Files
wxWidgets/src/common/popupcmn.cpp
Vadim Zeitlin 5f9e369af0 Use wxFindWindowAtPoint() for hit testing in wxPopupTransientWindow.
This works even with irregularly shaped windows such as wxRichToolTip unlike
the old naive test using wxRect::Contains() which didn't and resulted in us
believing that the mouse was outside the window when it was still in it and
(somehow, the details are not totally clear) recapturing the mouse again and
again in the same window which resulted in assert failures with the new checks
in wxWindowBase::CaptureMouse() or the capture stack corruption before this.

Closes #15288.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74679 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2013-08-18 13:28:23 +00:00

680 lines
19 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: src/common/popupcmn.cpp
// Purpose: implementation of wxPopupTransientWindow
// Author: Vadim Zeitlin
// Modified by:
// Created: 06.01.01
// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#if wxUSE_POPUPWIN
#include "wx/popupwin.h"
#ifndef WX_PRECOMP
#include "wx/combobox.h" // wxComboCtrl
#include "wx/app.h" // wxPostEvent
#include "wx/log.h"
#endif //WX_PRECOMP
#include "wx/display.h"
#include "wx/recguard.h"
#ifdef __WXUNIVERSAL__
#include "wx/univ/renderer.h"
#include "wx/scrolbar.h"
#endif // __WXUNIVERSAL__
#ifdef __WXGTK__
#include <gtk/gtk.h>
#if GTK_CHECK_VERSION(2,0,0)
#include "wx/gtk/private/gtk2-compat.h"
#else
#define gtk_widget_get_window(x) x->window
#endif
#elif defined(__WXMSW__)
#include "wx/msw/private.h"
#elif defined(__WXX11__)
#include "wx/x11/private.h"
#endif
IMPLEMENT_DYNAMIC_CLASS(wxPopupWindow, wxWindow)
IMPLEMENT_DYNAMIC_CLASS(wxPopupTransientWindow, wxPopupWindow)
#if wxUSE_COMBOBOX && defined(__WXUNIVERSAL__)
IMPLEMENT_DYNAMIC_CLASS(wxPopupComboWindow, wxPopupTransientWindow)
#endif
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
// event handlers which we use to intercept events which cause the popup to
// disappear
class wxPopupWindowHandler : public wxEvtHandler
{
public:
wxPopupWindowHandler(wxPopupTransientWindow *popup) : m_popup(popup) {}
protected:
// event handlers
void OnLeftDown(wxMouseEvent& event);
void OnCaptureLost(wxMouseCaptureLostEvent& event);
private:
wxPopupTransientWindow *m_popup;
DECLARE_EVENT_TABLE()
wxDECLARE_NO_COPY_CLASS(wxPopupWindowHandler);
};
class wxPopupFocusHandler : public wxEvtHandler
{
public:
wxPopupFocusHandler(wxPopupTransientWindow *popup) : m_popup(popup) {}
protected:
void OnKillFocus(wxFocusEvent& event);
void OnChar(wxKeyEvent& event);
private:
wxPopupTransientWindow *m_popup;
DECLARE_EVENT_TABLE()
wxDECLARE_NO_COPY_CLASS(wxPopupFocusHandler);
};
// ----------------------------------------------------------------------------
// event tables
// ----------------------------------------------------------------------------
BEGIN_EVENT_TABLE(wxPopupWindowHandler, wxEvtHandler)
EVT_LEFT_DOWN(wxPopupWindowHandler::OnLeftDown)
EVT_MOUSE_CAPTURE_LOST(wxPopupWindowHandler::OnCaptureLost)
END_EVENT_TABLE()
BEGIN_EVENT_TABLE(wxPopupFocusHandler, wxEvtHandler)
EVT_KILL_FOCUS(wxPopupFocusHandler::OnKillFocus)
EVT_CHAR(wxPopupFocusHandler::OnChar)
END_EVENT_TABLE()
BEGIN_EVENT_TABLE(wxPopupTransientWindow, wxPopupWindow)
#if defined(__WXMSW__) || (defined(__WXMAC__) && wxOSX_USE_COCOA_OR_CARBON)
EVT_IDLE(wxPopupTransientWindow::OnIdle)
#endif
END_EVENT_TABLE()
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// wxPopupWindowBase
// ----------------------------------------------------------------------------
wxPopupWindowBase::~wxPopupWindowBase()
{
// this destructor is required for Darwin
}
bool wxPopupWindowBase::Create(wxWindow* WXUNUSED(parent), int WXUNUSED(flags))
{
return true;
}
void wxPopupWindowBase::Position(const wxPoint& ptOrigin,
const wxSize& size)
{
// determine the position and size of the screen we clamp the popup to
wxPoint posScreen;
wxSize sizeScreen;
const int displayNum = wxDisplay::GetFromPoint(ptOrigin);
if ( displayNum != wxNOT_FOUND )
{
const wxRect rectScreen = wxDisplay(displayNum).GetGeometry();
posScreen = rectScreen.GetPosition();
sizeScreen = rectScreen.GetSize();
}
else // outside of any display?
