dialog behaviour; added dummy menubar constructors; corrected wxMSW wxRegion bug git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1684 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			254 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			254 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
 | 
						|
// Name:        canvas.cpp
 | 
						|
// Purpose:     Forty Thieves patience game
 | 
						|
// Author:      Chris Breeze
 | 
						|
// Modified by:
 | 
						|
// Created:     21/07/97
 | 
						|
// RCS-ID:      $Id$
 | 
						|
// Copyright:   (c) 1993-1998 Chris Breeze
 | 
						|
// Licence:   	wxWindows licence
 | 
						|
//---------------------------------------------------------------------------
 | 
						|
// Last modified: 22nd July 1998 - ported to wxWindows 2.0
 | 
						|
/////////////////////////////////////////////////////////////////////////////
 | 
						|
 | 
						|
#ifdef __GNUG__
 | 
						|
#pragma implementation
 | 
						|
#pragma interface
 | 
						|
#endif
 | 
						|
 | 
						|
// For compilers that support precompilation, includes "wx/wx.h".
 | 
						|
#include "wx/wxprec.h"
 | 
						|
 | 
						|
#ifdef __BORLANDC__
 | 
						|
#pragma hdrstop
 | 
						|
#endif
 | 
						|
 | 
						|
#ifndef WX_PRECOMP
 | 
						|
#include "wx/wx.h"
 | 
						|
#endif
 | 
						|
 | 
						|
#include "forty.h"
 | 
						|
#include "card.h"
 | 
						|
#include "game.h"
 | 
						|
#include "scorefil.h"
 | 
						|
#include "playerdg.h"
 | 
						|
#include "canvas.h"
 | 
						|
 | 
						|
BEGIN_EVENT_TABLE(FortyCanvas, wxScrolledWindow)
 | 
						|
    EVT_MOUSE_EVENTS(FortyCanvas::OnMouseEvent)
 | 
						|
END_EVENT_TABLE()
 | 
						|
 | 
						|
FortyCanvas::FortyCanvas(wxWindow* parent, int x, int y, int w, int h) :
 | 
						|
	wxScrolledWindow(parent, -1, wxPoint(x, y), wxSize(w, h)),
 | 
						|
	m_helpingHand(TRUE),
 | 
						|
	m_rightBtnUndo(TRUE),
 | 
						|
	m_playerDialog(0),
 | 
						|
	m_leftBtnDown(FALSE)
 | 
						|
{
 | 
						|
#ifdef __WXGTK__
 | 
						|
	m_font = wxTheFontList->FindOrCreateFont(12, wxROMAN, wxNORMAL, wxNORMAL);
 | 
						|
#else
 | 
						|
	m_font = wxTheFontList->FindOrCreateFont(10, wxSWISS, wxNORMAL, wxNORMAL);
 | 
						|
#endif
 | 
						|
	SetBackgroundColour(FortyApp::BackgroundColour());
 | 
						|
 | 
						|
	m_handCursor = new wxCursor(wxCURSOR_HAND);
 | 
						|
	m_arrowCursor = new wxCursor(wxCURSOR_ARROW);
 | 
						|
 | 
						|
	wxString name = wxTheApp->GetAppName();
 | 
						|
	if (name.Length() <= 0) name = "forty";
 | 
						|
	m_scoreFile = new ScoreFile(name);
 | 
						|
	m_game = new Game(0, 0, 0);
 | 
						|
	m_game->Deal();
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
FortyCanvas::~FortyCanvas()
 | 
						|
{
 | 
						|
	UpdateScores();
 | 
						|
	delete m_game;
 | 
						|
	delete m_scoreFile;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/*
 | 
						|
Write the current player's score back to the score file
 | 
						|
*/
 | 
						|
void FortyCanvas::UpdateScores()
 | 
						|
{
 | 
						|
	if (m_player.Length() > 0 && m_scoreFile && m_game)
 | 
						|
	{
 | 
						|
		m_scoreFile->WritePlayersScore(
 | 
						|
				m_player,
 | 
						|
				m_game->GetNumWins(),
 | 
						|
				m_game->GetNumGames(),
 | 
						|
				m_game->GetScore()
 | 
						|
				);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void FortyCanvas::OnDraw(wxDC& dc)
 | 
						|
{
 | 
						|
	dc.SetFont(* m_font);
 | 
						|
	m_game->Redraw(dc);
 | 
						|
 | 
						|
	// if player name not set (and selection dialog is not displayed)
 | 
						|
	// then ask the player for their name
 | 
						|
	if (m_player.Length() == 0 && !m_playerDialog)
 | 
						|
	{
 | 
						|
 		m_playerDialog = new PlayerSelectionDialog(this, m_scoreFile);
 | 
						|
		m_playerDialog->ShowModal();
 | 
						|
		m_player = m_playerDialog->GetPlayersName();
 | 
						|
		if (m_player.Length() > 0)
 | 
						|
		{
 | 
						|
			// user entered a name - lookup their score
 | 
						|
			int wins, games, score;
 | 
						|
			m_scoreFile->ReadPlayersScore(m_player, wins, games, score);
 | 
						|
			m_game->NewPlayer(wins, games, score);
