git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@41318 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1005 lines
30 KiB
C++
1005 lines
30 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: src/univ/stdrend.cpp
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// Purpose: implementation of wxStdRenderer
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// Author: Vadim Zeitlin
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// Created: 2006-09-16
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// RCS-ID: $Id$
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// Copyright: (c) 2006 Vadim Zeitlin <vadim@wxwindows.org>
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// for compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#endif //WX_PRECOMP
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#include "wx/univ/stdrend.h"
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#include "wx/univ/colschem.h"
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// ============================================================================
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// wxStdRenderer implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// ctor
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// ----------------------------------------------------------------------------
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wxStdRenderer::wxStdRenderer(const wxColourScheme *scheme)
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: m_scheme(scheme)
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{
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m_penBlack = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_DARK));
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m_penDarkGrey = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_OUT));
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m_penLightGrey = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_IN));
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m_penHighlight = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_HIGHLIGHT));
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}
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// ----------------------------------------------------------------------------
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// helper functions
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// ----------------------------------------------------------------------------
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void
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wxStdRenderer::DrawSolidRect(wxDC& dc, const wxColour& col, const wxRect& rect)
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{
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wxBrush brush(col, wxSOLID);
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dc.SetBrush(brush);
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dc.SetPen(*wxTRANSPARENT_PEN);
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dc.DrawRectangle(rect);
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}
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void wxStdRenderer::DrawRect(wxDC& dc, wxRect *rect, const wxPen& pen)
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{
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// draw
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dc.SetPen(pen);
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dc.SetBrush(*wxTRANSPARENT_BRUSH);
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dc.DrawRectangle(*rect);
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// adjust the rect
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rect->Inflate(-1);
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}
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void wxStdRenderer::DrawShadedRect(wxDC& dc, wxRect *rect,
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const wxPen& pen1, const wxPen& pen2)
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{
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// draw the rectangle
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dc.SetPen(pen1);
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dc.DrawLine(rect->GetLeft(), rect->GetTop(),
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rect->GetLeft(), rect->GetBottom());
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dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(),
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rect->GetRight(), rect->GetTop());
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dc.SetPen(pen2);
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dc.DrawLine(rect->GetRight(), rect->GetTop(),
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rect->GetRight(), rect->GetBottom());
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dc.DrawLine(rect->GetLeft(), rect->GetBottom(),
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rect->GetRight() + 1, rect->GetBottom());
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// adjust the rect
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rect->Inflate(-1);
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}
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// ----------------------------------------------------------------------------
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// background
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// ----------------------------------------------------------------------------
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void wxStdRenderer::DrawBackground(wxDC& dc,
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const wxColour& col,
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const wxRect& rect,
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int WXUNUSED(flags),
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wxWindow *window)
