Files
wxWidgets/src/common/list.cpp
Julian Smart 341287bf49 Added variant.h/cpp; changed variable names in object.h; added some
functions to wxStringList; some bugs fixes


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@730 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1998-09-12 17:29:57 +00:00

640 lines
13 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: list.cpp
// Purpose: wxList implementation
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Markus Holzem
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "list.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/defs.h"
#include "wx/list.h"
#include "wx/utils.h"
#include <wx/intl.h>
#endif
// Sun CC compatibility (interference with xview/pkg.h, apparently...)
#if defined(SUN_CC) && defined(__XVIEW__)
#undef va_start
#undef va_end
#undef va_arg
#undef va_list
#endif
#include <stdarg.h>
#include <stdlib.h>
#include <string.h>
#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxNode, wxObject)
IMPLEMENT_DYNAMIC_CLASS(wxList, wxObject)
IMPLEMENT_DYNAMIC_CLASS(wxStringList, wxList)
#endif
wxNode::wxNode (wxList * the_list, wxNode * last_one, wxNode * next_one,
wxObject * object)
{
data = object;
previous = last_one;
next = next_one;
list = the_list;
key.string = (char *) NULL;
if (previous)
previous->next = this;
if (next)
next->previous = this;
}
// Keyed constructor
wxNode::wxNode (wxList * the_list, wxNode * last_one, wxNode * next_one,
wxObject * object, long the_key)
{
data = object;
previous = last_one;
next = next_one;
list = the_list;
key.integer = the_key;
if (previous)
previous->next = this;
if (next)
next->previous = this;
}
wxNode::wxNode (wxList * the_list, wxNode * last_one, wxNode * next_one,
wxObject * object, const char *the_key)
{
data = object;
previous = last_one;
next = next_one;
list = the_list;
key.string = copystring (the_key);
if (previous)
previous->next = this;
if (next)
next->previous = this;
}
wxNode::~wxNode (void)
{
if (list)
list->n--;
if (list && list->destroy_data)
delete data;
if (list && list->key_type == wxKEY_STRING && key.string)
delete[]key.string;
// Make next node point back to the previous node from here
if (next)
next->previous = previous;
else if (list)
// If there's a new end of list (deleting the last one)
// make sure the list knows about it.
list->last_node = previous;
// Make the previous node point to the next node from here
if (previous)
previous->next = next;
// Or if no previous node (start of list), make sure list points at
// the next node which becomes the first!.
else if (list)
list->first_node = next;
}
wxList::wxList (void)
{
first_node = (wxNode *) NULL;
last_node = (wxNode *) NULL;
n = 0;
destroy_data = 0;
key_type = wxKEY_NONE;
}
wxList::wxList (int N, wxObject * Objects[])
{
wxNode *last = (wxNode *) NULL;
int i;
for (i = 0; i < N; i++)
{
wxNode *next = new wxNode (this, last, (wxNode *) NULL, Objects[i]);
last = next;
if (i == 0)
first_node = next;
}
last_node = last;
n = N;
key_type = wxKEY_NONE;
}
wxList::wxList (const unsigned int the_key_type)
{
n = 0;
destroy_data = 0;
first_node = (wxNode *) NULL;
last_node = (wxNode *) NULL;
key_type = the_key_type;
}
// Variable argument list, terminated by a zero
wxList::wxList (wxObject * first_one...)
{
// #ifndef __SGI__
va_list ap;
va_start (ap, first_one);
wxNode *last = new wxNode (this, (wxNode *) NULL, (wxNode *) NULL, first_one);
first_node = last;
n = 1;
for (;;)
{
wxObject *object = va_arg (ap, wxObject *);
// if (object == NULL) // Doesn't work in Windows -- segment is non-zero for NULL!
#ifdef __WXMSW__
if ((int) object == 0)
#else
if ((long) object == 0)
#endif
break;
else
{
wxNode *node = new wxNode (this, last, (wxNode *) NULL, object);
last = node;
n++;
}
}
last_node = last;
va_end (ap);
destroy_data = 0;
key_type = wxKEY_NONE;
/*
#else
fprintf (stderr, "Error: cannot use variable-argument functions on SGI!\n");
#endif
*/
}
wxList::~wxList (void)
{
wxNode *each = first_node;
while (each)
{
wxNode *next = each->Next ();
delete each;
each = next;
}
}
wxNode *wxList::Append(wxObject *object)
{
wxNode *node = new wxNode(this, last_node, (wxNode *) NULL, object);
if (!first_node)
first_node = node;
last_node = node;
n ++;
return node;
}
wxNode *wxList::Nth (int i) const
{
int j = 0;
for (wxNode * current = First (); current; current = current->Next ())
{
if (j++ == i)
return current;
}
return (wxNode *) NULL; // No such element
}
wxNode *wxList::Find (long key) const
{
wxNode *current = First();
while (current)
{
if (current->key.integer == key)
return current;
current = current->Next();
}
return (wxNode *) NULL; // Not found!