{
// just use the primary one then
posScreen = wxPoint(0, 0);
sizeScreen = wxGetDisplaySize();
}
const wxSize sizeSelf = GetSize();
// is there enough space to put the popup below the window (where we put it
// by default)?
wxCoord y = ptOrigin.y + size.y;
if ( y + sizeSelf.y > posScreen.y + sizeScreen.y )
{
// check if there is enough space above
if ( ptOrigin.y > sizeSelf.y )
{
// do position the control above the window
y -= size.y + sizeSelf.y;
}
//else: not enough space below nor above, leave below
}
// now check left/right too
wxCoord x = ptOrigin.x;
if ( wxTheApp->GetLayoutDirection() == wxLayout_RightToLeft )
{
// shift the window to the left instead of the right.
x -= size.x;
x -= sizeSelf.x; // also shift it by window width.
}
else
x += size.x;
if ( x + sizeSelf.x > posScreen.x + sizeScreen.x )
{
// check if there is enough space to the left
if ( ptOrigin.x > sizeSelf.x )
{
// do position the control to the left
x -= size.x + sizeSelf.x;
}
//else: not enough space there neither, leave in default position
}
Move(x, y, wxSIZE_NO_ADJUSTMENTS);
}
// ----------------------------------------------------------------------------
// wxPopupTransientWindow
// ----------------------------------------------------------------------------
void wxPopupTransientWindow::Init()
{
m_child =
m_focus = NULL;
m_handlerFocus = NULL;
m_handlerPopup = NULL;
}
wxPopupTransientWindow::wxPopupTransientWindow(wxWindow *parent, int style)
{
Init();
(void)Create(parent, style);
}
wxPopupTransientWindow::~wxPopupTransientWindow()
{
if (m_handlerPopup && m_handlerPopup->GetNextHandler())
PopHandlers();
wxASSERT(!m_handlerFocus || !m_handlerFocus->GetNextHandler());
wxASSERT(!m_handlerPopup || !m_handlerPopup->GetNextHandler());
delete m_handlerFocus;
delete m_handlerPopup;
}
void wxPopupTransientWindow::PopHandlers()
{
if ( m_child )
{
if ( !m_child->RemoveEventHandler(m_handlerPopup) )
{
// something is very wrong and someone else probably deleted our
// handler - so don't risk deleting it second time
m_handlerPopup = NULL;
}
if (m_child->HasCapture())
{
m_child->ReleaseMouse();
}
m_child = NULL;
}
if ( m_focus )
{
if ( !m_focus->RemoveEventHandler(m_handlerFocus) )
{
// see above
m_handlerFocus = NULL;
}
}
m_focus = NULL;
}
void wxPopupTransientWindow::Popup(wxWindow *winFocus)
{
const wxWindowList& children = GetChildren();
if ( children.GetCount() )
{
m_child = children.GetFirst()->GetData();
}
else
{
m_child = this;
}
Show();
// There is a problem if these are still in use
wxASSERT(!m_handlerFocus || !m_handlerFocus->GetNextHandler());
wxASSERT(!m_handlerPopup || !m_handlerPopup->GetNextHandler());
if (!m_handlerPopup)
m_handlerPopup = new wxPopupWindowHandler(this);
m_child->PushEventHandler(m_handlerPopup);
#if defined(__WXMSW__)
// Focusing on child of popup window does not work on MSW unless WS_POPUP
// style is set. We do not even want to try to set the focus, as it may
// provoke errors on some Windows versions (Vista and later).
