git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@50248 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			473 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			473 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        shaped.cpp
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// Purpose:     Shaped Window sample
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// Author:      Robin Dunn
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// Modified by:
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// Created:     28-Mar-2003
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// RCS-ID:      $Id$
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// Copyright:   (c) Robin Dunn
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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    #pragma hdrstop
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#endif
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// for all others, include the necessary headers
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#ifndef WX_PRECOMP
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    #include "wx/app.h"
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    #include "wx/log.h"
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    #include "wx/frame.h"
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    #include "wx/panel.h"
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    #include "wx/stattext.h"
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    #include "wx/menu.h"
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    #include "wx/layout.h"
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    #include "wx/msgdlg.h"
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    #include "wx/image.h"
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#endif
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#include "wx/dcclient.h"
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#include "wx/image.h"
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// menu ids
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enum
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{
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    Show_Shaped = 100,
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    Show_Transparent,
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    // must be consecutive and in the same order as wxShowEffect enum elements
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    Show_Effect_First,
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    Show_Effect_Roll = Show_Effect_First,
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    Show_Effect_Slide,
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    Show_Effect_Blend,
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    Show_Effect_Expand,
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    Show_Effect_Last = Show_Effect_Expand
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};
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// ----------------------------------------------------------------------------
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// private classes
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// ----------------------------------------------------------------------------
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// Define a new application type, each program should derive a class from wxApp
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class MyApp : public wxApp
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{
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public:
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    // override base class virtuals
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    // ----------------------------
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    // this one is called on application startup and is a good place for the app
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    // initialization (doing it here and not in the ctor allows to have an error
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    // return: if OnInit() returns false, the application terminates)
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    virtual bool OnInit();
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};
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// Main frame just contains the menu items invoking the other tests
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class MainFrame : public wxFrame
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{
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public:
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    MainFrame();
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private:
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    void OnShowShaped(wxCommandEvent& event);
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    void OnShowTransparent(wxCommandEvent& event);
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    void OnShowEffect(wxCommandEvent& event);
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    DECLARE_EVENT_TABLE()
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};
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// Define a new frame type: this is going to the frame showing the
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// effect of wxFRAME_SHAPED
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class ShapedFrame : public wxFrame
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{
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public:
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    // ctor(s)
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    ShapedFrame(wxFrame *parent);
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    void SetWindowShape();
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    // event handlers (these functions should _not_ be virtual)
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    void OnDoubleClick(wxMouseEvent& evt);
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    void OnLeftDown(wxMouseEvent& evt);
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    void OnLeftUp(wxMouseEvent& evt);
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    void OnMouseMove(wxMouseEvent& evt);
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    void OnExit(wxMouseEvent& evt);
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    void OnPaint(wxPaintEvent& evt);
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    void OnWindowCreate(wxWindowCreateEvent& evt);
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private:
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    bool     m_hasShape;
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    wxBitmap m_bmp;
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    wxPoint  m_delta;
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    // any class wishing to process wxWidgets events must use this macro
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    DECLARE_EVENT_TABLE()
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};
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// Define a new frame type: this is going to the frame showing the