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{
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wxColour colBg = col.Ok() ? col
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: window ? m_scheme->GetBackground(window)
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: wxSCHEME_COLOUR(m_scheme, CONTROL);
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DrawSolidRect(dc, colBg, rect);
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}
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void wxStdRenderer::DrawButtonSurface(wxDC& dc,
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const wxColour& col,
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const wxRect& rect,
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int flags)
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{
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DrawBackground(dc, col, rect, flags);
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}
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// ----------------------------------------------------------------------------
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// text
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// ----------------------------------------------------------------------------
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void wxStdRenderer::DrawFocusRect(wxDC& dc, const wxRect& rect)
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{
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// draw the pixels manually because the "dots" in wxPen with wxDOT style
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// may be short traits and not really dots
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//
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// note that to behave in the same manner as DrawRect(), we must exclude
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// the bottom and right borders from the rectangle
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wxCoord x1 = rect.GetLeft(),
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y1 = rect.GetTop(),
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x2 = rect.GetRight(),
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y2 = rect.GetBottom();
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dc.SetPen(m_penBlack);
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// this seems to be closer than what Windows does than wxINVERT although
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// I'm still not sure if it's correct
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dc.SetLogicalFunction(wxAND_REVERSE);
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wxCoord z;
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for ( z = x1 + 1; z < x2; z += 2 )
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dc.DrawPoint(z, rect.GetTop());
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wxCoord shift = z == x2 ? 0 : 1;
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for ( z = y1 + shift; z < y2; z += 2 )
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dc.DrawPoint(x2, z);
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shift = z == y2 ? 0 : 1;
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for ( z = x2 - shift; z > x1; z -= 2 )
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dc.DrawPoint(z, y2);
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shift = z == x1 ? 0 : 1;
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for ( z = y2 - shift; z > y1; z -= 2 )
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dc.DrawPoint(x1, z);
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dc.SetLogicalFunction(wxCOPY);
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}
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void wxStdRenderer::DrawLabel(wxDC& dc,
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const wxString& label,
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const wxRect& rect,
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int flags,
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int alignment,
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int indexAccel,
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wxRect *rectBounds)
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{
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DrawButtonLabel(dc, label, wxNullBitmap, rect, flags,
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alignment, indexAccel, rectBounds);
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}
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void wxStdRenderer::DrawButtonLabel(wxDC& dc,
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const wxString& label,
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const wxBitmap& image,
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const wxRect& rect,
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int flags,
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int alignment,
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int indexAccel,
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wxRect *rectBounds)
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{
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wxRect rectLabel = rect;
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if ( !label.empty() && (flags & wxCONTROL_DISABLED) )
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{
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if ( flags & wxCONTROL_PRESSED )
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{
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// shift the label if a button is pressed
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rectLabel.Offset(1, 1);
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}
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// draw shadow of the text
