Consistently use only "wx/foo.h" instead of "include/wx/foo.h" ("include" is
always implicit anyhow).
Also use "src/osx" instead of "src/mac" for the files in this directory.
See #12165.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@64943 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
	
		
			
				
	
	
		
			118 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			118 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////////
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| // Name:        wx/osx/evtloop.h
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| // Purpose:     simply forwards to wx/osx/carbon/evtloop.h or
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| //              wx/osx/cocoa/evtloop.h for consistency with the other Mac
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| //              headers
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| // Author:      Vadim Zeitlin
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| // Modified by:
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| // Created:     2006-01-12
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| // RCS-ID:      $Id$
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| // Copyright:   (c) 2006 Vadim Zeitlin <vadim@wxwindows.org>
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| // Licence:     wxWindows licence
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| ///////////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef _WX_OSX_EVTLOOP_H_
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| #define _WX_OSX_EVTLOOP_H_
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| 
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| DECLARE_WXOSX_OPAQUE_CFREF( CFRunLoop );
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| DECLARE_WXOSX_OPAQUE_CFREF( CFRunLoopObserver );
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| 
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| class WXDLLIMPEXP_BASE wxCFEventLoop : public wxEventLoopBase
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| {
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| public:
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|     wxCFEventLoop();
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|     virtual ~wxCFEventLoop();
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| 
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|     // enters a loop calling OnNextIteration(), Pending() and Dispatch() and
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|     // terminating when Exit() is called
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|     virtual int Run();
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|     
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|     // sets the "should exit" flag and wakes up the loop so that it terminates
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|     // soon
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|     virtual void Exit(int rc = 0);
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|     
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|     // return true if any events are available
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|     virtual bool Pending() const;
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|     
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|     // dispatch a single event, return false if we should exit from the loop
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|     virtual bool Dispatch();
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|     
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|     // same as Dispatch() but doesn't wait for longer than the specified (in
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|     // ms) timeout, return true if an event was processed, false if we should
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|     // exit the loop or -1 if timeout expired
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|     virtual int DispatchTimeout(unsigned long timeout);
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| 
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|     // implement this to wake up the loop: usually done by posting a dummy event
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|     // to it (can be called from non main thread)
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|     virtual void WakeUp();
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|     
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|     virtual bool YieldFor(long eventsToProcess);
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| 
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| #if wxUSE_EVENTLOOP_SOURCE
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|     virtual wxEventLoopSource *
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|       AddSourceForFD(int fd, wxEventLoopSourceHandler *handler, int flags);
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| #endif // wxUSE_EVENTLOOP_SOURCE
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| 
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|     void ObserverCallBack(CFRunLoopObserverRef observer, int activity);
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| 
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| protected:
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|     // get the currently executing CFRunLoop
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|     virtual CFRunLoopRef CFGetCurrentRunLoop() const;
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| 
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|     virtual int DoDispatchTimeout(unsigned long timeout);
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|     
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|     virtual void DoRun();
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| 
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|     virtual void DoStop();
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|     
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|     // should we exit the loop?
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|     bool m_shouldExit;
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| 
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|     // the loop exit code
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|     int m_exitcode;
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|     
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|     // cfrunloop
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|     CFRunLoopRef m_runLoop;
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|     
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|     // runloop observer
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|     CFRunLoopObserverRef m_runLoopObserver;
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|     
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| private:
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|     // process all already pending events and dispatch a new one (blocking
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|     // until it appears in the event queue if necessary)
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|     //
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|     // returns the return value of DoDispatchTimeout()
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|     int DoProcessEvents();
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| };
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| 
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| #if wxUSE_GUI
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| 
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| #ifdef __WXOSX_COCOA__
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|     #include "wx/osx/cocoa/evtloop.h"
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| #else
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|     #include "wx/osx/carbon/evtloop.h"
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| #endif
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| 
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| class WXDLLIMPEXP_FWD_CORE wxWindow;
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| class WXDLLIMPEXP_FWD_CORE wxNonOwnedWindow;
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| 
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| class WXDLLIMPEXP_CORE wxModalEventLoop : public wxGUIEventLoop
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| {
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| public:
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|     wxModalEventLoop(wxWindow *modalWindow);
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|     wxModalEventLoop(WXWindow modalNativeWindow);
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|     
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| protected:
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|     virtual void DoRun();
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|     
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|     virtual void DoStop();
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|     
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|     // (in case) the modal window for this event loop
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|     wxNonOwnedWindow* m_modalWindow;
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|     WXWindow m_modalNativeWindow;
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| };
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| 
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| #endif // wxUSE_GUI
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| 
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| #endif // _WX_OSX_EVTLOOP_H_
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