if ( ::GetWindowLong(GetHwnd(), GWL_STYLE) & WS_POPUP )
#endif
{
m_focus = winFocus ? winFocus : this;
m_focus->SetFocus();
}
#if defined( __WXMSW__ ) || (defined( __WXMAC__) && wxOSX_USE_COCOA_OR_CARBON)
// MSW doesn't allow to set focus to the popup window, but we need to
// subclass the window which has the focus, and not winFocus passed in or
// otherwise everything else breaks down
m_focus = FindFocus();
#elif defined(__WXGTK__)
// GTK+ catches the activate events from the popup
// window, not the focus events from the child window
m_focus = this;
#endif
if ( m_focus )
{
if (!m_handlerFocus)
m_handlerFocus = new wxPopupFocusHandler(this);
m_focus->PushEventHandler(m_handlerFocus);
}
}
bool wxPopupTransientWindow::Show( bool show )
{
#ifdef __WXGTK__
if (!show)
{
#ifdef __WXGTK3__
GdkDisplay* display = gtk_widget_get_display(m_widget);
GdkDeviceManager* manager = gdk_display_get_device_manager(display);
GdkDevice* device = gdk_device_manager_get_client_pointer(manager);
gdk_device_ungrab(device, unsigned(GDK_CURRENT_TIME));
#else
gdk_pointer_ungrab( (guint32)GDK_CURRENT_TIME );
#endif
gtk_grab_remove( m_widget );
}
#endif
#ifdef __WXX11__
if (!show)
{
XUngrabPointer( wxGlobalDisplay(), CurrentTime );
}
#endif
#if defined( __WXMSW__ ) || defined( __WXMAC__)
if (!show && m_child && m_child->HasCapture())
{
m_child->ReleaseMouse();
}
#endif
bool ret = wxPopupWindow::Show( show );
#ifdef __WXGTK__
if (show)
{
gtk_grab_add( m_widget );
const GdkEventMask mask = GdkEventMask(
GDK_BUTTON_PRESS_MASK |
GDK_BUTTON_RELEASE_MASK |
GDK_POINTER_MOTION_HINT_MASK |
GDK_POINTER_MOTION_MASK);
GdkWindow* window = gtk_widget_get_window(m_widget);
#ifdef __WXGTK3__
GdkDisplay* display = gdk_window_get_display(window);
GdkDeviceManager* manager = gdk_display_get_device_manager(display);
GdkDevice* device = gdk_device_manager_get_client_pointer(manager);
gdk_device_grab(device, window,
GDK_OWNERSHIP_NONE, false, mask, NULL, unsigned(GDK_CURRENT_TIME));
#else
gdk_pointer_grab( window, true,
mask,
NULL,
NULL,
(guint32)GDK_CURRENT_TIME );
#endif
}
#endif
#ifdef __WXX11__
if (show)
{
Window xwindow = (Window) m_clientWindow;
/* int res =*/ XGrabPointer(wxGlobalDisplay(), xwindow,
True,
ButtonPressMask | ButtonReleaseMask | ButtonMotionMask | EnterWindowMask | LeaveWindowMask | PointerMotionMask,
GrabModeAsync,
GrabModeAsync,
None,
None,
CurrentTime );
}
#endif
#if defined( __WXMSW__ ) || defined( __WXMAC__)
if (show && m_child)
{
// Assume that the mouse is outside the popup to begin with
m_child->CaptureMouse();
}
#endif
return ret;
}
bool wxPopupTransientWindow::Destroy()
{
// The popup window can be deleted at any moment, even while some events
// are still being processed for it, so delay its real destruction until
// the next idle time when we're sure that it's safe to really destroy it.