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dc.SetTextForeground(m_penHighlight.GetColour());
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wxRect rectShadow = rect;
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rectShadow.Offset(1, 1);
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dc.DrawLabel(label, rectShadow, alignment, indexAccel);
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// make the main label text grey
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dc.SetTextForeground(m_penDarkGrey.GetColour());
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if ( flags & wxCONTROL_FOCUSED )
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{
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// leave enough space for the focus rect
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rectLabel.Inflate(-2);
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}
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}
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dc.DrawLabel(label, image, rectLabel, alignment, indexAccel, rectBounds);
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if ( !label.empty() && (flags & wxCONTROL_FOCUSED) )
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{
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rectLabel.Inflate(-1);
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DrawFocusRect(dc, rectLabel);
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}
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}
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// ----------------------------------------------------------------------------
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// borders
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// ----------------------------------------------------------------------------
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/*
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We implement standard-looking 3D borders which have the following appearance:
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The raised border:
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WWWWWWWWWWWWWWWWWWWWWWB
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WHHHHHHHHHHHHHHHHHHHHGB
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WH GB W = white (HILIGHT)
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WH GB H = light grey (LIGHT)
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WH GB G = dark grey (SHADOI)
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WH GB B = black (DKSHADOI)
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WH GB
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WH GB
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WGGGGGGGGGGGGGGGGGGGGGB
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BBBBBBBBBBBBBBBBBBBBBBB
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The sunken border looks like this:
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GGGGGGGGGGGGGGGGGGGGGGW
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GBBBBBBBBBBBBBBBBBBBBHW
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GB HW
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GB HW
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GB HW
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GB HW
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GB HW
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GB HW
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GHHHHHHHHHHHHHHHHHHHHHW
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WWWWWWWWWWWWWWWWWWWWWWW
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The static border (used for the controls which don't get focus) is like
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this:
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GGGGGGGGGGGGGGGGGGGGGGW
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G W
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G W
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G W
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G W
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G W
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G W
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G W
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WWWWWWWWWWWWWWWWWWWWWWW
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The most complicated is the double border which is a combination of special
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"anti-sunken" border and an extra border inside it:
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HHHHHHHHHHHHHHHHHHHHHHB
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HWWWWWWWWWWWWWWWWWWWWGB
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HWHHHHHHHHHHHHHHHHHHHGB
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HWH HGB
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HWH HGB
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HWH HGB
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HWH HGB
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HWHHHHHHHHHHHHHHHHHHHGB
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HGGGGGGGGGGGGGGGGGGGGGB
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BBBBBBBBBBBBBBBBBBBBBBB
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And the simple border is, well, simple:
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BBBBBBBBBBBBBBBBBBBBBBB
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B B
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B B
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B B
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B B
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B B
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B B
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B B
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B B
