Removed RefDoc macros, instead made all the normal Docstring macros take an extra parameter to be used for the optional details postion of the docstring. The intent is that the docstrings put in the generated .py files checked in to CVS and delivered in releases will be only a paragraph or two, but when used for generating the epydoc reference docs they can optionally contain a lot more details. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27216 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
337 lines
10 KiB
OpenEdge ABL
337 lines
10 KiB
OpenEdge ABL
/////////////////////////////////////////////////////////////////////////////
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// Name: _bitmap.i
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// Purpose: SWIG interface for wxBitmap and wxMask
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//
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// Author: Robin Dunn
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//
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// Created: 7-July-1997
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// RCS-ID: $Id$
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// Copyright: (c) 2003 by Total Control Software
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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// Not a %module
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//---------------------------------------------------------------------------
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%{
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#include <wx/image.h>
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static char** ConvertListOfStrings(PyObject* listOfStrings) {
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char** cArray = NULL;
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int count;
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if (!PyList_Check(listOfStrings)) {
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PyErr_SetString(PyExc_TypeError, "Expected a list of strings.");
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return NULL;
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}
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count = PyList_Size(listOfStrings);
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cArray = new char*[count];
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for(int x=0; x<count; x++) {
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// TODO: Need some validation and error checking here
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cArray[x] = PyString_AsString(PyList_GET_ITEM(listOfStrings, x));
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}
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return cArray;
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}
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%}
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//---------------------------------------------------------------------------
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// TODO: When the API stabalizes and is available on other platforms, add
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// wrappers for the new wxBitmap, wxRawBitmap, wxDIB stuff...
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DocStr(wxBitmap,
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"The wx.Bitmap class encapsulates the concept of a platform-dependent
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bitmap. It can be either monochrome or colour, and either loaded from
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a file or created dynamically. A bitmap can be selected into a memory
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device context (instance of `wx.MemoryDC`). This enables the bitmap to
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be copied to a window or memory device context using `wx.DC.Blit`, or
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to be used as a drawing surface.", "
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The BMP and XMP image file formats are supported on all platforms by
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wx.Bitmap. Other formats are automatically loaded by `wx.Image` and
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converted to a wx.Bitmap, so any image file format supported by
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`wx.Image` can be used.
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:todo: Add wrappers and support for raw bitmap data access. Can this
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be be put into Python without losing the speed benefits of the
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teplates and iterators in rawbmp.h?
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:todo: Find a way to do very efficient PIL Image <--> wx.Bitmap
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converstions.
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");
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class wxBitmap : public wxGDIObject
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{
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public:
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DocCtorStr(
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wxBitmap(const wxString& name, wxBitmapType type=wxBITMAP_TYPE_ANY),
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"Loads a bitmap from a file.",
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"
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:param name: Name of the file to load the bitmap from.
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:param type: The type of image to expect. Can be one of the following
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constants (assuming that the neccessary `wx.Image` handlers are
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loaded):
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* wx.BITMAP_TYPE_ANY
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* wx.BITMAP_TYPE_BMP
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* wx.BITMAP_TYPE_ICO
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* wx.BITMAP_TYPE_CUR
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* wx.BITMAP_TYPE_XBM
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* wx.BITMAP_TYPE_XPM
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* wx.BITMAP_TYPE_TIF
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* wx.BITMAP_TYPE_GIF
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* wx.BITMAP_TYPE_PNG
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* wx.BITMAP_TYPE_JPEG
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* wx.BITMAP_TYPE_PNM
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* wx.BITMAP_TYPE_PCX
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* wx.BITMAP_TYPE_PICT
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* wx.BITMAP_TYPE_ICON
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* wx.BITMAP_TYPE_ANI
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* wx.BITMAP_TYPE_IFF
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:see: Alternate constructors `wx.EmptyBitmap`, `wx.BitmapFromIcon`,
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`wx.BitmapFromImage`, `wx.BitmapFromXPMData`,
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`wx.BitmapFromBits`
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");
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~wxBitmap();
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DocCtorStrName(
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wxBitmap(int width, int height, int depth=-1),
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"Creates a new bitmap of the given size. A depth of -1 indicates the
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depth of the current screen or visual. Some platforms only support 1
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for monochrome and -1 for the current colour setting.", "",
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EmptyBitmap);
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DocCtorStrName(
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wxBitmap(const wxIcon& icon),
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"Create a new bitmap from a `wx.Icon` object.", "",
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BitmapFromIcon);
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DocCtorStrName(
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wxBitmap(const wxImage& image, int depth=-1),
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"Creates bitmap object from a `wx.Image`. This has to be done to
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actually display a `wx.Image` as you cannot draw an image directly on
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a window. The resulting bitmap will use the provided colour depth (or
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that of the current screen colour depth if depth is -1) which entails
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that a colour reduction may have to take place.", "",
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BitmapFromImage);
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%extend {
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DocStr(wxBitmap(PyObject* listOfStrings),
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"Construct a Bitmap from a list of strings formatted as XPM data.", "");
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%name(BitmapFromXPMData) wxBitmap(PyObject* listOfStrings) {
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char** cArray = NULL;
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wxBitmap* bmp;
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cArray = ConvertListOfStrings(listOfStrings);
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if (! cArray)
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return NULL;
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bmp = new wxBitmap(cArray);
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delete [] cArray;
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return bmp;
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}
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DocStr(wxBitmap(PyObject* bits, int width, int height, int depth=1 ),
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"Creates a bitmap from an array of bits. You should only use this
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function for monochrome bitmaps (depth 1) in portable programs: in
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this case the bits parameter should contain an XBM image. For other
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bit depths, the behaviour is platform dependent.", "");
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%name(BitmapFromBits) wxBitmap(PyObject* bits, int width, int height, int depth=1 ) {
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char* buf;
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int length;
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PyString_AsStringAndSize(bits, &buf, &length);
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return new wxBitmap(buf, width, height, depth);
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}
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}
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#ifdef __WXMSW__
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void SetPalette(wxPalette& palette);
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#endif
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// wxGDIImage methods
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#ifdef __WXMSW__
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long GetHandle();
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%extend {
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void SetHandle(long handle) { self->SetHandle((WXHANDLE)handle); }
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}
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#endif
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bool Ok();
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DocDeclStr(
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int , GetWidth(),
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"Gets the width of the bitmap in pixels.", "");
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DocDeclStr(
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int , GetHeight(),
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"Gets the height of the bitmap in pixels.", "");
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DocDeclStr(
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int , GetDepth(),
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"Gets the colour depth of the bitmap. A value of 1 indicates a
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monochrome bitmap.", "");
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%extend {
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DocStr(GetSize, "Get the size of the bitmap.", "");
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wxSize GetSize() {
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wxSize size(self->GetWidth(), self->GetHeight());
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return size;
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}
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}
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DocDeclStr(
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virtual wxImage , ConvertToImage() const,
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"Creates a platform-independent image from a platform-dependent
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bitmap. This preserves mask information so that bitmaps and images can
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be converted back and forth without loss in that respect.", "");
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DocDeclStr(
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virtual wxMask* , GetMask() const,
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"Gets the associated mask (if any) which may have been loaded from a
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file or explpicitly set for the bitmap.
