git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@72874 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			633 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			633 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        platdetails.h
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| // Purpose:     Platform details page of the Doxygen manual
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| // Author:      wxWidgets team
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| // RCS-ID:      $Id$
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| // Licence:     wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| 
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| /**
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| 
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| @page page_port Platform Details
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| 
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| @tableofcontents
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| 
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| wxWidgets defines a common API across platforms, but uses the native graphical
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| user interface (GUI) on each platform, so your program will take on the native
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| look and feel that users are familiar with. Unfortunately native toolkits and
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| hardware do not always support the functionality that the wxWidgets API
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| requires. This chapter collects notes about differences among supported
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| platforms and ports.
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| 
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| 
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| 
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| @section page_port_wxgtk wxGTK
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| 
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| @htmlonly<div class="logo">@endhtmlonly
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| @image html logo_gtk.png
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| @htmlonly</div>@endhtmlonly
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| 
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| wxGTK is a port of wxWidgets using the GTK+ library. It makes use of GTK+'s
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| native widgets wherever possible and uses wxWidgets' generic controls when
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| needed. GTK+ itself has been ported to a number of systems, but so far only the
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| original X11 version is supported. Support for other GTK+ backends is planned,
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| such as the new DirectFB backend.
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| 
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| All work is being done on GTK+ version 2.0 and above. Support for GTK+ 1.2 will
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| be deprecated in a later release.
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| 
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| You will need GTK+ 2.6 or higher which is available from:
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| 
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| http://www.gtk.org
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| 
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| The newer version of GTK+ you use, the more native widgets and features will be
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| utilized. We have gone to great lengths to allow compiling wxWidgets
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| applications with the latest version of GTK+, with the resulting binary working
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| on systems even with a much earlier version of GTK+. You will have to ensure
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| that the application is launched with lazy symbol binding for that.
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| 
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| In order to configure wxWidgets to compile wxGTK you will need use the
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| @c --with-gtk argument to the @c configure script. This is the default for many
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| systems.
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| 
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| GTK+ 1.2 can still be used, albeit discouraged. For that you can pass
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| @c --with-gtk=1 to the @c configure script.
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| 
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| Support for GTK+ 3 is available starting with wxWidgets 2.9.4, use @c configure
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| option @c --with-gtk=3 to enable it. It is still under development and may have
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| significant bugs or missing features, and should be considered experimental.
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| 
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| For further information, please see the files in @c docs/gtk in the
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| distribution.
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| 
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| 
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| 
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| @section page_port_wxosx wxOSX
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| 
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| @htmlonly<div class="logo">@endhtmlonly
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| @image html logo_osxleopard.png
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| @htmlonly</div>@endhtmlonly
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| 
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| @subsection page_port_wxosx_carbon wxOSX/Carbon
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| 
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| wxOSX/Carbon is a port of wxWidgets for the Macintosh OS platform. Currently
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| MacOS X 10.5 or higher are supported. wxOSX/Carbon can be compiled both using
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| Apple's command line developer tools as well as Apple's Xcode IDE. wxOSX/Carbon
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| supports both the Intel and PowerPC architectures and can be used to produce
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| "universal binaries" in order create application which can run both
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| architecture. Unfortunately, wxOSX/Carbon does not support any 64-bit
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| architecture since Apple decided not to port its Carbon API entirely to 64-bit.
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| 
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| @note Carbon has been deprecated by Apple as of OS X 10.5 and will likely be
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| removed entirely in a future OS version. It's recommended you look into
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| switching your app over to wxOSX/Cocoa as soon as possible.
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| 
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| For further information, please see the files in @c docs/osx in the
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| distribution.
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| 
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| 
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| 
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| @subsection page_port_wxosx_cocoa wxOSX/Cocoa
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| 
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| wxOSX/Cocoa is another port of wxWidgets for the Macintosh OS platform.
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| Currently MacOS X 10.5 or higher are supported.  In contrast to wxOSX/Carbon,
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| it uses the Cocoa API  in place of Carbon. Much work has gone into this port
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| and many  controls are functional, but the port has not reached the maturity of
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| the wxOSX/Carbon port yet. It is possible to use wxOSX/Cocoa on 64-bit
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| architectures.