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BBBBBBBBBBBBBBBBBBBBBBB
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*/
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void wxStdRenderer::DrawRaisedBorder(wxDC& dc, wxRect *rect)
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{
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DrawShadedRect(dc, rect, m_penHighlight, m_penBlack);
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DrawShadedRect(dc, rect, m_penLightGrey, m_penDarkGrey);
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}
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void wxStdRenderer::DrawSunkenBorder(wxDC& dc, wxRect *rect)
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{
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DrawShadedRect(dc, rect, m_penDarkGrey, m_penHighlight);
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DrawShadedRect(dc, rect, m_penBlack, m_penLightGrey);
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}
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void wxStdRenderer::DrawAntiSunkenBorder(wxDC& dc, wxRect *rect)
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{
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DrawShadedRect(dc, rect, m_penLightGrey, m_penBlack);
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DrawShadedRect(dc, rect, m_penHighlight, m_penDarkGrey);
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}
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void wxStdRenderer::DrawFrameBorder(wxDC& dc, wxRect *rect)
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{
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DrawShadedRect(dc, rect, m_penDarkGrey, m_penHighlight);
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DrawShadedRect(dc, rect, m_penHighlight, m_penDarkGrey);
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}
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void wxStdRenderer::DrawBorder(wxDC& dc,
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wxBorder border,
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const wxRect& rectTotal,
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int WXUNUSED(flags),
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wxRect *rectIn)
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{
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wxRect rect = rectTotal;
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switch ( border )
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{
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case wxBORDER_SUNKEN:
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DrawSunkenBorder(dc, &rect);
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break;
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case wxBORDER_DOUBLE:
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DrawAntiSunkenBorder(dc, &rect);
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DrawRect(dc, &rect, m_penLightGrey);
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break;
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case wxBORDER_STATIC:
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DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
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break;
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case wxBORDER_RAISED:
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DrawRaisedBorder(dc, &rect);
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break;
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case wxBORDER_SIMPLE:
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DrawRect(dc, &rect, m_penBlack);
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break;
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default:
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wxFAIL_MSG(_T("unknown border type"));
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// fall through
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case wxBORDER_DEFAULT:
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case wxBORDER_NONE:
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break;
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}
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if ( rectIn )
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*rectIn = rect;
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}
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wxRect wxStdRenderer::GetBorderDimensions(wxBorder border) const
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{
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wxCoord width;
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switch ( border )
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{
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case wxBORDER_SIMPLE:
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case wxBORDER_STATIC:
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width = 1;
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break;
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case wxBORDER_RAISED:
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case wxBORDER_SUNKEN:
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width = 2;
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break;
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case wxBORDER_DOUBLE:
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width = 3;
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break;
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default:
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wxFAIL_MSG(_T("unknown border type"));
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// fall through
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case wxBORDER_DEFAULT:
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case wxBORDER_NONE:
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width = 0;
