(incl. MDI area clipping); put wxPrintPaperDatabase, wxPrintPaperType into prntbase.cpp since it's needed in non-PostScript WIN16 for the generic page setup dialog; corrected some 16-bit makefiles git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1831 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
497 lines
14 KiB
C++
497 lines
14 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: event.cpp
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// Purpose: Event classes
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// Author: Julian Smart
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// Modified by:
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// Created: 01/02/97
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart and Markus Holzem
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation "event.h"
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#endif
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/defs.h"
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#include "wx/control.h"
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#include "wx/utils.h"
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#include "wx/app.h"
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#include "wx/dc.h"
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#endif
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#include "wx/event.h"
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#include "wx/validate.h"
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#if !USE_SHARED_LIBRARY
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IMPLEMENT_DYNAMIC_CLASS(wxEvtHandler, wxObject)
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IMPLEMENT_ABSTRACT_CLASS(wxEvent, wxObject)
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IMPLEMENT_DYNAMIC_CLASS(wxCommandEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxNotifyEvent, wxCommandEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxScrollEvent, wxCommandEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxMouseEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxKeyEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxSizeEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxPaintEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxEraseEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxMoveEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxFocusEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxCloseEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxShowEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxMaximizeEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxIconizeEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxMenuEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxJoystickEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxDropFilesEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxActivateEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxInitDialogEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxSysColourChangedEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxIdleEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxUpdateUIEvent, wxCommandEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxNavigationKeyEvent, wxCommandEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxPaletteChangedEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxQueryNewPaletteEvent, wxEvent)
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const wxEventTable *wxEvtHandler::GetEventTable() const
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{ return &wxEvtHandler::sm_eventTable; }
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const wxEventTable wxEvtHandler::sm_eventTable =
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{ (const wxEventTable *)NULL, &wxEvtHandler::sm_eventTableEntries[0] };
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const wxEventTableEntry wxEvtHandler::sm_eventTableEntries[] =
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{ { 0, 0, 0,
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#ifdef __SGI_CC__
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// stupid SGI compiler --- offer aug 98
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0L }
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#else // !SGI CC
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NULL }
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#endif // SGI/!SGI
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};
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#endif // !USE_SHARED_LIBRARY
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/*
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* General wxWindows events, covering
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* all interesting things that might happen (button clicking, resizing,
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* setting text in widgets, etc.).
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*
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* For each completely new event type, derive a new event class.
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*
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*/
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wxEvent::wxEvent(int theId)
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{
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m_eventType = wxEVT_NULL;
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m_eventObject = (wxObject *) NULL;
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m_eventHandle = (char *) NULL;
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m_timeStamp = 0;
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m_id = theId;
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m_skipped = FALSE;
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m_callbackUserData = (wxObject *) NULL;
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m_isCommandEvent = FALSE;
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}
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/*
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* Command events
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*
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*/
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wxCommandEvent::wxCommandEvent(wxEventType commandType, int theId)
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{
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m_eventType = commandType;
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m_clientData = (char *) NULL;
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m_clientObject = (wxClientData *) NULL;
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m_extraLong = 0;
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m_commandInt = 0;
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m_id = theId;
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m_commandString = (char *) NULL;
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m_isCommandEvent = TRUE;
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}
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/*
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* Scroll events
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*/
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wxScrollEvent::wxScrollEvent(wxEventType commandType,
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int id,
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int pos,
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int orient)
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: wxCommandEvent(commandType, id)
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{
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m_extraLong = orient;
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m_commandInt = pos;
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}
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/*
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* Mouse events
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*
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*/
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wxMouseEvent::wxMouseEvent(wxEventType commandType)
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{
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m_eventType = commandType;
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m_metaDown = FALSE;
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m_altDown = FALSE;
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m_controlDown = FALSE;
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m_shiftDown = FALSE;
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m_leftDown = FALSE;
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m_rightDown = FALSE;
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m_middleDown = FALSE;
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m_x = 0;
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m_y = 0;
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}
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// True if was a button dclick event (1 = left, 2 = middle, 3 = right)
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// or any button dclick event (but = -1)
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bool wxMouseEvent::ButtonDClick(int but) const
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{
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switch (but)
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{
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case -1:
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return (LeftDClick() || MiddleDClick() || RightDClick());
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case 1:
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return LeftDClick();
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case 2:
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return MiddleDClick();
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case 3:
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return RightDClick();
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default:
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wxFAIL_MSG("invalid parameter in wxMouseEvent::ButtonDClick");
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}
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return FALSE;
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}
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// True if was a button down event (1 = left, 2 = middle, 3 = right)
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// or any button down event (but = -1)