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// effect of wxWindow::SetTransparent and of
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// wxWindow::SetBackgroundStyle(wxBG_STYLE_TRANSPARENT)
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class SeeThroughFrame : public wxFrame
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{
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public:
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    // ctor(s)
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    SeeThroughFrame();
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    // event handlers (these functions should _not_ be virtual)
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    void OnDoubleClick(wxMouseEvent& evt);
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    void OnPaint(wxPaintEvent& evt);
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private:
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    enum State
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    {
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        STATE_SEETHROUGH,
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        STATE_TRANSPARENT,
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        STATE_OPAQUE,
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        STATE_MAX
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    };
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    State m_currentState;
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    // any class wishing to process wxWidgets events must use this macro
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    DECLARE_EVENT_TABLE()
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};
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class EffectFrame : public wxFrame
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{
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public:
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    EffectFrame(wxWindow *parent,
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                wxShowEffect effect,
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                // TODO: add menu command to the main frame to allow changing
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                //       these parameters
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                unsigned timeout = 1000,
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                wxDirection dir = wxBOTTOM)
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        : wxFrame(parent, wxID_ANY,
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                  wxString::Format("Frame shown with %s effect",
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                                   GetEffectName(effect)),
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                  wxDefaultPosition, wxSize(450, 300)),
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          m_effect(effect),
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          m_timeout(timeout),
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          m_dir(dir)
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    {
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        new wxStaticText(this, wxID_ANY,
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                         wxString::Format("Effect: %s", GetEffectName(effect)),
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                         wxPoint(20, 20));
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        new wxStaticText(this, wxID_ANY,
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                         wxString::Format("Timeout: %ums", m_timeout),
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                         wxPoint(20, 60));
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        ShowWithEffect(m_effect, m_timeout, m_dir);
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        Connect(wxEVT_CLOSE_WINDOW, wxCloseEventHandler(EffectFrame::OnClose));
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    }
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private:
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    static const char *GetEffectName(wxShowEffect effect)
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    {
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        static const char *names[] =
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        {
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            "roll", "slide", "fade", "expand",
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        };
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        wxCOMPILE_TIME_ASSERT( WXSIZEOF(names) == wxSHOW_EFFECT_MAX,
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                                EffectNamesMismatch );
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        return names[effect];
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    }
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    void OnClose(wxCloseEvent& event)
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    {
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        HideWithEffect(m_effect, m_timeout, m_dir);
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        event.Skip();
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    }
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    wxShowEffect m_effect;
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    unsigned m_timeout;
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    wxDirection m_dir;
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};
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// the application class
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// ----------------------------------------------------------------------------
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IMPLEMENT_APP(MyApp)
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// `Main program' equivalent: the program execution "starts" here
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bool MyApp::OnInit()
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{
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    if ( !wxApp::OnInit() )
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        return false;
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    wxInitAllImageHandlers();
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    new MainFrame;
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    // success: wxApp::OnRun() will be called which will enter the main message
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    // loop and the application will run. If we returned false here, the
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    // application would exit immediately.
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    return true;
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}
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// ----------------------------------------------------------------------------
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// main frame
