git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@43494 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			186 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
			
		
		
	
	
			186 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
| %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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| %% Name:        animatctrl.tex
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| %% Purpose:     wxAnimationCtrl documentation
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| %% Author:      Francesco Montorsi
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| %% Created:     24-9-2006
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| %% RCS-ID:      $Id$
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| %% Copyright:   (c) 2006 Francesco Montorsi
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| %% License:     wxWindows license
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| %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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| 
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| \section{\class{wxAnimationCtrl}}\label{wxanimationctrl}
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| 
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| This is a static control which displays an animation.
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| wxAnimationCtrl API is simple as possible and won't give you full control on the
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| animation; if you need it then use \helpref{wxMediaCtrl}{wxmediactrl}.
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| 
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| This control is useful to display a (small) animation while doing a long task
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| (e.g. a "throbber").
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| 
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| It is only available if \texttt{wxUSE\_ANIMATIONCTRL} is set to $1$ (the default).
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| 
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| \wxheading{Derived from}
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| 
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| \helpref{wxControl}{wxcontrol}\\
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| \helpref{wxWindow}{wxwindow}\\
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| \helpref{wxEvtHandler}{wxevthandler}\\
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| \helpref{wxObject}{wxobject}
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| 
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| \wxheading{Include files}
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| 
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| <wx/animate.h>
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| 
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| \wxheading{Window styles}
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| 
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| \twocolwidtha{5cm}%
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| \begin{twocollist}\itemsep=0pt
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| \twocolitem{\windowstyle{wxAC\_DEFAULT\_STYLE}}{The default style: wxNO\_BORDER.}
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| \twocolitem{\windowstyle{wxAC\_NO\_AUTORESIZE}}{By default, the control will adjust
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| its size to exactly fit to the size of the animation when \helpref{SetAnimation}{wxanimationctrlsetanimation}
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| is called. If this style flag is given, the control will not change its size}
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| \end{twocollist}
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| 
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| %\wxheading{Event handling}
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| %
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| %\twocolwidtha{7cm}%
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| %\begin{twocollist}\itemsep=0pt
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| %\twocolitem{{\bf EVT\_ANIMATION\_END(id, func)}}{}
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| %\end{twocollist}
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| 
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| \wxheading{See also}
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| 
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| \helpref{wxAnimation}{wxanimation}
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| 
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| 
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| \latexignore{\rtfignore{\wxheading{Members}}}
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| 
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| \membersection{wxAnimationCtrl::wxAnimationCtrl}\label{wxanimationctrl}
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| 
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| \func{}{wxAnimationCtrl}{\param{wxWindow *}{parent},\rtfsp
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| \param{wxWindowID}{ id},\rtfsp
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| \param{const wxAnimation\& }{anim},\rtfsp
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| \param{const wxPoint\& }{pos = wxDefaultPosition},\rtfsp
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| \param{const wxSize\& }{size = wxDefaultSize},\rtfsp
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| \param{long}{ style = wxAC\_DEFAULT\_STYLE},\rtfsp
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| \param{const wxString\& }{name = ``animationctrl"}}
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| 
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| Initializes the object and calls \helpref{Create}{wxanimationctrlcreate} with
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| all the parameters.
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| 
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| 
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| \membersection{wxAnimationCtrl::Create}\label{wxanimationctrlcreate}
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| 
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| \func{bool}{Create}{\param{wxWindow *}{parent},\rtfsp
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| \param{wxWindowID}{ id},\rtfsp
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| \param{const wxAnimation\& }{anim},\rtfsp
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| \param{const wxPoint\& }{pos = wxDefaultPosition},\rtfsp
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| \param{const wxSize\& }{size = wxDefaultSize},\rtfsp
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| \param{long}{ style = wxAC\_DEFAULT\_STYLE},\rtfsp
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| \param{const wxString\& }{name = ``animationctrl"}}
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| 
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| \wxheading{Parameters}
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| 
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| \docparam{parent}{Parent window, must be non-\NULL.}
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| 
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| \docparam{id}{The identifier for the control.}
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| 
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| \docparam{anim}{The initial animation shown in the control.}
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| 
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| \docparam{pos}{Initial position.}
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| 
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| \docparam{size}{Initial size.}
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| 
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| \docparam{style}{The window style, see {\tt wxAC\_*} flags.}
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| 
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| \docparam{name}{Control name.}
