Files
wxWidgets/wxPython/wxPython/tools/XRCed/undo.py
Robin Dunn 64dfb023eb Switched to using True/False in the wxPython lib and demo instead of
true/false or TRUE/FALSE to prepare for the new boolean type and
constants being added to Python.  Added code to wx.py to test for the
existence of the new constants and to create suitable values if not
present.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_4_BRANCH@19335 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2003-02-26 18:38:37 +00:00

152 lines
5.2 KiB
Python

# Name: undo.py
# Purpose: XRC editor, undo/redo module
# Author: Roman Rolinsky <rolinsky@mema.ucl.ac.be>
# Created: 01.12.2002
# RCS-ID: $Id$
from globals import *
#from panel import *
# Undo/redo classes
class UndoManager:
# Undo/redo stacks
undo = []
redo = []
def RegisterUndo(self, undoObj):
self.undo.append(undoObj)
for i in self.redo: i.destroy()
self.redo = []
def Undo(self):
undoObj = self.undo.pop()
undoObj.undo()
self.redo.append(undoObj)
g.frame.modified = True
g.frame.SetStatusText('Undone')
def Redo(self):
undoObj = self.redo.pop()
undoObj.redo()
self.undo.append(undoObj)
g.frame.modified = True
g.frame.SetStatusText('Redone')
def Clear(self):
for i in self.undo: i.destroy()
self.undo = []
for i in self.redo: i.destroy()
self.redo = []
def CanUndo(self):
return not not self.undo
def CanRedo(self):
return not not self.redo
class UndoCutDelete:
def __init__(self, itemIndex, parent, elem):
self.itemIndex = itemIndex
self.parent = parent
self.elem = elem
def destroy(self):
if self.elem: self.elem.unlink()
def undo(self):
item = g.tree.InsertNode(g.tree.ItemAtFullIndex(self.itemIndex[:-1]),
self.parent, self.elem,
g.tree.ItemAtFullIndex(self.itemIndex))
# Scroll to show new item (!!! redundant?)
g.tree.EnsureVisible(item)
g.tree.SelectItem(item)
self.elem = None
# Update testWin if needed
if g.testWin and g.tree.IsHighlatable(item):
if g.conf.autoRefresh:
g.tree.needUpdate = True
g.tree.pendingHighLight = item
else:
g.tree.pendingHighLight = None
def redo(self):
item = g.tree.ItemAtFullIndex(self.itemIndex)
# Delete testWin?
if g.testWin:
# If deleting top-level item, delete testWin
if item == g.testWin.item:
g.testWin.Destroy()
g.testWin = None
else:
# Remove highlight, update testWin
if g.testWin.highLight:
g.testWin.highLight.Remove()
g.tree.needUpdate = True
self.elem = g.tree.RemoveLeaf(item)
g.tree.Unselect()
g.panel.Clear()
class UndoPasteCreate:
def __init__(self, itemParent, parent, item, selected):
self.itemParentIndex = g.tree.ItemFullIndex(itemParent)
self.parent = parent
self.itemIndex = g.tree.ItemFullIndex(item) # pasted item
self.selectedIndex = g.tree.ItemFullIndex(selected) # maybe different from item
self.elem = None
def destroy(self):
if self.elem: self.elem.unlink()
def undo(self):
self.elem = g.tree.RemoveLeaf(g.tree.ItemAtFullIndex(self.itemIndex))
# Restore old selection
selected = g.tree.ItemAtFullIndex(self.selectedIndex)
g.tree.EnsureVisible(selected)
g.tree.SelectItem(selected)
# Delete testWin?
if g.testWin:
# If deleting top-level item, delete testWin
if selected == g.testWin.item:
g.testWin.Destroy()
g.testWin = None
else:
# Remove highlight, update testWin
if g.testWin.highLight:
g.testWin.highLight.Remove()
g.tree.needUpdate = True
def redo(self):
item = g.tree.InsertNode(g.tree.ItemAtFullIndex(self.itemParentIndex),
self.parent, self.elem,
g.tree.ItemAtFullIndex(self.itemIndex))
# Scroll to show new item
g.tree.EnsureVisible(item)
g.tree.SelectItem(item)
self.elem = None
# Update testWin if needed
if g.testWin and g.tree.IsHighlatable(item):
if g.conf.autoRefresh:
g.tree.needUpdate = True
g.tree.pendingHighLight = item
else:
g.tree.pendingHighLight = None
class UndoEdit:
def __init__(self):
self.pages = map(ParamPage.GetState, g.panel.pages)
self.selectedIndex = g.tree.ItemFullIndex(g.tree.GetSelection())
def destroy(self):
pass
# Update test view
def update(self, selected):
g.tree.Apply(g.tree.GetPyData(selected), selected)
# Update view
if g.testWin:
if g.testWin.highLight:
g.testWin.highLight.Remove()
g.tree.pendingHighLight = selected
if g.testWin:
g.tree.needUpdate = True
def undo(self):
# Restore selection
selected = g.tree.ItemAtFullIndex(self.selectedIndex)
if selected != g.tree.GetSelection():
g.tree.SelectItem(selected)
# Save current state for redo
map(ParamPage.SaveState, g.panel.pages)
pages = map(ParamPage.GetState, g.panel.pages)
map(ParamPage.SetState, g.panel.pages, self.pages)
self.pages = pages
self.update(selected)
def redo(self):
self.undo()
self.update(g.tree.GetSelection())