This works even with irregularly shaped windows such as wxRichToolTip unlike the old naive test using wxRect::Contains() which didn't and resulted in us believing that the mouse was outside the window when it was still in it and (somehow, the details are not totally clear) recapturing the mouse again and again in the same window which resulted in assert failures with the new checks in wxWindowBase::CaptureMouse() or the capture stack corruption before this. Closes #15288. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74679 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
680 lines
19 KiB
C++
680 lines
19 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: src/common/popupcmn.cpp
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// Purpose: implementation of wxPopupTransientWindow
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 06.01.01
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// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#if wxUSE_POPUPWIN
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#include "wx/popupwin.h"
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#ifndef WX_PRECOMP
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#include "wx/combobox.h" // wxComboCtrl
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#include "wx/app.h" // wxPostEvent
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#include "wx/log.h"
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#endif //WX_PRECOMP
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#include "wx/display.h"
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#include "wx/recguard.h"
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#ifdef __WXUNIVERSAL__
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#include "wx/univ/renderer.h"
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#include "wx/scrolbar.h"
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#endif // __WXUNIVERSAL__
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#ifdef __WXGTK__
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#include <gtk/gtk.h>
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#if GTK_CHECK_VERSION(2,0,0)
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#include "wx/gtk/private/gtk2-compat.h"
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#else
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#define gtk_widget_get_window(x) x->window
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#endif
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#elif defined(__WXMSW__)
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#include "wx/msw/private.h"
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#elif defined(__WXX11__)
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#include "wx/x11/private.h"
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#endif
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IMPLEMENT_DYNAMIC_CLASS(wxPopupWindow, wxWindow)
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IMPLEMENT_DYNAMIC_CLASS(wxPopupTransientWindow, wxPopupWindow)
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#if wxUSE_COMBOBOX && defined(__WXUNIVERSAL__)
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IMPLEMENT_DYNAMIC_CLASS(wxPopupComboWindow, wxPopupTransientWindow)
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#endif
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// ----------------------------------------------------------------------------
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// private classes
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// ----------------------------------------------------------------------------
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// event handlers which we use to intercept events which cause the popup to
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// disappear
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class wxPopupWindowHandler : public wxEvtHandler
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{
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public:
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wxPopupWindowHandler(wxPopupTransientWindow *popup) : m_popup(popup) {}
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protected:
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// event handlers
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void OnLeftDown(wxMouseEvent& event);
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void OnCaptureLost(wxMouseCaptureLostEvent& event);
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private:
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wxPopupTransientWindow *m_popup;
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DECLARE_EVENT_TABLE()
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wxDECLARE_NO_COPY_CLASS(wxPopupWindowHandler);
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};
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class wxPopupFocusHandler : public wxEvtHandler
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{
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public:
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wxPopupFocusHandler(wxPopupTransientWindow *popup) : m_popup(popup) {}
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protected:
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void OnKillFocus(wxFocusEvent& event);
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void OnChar(wxKeyEvent& event);
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private:
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wxPopupTransientWindow *m_popup;
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DECLARE_EVENT_TABLE()
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wxDECLARE_NO_COPY_CLASS(wxPopupFocusHandler);
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};
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// ----------------------------------------------------------------------------
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// event tables
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// ----------------------------------------------------------------------------
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BEGIN_EVENT_TABLE(wxPopupWindowHandler, wxEvtHandler)
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EVT_LEFT_DOWN(wxPopupWindowHandler::OnLeftDown)
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EVT_MOUSE_CAPTURE_LOST(wxPopupWindowHandler::OnCaptureLost)
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END_EVENT_TABLE()
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BEGIN_EVENT_TABLE(wxPopupFocusHandler, wxEvtHandler)
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EVT_KILL_FOCUS(wxPopupFocusHandler::OnKillFocus)
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EVT_CHAR(wxPopupFocusHandler::OnChar)
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END_EVENT_TABLE()
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BEGIN_EVENT_TABLE(wxPopupTransientWindow, wxPopupWindow)
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#if defined(__WXMSW__) || (defined(__WXMAC__) && wxOSX_USE_COCOA_OR_CARBON)
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EVT_IDLE(wxPopupTransientWindow::OnIdle)
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#endif
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END_EVENT_TABLE()
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// wxPopupWindowBase
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// ----------------------------------------------------------------------------
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wxPopupWindowBase::~wxPopupWindowBase()
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{
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// this destructor is required for Darwin
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}
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bool wxPopupWindowBase::Create(wxWindow* WXUNUSED(parent), int WXUNUSED(flags))
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{
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return true;
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}
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void wxPopupWindowBase::Position(const wxPoint& ptOrigin,
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const wxSize& size)
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{
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// determine the position and size of the screen we clamp the popup to
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wxPoint posScreen;
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wxSize sizeScreen;
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const int displayNum = wxDisplay::GetFromPoint(ptOrigin);
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if ( displayNum != wxNOT_FOUND )
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{
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const wxRect rectScreen = wxDisplay(displayNum).GetGeometry();
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posScreen = rectScreen.GetPosition();
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sizeScreen = rectScreen.GetSize();
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}
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else // outside of any display?