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:see: `SetMask`, `wx.Mask`
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", "");
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DocDeclStr(
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virtual void , SetMask(wxMask* mask),
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"Sets the mask for this bitmap.
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:see: `GetMask`, `wx.Mask`
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", "");
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%extend {
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DocStr(SetMaskColour,
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"Create a Mask based on a specified colour in the Bitmap.", "");
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void SetMaskColour(const wxColour& colour) {
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wxMask *mask = new wxMask(*self, colour);
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self->SetMask(mask);
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}
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}
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DocDeclStr(
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virtual wxBitmap , GetSubBitmap(const wxRect& rect) const,
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"Returns a sub-bitmap of the current one as long as the rect belongs
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entirely to the bitmap. This function preserves bit depth and mask
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information.", "");
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DocDeclStr(
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virtual bool , SaveFile(const wxString &name, wxBitmapType type,
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wxPalette *palette = NULL),
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"Saves a bitmap in the named file. See `__init__` for a description of
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the ``type`` parameter.", "");
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DocDeclStr(
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virtual bool , LoadFile(const wxString &name, wxBitmapType type),
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"Loads a bitmap from a file. See `__init__` for a description of the
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``type`` parameter.", "");
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#if wxUSE_PALETTE
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virtual wxPalette *GetPalette() const;
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virtual void SetPalette(const wxPalette& palette);
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#endif
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virtual bool CopyFromIcon(const wxIcon& icon);
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DocDeclStr(
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virtual void , SetHeight(int height),
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"Set the height property (does not affect the existing bitmap data).", "");
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DocDeclStr(
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virtual void , SetWidth(int width),
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"Set the width property (does not affect the existing bitmap data).", "");
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DocDeclStr(
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virtual void , SetDepth(int depth),
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"Set the depth property (does not affect the existing bitmap data).", "");
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%extend {
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DocStr(SetSize, "Set the bitmap size (does not affect the existing bitmap data).", "");
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void SetSize(const wxSize& size) {
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self->SetWidth(size.x);
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self->SetHeight(size.y);
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}
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}
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#ifdef __WXMSW__
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bool CopyFromCursor(const wxCursor& cursor);
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int GetQuality();
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void SetQuality(int q);
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#endif
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%pythoncode { def __nonzero__(self): return self.Ok() }
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%extend {
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bool __eq__(const wxBitmap* other) { return other ? (*self == *other) : False; }
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bool __ne__(const wxBitmap* other) { return other ? (*self != *other) : True; }
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}
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};
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//---------------------------------------------------------------------------
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DocStr(wxMask,
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"This class encapsulates a monochrome mask bitmap, where the masked
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area is black and the unmasked area is white. When associated with a
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bitmap and drawn in a device context, the unmasked area of the bitmap
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will be drawn, and the masked area will not be drawn.
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A mask may be associated with a `wx.Bitmap`. It is used in
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`wx.DC.DrawBitmap` or `wx.DC.Blit` when the source device context is a
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`wx.MemoryDC` with a `wx.Bitmap` selected into it that contains a
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mask.", "");
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class wxMask : public wxObject {
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public:
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DocStr(wxMask,
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"Constructs a mask from a `wx.Bitmap` and a `wx.Colour` in that bitmap
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that indicates the transparent portions of the mask. In other words,
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the pixels in ``bitmap`` that match ``colour`` will be the transparent
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portions of the mask. If no ``colour`` or an invalid ``colour`` is
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passed then BLACK is used.
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:see: `wx.Bitmap`, `wx.Colour`", "");
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%extend {
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wxMask(const wxBitmap& bitmap, const wxColour& colour = wxNullColour) {
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if ( !colour.Ok() )
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return new wxMask(bitmap, *wxBLACK);
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else
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return new wxMask(bitmap, colour);
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}
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}
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//~wxMask();
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};
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%pythoncode { MaskColour = wx._deprecated(Mask, "wx.MaskColour is deprecated, use `wx.Mask` instead.") }
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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