functions to wxStringList; some bugs fixes git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@730 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
640 lines
13 KiB
C++
640 lines
13 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: list.cpp
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// Purpose: wxList implementation
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// Author: Julian Smart
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// Modified by:
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// Created: 04/01/98
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart and Markus Holzem
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation "list.h"
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#endif
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/defs.h"
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#include "wx/list.h"
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#include "wx/utils.h"
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#include <wx/intl.h>
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#endif
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// Sun CC compatibility (interference with xview/pkg.h, apparently...)
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#if defined(SUN_CC) && defined(__XVIEW__)
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#undef va_start
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#undef va_end
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#undef va_arg
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#undef va_list
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#endif
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#include <stdarg.h>
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#include <stdlib.h>
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#include <string.h>
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#if !USE_SHARED_LIBRARY
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IMPLEMENT_DYNAMIC_CLASS(wxNode, wxObject)
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IMPLEMENT_DYNAMIC_CLASS(wxList, wxObject)
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IMPLEMENT_DYNAMIC_CLASS(wxStringList, wxList)
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#endif
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wxNode::wxNode (wxList * the_list, wxNode * last_one, wxNode * next_one,
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wxObject * object)
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{
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data = object;
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previous = last_one;
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next = next_one;
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list = the_list;
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key.string = (char *) NULL;
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if (previous)
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previous->next = this;
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if (next)
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next->previous = this;
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}
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// Keyed constructor
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wxNode::wxNode (wxList * the_list, wxNode * last_one, wxNode * next_one,
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wxObject * object, long the_key)
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{
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data = object;
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previous = last_one;
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next = next_one;
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list = the_list;
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key.integer = the_key;
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if (previous)
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previous->next = this;
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if (next)
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next->previous = this;
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}
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wxNode::wxNode (wxList * the_list, wxNode * last_one, wxNode * next_one,
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wxObject * object, const char *the_key)
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{
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data = object;
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previous = last_one;
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next = next_one;
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list = the_list;
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key.string = copystring (the_key);
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if (previous)
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previous->next = this;
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if (next)
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next->previous = this;
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}
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wxNode::~wxNode (void)
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{
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if (list)
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list->n--;
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if (list && list->destroy_data)
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delete data;
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if (list && list->key_type == wxKEY_STRING && key.string)
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delete[]key.string;
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// Make next node point back to the previous node from here
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if (next)
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next->previous = previous;
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else if (list)
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// If there's a new end of list (deleting the last one)
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// make sure the list knows about it.
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list->last_node = previous;
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// Make the previous node point to the next node from here
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if (previous)
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previous->next = next;
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// Or if no previous node (start of list), make sure list points at
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// the next node which becomes the first!.
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else if (list)
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list->first_node = next;
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}
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wxList::wxList (void)
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{
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first_node = (wxNode *) NULL;
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last_node = (wxNode *) NULL;
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n = 0;
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destroy_data = 0;
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key_type = wxKEY_NONE;
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}
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wxList::wxList (int N, wxObject * Objects[])
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{
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wxNode *last = (wxNode *) NULL;
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int i;
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for (i = 0; i < N; i++)
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{
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wxNode *next = new wxNode (this, last, (wxNode *) NULL, Objects[i]);
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last = next;
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if (i == 0)
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first_node = next;
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}
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last_node = last;
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n = N;
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key_type = wxKEY_NONE;
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}
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wxList::wxList (const unsigned int the_key_type)
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{
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n = 0;
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destroy_data = 0;
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first_node = (wxNode *) NULL;
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last_node = (wxNode *) NULL;
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key_type = the_key_type;
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}
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// Variable argument list, terminated by a zero
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wxList::wxList (wxObject * first_one...)
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{
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// #ifndef __SGI__
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va_list ap;
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va_start (ap, first_one);
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wxNode *last = new wxNode (this, (wxNode *) NULL, (wxNode *) NULL, first_one);
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first_node = last;
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n = 1;
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for (;;)
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{
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wxObject *object = va_arg (ap, wxObject *);
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// if (object == NULL) // Doesn't work in Windows -- segment is non-zero for NULL!
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#ifdef __WXMSW__
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if ((int) object == 0)
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#else
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if ((long) object == 0)
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#endif
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break;
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else
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{
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wxNode *node = new wxNode (this, last, (wxNode *) NULL, object);
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last = node;
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n++;
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}
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}
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last_node = last;
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va_end (ap);
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destroy_data = 0;
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key_type = wxKEY_NONE;
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/*
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#else
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fprintf (stderr, "Error: cannot use variable-argument functions on SGI!\n");
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#endif
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*/
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}
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wxList::~wxList (void)
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{
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wxNode *each = first_node;
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while (each)
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{
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wxNode *next = each->Next ();
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delete each;
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each = next;
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}
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}
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wxNode *wxList::Append(wxObject *object)
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{
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wxNode *node = new wxNode(this, last_node, (wxNode *) NULL, object);
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if (!first_node)
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first_node = node;
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last_node = node;
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n ++;
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return node;
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}
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wxNode *wxList::Nth (int i) const
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{
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int j = 0;
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for (wxNode * current = First (); current; current = current->Next ())
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{
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if (j++ == i)
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return current;
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}
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return (wxNode *) NULL; // No such element
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}
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wxNode *wxList::Find (long key) const
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{
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wxNode *current = First();
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while (current)
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{
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if (current->key.integer == key)
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return current;
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current = current->Next();
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}
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return (wxNode *) NULL; // Not found!