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break;
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}
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wxRect rect;
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rect.x =
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rect.y =
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rect.width =
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rect.height = width;
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return rect;
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}
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bool wxStdRenderer::AreScrollbarsInsideBorder() const
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{
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return false;
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}
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void wxStdRenderer::DrawTextBorder(wxDC& dc,
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wxBorder border,
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const wxRect& rect,
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int flags,
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wxRect *rectIn)
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{
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DrawBorder(dc, border, rect, flags, rectIn);
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}
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// ----------------------------------------------------------------------------
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// lines and boxes
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// ----------------------------------------------------------------------------
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void
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wxStdRenderer::DrawHorizontalLine(wxDC& dc, wxCoord y, wxCoord x1, wxCoord x2)
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{
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dc.SetPen(m_penDarkGrey);
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dc.DrawLine(x1, y, x2 + 1, y);
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dc.SetPen(m_penHighlight);
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y++;
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dc.DrawLine(x1, y, x2 + 1, y);
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}
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void
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wxStdRenderer::DrawVerticalLine(wxDC& dc, wxCoord x, wxCoord y1, wxCoord y2)
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{
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dc.SetPen(m_penDarkGrey);
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dc.DrawLine(x, y1, x, y2 + 1);
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dc.SetPen(m_penHighlight);
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x++;
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dc.DrawLine(x, y1, x, y2 + 1);
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}
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void wxStdRenderer::DrawFrameWithoutLabel(wxDC& dc,
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const wxRect& rectFrame,
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const wxRect& rectLabel)
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{
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// draw left, bottom and right lines entirely
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DrawVerticalLine(dc, rectFrame.GetLeft(),
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rectFrame.GetTop(), rectFrame.GetBottom() - 2);
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DrawHorizontalLine(dc, rectFrame.GetBottom() - 1,
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rectFrame.GetLeft(), rectFrame.GetRight());
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DrawVerticalLine(dc, rectFrame.GetRight() - 1,
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rectFrame.GetTop(), rectFrame.GetBottom() - 1);
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// and 2 parts of the top line
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DrawHorizontalLine(dc, rectFrame.GetTop(),
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rectFrame.GetLeft() + 1, rectLabel.GetLeft());
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DrawHorizontalLine(dc, rectFrame.GetTop(),
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rectLabel.GetRight(), rectFrame.GetRight() - 2);
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}
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void wxStdRenderer::DrawFrameWithLabel(wxDC& dc,
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const wxString& label,
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const wxRect& rectFrame,
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const wxRect& rectText,
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int flags,
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int alignment,
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int indexAccel)
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{
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wxRect rectLabel;
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DrawLabel(dc, label, rectText, flags, alignment, indexAccel, &rectLabel);
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DrawFrameWithoutLabel(dc, rectFrame, rectLabel);
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}
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void wxStdRenderer::DrawFrame(wxDC& dc,
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const wxString& label,
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const wxRect& rect,
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int flags,
