git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@72870 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			185 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			185 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
 | 
						|
// Name:        bitmap.h
 | 
						|
// Purpose:     topic overview
 | 
						|
// Author:      wxWidgets team
 | 
						|
// RCS-ID:      $Id$
 | 
						|
// Licence:     wxWindows licence
 | 
						|
/////////////////////////////////////////////////////////////////////////////
 | 
						|
 | 
						|
/**
 | 
						|
 | 
						|
@page overview_bitmap Bitmaps and Icons
 | 
						|
 | 
						|
@tableofcontents
 | 
						|
 | 
						|
The wxBitmap class encapsulates the concept of a platform-dependent bitmap,
 | 
						|
either monochrome or colour. Platform-specific methods for creating a wxBitmap
 | 
						|
object from an existing file are catered for, and this is an occasion where
 | 
						|
conditional compilation will sometimes be required.
 | 
						|
 | 
						|
A bitmap created dynamically or loaded from a file can be selected into a
 | 
						|
memory device context (instance of wxMemoryDC). This enables the bitmap to be
 | 
						|
copied to a window or memory device context using wxDC::Blit(), or to be used
 | 
						|
as a drawing surface.
 | 
						|
 | 
						|
See wxMemoryDC for an example of drawing onto a bitmap.
 | 
						|
 | 
						|
All wxWidgets platforms support XPMs for small bitmaps and icons. You may
 | 
						|
include the XPM inline as below, since it's C code, or you can load it at
 | 
						|
run-time.
 | 
						|
 | 
						|
@code
 | 
						|
#include "sample.xpm"
 | 
						|
@endcode
 | 
						|
 | 
						|
Sometimes you wish to use a .ico resource on Windows, and XPMs on other
 | 
						|
platforms (for example to take advantage of Windows' support for multiple icon
 | 
						|
resolutions).
 | 
						|
 | 
						|
A macro, wxICON(), is available which creates an icon using an XPM on the
 | 
						|
appropriate platform, or an icon resource on Windows:
 | 
						|
 | 
						|
@code
 | 
						|
wxIcon icon(wxICON(sample));
 | 
						|
 | 
						|
// The above line is equivalent to this:
 | 
						|
 | 
						|
#if defined(__WXGTK__) || defined(__WXMOTIF__)
 | 
						|
    wxIcon icon(sample_xpm);
 | 
						|
#endif
 | 
						|
 | 
						|
#if defined(__WXMSW__)
 | 
						|
    wxIcon icon("sample");
 | 
						|
#endif
 | 
						|
@endcode
 | 
						|
 | 
						|
There is also a corresponding wxBITMAP() macro which allows to create the
 | 
						|
bitmaps in much the same way as wxICON() creates icons. It assumes that bitmaps
 | 
						|
live in resources under Windows or OS2 and XPM files under all other platforms
 | 
						|
(for XPMs, the corresponding file must be included before this macro is used,
 | 
						|
of course, and the name of the bitmap should be the same as the resource name
 | 
						|
under Windows with @c _xpm suffix). For example:
 | 
						|
 | 
						|
@code
 | 
						|
// an easy and portable way to create a bitmap
 | 
						|
wxBitmap bmp(wxBITMAP(bmpname));
 | 
						|
 | 
						|
// which is roughly equivalent to the following
 | 
						|
#if defined(__WXMSW__) || defined(__WXPM__)
 | 
						|
    wxBitmap bmp("bmpname", wxBITMAP_TYPE_BMP_RESOURCE);
 | 
						|
#else // Unix
 | 
						|
    wxBitmap bmp(bmpname_xpm, wxBITMAP_TYPE_XPM);
 | 
						|
#endif
 | 
						|
@endcode
 | 
						|
 | 
						|
You should always use wxICON() and wxBITMAP() macros because they work for any
 | 
						|
platform (unlike the code above which doesn't deal with wxMac, wxX11, ...) and
 | 
						|
are shorter and more clear than versions with many @ifdef_ blocks.
 | 
						|
Alternatively, you could use the same XPMs on all platforms and avoid dealing
 | 
						|
with Windows resource files.
 | 
						|
 | 
						|
If you'd like to embed bitmaps with alpha transparency in your program, neither
 | 
						|
XPM nor BMP formats are appropriate as they don't have support for alpha and
 | 
						|
another format, typically PNG, should be used. wxWidgets provides a similar
 | 
						|
helper for PNG bitmaps called wxBITMAP_PNG() that can be used to either load
 | 
						|
PNG files embedded in resources (meaning either Windows resource section of the
 | 
						|
executable file or OS X "Resource" subdirectory of the application bundle) or
 | 
						|
arrays containing PNG data included into the program code itself.
 | 
						|
 | 
						|
@see @ref group_class_gdi
 | 
						|
 | 
						|
 | 
						|
 | 
						|
@section overview_bitmap_supportedformats Supported Bitmap File Formats
 | 
						|
 | 
						|
The following lists the formats handled on different platforms. Note that
 | 
						|
missing or partially-implemented formats are automatically supplemented by
 | 
						|
using wxImage to load the data, and then converting it to wxBitmap form. Note
 | 
						|
that using wxImage is the preferred way to load images in wxWidgets, with the
 | 
						|
exception of resources (XPM-files or native Windows resources).
