Files
wxWidgets/src/univ/themes/gtk.cpp
2000-11-24 17:31:02 +00:00

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56 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: univ/themes/gtk.cpp
// Purpose: wxUniversal theme implementing GTK-like LNF
// Author: Vadim Zeitlin
// Modified by:
// Created: 06.08.00
// RCS-ID: $Id$
// Copyright: (c) 2000 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Licence: wxWindows license
///////////////////////////////////////////////////////////////////////////////
// ===========================================================================
// declarations
// ===========================================================================
// ---------------------------------------------------------------------------
// headers
// ---------------------------------------------------------------------------
// for compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/intl.h"
#include "wx/log.h"
#include "wx/dcmemory.h"
#include "wx/window.h"
#include "wx/button.h"
#include "wx/checkbox.h"
#include "wx/scrolbar.h"
#include "wx/textctrl.h"
#endif // WX_PRECOMP
#include "wx/univ/renderer.h"
#include "wx/univ/inphand.h"
#include "wx/univ/colschem.h"
#include "wx/univ/theme.h"
// ----------------------------------------------------------------------------
// constants (to be removed, for testing only)
// ----------------------------------------------------------------------------
static const size_t BORDER_THICKNESS = 1;
// ----------------------------------------------------------------------------
// wxGTKRenderer: draw the GUI elements in GTK style
// ----------------------------------------------------------------------------
class wxGTKRenderer : public wxRenderer
{
public:
wxGTKRenderer(const wxColourScheme *scheme);
// implement the base class pure virtuals
virtual void DrawBackground(wxDC& dc,
const wxColour& col,
const wxRect& rect,
int flags = 0);
virtual void DrawLabel(wxDC& dc,
const wxString& label,
const wxRect& rect,
int flags = 0,
int alignment = wxALIGN_LEFT | wxALIGN_TOP,
int indexAccel = -1,
wxRect *rectBounds = NULL);
virtual void DrawButtonLabel(wxDC& dc,
const wxString& label,
const wxBitmap& image,
const wxRect& rect,
int flags = 0,
int alignment = wxALIGN_LEFT | wxALIGN_TOP,
int indexAccel = -1,
wxRect *rectBounds = NULL);
virtual void DrawBorder(wxDC& dc,
wxBorder border,
const wxRect& rect,
int flags = 0,
wxRect *rectIn = (wxRect *)NULL);
virtual void DrawHorizontalLine(wxDC& dc,
wxCoord y, wxCoord x1, wxCoord x2);
virtual void DrawVerticalLine(wxDC& dc,
wxCoord x, wxCoord y1, wxCoord y2);
virtual void DrawFrame(wxDC& dc,
const wxString& label,
const wxRect& rect,
int flags = 0,
int alignment = wxALIGN_LEFT,
int indexAccel = -1);
virtual void DrawButtonBorder(wxDC& dc,
const wxRect& rect,
int flags = 0,
wxRect *rectIn = (wxRect *)NULL);
virtual void DrawArrow(wxDC& dc,
wxDirection dir,
const wxRect& rect,
int flags = 0);
virtual void DrawScrollbarThumb(wxDC& dc,
wxOrientation orient,
const wxRect& rect,
int flags = 0);
virtual void DrawScrollbarShaft(wxDC& dc,
wxOrientation orient,
const wxRect& rect,
int flags = 0);
virtual void DrawScrollCorner(wxDC& dc,
const wxRect& rect);
virtual void DrawItem(wxDC& dc,
const wxString& label,
const wxRect& rect,
int flags = 0);
virtual void DrawCheckItem(wxDC& dc,
const wxString& label,
const wxBitmap& bitmap,
const wxRect& rect,
int flags = 0);
virtual void DrawCheckButton(wxDC& dc,
const wxString& label,
const wxBitmap& bitmap,
const wxRect& rect,
int flags = 0,
wxAlignment align = wxALIGN_LEFT,
int indexAccel = -1);
virtual void DrawRadioButton(wxDC& dc,
const wxString& label,
const wxBitmap& bitmap,
const wxRect& rect,
int flags = 0,
wxAlignment align = wxALIGN_LEFT,
int indexAccel = -1);
virtual void AdjustSize(wxSize *size, const wxWindow *window);
virtual wxRect GetBorderDimensions(wxBorder border) const;
virtual bool AreScrollbarsInsideBorder() const;
// hit testing for the input handlers
virtual wxRect GetScrollbarRect(const wxScrollBar *scrollbar,
wxScrollBar::Element elem,
int thumbPos = -1) const;
virtual wxCoord GetScrollbarSize(const wxScrollBar *scrollbar);
virtual wxHitTest HitTestScrollbar(const wxScrollBar *scrollbar,
const wxPoint& pt) const;
virtual wxCoord ScrollbarToPixel(const wxScrollBar *scrollbar,
int thumbPos = -1);
virtual int PixelToScrollbar(const wxScrollBar *scrollbar, wxCoord coord);
virtual wxCoord GetListboxItemHeight(wxCoord fontHeight)
{ return fontHeight + 2; }
virtual wxSize GetCheckBitmapSize() const
{ return wxSize(10, 10); }
virtual wxSize GetRadioBitmapSize() const
{ return wxSize(11, 11); }
virtual wxCoord GetCheckItemMargin() const
{ return 2; }
virtual wxRect GetTextTotalArea(const wxTextCtrl *text,
const wxRect& rect)
{ wxRect rectTotal = rect; rectTotal.Inflate(2); return rectTotal; }
virtual wxRect GetTextClientArea(const wxTextCtrl *text,
const wxRect& rect)
{ wxRect rectText = rect; rectText.Inflate(-2); return rectText; }
// helpers for "wxBitmap wxColourScheme::Get()"
void DrawCheckBitmap(wxDC& dc, const wxRect& rect);
void DrawUncheckBitmap(wxDC& dc, const wxRect& rect, bool isPressed);
protected:
// DrawBackground() helpers
// get the colour to use for background
wxColour GetBackgroundColour(int flags) const
{
if ( flags & wxCONTROL_PRESSED )
return wxSCHEME_COLOUR(m_scheme, CONTROL_PRESSED);
else if ( flags & wxCONTROL_CURRENT )
