Files
wxWidgets/src/osx/uiaction_osx.cpp
2013-06-11 22:25:21 +00:00

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6.8 KiB
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/////////////////////////////////////////////////////////////////////////////
// Name: src/osx/uiaction_osx.cpp
// Purpose: wxUIActionSimulator implementation
// Author: Kevin Ollivier, Steven Lamerton, Vadim Zeitlin
// Modified by:
// Created: 2010-03-06
// RCS-ID: $Id$
// Copyright: (c) Kevin Ollivier
// (c) 2010 Steven Lamerton
// (c) 2010 Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#include "wx/wxprec.h"
#ifndef WX_PRECOMP
#include "wx/object.h"
#endif
#if wxUSE_UIACTIONSIMULATOR
#include "wx/uiaction.h"
#include "wx/log.h"
#include "wx/osx/private.h"
#include "wx/osx/core/cfref.h"
#include "wx/evtloop.h"
namespace
{
CGEventTapLocation tap = kCGSessionEventTap;
CGEventType CGEventTypeForMouseButton(int button, bool isDown)
{
switch ( button )
{
case wxMOUSE_BTN_LEFT:
return isDown ? kCGEventLeftMouseDown : kCGEventLeftMouseUp;
case wxMOUSE_BTN_RIGHT:
return isDown ? kCGEventRightMouseDown : kCGEventRightMouseUp;
// All the other buttons use the constant OtherMouseDown but we still
// want to check for invalid parameters so assert first
default:
wxFAIL_MSG("Unsupported button passed in.");
// fall back to the only known remaining case
case wxMOUSE_BTN_MIDDLE:
return isDown ? kCGEventOtherMouseDown : kCGEventOtherMouseUp;
}
}
CGEventType CGEventTypeForMouseDrag(int button)
{
switch ( button )
{
case wxMOUSE_BTN_LEFT:
return kCGEventLeftMouseDragged;
break;
case wxMOUSE_BTN_RIGHT:
return kCGEventRightMouseDragged;
break;
// All the other buttons use the constant OtherMouseDown but we still
// want to check for invalid parameters so assert first
default:
wxFAIL_MSG("Unsupported button passed in.");
// fall back to the only known remaining case
case wxMOUSE_BTN_MIDDLE:
return kCGEventOtherMouseDragged;
break;
}
}
CGMouseButton CGButtonForMouseButton(int button)
{
switch ( button )
{
case wxMOUSE_BTN_LEFT:
return kCGMouseButtonLeft;
case wxMOUSE_BTN_RIGHT:
return kCGMouseButtonRight;
// All the other buttons use the constant OtherMouseDown but we still
// want to check for invalid parameters so assert first
default:
wxFAIL_MSG("Unsupported button passed in.");
// fall back to the only known remaining case
case wxMOUSE_BTN_MIDDLE:
return kCGMouseButtonCenter;
}
}
CGPoint GetMousePosition()
{
int x, y;
wxGetMousePosition(&x, &y);
CGPoint pos;
pos.x = x;
pos.y = y;
return pos;
}
} // anonymous namespace
bool wxUIActionSimulator::MouseDown(int button)
{
CGEventType type = CGEventTypeForMouseButton(button, true);
wxCFRef<CGEventRef> event(
CGEventCreateMouseEvent(NULL, type, GetMousePosition(), CGButtonForMouseButton(button)));
if ( !event )
return false;
CGEventSetType(event, type);
CGEventPost(tap, event);
wxCFEventLoop* loop = dynamic_cast<wxCFEventLoop*>(wxEventLoop::GetActive());
if (loop)
loop->SetShouldWaitForEvent(true);
return true;
}
bool wxUIActionSimulator::MouseMove(long x, long y)
{
CGPoint pos;
pos.x = x;
pos.y = y;
CGEventType type = kCGEventMouseMoved;
wxCFRef<CGEventRef> event(
CGEventCreateMouseEvent(NULL, type, pos, kCGMouseButtonLeft));
if ( !event )
return false;
CGEventSetType(event, type);
CGEventPost(tap, event);
wxCFEventLoop* loop = dynamic_cast<wxCFEventLoop*>(wxEventLoop::GetActive());
if (loop)
loop->SetShouldWaitForEvent(true);
return true;
}
bool wxUIActionSimulator::MouseUp(int button)
{
CGEventType type = CGEventTypeForMouseButton(button, false);
wxCFRef<CGEventRef> event(
CGEventCreateMouseEvent(NULL, type, GetMousePosition(), CGButtonForMouseButton(button)));
if ( !event )
return false;
CGEventSetType(event, type);
CGEventPost(tap, event);
wxCFEventLoop* loop = dynamic_cast<wxCFEventLoop*>(wxEventLoop::GetActive());
if (loop)
loop->SetShouldWaitForEvent(true);
return true;
}
bool wxUIActionSimulator::MouseDblClick(int button)
{
CGEventType downtype = CGEventTypeForMouseButton(button, true);
CGEventType uptype = CGEventTypeForMouseButton(button, false);
wxCFRef<CGEventRef> event(
CGEventCreateMouseEvent(NULL, downtype, GetMousePosition(), CGButtonForMouseButton(button)));
if ( !event )
return false;
CGEventSetType(event,downtype);
CGEventPost(tap, event);
CGEventSetType(event, uptype);
CGEventPost(tap, event);
CGEventSetIntegerValueField(event, kCGMouseEventClickState, 2);
CGEventSetType(event, downtype);
CGEventPost(tap, event);
CGEventSetType(event, uptype);
CGEventPost(tap, event);
wxCFEventLoop* loop = dynamic_cast<wxCFEventLoop*>(wxEventLoop::GetActive());
if (loop)
loop->SetShouldWaitForEvent(true);
return true;
}
bool wxUIActionSimulator::MouseClickAndDragTo(long x, long y, int button)
{
CGEventType downtype = CGEventTypeForMouseButton(button, true);
CGEventType uptype = CGEventTypeForMouseButton(button, false);
CGEventType dragtype = CGEventTypeForMouseDrag(button) ;
wxCFRef<CGEventRef> event(
CGEventCreateMouseEvent(NULL, downtype, GetMousePosition(), CGButtonForMouseButton(button)));
if ( !event )
return false;
CGEventSetType(event,downtype);
CGEventPost(tap, event);
CGPoint pos;
pos.x = x;
pos.y = y;
CGEventSetType(event, dragtype);
CGEventSetLocation(event,pos);
CGEventPost(tap, event);
CGEventSetType(event, uptype);
CGEventPost(tap, event);
wxCFEventLoop* loop = dynamic_cast<wxCFEventLoop*>(wxEventLoop::GetActive());
if (loop)
loop->SetShouldWaitForEvent(true);
return true;
}
bool
wxUIActionSimulator::DoKey(int keycode, int WXUNUSED(modifiers), bool isDown)
{
CGKeyCode cgcode = wxCharCodeWXToOSX((wxKeyCode)keycode);
wxCFRef<CGEventRef>
event(CGEventCreateKeyboardEvent(NULL, cgcode, isDown));
if ( !event )
return false;
CGEventPost(kCGHIDEventTap, event);
wxCFEventLoop* loop = dynamic_cast<wxCFEventLoop*>(wxEventLoop::GetActive());
if (loop)
loop->SetShouldWaitForEvent(true);
return true;
}
#endif // wxUSE_UIACTIONSIMULATOR