git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52834 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			78 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			78 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/anidecod.h
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// Purpose:     wxANIDecoder, ANI reader for wxImage and wxAnimation
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// Author:      Francesco Montorsi
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// CVS-ID:      $Id$
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// Copyright:   (c) 2006 Francesco Montorsi
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_ANIDECOD_H
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#define _WX_ANIDECOD_H
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#include "wx/defs.h"
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#if wxUSE_STREAMS && wxUSE_ICO_CUR
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#include "wx/stream.h"
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#include "wx/image.h"
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#include "wx/animdecod.h"
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#include "wx/dynarray.h"
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class /*WXDLLIMPEXP_CORE*/ wxANIFrameInfo;      // private implementation detail
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WX_DECLARE_EXPORTED_OBJARRAY(wxANIFrameInfo, wxANIFrameInfoArray);
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WX_DECLARE_EXPORTED_OBJARRAY(wxImage, wxImageArray);
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// --------------------------------------------------------------------------
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// wxANIDecoder class
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// --------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxANIDecoder : public wxAnimationDecoder
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{
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public:
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    // constructor, destructor, etc.
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    wxANIDecoder();
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    ~wxANIDecoder();
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    virtual wxSize GetFrameSize(unsigned int frame) const;
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    virtual wxPoint GetFramePosition(unsigned int frame) const;
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    virtual wxAnimationDisposal GetDisposalMethod(unsigned int frame) const;
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    virtual long GetDelay(unsigned int frame) const;
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    virtual wxColour GetTransparentColour(unsigned int frame) const;
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    // implementation of wxAnimationDecoder's pure virtuals
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    virtual bool CanRead( wxInputStream& stream ) const;
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    virtual bool Load( wxInputStream& stream );
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    bool ConvertToImage(unsigned int frame, wxImage *image) const;
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    wxAnimationDecoder *Clone() const
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        { return new wxANIDecoder; }
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    wxAnimationType GetType() const
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        { return wxANIMATION_TYPE_ANI; }
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private:
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    // frames stored as wxImage(s): ANI files are meant to be used mostly for animated
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    // cursors and thus they do not use any optimization to encode differences between
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    // two frames: they are just a list of images to display sequentially.
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    wxImageArray m_images;
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    // the info about each image stored in m_images.
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    // NB: m_info.GetCount() may differ from m_images.GetCount()!
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    wxANIFrameInfoArray m_info;
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    // this is the wxCURHandler used to load the ICON chunk of the ANI files
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    static wxCURHandler sm_handler;
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    DECLARE_NO_COPY_CLASS(wxANIDecoder)
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};
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#endif  // wxUSE_STREAMS && wxUSE_ICO_CUR
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#endif  // _WX_ANIDECOD_H
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