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{
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// just use the primary one then
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posScreen = wxPoint(0, 0);
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sizeScreen = wxGetDisplaySize();
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}
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const wxSize sizeSelf = GetSize();
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// is there enough space to put the popup below the window (where we put it
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// by default)?
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wxCoord y = ptOrigin.y + size.y;
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if ( y + sizeSelf.y > posScreen.y + sizeScreen.y )
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{
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// check if there is enough space above
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if ( ptOrigin.y > sizeSelf.y )
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{
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// do position the control above the window
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y -= size.y + sizeSelf.y;
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}
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//else: not enough space below nor above, leave below
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}
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// now check left/right too
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wxCoord x = ptOrigin.x;
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if ( wxTheApp->GetLayoutDirection() == wxLayout_RightToLeft )
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{
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// shift the window to the left instead of the right.
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x -= size.x;
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x -= sizeSelf.x; // also shift it by window width.
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}
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else
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x += size.x;
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if ( x + sizeSelf.x > posScreen.x + sizeScreen.x )
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{
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// check if there is enough space to the left
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if ( ptOrigin.x > sizeSelf.x )
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{
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// do position the control to the left
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x -= size.x + sizeSelf.x;
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}
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//else: not enough space there neither, leave in default position
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}
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Move(x, y, wxSIZE_NO_ADJUSTMENTS);
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}
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// ----------------------------------------------------------------------------
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// wxPopupTransientWindow
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// ----------------------------------------------------------------------------
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void wxPopupTransientWindow::Init()
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{
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m_child =
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m_focus = NULL;
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m_handlerFocus = NULL;
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m_handlerPopup = NULL;
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}
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wxPopupTransientWindow::wxPopupTransientWindow(wxWindow *parent, int style)
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{
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Init();
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(void)Create(parent, style);
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}
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wxPopupTransientWindow::~wxPopupTransientWindow()
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{
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if (m_handlerPopup && m_handlerPopup->GetNextHandler())
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PopHandlers();
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wxASSERT(!m_handlerFocus || !m_handlerFocus->GetNextHandler());
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wxASSERT(!m_handlerPopup || !m_handlerPopup->GetNextHandler());
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delete m_handlerFocus;
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delete m_handlerPopup;
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}
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void wxPopupTransientWindow::PopHandlers()
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{
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if ( m_child )
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{
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if ( !m_child->RemoveEventHandler(m_handlerPopup) )
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{
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// something is very wrong and someone else probably deleted our
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// handler - so don't risk deleting it second time
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m_handlerPopup = NULL;
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}
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if (m_child->HasCapture())
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{
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m_child->ReleaseMouse();
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}
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m_child = NULL;
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}
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if ( m_focus )
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{
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if ( !m_focus->RemoveEventHandler(m_handlerFocus) )
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{
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// see above
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m_handlerFocus = NULL;
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}
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}
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m_focus = NULL;
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}
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void wxPopupTransientWindow::Popup(wxWindow *winFocus)
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{
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const wxWindowList& children = GetChildren();
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if ( children.GetCount() )
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{
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m_child = children.GetFirst()->GetData();
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}
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else
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{
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m_child = this;
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}
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Show();
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// There is a problem if these are still in use
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wxASSERT(!m_handlerFocus || !m_handlerFocus->GetNextHandler());
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wxASSERT(!m_handlerPopup || !m_handlerPopup->GetNextHandler());
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if (!m_handlerPopup)
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m_handlerPopup = new wxPopupWindowHandler(this);
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m_child->PushEventHandler(m_handlerPopup);
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#if defined(__WXMSW__)
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// Focusing on child of popup window does not work on MSW unless WS_POPUP
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// style is set. We do not even want to try to set the focus, as it may
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// provoke errors on some Windows versions (Vista and later).