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// ----------------------------------------------------------------------------
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BEGIN_EVENT_TABLE(MainFrame, wxFrame)
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    EVT_MENU(Show_Shaped, MainFrame::OnShowShaped)
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    EVT_MENU(Show_Transparent, MainFrame::OnShowTransparent)
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    EVT_MENU_RANGE(Show_Effect_First, Show_Effect_Last, MainFrame::OnShowEffect)
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END_EVENT_TABLE()
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MainFrame::MainFrame()
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         : wxFrame(NULL, wxID_ANY, "wxWidgets Shaped Sample",
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                   wxDefaultPosition, wxSize(200, 100))
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{
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    wxMenuBar * const mbar = new wxMenuBar;
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    wxMenu * const menuFrames = new wxMenu;
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    menuFrames->Append(Show_Shaped, "Show &shaped window\tCtrl-S");
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    menuFrames->Append(Show_Transparent, "Show &transparent window\tCtrl-T");
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    menuFrames->AppendSeparator();
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    menuFrames->Append(Show_Effect_Roll, "Show &rolled effect\tCtrl-R");
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    menuFrames->Append(Show_Effect_Slide, "Show s&lide effect\tCtrl-L");
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    menuFrames->Append(Show_Effect_Blend, "Show &fade effect\tCtrl-F");
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    menuFrames->Append(Show_Effect_Expand, "Show &expand effect\tCtrl-E");
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    menuFrames->AppendSeparator();
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    menuFrames->Append(wxID_EXIT, "E&xit");
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    mbar->Append(menuFrames, "&Show");
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    SetMenuBar(mbar);
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    Show();
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}
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void MainFrame::OnShowShaped(wxCommandEvent& WXUNUSED(event))
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{
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    ShapedFrame *shapedFrame = new ShapedFrame(this);
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    shapedFrame->Show(true);
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}
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void MainFrame::OnShowTransparent(wxCommandEvent& WXUNUSED(event))
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{
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    SeeThroughFrame *seeThroughFrame = new SeeThroughFrame();
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    seeThroughFrame->Show(true);
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}
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void MainFrame::OnShowEffect(wxCommandEvent& event)
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{
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    int effect = wxSHOW_EFFECT_ROLL + event.GetId() - Show_Effect_Roll;
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    static wxDirection direction = wxLEFT;
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    direction = (wxDirection)(((int)direction)<< 1);
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    if ( direction > wxDOWN )
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        direction = wxLEFT ;
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    new EffectFrame(this, wx_static_cast(wxShowEffect, effect),1000,direction);
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}
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// ----------------------------------------------------------------------------
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// shaped frame
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// ----------------------------------------------------------------------------
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BEGIN_EVENT_TABLE(ShapedFrame, wxFrame)
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    EVT_LEFT_DCLICK(ShapedFrame::OnDoubleClick)
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    EVT_LEFT_DOWN(ShapedFrame::OnLeftDown)
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    EVT_LEFT_UP(ShapedFrame::OnLeftUp)
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    EVT_MOTION(ShapedFrame::OnMouseMove)
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    EVT_RIGHT_UP(ShapedFrame::OnExit)
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    EVT_PAINT(ShapedFrame::OnPaint)
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#ifdef __WXGTK__
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    EVT_WINDOW_CREATE(ShapedFrame::OnWindowCreate)
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#endif
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END_EVENT_TABLE()
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// frame constructor
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ShapedFrame::ShapedFrame(wxFrame *parent)
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       : wxFrame(parent, wxID_ANY, wxEmptyString,
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                  wxDefaultPosition, wxSize(100, 100),
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                  0
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                  | wxFRAME_SHAPED
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                  | wxSIMPLE_BORDER
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                  | wxFRAME_NO_TASKBAR
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                  | wxSTAY_ON_TOP
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            )
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{
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    m_hasShape = false;
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    m_bmp = wxBitmap(_T("star.png"), wxBITMAP_TYPE_PNG);
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    SetSize(wxSize(m_bmp.GetWidth(), m_bmp.GetHeight()));
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    SetToolTip(wxT("Right-click to close"));
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#ifndef __WXGTK__
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    // On wxGTK we can't do this yet because the window hasn't been created
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    // yet so we wait until the EVT_WINDOW_CREATE event happens.  On wxMSW and
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    // wxMac the window has been created at this point so we go ahead and set
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    // the shape now.
