git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4232 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			106 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			106 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        hash.h
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// Purpose:     wxHashTable class
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// Author:      Julian Smart
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// Modified by:
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// Created:     01/02/97
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// RCS-ID:      $Id$
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// Copyright:   (c)
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// Licence:   	wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_WXHASHH__
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#define _WX_WXHASHH__
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#ifdef __GNUG__
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#pragma interface "hash.h"
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#endif
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#include "wx/object.h"
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#include "wx/list.h"
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/*
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 * A hash table is an array of user-definable size with lists
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 * of data items hanging off the array positions.  Usually there'll
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 * be a hit, so no search is required; otherwise we'll have to run down
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 * the list to find the desired item.
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*/
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class WXDLLEXPORT wxHashTable: public wxObject
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{
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  DECLARE_DYNAMIC_CLASS(wxHashTable)
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 public:
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  int n;
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  int current_position;
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  wxNode *current_node;
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  unsigned int key_type;
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  wxList **hash_table;
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  wxHashTable(int the_key_type = wxKEY_INTEGER, int size = 1000);
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  ~wxHashTable(void);
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  // copy ctor and assignment operator
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  wxHashTable(const wxHashTable& table) { DoCopy(table); }
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  wxHashTable& operator=(const wxHashTable& table) { Clear(); DoCopy(table); return *this; }
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  void DoCopy(const wxHashTable& table);
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  void Destroy(void);  // Robert Roebling
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  bool Create(int the_key_type = wxKEY_INTEGER, int size = 1000);
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  // Note that there are 2 forms of Put, Get.
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  // With a key and a value, the *value* will be checked
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  // when a collision is detected. Otherwise, if there are
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  // 2 items with a different value but the same key,
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  // we'll retrieve the WRONG ONE. So where possible,
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  // supply the required value along with the key.
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  // In fact, the value-only versions make a key, and still store
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  // the value. The use of an explicit key might be required
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  // e.g. when combining several values into one key.
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  // When doing that, it's highly likely we'll get a collision,
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  // e.g. 1 + 2 = 3, 2 + 1 = 3.
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  // key and value are NOT necessarily the same
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  void Put(long key, long value, wxObject *object);
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  void Put(long key, const wxChar *value, wxObject *object);
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  // key and value are the same
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  void Put(long value, wxObject *object);
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  void Put(const wxChar *value, wxObject *object);
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  // key and value not the same
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  wxObject *Get(long key, long value) const;
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  wxObject *Get(long key, const wxChar *value) const;
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  // key and value are the same
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  wxObject *Get(long value) const;
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  wxObject *Get(const wxChar *value) const;
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  // Deletes entry and returns data if found
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  wxObject *Delete(long key);
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  wxObject *Delete(const wxChar *key);
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  wxObject *Delete(long key, int value);
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  wxObject *Delete(long key, const wxChar *value);
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  // Construct your own integer key from a string, e.g. in case
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  // you need to combine it with something
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  long MakeKey(const wxChar *string) const;
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  // Way of iterating through whole hash table (e.g. to delete everything)
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  // Not necessary, of course, if you're only storing pointers to
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  // objects maintained separately
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  void BeginFind(void);
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  wxNode *Next(void);
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  void DeleteContents(bool flag);
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  void Clear(void);
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};
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#endif
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    // _WX_WXHASHH__
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