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| 
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| In order to configure wxWidgets to compile wxOSX/Cocoa you will need to type:
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| 
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| @verbatim configure --with-osx_cocoa @endverbatim
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| 
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| For further information, please see the files in @c docs/osx in the
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| distribution.
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| 
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| @note There was a previous effort towards a Cocoa port called  wxCocoa, which
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| was implemented totally with Cocoa API unlike the OSX/Cocoa port which uses OS
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| X C APIs to share code, and while it is no longer being actively  developed,
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| docs for it are available in @c docs/cocoa in the distribution.
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| 
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| 
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| 
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| @section page_port_wxos2 wxOS2
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| 
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| wxOS2 is a port of wxWidgets for the IBM OS/2 Warp3 and Warp4 platforms.
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| This port is currently under construction and in beta phase.
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| 
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| For further information, please see the files in @c docs/os2
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| in the distribution.
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| 
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| 
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| 
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| @section page_port_wxx11 wxX11
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| 
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| @htmlonly<div class="logo">@endhtmlonly
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| @image html logo_x11.png
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| @htmlonly</div>@endhtmlonly
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| 
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| wxX11 is a port of wxWidgets using X11 (The X Window System) as the underlying
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| graphics backend. wxX11 draws its widgets using the wxUniversal widget set
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| which is now part of wxWidgets. wxX11 is well-suited for a number of special
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| applications such as those running on systems with few resources (PDAs) or for
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| applications which need to use a special themed look.
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| 
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| In order to configure wxWidgets to compile wxX11 you will need to type:
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| 
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| @verbatim configure --with-x11 --with-universal @endverbatim
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| 
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| For further information, please see the files in @c docs/x11 in the
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| distribution. There is also a page on the use of wxWidgets for embedded
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| applications on the wxWidgets web site.
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| 
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| 
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| 
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| @section page_port_wxmotif wxMotif
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| 
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| @htmlonly<div class="logo">@endhtmlonly
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| @image html logo_motif.png
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| @htmlonly</div>@endhtmlonly
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| 
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| wxMotif is a port of wxWidgets for X11 systems using Motif libraries. Motif
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| libraries provide a clean and fast user interface at the expense of the beauty
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| and candy of newer interfaces like GTK.
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| 
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| For further information, please see the files in @c docs/motif in the
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| distribution.
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| 
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| 
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| 
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| @section page_port_wxmsw wxMSW
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| 
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| @htmlonly<div class="logo">@endhtmlonly
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| @image html logo_win.png
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| @htmlonly</div>@endhtmlonly
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| 
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| wxMSW is a port of wxWidgets for the Windows platforms including Windows 95,
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| 98, ME, 2000, NT, XP and Vista in ANSI and Unicode modes (for Windows 9x and ME
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| through the MSLU extension library). wxMSW ensures native look and feel for XP
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| when using wxWidgets version 2.3.3 or higher. wxMSW can be compiled with a
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| great variety of compilers including Microsoft Studio VC++, Borland 5.5,
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| MinGW32, Cygwin and Watcom as well as cross-compilation with a Linux-hosted
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| MinGW32 tool chain.
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| 
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| For further information, please see the files in docs/msw in the distribution.
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| 
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| @subsection page_port_wxmsw_themedborders Themed Borders
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| 
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| Starting with wxWidgets 2.8.5, you can specify the @c wxBORDER_THEME style to
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| have wxWidgets use a themed border. Using the default XP theme, this is a thin
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| 1-pixel blue border, with an extra 1-pixel border in the window client
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| background colour (usually white) to separate the client area's scrollbars from
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| the border.
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| 
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| If you don't specify a border style for a wxTextCtrl in rich edit mode,
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| wxWidgets now gives the control themed borders automatically, where previously
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| they would take the Windows 95-style sunken border. Other native controls such
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| as wxTextCtrl in non-rich edit mode, and wxComboBox already paint themed
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| borders where appropriate. To use themed borders on other windows, such as
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| wxPanel, pass the @c wxBORDER_THEME style, or (apart from wxPanel) pass no
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| border style.
