Standardize on using a single macro across all wxWidgets sources and solve the name clash with Sun CC standard headers (see #10660). git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@61508 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			271 lines
		
	
	
		
			6.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			271 lines
		
	
	
		
			6.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        canvas.cpp
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| // Purpose:     Forty Thieves patience game
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| // Author:      Chris Breeze
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| // Modified by:
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| // Created:     21/07/97
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| // RCS-ID:      $Id$
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| // Copyright:   (c) 1993-1998 Chris Breeze
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| // Licence:     wxWindows licence
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| //---------------------------------------------------------------------------
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| // Last modified: 22nd July 1998 - ported to wxWidgets 2.0
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| // For compilers that support precompilation, includes "wx/wx.h".
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| #include "wx/wxprec.h"
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| 
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| #ifdef __BORLANDC__
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| #pragma hdrstop
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| #endif
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| 
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| #ifndef WX_PRECOMP
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| #include "wx/wx.h"
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| #endif
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| 
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| #include "forty.h"
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| #include "card.h"
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| #include "game.h"
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| #include "scorefil.h"
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| #include "playerdg.h"
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| #include "canvas.h"
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| 
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| BEGIN_EVENT_TABLE(FortyCanvas, wxScrolledWindow)
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|     EVT_MOUSE_EVENTS(FortyCanvas::OnMouseEvent)
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| END_EVENT_TABLE()
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| 
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| FortyCanvas::FortyCanvas(wxWindow* parent, const wxPoint& pos, const wxSize& size) :
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|              wxScrolledWindow(parent, wxID_ANY, pos, size, 0),
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|              m_helpingHand(true),
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|              m_rightBtnUndo(true),
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|              m_playerDialog(0),
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|              m_leftBtnDown(false)
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| {
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|     SetScrollbars(0, 0, 0, 0);
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| 
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| #ifdef __WXGTK__
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|     m_font = wxTheFontList->FindOrCreateFont(12, wxROMAN, wxNORMAL, wxNORMAL);
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| #else
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|     m_font = wxTheFontList->FindOrCreateFont(10, wxSWISS, wxNORMAL, wxNORMAL);
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| #endif
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|     SetBackgroundColour(FortyApp::BackgroundColour());
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| 
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|     m_handCursor = new wxCursor(wxCURSOR_HAND);
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|     m_arrowCursor = new wxCursor(wxCURSOR_ARROW);
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| 
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|     wxString name = wxTheApp->GetAppName();
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|     if (name.Length() <= 0) name = wxT("forty");
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|     m_scoreFile = new ScoreFile(name);
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|     m_game = new Game(0, 0, 0);
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|     m_game->Deal();
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| }
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| 
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| 
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| FortyCanvas::~FortyCanvas()
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| {
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|     UpdateScores();
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|     delete m_game;
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|     delete m_scoreFile;
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|     delete m_handCursor;
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|     delete m_arrowCursor;
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| }
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| 
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| 
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| /*
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| Write the current player's score back to the score file
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| */
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| void FortyCanvas::UpdateScores()
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| {
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|     if (m_player.Length() > 0 && m_scoreFile && m_game)
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|     {
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|         m_scoreFile->WritePlayersScore(
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|             m_player,
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|             m_game->GetNumWins(),
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|             m_game->GetNumGames(),
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|             m_game->GetScore()
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|         );
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|     }
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| }
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| 
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| 
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| void FortyCanvas::OnDraw(wxDC& dc)
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| {
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|     dc.SetFont(* m_font);
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|     m_game->Redraw(dc);
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| #if 0
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|     // if player name not set (and selection dialog is not displayed)
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|     // then ask the player for their name
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|     if (m_player.Length() == 0 && !m_playerDialog)
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|     {
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|         m_playerDialog = new PlayerSelectionDialog(this, m_scoreFile);
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|         m_playerDialog->ShowModal();
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|         m_player = m_playerDialog->GetPlayersName();
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|         if (m_player.Length() > 0)
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|         {
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|             // user entered a name - lookup their score
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|             int wins, games, score;
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|             m_scoreFile->ReadPlayersScore(m_player, wins, games, score);
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|             m_game->NewPlayer(wins, games, score);
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|             m_game->DisplayScore(dc);
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|             m_playerDialog->Destroy();
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|             m_playerDialog = 0;
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|             Refresh(false);
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|         }
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|         else
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|         {
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|             // user cancelled the dialog - exit the app
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|             ((wxFrame*)GetParent())->Close(true);
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|         }
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|     }
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| #endif
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| }
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| 
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| void FortyCanvas::ShowPlayerDialog()
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| {
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|     // if player name not set (and selection dialog is not displayed)
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|     // then ask the player for their name
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|     if (m_player.Length() == 0 && !m_playerDialog)
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|     {
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|         m_playerDialog = new PlayerSelectionDialog(this, m_scoreFile);
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|         m_playerDialog->ShowModal();
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|         m_player = m_playerDialog->GetPlayersName();