return wxSCHEME_COLOUR(m_scheme, CONTROL_CURRENT);
else
return wxSCHEME_COLOUR(m_scheme, CONTROL);
}
// draw the background with any colour, not only the default one(s)
void DoDrawBackground(wxDC& dc,
const wxColour& col,
const wxRect& rect);
// DrawBorder() helpers: all of them shift and clip the DC after drawing
// the border
// just draw a rectangle with the given pen
void DrawRect(wxDC& dc, wxRect *rect, const wxPen& pen);
// draw the lower left part of rectangle
void DrawHalfRect(wxDC& dc, wxRect *rect, const wxPen& pen);
// draw the rectange using the first brush for the left and top sides and
// the second one for the bottom and right ones
void DrawShadedRect(wxDC& dc, wxRect *rect,
const wxPen& pen1, const wxPen& pen2);
// as DrawShadedRect() but the pixels in the bottom left and upper right
// border are drawn with the pen1, not pen2
void DrawAntiShadedRect(wxDC& dc, wxRect *rect,
const wxPen& pen1, const wxPen& pen2);
// used for drawing opened rectangles - draws only one side of it at once
// (and doesn't adjust the rect)
void DrawAntiShadedRectSide(wxDC& dc,
const wxRect& rect,
const wxPen& pen1,
const wxPen& pen2,
wxDirection dir);
// draw an opened rect for the arrow in given direction
void DrawArrowBorder(wxDC& dc,
wxRect *rect,
wxDirection dir);
// draw two sides of the rectangle
void DrawThumbBorder(wxDC& dc,
wxRect *rect,
wxOrientation orient);
// draw the normal 3D border
void DrawRaisedBorder(wxDC& dc, wxRect *rect);
// returns the size of the arrow for the scrollbar (depends on
// orientation)
wxSize GetScrollbarArrowSize(const wxScrollBar *scrollbar) const
{
wxSize size;
if ( scrollbar->IsVertical() )
{
size = m_sizeScrollbarArrow;
}
else
{
size.x = m_sizeScrollbarArrow.y;
size.y = m_sizeScrollbarArrow.x;
}
return size;
}
// DrawCheckBitmap and DrawRadioBitmap helpers
// draw the check bitmaps once and cache them for later use
wxBitmap GetCheckBitmap(int flags);
// draw a /\ or \/ line from (x1, y1) to (x2, y1) passing by the point
// ((x1 + x2)/2, y2)
void DrawUpZag(wxDC& dc,
wxCoord x1, wxCoord x2,
wxCoord y1, wxCoord y2);
void DrawDownZag(wxDC& dc,
wxCoord x1, wxCoord x2,
wxCoord y1, wxCoord y2);
// draw the radio button bitmap for the given state
void DrawRadioBitmap(wxDC& dc, const wxRect& rect, int flags);
// draw check/radio - the bitmap must be a valid one by now
void DoDrawCheckOrRadioBitmap(wxDC& dc,
const wxString& label,
const wxBitmap& bitmap,
const wxRect& rectTotal,
int flags,
wxAlignment align,
int indexAccel);
private:
const wxColourScheme *m_scheme;
// data
wxSize m_sizeScrollbarArrow;
// GDI objects
wxPen m_penBlack,
m_penDarkGrey,
m_penGrey,
m_penLightGrey,
m_penHighlight;
// the checkbox bitmaps: first row is for the normal, second for the
// pressed state and the columns are for checked and unchecked status
// respectively
wxBitmap m_bitmapsCheckbox[2][2];
};
// ----------------------------------------------------------------------------
// wxGTKInputHandler and derived classes: process the keyboard and mouse
// messages according to GTK standards
// ----------------------------------------------------------------------------
class wxGTKInputHandler : public wxInputHandler
{
public:
wxGTKInputHandler(wxGTKRenderer *renderer);
virtual bool HandleKey(wxControl *control,
const wxKeyEvent& event,
bool pressed);
virtual bool HandleMouse(wxControl *control,
const wxMouseEvent& event);
virtual bool HandleMouseMove(wxControl *control, const wxMouseEvent& event);
protected:
wxGTKRenderer *m_renderer;
};
class wxGTKScrollBarInputHandler : public wxStdScrollBarInputHandler
{
public:
wxGTKScrollBarInputHandler(wxRenderer *renderer, wxInputHandler *handler)
: wxStdScrollBarInputHandler(renderer, handler) { }
protected:
virtual void Highlight(wxScrollBar *scrollbar, bool doIt)
{
// only arrows and the thumb can be highlighted
if ( !IsArrow() && m_htLast != wxHT_SCROLLBAR_THUMB )
return;
wxStdScrollBarInputHandler::Highlight(scrollbar, doIt);
}
virtual void Press(wxScrollBar *scrollbar, bool doIt)
{
// only arrows can be pressed
if ( !IsArrow() )
return;
wxStdScrollBarInputHandler::Press(scrollbar, doIt);
}
virtual bool IsAllowedButton(int WXUNUSED(button)) { return TRUE; }
bool IsArrow() const
{
return m_htLast == wxHT_SCROLLBAR_ARROW_LINE_1 ||
m_htLast == wxHT_SCROLLBAR_ARROW_LINE_2;
}
};
class wxGTKCheckboxInputHandler : public wxStdCheckboxInputHandler
{
public:
wxGTKCheckboxInputHandler(wxInputHandler *handler)
: wxStdCheckboxInputHandler(handler) { }
virtual bool HandleKey(wxControl *control,
const wxKeyEvent& event,
bool pressed);
};
// ----------------------------------------------------------------------------
// wxGTKColourScheme: uses the standard GTK colours
// ----------------------------------------------------------------------------
class wxGTKColourScheme : public wxColourScheme
{
public:
virtual wxColour Get(StdColour col) const;
virtual wxColour GetBackground(wxWindow *win) const;
};
// ----------------------------------------------------------------------------
// wxGTKTheme
// ----------------------------------------------------------------------------
WX_DEFINE_ARRAY(wxInputHandler *, wxArrayHandlers);
class wxGTKTheme : public wxTheme
{
public:
wxGTKTheme();
virtual ~wxGTKTheme();
virtual wxRenderer *GetRenderer() { return m_renderer; }
virtual wxInputHandler *GetInputHandler(const wxString& control);
virtual wxColourScheme *GetColourScheme() { return m_scheme; }
private:
// get the default input handler
wxInputHandler *GetDefaultInputHandler();
wxGTKRenderer *m_renderer;
// the names of the already created handlers and the handlers themselves
// (these arrays are synchronized)
wxSortedArrayString m_handlerNames;
wxArrayHandlers m_handlers;
wxGTKInputHandler *m_handlerDefault;
wxGTKColourScheme *m_scheme;
WX_DECLARE_THEME(gtk)
};
// ============================================================================
// implementation
// ============================================================================
WX_IMPLEMENT_THEME(wxGTKTheme, gtk, wxTRANSLATE("GTK+ theme"));
// ----------------------------------------------------------------------------
// wxGTKTheme
// ----------------------------------------------------------------------------
wxGTKTheme::wxGTKTheme()
{
m_scheme = new wxGTKColourScheme;
m_renderer = new wxGTKRenderer(m_scheme);
m_handlerDefault = NULL;
}
wxGTKTheme::~wxGTKTheme()
{
WX_CLEAR_ARRAY(m_handlers);
}
wxInputHandler *wxGTKTheme::GetDefaultInputHandler()
{
if ( !m_handlerDefault )
{
m_handlerDefault = new wxGTKInputHandler(m_renderer);
}
return m_handlerDefault;
}
wxInputHandler *wxGTKTheme::GetInputHandler(const wxString& control)
{
wxInputHandler *handler;
int n = m_handlerNames.Index(control);
if ( n == wxNOT_FOUND )
{
// create a new handler
if ( control == wxINP_HANDLER_BUTTON )
handler = new wxStdButtonInputHandler(GetDefaultInputHandler());
else if ( control == wxINP_HANDLER_SCROLLBAR )
handler = new wxGTKScrollBarInputHandler(m_renderer,
GetDefaultInputHandler());
else if ( control == wxINP_HANDLER_CHECKBOX )
handler = new wxGTKCheckboxInputHandler(GetDefaultInputHandler());
else if ( control == wxINP_HANDLER_LISTBOX )
handler = new wxStdListboxInputHandler(GetDefaultInputHandler());
else if ( control == wxINP_HANDLER_CHECKLISTBOX )
handler = new wxStdCheckListboxInputHandler(GetDefaultInputHandler());
else if ( control == wxINP_HANDLER_TEXTCTRL )
handler = new wxStdTextCtrlInputHandler(GetDefaultInputHandler());
else
handler = GetDefaultInputHandler();
n = m_handlerNames.Add(control);
m_handlers.Insert(handler, n);
}
else // we already have it
{
handler = m_handlers[n];
}
return handler;
}
// ============================================================================
// wxGTKColourScheme
// ============================================================================
wxColour wxGTKColourScheme::GetBackground(wxWindow *win) const
{
wxColour col;
if ( win->UseBgCol() )
{
// use the user specified colour
col = win->GetBackgroundColour();
}
if ( win->IsContainerWindow() )
{
// doesn't depend on the state
if ( !col.Ok() )
{
col = Get(WINDOW);
}
}
else
{
int flags = win->GetStateFlags();
// the colour set by the user should be used for the normal state
// and for the states for which we don't have any specific colours
if ( !col.Ok() || (flags != 0) )
{
if ( wxDynamicCast(win, wxScrollBar) )
col = Get(SCROLLBAR);
else if ( (flags & wxCONTROL_CURRENT) && win->CanBeHighlighted() )
col = Get(CONTROL_CURRENT);
else if ( flags & wxCONTROL_PRESSED )
col = Get(CONTROL_PRESSED);
else
col = Get(CONTROL);
}
}
return col;
}
wxColour wxGTKColourScheme::Get(wxGTKColourScheme::StdColour col) const
{
switch ( col )
{
case WINDOW: return *wxWHITE;
case SHADOW_DARK: return *wxBLACK;
case SHADOW_HIGHLIGHT: return *wxWHITE;
case SHADOW_IN: return wxColour(0xd6d6d6);
case SHADOW_OUT: return wxColour(0x969696);
case CONTROL: return wxColour(0xd6d6d6);
case CONTROL_PRESSED: return wxColour(0xc3c3c3);
case CONTROL_CURRENT: return wxColour(0xeaeaea);
case CONTROL_TEXT: return *wxBLACK;
case CONTROL_TEXT_DISABLED:
return wxColour(0x757575);
case CONTROL_TEXT_DISABLED_SHADOW:
return *wxWHITE;
case SCROLLBAR:
case SCROLLBAR_PRESSED: return wxColour(0xc3c3c3);
case HIGHLIGHT: return wxColour(0x9c0000);
case HIGHLIGHT_TEXT: return wxColour(0xffffff);
case MAX:
default:
wxFAIL_MSG(_T("invalid standard colour"));
return *wxBLACK;
}
}
// ============================================================================
// wxGTKRenderer
// ============================================================================
// ----------------------------------------------------------------------------
// construction
// ----------------------------------------------------------------------------
wxGTKRenderer::wxGTKRenderer(const wxColourScheme *scheme)
{
// init data
m_scheme = scheme;
m_sizeScrollbarArrow = wxSize(15, 14);
// init pens
m_penBlack = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_DARK), 0, wxSOLID);
m_penDarkGrey = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_OUT), 0, wxSOLID);
m_penGrey = wxPen(wxSCHEME_COLOUR(scheme, SCROLLBAR), 0, wxSOLID);
m_penLightGrey = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_IN), 0, wxSOLID);
m_penHighlight = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_HIGHLIGHT), 0, wxSOLID);
}
// ----------------------------------------------------------------------------
// border stuff
// ----------------------------------------------------------------------------
void wxGTKRenderer::DrawRect(wxDC& dc, wxRect *rect, const wxPen& pen)
{
// draw
dc.SetPen(pen);
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.DrawRectangle(*rect);
// adjust the rect
rect->Inflate(-1);
}
void wxGTKRenderer::DrawHalfRect(wxDC& dc, wxRect *rect, const wxPen& pen)
{
// draw the bottom and right sides
dc.SetPen(pen);
dc.DrawLine(rect->GetLeft(), rect->GetBottom(),
