git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52634 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			277 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
			
		
		
	
	
			277 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        region.h
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| // Purpose:     interface of wxRegionIterator
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| // Author:      wxWidgets team
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| // RCS-ID:      $Id$
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| // Licence:     wxWindows license
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| /**
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|     @class wxRegionIterator
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|     @wxheader{region.h}
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| 
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|     This class is used to iterate through the rectangles in a region,
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|     typically when examining the damaged regions of a window within an OnPaint call.
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| 
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|     To use it, construct an iterator object on the stack and loop through the
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|     regions, testing the object and incrementing the iterator at the end of the
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|     loop.
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| 
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|     See wxPaintEvent for an example of use.
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| 
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|     @library{wxcore}
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|     @category{FIXME}
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| 
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|     @see wxPaintEvent
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| */
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| class wxRegionIterator : public wxObject
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| {
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| public:
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|     //@{
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|     /**
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|         Creates an iterator object given a region.
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|     */
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|     wxRegionIterator();
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|     wxRegionIterator(const wxRegion& region);
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|     //@}
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| 
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|     /**
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|         An alias for GetHeight.
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|     */
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|     wxCoord GetH() const;
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| 
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|     /**
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|         Returns the height value for the current region.
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|     */
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|     wxCoord GetHeight() const;
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| 
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|     /**
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|         Returns the current rectangle.
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|     */
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|     wxRect GetRect() const;
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| 
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|     /**
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|         An alias for GetWidth.
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|     */
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|     wxCoord GetW() const;
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| 
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|     /**
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|         Returns the width value for the current region.
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|     */
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|     wxCoord GetWidth() const;
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| 
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|     /**
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|         Returns the x value for the current region.
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|     */
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|     wxCoord GetX() const;
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| 
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|     /**
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|         Returns the y value for the current region.
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|     */
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|     wxCoord GetY() const;
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| 
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|     /**
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|         Returns @true if there are still some rectangles; otherwise returns @false.
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|     */
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|     bool HaveRects() const;
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| 
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|     //@{
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|     /**
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|         Resets the iterator to the given region.
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|     */
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|     void Reset();
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|     void Reset(const wxRegion& region);
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|     //@}
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| 
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|     /**
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|         Increment operator. Increments the iterator to the next region.
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|     */
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|     void operator ++();
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| 
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|     /**
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|         Returns @true if there are still some rectangles; otherwise returns @false.
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|         You can use this to test the iterator object as if it were of type bool.
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|     */
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|     operator bool() const;
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| };
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| 
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| 
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| 
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| /**
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|     @class wxRegion
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|     @wxheader{region.h}
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| 
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|     A wxRegion represents a simple or complex region on a device context or window.
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| 
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|     This class uses @ref overview_trefcount "reference counting and copy-on-write"
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|     internally so that assignments between two instances of this class are very
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|     cheap. You can therefore use actual objects instead of pointers without
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|     efficiency problems. If an instance of this class is changed it will create
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|     its own data internally so that other instances, which previously shared the
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|     data using the reference counting, are not affected.
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| 
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|     @library{wxcore}
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|     @category{data,gdi}
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| 
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|     @see wxRegionIterator
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| */
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| class wxRegion : public wxGDIObject
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| {
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| public:
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|     //@{
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|     /**
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|         Constructs a region using the non-transparent pixels of a bitmap.  See
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|         Union() for more details.
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|     */
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|     wxRegion();
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|     wxRegion(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
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|     wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
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|     wxRegion(const wxRect& rect);
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|     wxRegion(const wxRegion& region);
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|     wxRegion(size_t n, const wxPoint points,
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|              int fillStyle = wxWINDING_RULE);
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|     wxRegion(const wxBitmap& bmp);
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|     wxRegion(const wxBitmap& bmp, const wxColour& transColour,
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|              int tolerance = 0);
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|     //@}
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| 
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|     /**
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|         Destructor.
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|         See @ref overview_refcountdestruct "reference-counted object destruction" for
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|         more info.
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|     */
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|     ~wxRegion();