 | 
						|
 | 
						|
Writing an image format handler for wxImage is also far easier than writing one
 | 
						|
for wxBitmap, because wxImage has exactly one format on all platforms whereas
 | 
						|
wxBitmap can store pixel data very differently, depending on colour depths and
 | 
						|
platform.
 | 
						|
 | 
						|
@subsection overview_bitmap_supportedformats_bmp wxBitmap
 | 
						|
 | 
						|
Under Windows, wxBitmap may load the following formats:
 | 
						|
 | 
						|
    @li Windows bitmap resource (wxBITMAP_TYPE_BMP_RESOURCE)
 | 
						|
    @li Windows bitmap file (wxBITMAP_TYPE_BMP)
 | 
						|
    @li XPM data and file (wxBITMAP_TYPE_XPM)
 | 
						|
    @li All formats that are supported by the wxImage class.
 | 
						|
 | 
						|
Under wxGTK, wxBitmap may load the following formats:
 | 
						|
 | 
						|
    @li XPM data and file (wxBITMAP_TYPE_XPM)
 | 
						|
    @li All formats that are supported by the wxImage class.
 | 
						|
 | 
						|
Under wxMotif and wxX11, wxBitmap may load the following formats:
 | 
						|
 | 
						|
    @li XBM data and file (wxBITMAP_TYPE_XBM)
 | 
						|
    @li XPM data and file (wxBITMAP_TYPE_XPM)
 | 
						|
    @li All formats that are supported by the wxImage class.
 | 
						|
 | 
						|
@subsection overview_bitmap_supportedformats_icon wxIcon
 | 
						|
 | 
						|
Under Windows, wxIcon may load the following formats:
 | 
						|
 | 
						|
    @li Windows icon resource (wxBITMAP_TYPE_ICO_RESOURCE)
 | 
						|
    @li Windows icon file (wxBITMAP_TYPE_ICO)
 | 
						|
    @li XPM data and file (wxBITMAP_TYPE_XPM)
 | 
						|
 | 
						|
Under wxGTK, wxIcon may load the following formats:
 | 
						|
 | 
						|
    @li XPM data and file (wxBITMAP_TYPE_XPM)
 | 
						|
    @li All formats that are supported by the wxImage class.
 | 
						|
 | 
						|
Under wxMotif and wxX11, wxIcon may load the following formats:
 | 
						|
 | 
						|
    @li XBM data and file (wxBITMAP_TYPE_XBM)
 | 
						|
    @li XPM data and file (wxBITMAP_TYPE_XPM)
 | 
						|
    @li All formats that are supported by the wxImage class.
 | 
						|
 | 
						|
@subsection overview_bitmap_supportedformats_cursor wxCursor
 | 
						|
 | 
						|
Under Windows, wxCursor may load the following formats:
 | 
						|
 | 
						|
    @li Windows cursor resource (wxBITMAP_TYPE_CUR_RESOURCE)
 | 
						|
    @li Windows cursor file (wxBITMAP_TYPE_CUR)
 | 
						|
    @li Windows icon file (wxBITMAP_TYPE_ICO)
 | 
						|
    @li Windows bitmap file (wxBITMAP_TYPE_BMP)
 | 
						|
 | 
						|
Under wxGTK, wxCursor may load the following formats (in addition to stock
 | 
						|
cursors):
 | 
						|
 | 
						|
    @li None (stock cursors only).
 | 
						|
 | 
						|
Under wxMotif and wxX11, wxCursor may load the following formats:
 | 
						|
 | 
						|
    @li XBM data and file (wxBITMAP_TYPE_XBM)
 | 
						|
 | 
						|
 | 
						|
@section overview_bitmap_handlers Bitmap Format Handlers
 | 
						|
 | 
						|
To provide extensibility, the functionality for loading and saving bitmap
 | 
						|
formats is not implemented in the wxBitmap class, but in a number of handler
 | 
						|
classes, derived from wxBitmapHandler. There is a static list of handlers which
 | 
						|
wxBitmap examines when a file load/save operation is requested.
 | 
						|
 | 
						|
Some handlers are provided as standard, but if you have special requirements,
 | 
						|
you may wish to initialise the wxBitmap class with some extra handlers which
 | 
						|
you write yourself or receive from a third party.
 | 
						|
 | 
						|
To add a handler object to wxBitmap, your application needs to include the
 | 
						|
header which implements it, and then call the static function
 | 
						|
wxBitmap::AddHandler().
 | 
						|
 | 
						|
@note Bitmap handlers are not implemented on all platforms, and new ones rarely
 | 
						|
need to be implemented since wxImage can be used for loading most formats, as
 | 
						|
noted earlier.
 | 
						|
 | 
						|
*/
 | 
						|
 |