}
wxNode *wxList::Find (const char *key) const
{
wxNode *current = First();
while (current)
{
if (!current->key.string)
{
wxFatalError (_("wxList: string key not present, probably did not Append correctly!"));
break;
}
if (strcmp (current->key.string, key) == 0)
return current;
current = current->Next();
}
return (wxNode *) NULL; // Not found!
}
wxNode *wxList::Member (wxObject * object) const
{
for (wxNode * current = First (); current; current = current->Next ())
{
wxObject *each = current->Data ();
if (each == object)
return current;
}
return (wxNode *) NULL;
}
bool wxList::DeleteNode (wxNode * node)
{
if (node)
{
delete node;
return TRUE;
}
return FALSE;
}
bool wxList::DeleteObject (wxObject * object)
{
// Search list for object
for (wxNode * current = first_node; current; current = current->Next ())
{
if (current->Data () == object)
{
delete current;
return TRUE;
}
}
return FALSE; // Did not find the object
}
// Insert new node at front of list
wxNode *wxList::Insert (wxObject * object)
{
wxNode *node = new wxNode (this, (wxNode *) NULL, First (), object);
first_node = node;
if (!(node->Next ()))
last_node = node;
n++;
return node;
}
// Insert new node before given node.
wxNode *wxList::Insert (wxNode * position, wxObject * object)
{
wxNode *prev = (wxNode *) NULL;
if (position)
prev = position->Previous ();
wxNode *node = new wxNode (this, prev, position, object);
if (!first_node)
{
first_node = node;
last_node = node;
}
if (!prev)
first_node = node;
n++;
return node;
}
// Keyed append
wxNode *wxList::Append (long key, wxObject * object)
{
wxNode *node = new wxNode (this, last_node, (wxNode *) NULL, object, key);
if (!first_node)
first_node = node;
last_node = node;
n++;
return node;
}
wxNode *wxList::Append (const char *key, wxObject * object)
{
wxNode *node = new wxNode (this, last_node, (wxNode *) NULL, object, key);
if (!first_node)
first_node = node;
last_node = node;
n++;
return node;
}
void wxList::Clear (void)
{
wxNode *current = first_node;
while (current)
{
wxNode *next = current->Next ();
delete current;
current = next;
}
first_node = (wxNode *) NULL;
last_node = (wxNode *) NULL;
n = 0;
}
//Executes function F with all items present in the list
void wxList::ForEach(wxListIterateFunction F)
{
wxNode *each = first_node;
while (each)
{ (*F)( each->Data ());
each = each->Next();
}
}
// Returns a pointer to the item which returns TRUE with function F
// or NULL if no such item found
wxObject *wxList::FirstThat(wxListIterateFunction F)
{
wxNode *each = first_node;
while (each)
{ if ((*F)( each->Data ())) return each->Data();
each = each->Next();
}
return (wxNode *) NULL;
}
// Like FirstThat, but proceeds from the end backward
wxObject *wxList::LastThat(wxListIterateFunction F)
{
wxNode *each = last_node;
while (each)
{ if ((*F)( each->Data ())) return each->Data();
each = each->Previous();
}
return (wxNode *) NULL;
}
// (stefan.hammes@urz.uni-heidelberg.de)
//
// function for sorting lists. the concept is borrowed from 'qsort'.
// by giving a sort function, arbitrary lists can be sorted.
// method:
// - put wxObject pointers into an array
// - sort the array with qsort
// - put back the sorted wxObject pointers into the list
//
// CAVE: the sort function receives pointers to wxObject pointers (wxObject **),
// so dereference right!