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    SetWindowShape();
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#endif
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}
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void ShapedFrame::SetWindowShape()
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{
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    wxRegion region(m_bmp, *wxWHITE);
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    m_hasShape = SetShape(region);
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}
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void ShapedFrame::OnDoubleClick(wxMouseEvent& WXUNUSED(evt))
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{
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    if (m_hasShape)
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    {
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        wxRegion region;
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        SetShape(region);
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        m_hasShape = false;
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    }
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    else
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        SetWindowShape();
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}
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void ShapedFrame::OnLeftDown(wxMouseEvent& evt)
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{
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    CaptureMouse();
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    wxPoint pos = ClientToScreen(evt.GetPosition());
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    wxPoint origin = GetPosition();
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    int dx =  pos.x - origin.x;
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    int dy = pos.y - origin.y;
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    m_delta = wxPoint(dx, dy);
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}
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void ShapedFrame::OnLeftUp(wxMouseEvent& WXUNUSED(evt))
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{
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    if (HasCapture())
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    {
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        ReleaseMouse();
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    }
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}
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void ShapedFrame::OnMouseMove(wxMouseEvent& evt)
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{
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    wxPoint pt = evt.GetPosition();
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    if (evt.Dragging() && evt.LeftIsDown())
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    {
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        wxPoint pos = ClientToScreen(pt);
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        Move(wxPoint(pos.x - m_delta.x, pos.y - m_delta.y));
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    }
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}
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void ShapedFrame::OnExit(wxMouseEvent& WXUNUSED(evt))
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{
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    Close();
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}
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void ShapedFrame::OnPaint(wxPaintEvent& WXUNUSED(evt))
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{
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    wxPaintDC dc(this);
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    dc.DrawBitmap(m_bmp, 0, 0, true);
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}
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void ShapedFrame::OnWindowCreate(wxWindowCreateEvent& WXUNUSED(evt))
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{
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    SetWindowShape();
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}
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// ----------------------------------------------------------------------------
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// see-through frame
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// ----------------------------------------------------------------------------
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BEGIN_EVENT_TABLE(SeeThroughFrame, wxFrame)
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    EVT_LEFT_DCLICK(SeeThroughFrame::OnDoubleClick)
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    EVT_PAINT(SeeThroughFrame::OnPaint)
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END_EVENT_TABLE()
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SeeThroughFrame::SeeThroughFrame()
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       : wxFrame(NULL, wxID_ANY, "Transparency test: double click here",
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                  wxPoint(100, 30), wxSize(300, 300),
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                  wxDEFAULT_FRAME_STYLE |
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                  wxFULL_REPAINT_ON_RESIZE |
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                  wxSTAY_ON_TOP),
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         m_currentState(STATE_SEETHROUGH)
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{
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    SetBackgroundColour(wxColour(255, 255, 255, 255));
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    SetBackgroundStyle(wxBG_STYLE_TRANSPARENT);
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}
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// Paints a grid of varying hue and alpha
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void SeeThroughFrame::OnPaint(wxPaintEvent& WXUNUSED(evt))
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{
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    wxPaintDC dc(this);
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    dc.SetPen(wxNullPen);
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    int xcount = 8;
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    int ycount = 8;
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    float xstep = 1. / xcount;
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    float ystep = 1. / ycount;
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    int width = GetClientSize().GetWidth();
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    int height = GetClientSize().GetHeight();
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    for ( float x = 0.; x < 1.; x += xstep )
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    {
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        for ( float y = 0.; y < 1.; y += ystep )
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        {
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            wxImage::RGBValue v = wxImage::HSVtoRGB(wxImage::HSVValue(x, 1., 1.));
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            dc.SetBrush(wxBrush(wxColour(v.red, v.green, v.blue,
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                                (int)(255*(1. - y)))));
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            int x1 = (int)(x * width);
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            int y1 = (int)(y * height);
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            int x2 = (int)((x + xstep) * width);
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            int y2 = (int)((y + ystep) * height);
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            dc.DrawRectangle(x1, y1, x2 - x1, y2 - y1);
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        }
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    }
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}
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// Switches between colour and transparent background on doubleclick
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void SeeThroughFrame::OnDoubleClick(wxMouseEvent& WXUNUSED(evt))
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{
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    m_currentState = (State)((m_currentState + 1) % STATE_MAX);
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    switch ( m_currentState )
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    {
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        case STATE_OPAQUE:
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            SetBackgroundStyle(wxBG_STYLE_COLOUR);
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            SetTransparent(255);
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            SetTitle("Opaque");
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            break;
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        case STATE_SEETHROUGH:
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            SetBackgroundStyle(wxBG_STYLE_TRANSPARENT);
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            SetTransparent(255);
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            SetTitle("See through");
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            break;
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        case STATE_TRANSPARENT:
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            SetBackgroundStyle(wxBG_STYLE_COLOUR);
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            SetTransparent(128);
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            SetTitle("Semi-transparent");
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            break;
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        case STATE_MAX:
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            wxFAIL_MSG( "unreachable" );
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    }
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    Refresh();
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}
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