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| 
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| In general, specifying @c wxBORDER_THEME will cause a border of some kind to be
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| used, chosen by the platform and control class. To leave the border decision
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| entirely to wxWidgets, pass @c wxBORDER_DEFAULT. This is not to be confused
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| with specifying @c wxBORDER_NONE, which says that there should definitely be
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| @e no border.
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| 
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| @subsubsection page_port_wxmsw_themedborders_details Internal Border Implementation
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| 
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| The way that wxMSW decides whether to apply a themed border is as follows. The
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| theming code calls wxWindow::GetBorder() to obtain a border. If no border style
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| has been passed to the window constructor, GetBorder() calls GetDefaultBorder()
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| for this window. If wxBORDER_THEME was passed to the window constructor,
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| GetBorder() calls GetDefaultBorderForControl().
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| 
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| The implementation of wxWindow::GetDefaultBorder() on wxMSW calls
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| wxWindow::CanApplyThemeBorder() which is a virtual function that tells
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| wxWidgets whether a control can have a theme applied explicitly (some native
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| controls already paint a theme in which case we should not apply it ourselves).
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| Note that wxPanel is an exception to this rule because in many cases we wish to
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| create a window with no border (for example, notebook pages). So wxPanel
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| overrides GetDefaultBorder() in order to call the generic
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| wxWindowBase::GetDefaultBorder(), returning wxBORDER_NONE.
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| 
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| @subsection page_port_wxmsw_wince wxWinCE
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| 
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| wxWinCE is the name given to wxMSW when compiled on Windows CE devices; most of
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| wxMSW is common to Win32 and Windows CE but there are some simplifications,
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| enhancements, and differences in behaviour.
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| 
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| For building instructions, see docs/msw/wince in the distribution, also the
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| section about Visual Studio 2005 project files below. The rest of this section
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| documents issues you need to be aware of when programming for Windows CE
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| devices.
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| 
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| @subsubsection page_port_wxmsw_wince_ General Issues for wxWinCE
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| 
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| Mobile applications generally have fewer features and simpler user interfaces.
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| Simply omit whole sizers, static lines and controls in your dialogs, and use
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| comboboxes instead of listboxes where appropriate. You also need to reduce the
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| amount of spacing used by sizers, for which you can use a macro such as this:
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| 
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| @code
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| #if defined(__WXWINCE__)
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|     #define wxLARGESMALL(large,small) small
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| #else
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|     #define wxLARGESMALL(large,small) large
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| #endif
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| 
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| // Usage
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| topsizer->Add( CreateTextSizer( message ), 0, wxALL, wxLARGESMALL(10,0) );
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| @endcode
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| 
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| There is only ever one instance of a Windows CE application running, and
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| wxWidgets will take care of showing the current instance and shutting down the
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| second instance if necessary.
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| 
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| You can test the return value of wxSystemSettings::GetScreenType() for a
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| qualitative assessment of what kind of display is available, or use
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| wxGetDisplaySize() if you need more information.
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| 
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| You can also use wxGetOsVersion to test for a version of Windows CE at run-time
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| (see the next section). However, because different builds are currently
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| required to target different kinds of device, these values are hard-wired
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| according to the build, and you cannot dynamically adapt the same executable
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| for different major Windows CE platforms. This would require a different
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| approach to the way wxWidgets adapts its behaviour (such as for menubars) to
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| suit the style of device.
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| 
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| See the "Life!" example (demos/life) for an example of an application that has
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| been tailored for PocketPC and Smartphone use.