rect->GetRight() + 1, rect->GetBottom());
dc.DrawLine(rect->GetRight(), rect->GetTop(),
rect->GetRight(), rect->GetBottom());
// adjust the rect
rect->width--;
rect->height--;
}
void wxGTKRenderer::DrawShadedRect(wxDC& dc, wxRect *rect,
const wxPen& pen1, const wxPen& pen2)
{
// draw the rectangle
dc.SetPen(pen1);
dc.DrawLine(rect->GetLeft(), rect->GetTop(),
rect->GetLeft(), rect->GetBottom());
dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(),
rect->GetRight(), rect->GetTop());
dc.SetPen(pen2);
dc.DrawLine(rect->GetRight(), rect->GetTop(),
rect->GetRight(), rect->GetBottom());
dc.DrawLine(rect->GetLeft(), rect->GetBottom(),
rect->GetRight() + 1, rect->GetBottom());
// adjust the rect
rect->Inflate(-1);
}
void wxGTKRenderer::DrawAntiShadedRectSide(wxDC& dc,
const wxRect& rect,
const wxPen& pen1,
const wxPen& pen2,
wxDirection dir)
{
dc.SetPen(dir == wxLEFT || dir == wxUP ? pen1 : pen2);
switch ( dir )
{
case wxLEFT:
dc.DrawLine(rect.GetLeft(), rect.GetTop(),
rect.GetLeft(), rect.GetBottom() + 1);
break;
case wxUP:
dc.DrawLine(rect.GetLeft(), rect.GetTop(),
rect.GetRight() + 1, rect.GetTop());
break;
case wxRIGHT:
dc.DrawLine(rect.GetRight(), rect.GetTop(),
rect.GetRight(), rect.GetBottom() + 1);
break;
case wxDOWN:
dc.DrawLine(rect.GetLeft(), rect.GetBottom(),
rect.GetRight() + 1, rect.GetBottom());
break;
default:
wxFAIL_MSG(_T("unknown rectangle side"));
}
}
void wxGTKRenderer::DrawAntiShadedRect(wxDC& dc, wxRect *rect,
const wxPen& pen1, const wxPen& pen2)
{
// draw the rectangle
dc.SetPen(pen1);
dc.DrawLine(rect->GetLeft(), rect->GetTop(),
rect->GetLeft(), rect->GetBottom() + 1);
dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(),
rect->GetRight() + 1, rect->GetTop());
dc.SetPen(pen2);
dc.DrawLine(rect->GetRight(), rect->GetTop() + 1,
rect->GetRight(), rect->GetBottom());
dc.DrawLine(rect->GetLeft() + 1, rect->GetBottom(),
rect->GetRight() + 1, rect->GetBottom());
// adjust the rect
rect->Inflate(-1);
}
void wxGTKRenderer::DrawRaisedBorder(wxDC& dc, wxRect *rect)
{
DrawShadedRect(dc, rect, m_penHighlight, m_penBlack);
DrawShadedRect(dc, rect, m_penLightGrey, m_penDarkGrey);
}
void wxGTKRenderer::DrawBorder(wxDC& dc,
wxBorder border,
const wxRect& rectTotal,
int WXUNUSED(flags),
wxRect *rectIn)
{
size_t width;
wxRect rect = rectTotal;
switch ( border )
{
case wxBORDER_SUNKEN:
for ( width = 0; width < BORDER_THICKNESS; width++ )
{
DrawAntiShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
DrawShadedRect(dc, &rect, m_penBlack, m_penLightGrey);
}
break;
case wxBORDER_STATIC:
DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
break;
case wxBORDER_RAISED:
for ( width = 0; width < BORDER_THICKNESS; width++ )
{
DrawRaisedBorder(dc, &rect);
}
break;
case wxBORDER_DOUBLE:
DrawShadedRect(dc, &rect, m_penLightGrey, m_penBlack);
DrawShadedRect(dc, &rect, m_penHighlight, m_penDarkGrey);
DrawRect(dc, &rect, m_penLightGrey);
break;
case wxBORDER_SIMPLE:
DrawRect(dc, &rect, m_penBlack);
break;
default:
wxFAIL_MSG(_T("unknown border type"));
// fall through
case wxBORDER_DEFAULT:
case wxBORDER_NONE:
break;
}
if ( rectIn )
*rectIn = rect;
}
wxRect wxGTKRenderer::GetBorderDimensions(wxBorder border) const
{
wxCoord width;
switch ( border )
{
case wxBORDER_RAISED:
case wxBORDER_SUNKEN:
width = 2*BORDER_THICKNESS;
break;
case wxBORDER_SIMPLE:
case wxBORDER_STATIC:
width = 1;
break;
case wxBORDER_DOUBLE:
width = 3;
break;
default:
wxFAIL_MSG(_T("unknown border type"));
// fall through
case wxBORDER_DEFAULT:
case wxBORDER_NONE:
width = 0;
break;
}
wxRect rect;
rect.x =
rect.y =
rect.width =
rect.height = width;
return rect;
}
bool wxGTKRenderer::AreScrollbarsInsideBorder() const
{
// no, the scrollbars are outside the border in GTK+
return FALSE;
}
// ----------------------------------------------------------------------------
// borders
// ----------------------------------------------------------------------------
void wxGTKRenderer::DrawButtonBorder(wxDC& dc,
const wxRect& rectTotal,
int flags,
wxRect *rectIn)
{
wxRect rect = rectTotal;
if ( flags & wxCONTROL_PRESSED )
{
// button pressed: draw a black border around it and an inward shade
DrawRect(dc, &rect, m_penBlack);
DrawAntiShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
DrawAntiShadedRect(dc, &rect, m_penBlack, m_penDarkGrey);
}
else
{
// button not pressed
if ( flags & wxCONTROL_ISDEFAULT )
{
// TODO
}
if ( flags & wxCONTROL_FOCUSED )
{
// button is currently default: add an extra border around it
DrawRect(dc, &rect, m_penBlack);
}
// now draw a normal button
DrawShadedRect(dc, &rect, m_penHighlight, m_penBlack);
DrawAntiShadedRect(dc, &rect,
wxPen(GetBackgroundColour(flags), 0, wxSOLID),
m_penDarkGrey);
}
if ( rectIn )
{
*rectIn = rect;
}
}
// ----------------------------------------------------------------------------
// lines and frames
// ----------------------------------------------------------------------------
void wxGTKRenderer::DrawHorizontalLine(wxDC& dc,
wxCoord y, wxCoord x1, wxCoord x2)
{
dc.SetPen(m_penDarkGrey);
dc.DrawLine(x1, y, x2 + 1, y);
dc.SetPen(m_penHighlight);
y++;
dc.DrawLine(x1, y, x2 + 1, y);
}
void wxGTKRenderer::DrawVerticalLine(wxDC& dc,
wxCoord x, wxCoord y1, wxCoord y2)
{
dc.SetPen(m_penDarkGrey);
dc.DrawLine(x, y1, x, y2 + 1);
dc.SetPen(m_penHighlight);
x++;
dc.DrawLine(x, y1, x, y2 + 1);
}
void wxGTKRenderer::DrawFrame(wxDC& dc,
const wxString& label,
const wxRect& rect,
int flags,
int alignment,
int indexAccel)