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|         if (m_player.Length() > 0)
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|         {
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|             // user entered a name - lookup their score
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|             int wins, games, score;
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|             m_scoreFile->ReadPlayersScore(m_player, wins, games, score);
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|             m_game->NewPlayer(wins, games, score);
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| 
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|             wxClientDC dc(this);
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|             dc.SetFont(* m_font);
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|             m_game->DisplayScore(dc);
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|             m_playerDialog->Destroy();
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|             m_playerDialog = 0;
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|             Refresh(false);
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|         }
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|         else
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|         {
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|             // user cancelled the dialog - exit the app
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|             ((wxFrame*)GetParent())->Close(true);
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|         }
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|     }
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| }
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| 
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| /*
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| Called when the main frame is closed
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| */
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| bool FortyCanvas::OnCloseCanvas()
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| {
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|     if (m_game->InPlay() &&
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|         wxMessageBox(wxT("Are you sure you want to\nabandon the current game?"),
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|             wxT("Warning"), wxYES_NO | wxICON_QUESTION) == wxNO)
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|     {
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|         return false;
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|     }
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|     return true;
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| }
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| 
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| void FortyCanvas::OnMouseEvent(wxMouseEvent& event)
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| {
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|     int mouseX = (int)event.GetX();
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|     int mouseY = (int)event.GetY();
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| 
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|     wxClientDC dc(this);
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|     PrepareDC(dc);
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|     dc.SetFont(* m_font);
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| 
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|     if (event.LeftDClick())
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|     {
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|         if (m_leftBtnDown)
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|         {
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|             m_leftBtnDown = false;
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|             ReleaseMouse();
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|             m_game->LButtonUp(dc, mouseX, mouseY);
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|         }
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|         m_game->LButtonDblClk(dc, mouseX, mouseY);
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|     }
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|     else if (event.LeftDown())
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|     {
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|         if (!m_leftBtnDown)
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|         {
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|             m_leftBtnDown = true;
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|             CaptureMouse();
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|             m_game->LButtonDown(dc, mouseX, mouseY);
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|         }
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|     }
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|     else if (event.LeftUp())
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|     {
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|         if (m_leftBtnDown)
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|         {
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|             m_leftBtnDown = false;
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|             ReleaseMouse();
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|             m_game->LButtonUp(dc, mouseX, mouseY);
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|         }
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|     }
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|     else if (event.RightDown() && !event.LeftIsDown())
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|     {
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|         // only allow right button undo if m_rightBtnUndo is true
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|         if (m_rightBtnUndo)
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|         {
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|             if (event.ControlDown() || event.ShiftDown())
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|             {
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|                 m_game->Redo(dc);
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|             }
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|             else
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|             {
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|                 m_game->Undo(dc);
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|             }
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|         }
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|     }
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|     else if (event.Dragging())
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|     {
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|         m_game->MouseMove(dc, mouseX, mouseY);
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|     }
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| 
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|     if (!event.LeftIsDown())
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|     {
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|         SetCursorStyle(mouseX, mouseY);
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|     }
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| }
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| 
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| void FortyCanvas::SetCursorStyle(int x, int y)
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| {
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|     // Only set cursor to a hand if 'helping hand' is enabled and
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|     // the card under the cursor can go somewhere
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|     if (m_game->CanYouGo(x, y) && m_helpingHand)
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|     {
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|         SetCursor(* m_handCursor);
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|     }
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|     else
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|     {
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|         SetCursor(* m_arrowCursor);
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|     }
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| 
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| }
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| 
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| void FortyCanvas::NewGame()
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| {
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|     m_game->Deal();
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|     Refresh();
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| }
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| 
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| void FortyCanvas::Undo()
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| {
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|     wxClientDC dc(this);
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|     PrepareDC(dc);
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|     dc.SetFont(* m_font);
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|     m_game->Undo(dc);
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| }
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| 
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| void FortyCanvas::Redo()
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| {
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|     wxClientDC dc(this);
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|     PrepareDC(dc);
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|     dc.SetFont(* m_font);
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|     m_game->Redo(dc);
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| }
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| 
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| void FortyCanvas::LayoutGame()
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| {
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|        m_game->Layout();
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| }
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