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| 
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| @note Don't forget to have this line in your .rc file,
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|       as for desktop Windows applications:
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| 
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| @verbatim #include "wx/msw/wx.rc" @endverbatim
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| 
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| @subsubsection page_port_wxmsw_wince_sdk Testing for WinCE SDKs
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| 
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| Use these preprocessor symbols to test for the different types of devices:
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| 
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| @li @b __SMARTPHONE__ Generic mobile devices with phone buttons and a small display
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| @li @b __PDA__ Generic mobile devices with no phone
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| @li @b __HANDHELDPC__ Generic mobile device with a keyboard
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| @li @b __WXWINCE__ Microsoft-powered Windows CE devices, whether PocketPC, Smartphone or Standard SDK
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| @li @b WIN32_PLATFORM_WFSP Microsoft-powered smartphone
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| @li @b __POCKETPC__ Microsoft-powered PocketPC devices with touch-screen
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| @li @b __WINCE_STANDARDSDK__ Microsoft-powered Windows CE devices, for generic Windows CE applications
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| @li @b __WINCE_NET__ Microsoft-powered Windows CE .NET devices (_WIN32_WCE is 400 or greater)
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| 
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| wxGetOsVersion() will return these values:
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| 
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| @li @b wxWINDOWS_POCKETPC The application is running under PocketPC.
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| @li @b wxWINDOWS_SMARTPHONE The application is running under Smartphone.
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| @li @b wxWINDOWS_CE The application is running under Windows CE (built with the Standard SDK).
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| 
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| @subsubsection page_port_wxmsw_wince_sizing Window sizing in wxWinCE
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| 
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| Top level windows (dialogs, frames) are created always full-screen. Fit() of
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| sizers will not rescale top level windows but instead will scale window
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| content.
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| 
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| If the screen orientation changes, the windows will automatically be resized so
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| no further action needs to be taken (unless you want to change the layout
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| according to the orientation, which you could detect in idle time, for
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| example). When input panel (SIP) is shown, top level windows (frames and
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| dialogs) resize accordingly (see wxTopLevelWindow::HandleSettingChange()).
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| 
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| @subsubsection page_port_wxmsw_wince_toplevel Closing Top-level Windows in wxWinCE
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| 
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| You won't get a wxCloseEvent when the user clicks on the X in the titlebar on
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| Smartphone and PocketPC; the window is simply hidden instead. However the
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| system may send the event to force the application to close down.
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| 
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| @subsubsection page_port_wxmsw_wince_hibernation Hibernation in wxWinCE
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| 
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| Smartphone and PocketPC will send a @c wxEVT_HIBERNATE to the application
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| object in low memory conditions. Your application should release memory and
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| close dialogs, and wake up again when the next @c wxEVT_ACTIVATE or
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| @c wxEVT_ACTIVATE_APP message is received. (@c wxEVT_ACTIVATE_APP is generated
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| whenever a @c wxEVT_ACTIVATE event is received in Smartphone and PocketPC,
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| since these platforms do not support @c WM_ACTIVATEAPP.)
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| 
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| @subsubsection page_port_wxmsw_wince_hwbutt Hardware Buttons in wxWinCE
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| 
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| Special hardware buttons are sent to a window via the @c wxEVT_HOTKEY event
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| under Smartphone and PocketPC. You should first register each required button
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| with wxWindow::RegisterHotKey(), and unregister the button when you're done
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| with it. For example:
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| 
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| @code
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| win->RegisterHotKey(0, wxMOD_WIN, WXK_SPECIAL1);
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| win->UnregisterHotKey(0);
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| @endcode
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| 
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| You may have to register the buttons in a @c wxEVT_ACTIVATE event handler since
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| other applications will grab the buttons.
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| 
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| There is currently no method of finding out the names of the special buttons or
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| how many there are.
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| 
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| @subsubsection page_port_wxmsw_wince_dialogs Dialogs in wxWinCE
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| 
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| PocketPC dialogs have an OK button on the caption, and so you should generally
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| not repeat an OK button on the dialog. You can add a Cancel button if
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| necessary, but some dialogs simply don't offer you the choice (the guidelines
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| recommend you offer an Undo facility to make up for it). When the user clicks
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| on the OK button, your dialog will receive a @c wxID_OK event by default. If
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| you wish to change this, call wxDialog::SetAffirmativeId() with the required
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| identifier to be used. Or, override wxDialog::DoOK() (return @false to have
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| wxWidgets simply call Close to dismiss the dialog).
