git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52425 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			487 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
			
		
		
	
	
			487 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        xml/xml.h
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// Purpose:     interface of wxXmlNode
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// Author:      wxWidgets team
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// RCS-ID:      $Id$
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// Licence:     wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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    @class wxXmlNode
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    @headerfile xml.h wx/xml/xml.h
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    Represents a node in an XML document. See wxXmlDocument.
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    Node has a name and may have content and attributes. Most common node types are
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    @c wxXML_TEXT_NODE (name and attributes are irrelevant) and
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    @c wxXML_ELEMENT_NODE (e.g. in @c titlehi/title there is an element
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    with name="title", irrelevant content and one child (@c wxXML_TEXT_NODE
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    with content="hi").
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    If @c wxUSE_UNICODE is 0, all strings are encoded in the encoding given to
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    wxXmlDocument::Load (default is UTF-8).
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    @library{wxxml}
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    @category{xml}
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    @see wxXmlDocument, wxXmlAttribute
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*/
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class wxXmlNode
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{
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public:
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    //@{
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    /**
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        A simplified version of the first constructor form, assuming a @NULL parent.
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    */
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    wxXmlNode(wxXmlNode* parent, wxXmlNodeType type,
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              const wxString& name,
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              const wxString& content = wxEmptyString,
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              wxXmlAttribute* attrs = NULL,
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              wxXmlNode* next = NULL, int lineNo = -1);
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    wxXmlNode(const wxXmlNode& node);
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    wxXmlNode(wxXmlNodeType type, const wxString& name,
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              const wxString& content = wxEmptyString,
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              int lineNo = -1);
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    //@}
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    /**
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        The virtual destructor. Deletes attached children and attributes.
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    */
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    ~wxXmlNode();
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    //@{
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    /**
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        Appends given attribute to the list of attributes for this node.
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    */
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    void AddAttribute(const wxString& name, const wxString& value);
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    void AddAttribute(wxXmlAttribute* attr);
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    //@}
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    /**
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        Adds the given node as child of this node. To attach a second children to this
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        node, use the
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        SetNext() function of the @a child node.
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    */
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    void AddChild(wxXmlNode* child);
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    /**
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        Removes the first attributes which has the given @a name from the list of
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        attributes for this node.
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    */
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    bool DeleteAttribute(const wxString& name);
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    //@{
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    /**
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        Returns the value of the attribute named @a attrName if it does exist.
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        If it does not exist, the @a defaultVal is returned.
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    */
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    bool GetAttribute(const wxString& attrName, wxString* value) const;
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    const wxString  GetAttribute(const wxString& attrName,
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                                 const wxString& defaultVal) const;
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    //@}
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    /**
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        Return a pointer to the first attribute of this node.
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    */
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    wxXmlAttribute* GetAttributes() const;
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    /**
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        Returns the first child of this node.
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        To get a pointer to the second child of this node (if it does exist), use the
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        GetNext() function on the returned value.
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    */
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    wxXmlNode* GetChildren() const;
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    /**
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        Returns the content of this node. Can be an empty string.
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        Be aware that for nodes of type @c wxXML_ELEMENT_NODE (the most used node type)
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        the
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        content is an empty string. See GetNodeContent() for more details.
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    */
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    wxString GetContent() const;
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    /**
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        Returns the number of nodes which separe this node from @c grandparent.
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        This function searches only the parents of this node until it finds @c
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        grandparent
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        or the @NULL node (which is the parent of non-linked nodes or the parent of a
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        wxXmlDocument's root node).
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    */
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    int GetDepth(wxXmlNode* grandparent = NULL) const;
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    /**
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        Returns line number of the node in the input XML file or -1 if it is unknown.
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    */
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    int GetLineNumber() const;
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    /**
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        Returns the name of this node. Can be an empty string (e.g. for nodes of type
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        @c wxXML_TEXT_NODE or @c wxXML_CDATA_SECTION_NODE).
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    */
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    wxString GetName() const;
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    /**
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        Returns a pointer to the sibling of this node or @NULL if there are no
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        siblings.
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    */
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    wxXmlNode* GetNext() const;
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    /**
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        Returns the content of the first child node of type @c wxXML_TEXT_NODE or @c
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        wxXML_CDATA_SECTION_NODE.
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        This function is very useful since the XML snippet @c
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        "tagnametagcontent/tagname" is represented by
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        expat with the following tag tree:
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        or eventually:
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        An empty string is returned if the node has no children of type @c
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        wxXML_TEXT_NODE or @c wxXML_CDATA_SECTION_NODE, or if the content of the first child of such types is empty.
