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wxWidgets/src/mgl/toplevel.cpp

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/////////////////////////////////////////////////////////////////////////////
// Name: src/mgl/toplevel.cpp
// Purpose:
// Author: Vaclav Slavik
// Id: $Id$
// Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/toplevel.h"
#ifndef WX_PRECOMP
#include "wx/app.h"
#endif // WX_PRECOMP
#include "wx/mgl/private.h"
// ----------------------------------------------------------------------------
// idle system
// ----------------------------------------------------------------------------
extern int g_openDialogs;
// ----------------------------------------------------------------------------
// event tables
// ----------------------------------------------------------------------------
#ifndef __WXUNIVERSAL__
IMPLEMENT_DYNAMIC_CLASS(wxTopLevelWindow, wxWindow)
#endif
// ============================================================================
// implementation
// ============================================================================
void wxTopLevelWindowMGL::Init()
{
m_isShown = false;
m_isIconized = false;
m_isMaximized = false;
m_fsIsShowing = false;
m_sizeSet = false;
}
bool wxTopLevelWindowMGL::Create(wxWindow *parent,
wxWindowID id,
const wxString& title,
const wxPoint& posOrig,
const wxSize& sizeOrig,
long style,
const wxString &name)
{
// always create a frame of some reasonable, even if arbitrary, size (at
// least for MSW compatibility)
wxSize size = sizeOrig;
if ( size.x == wxDefaultCoord || size.y == wxDefaultCoord )
{
wxSize sizeDefault = GetDefaultSize();
if ( size.x == wxDefaultCoord )
size.x = sizeDefault.x;
if ( size.y == wxDefaultCoord )
size.y = sizeDefault.y;
}
// for default positioning, centre the first top level window and
// cascade any addtional ones from there.
wxPoint pos = posOrig;
if ( pos.x == wxDefaultCoord || pos.y == wxDefaultCoord )
{
wxSize sizeDisplay = wxGetDisplaySize();
static wxPoint nextPos((sizeDisplay.x - size.x) / 2,
(sizeDisplay.y - size.y) / 2);
if ( pos.x == wxDefaultCoord )
pos.x = nextPos.x;
if ( pos.y == wxDefaultCoord )
pos.y = nextPos.y;
if ( pos.x + size.x > sizeDisplay.x || pos.y + size.y > sizeDisplay.y )
pos = wxPoint();
const wxSize cascadeOffset(16, 20);
nextPos = pos + cascadeOffset;
}
wxWindow::Create(NULL, id, pos, size, style, name);
SetParent(parent);
if ( parent )
parent->AddChild(this);
wxTopLevelWindows.Append(this);
m_title = title;
return true;
}
wxTopLevelWindowMGL::~wxTopLevelWindowMGL()
{
m_isBeingDeleted = true;
wxTopLevelWindows.DeleteObject(this);
if (wxTheApp->GetTopWindow() == this)
wxTheApp->SetTopWindow(NULL);
if (wxTopLevelWindows.IsEmpty() &&
wxTheApp->GetExitOnFrameDelete())
{
wxTheApp->ExitMainLoop();
}
}
bool wxTopLevelWindowMGL::ShowFullScreen(bool show, long style)
{
if (show == m_fsIsShowing) return false; // return what?
m_fsIsShowing = show;
if (show)
{
m_fsSaveStyle = m_windowStyle;
m_fsSaveFlag = style;
GetPosition(&m_fsSaveFrame.x, &m_fsSaveFrame.y);
GetSize(&m_fsSaveFrame.width, &m_fsSaveFrame.height);
if ( style & wxFULLSCREEN_NOCAPTION )
m_windowStyle &= ~wxCAPTION;
if ( style & wxFULLSCREEN_NOBORDER )
m_windowStyle = wxSIMPLE_BORDER;
int x, y;
wxDisplaySize(&x, &y);
SetSize(0, 0, x, y);
}
else
{
m_windowStyle = m_fsSaveStyle;
SetSize(m_fsSaveFrame.x, m_fsSaveFrame.y,
m_fsSaveFrame.width, m_fsSaveFrame.height);
}
return true;
}
bool wxTopLevelWindowMGL::Show(bool show)
{
bool ret = wxTopLevelWindowBase::Show(show);
// If this is the first time Show was called, send size event,
// so that the frame can adjust itself (think auto layout or single child)
if ( !m_sizeSet )
{
m_sizeSet = true;
wxSizeEvent event(GetSize(), GetId());
event.SetEventObject(this);
GetEventHandler()->ProcessEvent(event);
}
if ( ret && show && AcceptsFocus() )
SetFocus();
// FIXME_MGL -- don't do this for popup windows?
return ret;
}
void wxTopLevelWindowMGL::Maximize(bool maximize)
{
int x, y, w, h;
wxClientDisplayRect(&x, &y, &w, &h);
rect_t screenRect = MGL_defRect(x, y, w, h);
MGL_wmInvalidateRect(g_winMng, &screenRect);
if ( maximize && !m_isMaximized )
{
m_isMaximized = true;
GetPosition(&m_savedFrame.x, &m_savedFrame.y);
GetSize(&m_savedFrame.width, &m_savedFrame.height);
SetSize(x, y, w, h);
}
else if ( !maximize && m_isMaximized )
{
m_isMaximized = false;
SetSize(m_savedFrame.x, m_savedFrame.y,
m_savedFrame.width, m_savedFrame.height);
}
}
bool wxTopLevelWindowMGL::IsMaximized() const
{
return m_isMaximized;
}
void wxTopLevelWindowMGL::Restore()
{
if ( IsIconized() )
{
Iconize(false);
}
if ( IsMaximized() )
{
Maximize(false);
}
}
void wxTopLevelWindowMGL::Iconize(bool WXUNUSED(iconize))
{
wxFAIL_MSG(wxT("Iconize not supported under wxMGL"));
// FIXME_MGL - Iconize is not supported in fullscreen mode.
// It will be supported in windowed mode (if ever implemented in MGL...)
}
bool wxTopLevelWindowMGL::IsIconized() const
{
return m_isIconized;
}