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| 
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| Smartphone dialogs do @e not have an OK button on the caption, and are closed
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| using one of the two menu buttons. You need to assign these using
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| wxTopLevelWindow::SetLeftMenu and wxTopLevelWindow::SetRightMenu(), for
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| example:
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| 
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| @code
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| #ifdef __SMARTPHONE__
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|     SetLeftMenu(wxID_OK);
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|     SetRightMenu(wxID_CANCEL, _("Cancel"));
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| #elif defined(__POCKETPC__)
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|     // No OK/Cancel buttons on PocketPC, OK on caption will close
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| #else
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|     topsizer->Add( CreateButtonSizer( wxOK|wxCANCEL ), 0, wxEXPAND | wxALL, 10 );
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| #endif
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| @endcode
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| 
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| For implementing property sheets (flat tabs), use a wxNotebook with
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| @c wxNB_FLAT|wxNB_BOTTOM and have the notebook left, top and right sides
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| overlap the dialog by about 3 pixels to eliminate spurious borders. You can do
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| this by using a negative spacing in your sizer Add() call. The cross-platform
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| property sheet dialog wxPropertySheetDialog is provided, to show settings in
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| the correct style on PocketPC and on other platforms.
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| 
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| Notifications (bubble HTML text with optional buttons and links) will also be
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| implemented in the future for PocketPC.
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| 
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| Modeless dialogs probably don't make sense for PocketPC and Smartphone, since
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| frames and dialogs are normally full-screen, and a modeless dialog is normally
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| intended to co-exist with the main application frame.
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| 
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| @subsubsection page_port_wxmsw_wince_ppc Menubars and Toolbars in PocketPC
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| 
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| On PocketPC, a frame must always have a menubar, even if it's empty. An empty
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| menubar/toolbar is automatically provided for dialogs, to hide any existing
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| menubar for the duration of the dialog.
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| 
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| Menubars and toolbars are implemented using a combined control, but you can use
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| essentially the usual wxWidgets API; wxWidgets will combine the menubar and
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| toolbar. However, there are some restrictions:
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| 
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| @li You must create the frame's primary toolbar with wxFrame::CreateToolBar(),
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|     because this uses the special wxToolMenuBar class (derived from wxToolBar)
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|     to implement the combined toolbar and menubar. Otherwise, you can create
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|     and manage toolbars using the wxToolBar class as usual, for example to
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|     implement an optional formatting toolbar above the menubar as Pocket Word
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|     does. But don't assign a wxToolBar to a frame using SetToolBar - you should
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|     always use CreateToolBar for the main frame toolbar.
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| @li Deleting and adding tools to wxToolMenuBar after Realize is called is not
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|     supported.
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| @li For speed, colours are not remapped to the system colours as they are in
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|     wxMSW. Provide the tool bitmaps either with the correct system button
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|     background, or with transparency (for example, using XPMs).
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| @li Adding controls to wxToolMenuBar is not supported. However, wxToolBar
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|     supports controls.
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| 
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| Unlike in all other ports, a wxDialog has a wxToolBar automatically created for
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| you. You may either leave it blank, or access it with wxDialog::GetToolBar()
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| and add buttons, then calling wxToolBar::Realize(). You cannot set or recreate
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| the toolbar.
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| 
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| @subsubsection page_port_wxmsw_wince_smart Menubars and Toolbars in Smartphone
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| 
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| On Smartphone, there are only two menu buttons, so a menubar is simulated using
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| a nested menu on the right menu button. Any toolbars are simply ignored on
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| Smartphone.
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| 
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| @subsubsection page_port_wxmsw_wince_closing Closing Windows in wxWinCE
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| 
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| The guidelines state that applications should not have a Quit menu item, since
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| the user should not have to know whether an application is in memory or not.
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| The close button on a window does not call the window's close handler; it
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| simply hides the window. However, the guidelines say that the Ctrl+Q
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| accelerator can be used to quit the application, so wxWidgets defines this
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| accelerator by default and if your application handles wxID_EXIT, it will do
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| the right thing.
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| 
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| @subsubsection page_port_wxmsw_wince_ctx Context Menus in wxWinCE
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| 
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| To enable context menus in PocketPC, you currently need to call
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| wxWindow::EnableContextMenu(), a wxWinCE-only function. Otherwise the context
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| menu event (wxContextMenuEvent) will never be sent. This API is subject to
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| change.
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| 
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| Context menus are not supported in Smartphone.
