Files
wxWidgets/src/common/event.cpp
Julian Smart 2a47d3c193 Doc mods; fixed return non-processing problem; fixed toolbar sizing problems
(incl. MDI area clipping); put wxPrintPaperDatabase, wxPrintPaperType into prntbase.cpp
since it's needed in non-PostScript WIN16 for the generic page setup dialog;
corrected some 16-bit makefiles


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1831 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1999-02-28 20:59:08 +00:00

497 lines
14 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: event.cpp
// Purpose: Event classes
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Markus Holzem
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "event.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/defs.h"
#include "wx/control.h"
#include "wx/utils.h"
#include "wx/app.h"
#include "wx/dc.h"
#endif
#include "wx/event.h"
#include "wx/validate.h"
#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxEvtHandler, wxObject)
IMPLEMENT_ABSTRACT_CLASS(wxEvent, wxObject)
IMPLEMENT_DYNAMIC_CLASS(wxCommandEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxNotifyEvent, wxCommandEvent)
IMPLEMENT_DYNAMIC_CLASS(wxScrollEvent, wxCommandEvent)
IMPLEMENT_DYNAMIC_CLASS(wxMouseEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxKeyEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxSizeEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxPaintEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxEraseEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxMoveEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxFocusEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxCloseEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxShowEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxMaximizeEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxIconizeEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxMenuEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxJoystickEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxDropFilesEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxActivateEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxInitDialogEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxSysColourChangedEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxIdleEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxUpdateUIEvent, wxCommandEvent)
IMPLEMENT_DYNAMIC_CLASS(wxNavigationKeyEvent, wxCommandEvent)
IMPLEMENT_DYNAMIC_CLASS(wxPaletteChangedEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxQueryNewPaletteEvent, wxEvent)
const wxEventTable *wxEvtHandler::GetEventTable() const
{ return &wxEvtHandler::sm_eventTable; }
const wxEventTable wxEvtHandler::sm_eventTable =
{ (const wxEventTable *)NULL, &wxEvtHandler::sm_eventTableEntries[0] };
const wxEventTableEntry wxEvtHandler::sm_eventTableEntries[] =
{ { 0, 0, 0,
#ifdef __SGI_CC__
// stupid SGI compiler --- offer aug 98
0L }
#else // !SGI CC
NULL }
#endif // SGI/!SGI
};
#endif // !USE_SHARED_LIBRARY
/*
* General wxWindows events, covering
* all interesting things that might happen (button clicking, resizing,
* setting text in widgets, etc.).
*
* For each completely new event type, derive a new event class.
*
*/
wxEvent::wxEvent(int theId)
{
m_eventType = wxEVT_NULL;
m_eventObject = (wxObject *) NULL;
m_eventHandle = (char *) NULL;
m_timeStamp = 0;
m_id = theId;
m_skipped = FALSE;
m_callbackUserData = (wxObject *) NULL;
m_isCommandEvent = FALSE;
}
/*
* Command events
*
*/
wxCommandEvent::wxCommandEvent(wxEventType commandType, int theId)
{
m_eventType = commandType;
m_clientData = (char *) NULL;
m_clientObject = (wxClientData *) NULL;
m_extraLong = 0;
m_commandInt = 0;
m_id = theId;
m_commandString = (char *) NULL;
m_isCommandEvent = TRUE;
}
/*
* Scroll events
*/
wxScrollEvent::wxScrollEvent(wxEventType commandType,
int id,
int pos,
int orient)
: wxCommandEvent(commandType, id)
{
m_extraLong = orient;
m_commandInt = pos;
}
/*
* Mouse events
*
*/
wxMouseEvent::wxMouseEvent(wxEventType commandType)
