git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27090 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			382 lines
		
	
	
		
			12 KiB
		
	
	
	
		
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			382 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
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* The most simple case
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-----------------------
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If you compile wxWidgets on Linux for the first time and don't like to read 
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install instructions just do (in the base dir):
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> ./configure --with-wine
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> make
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> su <type root password>
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> make install
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> ldconfig
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> exit
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On all variants of Unix except Linux (and maybe except *BSD), shared libraries 
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are not supported out of the box due to the utter stupidity of libtool, so you'll 
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have to do this to get shared library support:
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> ./configure --with-wine --disable-static --enable-shared
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Then you'll have to edit the wrongly created libtool script. There are two
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important entries with respect to shared library creation, which are
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  archive_cmds="\$LD -shared ....
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  archive_expsym_cmds="\$LD -shared ....
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which should be something like
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  archive_cmds="\$CC -shared ....
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  archive_expsym_cmds="\$CC -shared ....
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Afterwards you can continue with
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> make
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> su <type root password>
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> make install
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> ldconfig
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> exit
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If you want to remove wxWidgets on Unix you can do this:
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> su <type root password>
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> make uninstall
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> ldconfig
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> exit
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* The expert case
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-----------------
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If you want to do some more serious cross-platform programming with wxWidgets, 
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such as for GTK and Motif, you can now build two complete libraries and use 
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them concurrently. For this end, you have to create a directory for each build 
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of wxWidgets - you may also want to create different versions of wxWidgets
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and test them concurrently. Most typically, this would be a version configured 
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with --enable-debug_flag and one without. Note, that only one build can currently 
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be installed, so you'd have to use local version of the library for that purpose.
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For building three versions (one GTK, one WINE and a debug version of the WINE 
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source) you'd do this:
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md buildmotif
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cd buildmotif
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../configure --with-motif
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make
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cd ..
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md buildwine
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cd buildwine
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../configure --with-wine
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make
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cd ..
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md buildwined
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cd buildwined
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../configure --with-wine --enable-debug_flag
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make
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cd ..
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* The most simple errors
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------------------------
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wxWINE doesn't work yet as WINE isn't really up to the task yet. 
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You get errors during compilation: The reason is that you probably have a broken 
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compiler, which includes almost everything that is called gcc. If you use gcc 2.8 
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you have to disable optimisation as the compiler will give up with an internal 
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compiler error.
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If there is just any way for you to use egcs, use egcs. We cannot fix gcc.
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You get immediate segfault when starting any sample or application: This is either 
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due to having compiled the library with different flags or options than your program - 
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typically you might have the __WXDEBUG__ option set for the library but not for your 
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program - or due to using a broken compiler (and its optimisation) such as GCC 2.8.
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* The most simple program
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-------------------------
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Now create your super-application myfoo.app and compile anywhere with
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g++ myfoo.cpp `wx-config --libs --cflags` -o myfoo
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* General
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-----------------------
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The Unix variants of wxWidgets use GNU configure. If you have problems with your 
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make use GNU make instead.
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If you have general problems with installation, read my homepage at 
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  http://wesley.informatik.uni-freiburg.de/~wxxt
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for newest information. If you still don't have any success, please send a bug 
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report to one of our mailing lists (see my homepage) INCLUDING A DESCRIPTION OF 
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YOUR SYSTEM AND YOUR PROBLEM, SUCH AS YOUR VERSION OF WINE, WXWINE, WHAT DISTRIBUTION 
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YOU USE AND WHAT ERROR WAS REPORTED. I know this has no effect, but I tried...
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* GUI libraries
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-----------------------
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wxWidgets/WINE requires the WINE library to be installed on your system. 
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You can get the newest version of the WINE from the WINE homepage at:
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  http://www.winehq.com
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* Create your configuration
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-----------------------------
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Usage:
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    ./configure options
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If you want to use system's C and C++ compiler,
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set environment variables CC and CCC as
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    % setenv CC cc
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    % setenv CCC CC
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    % ./configure options
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to see all the options please use:
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    ./configure --help
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The basic philosophy is that if you want to use different
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configurations, like a debug and a release version, 
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or use the same source tree on different systems,
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you have only to change the environment variable OSTYPE.
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(Sadly this variable is not set by default on some systems
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in some shells - on SGI's for example). So you will have to 
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set it there. This variable HAS to be set before starting 
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configure, so that it knows which system it tries to 
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configure for.
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Configure will complain if the system variable OSTYPE has 
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not been defined. And Make in some circumstances as well...
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* General options
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-------------------
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Given below are the commands to change the default behaviour,
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i.e. if it says "--disable-threads" it means that threads
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are enabled by default.
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Many of the configure options have been thoroughly tested
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in wxWidgets snapshot 6, but not yet all (ODBC not).
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You must do this by running configure with either of:
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    --with-wine              Use the WINE library
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The following options handle the kind of library you want to build.
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    --enable-threads        Compile with thread support. Threads
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                            support is also required for the
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                            socket code to work.
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    --disable-shared        Do not create shared libraries.
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    --disable-optimise        Do not optimise the code. Can
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                            sometimes be useful for debugging
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                            and is required on some architectures
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                            such as Sun with gcc 2.8.X which
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                            would otherwise produce segvs.
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    --enable-profile        Add profiling info to the object 
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                            files. Currently broken, I think.