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if ( ::GetWindowLong(GetHwnd(), GWL_STYLE) & WS_POPUP )
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#endif
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{
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m_focus = winFocus ? winFocus : this;
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m_focus->SetFocus();
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}
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#if defined( __WXMSW__ ) || (defined( __WXMAC__) && wxOSX_USE_COCOA_OR_CARBON)
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// MSW doesn't allow to set focus to the popup window, but we need to
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// subclass the window which has the focus, and not winFocus passed in or
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// otherwise everything else breaks down
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m_focus = FindFocus();
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#elif defined(__WXGTK__)
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// GTK+ catches the activate events from the popup
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// window, not the focus events from the child window
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m_focus = this;
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#endif
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if ( m_focus )
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{
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if (!m_handlerFocus)
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m_handlerFocus = new wxPopupFocusHandler(this);
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m_focus->PushEventHandler(m_handlerFocus);
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}
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}
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bool wxPopupTransientWindow::Show( bool show )
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{
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#ifdef __WXGTK__
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if (!show)
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{
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#ifdef __WXGTK3__
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GdkDisplay* display = gtk_widget_get_display(m_widget);
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GdkDeviceManager* manager = gdk_display_get_device_manager(display);
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GdkDevice* device = gdk_device_manager_get_client_pointer(manager);
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gdk_device_ungrab(device, unsigned(GDK_CURRENT_TIME));
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#else
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gdk_pointer_ungrab( (guint32)GDK_CURRENT_TIME );
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#endif
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gtk_grab_remove( m_widget );
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}
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#endif
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#ifdef __WXX11__
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if (!show)
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{
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XUngrabPointer( wxGlobalDisplay(), CurrentTime );
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}
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#endif
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#if defined( __WXMSW__ ) || defined( __WXMAC__)
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if (!show && m_child && m_child->HasCapture())
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{
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m_child->ReleaseMouse();
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}
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#endif
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bool ret = wxPopupWindow::Show( show );
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#ifdef __WXGTK__
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if (show)
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{
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gtk_grab_add( m_widget );
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const GdkEventMask mask = GdkEventMask(
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GDK_BUTTON_PRESS_MASK |
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GDK_BUTTON_RELEASE_MASK |
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GDK_POINTER_MOTION_HINT_MASK |
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GDK_POINTER_MOTION_MASK);
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GdkWindow* window = gtk_widget_get_window(m_widget);
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#ifdef __WXGTK3__
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GdkDisplay* display = gdk_window_get_display(window);
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GdkDeviceManager* manager = gdk_display_get_device_manager(display);
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GdkDevice* device = gdk_device_manager_get_client_pointer(manager);
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gdk_device_grab(device, window,
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GDK_OWNERSHIP_NONE, false, mask, NULL, unsigned(GDK_CURRENT_TIME));
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#else
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gdk_pointer_grab( window, true,
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mask,
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NULL,
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NULL,
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(guint32)GDK_CURRENT_TIME );
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#endif
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}
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#endif
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#ifdef __WXX11__
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if (show)
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{
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Window xwindow = (Window) m_clientWindow;
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/* int res =*/ XGrabPointer(wxGlobalDisplay(), xwindow,
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True,
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ButtonPressMask | ButtonReleaseMask | ButtonMotionMask | EnterWindowMask | LeaveWindowMask | PointerMotionMask,
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GrabModeAsync,
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GrabModeAsync,
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None,
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None,
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CurrentTime );
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}
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#endif
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#if defined( __WXMSW__ ) || defined( __WXMAC__)
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if (show && m_child)
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{
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// Assume that the mouse is outside the popup to begin with
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m_child->CaptureMouse();
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}
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#endif
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return ret;
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}
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bool wxPopupTransientWindow::Destroy()
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{
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// The popup window can be deleted at any moment, even while some events
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// are still being processed for it, so delay its real destruction until
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// the next idle time when we're sure that it's safe to really destroy it.
