git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4121 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			311 lines
		
	
	
		
			8.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			311 lines
		
	
	
		
			8.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        socket.h
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// Purpose:     Socket handling classes
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// Authors:     Guilhem Lavaux, Guillermo Rodriguez Garcia
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// Modified by:
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// Created:     April 1997
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// RCS-ID:      $Id$
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// Copyright:   (c) Guilhem Lavaux
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_NETWORK_SOCKET_H
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#define _WX_NETWORK_SOCKET_H
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#ifdef __GNUG__
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#pragma interface "socket.h"
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#endif
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#include "wx/defs.h"
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#if wxUSE_SOCKETS
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// ---------------------------------------------------------------------------
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// wxSocket headers (generic)
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// ---------------------------------------------------------------------------
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#ifdef WXPREC
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#  include "wx/wxprec.h"
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#else
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#  include "wx/event.h"
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#  include "wx/string.h"
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#endif
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#include "wx/sckaddr.h"
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#include "wx/gsocket.h"
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// ------------------------------------------------------------------------
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// constants
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// ------------------------------------------------------------------------
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enum wxSocketNotify
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{
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  wxSOCKET_INPUT = GSOCK_INPUT,
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  wxSOCKET_OUTPUT = GSOCK_OUTPUT,
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  wxSOCKET_CONNECTION = GSOCK_CONNECTION,
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  wxSOCKET_LOST = GSOCK_LOST
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};
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enum
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{
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  wxSOCKET_INPUT_FLAG = GSOCK_INPUT_FLAG,
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  wxSOCKET_OUTPUT_FLAG = GSOCK_OUTPUT_FLAG,
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  wxSOCKET_CONNECTION_FLAG = GSOCK_CONNECTION_FLAG,
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  wxSOCKET_LOST_FLAG = GSOCK_LOST_FLAG
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};
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typedef GSocketEventFlags wxSocketEventFlags;
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enum wxSocketError
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{
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  wxSOCKET_NOERROR = GSOCK_NOERROR,
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  wxSOCKET_INPOP = GSOCK_INVOP,
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  wxSOCKET_IOERR = GSOCK_IOERR,
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  wxSOCKET_INVADDR = GSOCK_INVADDR,
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  wxSOCKET_INVSOCK = GSOCK_INVSOCK,
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  wxSOCKET_NOHOST = GSOCK_NOHOST,
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  wxSOCKET_INVPORT = GSOCK_INVPORT,
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  wxSOCKET_WOULDBLOCK = GSOCK_WOULDBLOCK,
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  wxSOCKET_TIMEDOUT = GSOCK_TIMEDOUT,
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  wxSOCKET_MEMERR = GSOCK_MEMERR,
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  wxSOCKET_BUSY
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};
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enum
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{
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  wxSOCKET_NONE = 0,
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  wxSOCKET_NOWAIT = 1,
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  wxSOCKET_WAITALL = 2,
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  wxSOCKET_BLOCK = 4
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};
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// Type of request
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enum wxSockType
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{
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    SOCK_CLIENT,
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    SOCK_SERVER,
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    SOCK_INTERNAL,
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    SOCK_UNINIT
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};
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typedef int wxSockFlags;
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// ------------------------------------------------------------------------
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// wxSocket base
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// ------------------------------------------------------------------------
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class WXDLLEXPORT wxTimer;
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class WXDLLEXPORT wxSocketEvent;
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class WXDLLEXPORT wxSocketBase : public wxEvtHandler
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{
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  DECLARE_CLASS(wxSocketBase)
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public:
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  enum
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  {
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    NONE = wxSOCKET_NONE,
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    NOWAIT = wxSOCKET_NOWAIT,
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    WAITALL = wxSOCKET_WAITALL,
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    SPEED = wxSOCKET_BLOCK
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  };
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  typedef void (*wxSockCbk)(wxSocketBase& sock, wxSocketNotify evt, char *cdata);
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protected:
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  GSocket *m_socket;            // GSocket
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  int m_id;                     // Socket id (for event handler)
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  // Attributes
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  wxSockFlags m_flags;			// wxSocket flags
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  wxSockType m_type;			// wxSocket type
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  wxSocketEventFlags m_neededreq;   // Event mask
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  bool m_notify_state;          // Notify events to users?