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| 
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| @subsubsection page_port_wxmsw_wince_ctrl Control Differences on wxWinCE
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| 
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| These controls and styles are specific to wxWinCE:
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| 
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| @li wxTextCtrl The @c wxTE_CAPITALIZE style causes a CAPEDIT control to be
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| created, which capitalizes the first letter.
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| 
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| These controls are missing from wxWinCE:
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| 
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| @li MDI classes MDI is not supported under Windows CE.
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| @li wxMiniFrame Not supported under Windows CE.
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| 
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| Tooltips are not currently supported for controls, since on PocketPC controls
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| with tooltips are distinct controls, and it will be hard to add dynamic tooltip
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| support.
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| 
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| Control borders on PocketPC and Smartphone should normally be specified with
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| @c wxBORDER_SIMPLE instead of @c wxBORDER_SUNKEN. Controls will usually adapt
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| appropriately by virtue of their GetDefaultBorder() function, but if you wish
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| to specify a style explicitly you can use @c wxDEFAULT_CONTROL_BORDER which
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| will give a simple border on PocketPC and Smartphone, and the sunken border on
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| other platforms.
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| 
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| @subsubsection page_port_wxmsw_wince_help Online Help in wxWinCE
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| 
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| You can use the help controller wxWinceHelpController which controls simple
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| @c .htm files, usually installed in the Windows directory. See the Windows CE
 | |
| reference for how to format the HTML files.
 | |
| 
 | |
| @subsubsection page_port_wxmsw_wince_install Installing your PocketPC and Smartphone Applications
 | |
| 
 | |
| To install your application, you need to build a CAB file using the parameters
 | |
| defined in a special .inf file. The CabWiz program in your SDK will compile the
 | |
| CAB file from the .inf file and files that it specifies.
 | |
| 
 | |
| For delivery, you can simply ask the user to copy the CAB file to the device
 | |
| and execute the CAB file using File Explorer. Or, you can write a program for
 | |
| the desktop PC that will find the ActiveSync Application Manager and install
 | |
| the CAB file on the device, which is obviously much easier for the user.
 | |
| 
 | |
| Here are some links that may help.
 | |
| 
 | |
| @li A setup builder that takes CABs and builds a setup program is at
 | |
|     http://www.eskimo.com/~scottlu/win/index.html.
 | |
| @li Sample installation files can be found in
 | |
|     <tt>Windows CE Tools/wce420/POCKET PC 2003/Samples/Win32/AppInst</tt>.
 | |
| @li An installer generator using wxPython can be found at
 | |
|     http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html.
 | |
| @li Miscellaneous Windows CE resources can be found at
 | |
|     http://www.orbworks.com/pcce/resources.html.
 | |
| @li Installer creation instructions with a setup.exe for installing to PPC can be found at
 | |
|     http://www.pocketpcdn.com/articles/creatingsetup.html.
 | |
| @li Microsoft instructions are at
 | |
|     http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true
 | |
| @li Troubleshooting WinCE application installations:
 | |
|     http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007
 | |
| 
 | |
| You may also check out <tt>demos/life/setup/wince</tt> which contains scripts
 | |
| to create a PocketPC installation for ARM-based devices. In particular,
 | |
| @c build.bat builds the distribution and copies it to a directory called
 | |
| @c Deliver.
 | |
| 
 | |
| @subsubsection page_port_wxmsw_wince_filedlg wxFileDialog in PocketPC
 | |
| 
 | |
| Allowing the user to access files on memory cards, or on arbitrary parts of the
 | |
| filesystem, is a pain; the standard file dialog only shows folders under My
 | |
| Documents or folders on memory cards (not the system or card root directory,
 | |
| for example). This is a known problem for PocketPC developers.
 | |
| 
 | |
| If you need a file dialog that allows access to all folders, you can use
 | |
| wxGenericFileDialog instead. You will need to include @c wx/generic/filedlgg.h.