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wxCHECK_MSG( !wxPendingDelete.Member(this), false,
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wxS("Shouldn't destroy the popup twice.") );
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wxPendingDelete.Append(this);
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return true;
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}
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void wxPopupTransientWindow::Dismiss()
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{
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Hide();
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PopHandlers();
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}
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void wxPopupTransientWindow::DismissAndNotify()
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{
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Dismiss();
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OnDismiss();
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}
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void wxPopupTransientWindow::OnDismiss()
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{
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// nothing to do here - but it may be interesting for derived class
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}
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bool wxPopupTransientWindow::ProcessLeftDown(wxMouseEvent& WXUNUSED(event))
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{
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// no special processing here
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return false;
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}
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#if defined(__WXMSW__) ||(defined(__WXMAC__) && wxOSX_USE_COCOA_OR_CARBON)
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void wxPopupTransientWindow::OnIdle(wxIdleEvent& event)
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{
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event.Skip();
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if (IsShown() && m_child)
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{
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// Store the last mouse position to minimize the number of calls to
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// wxFindWindowAtPoint() which are quite expensive.
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static wxPoint s_posLast;
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const wxPoint pos = wxGetMousePosition();
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if ( pos != s_posLast )
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{
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s_posLast = pos;
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wxWindow* const winUnderMouse = wxFindWindowAtPoint(pos);
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// We release the mouse capture while the mouse is inside the popup
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// itself to allow using it normally with the controls inside it.
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if ( wxGetTopLevelParent(winUnderMouse) == this )
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{
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if ( m_child->HasCapture() )
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{
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m_child->ReleaseMouse();
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}
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}
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else // And we reacquire it as soon as the mouse goes outside.
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{
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if ( !m_child->HasCapture() )
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{
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m_child->CaptureMouse();
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}
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}
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}
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}
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}
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#endif // wxOSX/Carbon
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#if wxUSE_COMBOBOX && defined(__WXUNIVERSAL__)
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// ----------------------------------------------------------------------------
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// wxPopupComboWindow
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// ----------------------------------------------------------------------------
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BEGIN_EVENT_TABLE(wxPopupComboWindow, wxPopupTransientWindow)
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EVT_KEY_DOWN(wxPopupComboWindow::OnKeyDown)
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END_EVENT_TABLE()
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wxPopupComboWindow::wxPopupComboWindow(wxComboCtrl *parent)
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: wxPopupTransientWindow(parent)
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{
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m_combo = parent;
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}
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bool wxPopupComboWindow::Create(wxComboCtrl *parent)
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{
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m_combo = parent;
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return wxPopupWindow::Create(parent);
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}
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void wxPopupComboWindow::PositionNearCombo()
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{
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// the origin point must be in screen coords
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wxPoint ptOrigin = m_combo->ClientToScreen(wxPoint(0,0));
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#if 0 //def __WXUNIVERSAL__
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// account for the fact that (0, 0) is not the top left corner of the