{
wxCoord height = 0; // of the label
wxRect rectFrame = rect;
if ( !label.empty() )
{
// the text should touch the top border of the rect, so the frame
// itself should be lower
dc.GetTextExtent(label, NULL, &height);
rectFrame.y += height / 2;
rectFrame.height -= height / 2;
// TODO: the +4 should be customizable
wxRect rectText;
rectText.x = rectFrame.x + 4;
rectText.y = rect.y;
rectText.width = rectFrame.width - 8;
rectText.height = height;
wxRect rectLabel;
DrawLabel(dc, label, rectText, flags, alignment, indexAccel, &rectLabel);
rectLabel.x -= 1;
rectLabel.width += 2;
StandardDrawFrame(dc, rectFrame, rectLabel);
// GTK+ does it like this
dc.SetPen(m_penHighlight);
dc.DrawPoint(rectText.x, rectFrame.y);
dc.DrawPoint(rectText.x + rectLabel.width - 3, rectFrame.y);
}
else
{
// just draw the complete frame
DrawShadedRect(dc, &rectFrame, m_penDarkGrey, m_penHighlight);
DrawShadedRect(dc, &rectFrame, m_penHighlight, m_penDarkGrey);
}
}
// ----------------------------------------------------------------------------
// label
// ----------------------------------------------------------------------------
void wxGTKRenderer::DrawLabel(wxDC& dc,
const wxString& label,
const wxRect& rect,
int flags,
int alignment,
int indexAccel,
wxRect *rectBounds)
{
DrawButtonLabel(dc, label, wxNullBitmap, rect, flags,
alignment, indexAccel, rectBounds);
}
void wxGTKRenderer::DrawButtonLabel(wxDC& dc,
const wxString& label,
const wxBitmap& image,
const wxRect& rect,
int flags,
int alignment,
int indexAccel,
wxRect *rectBounds)
{
if ( flags & wxCONTROL_DISABLED )
{
// make the text grey and draw a shade for it
dc.SetTextForeground(*wxWHITE); // FIXME hardcoded colour
wxRect rectShadow = rect;
rectShadow.x++;
rectShadow.y++;
dc.DrawLabel(label, rectShadow, alignment, indexAccel);
dc.SetTextForeground(wxSCHEME_COLOUR(m_scheme, CONTROL_TEXT_DISABLED));
}
dc.DrawLabel(label, image, rect, alignment, indexAccel, rectBounds);
}
void wxGTKRenderer::DrawItem(wxDC& dc,
const wxString& label,
const wxRect& rect,
int flags)
{
wxLogTrace(_T("listbox"), _T("drawing item '%s' at (%d, %d)-(%d, %d)"),
label.c_str(),
rect.x, rect.y,
rect.x + rect.width, rect.y + rect.height);
wxColour colFg;
if ( flags & wxCONTROL_SELECTED )
{
dc.SetBrush(wxBrush(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT), wxSOLID));
dc.SetPen(*wxTRANSPARENT_PEN);
dc.DrawRectangle(rect);
colFg = dc.GetTextForeground();
dc.SetTextForeground(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT_TEXT));
}
if ( flags & wxCONTROL_FOCUSED )
{
dc.SetBrush(*wxTRANSPARENT_BRUSH);
wxRect rectFocus = rect;
DrawRect(dc, &rectFocus, m_penBlack);
}
wxRect rectText = rect;
rectText.x += 2;
rectText.y++;
dc.DrawLabel(label, wxNullBitmap, rectText);
if ( flags & wxCONTROL_SELECTED )
{
dc.SetBackgroundMode(wxTRANSPARENT);
}
// restore the text colour
if ( colFg.Ok() )
{
dc.SetTextForeground(colFg);
}
}
void wxGTKRenderer::DrawCheckItem(wxDC& dc,
const wxString& label,
const wxBitmap& bitmap,
const wxRect& rect,
int flags)
{
wxRect rectBitmap = rect;
rectBitmap.x -= 1;
rectBitmap.width = GetCheckBitmapSize().x;
// never draw the focus rect around the check indicators here
DrawCheckButton(dc, _T(""), bitmap, rectBitmap, flags & ~wxCONTROL_FOCUSED);
wxRect rectLabel = rect;
wxCoord shift = rectBitmap.width + 2*GetCheckItemMargin();
rectLabel.x += shift;
rectLabel.width -= shift;
DrawItem(dc, label, rectLabel, flags);
}
// ----------------------------------------------------------------------------
// check/radion buttons
// ----------------------------------------------------------------------------
void wxGTKRenderer::DrawUncheckBitmap(wxDC& dc,
const wxRect& rectTotal,
bool isPressed)
{
wxRect rect = rectTotal;
DrawShadedRect(dc, &rect, m_penHighlight, m_penBlack);
DrawAntiShadedRect(dc, &rect, m_penLightGrey, m_penDarkGrey);
wxColour col = wxSCHEME_COLOUR(m_scheme, SHADOW_IN);
dc.SetPen(wxPen(col, 0, wxSOLID));
dc.DrawPoint(rect.GetRight() - 1, rect.GetBottom() - 1);
if ( isPressed )
col = wxSCHEME_COLOUR(m_scheme, CONTROL_PRESSED);
//else: it is SHADOW_IN, leave as is
dc.SetPen(*wxTRANSPARENT_PEN);
dc.SetBrush(wxBrush(col, wxSOLID));
dc.DrawRectangle(rect);
}
void wxGTKRenderer::DrawCheckBitmap(wxDC& dc, const wxRect& rectTotal)
{
wxRect rect = rectTotal;
DrawAntiShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
DrawShadedRect(dc, &rect, m_penBlack, m_penLightGrey);
dc.SetPen(*wxTRANSPARENT_PEN);
dc.SetBrush(wxBrush(wxSCHEME_COLOUR(m_scheme, CONTROL_PRESSED), wxSOLID));
dc.DrawRectangle(rect);
}
void wxGTKRenderer::DrawRadioBitmap(wxDC& dc,
const wxRect& rect,
int flags)
{
wxCoord x = rect.x,
y = rect.y,
xRight = rect.GetRight(),
yBottom = rect.GetBottom();
wxCoord yMid = (y + yBottom) / 2;
// this looks ugly when the background colour of the control is not the
// same ours - radiobox is not transparent as it should be
#if 0
// first fill the middle: as FloodFill() is not implemented on all
// platforms, this is the only thing to do
wxColour colBg = flags & wxCONTROL_CURRENT
? wxSCHEME_COLOUR(m_scheme, CONTROL_CURRENT)
: wxSCHEME_COLOUR(m_scheme, SHADOW_IN);
dc.SetBrush(wxBrush(colBg, wxSOLID));
dc.SetPen(*wxTRANSPARENT_PEN);
dc.DrawRectangle(rect);
#endif // 0
// then draw the upper half
dc.SetPen(flags & wxCONTROL_CHECKED ? m_penDarkGrey : m_penHighlight);
DrawUpZag(dc, x, xRight, yMid, y);
DrawUpZag(dc, x + 1, xRight - 1, yMid, y + 1);
bool drawIt = TRUE;