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  bool m_connected;             // Connected ?
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  bool m_establishing;          // Establishing connection ?
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  bool m_reading;               // Busy reading?
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  bool m_writing;               // Busy writing?
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  bool m_error;                 // Did last IO call fail ?
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  wxUint32 m_lcount;            // Last IO transaction size
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  unsigned long m_timeout;		// IO timeout value
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  wxList m_states;              // Stack of states
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  char *m_unread;               // Pushback buffer
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  wxUint32 m_unrd_size;			// Pushback buffer size
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  wxUint32 m_unrd_cur;          // Pushback pointer (index into buffer)
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  // Async IO variables
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  enum
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  {
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    NO_DEFER = 0,
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    DEFER_READ = 1,
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    DEFER_WRITE = 2
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  } m_defering;                 // Defering state
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  char *m_defer_buffer;         // Defering target buffer
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  wxUint32 m_defer_nbytes;      // Defering buffer size
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  wxTimer *m_defer_timer;       // Timer for defering mode
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/*
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  char *m_read_buffer;          // Target buffer (read)
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  char *m_write_buffer;         // Target buffer (write)
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  wxUint32 m_read_nbytes;       // Buffer size (read)
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  wxUint32 m_write_nbytes;      // Buffer size (write)
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  wxTimer *m_read_timer;        // Timer (read)
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  wxTimer *m_write_timer;       // Timer (write)
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*/
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  wxSockCbk m_cbk;              // C callback
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  char *m_cdata;                // C callback data
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public:
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  wxSocketBase();
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  virtual ~wxSocketBase();
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  virtual bool Close();
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  // Base IO
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  wxSocketBase& Peek(char* buffer, wxUint32 nbytes);
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  wxSocketBase& Read(char* buffer, wxUint32 nbytes);
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  wxSocketBase& Write(const char *buffer, wxUint32 nbytes);
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  wxSocketBase& Unread(const char *buffer, wxUint32 nbytes);
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  wxSocketBase& ReadMsg(char *buffer, wxUint32 nbytes);
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  wxSocketBase& WriteMsg(const char *buffer, wxUint32 nbytes);
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  wxSocketBase& Discard();
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  // Status
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  inline bool Ok() const { return (m_socket != NULL); };
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  inline bool Error() const { return m_error; };
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  inline bool IsConnected() const { return m_connected; };
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  inline bool IsDisconnected() const { return !IsConnected(); };
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  inline bool IsNoWait() const { return ((m_flags & NOWAIT) != 0); };
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  inline bool IsData() { return WaitForRead(0, 0); };
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  inline wxUint32 LastCount() const { return m_lcount; }
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  inline wxSocketError LastError() const { return (wxSocketError)GSocket_GetError(m_socket); }
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  inline wxSockType GetType() const { return m_type; }
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  // Some info on the socket...