wxCHECK_MSG( !wxPendingDelete.Member(this), false,
wxS("Shouldn't destroy the popup twice.") );
wxPendingDelete.Append(this);
return true;
}
void wxPopupTransientWindow::Dismiss()
{
Hide();
PopHandlers();
}
void wxPopupTransientWindow::DismissAndNotify()
{
Dismiss();
OnDismiss();
}
void wxPopupTransientWindow::OnDismiss()
{
// nothing to do here - but it may be interesting for derived class
}
bool wxPopupTransientWindow::ProcessLeftDown(wxMouseEvent& WXUNUSED(event))
{
// no special processing here
return false;
}
#if defined(__WXMSW__) ||(defined(__WXMAC__) && wxOSX_USE_COCOA_OR_CARBON)
void wxPopupTransientWindow::OnIdle(wxIdleEvent& event)
{
event.Skip();
if (IsShown() && m_child)
{
// Store the last mouse position to minimize the number of calls to
// wxFindWindowAtPoint() which are quite expensive.
static wxPoint s_posLast;
const wxPoint pos = wxGetMousePosition();
if ( pos != s_posLast )
{
s_posLast = pos;
wxWindow* const winUnderMouse = wxFindWindowAtPoint(pos);
// We release the mouse capture while the mouse is inside the popup
// itself to allow using it normally with the controls inside it.
if ( wxGetTopLevelParent(winUnderMouse) == this )
{
if ( m_child->HasCapture() )
{
m_child->ReleaseMouse();
}
}
else // And we reacquire it as soon as the mouse goes outside.
{
if ( !m_child->HasCapture() )
{
m_child->CaptureMouse();
}
}
}
}
}
#endif // wxOSX/Carbon
#if wxUSE_COMBOBOX && defined(__WXUNIVERSAL__)
// ----------------------------------------------------------------------------
// wxPopupComboWindow
// ----------------------------------------------------------------------------
BEGIN_EVENT_TABLE(wxPopupComboWindow, wxPopupTransientWindow)
EVT_KEY_DOWN(wxPopupComboWindow::OnKeyDown)
END_EVENT_TABLE()
wxPopupComboWindow::wxPopupComboWindow(wxComboCtrl *parent)
: wxPopupTransientWindow(parent)
{
m_combo = parent;
}
bool wxPopupComboWindow::Create(wxComboCtrl *parent)
{
m_combo = parent;
return wxPopupWindow::Create(parent);
}
void wxPopupComboWindow::PositionNearCombo()
{
// the origin point must be in screen coords
wxPoint ptOrigin = m_combo->ClientToScreen(wxPoint(0,0));
#if 0 //def __WXUNIVERSAL__
// account for the fact that (0, 0) is not the top left corner of the
// window: there is also the border
wxRect rectBorders = m_combo->GetRenderer()->
GetBorderDimensions(m_combo->GetBorder());
ptOrigin.x -= rectBorders.x;
ptOrigin.y -= rectBorders.y;
#endif // __WXUNIVERSAL__
// position below or above the combobox: the width is 0 to put it exactly
// below us, not to the left or to the right
Position(ptOrigin, wxSize(0, m_combo->GetSize().y));
}
void wxPopupComboWindow::OnDismiss()
{
m_combo->OnPopupDismiss(true);
}
void wxPopupComboWindow::OnKeyDown(wxKeyEvent& event)
{
m_combo->ProcessWindowEvent(event);
}
#endif // wxUSE_COMBOBOX && defined(__WXUNIVERSAL__)
// ----------------------------------------------------------------------------
// wxPopupWindowHandler
// ----------------------------------------------------------------------------
void wxPopupWindowHandler::OnLeftDown(wxMouseEvent& event)
{
// let the window have it first (we're the first event handler in the chain
// of handlers for this window)
if ( m_popup->ProcessLeftDown(event) )
{
return;
}