if ( flags & wxCONTROL_CHECKED )
dc.SetPen(m_penBlack);
else if ( flags & wxCONTROL_PRESSED )
dc.SetPen(wxPen(wxSCHEME_COLOUR(m_scheme, CONTROL_PRESSED), 0, wxSOLID));
else // unchecked and unpressed
drawIt = FALSE;
if ( drawIt )
DrawUpZag(dc, x + 2, xRight - 2, yMid, y + 2);
// and then the lower one
dc.SetPen(flags & wxCONTROL_CHECKED ? m_penHighlight : m_penBlack);
DrawDownZag(dc, x, xRight, yMid, yBottom);
if ( !(flags & wxCONTROL_CHECKED) )
dc.SetPen(m_penDarkGrey);
DrawDownZag(dc, x + 1, xRight - 1, yMid, yBottom - 1);
if ( !(flags & wxCONTROL_CHECKED) )
drawIt = TRUE; // with the same pen
else if ( flags & wxCONTROL_PRESSED )
{
dc.SetPen(wxPen(wxSCHEME_COLOUR(m_scheme, CONTROL_PRESSED), 0, wxSOLID));
drawIt = TRUE;
}
else // checked and unpressed
drawIt = FALSE;
if ( drawIt )
DrawDownZag(dc, x + 2, xRight - 2, yMid, yBottom - 2);
}
void wxGTKRenderer::DrawUpZag(wxDC& dc,
wxCoord x1,
wxCoord x2,
wxCoord y1,
wxCoord y2)
{
wxCoord xMid = (x1 + x2) / 2;
dc.DrawLine(x1, y1, xMid, y2);
dc.DrawLine(xMid, y2, x2 + 1, y1 + 1);
}
void wxGTKRenderer::DrawDownZag(wxDC& dc,
wxCoord x1,
wxCoord x2,
wxCoord y1,
wxCoord y2)
{
wxCoord xMid = (x1 + x2) / 2;
dc.DrawLine(x1 + 1, y1 + 1, xMid, y2);
dc.DrawLine(xMid, y2, x2, y1);
}
wxBitmap wxGTKRenderer::GetCheckBitmap(int flags)
{
if ( !m_bitmapsCheckbox[0][0].Ok() )
{
// init the bitmaps once only
wxRect rect;
wxSize size = GetCheckBitmapSize();
rect.width = size.x;
rect.height = size.y;
for ( int i = 0; i < 2; i++ )
{
for ( int j = 0; j < 2; j++ )
m_bitmapsCheckbox[i][j].Create(rect.width, rect.height);
}
wxMemoryDC dc;
// normal checked
dc.SelectObject(m_bitmapsCheckbox[0][0]);
DrawCheckBitmap(dc, rect);
// normal unchecked
dc.SelectObject(m_bitmapsCheckbox[0][1]);
DrawUncheckBitmap(dc, rect, FALSE);
// pressed checked
m_bitmapsCheckbox[1][0] = m_bitmapsCheckbox[0][0];
// pressed unchecked
dc.SelectObject(m_bitmapsCheckbox[1][1]);
DrawUncheckBitmap(dc, rect, TRUE);
}
int row = flags & wxCONTROL_PRESSED ? 1 : 0;
int col = flags & wxCONTROL_CHECKED ? 0 : 1;
return m_bitmapsCheckbox[row][col];
}
void wxGTKRenderer::DrawCheckButton(wxDC& dc,
const wxString& label,
const wxBitmap& bitmapOrig,
const wxRect& rectTotal,
int flags,
wxAlignment align,
int indexAccel)
{
wxBitmap bitmap;
if ( bitmapOrig.Ok() )
{
bitmap = bitmapOrig;
}
else
{
bitmap = GetCheckBitmap(flags);
}
DoDrawCheckOrRadioBitmap(dc, label, bitmap, rectTotal,
flags, align, indexAccel);
}
void wxGTKRenderer::DoDrawCheckOrRadioBitmap(wxDC& dc,
const wxString& label,
const wxBitmap& bitmap,
const wxRect& rectTotal,
int flags,
wxAlignment align,
int indexAccel)
{
wxRect rect = rectTotal;
if ( flags & wxCONTROL_FOCUSED )
{
// draw the focus border around everything
DrawRect(dc, &rect, m_penBlack);
}
else
{
// the border does not offset the string under GTK
rect.Inflate(-1);
}
// calculate the position of the bitmap and of the label
wxCoord xBmp,
yBmp = rect.y + (rect.height - bitmap.GetHeight()) / 2;
wxRect rectLabel;
dc.GetMultiLineTextExtent(label, NULL, &rectLabel.height);
rectLabel.y = rect.y + (rect.height - rectLabel.height) / 2;
if ( align == wxALIGN_RIGHT )
{
xBmp = rect.GetRight() - bitmap.GetWidth();
rectLabel.x = rect.x + 2;
rectLabel.SetRight(xBmp);
}
else // normal (checkbox to the left of the text) case
{
xBmp = rect.x + 2;
rectLabel.x = xBmp + bitmap.GetWidth() + 4;
rectLabel.SetRight(rect.GetRight());
}
dc.DrawBitmap(bitmap, xBmp, yBmp, TRUE /* use mask */);
DrawLabel(dc, label, rectLabel, flags,
wxALIGN_LEFT | wxALIGN_CENTRE_VERTICAL, indexAccel);
}
void wxGTKRenderer::DrawRadioButton(wxDC& dc,
const wxString& label,
const wxBitmap& bitmapOrig,
const wxRect& rectTotal,
int flags,
wxAlignment align,
int indexAccel)
{
wxBitmap bitmap;
if ( bitmapOrig.Ok() )
{
bitmap = bitmapOrig;
}
else
{
wxRect rect;
wxSize size = GetRadioBitmapSize();
rect.width = size.x;
rect.height = size.y;
bitmap.Create(rect.width, rect.height);
wxMemoryDC dc;
dc.SelectObject(bitmap);
dc.SetBackground(*wxLIGHT_GREY_BRUSH);
dc.Clear();
DrawRadioBitmap(dc, rect, flags);
bitmap.SetMask(new wxMask(bitmap, *wxLIGHT_GREY));
}
DoDrawCheckOrRadioBitmap(dc, label, bitmap, rectTotal,
flags, align, indexAccel);
}
// ----------------------------------------------------------------------------
// background
// ----------------------------------------------------------------------------
void wxGTKRenderer::DoDrawBackground(wxDC& dc,
const wxColour& col,
const wxRect& rect)
{
wxBrush brush(col, wxSOLID);
dc.SetBrush(brush);
dc.SetPen(*wxTRANSPARENT_PEN);
dc.DrawRectangle(rect);
}
void wxGTKRenderer::DrawBackground(wxDC& dc,
const wxColour& col,
const wxRect& rect,
int flags)
{
wxColour colBg = col.Ok() ? col : GetBackgroundColour(flags);
DoDrawBackground(dc, colBg, rect);
}
// ----------------------------------------------------------------------------
// scrollbar
// ----------------------------------------------------------------------------
void wxGTKRenderer::DrawArrowBorder(wxDC& dc,
wxRect *rect,
wxDirection dir)
{
static const wxDirection sides[] =
{
wxUP, wxLEFT, wxRIGHT, wxDOWN
};
wxRect rect1, rect2, rectInner;
rect1 =
rect2 =
rectInner = *rect;
rect2.Inflate(-1);
rectInner.Inflate(-2);
DoDrawBackground(dc, wxSCHEME_COLOUR(m_scheme, SCROLLBAR), *rect);
// find the side not to draw and also adjust the rectangles to compensate
// for it
wxDirection sideToOmit;
switch ( dir )
{
case wxUP:
sideToOmit = wxDOWN;
rect2.height += 1;
rectInner.height += 1;