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    --enable-no_rtti        Enable compilation without creation of
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                            C++ RTTI information in object files. 
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                            This will speed-up compilation and reduce 
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                            binary size.
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    --enable-no_exceptions  Enable compilation without creation of
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                            C++ exception information in object files. 
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                            This will speed-up compilation and reduce 
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                            binary size. Also fewer crashes during the
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                            actual compilation...
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    --enable-mem_tracing    Add built-in memory tracing. 
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    --enable-dmalloc        Use the dmalloc memory debugger.
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                            Read more at www.letters.com/dmalloc/
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    --enable-debug_info     Add debug info to object files and
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                            executables for use with debuggers
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                            such as gdb (or its many frontends).
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    --enable-debug_flag     Define __DEBUG__ and __WXDEBUG__ when
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                            compiling. This enable wxWidgets' very
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                            useful internal debugging tricks (such
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                            as automatically reporting illegal calls)
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                            to work. Note that program and library
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                            must be compiled with the same debug 
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                            options.
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* Feature Options
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-------------------
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Many of the configure options have been thoroughly tested
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in wxWidgets snapshot 6, but not yet all (ODBC not).
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When producing an executable that is linked statically with wxGTK
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you'll be surprised at its immense size. This can sometimes be
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drastically reduced by removing features from wxWidgets that 
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are not used in your program. The most relevant such features
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are
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    --without-libpng    Disables PNG image format code.
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    --without-libjpeg    Disables JPEG image format code.
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{   --without-odbc          Disables ODBC code. Not yet. }
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    --disable-resources     Disables the use of *.wxr type
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                            resources.
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    --disable-threads       Disables threads. Will also
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                            disable sockets.
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    --disable-sockets       Disables sockets.
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    --disable-dnd           Disables Drag'n'Drop.
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    --disable-clipboard     Disables Clipboard.
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    --disable-serial        Disables object instance serialisation.
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    --disable-streams       Disables the wxStream classes.
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    --disable-file          Disables the wxFile class.
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    --disable-textfile      Disables the wxTextFile class.
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    --disable-intl          Disables the internationalisation.
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    --disable-validators    Disables validators.
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    --disable-accel         Disables accel.
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Apart from disabling certain features you can very often "strip"
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the program of its debugging information resulting in a significant
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reduction in size.
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* Compiling
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-------------
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The following must be done in the base directory (e.g. ~/wxGTK
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or ~/wxWin or whatever)
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Now the makefiles are created (by configure) and you can compile 
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the library by typing:
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    make
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make yourself some coffee, as it will take some time. On an old
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386SX possibly two weeks. During compilation, you'll get a few 
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warning messages depending in your compiler.
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If you want to be more selective, you can change into a specific
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directory and type "make" there.
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Then you may install the library and its header files under
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/usr/local/include/wx and /usr/local/lib respectively. You
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have to log in as root (i.e. run "su" and enter the root
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password) and type
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        make install    
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You can remove any traces of wxWidgets by typing
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        make uninstall
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If you want to save disk space by removing unnecessary
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object-files:
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     make clean
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in the various directories will do the work for you.
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* Creating a new Project
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--------------------------
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1) The first way uses the installed libraries and header files
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automatically using wx-config
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g++ myfoo.cpp `wx-config --libs` `wx-config --cflags` -o myfoo
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Using this way, a make file for the minimal sample would look
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like this
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CC = g++
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minimal: minimal.o
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    $(CC) -o minimal minimal.o `wx-config --libs` 
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minimal.o: minimal.cpp mondrian.xpm
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    $(CC) `wx-config --cflags` -c minimal.cpp -o minimal.o
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clean: 
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    rm -f *.o minimal
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This is certain to become the standard way unless we decide
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to stick to tmake.
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2) The other way creates a project within the source code 
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directories of wxWidgets. For this endeavour, you'll need
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the usual number of GNU tools, at least
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GNU automake version 1.4
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GNU autoheader version 2.14
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GNU autoconf version 2.14
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GNU libtool version 1.3
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and quite possibly 
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GNU make
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GNU C++
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and if you have all this then you probably know enough to
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go ahead yourself :-)
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----------------------
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In the hope that it will be useful,
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        Robert Roebling <roebling@sun2.ruf.uni-freiburg.de>
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Addition notes by Julian Smart, August 2002
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===========================================    
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I've fixed some compile errors, and got as far as
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compiling wxWINE, but actually linking a sample will take
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further work.
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To compile wxWINE, export these variables:
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export CPPFLAGS=-I/usr/local/include/wine
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export LDFLAGS=-L/usr/local/lib/wine
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and configure with:
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configure --disable-static --enable-shared --enable-gui \
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 --with-wine --without-libpng --enable-debug_flag --enable-log \
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 --enable-debug_info --enable-ole --enable-clipboard --enable-dataobj \
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 --enable-debug --enable-threads --disable-sockets \
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 --with-libjpeg --enable-debug_cntxt
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Compiling a sample won't work yet because 'winebuild' needs
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to be called, and the resuling C file compiled and linked.
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Plus, Windows DLLs need to be imported.
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Note that the documentation on the WINE web site on using
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winebuild is out of date (August 2002) -- the spec file no
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longer supports import and type keywords. Instead look at
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samples in the WINE 'programs' directory for inspiration
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and compile options to use. It's probable that the
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wxWINE library will need recompiling with different options.
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Any progress on this front will be very welcome.
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