{
m_eventType = commandType;
m_metaDown = FALSE;
m_altDown = FALSE;
m_controlDown = FALSE;
m_shiftDown = FALSE;
m_leftDown = FALSE;
m_rightDown = FALSE;
m_middleDown = FALSE;
m_x = 0;
m_y = 0;
}
// True if was a button dclick event (1 = left, 2 = middle, 3 = right)
// or any button dclick event (but = -1)
bool wxMouseEvent::ButtonDClick(int but) const
{
switch (but)
{
case -1:
return (LeftDClick() || MiddleDClick() || RightDClick());
case 1:
return LeftDClick();
case 2:
return MiddleDClick();
case 3:
return RightDClick();
default:
wxFAIL_MSG("invalid parameter in wxMouseEvent::ButtonDClick");
}
return FALSE;
}
// True if was a button down event (1 = left, 2 = middle, 3 = right)
// or any button down event (but = -1)
bool wxMouseEvent::ButtonDown(int but) const
{
switch (but)
{
case -1:
return (LeftDown() || MiddleDown() || RightDown());
case 1:
return LeftDown();
case 2:
return MiddleDown();
case 3:
return RightDown();
default:
wxFAIL_MSG("invalid parameter in wxMouseEvent::ButtonDown");
}
return FALSE;
}
// True if was a button up event (1 = left, 2 = middle, 3 = right)
// or any button up event (but = -1)
bool wxMouseEvent::ButtonUp(int but) const
{
switch (but) {
case -1:
return (LeftUp() || MiddleUp() || RightUp());
case 1:
return LeftUp();
case 2:
return MiddleUp();
case 3:
return RightUp();
default:
wxFAIL_MSG("invalid parameter in wxMouseEvent::ButtonUp");
}
return FALSE;
}
// True if the given button is currently changing state
bool wxMouseEvent::Button(int but) const
{
switch (but) {
case -1:
return (ButtonUp(-1) || ButtonDown(-1) || ButtonDClick(-1)) ;
case 1:
return (LeftDown() || LeftUp() || LeftDClick());
case 2:
return (MiddleDown() || MiddleUp() || MiddleDClick());
case 3:
return (RightDown() || RightUp() || RightDClick());
default:
wxFAIL_MSG("invalid parameter in wxMouseEvent::Button");
}
return FALSE;
}
bool wxMouseEvent::ButtonIsDown(int but) const
{
switch (but) {
case -1:
return (LeftIsDown() || MiddleIsDown() || RightIsDown());
case 1:
return LeftIsDown();
case 2:
return MiddleIsDown();
case 3:
return RightIsDown();
default:
wxFAIL_MSG("invalid parameter in wxMouseEvent::ButtonIsDown");
}
return FALSE;
}
// Find the logical position of the event given the DC
wxPoint wxMouseEvent::GetLogicalPosition(const wxDC& dc) const
{
wxPoint pt(dc.DeviceToLogicalX(m_x), dc.DeviceToLogicalY(m_y));
return pt;
}
/*
* Keyboard events
*
*/
wxKeyEvent::wxKeyEvent(wxEventType type)
{
m_eventType = type;
m_shiftDown = FALSE;
m_controlDown = FALSE;
m_metaDown = FALSE;
m_altDown = FALSE;
m_keyCode = 0;
}
/*
* Event handler
*/
wxEvtHandler::wxEvtHandler()
{
m_nextHandler = (wxEvtHandler *) NULL;
m_previousHandler = (wxEvtHandler *) NULL;
m_enabled = TRUE;
m_dynamicEvents = (wxList *) NULL;
m_isWindow = FALSE;
}
wxEvtHandler::~wxEvtHandler()
{
// Takes itself out of the list of handlers
if (m_previousHandler)
m_previousHandler->m_nextHandler = m_nextHandler;
if (m_nextHandler)
m_nextHandler->m_previousHandler = m_previousHandler;
if (m_dynamicEvents)
{
wxNode *node = m_dynamicEvents->First();
while (node)
{
wxEventTableEntry *entry = (wxEventTableEntry*)node->Data();
if (entry->m_callbackUserData) delete entry->m_callbackUserData;
delete entry;
node = node->Next();
}
delete m_dynamicEvents;
};
}
/*
* Event table stuff
*/
bool wxEvtHandler::ProcessEvent(wxEvent& event)
{
// check that our flag corresponds to reality
wxASSERT( m_isWindow == IsKindOf(CLASSINFO(wxWindow)) );
// An event handler can be enabled or disabled
if ( GetEvtHandlerEnabled() )
{
// Handle per-instance dynamic event tables first
if ( m_dynamicEvents && SearchDynamicEventTable(event) )
return TRUE;
// Then static per-class event tables
const wxEventTable *table = GetEventTable();
// Try the associated validator first, if this is a window.
// Problem: if the event handler of the window has been replaced,
// this wxEvtHandler may no longer be a window.
// Therefore validators won't be processed if the handler
// has been replaced with SetEventHandler.