break;
case wxDOWN:
sideToOmit = wxUP;
rect2.y -= 1;
rect2.height += 1;
rectInner.y -= 2;
rectInner.height += 1;
break;
case wxLEFT:
sideToOmit = wxRIGHT;
rect2.width += 1;
rectInner.width += 1;
break;
case wxRIGHT:
sideToOmit = wxLEFT;
rect2.x -= 1;
rect2.width += 1;
rectInner.x -= 2;
rectInner.width += 1;
break;
default:
wxFAIL_MSG(_T("unknown arrow direction"));
return;
}
// the outer rect first
size_t n;
for ( n = 0; n < WXSIZEOF(sides); n++ )
{
wxDirection side = sides[n];
if ( side == sideToOmit )
continue;
DrawAntiShadedRectSide(dc, rect1, m_penDarkGrey, m_penHighlight, side);
}
// and then the inner one
for ( n = 0; n < WXSIZEOF(sides); n++ )
{
wxDirection side = sides[n];
if ( side == sideToOmit )
continue;
DrawAntiShadedRectSide(dc, rect2, m_penBlack, m_penGrey, side);
}
*rect = rectInner;
}
// gtk_default_draw_arrow() takes ~350 lines and we can't do much better here
// these people are just crazy :-(
void wxGTKRenderer::DrawArrow(wxDC& dc,
wxDirection dir,
const wxRect& rectArrow,
int flags)
{
// first of all, draw the border around it - but we don't want the border
// on the side opposite to the arrow point
wxRect rect = rectArrow;
DrawArrowBorder(dc, &rect, dir);
enum
{
Point_First,
Point_Second,
Point_Third,
Point_Max
};
wxPoint ptArrow[Point_Max];
wxColour colInside = GetBackgroundColour(flags);
wxPen penShadow[4];
if ( flags & wxCONTROL_PRESSED )
{
penShadow[0] = m_penDarkGrey;
penShadow[1] = m_penHighlight;
penShadow[2] = wxNullPen;
penShadow[3] = m_penBlack;
}
else // normal arrow
{
penShadow[0] = m_penHighlight;
penShadow[1] = m_penBlack;
penShadow[2] = m_penDarkGrey;
penShadow[3] = wxNullPen;
}
wxCoord middle;
if ( dir == wxUP || dir == wxDOWN )
{
// horz middle
middle = (rect.GetRight() + rect.GetLeft() + 1) / 2;
}
else // horz arrow
{
middle = (rect.GetTop() + rect.GetBottom() + 1) / 2;
}
// draw the arrow interior
dc.SetPen(*wxTRANSPARENT_PEN);
dc.SetBrush(wxBrush(colInside, wxSOLID));
switch ( dir )
{
case wxUP:
ptArrow[Point_First].x = rect.GetLeft();
ptArrow[Point_First].y = rect.GetBottom();
ptArrow[Point_Second].x = middle;
ptArrow[Point_Second].y = rect.GetTop();
ptArrow[Point_Third].x = rect.GetRight();
ptArrow[Point_Third].y = rect.GetBottom();
break;
case wxDOWN:
ptArrow[Point_First] = rect.GetPosition();
ptArrow[Point_Second].x = middle;
ptArrow[Point_Second].y = rect.GetBottom();
ptArrow[Point_Third].x = rect.GetRight();
ptArrow[Point_Third].y = rect.GetTop();
break;
case wxLEFT:
ptArrow[Point_First].x = rect.GetRight();
ptArrow[Point_First].y = rect.GetTop();
ptArrow[Point_Second].x = rect.GetLeft();
ptArrow[Point_Second].y = middle;
ptArrow[Point_Third].x = rect.GetRight();
ptArrow[Point_Third].y = rect.GetBottom();
break;
case wxRIGHT:
ptArrow[Point_First] = rect.GetPosition();
ptArrow[Point_Second].x = rect.GetRight();
ptArrow[Point_Second].y = middle;
ptArrow[Point_Third].x = rect.GetLeft();
ptArrow[Point_Third].y = rect.GetBottom();
break;
default:
wxFAIL_MSG(_T("unknown arrow direction"));
}
dc.DrawPolygon(WXSIZEOF(ptArrow), ptArrow);
// draw the arrow border
dc.SetPen(penShadow[0]);
switch ( dir )
{
case wxUP:
dc.DrawLine(ptArrow[Point_Second], ptArrow[Point_First]);
dc.DrawPoint(ptArrow[Point_First]);
if ( penShadow[3].Ok() )
{
dc.SetPen(penShadow[3]);
dc.DrawLine(ptArrow[Point_First].x + 1, ptArrow[Point_First].y,
ptArrow[Point_Second].x, ptArrow[Point_Second].y);
}
dc.SetPen(penShadow[1]);
dc.DrawLine(ptArrow[Point_Second].x + 1, ptArrow[Point_Second].y + 1,
ptArrow[Point_Third].x, ptArrow[Point_Third].y);
dc.DrawPoint(ptArrow[Point_Third]);
dc.DrawLine(ptArrow[Point_Third].x - 2, ptArrow[Point_Third].y,
ptArrow[Point_First].x + 1, ptArrow[Point_First].y);
if ( penShadow[2].Ok() )
{
dc.SetPen(penShadow[2]);
dc.DrawLine(ptArrow[Point_Third].x - 1, ptArrow[Point_Third].y,
ptArrow[Point_Second].x, ptArrow[Point_Second].y + 1);
dc.DrawLine(ptArrow[Point_Third].x - 1, ptArrow[Point_Third].y - 1,
ptArrow[Point_First].x + 2, ptArrow[Point_First].y - 1);
}
break;
case wxDOWN:
dc.DrawLine(ptArrow[Point_First], ptArrow[Point_Second]);
dc.DrawLine(ptArrow[Point_First].x + 2, ptArrow[Point_First].y,
ptArrow[Point_Third].x - 1, ptArrow[Point_Third].y);
if ( penShadow[2].Ok() )
{
dc.SetPen(penShadow[2]);
dc.DrawLine(ptArrow[Point_Second].x, ptArrow[Point_Second].y - 1,
ptArrow[Point_Third].x - 1, ptArrow[Point_Third].y - 1);
}
dc.SetPen(penShadow[1]);
dc.DrawLine(ptArrow[Point_Second], ptArrow[Point_Third]);
dc.DrawPoint(ptArrow[Point_Third]);
break;
case wxLEFT:
dc.DrawLine(ptArrow[Point_Second], ptArrow[Point_First]);
dc.DrawPoint(ptArrow[Point_First]);
if ( penShadow[2].Ok() )
{
dc.SetPen(penShadow[2]);
dc.DrawLine(ptArrow[Point_Third].x - 1, ptArrow[Point_Third].y,
ptArrow[Point_First].x - 1, ptArrow[Point_First].y + 2);
dc.DrawLine(ptArrow[Point_Third].x, ptArrow[Point_Third].y,
ptArrow[Point_Second].x + 2, ptArrow[Point_Second].y + 1);
}
dc.SetPen(penShadow[1]);
dc.DrawLine(ptArrow[Point_Third].x, ptArrow[Point_Third].y,
ptArrow[Point_First].x, ptArrow[Point_First].y + 1);
dc.DrawLine(ptArrow[Point_Second].x + 1, ptArrow[Point_Second].y + 1,
ptArrow[Point_Third].x - 1, ptArrow[Point_Third].y);
break;
case wxRIGHT:
dc.DrawLine(ptArrow[Point_First], ptArrow[Point_Third]);
dc.DrawLine(ptArrow[Point_First].x + 2, ptArrow[Point_First].y + 1,
ptArrow[Point_Second].x, ptArrow[Point_Second].y);
dc.SetPen(penShadow[1]);
dc.DrawLine(ptArrow[Point_Second], ptArrow[Point_Third]);