// EXAMPLE:
// int listcompare(const void *arg1, const void *arg2)
// {
// return(compare(**(wxString **)arg1,
// **(wxString **)arg2));
// }
//
// void main()
// {
// wxList list;
//
// list.Append(new wxString("DEF"));
// list.Append(new wxString("GHI"));
// list.Append(new wxString("ABC"));
// list.Sort(listcompare);
// }
void wxList::Sort(const wxSortCompareFunction compfunc)
{
// allocate an array for the wxObject pointers of the list
const size_t num = Number();
wxObject **objArray = new wxObject *[num];
wxObject **objPtr = objArray;
// go through the list and put the pointers into the array
wxNode *node = First();
while(node!=NULL){
*objPtr++ = node->Data();
node = node->Next();
}
// sort the array
qsort((void *)objArray,num,sizeof(wxObject *),compfunc);
// put the sorted pointers back into the list
objPtr = objArray;
node = First();
while(node!=NULL){
node->SetData(*objPtr++);
node = node->Next();
}
// free the array
delete[] objArray;
}
/*
* String list
*
*/
wxStringList::wxStringList (void):
wxList ()
{
}
wxStringList::wxStringList (const wxStringList& list)
{
(*this) = list;
}
// Variable argument list, terminated by a zero
// Makes new storage for the strings
wxStringList::wxStringList (const char *first...)
{
// #ifndef __SGI__
n = 0;
destroy_data = 0;
key_type = wxKEY_NONE;
first_node = (wxNode *) NULL;
last_node = (wxNode *) NULL;
if (!first)
return;
va_list ap;
va_start (ap, first);
wxNode *last = new wxNode (this, (wxNode *) NULL, (wxNode *) NULL, (wxObject *) copystring (first));
first_node = last;
n = 1;
for (;;)
{
char *s = va_arg (ap, char *);
// if (s == NULL)
#ifdef __WXMSW__
if ((int) s == 0)
#else
if ((long) s == 0)
#endif
break;
else
{
wxNode *node = new wxNode (this, last, (wxNode *) NULL, (wxObject *) copystring (s));
last = node;
n++;
}
}
last_node = last;
va_end (ap);
/*
#else
fprintf (stderr, "Error: cannot use variable-argument functions on SGI!\n");
#endif
*/
}
wxStringList::~wxStringList (void)
{
Clear();
}
void wxStringList::Clear(void)
{
wxNode *each = First();
while (each)
{
char *s = (char *) each->Data ();
delete[]s;
wxNode *next = each->Next ();
delete each;
each = next;
}
wxList::Clear();
}
wxNode *wxStringList::Add (const char *s)
{
return Append ((wxObject *) (copystring (s)));
}
void wxStringList::Delete (const char *s)
{
for (wxNode * node = First (); node; node = node->Next ())
{
char *string = (char *) node->Data ();
if (string == s || strcmp (string, s) == 0)
{
delete[]string;
delete node;
break; // Done!
}
} // for
}
// Only makes new strings if arg is TRUE
char **wxStringList::ListToArray (bool new_copies) const
{
char **string_array = new char *[Number ()];
wxNode *node = First ();
int i;
for (i = 0; i < n; i++)
{
char *s = (char *) node->Data ();
if (new_copies)
string_array[i] = copystring (s);
else
string_array[i] = s;
node = node->Next ();
}
return string_array;
}
static int
wx_comparestrings (const void *arg1, const void *arg2)
{
char **s1 = (char **) arg1;
char **s2 = (char **) arg2;
return strcmp (*s1, *s2);
}
// Sort a list of strings - deallocates old nodes, allocates new
void wxStringList::Sort (void)
{
size_t N = n;
char **array = new char *[N];
size_t i = 0;
for (wxNode * node = First (); node; node = node->Next ())
array[i++] = (char *) node->Data ();
qsort (array, N, sizeof (char *), wx_comparestrings);
Clear ();
for (i = 0; i < N; i++)
Append ((wxObject *) (array[i]));
delete[]array;
}
// Checks whether s is a member of the list
bool wxStringList::Member (const char *s) const
{
for (wxNode * node = First (); node; node = node->Next ())
{
const char *s1 = (const char *) node->Data ();
if (s == s1 || strcmp (s, s1) == 0)
return TRUE;
}
return FALSE;
}
void wxStringList::operator= (const wxStringList& list)
{
Clear();
wxNode *node = list.First();
while (node)
{
char *s = (char *) node->Data ();
Add(s);
node = node->Next();
}
}
char* wxStringList::operator[] (int i) const
{
wxASSERT_MSG( (i < Number()), "Invalid index for wxStringList" );
return (char*) (Nth(i)->Data());
}