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bool wxMouseEvent::ButtonDown(int but) const
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{
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switch (but)
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{
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case -1:
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return (LeftDown() || MiddleDown() || RightDown());
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case 1:
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return LeftDown();
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case 2:
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return MiddleDown();
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case 3:
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return RightDown();
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default:
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wxFAIL_MSG("invalid parameter in wxMouseEvent::ButtonDown");
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}
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return FALSE;
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}
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// True if was a button up event (1 = left, 2 = middle, 3 = right)
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// or any button up event (but = -1)
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bool wxMouseEvent::ButtonUp(int but) const
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{
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switch (but) {
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case -1:
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return (LeftUp() || MiddleUp() || RightUp());
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case 1:
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return LeftUp();
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case 2:
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return MiddleUp();
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case 3:
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return RightUp();
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default:
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wxFAIL_MSG("invalid parameter in wxMouseEvent::ButtonUp");
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}
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return FALSE;
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}
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// True if the given button is currently changing state
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bool wxMouseEvent::Button(int but) const
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{
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switch (but) {
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case -1:
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return (ButtonUp(-1) || ButtonDown(-1) || ButtonDClick(-1)) ;
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case 1:
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return (LeftDown() || LeftUp() || LeftDClick());
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case 2:
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return (MiddleDown() || MiddleUp() || MiddleDClick());
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case 3:
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return (RightDown() || RightUp() || RightDClick());
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default:
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wxFAIL_MSG("invalid parameter in wxMouseEvent::Button");
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}
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return FALSE;
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}
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bool wxMouseEvent::ButtonIsDown(int but) const
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{
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switch (but) {
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case -1:
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return (LeftIsDown() || MiddleIsDown() || RightIsDown());
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case 1:
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return LeftIsDown();
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case 2:
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return MiddleIsDown();
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case 3:
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return RightIsDown();
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default:
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wxFAIL_MSG("invalid parameter in wxMouseEvent::ButtonIsDown");
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}
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return FALSE;
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}
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// Find the logical position of the event given the DC
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wxPoint wxMouseEvent::GetLogicalPosition(const wxDC& dc) const
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{
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wxPoint pt(dc.DeviceToLogicalX(m_x), dc.DeviceToLogicalY(m_y));
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return pt;
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}
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/*
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* Keyboard events
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*
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*/
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wxKeyEvent::wxKeyEvent(wxEventType type)
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{
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m_eventType = type;
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m_shiftDown = FALSE;
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m_controlDown = FALSE;
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m_metaDown = FALSE;
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m_altDown = FALSE;
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m_keyCode = 0;
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}
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/*
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* Event handler
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*/
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wxEvtHandler::wxEvtHandler()
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{
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m_nextHandler = (wxEvtHandler *) NULL;
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m_previousHandler = (wxEvtHandler *) NULL;
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m_enabled = TRUE;
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m_dynamicEvents = (wxList *) NULL;
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m_isWindow = FALSE;
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}
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wxEvtHandler::~wxEvtHandler()
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{
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// Takes itself out of the list of handlers
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if (m_previousHandler)
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m_previousHandler->m_nextHandler = m_nextHandler;
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if (m_nextHandler)
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m_nextHandler->m_previousHandler = m_previousHandler;
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if (m_dynamicEvents)
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{
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wxNode *node = m_dynamicEvents->First();
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while (node)
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{
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wxEventTableEntry *entry = (wxEventTableEntry*)node->Data();
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if (entry->m_callbackUserData) delete entry->m_callbackUserData;
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delete entry;
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node = node->Next();
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}
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delete m_dynamicEvents;
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};
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}
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/*
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* Event table stuff
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*/
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bool wxEvtHandler::ProcessEvent(wxEvent& event)
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{
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// check that our flag corresponds to reality
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wxASSERT( m_isWindow == IsKindOf(CLASSINFO(wxWindow)) );
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// An event handler can be enabled or disabled
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if ( GetEvtHandlerEnabled() )
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{
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// Handle per-instance dynamic event tables first
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if ( m_dynamicEvents && SearchDynamicEventTable(event) )
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return TRUE;
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// Then static per-class event tables
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const wxEventTable *table = GetEventTable();
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// Try the associated validator first, if this is a window.
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// Problem: if the event handler of the window has been replaced,
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// this wxEvtHandler may no longer be a window.
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// Therefore validators won't be processed if the handler
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// has been replaced with SetEventHandler.
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// THIS CAN BE CURED if PushEventHandler is used instead of
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// SetEventHandler, and then processing will be passed down the
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// chain of event handlers.