dc.DrawPoint(ptArrow[Point_Third]);
break;
default:
wxFAIL_MSG(_T("unknown arrow direction"));
return;
}
}
void wxGTKRenderer::DrawThumbBorder(wxDC& dc,
wxRect *rect,
wxOrientation orient)
{
if ( orient == wxVERTICAL )
{
DrawAntiShadedRectSide(dc, *rect, m_penDarkGrey, m_penHighlight,
wxLEFT);
DrawAntiShadedRectSide(dc, *rect, m_penDarkGrey, m_penHighlight,
wxRIGHT);
rect->Inflate(-1, 0);
DrawAntiShadedRectSide(dc, *rect, m_penBlack, m_penGrey,
wxLEFT);
DrawAntiShadedRectSide(dc, *rect, m_penBlack, m_penGrey,
wxRIGHT);
rect->Inflate(-1, 0);
}
else
{
DrawAntiShadedRectSide(dc, *rect, m_penDarkGrey, m_penHighlight,
wxUP);
DrawAntiShadedRectSide(dc, *rect, m_penDarkGrey, m_penHighlight,
wxDOWN);
rect->Inflate(0, -1);
DrawAntiShadedRectSide(dc, *rect, m_penBlack, m_penGrey,
wxUP);
DrawAntiShadedRectSide(dc, *rect, m_penBlack, m_penGrey,
wxDOWN);
rect->Inflate(0, -1);
}
}
void wxGTKRenderer::DrawScrollbarThumb(wxDC& dc,
wxOrientation orient,
const wxRect& rect,
int flags)
{
// the thumb is never pressed never has focus border under GTK and the
// scrollbar background never changes at all
int flagsThumb = flags & ~(wxCONTROL_PRESSED | wxCONTROL_FOCUSED);
// we don't want the border in the direction of the scrollbar movement
wxRect rectThumb = rect;
DrawThumbBorder(dc, &rectThumb, orient);
DrawButtonBorder(dc, rectThumb, flagsThumb, &rectThumb);
DrawBackground(dc, wxNullColour, rectThumb, flagsThumb);
}
void wxGTKRenderer::DrawScrollbarShaft(wxDC& dc,
wxOrientation orient,
const wxRect& rect,
int flags)
{
wxRect rectBar = rect;
DrawThumbBorder(dc, &rectBar, orient);
DoDrawBackground(dc, wxSCHEME_COLOUR(m_scheme, SCROLLBAR), rectBar);
}
void wxGTKRenderer::DrawScrollCorner(wxDC& dc, const wxRect& rect)
{
DoDrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), rect);
}
wxRect wxGTKRenderer::GetScrollbarRect(const wxScrollBar *scrollbar,
wxScrollBar::Element elem,
int thumbPos) const
{
// as GTK scrollbars can't be disabled, it makes no sense to remove the
// thumb for a scrollbar with range 0 - instead, make it fill the entire
// scrollbar shaft
if ( (elem == wxScrollBar::Element_Thumb) && !scrollbar->GetRange() )
{
elem = wxScrollBar::Element_Bar_2;
}
return StandardGetScrollbarRect(scrollbar, elem,
thumbPos,
GetScrollbarArrowSize(scrollbar));
}
wxCoord wxGTKRenderer::GetScrollbarSize(const wxScrollBar *scrollbar)
{
return StandardScrollBarSize(scrollbar, GetScrollbarArrowSize(scrollbar));
}
wxHitTest wxGTKRenderer::HitTestScrollbar(const wxScrollBar *scrollbar,
const wxPoint& pt) const
{
return StandardHitTestScrollbar(scrollbar, pt,
GetScrollbarArrowSize(scrollbar));
}
wxCoord wxGTKRenderer::ScrollbarToPixel(const wxScrollBar *scrollbar,
int thumbPos)
{
return StandardScrollbarToPixel(scrollbar, thumbPos,
GetScrollbarArrowSize(scrollbar));
}
int wxGTKRenderer::PixelToScrollbar(const wxScrollBar *scrollbar,
wxCoord coord)
{
return StandardPixelToScrollbar(scrollbar, coord,
GetScrollbarArrowSize(scrollbar));
}
// ----------------------------------------------------------------------------
// size adjustments
// ----------------------------------------------------------------------------
void wxGTKRenderer::AdjustSize(wxSize *size, const wxWindow *window)
{
if ( wxDynamicCast(window, wxButton) )
{
// TODO: this is ad hoc...
size->x += 3*window->GetCharWidth();
if ( size->x < 80 )
size->x = 80;
wxCoord minBtnHeight = 22;
if ( size->y < minBtnHeight )
size->y = minBtnHeight;
// button border width
size->y += 4;
}
else if ( wxDynamicCast(window, wxScrollBar) )
{
// we only set the width of vert scrollbars and height of the
// horizontal ones
if ( window->GetWindowStyle() & wxSB_HORIZONTAL )
size->y = m_sizeScrollbarArrow.x;
else
size->x = m_sizeScrollbarArrow.x;
}
else
{
// take into account the border width
wxRect rectBorder = GetBorderDimensions(window->GetBorder());
size->x += rectBorder.x + rectBorder.width;
size->y += rectBorder.y + rectBorder.height;
}
}
// ============================================================================
// wxInputHandler
// ============================================================================
// ----------------------------------------------------------------------------
// wxGTKInputHandler
// ----------------------------------------------------------------------------
wxGTKInputHandler::wxGTKInputHandler(wxGTKRenderer *renderer)
{
m_renderer = renderer;
}
bool wxGTKInputHandler::HandleKey(wxControl *control,
const wxKeyEvent& event,
bool pressed)
{
return FALSE;
}
bool wxGTKInputHandler::HandleMouse(wxControl *control,
const wxMouseEvent& event)
{
// clicking on the control gives it focus
if ( event.ButtonDown() )
{
control->SetFocus();
return TRUE;
}
return FALSE;
}
bool wxGTKInputHandler::HandleMouseMove(wxControl *control,
const wxMouseEvent& event)
{
if ( event.Entering() )
{
control->SetCurrent(TRUE);
}
else if ( event.Leaving() )
{
control->SetCurrent(FALSE);
}
else
{
return FALSE;
}
return TRUE;
}
// ----------------------------------------------------------------------------
// wxGTKCheckboxInputHandler
// ----------------------------------------------------------------------------
bool wxGTKCheckboxInputHandler::HandleKey(wxControl *control,
const wxKeyEvent& event,
bool pressed)
{
if ( pressed )
{
int keycode = event.GetKeyCode();
if ( keycode == WXK_SPACE || keycode == WXK_RETURN )
{
control->PerformAction(wxACTION_CHECKBOX_TOGGLE);
return TRUE;
}
}
return FALSE;
}