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// window: there is also the border
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wxRect rectBorders = m_combo->GetRenderer()->
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GetBorderDimensions(m_combo->GetBorder());
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ptOrigin.x -= rectBorders.x;
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ptOrigin.y -= rectBorders.y;
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#endif // __WXUNIVERSAL__
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// position below or above the combobox: the width is 0 to put it exactly
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// below us, not to the left or to the right
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Position(ptOrigin, wxSize(0, m_combo->GetSize().y));
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}
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void wxPopupComboWindow::OnDismiss()
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{
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m_combo->OnPopupDismiss(true);
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}
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void wxPopupComboWindow::OnKeyDown(wxKeyEvent& event)
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{
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m_combo->ProcessWindowEvent(event);
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}
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#endif // wxUSE_COMBOBOX && defined(__WXUNIVERSAL__)
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// ----------------------------------------------------------------------------
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// wxPopupWindowHandler
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// ----------------------------------------------------------------------------
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void wxPopupWindowHandler::OnLeftDown(wxMouseEvent& event)
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{
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// let the window have it first (we're the first event handler in the chain
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// of handlers for this window)
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if ( m_popup->ProcessLeftDown(event) )
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{
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return;
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}
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wxPoint pos = event.GetPosition();
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// in non-Univ ports the system manages scrollbars for us
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#if defined(__WXUNIVERSAL__) && wxUSE_SCROLLBAR
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// scrollbar on which the click occurred
|
|
wxWindow *sbar = NULL;
|
|
#endif // __WXUNIVERSAL__ && wxUSE_SCROLLBAR
|
|
|
|
wxWindow *win = (wxWindow *)event.GetEventObject();
|
|
|
|
switch ( win->HitTest(pos.x, pos.y) )
|
|
{
|
|
case wxHT_WINDOW_OUTSIDE:
|
|
{
|
|
// do the coords translation now as after DismissAndNotify()
|
|
// m_popup may be destroyed
|
|
wxMouseEvent event2(event);
|
|
|
|
m_popup->ClientToScreen(&event2.m_x, &event2.m_y);
|
|
|
|
// clicking outside a popup dismisses it
|
|
m_popup->DismissAndNotify();
|
|
|
|
// dismissing a tooltip shouldn't waste a click, i.e. you
|
|
// should be able to dismiss it and press the button with the
|
|
// same click, so repost this event to the window beneath us
|
|
wxWindow *winUnder = wxFindWindowAtPoint(event2.GetPosition());
|
|
if ( winUnder )
|
|
{
|
|
// translate the event coords to the ones of the window
|
|
// which is going to get the event
|
|
winUnder->ScreenToClient(&event2.m_x, &event2.m_y);
|
|
|
|
event2.SetEventObject(winUnder);
|
|
wxPostEvent(winUnder->GetEventHandler(), event2);
|
|
}
|
|
}
|
|
break;
|
|
|
|
#if defined(__WXUNIVERSAL__) && wxUSE_SCROLLBAR
|
|
case wxHT_WINDOW_HORZ_SCROLLBAR:
|
|
sbar = win->GetScrollbar(wxHORIZONTAL);
|
|
break;
|
|
|
|
case wxHT_WINDOW_VERT_SCROLLBAR:
|
|
sbar = win->GetScrollbar(wxVERTICAL);
|
|
break;
|
|
#endif // __WXUNIVERSAL__ && wxUSE_SCROLLBAR
|
|
|
|
default:
|
|
// forgot to update the switch after adding a new hit test code?
|
|
wxFAIL_MSG( wxT("unexpected HitTest() return value") );
|
|
// fall through
|
|
|
|
case wxHT_WINDOW_CORNER:
|
|
// don't actually know if this one is good for anything, but let it
|
|
// pass just in case
|
|
|
|
case wxHT_WINDOW_INSIDE:
|
|
// let the normal processing take place
|
|
event.Skip();
|
|
break;
|
|
}
|
|
|
|
#if defined(__WXUNIVERSAL__) && wxUSE_SCROLLBAR
|
|
if ( sbar )
|
|
{
|
|
// translate the event coordinates to the scrollbar ones
|
|
pos = sbar->ScreenToClient(win->ClientToScreen(pos));
|
|
|
|
// and give the event to it
|
|
wxMouseEvent event2 = event;
|
|
event2.m_x = pos.x;
|
|
event2.m_y = pos.y;
|
|
|
|
(void)sbar->GetEventHandler()->ProcessEvent(event2);
|
|
}
|
|
#endif // __WXUNIVERSAL__ && wxUSE_SCROLLBAR
|
|
}
|
|
|
|
void
|
|
wxPopupWindowHandler::OnCaptureLost(wxMouseCaptureLostEvent& WXUNUSED(event))
|
|
{
|
|
m_popup->DismissAndNotify();
|
|
|
|
// There is no need to skip the event here, normally we've already dealt
|
|
// with the focus loss.
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// wxPopupFocusHandler
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void wxPopupFocusHandler::OnKillFocus(wxFocusEvent& event)
|
|
{
|
|
// when we lose focus we always disappear - unless it goes to the popup (in
|
|
// which case we don't really lose it)
|
|
wxWindow *win = event.GetWindow();
|
|
while ( win )
|
|
{
|
|
if ( win == m_popup )
|
|
return;
|
|
win = win->GetParent();
|
|
}
|
|
|
|
m_popup->DismissAndNotify();
|
|
}
|
|
|
|
void wxPopupFocusHandler::OnChar(wxKeyEvent& event)
|
|
{
|
|
// we can be associated with the popup itself in which case we should avoid
|
|
// infinite recursion
|
|
static int s_inside;
|
|
wxRecursionGuard guard(s_inside);
|
|
if ( guard.IsInside() )
|
|
{
|
|
event.Skip();
|
|
return;
|
|
}
|
|
|
|
// let the window have it first, it might process the keys
|
|
if ( !m_popup->GetEventHandler()->ProcessEvent(event) )
|
|
{
|
|
// by default, dismiss the popup
|
|
m_popup->DismissAndNotify();
|
|
}
|
|
}
|
|
|
|
#endif // wxUSE_POPUPWIN
|