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}
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wxNode *wxList::Find (const char *key) const
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{
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wxNode *current = First();
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while (current)
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{
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if (!current->key.string)
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{
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wxFatalError (_("wxList: string key not present, probably did not Append correctly!"));
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break;
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}
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if (strcmp (current->key.string, key) == 0)
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return current;
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current = current->Next();
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}
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return (wxNode *) NULL; // Not found!
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}
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wxNode *wxList::Member (wxObject * object) const
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{
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for (wxNode * current = First (); current; current = current->Next ())
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{
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wxObject *each = current->Data ();
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if (each == object)
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return current;
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}
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return (wxNode *) NULL;
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}
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bool wxList::DeleteNode (wxNode * node)
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{
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if (node)
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{
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delete node;
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return TRUE;
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}
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return FALSE;
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}
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bool wxList::DeleteObject (wxObject * object)
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{
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// Search list for object
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for (wxNode * current = first_node; current; current = current->Next ())
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{
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if (current->Data () == object)
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{
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delete current;
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return TRUE;
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}
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}
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return FALSE; // Did not find the object
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}
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// Insert new node at front of list
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wxNode *wxList::Insert (wxObject * object)
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{
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wxNode *node = new wxNode (this, (wxNode *) NULL, First (), object);
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first_node = node;
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if (!(node->Next ()))
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last_node = node;
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n++;
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return node;
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}
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// Insert new node before given node.
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wxNode *wxList::Insert (wxNode * position, wxObject * object)
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{
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wxNode *prev = (wxNode *) NULL;
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if (position)
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prev = position->Previous ();
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wxNode *node = new wxNode (this, prev, position, object);
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if (!first_node)
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{
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first_node = node;
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last_node = node;
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}
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if (!prev)
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first_node = node;
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n++;
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return node;
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}
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// Keyed append
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wxNode *wxList::Append (long key, wxObject * object)
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{
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wxNode *node = new wxNode (this, last_node, (wxNode *) NULL, object, key);
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if (!first_node)
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first_node = node;
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last_node = node;
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n++;
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return node;
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}
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wxNode *wxList::Append (const char *key, wxObject * object)
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{
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wxNode *node = new wxNode (this, last_node, (wxNode *) NULL, object, key);
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if (!first_node)
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first_node = node;
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last_node = node;
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n++;
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return node;
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}
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void wxList::Clear (void)
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{
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wxNode *current = first_node;
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while (current)
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{
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wxNode *next = current->Next ();
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delete current;
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current = next;
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}
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first_node = (wxNode *) NULL;
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last_node = (wxNode *) NULL;
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n = 0;
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}
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//Executes function F with all items present in the list
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void wxList::ForEach(wxListIterateFunction F)
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{
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wxNode *each = first_node;
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while (each)
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{ (*F)( each->Data ());
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each = each->Next();
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}
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}
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// Returns a pointer to the item which returns TRUE with function F
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// or NULL if no such item found
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wxObject *wxList::FirstThat(wxListIterateFunction F)
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{
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wxNode *each = first_node;
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while (each)
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{ if ((*F)( each->Data ())) return each->Data();
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each = each->Next();
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}
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return (wxNode *) NULL;
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}
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// Like FirstThat, but proceeds from the end backward
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wxObject *wxList::LastThat(wxListIterateFunction F)
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{
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wxNode *each = last_node;
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while (each)
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{ if ((*F)( each->Data ())) return each->Data();
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each = each->Previous();
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}
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return (wxNode *) NULL;
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}
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// (stefan.hammes@urz.uni-heidelberg.de)
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//
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// function for sorting lists. the concept is borrowed from 'qsort'.
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// by giving a sort function, arbitrary lists can be sorted.
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// method:
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// - put wxObject pointers into an array
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// - sort the array with qsort
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// - put back the sorted wxObject pointers into the list
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//
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// CAVE: the sort function receives pointers to wxObject pointers (wxObject **),
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// so dereference right!