 | 
						|
			m_game->DisplayScore(dc);
 | 
						|
			m_playerDialog->Destroy();
 | 
						|
			m_playerDialog = 0;
 | 
						|
			Refresh();
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			// user cancelled the dialog - exit the app
 | 
						|
			((wxFrame*)GetParent())->Close(TRUE);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/*
 | 
						|
Called when the main frame is closed
 | 
						|
*/
 | 
						|
bool FortyCanvas::OnCloseCanvas()
 | 
						|
{
 | 
						|
	if (m_game->InPlay() &&
 | 
						|
		wxMessageBox("Are you sure you want to\nabandon the current game?",
 | 
						|
			"Warning", wxYES_NO | wxICON_QUESTION) == wxNO)
 | 
						|
	{
 | 
						|
        return FALSE;
 | 
						|
	}
 | 
						|
	return TRUE;
 | 
						|
}
 | 
						|
 | 
						|
void FortyCanvas::OnMouseEvent(wxMouseEvent& event)
 | 
						|
{
 | 
						|
	int mouseX = (int)event.GetX();
 | 
						|
	int mouseY = (int)event.GetY();
 | 
						|
 | 
						|
	wxClientDC dc(this); 
 | 
						|
	PrepareDC(dc);
 | 
						|
	dc.SetFont(* m_font);
 | 
						|
 | 
						|
	if (event.LeftDClick())
 | 
						|
	{
 | 
						|
		if (m_leftBtnDown)
 | 
						|
		{
 | 
						|
			m_leftBtnDown = FALSE;
 | 
						|
			ReleaseMouse();
 | 
						|
			m_game->LButtonUp(dc, mouseX, mouseY);
 | 
						|
		}
 | 
						|
		m_game->LButtonDblClk(dc, mouseX, mouseY);
 | 
						|
	}
 | 
						|
	else if (event.LeftDown())
 | 
						|
	{
 | 
						|
		if (!m_leftBtnDown)
 | 
						|
		{
 | 
						|
			m_leftBtnDown = TRUE;
 | 
						|
			CaptureMouse();
 | 
						|
			m_game->LButtonDown(dc, mouseX, mouseY);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else if (event.LeftUp())
 | 
						|
	{
 | 
						|
		if (m_leftBtnDown)
 | 
						|
		{
 | 
						|
			m_leftBtnDown = FALSE;
 | 
						|
			ReleaseMouse();
 | 
						|
			m_game->LButtonUp(dc, mouseX, mouseY);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else if (event.RightDown() && !event.LeftIsDown())
 | 
						|
	{
 | 
						|
		// only allow right button undo if m_rightBtnUndo is TRUE
 | 
						|
		if (m_rightBtnUndo)
 | 
						|
		{
 | 
						|
			if (event.ControlDown() || event.ShiftDown())
 | 
						|
			{
 | 
						|
				m_game->Redo(dc);
 | 
						|
			}
 | 
						|
			else
 | 
						|
			{
 | 
						|
				m_game->Undo(dc);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else if (event.Dragging())
 | 
						|
	{
 | 
						|
		m_game->MouseMove(dc, mouseX, mouseY);
 | 
						|
	}
 | 
						|
 | 
						|
	if (!event.LeftIsDown())
 | 
						|
	{
 | 
						|
		SetCursorStyle(mouseX, mouseY);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void FortyCanvas::SetCursorStyle(int x, int y)
 | 
						|
{
 | 
						|
	if (m_game->HaveYouWon())
 | 
						|
	{
 | 
						|
		if (wxMessageBox("Do you wish to play again?",
 | 
						|
			"Well Done, You have won!", wxYES_NO | wxICON_QUESTION) == wxYES)
 | 
						|
		{
 | 
						|
			m_game->Deal();
 | 
						|
 | 
						|
			wxClientDC dc(this); 
 | 
						|
			PrepareDC(dc);
 | 
						|
			dc.SetFont(* m_font);
 | 
						|
			m_game->Redraw(dc);
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			// user cancelled the dialog - exit the app
 | 
						|
			((wxFrame*)GetParent())->Close(TRUE);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	// Only set cursor to a hand if 'helping hand' is enabled and
 | 
						|
	// the card under the cursor can go somewhere 
 | 
						|
	if (m_game->CanYouGo(x, y) && m_helpingHand)
 | 
						|
	{
 | 
						|
		SetCursor(* m_handCursor);
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		SetCursor(* m_arrowCursor);
 | 
						|
	}
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
void FortyCanvas::NewGame()
 | 
						|
{
 | 
						|
	m_game->Deal();
 | 
						|
	Refresh();
 | 
						|
}
 | 
						|
 | 
						|
void FortyCanvas::Undo()
 | 
						|
{
 | 
						|
	wxClientDC dc(this); 
 | 
						|
	PrepareDC(dc);
 | 
						|
	dc.SetFont(* m_font);
 | 
						|
	m_game->Undo(dc);
 | 
						|
}
 | 
						|
 | 
						|
void FortyCanvas::Redo()
 | 
						|
{
 | 
						|
	wxClientDC dc(this); 
 | 
						|
	PrepareDC(dc);
 | 
						|
	dc.SetFont(* m_font);
 | 
						|
	m_game->Redo(dc);
 | 
						|
}
 |