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int alignment,
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int indexAccel)
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{
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wxCoord height = 0; // of the label
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wxRect rectFrame = rect;
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if ( !label.empty() )
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{
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// the text should touch the top border of the rect, so the frame
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// itself should be lower
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dc.GetTextExtent(label, NULL, &height);
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rectFrame.y += height / 2;
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rectFrame.height -= height / 2;
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// we have to draw each part of the frame individually as we can't
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// erase the background beyond the label as it might contain some
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// pixmap already, so drawing everything and then overwriting part of
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// the frame with label doesn't work
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// TODO: the +5 shouldn't be hard coded
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wxRect rectText;
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rectText.x = rectFrame.x + 5;
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rectText.y = rect.y;
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rectText.width = rectFrame.width - 7; // +2 border width
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rectText.height = height;
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DrawFrameWithLabel(dc, label, rectFrame, rectText, flags,
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alignment, indexAccel);
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}
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else // no label
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{
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DrawFrameBorder(dc, &rectFrame);
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}
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}
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void wxStdRenderer::DrawItem(wxDC& dc,
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const wxString& label,
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const wxRect& rect,
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int flags)
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{
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wxDCTextColourChanger colChanger(dc);
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if ( flags & wxCONTROL_SELECTED )
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{
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colChanger.Set(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT_TEXT));
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const wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT);
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dc.SetBrush(colBg);
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dc.SetPen(colBg);
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dc.DrawRectangle(rect);
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}
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wxRect rectText = rect;
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rectText.x += 2;
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rectText.width -= 2;
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dc.DrawLabel(label, wxNullBitmap, rectText);
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if ( flags & wxCONTROL_FOCUSED )
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{
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DrawFocusRect(dc, rect);
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}
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}
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void wxStdRenderer::DrawCheckItemBitmap(wxDC& dc,
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const wxBitmap& bitmap,
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const wxRect& rect,
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int flags)
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{
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DrawCheckButton(dc, wxEmptyString, bitmap, rect, flags);
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}
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void wxStdRenderer::DrawCheckItem(wxDC& dc,
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const wxString& label,
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const wxBitmap& bitmap,
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const wxRect& rect,
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int flags)
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{
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wxRect rectBitmap = rect;
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rectBitmap.width = GetCheckBitmapSize().x;
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DrawCheckItemBitmap(dc, bitmap, rectBitmap, flags);
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wxRect rectLabel = rect;
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wxCoord shift = rectBitmap.width + 2*GetCheckItemMargin();
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rectLabel.x += shift;
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rectLabel.width -= shift;
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DrawItem(dc, label, rectLabel, flags);
