git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27408 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			101 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			101 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        colour.h
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// Purpose:     wxColour class
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// Author:      Julian Smart
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// Modified by:
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// Created:     17/09/98
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// RCS-ID:      $Id$
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// Copyright:   (c) Julian Smart
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// Licence:   	wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_COLOUR_H_
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#define _WX_COLOUR_H_
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#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
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#pragma interface "colour.h"
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#endif
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#include "wx/object.h"
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#include "wx/string.h"
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// Colour
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class WXDLLEXPORT wxColour : public wxObject
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{
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    DECLARE_DYNAMIC_CLASS(wxColour)
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public:
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    // ctors
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    // default
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    wxColour();
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    // from RGB
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    wxColour( unsigned char red, unsigned char green, unsigned char blue )
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        { Set(red, green, blue); }
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    wxColour( unsigned long colRGB ) { Set(colRGB); }
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    // implicit conversion from the colour name
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    wxColour( const wxString &colourName ) { InitFromName(colourName); }
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    wxColour( const char *colourName ) { InitFromName(colourName); }
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    // copy ctors and assignment operators
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    wxColour( const wxColour& col );
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    wxColour& operator = ( const wxColour& col );
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    // dtor
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    ~wxColour();
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    // Set() functions
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    void Set( unsigned char red, unsigned char green, unsigned char blue );
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    void Set( unsigned long colRGB )
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    {
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        // we don't need to know sizeof(long) here because we assume that the three
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        // least significant bytes contain the R, G and B values
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        Set((unsigned char)colRGB,
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            (unsigned char)(colRGB >> 8),
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            (unsigned char)(colRGB >> 16));
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    }
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    // accessors
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    bool Ok() const {return m_isInit; }
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    unsigned char Red() const { return m_red; }
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    unsigned char Green() const { return m_green; }
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    unsigned char Blue() const { return m_blue; }
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    int GetPixel() const { return m_pixel; };
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    void SetPixel(int pixel) { m_pixel = pixel; m_isInit = true; };
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    inline bool operator == (const wxColour& colour) const { return (m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue); }
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    inline bool operator != (const wxColour& colour) const { return (!(m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); }
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    // Get colour from name or wxNullColour
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    static wxColour CreateByName(const wxString& name);
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    // Allocate a colour, or nearest colour, using the given display.
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    // If realloc is true, ignore the existing pixel, otherwise just return
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    // the existing one.
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    // Returns the allocated pixel.
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    // TODO: can this handle mono displays? If not, we should have an extra
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    // flag to specify whether this should be black or white by default.
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    int AllocColour(WXDisplay* display, bool realloc = false);
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    void InitFromName(const wxString& col);
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protected:
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    // Helper function
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    void Init();
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private:
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    bool          m_isInit;
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    unsigned char m_red;
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    unsigned char m_blue;
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    unsigned char m_green;
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public:
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    int           m_pixel;
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};
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#endif
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// _WX_COLOUR_H_
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