Change {DECLARE,IMPLEMENT}_*CLASS and {DECLARE,BEGIN,END}_EVENT_TABLE
occurrences to use the wx-prefixed version of the macros.
151 lines
3.7 KiB
C++
151 lines
3.7 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: src/univ/bmpbuttn.cpp
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// Purpose: wxBitmapButton implementation
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 25.08.00
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// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#if wxUSE_BMPBUTTON
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#include "wx/bmpbuttn.h"
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#ifndef WX_PRECOMP
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#include "wx/dc.h"
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#include "wx/validate.h"
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#endif
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#include "wx/univ/renderer.h"
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// ============================================================================
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// implementation
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// ============================================================================
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wxBEGIN_EVENT_TABLE(wxBitmapButton, wxButton)
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EVT_SET_FOCUS(wxBitmapButton::OnSetFocus)
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EVT_KILL_FOCUS(wxBitmapButton::OnKillFocus)
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wxEND_EVENT_TABLE()
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// ----------------------------------------------------------------------------
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// wxBitmapButton
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// ----------------------------------------------------------------------------
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bool wxBitmapButton::Create(wxWindow *parent,
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wxWindowID id,
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const wxBitmap& bitmap,
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const wxPoint &pos,
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const wxSize &size,
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long style,
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const wxValidator& validator,
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const wxString &name)
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{
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// we add wxBU_EXACTFIT because the bitmap buttons are not the standard
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// ones and so shouldn't be forced to be of the standard size which is
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// typically too big for them
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if ( !wxButton::Create(parent, id, bitmap, wxEmptyString,
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pos, size, style | wxBU_EXACTFIT, validator, name) )
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return false;
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m_bitmaps[State_Normal] = bitmap;
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return true;
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}
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void wxBitmapButton::OnSetBitmap()
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{
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wxBitmap bmp;
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if ( !IsEnabled() )
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{
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bmp = GetBitmapDisabled();
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}
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else if ( IsPressed() )
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{
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bmp = GetBitmapPressed();
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}
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else if ( IsFocused() )
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{
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bmp = GetBitmapFocus();
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}
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//else: just leave it invalid, this means "normal" anyhow in ChangeBitmap()
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ChangeBitmap(bmp);
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}
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bool wxBitmapButton::ChangeBitmap(const wxBitmap& bmp)
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{
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wxBitmap bitmap = bmp.IsOk() ? bmp : GetBitmapLabel();
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if ( bitmap.IsSameAs(m_bitmap) )
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return false;
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m_bitmap = bitmap;
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SetInitialSize(bitmap.GetSize());
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return true;
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}
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bool wxBitmapButton::Enable(bool enable)
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{
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if ( !wxButton::Enable(enable) )
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return false;
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if ( !enable && ChangeBitmap(GetBitmapDisabled()) )
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Refresh();
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return true;
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}
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bool wxBitmapButton::SetCurrent(bool doit)
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{
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ChangeBitmap(doit ? GetBitmapFocus() : GetBitmapLabel());
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return wxButton::SetCurrent(doit);
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}
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void wxBitmapButton::OnSetFocus(wxFocusEvent& event)
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{
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if ( ChangeBitmap(GetBitmapFocus()) )
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Refresh();
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event.Skip();
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}
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void wxBitmapButton::OnKillFocus(wxFocusEvent& event)
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{
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if ( ChangeBitmap(GetBitmapLabel()) )
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Refresh();
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event.Skip();
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}
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void wxBitmapButton::Press()
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{
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ChangeBitmap(GetBitmapPressed());
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wxButton::Press();
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}
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void wxBitmapButton::Release()
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{
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ChangeBitmap(IsFocused() ? GetBitmapFocus() : GetBitmapLabel());
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wxButton::Release();
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}
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#endif // wxUSE_BMPBUTTON
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