wxPoint pos = event.GetPosition();
// in non-Univ ports the system manages scrollbars for us
#if defined(__WXUNIVERSAL__) && wxUSE_SCROLLBAR
// scrollbar on which the click occurred
wxWindow *sbar = NULL;
#endif // __WXUNIVERSAL__ && wxUSE_SCROLLBAR
wxWindow *win = (wxWindow *)event.GetEventObject();
switch ( win->HitTest(pos.x, pos.y) )
{
case wxHT_WINDOW_OUTSIDE:
{
// do the coords translation now as after DismissAndNotify()
// m_popup may be destroyed
wxMouseEvent event2(event);
m_popup->ClientToScreen(&event2.m_x, &event2.m_y);
// clicking outside a popup dismisses it
m_popup->DismissAndNotify();
// dismissing a tooltip shouldn't waste a click, i.e. you
// should be able to dismiss it and press the button with the
// same click, so repost this event to the window beneath us
wxWindow *winUnder = wxFindWindowAtPoint(event2.GetPosition());
if ( winUnder )
{
// translate the event coords to the ones of the window
// which is going to get the event
winUnder->ScreenToClient(&event2.m_x, &event2.m_y);
event2.SetEventObject(winUnder);
wxPostEvent(winUnder->GetEventHandler(), event2);
}
}
break;
#if defined(__WXUNIVERSAL__) && wxUSE_SCROLLBAR
case wxHT_WINDOW_HORZ_SCROLLBAR:
sbar = win->GetScrollbar(wxHORIZONTAL);
break;
case wxHT_WINDOW_VERT_SCROLLBAR:
sbar = win->GetScrollbar(wxVERTICAL);
break;
#endif // __WXUNIVERSAL__ && wxUSE_SCROLLBAR
default:
// forgot to update the switch after adding a new hit test code?
wxFAIL_MSG( wxT("unexpected HitTest() return value") );
// fall through
case wxHT_WINDOW_CORNER:
// don't actually know if this one is good for anything, but let it
// pass just in case
case wxHT_WINDOW_INSIDE:
// let the normal processing take place
event.Skip();
break;
}
#if defined(__WXUNIVERSAL__) && wxUSE_SCROLLBAR
if ( sbar )
{
// translate the event coordinates to the scrollbar ones
pos = sbar->ScreenToClient(win->ClientToScreen(pos));
// and give the event to it
wxMouseEvent event2 = event;
event2.m_x = pos.x;
event2.m_y = pos.y;
(void)sbar->GetEventHandler()->ProcessEvent(event2);
}
#endif // __WXUNIVERSAL__ && wxUSE_SCROLLBAR
}
void
wxPopupWindowHandler::OnCaptureLost(wxMouseCaptureLostEvent& WXUNUSED(event))
{
m_popup->DismissAndNotify();
// There is no need to skip the event here, normally we've already dealt
// with the focus loss.
}
// ----------------------------------------------------------------------------
// wxPopupFocusHandler
// ----------------------------------------------------------------------------
void wxPopupFocusHandler::OnKillFocus(wxFocusEvent& event)
{
// when we lose focus we always disappear - unless it goes to the popup (in
// which case we don't really lose it)
wxWindow *win = event.GetWindow();
while ( win )
{
if ( win == m_popup )
return;
win = win->GetParent();
}
m_popup->DismissAndNotify();
}
void wxPopupFocusHandler::OnChar(wxKeyEvent& event)
{
// we can be associated with the popup itself in which case we should avoid
// infinite recursion
static int s_inside;
wxRecursionGuard guard(s_inside);
if ( guard.IsInside() )
{
event.Skip();
return;
}
// let the window have it first, it might process the keys
if ( !m_popup->GetEventHandler()->ProcessEvent(event) )
{
// by default, dismiss the popup
m_popup->DismissAndNotify();
}
}
#endif // wxUSE_POPUPWIN