 | |
| 
 | |
| @subsubsection page_port_wxmsw_wince_evc Embedded Visual C++ Issues
 | |
| 
 | |
| <b>Run-time type information</b>
 | |
| 
 | |
| If you wish to use runtime type information (RTTI) with eVC++ 4, you need to
 | |
| download an extra library, @c ccrtrtti.lib, and link with it. At the time of
 | |
| writing you can get it from here:
 | |
| 
 | |
| @verbatim
 | |
| http://support.microsoft.com/kb/830482/en-us
 | |
| @endverbatim
 | |
| 
 | |
| Otherwise you will get linker errors similar to this:
 | |
| 
 | |
| @verbatim
 | |
| wxwince26d.lib(control.obj) : error LNK2001: unresolved external symbol "const type_info::`vftable'" (??_7type_info@@6B@)
 | |
| @endverbatim
 | |
| 
 | |
| <b>Windows Mobile 5.0 emulator</b>
 | |
| 
 | |
| Note that there is no separate emulator configuration for Windows Mobile 5.0:
 | |
| the emulator runs the ARM code directly.
 | |
| 
 | |
| <b>Visual Studio 2005 project files</b>
 | |
| 
 | |
| Unfortunately, Visual Studio 2005, required to build Windows Mobile 5.0
 | |
| applications, doesn't do a perfect job of converting the project files from
 | |
| eVC++ format.
 | |
| 
 | |
| When you have converted the wxWidgets workspace, edit the configuration
 | |
| properties for each configuration and in the Librarian, add a relative path
 | |
| 
 | |
| @verbatim ..\..\lib @endverbatim
 | |
| 
 | |
| to each library path. For example:
 | |
| 
 | |
| @verbatim ..\$(PlatformName)\$(ConfigurationName)\wx_mono.lib @endverbatim
 | |
| 
 | |
| Then, for a sample you want to compile, edit the configuration properties
 | |
| and make sure
 | |
| 
 | |
| @verbatim ..\..\lib\$(PlatformName)\$(ConfigurationName) @endverbatim
 | |
| 
 | |
| is in the Linker/General/Additional Library Directories property. Also change
 | |
| the Linker/Input/Additional Dependencies property to something like
 | |
| 
 | |
| @verbatim
 | |
| coredll.lib wx_mono.lib wx_wxjpeg.lib wx_wxpng.lib wx_wxzlib.lib wx_wxexpat.lib commctrl.lib winsock.lib wininet.lib
 | |
| @endverbatim
 | |
| 
 | |
| since the library names in the wxWidgets workspace were changed by VS 2005.
 | |
| 
 | |
| Alternately, you could edit all the names to be identical to the original eVC++
 | |
| names, but this will probably be more fiddly.
 | |
| 
 | |
| @subsubsection page_port_wxmsw_wince_issues Remaining Issues
 | |
| 
 | |
| These are some of the remaining problems to be sorted out, and features
 | |
| to be supported.
 | |
| 
 | |
| @li <b>Windows Mobile 5 issues.</b> It is not possible to get the HMENU for
 | |
| the command bar on Mobile 5, so the menubar functions need to be rewritten
 | |
| to get the individual menus without use of a menubar handle. Also the
 | |
| new Mobile 5 convention of using only two menus (and no bitmap buttons) needs to be
 | |
| considered.
 | |
| @li <b>Sizer speed.</b> Particularly for dialogs containing notebooks,
 | |
| layout seems slow. Some analysis is required.
 | |
| @li <b>Notification boxes.</b> The balloon-like notification messages, and their
 | |
| icons, should be implemented. This will be quite straightforward.
 | |
| @li <b>SIP size.</b> We need to be able to get the area taken up by the SIP (input panel),
 | |
| and the remaining area, by calling SHSipInfo. We also may need to be able to show and hide
 | |
| the SIP programmatically, with SHSipPreference. See also the <em>Input Dialogs</em> topic in
 | |
| the <em>Programming Windows CE</em> guide for more on this, and how to have dialogs
 | |
| show the SIP automatically using the @c WC_SIPREF control.
 | |
| @li <b>wxStaticBitmap.</b> The About box in the "Life!" demo shows a bitmap that is
 | |
| the correct size on the emulator, but too small on a VGA Pocket Loox device.
 | |
| @li <b>wxStaticLine.</b> Lines don't show up, and the documentation suggests that
 | |
| missing styles are implemented with @c WM_PAINT.