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    */
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    wxString GetNodeContent() const;
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    /**
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        Returns a pointer to the parent of this node or @NULL if this node has no
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        parent.
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    */
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    wxXmlNode* GetParent() const;
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    /**
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        Returns the type of this node.
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    */
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    wxXmlNodeType GetType() const;
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    /**
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        Returns @true if this node has a attribute named @e attrName.
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    */
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    bool HasAttribute(const wxString& attrName) const;
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    /**
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        Inserts the @a child node after @a before_node in the children list.
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        If @a before_node is @NULL, then @a child is prepended to the list of
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        children and
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        becomes the first child of this node.
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        Returns @true if @a before_node has been found and the @a child node has been
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        inserted.
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    */
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    bool InsertChild(wxXmlNode* child, wxXmlNode* before_node);
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    /**
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        Returns @true if the content of this node is a string containing only
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        whitespaces (spaces,
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        tabs, new lines, etc). Note that this function is locale-independent since the
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        parsing of XML
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        documents must always produce the exact same tree regardless of the locale it
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        runs under.
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    */
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    bool IsWhitespaceOnly() const;
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    /**
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        Removes the given node from the children list. Returns @true if the node was
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        found and removed
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        or @false if the node could not be found.
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        Note that the caller is reponsible for deleting the removed node in order to
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        avoid memory leaks.
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    */
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    bool RemoveChild(wxXmlNode* child);
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    /**
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        Sets as first attribute the given wxXmlAttribute object.
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        The caller is responsible to delete any previously present attributes attached
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        to this node.
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    */
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    void SetAttributes(wxXmlAttribute* attr);
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    /**
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        Sets as first child the given node. The caller is responsible to delete any
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        previously present
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        children node.
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    */
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    void SetChildren(wxXmlNode* child);
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    /**
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        Sets the content of this node.
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    */
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    void SetContent(const wxString& con);
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    /**
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        Sets the name of this node.
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    */
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    void SetName(const wxString& name);
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    /**
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        Sets as sibling the given node. The caller is responsible to delete any
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        previously present
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        sibling node.
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    */
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    void SetNext(wxXmlNode* next);
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    /**
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        Sets as parent the given node. The caller is responsible to delete any
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        previously present
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        parent node.
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    */
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    void SetParent(wxXmlNode* parent);
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    /**
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        Sets the type of this node.
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    */
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    void SetType(wxXmlNodeType type);
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    /**
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        See the copy constructor for more info.
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    */
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    wxXmlNode operator=(const wxXmlNode& node);
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};
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/**
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    @class wxXmlAttribute
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    @headerfile xml.h wx/xml/xml.h
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    Represents a node attribute.
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    Example: in @c img src="hello.gif" id="3"/, @c "src" is attribute with value
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    @c "hello.gif" and @c "id" is a attribute with value @c "3".
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    @library{wxxml}
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    @category{xml}
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    @see wxXmlDocument, wxXmlNode
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*/
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class wxXmlAttribute
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{
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public:
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    //@{
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    /**
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        Creates the attribute with given @a name and @e value.
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        If @a next is not @NULL, then sets it as sibling of this attribute.
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    */
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    wxXmlAttribute();
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    wxXmlAttribute(const wxString& name, const wxString& value,
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                   wxXmlAttribute* next = NULL);
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    //@}
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    /**
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        The virtual destructor.
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    */
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    ~wxXmlAttribute();
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    /**
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        Returns the name of this attribute.
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    */
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    wxString GetName() const;
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    /**
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        Returns the sibling of this attribute or @NULL if there are no siblings.
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    */
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    wxXmlAttribute* GetNext() const;
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    /**
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        Returns the value of this attribute.
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    */
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    wxString GetValue() const;
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    /**
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        Sets the name of this attribute.
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    */
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    void SetName(const wxString& name);
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    /**
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        Sets the sibling of this attribute.
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    */
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    void SetNext(wxXmlAttribute* next);
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    /**
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        Sets the value of this attribute.
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    */
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    void SetValue(const wxString& value);
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};
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/**
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    @class wxXmlDocument
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    @headerfile xml.h wx/xml/xml.h
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    This class holds XML data/document as parsed by XML parser in the root node.
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    wxXmlDocument internally uses the expat library which comes with wxWidgets to
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    parse the given stream.
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    A simple example of using XML classes is:
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    @code
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    wxXmlDocument doc;
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    if (!doc.Load(wxT("myfile.xml")))
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        return @false;
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    // start processing the XML file
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    if (doc.GetRoot()-GetName() != wxT("myroot-node"))
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        return @false;
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    wxXmlNode *child = doc.GetRoot()-GetChildren();
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    while (child) {
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        if (child-GetName() == wxT("tag1")) {
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            // process text enclosed by tag1/tag1
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            wxString content = child-GetNodeContent();
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            ...
