git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@6326 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			94 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			94 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        cube.h
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// Purpose:     wxGLCanvas demo program
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// Author:      Julian Smart
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// Modified by:
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// Created:     04/01/98
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// RCS-ID:      $Id$
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// Copyright:   (c) Julian Smart
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// Licence:   	wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_CUBE_H_
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#define _WX_CUBE_H_
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#include <wx/glcanvas.h>
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// Define a new application type
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class MyApp: public wxApp
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{
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public:
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    bool OnInit(void);
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};
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// Define a new frame type
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class TestGLCanvas;
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class MyFrame: public wxFrame
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{
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public:
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    MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
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            const wxSize& size, long style = wxDEFAULT_FRAME_STYLE);
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    void OnExit(wxCommandEvent& event);
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    void OnNewWindow();
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    void OnDefRotateLeftKey();
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    void OnDefRotateRightKey();
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public:
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    TestGLCanvas*    m_canvas;
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DECLARE_EVENT_TABLE()
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};
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class TestGLCanvas: public wxGLCanvas
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{
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  friend class MyFrame;
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public:
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 TestGLCanvas(wxWindow *parent, const wxWindowID id = -1, 
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    const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
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    long style = 0, const wxString& name = "TestGLCanvas");
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 TestGLCanvas(wxWindow *parent, const TestGLCanvas &other,
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          const wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
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          const wxSize& size = wxDefaultSize, long style = 0,
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          const wxString& name = "TestGLCanvas" );
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 ~TestGLCanvas(void);
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 void OnPaint(wxPaintEvent& event);
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 void OnSize(wxSizeEvent& event);
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 void OnEraseBackground(wxEraseEvent& event);
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 void OnKeyDown(wxKeyEvent& event);
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 void OnKeyUp(wxKeyEvent& event);
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 void OnEnterWindow( wxMouseEvent& event );
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 void Render( void );
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 void InitGL(void);
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 void Rotate( GLfloat deg );
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 static GLfloat CalcRotateSpeed( unsigned long acceltime );
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 static GLfloat CalcRotateAngle( unsigned long lasttime,
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                                 unsigned long acceltime );
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 void Action( long code, unsigned long lasttime,
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              unsigned long acceltime );
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private:
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  bool   m_init;
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  GLuint m_gllist;
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  long   m_rleft;
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  long   m_rright;
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  static unsigned long  m_secbase;
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  static int            m_TimeInitialized;
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  static unsigned long  m_xsynct;
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  static unsigned long  m_gsynct;
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  long           m_Key;
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  unsigned long  m_StartTime;
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  unsigned long  m_LastTime;
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  unsigned long  m_LastRedraw;
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DECLARE_EVENT_TABLE()
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};
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#endif
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