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| 
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|     /**
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|         Clears the current region.
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|     */
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|     void Clear();
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| 
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|     //@{
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|     /**
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|         Returns a value indicating whether the given rectangle is contained within the
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|         region.
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| 
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|         @returns The return value is one of wxOutRegion, wxPartRegion and
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|                  wxInRegion.
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|     */
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|     wxRegionContain Contains(long& x, long& y) const;
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|     const wxRegionContain Contains(const wxPoint& pt) const;
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|     const wxRegionContain Contains(long& x, long& y,
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|                                    long& width,
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|                                    long& height) const;
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|     const wxRegionContain Contains(const wxRect& rect) const;
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|     //@}
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| 
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|     /**
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|         Convert the region to a black and white bitmap with the white pixels
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|         being inside the region.
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|     */
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|     wxBitmap ConvertToBitmap() const;
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| 
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|     //@{
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|     /**
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|         Returns the outer bounds of the region.
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|     */
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|     void GetBox(wxCoord& x, wxCoord& y, wxCoord& width,
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|                 wxCoord& height) const;
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|     const wxRect  GetBox() const;
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|     //@}
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| 
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|     //@{
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|     /**
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|         Finds the intersection of this region and another region.
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| 
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|         @returns @true if successful, @false otherwise.
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| 
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|         @remarks Creates the intersection of the two regions, that is, the parts
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|                  which are in both regions. The result is stored in this
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|                  region.
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|     */
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|     bool Intersect(wxCoord x, wxCoord y, wxCoord width,
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|                    wxCoord height);
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|     bool Intersect(const wxRect& rect);
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|     bool Intersect(const wxRegion& region);
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|     //@}
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| 
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|     /**
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|         Returns @true if the region is empty, @false otherwise.
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|     */
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|     bool IsEmpty() const;
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| 
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|     /**
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|         Returns @true if the region is equal to, i.e. covers the same area as,
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|         another one. Note that if both this region and @a region are invalid, they
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|         are considered to be equal.
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|     */
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|     bool IsEqual(const wxRegion& region) const;
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| 
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|     //@{
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|     /**
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|         Moves the region by the specified offsets in horizontal and vertical
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|         directions.
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| 
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|         @returns @true if successful, @false otherwise (the region is unchanged
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|                  then).
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|     */
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|     bool Offset(wxCoord x, wxCoord y);
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|     bool Offset(const wxPoint& pt);
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|     //@}
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| 
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|     //@{
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|     /**
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|         Subtracts a region from this region.
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| 
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|         @returns @true if successful, @false otherwise.
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| 
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|         @remarks This operation combines the parts of 'this' region that are not
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|                  part of the second region. The result is stored in this
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|                  region.
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|     */
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|     bool Subtract(const wxRect& rect);
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|     bool Subtract(const wxRegion& region);
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|     //@}
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| 
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|     //@{
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|     /**
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|         Finds the union of this region and the non-transparent pixels of a
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|         bitmap. Colour to be treated as transparent is specified in the
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|         @a transColour argument, along with an
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|         optional colour tolerance value.
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| 
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|         @returns @true if successful, @false otherwise.
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| 
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|         @remarks This operation creates a region that combines all of this region
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|                  and the second region. The result is stored in this
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|                  region.
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|     */
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|     bool Union(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
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|     bool Union(const wxRect& rect);
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|     bool Union(const wxRegion& region);
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|     bool Union(const wxBitmap& bmp);
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|     bool Union(const wxBitmap& bmp, const wxColour& transColour,
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|                int tolerance = 0);
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|     //@}
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| 
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|     //@{
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|     /**
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|         Finds the Xor of this region and another region.
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| 
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|         @returns @true if successful, @false otherwise.
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| 
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|         @remarks This operation creates a region that combines all of this region
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|                  and the second region, except for any overlapping
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|                  areas. The result is stored in this region.
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|     */
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|     bool Xor(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
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|     bool Xor(const wxRect& rect);
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|     bool Xor(const wxRegion& region);
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|     //@}
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| 
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|     /**
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|         Assignment operator, using @ref overview_trefcount "reference counting".
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|     */
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|     void operator =(const wxRegion& region);
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| };
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| 
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