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            // process attributes of tag1
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            wxString attrvalue1 =
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                child-GetAttribute(wxT("attr1"),
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                                  wxT("default-value"));
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            wxString attrvalue2 =
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                child-GetAttribute(wxT("attr2"),
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                                  wxT("default-value"));
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            ...
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        } else if (child-GetName() == wxT("tag2")) {
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            // process tag2 ...
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        }
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        child = child-GetNext();
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    }
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    @endcode
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    @b Note: if you want to preserve the original formatting of the loaded file
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    including whitespaces
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    and indentation, you need to turn off whitespace-only textnode removal and
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    automatic indentation:
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    @code
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    wxXmlDocument doc;
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    doc.Load(wxT("myfile.xml"), wxT("UTF-8"), wxXMLDOC_KEEP_WHITESPACE_NODES);
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    // myfile2.xml will be indentic to myfile.xml saving it this way:
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    doc.Save(wxT("myfile2.xml"), wxXML_NO_INDENTATION);
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    @endcode
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    Using default parameters, you will get a reformatted document which in general
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    is different from
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    the original loaded content:
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    @code
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    wxXmlDocument doc;
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    doc.Load(wxT("myfile.xml"));
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    doc.Save(wxT("myfile2.xml"));  // myfile2.xml != myfile.xml
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    @endcode
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    @library{wxxml}
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    @category{xml}
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    @see wxXmlNode, wxXmlAttribute
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*/
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class wxXmlDocument : public wxObject
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{
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public:
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    //@{
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    /**
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        Copy constructor. Deep copies all the XML tree of the given document.
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    */
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    wxXmlDocument();
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    wxXmlDocument(const wxString& filename);
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    wxXmlDocument(wxInputStream& stream);
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    wxXmlDocument(const wxXmlDocument& doc);
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    //@}
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    /**
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        Virtual destructor. Frees the document root node.
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    */
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    ~wxXmlDocument();
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    /**
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        Detaches the document root node and returns it. The document root node will be
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        set to @NULL
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        and thus IsOk() will return @false after calling this function.
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        Note that the caller is reponsible for deleting the returned node in order to
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        avoid memory leaks.
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    */
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    wxXmlNode* DetachRoot();
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    /**
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        Returns encoding of in-memory representation of the document
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        (same as passed to Load() or constructor, defaults to UTF-8).
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        NB: this is meaningless in Unicode build where data are stored as @c wchar_t*.
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    */
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    wxString GetEncoding() const;
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    /**
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        Returns encoding of document (may be empty).
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        Note: this is the encoding original file was saved in, @b not the
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        encoding of in-memory representation!
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    */
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    wxString GetFileEncoding() const;
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    /**
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        Returns the root node of the document.
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    */
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    wxXmlNode* GetRoot() const;
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    /**
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        Returns the version of document.
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        This is the value in the @c ?xml version="1.0"? header of the XML document.
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        If the version attribute was not explicitely given in the header, this function
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        returns an empty string.
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    */
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    wxString GetVersion() const;
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    /**
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        Returns @true if the document has been loaded successfully.
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    */
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    bool IsOk() const;
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    //@{
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    /**
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        , @b int@e flags = wxXMLDOC_NONE)
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        Like above but takes the data from given input stream.
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    */
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    bool Load(const wxString& filename);
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    int bool Load(wxInputStream& stream);
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    //@}
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    //@{
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    /**
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        Saves XML tree in the given output stream. See other overload for a description
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        of @c indentstep.
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    */
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    bool Save(const wxString& filename, int indentstep = 1) const;
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    const bool Save(wxOutputStream& stream, int indentstep = 1) const;
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    //@}
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    /**
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        Sets the enconding of the document.
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    */
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    void SetEncoding(const wxString& enc);
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    /**
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        Sets the enconding of the file which will be used to save the document.
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    */
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    void SetFileEncoding(const wxString& encoding);
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    /**
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        Sets the root node of this document. Deletes previous root node.
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        Use DetachRoot() and then
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        SetRoot() if you want
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        to replace the root node without deleting the old document tree.
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    */
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    void SetRoot(wxXmlNode* node);
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    /**
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        Sets the version of the XML file which will be used to save the document.
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    */
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    void SetVersion(const wxString& version);
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    /**
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        Deep copies the given document.
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    */
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    wxXmlDocument& operator operator=(const wxXmlDocument& doc);
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};
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