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}
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// ----------------------------------------------------------------------------
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// check and radio bitmaps
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// ----------------------------------------------------------------------------
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/* static */
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void wxStdRenderer::GetIndicatorsFromFlags(int flags,
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IndicatorState& state,
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IndicatorStatus& status)
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{
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if ( flags & wxCONTROL_SELECTED )
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state = flags & wxCONTROL_DISABLED ? IndicatorState_SelectedDisabled
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: IndicatorState_Selected;
|
|
else if ( flags & wxCONTROL_DISABLED )
|
|
state = IndicatorState_Disabled;
|
|
else if ( flags & wxCONTROL_PRESSED )
|
|
state = IndicatorState_Pressed;
|
|
else
|
|
state = IndicatorState_Normal;
|
|
|
|
status = flags & wxCONTROL_CHECKED ? IndicatorStatus_Checked
|
|
: flags & wxCONTROL_UNDETERMINED
|
|
? IndicatorStatus_Undetermined
|
|
: IndicatorStatus_Unchecked;
|
|
}
|
|
|
|
void wxStdRenderer::DrawCheckButton(wxDC& dc,
|
|
const wxString& label,
|
|
const wxBitmap& bitmap,
|
|
const wxRect& rect,
|
|
int flags,
|
|
wxAlignment align,
|
|
int indexAccel)
|
|
{
|
|
wxBitmap bmp(bitmap.Ok() ? bitmap : GetCheckBitmap(flags));
|
|
|
|
DrawCheckOrRadioButton(dc, label, bmp, rect, flags, align, indexAccel);
|
|
}
|
|
|
|
void wxStdRenderer::DrawRadioButton(wxDC& dc,
|
|
const wxString& label,
|
|
const wxBitmap& bitmap,
|
|
const wxRect& rect,
|
|
int flags,
|
|
wxAlignment align,
|
|
int indexAccel)
|
|
{
|
|
wxBitmap bmp(bitmap.Ok() ? bitmap : GetRadioBitmap(flags));
|
|
|
|
DrawCheckOrRadioButton(dc, label, bmp, rect, flags, align, indexAccel);
|
|
}
|
|
|
|
void wxStdRenderer::DrawCheckOrRadioButton(wxDC& dc,
|
|
const wxString& label,
|
|
const wxBitmap& bitmap,
|
|
const wxRect& rect,
|
|
int flags,
|
|
wxAlignment align,
|
|
int indexAccel)
|
|
{
|
|
// calculate the position of the bitmap and of the label
|
|
wxCoord heightBmp = bitmap.GetHeight();
|
|
wxCoord xBmp,
|
|
yBmp = rect.y + (rect.height - heightBmp) / 2;
|
|
|
|
wxRect rectLabel;
|
|
dc.GetMultiLineTextExtent(label, NULL, &rectLabel.height);
|
|
rectLabel.y = rect.y + (rect.height - rectLabel.height) / 2;
|
|
|
|
// align label vertically with the bitmap - looks nicer like this
|
|
rectLabel.y -= (rectLabel.height - heightBmp) % 2;
|
|
|
|
// calc horz position
|
|
if ( align == wxALIGN_RIGHT )
|
|
{
|
|
xBmp = rect.GetRight() - bitmap.GetWidth();
|
|
rectLabel.x = rect.x + 3;
|
|
rectLabel.SetRight(xBmp);
|
|
}
|
|
else // normal (checkbox to the left of the text) case
|
|
{
|
|
xBmp = rect.x;
|
|
rectLabel.x = xBmp + bitmap.GetWidth() + 5;
|
|
rectLabel.SetRight(rect.GetRight());
|
|
}
|
|
|
|
dc.DrawBitmap(bitmap, xBmp, yBmp, true /* use mask */);
|
|
|
|
DrawLabel(dc, label, rectLabel, flags,
|
|
wxALIGN_LEFT | wxALIGN_TOP, indexAccel);
|
|
}
|
|
|
|
#if wxUSE_TEXTCTRL
|
|
|
|
void wxStdRenderer::DrawTextLine(wxDC& dc,
|
|
const wxString& text,
|
|
const wxRect& rect,
|
|
int selStart,
|
|
int selEnd,
|
|
int flags)
|
|
{
|
|
if ( (selStart == -1) || !(flags & wxCONTROL_FOCUSED) )
|
|
{
|
|
// just draw it as is
|
|
dc.DrawText(text, rect.x, rect.y);
|
|
}
|
|
else // we have selection
|
|
{
|
|
wxCoord width,
|
|
x = rect.x;
|
|
|
|
// draw the part before selection
|
|
wxString s(text, (size_t)selStart);
|
|
if ( !s.empty() )
|
|
{
|
|
dc.DrawText(s, x, rect.y);
|
|
|
|
dc.GetTextExtent(s, &width, NULL);
|
|
x += width;
|
|
}
|
|
|
|
// draw the selection itself
|
|
s = wxString(text.c_str() + selStart, text.c_str() + selEnd);
|
|
if ( !s.empty() )
|
|
{
|
|
wxColour colFg = dc.GetTextForeground(),
|
|
colBg = dc.GetTextBackground();
|
|
dc.SetTextForeground(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT_TEXT));
|
|
dc.SetTextBackground(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT));
|
|
dc.SetBackgroundMode(wxSOLID);
|
|
|
|
dc.DrawText(s, x, rect.y);
|
|
dc.GetTextExtent(s, &width, NULL);
|
|
x += width;
|
|
|
|
dc.SetBackgroundMode(wxTRANSPARENT);
|
|
dc.SetTextBackground(colBg);
|
|
dc.SetTextForeground(colFg);
|
|
}
|
|
|
|
// draw the final part
|
|
s = text.c_str() + selEnd;
|
|
if ( !s.empty() )
|
|
{
|
|
dc.DrawText(s, x, rect.y);
|
|
}
|
|
}
|
|
}
|
|
|
|
void wxStdRenderer::DrawLineWrapMark(wxDC& WXUNUSED(dc),
|
|
const wxRect& WXUNUSED(rect))
|
|
{
|
|
// nothing by default
|
|
}
|
|
|
|
int wxStdRenderer::GetTextBorderWidth(const wxTextCtrl * WXUNUSED(text)) const
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
wxRect
|
|
wxStdRenderer::GetTextTotalArea(const wxTextCtrl *text, const wxRect& rect) const
|
|
{
|
|
wxRect rectTotal = rect;
|
|
rectTotal.Inflate(GetTextBorderWidth(text));
|
|
return rectTotal;
|
|
}
|
|
|
|
wxRect wxStdRenderer::GetTextClientArea(const wxTextCtrl *text,
|
|
const wxRect& rect,
|
|
wxCoord *extraSpaceBeyond) const
|
|
{
|
|
wxRect rectText = rect;
|
|
rectText.Deflate(GetTextBorderWidth(text));
|
|
|
|
if ( extraSpaceBeyond )
|
|
*extraSpaceBeyond = 0;
|
|
|
|
return rectText;
|
|
}
|
|
|
|
#endif // wxUSE_TEXTCTRL
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// scrollbars geometry
|
|
// ----------------------------------------------------------------------------
|
|
|
|
#if wxUSE_SCROLLBAR
|
|
|
|
/* static */
|
|
void wxStdRenderer::GetScrollBarThumbSize(wxCoord length,
|
|
int thumbPos,
|
|
int thumbSize,
|
|
int range,
|
|
wxCoord *thumbStart,
|
|
wxCoord *thumbEnd)
|
|
{
|
|
// the thumb can't be made less than this number of pixels
|
|