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// EXAMPLE:
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// int listcompare(const void *arg1, const void *arg2)
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// {
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// return(compare(**(wxString **)arg1,
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// **(wxString **)arg2));
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// }
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//
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// void main()
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// {
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// wxList list;
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//
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// list.Append(new wxString("DEF"));
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// list.Append(new wxString("GHI"));
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// list.Append(new wxString("ABC"));
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// list.Sort(listcompare);
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// }
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void wxList::Sort(const wxSortCompareFunction compfunc)
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{
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// allocate an array for the wxObject pointers of the list
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const size_t num = Number();
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wxObject **objArray = new wxObject *[num];
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wxObject **objPtr = objArray;
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// go through the list and put the pointers into the array
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wxNode *node = First();
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while(node!=NULL){
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*objPtr++ = node->Data();
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node = node->Next();
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}
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// sort the array
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qsort((void *)objArray,num,sizeof(wxObject *),compfunc);
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// put the sorted pointers back into the list
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objPtr = objArray;
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node = First();
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while(node!=NULL){
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node->SetData(*objPtr++);
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node = node->Next();
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}
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// free the array
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delete[] objArray;
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}
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/*
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* String list
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*
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*/
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wxStringList::wxStringList (void):
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wxList ()
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{
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}
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wxStringList::wxStringList (const wxStringList& list)
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{
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(*this) = list;
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}
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// Variable argument list, terminated by a zero
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// Makes new storage for the strings
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wxStringList::wxStringList (const char *first...)
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{
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// #ifndef __SGI__
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n = 0;
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destroy_data = 0;
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key_type = wxKEY_NONE;
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first_node = (wxNode *) NULL;
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last_node = (wxNode *) NULL;
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if (!first)
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return;
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va_list ap;
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va_start (ap, first);
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wxNode *last = new wxNode (this, (wxNode *) NULL, (wxNode *) NULL, (wxObject *) copystring (first));
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first_node = last;
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n = 1;
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for (;;)
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{
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char *s = va_arg (ap, char *);
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// if (s == NULL)
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#ifdef __WXMSW__
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if ((int) s == 0)
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#else
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if ((long) s == 0)
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#endif
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break;
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else
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{
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wxNode *node = new wxNode (this, last, (wxNode *) NULL, (wxObject *) copystring (s));
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last = node;
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n++;
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}
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}
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last_node = last;
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va_end (ap);
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/*
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#else
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fprintf (stderr, "Error: cannot use variable-argument functions on SGI!\n");
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#endif
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*/
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}
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wxStringList::~wxStringList (void)
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{
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Clear();
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}
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void wxStringList::Clear(void)
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{
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wxNode *each = First();
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while (each)
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{
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char *s = (char *) each->Data ();
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delete[]s;
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wxNode *next = each->Next ();
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delete each;
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each = next;
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}
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wxList::Clear();
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}
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wxNode *wxStringList::Add (const char *s)
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{
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return Append ((wxObject *) (copystring (s)));
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}
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void wxStringList::Delete (const char *s)
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{
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for (wxNode * node = First (); node; node = node->Next ())
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{
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char *string = (char *) node->Data ();
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if (string == s || strcmp (string, s) == 0)
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{
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delete[]string;
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delete node;
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break; // Done!
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}
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} // for
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}
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// Only makes new strings if arg is TRUE
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char **wxStringList::ListToArray (bool new_copies) const
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{
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char **string_array = new char *[Number ()];
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wxNode *node = First ();
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int i;
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for (i = 0; i < n; i++)
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{
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char *s = (char *) node->Data ();
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if (new_copies)
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string_array[i] = copystring (s);
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else
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string_array[i] = s;
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node = node->Next ();
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}
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return string_array;
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}
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static int
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wx_comparestrings (const void *arg1, const void *arg2)
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{
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char **s1 = (char **) arg1;
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char **s2 = (char **) arg2;
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return strcmp (*s1, *s2);
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}
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// Sort a list of strings - deallocates old nodes, allocates new
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void wxStringList::Sort (void)
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{
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size_t N = n;
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char **array = new char *[N];
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size_t i = 0;
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for (wxNode * node = First (); node; node = node->Next ())
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array[i++] = (char *) node->Data ();
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qsort (array, N, sizeof (char *), wx_comparestrings);
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Clear ();
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for (i = 0; i < N; i++)
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Append ((wxObject *) (array[i]));
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|
delete[]array;
|
|
}
|
|
|
|
// Checks whether s is a member of the list
|
|
bool wxStringList::Member (const char *s) const
|
|
{
|
|
for (wxNode * node = First (); node; node = node->Next ())
|
|
{
|
|
const char *s1 = (const char *) node->Data ();
|
|
if (s == s1 || strcmp (s, s1) == 0)
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
void wxStringList::operator= (const wxStringList& list)
|
|
{
|
|
Clear();
|
|
|
|
wxNode *node = list.First();
|
|
while (node)
|
|
{
|
|
char *s = (char *) node->Data ();
|
|
Add(s);
|
|
node = node->Next();
|
|
}
|
|
}
|
|
|
|
char* wxStringList::operator[] (int i) const
|
|
{
|
|
wxASSERT_MSG( (i < Number()), "Invalid index for wxStringList" );
|
|
|
|
return (char*) (Nth(i)->Data());
|
|
}
|
|
|