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| 
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| After control creation you must explicitely call \helpref{Play}{wxanimationctrlplay}
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| to start to play the animation. Until that function won't be called, the first frame
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| of the animation is displayed.
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| 
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| \wxheading{Return value}
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| 
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| \true if the control was successfully created or \false if creation failed.
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| 
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| 
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| \membersection{wxAnimationCtrl::GetAnimation}\label{wxanimationctrlgetanimation}
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| 
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| \constfunc{wxAnimation}{GetAnimation}{\void}
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| 
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| Returns the animation associated with this control.
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| 
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| 
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| \membersection{wxAnimationCtrl::GetInactiveBitmap}\label{wxanimationctrlgetinactivebitmap}
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| 
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| \constfunc{wxBitmap}{GetInactiveBitmap}{\void}
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| 
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| Returns the inactive bitmap shown in this control when the;
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| see \helpref{SetInactiveBitmap}{wxanimationctrlsetinactivebitmap} for more info.
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| 
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| 
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| \membersection{wxAnimationCtrl::IsPlaying}\label{wxanimationctrlisplaying}
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| 
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| \constfunc{bool}{IsPlaying}{\void}
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| 
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| Returns \true if the animation is being played.
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| 
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| 
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| \membersection{wxAnimationCtrl::LoadFile}\label{wxanimationctrlloadfile}
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| 
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| \func{bool}{LoadFile}{\param{const wxString \&}{ file}, \param{wxAnimationType }{ animType = wxANIMATION\_TYPE\_ANY}}
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| 
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| Loads the animation from the given file and calls \helpref{SetAnimation}{wxanimationctrlsetanimation}.
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| See \helpref{wxAnimation::LoadFile}{wxanimationloadfile} for more info.
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| 
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| 
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| \membersection{wxAnimationCtrl::Play}\label{wxanimationctrlplay}
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| 
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| \func{bool}{Play}{\void}
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| 
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| Starts playing the animation.
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| The animation is always played in loop mode (unless the last frame of the animation
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| has an infinite delay time) and always start from the first frame
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| (even if you \helpref{stopped}{wxanimationctrlstop} it while some other frame was
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| displayed).
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| 
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| 
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| \membersection{wxAnimationCtrl::SetAnimation}\label{wxanimationctrlsetanimation}
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| 
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| \func{void}{SetAnimation}{\param{const wxAnimation \&}{ anim}}
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| 
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| Sets the animation to play in this control.
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| If the previous animation is being played, it's \helpref{Stopped}{wxanimationctrlstop}.
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| 
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| Until \helpref{Play}{wxanimationctrlplay} isn't called, a static image, the first
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| frame of the given animation or the background colour will be shown
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| (see \helpref{SetInactiveBitmap}{wxanimationctrlsetinactivebitmap} for more info).
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| 
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| 
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| \membersection{wxAnimationCtrl::SetInactiveBitmap}\label{wxanimationctrlsetinactivebitmap}
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| 
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| \func{void}{SetInactiveBitmap}{\param{const wxBitmap\& }{bmp}}
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| 
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| Sets the bitmap to show on the control when it's not playing an animation.
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| If you set as inactive bitmap {\tt wxNullBitmap} (which is the default), then the
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| first frame of the animation is instead shown when the control is inactive; in this case,
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| if there's no valid animation associated with the control (see \helpref{SetAnimation}{wxanimationctrlsetanimation}),
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| then the background colour of the window is shown.
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| 
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| If the control is not playing the animation, the given bitmap will be immediately
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| shown, otherwise it will be shown as soon as \helpref{Stop}{wxanimationctrlstop}
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| is called.
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| 
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| Note that the inactive bitmap, if smaller than the control's size, will be centered in
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| the control; if bigger, it will be stretched to fit it.
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| 
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| 
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| \membersection{wxAnimationCtrl::Stop}\label{wxanimationctrlstop}
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| 
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| \func{void}{Stop}{\void}
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| 
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| Stops playing the animation.
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| The control will show the first frame of the animation, a custom static image or
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| the window's background colour as specified by the
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| last \helpref{SetInactiveBitmap}{wxanimationctrlsetinactivebitmap} call.
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| 
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