 | |
| @li <b>HTML control.</b> PocketPC has its own HTML control which can be used for showing
 | |
| local pages or navigating the web. We should create a version of wxHtmlWindow that uses this
 | |
| control, or have a separately-named control (wxHtmlCtrl), with a syntax as close as possible
 | |
| to wxHtmlWindow.
 | |
| @li <b>Tooltip control.</b> PocketPC uses special TTBUTTON and TTSTATIC controls for adding
 | |
| tooltips, with the tooltip separated from the label with a double tilde. We need to support
 | |
| this using SetToolTip.(Unfortunately it does not seem possible to dynamically remove the tooltip,
 | |
| so an extra style may be required.)
 | |
| @li <b>Focus.</b> In the wxPropertySheetDialog demo on Smartphone, it's not possible to navigate
 | |
| between controls. The focus handling in wxWidgets needs investigation. See in particular
 | |
| src/common/containr.cpp, and note that the default OnActivate handler in src/msw/toplevel.cpp
 | |
| sets the focus to the first child of the dialog.
 | |
| @li <b>OK button.</b> We should allow the OK button on a dialog to be optional, perhaps
 | |
| by using @c wxCLOSE_BOX to indicate when the OK button should be displayed.
 | |
| @li <b>Dynamic adaptation.</b> We should probably be using run-time tests more
 | |
| than preprocessor tests, so that the same WinCE application can run on different
 | |
| versions of the operating system.
 | |
| @li <b>Modeless dialogs.</b> When a modeless dialog is hidden with the OK button, it doesn't restore the
 | |
| frame's menubar. See for example the find dialog in the dialogs sample. However, the menubar is restored
 | |
| if pressing Cancel (the window is closed). This reflects the fact that modeless dialogs are
 | |
| not very useful on Windows CE; however, we could perhaps destroy/restore a modeless dialog's menubar
 | |
| on deactivation and activation.
 | |
| @li <b>Home screen plugins.</b> Figure out how to make home screen plugins for use with wxWidgets
 | |
| applications (see http://www.codeproject.com/ce/CTodayWindow.asp for inspiration).
 | |
| Although we can't use wxWidgets to create the plugin (too large), we could perhaps write
 | |
| a generic plugin that takes registry information from a given application, with
 | |
| options to display information in a particular way using icons and text from
 | |
| a specified location.
 | |
| @li <b>Further abstraction.</b> We should be able to abstract away more of the differences
 | |
| between desktop and mobile applications, in particular for sizer layout.
 | |
| @li <b>Dialog captions.</b> The blue, bold captions on dialogs - with optional help button -
 | |
| should be catered for, either by hard-wiring the capability into all dialogs and panels,
 | |
| or by providing a standard component and sizer.
 | |
| 
 | |
| 
 | |
| 
 | |
| @section page_port_nativedocs Native Toolkit Documentation
 | |
| 
 | |
| It's sometimes useful to interface directly with the underlying toolkit
 | |
| used by wxWidgets to e.g. use toolkit-specific features.
 | |
| In such case (or when you want to e.g. write a port-specific patch) it can be
 | |
| necessary to use the underlying toolkit API directly:
 | |
| 
 | |
| - wxMSW port uses win32 API: see MSDN docs at http://msdn2.microsoft.com/en-us/library/ms649779.aspx
 | |
| - wxGTK port uses GTK+ and other lower-level libraries; see 
 | |
|   - GTK+ docs at http://library.gnome.org/devel/gtk/unstable/
 | |
|   - GDK docs at http://library.gnome.org/devel/gdk/unstable/
 | |
|   - GLib docs at http://library.gnome.org/devel/glib/unstable/
 | |
|   - GObject docs at http://library.gnome.org/devel/gobject/unstable/
 | |
|   - Pango docs at http://library.gnome.org/devel/pango/unstable/
 | |
| - wxMac port uses the Carbon API: see Carbon docs at http://developer.apple.com/carbon
 | |
| - wxCocoa port uses the Cocoa API: see Cocoa docs at http://developer.apple.com/cocoa
 | |
| 
 | |
| */
 |