git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52425 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			102 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
			
		
		
	
	
			102 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        validate.h
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// Purpose:     interface of wxValidator
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// Author:      wxWidgets team
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// RCS-ID:      $Id$
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// Licence:     wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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    @class wxValidator
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    @wxheader{validate.h}
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    wxValidator is the base class for a family of validator classes that mediate
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    between a class of control, and application data.
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    A validator has three major roles:
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     to transfer data from a C++ variable or own storage to and from a control;
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     to validate data in a control, and show an appropriate error message;
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     to filter events (such as keystrokes), thereby changing the behaviour of the
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    associated control.
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    Validators can be plugged into controls dynamically.
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    To specify a default, 'null' validator, use the symbol @b wxDefaultValidator.
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    For more information, please see @ref overview_validatoroverview "Validator
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    overview".
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    @b wxPython note: If you wish to create a validator class in wxPython you should
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    derive the class from @c wxPyValidator in order to get Python-aware
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    capabilities for the various virtual methods.
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    @library{wxcore}
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    @category{validator}
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    @see @ref overview_validatoroverview "Validator overview", wxTextValidator,
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    wxGenericValidator,
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*/
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class wxValidator : public wxEvtHandler
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{
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public:
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    /**
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        Constructor.
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    */
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    wxValidator();
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    /**
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        Destructor.
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    */
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    ~wxValidator();
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    /**
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        All validator classes must implement the @b Clone function, which returns
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        an identical copy of itself. This is because validators are passed to control
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        constructors as references which must be copied. Unlike objects such as pens
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        and brushes, it does not make sense to have a reference counting scheme
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        to do this cloning, because all validators should have separate
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        data.
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        This base function returns @NULL.
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    */
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    virtual wxObject* Clone() const;
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    /**
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        Returns the window associated with the validator.
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    */
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    wxWindow* GetWindow() const;
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    /**
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        This functions switches on or turns off the error sound produced by the
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        validators if an invalid key is pressed.
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    */
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    void SetBellOnError(bool doIt = true);
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    /**
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        Associates a window with the validator.
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    */
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    void SetWindow(wxWindow* window);
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    /**
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        This overridable function is called when the value in the window must be
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        transferred to the validator. Return @false if there is a problem.
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    */
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    virtual bool TransferToWindow();
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    /**
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        This overridable function is called when the value associated with the
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        validator must be
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        transferred to the window. Return @false if there is a problem.
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    */
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    virtual bool TransferToWindow();
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    /**
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        This overridable function is called when the value in the associated window
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        must be validated.
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        Return @false if the value in the window is not valid; you may pop up an error
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        dialog.
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    */
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    virtual bool Validate(wxWindow* parent);
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};
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