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  virtual bool GetPeer(wxSockAddress& addr_man) const;
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  virtual bool GetLocal(wxSockAddress& addr_man) const;
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  // Set attributes and flags
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  void SetTimeout(long seconds);
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  void SetFlags(wxSockFlags flags);
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  inline wxSockFlags GetFlags() const { return m_flags; };
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  // Wait functions
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  //   seconds = -1 means default timeout (change with SetTimeout)
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  //   seconds, milliseconds = 0 means no wait
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  //   seconds, milliseconds > 0 means specified wait
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  bool Wait(long seconds = -1, long milliseconds = 0);
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  bool WaitForRead(long seconds = -1, long milliseconds = 0);
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  bool WaitForWrite(long seconds = -1, long milliseconds = 0);
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  bool WaitForLost(long seconds = -1, long milliseconds = 0);
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  // Save the current state of Socket
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  void SaveState();
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  void RestoreState();
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  // Setup event handler
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  void SetEventHandler(wxEvtHandler& evt_hdlr, int id = -1);
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  // Tell wxSocket which events to notify
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  void SetNotify(wxSocketEventFlags flags);
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  void Notify(bool notify);
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  static wxSocketEventFlags EventToNotify(wxSocketNotify evt);
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  inline wxSocketEventFlags NeededReq() const { return m_neededreq; }
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  // External callback
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  wxSockCbk Callback(wxSockCbk cbk_);
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  char *CallbackData(char *data);
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  // Public internal callback
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  virtual void OldOnNotify(wxSocketNotify WXUNUSED(evt));
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  // Do NOT use this function; it should be protected!
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  void OnRequest(wxSocketNotify req_evt);
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protected:
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  friend class wxSocketServer;
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  friend class wxSocketClient;
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  friend class wxSocketHandler;
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#ifdef __SALFORDC__
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public:
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#endif
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  wxSocketBase(wxSockFlags flags, wxSockType type);
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#ifdef __SALFORDC__
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protected:
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#endif
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  // Low level IO
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  wxUint32 _Read(char* buffer, wxUint32 nbytes);
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  wxUint32 _Write(const char *buffer, wxUint32 nbytes);
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  bool _Wait(long seconds, long milliseconds, wxSocketEventFlags flags);
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  wxUint32 DeferRead(char *buffer, wxUint32 nbytes);
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  wxUint32 DeferWrite(const char *buffer, wxUint32 nbytes);
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  void DoDefer();
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  // Pushbacks
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  void Pushback(const char *buffer, wxUint32 size);
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  wxUint32 GetPushback(char *buffer, wxUint32 size, bool peek);
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};
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////////////////////////////////////////////////////////////////////////
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class WXDLLEXPORT wxSocketServer : public wxSocketBase
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{
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  DECLARE_CLASS(wxSocketServer)
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public:
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  // 'service' can be a name or a port-number
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  wxSocketServer(wxSockAddress& addr_man, wxSockFlags flags = wxSocketBase::NONE);
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  wxSocketBase* Accept(bool wait = TRUE);
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  bool AcceptWith(wxSocketBase& sock, bool wait = TRUE);
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  bool WaitForAccept(long seconds = -1, long milliseconds = 0);
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};
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////////////////////////////////////////////////////////////////////////
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class WXDLLEXPORT wxSocketClient : public wxSocketBase
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{
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  DECLARE_CLASS(wxSocketClient)
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public:
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  wxSocketClient(wxSockFlags flags = wxSocketBase::NONE);
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  virtual ~wxSocketClient();
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  virtual bool Connect(wxSockAddress& addr_man, bool wait = TRUE);
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  bool WaitOnConnect(long seconds = -1, long milliseconds = 0);
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};
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class WXDLLEXPORT wxSocketEvent : public wxEvent {
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  DECLARE_DYNAMIC_CLASS(wxSocketEvent)
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public:
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  wxSocketEvent(int id = 0);
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  wxSocketNotify SocketEvent() const { return m_skevt; }
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  wxSocketBase *Socket() const { return m_socket; }
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  void CopyObject(wxObject& obj_d) const;
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public:
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  wxSocketNotify m_skevt;
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  wxSocketBase *m_socket;
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};
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typedef void (wxEvtHandler::*wxSocketEventFunction)(wxSocketEvent&);
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#define EVT_SOCKET(id, func) { wxEVT_SOCKET, id, -1, \
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  (wxObjectEventFunction) (wxEventFunction) (wxSocketEventFunction) & func, \
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  (wxObject *) NULL  },
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#endif
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  // wxUSE_SOCKETS
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#endif
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  // _WX_NETWORK_SOCKET_H
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