git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@25569 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			43 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
			
		
		
	
	
			43 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
| \section{Device context overview}\label{dcoverview}
 | |
| 
 | |
| Classes: \helpref{wxBufferedDC}{wxbuffereddc}, \helpref{wxBufferedPaintDC}{wxbufferedpaintdc}, \helpref{wxDC}{wxdc}, \helpref{wxPostScriptDC}{wxpostscriptdc},\rtfsp
 | |
| \rtfsp\helpref{wxMetafileDC}{wxmetafiledc}, \helpref{wxMemoryDC}{wxmemorydc}, \helpref{wxPrinterDC}{wxprinterdc},\rtfsp
 | |
| \helpref{wxScreenDC}{wxscreendc}, \helpref{wxClientDC}{wxclientdc}, \helpref{wxPaintDC}{wxpaintdc},\rtfsp
 | |
| \helpref{wxWindowDC}{wxwindowdc}.
 | |
| 
 | |
| A wxDC is a {\it device context} onto which graphics and text can be drawn.
 | |
| The device context is intended to represent a number of output devices in a generic way,
 | |
| with the same API being used throughout.
 | |
| 
 | |
| Some device contexts are created temporarily in order to draw on a window.
 | |
| This is true of \helpref{wxScreenDC}{wxscreendc}, \helpref{wxClientDC}{wxclientdc}, \helpref{wxPaintDC}{wxpaintdc},
 | |
| and \helpref{wxWindowDC}{wxwindowdc}. The following describes the differences between
 | |
| these device contexts and when you should use them.
 | |
| 
 | |
| \begin{itemize}\itemsep=0pt
 | |
| \item {\bf wxScreenDC.} Use this to paint on the screen, as opposed to an individual window.
 | |
| \item {\bf wxClientDC.} Use this to paint on the client area of window (the part without
 | |
| borders and other decorations), but do not use it from within an \helpref{wxPaintEvent}{wxpaintevent}.
 | |
| \item {\bf wxPaintDC.} Use this to paint on the client area of a window, but {\it only} from
 | |
| within a \helpref{wxPaintEvent}{wxpaintevent}.
 | |
| \item {\bf wxWindowDC.} Use this to paint on the whole area of a window, including decorations.
 | |
| This may not be available on non-Windows platforms.
 | |
| \end{itemize}
 | |
| 
 | |
| To use a client, paint or window device context, create an object on the stack with
 | |
| the window as argument, for example:
 | |
| 
 | |
| \begin{verbatim}
 | |
|   void MyWindow::OnMyCmd(wxCommandEvent& event)
 | |
|   {
 | |
|     wxClientDC dc(window);
 | |
|     DrawMyPicture(dc);
 | |
|   }
 | |
| \end{verbatim}
 | |
| 
 | |
| Try to write code so it is parameterised by wxDC - if you do this, the same piece of code may
 | |
| write to a number of different devices, by passing a different device context. This doesn't
 | |
| work for everything (for example not all device contexts support bitmap drawing) but
 | |
| will work most of the time.
 | |
| 
 |