// THIS CAN BE CURED if PushEventHandler is used instead of
// SetEventHandler, and then processing will be passed down the
// chain of event handlers.
if ( m_isWindow )
{
wxWindow *win = (wxWindow *)this;
// Can only use the validator of the window which
// is receiving the event
if ( win == event.GetEventObject() )
{
wxValidator *validator = win->GetValidator();
if ( validator && validator->ProcessEvent(event) )
{
return TRUE;
}
}
}
// Search upwards through the inheritance hierarchy
while ( table )
{
if ( SearchEventTable((wxEventTable&)*table, event) )
return TRUE;
table = table->baseTable;
}
}
// Try going down the event handler chain
if ( GetNextHandler() )
{
if ( GetNextHandler()->ProcessEvent(event) )
return TRUE;
}
// Carry on up the parent-child hierarchy,
// but only if event is a command event: it wouldn't
// make sense for a parent to receive a child's size event, for example
if ( m_isWindow && event.IsCommandEvent() )
{
wxWindow *win = (wxWindow *)this;
wxWindow *parent = win->GetParent();
if (parent && !parent->IsBeingDeleted())
return parent->GetEventHandler()->ProcessEvent(event);
}
// Last try - application object.
if ( wxTheApp && (this != wxTheApp) )
{
// Special case: don't pass wxEVT_IDLE to wxApp, since it'll always
// swallow it. wxEVT_IDLE is sent explicitly to wxApp so it will be
// processed appropriately via SearchEventTable.
if ( event.GetEventType() != wxEVT_IDLE )
{
if ( wxTheApp->ProcessEvent(event) )
return TRUE;
}
}
return FALSE;
}
bool wxEvtHandler::SearchEventTable(wxEventTable& table, wxEvent& event)
{
int i = 0;
int commandId = event.GetId();
// BC++ doesn't like while (table.entries[i].m_fn)
#ifdef __SC__
while (table.entries[i].m_fn != 0)
#else
while (table.entries[i].m_fn != 0L)
#endif
{
if ((event.GetEventType() == table.entries[i].m_eventType) &&
(table.entries[i].m_id == -1 || // Match, if event spec says any id will do (id == -1)
(table.entries[i].m_lastId == -1 && commandId == table.entries[i].m_id) ||
(table.entries[i].m_lastId != -1 &&
(commandId >= table.entries[i].m_id && commandId <= table.entries[i].m_lastId))))
{
event.Skip(FALSE);
event.m_callbackUserData = table.entries[i].m_callbackUserData;
(this->*((wxEventFunction) (table.entries[i].m_fn)))(event);
if ( event.GetSkipped() )
return FALSE;
else
return TRUE;
}
i++;
}
return FALSE;
}
void wxEvtHandler::Connect( int id, int lastId,
wxEventType eventType,
wxObjectEventFunction func,
wxObject *userData )
{
wxEventTableEntry *entry = new wxEventTableEntry;
entry->m_id = id;
entry->m_lastId = lastId;
entry->m_eventType = eventType;
entry->m_fn = func;
entry->m_callbackUserData = userData;
if (!m_dynamicEvents)
m_dynamicEvents = new wxList;
m_dynamicEvents->Append( (wxObject*) entry );
}
bool wxEvtHandler::SearchDynamicEventTable( wxEvent& event )
{
wxCHECK_MSG( m_dynamicEvents, FALSE,
"caller should check that we have dynamic events" );
int commandId = event.GetId();
wxNode *node = m_dynamicEvents->First();
while (node)
{
wxEventTableEntry *entry = (wxEventTableEntry*)node->Data();
if (entry->m_fn)
{
// Match, if event spec says any id will do (id == -1)
if ( (event.GetEventType() == entry->m_eventType) &&
(entry->m_id == -1 ||
(entry->m_lastId == -1 && commandId == entry->m_id) ||
(entry->m_lastId != -1 &&
(commandId >= entry->m_id && commandId <= entry->m_lastId))) )
{
event.Skip(FALSE);
event.m_callbackUserData = entry->m_callbackUserData;
(this->*((wxEventFunction) (entry->m_fn)))(event);
if (event.GetSkipped())
return FALSE;
else
return TRUE;
}
}
node = node->Next();
}
return FALSE;
};
#if WXWIN_COMPATIBILITY
bool wxEvtHandler::OnClose()
{
if (GetNextHandler())
return GetNextHandler()->OnClose();
else
return FALSE;
}
#endif // WXWIN_COMPATIBILITY