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if ( m_isWindow )
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{
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wxWindow *win = (wxWindow *)this;
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// Can only use the validator of the window which
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// is receiving the event
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if ( win == event.GetEventObject() )
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{
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wxValidator *validator = win->GetValidator();
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if ( validator && validator->ProcessEvent(event) )
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{
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return TRUE;
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}
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}
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}
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// Search upwards through the inheritance hierarchy
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while ( table )
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{
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if ( SearchEventTable((wxEventTable&)*table, event) )
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return TRUE;
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table = table->baseTable;
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}
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}
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// Try going down the event handler chain
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if ( GetNextHandler() )
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{
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if ( GetNextHandler()->ProcessEvent(event) )
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return TRUE;
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}
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// Carry on up the parent-child hierarchy,
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// but only if event is a command event: it wouldn't
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// make sense for a parent to receive a child's size event, for example
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if ( m_isWindow && event.IsCommandEvent() )
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{
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wxWindow *win = (wxWindow *)this;
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wxWindow *parent = win->GetParent();
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if (parent && !parent->IsBeingDeleted())
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return parent->GetEventHandler()->ProcessEvent(event);
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}
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// Last try - application object.
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if ( wxTheApp && (this != wxTheApp) )
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{
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// Special case: don't pass wxEVT_IDLE to wxApp, since it'll always
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// swallow it. wxEVT_IDLE is sent explicitly to wxApp so it will be
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// processed appropriately via SearchEventTable.
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if ( event.GetEventType() != wxEVT_IDLE )
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{
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if ( wxTheApp->ProcessEvent(event) )
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return TRUE;
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}
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}
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return FALSE;
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}
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bool wxEvtHandler::SearchEventTable(wxEventTable& table, wxEvent& event)
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{
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int i = 0;
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int commandId = event.GetId();
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// BC++ doesn't like while (table.entries[i].m_fn)
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#ifdef __SC__
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while (table.entries[i].m_fn != 0)
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#else
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while (table.entries[i].m_fn != 0L)
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#endif
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{
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if ((event.GetEventType() == table.entries[i].m_eventType) &&
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(table.entries[i].m_id == -1 || // Match, if event spec says any id will do (id == -1)
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(table.entries[i].m_lastId == -1 && commandId == table.entries[i].m_id) ||
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(table.entries[i].m_lastId != -1 &&
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(commandId >= table.entries[i].m_id && commandId <= table.entries[i].m_lastId))))
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{
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event.Skip(FALSE);
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event.m_callbackUserData = table.entries[i].m_callbackUserData;
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(this->*((wxEventFunction) (table.entries[i].m_fn)))(event);
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if ( event.GetSkipped() )
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return FALSE;
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else
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return TRUE;
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}
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i++;
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}
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return FALSE;
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}
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void wxEvtHandler::Connect( int id, int lastId,
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wxEventType eventType,
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wxObjectEventFunction func,
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wxObject *userData )
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{
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wxEventTableEntry *entry = new wxEventTableEntry;
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entry->m_id = id;
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entry->m_lastId = lastId;
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entry->m_eventType = eventType;
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entry->m_fn = func;
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entry->m_callbackUserData = userData;
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if (!m_dynamicEvents)
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m_dynamicEvents = new wxList;
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m_dynamicEvents->Append( (wxObject*) entry );
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}
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bool wxEvtHandler::SearchDynamicEventTable( wxEvent& event )
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{
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wxCHECK_MSG( m_dynamicEvents, FALSE,
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"caller should check that we have dynamic events" );
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int commandId = event.GetId();
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wxNode *node = m_dynamicEvents->First();
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while (node)
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{
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wxEventTableEntry *entry = (wxEventTableEntry*)node->Data();
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if (entry->m_fn)
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{
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// Match, if event spec says any id will do (id == -1)
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if ( (event.GetEventType() == entry->m_eventType) &&
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(entry->m_id == -1 ||
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(entry->m_lastId == -1 && commandId == entry->m_id) ||
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(entry->m_lastId != -1 &&
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(commandId >= entry->m_id && commandId <= entry->m_lastId))) )
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{
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event.Skip(FALSE);
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event.m_callbackUserData = entry->m_callbackUserData;
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(this->*((wxEventFunction) (entry->m_fn)))(event);
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if (event.GetSkipped())
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return FALSE;
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else
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return TRUE;
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}
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}
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node = node->Next();
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}
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return FALSE;
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};
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#if WXWIN_COMPATIBILITY
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bool wxEvtHandler::OnClose()
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{
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if (GetNextHandler())
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return GetNextHandler()->OnClose();
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else
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return FALSE;
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}
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#endif // WXWIN_COMPATIBILITY
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