static const wxCoord thumbMinWidth = 8; // FIXME: should be configurable
|
|
|
|
*thumbStart = (length*thumbPos) / range;
|
|
*thumbEnd = (length*(thumbPos + thumbSize)) / range;
|
|
|
|
if ( *thumbEnd - *thumbStart < thumbMinWidth )
|
|
{
|
|
// adjust the end if possible
|
|
if ( *thumbStart <= length - thumbMinWidth )
|
|
{
|
|
// yes, just make it wider
|
|
*thumbEnd = *thumbStart + thumbMinWidth;
|
|
}
|
|
else // it is at the bottom of the scrollbar
|
|
{
|
|
// so move it a bit up
|
|
*thumbStart = length - thumbMinWidth;
|
|
*thumbEnd = length;
|
|
}
|
|
}
|
|
}
|
|
|
|
wxRect wxStdRenderer::GetScrollbarRect(const wxScrollBar *scrollbar,
|
|
wxScrollBar::Element elem,
|
|
int thumbPos) const
|
|
{
|
|
if ( thumbPos == -1 )
|
|
{
|
|
thumbPos = scrollbar->GetThumbPosition();
|
|
}
|
|
|
|
const wxSize sizeArrow = GetScrollbarArrowSize();
|
|
|
|
wxSize sizeTotal = scrollbar->GetClientSize();
|
|
wxCoord *start, *width;
|
|
wxCoord length, arrow;
|
|
wxRect rect;
|
|
if ( scrollbar->IsVertical() )
|
|
{
|
|
rect.x = 0;
|
|
rect.width = sizeTotal.x;
|
|
length = sizeTotal.y;
|
|
start = &rect.y;
|
|
width = &rect.height;
|
|
arrow = sizeArrow.y;
|
|
}
|
|
else // horizontal
|
|
{
|
|
rect.y = 0;
|
|
rect.height = sizeTotal.y;
|
|
length = sizeTotal.x;
|
|
start = &rect.x;
|
|
width = &rect.width;
|
|
arrow = sizeArrow.x;
|
|
}
|
|
|
|
switch ( elem )
|
|
{
|
|
case wxScrollBar::Element_Arrow_Line_1:
|
|
*start = 0;
|
|
*width = arrow;
|
|
break;
|
|
|
|
case wxScrollBar::Element_Arrow_Line_2:
|
|
*start = length - arrow;
|
|
*width = arrow;
|
|
break;
|
|
|
|
case wxScrollBar::Element_Arrow_Page_1:
|
|
case wxScrollBar::Element_Arrow_Page_2:
|
|
// we don't have them at all
|
|
break;
|
|
|
|
case wxScrollBar::Element_Thumb:
|
|
case wxScrollBar::Element_Bar_1:
|
|
case wxScrollBar::Element_Bar_2:
|
|
// we need to calculate the thumb position - do it
|
|
{
|
|
length -= 2*arrow;
|
|
wxCoord thumbStart, thumbEnd;
|
|
int range = scrollbar->GetRange();
|
|
if ( !range )
|
|
{
|
|
thumbStart =
|
|
thumbEnd = 0;
|
|
}
|
|
else
|
|
{
|
|
GetScrollBarThumbSize(length,
|
|
thumbPos,
|
|
scrollbar->GetThumbSize(),
|
|
range,
|
|
&thumbStart,
|
|
&thumbEnd);
|
|
}
|
|
|
|
if ( elem == wxScrollBar::Element_Thumb )
|
|
{
|
|
*start = thumbStart;
|
|
*width = thumbEnd - thumbStart;
|
|
}
|
|
else if ( elem == wxScrollBar::Element_Bar_1 )
|
|
{
|
|
*start = 0;
|
|
*width = thumbStart;
|
|
}
|
|
else // elem == wxScrollBar::Element_Bar_2
|
|
{
|
|
*start = thumbEnd;
|
|
*width = length - thumbEnd;
|
|
}
|
|
|
|
// everything is relative to the start of the shaft so far
|
|
*start += arrow;
|
|
}
|
|
break;
|
|
|
|
case wxScrollBar::Element_Max:
|
|
default:
|
|
wxFAIL_MSG( _T("unknown scrollbar element") );
|
|
}
|
|
|
|
return rect;
|
|
}
|
|
|
|
wxCoord wxStdRenderer::GetScrollbarSize(const wxScrollBar *scrollbar)
|
|
{
|
|
const wxSize sizeArrowSB = GetScrollbarArrowSize();
|
|
|
|
wxCoord sizeArrow, sizeTotal;
|
|
if ( scrollbar->GetWindowStyle() & wxVERTICAL )
|
|
{
|
|
sizeArrow = sizeArrowSB.y;
|
|
sizeTotal = scrollbar->GetSize().y;
|
|
}
|
|
else // horizontal
|
|
{
|
|
sizeArrow = sizeArrowSB.x;
|
|
sizeTotal = scrollbar->GetSize().x;
|
|
}
|
|
|
|
return sizeTotal - 2*sizeArrow;
|
|
}
|
|
|
|
wxHitTest
|
|
wxStdRenderer::HitTestScrollbar(const wxScrollBar *scrollbar, const wxPoint& pt) const
|
|
{
|
|
// we only need to work with either x or y coord depending on the
|
|
// orientation, choose one (but still check the other one to verify if the
|
|
// mouse is in the window at all)
|
|
const wxSize sizeArrowSB = GetScrollbarArrowSize();
|
|
|
|
wxCoord coord, sizeArrow, sizeTotal;
|
|
wxSize size = scrollbar->GetSize();
|
|
if ( scrollbar->GetWindowStyle() & wxVERTICAL )
|
|
{
|
|
if ( pt.x < 0 || pt.x > size.x )
|
|
return wxHT_NOWHERE;
|
|
|
|
coord = pt.y;
|
|
sizeArrow = sizeArrowSB.y;
|
|
sizeTotal = size.y;
|
|
}
|
|
else // horizontal
|
|
{
|
|
if ( pt.y < 0 || pt.y > size.y )
|
|
return wxHT_NOWHERE;
|
|
|
|
coord = pt.x;
|
|
sizeArrow = sizeArrowSB.x;
|
|
sizeTotal = size.x;
|
|
}
|
|
|
|
// test for the arrows first as it's faster
|
|
if ( coord < 0 || coord > sizeTotal )
|
|
{
|
|
return wxHT_NOWHERE;
|
|
}
|
|
else if ( coord < sizeArrow )
|
|
{
|
|
return wxHT_SCROLLBAR_ARROW_LINE_1;
|
|
}
|
|
else if ( coord > sizeTotal - sizeArrow )
|
|
{
|
|
return wxHT_SCROLLBAR_ARROW_LINE_2;
|
|
}
|
|
else
|
|
{
|
|
// calculate the thumb position in pixels
|
|
sizeTotal -= 2*sizeArrow;
|
|
wxCoord thumbStart, thumbEnd;
|
|
int range = scrollbar->GetRange();
|
|
if ( !range )
|
|
{
|
|
// clicking the scrollbar without range has no effect
|
|
return wxHT_NOWHERE;
|
|
}
|
|
else
|
|
{
|
|
GetScrollBarThumbSize(sizeTotal,
|
|
scrollbar->GetThumbPosition(),
|
|
scrollbar->GetThumbSize(),
|
|
range,
|
|
&thumbStart,
|
|
&thumbEnd);
|
|
}
|
|
|
|
// now compare with the thumb position
|
|
coord -= sizeArrow;
|
|
if ( coord < thumbStart )
|
|
return wxHT_SCROLLBAR_BAR_1;
|
|
else if ( coord > thumbEnd )
|
|
return wxHT_SCROLLBAR_BAR_2;
|
|
else
|
|
return wxHT_SCROLLBAR_THUMB;
|
|
}
|
|
}
|
|
|
|
|
|
wxCoord
|
|
wxStdRenderer::ScrollbarToPixel(const wxScrollBar *scrollbar, int thumbPos)
|
|
{
|
|
int range = scrollbar->GetRange();
|
|
if ( !range )
|
|
{
|
|
// the only valid position anyhow
|
|
return 0;
|
|
}
|
|
|
|
if ( thumbPos == -1 )
|
|
{
|
|
// by default use the current thumb position
|
|
thumbPos = scrollbar->GetThumbPosition();
|
|
}
|
|
|
|
const wxSize sizeArrow = GetScrollbarArrowSize();
|
|
return (thumbPos*GetScrollbarSize(scrollbar)) / range
|
|
+ (scrollbar->IsVertical() ? sizeArrow.y : sizeArrow.x);
|
|
}
|
|
|
|
int wxStdRenderer::PixelToScrollbar(const wxScrollBar *scrollbar, wxCoord coord)
|
|
{
|
|
const wxSize sizeArrow = GetScrollbarArrowSize();
|
|
return ((coord - (scrollbar->IsVertical() ? sizeArrow.y : sizeArrow.x)) *
|
|
scrollbar->GetRange() ) / GetScrollbarSize(scrollbar);
|
|
}
|
|
|
|
#endif // wxUSE_SCROLLBAR
|
|
|