Files
wxWidgets/src/univ/bmpbuttn.cpp
Dimitri Schoolwerth 8f8d58d193 Use wx-prefixed macros throughout the repository.
Change {DECLARE,IMPLEMENT}_*CLASS and {DECLARE,BEGIN,END}_EVENT_TABLE
occurrences to use the wx-prefixed version of the macros.
2015-04-23 22:00:35 +04:00

151 lines
3.7 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: src/univ/bmpbuttn.cpp
// Purpose: wxBitmapButton implementation
// Author: Vadim Zeitlin
// Modified by:
// Created: 25.08.00
// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#if wxUSE_BMPBUTTON
#include "wx/bmpbuttn.h"
#ifndef WX_PRECOMP
#include "wx/dc.h"
#include "wx/validate.h"
#endif
#include "wx/univ/renderer.h"
// ============================================================================
// implementation
// ============================================================================
wxBEGIN_EVENT_TABLE(wxBitmapButton, wxButton)
EVT_SET_FOCUS(wxBitmapButton::OnSetFocus)
EVT_KILL_FOCUS(wxBitmapButton::OnKillFocus)
wxEND_EVENT_TABLE()
// ----------------------------------------------------------------------------
// wxBitmapButton
// ----------------------------------------------------------------------------
bool wxBitmapButton::Create(wxWindow *parent,
wxWindowID id,
const wxBitmap& bitmap,
const wxPoint &pos,
const wxSize &size,
long style,
const wxValidator& validator,
const wxString &name)
{
// we add wxBU_EXACTFIT because the bitmap buttons are not the standard
// ones and so shouldn't be forced to be of the standard size which is
// typically too big for them
if ( !wxButton::Create(parent, id, bitmap, wxEmptyString,
pos, size, style | wxBU_EXACTFIT, validator, name) )
return false;
m_bitmaps[State_Normal] = bitmap;
return true;
}
void wxBitmapButton::OnSetBitmap()
{
wxBitmap bmp;
if ( !IsEnabled() )
{
bmp = GetBitmapDisabled();
}
else if ( IsPressed() )
{
bmp = GetBitmapPressed();
}
else if ( IsFocused() )
{
bmp = GetBitmapFocus();
}
//else: just leave it invalid, this means "normal" anyhow in ChangeBitmap()
ChangeBitmap(bmp);
}
bool wxBitmapButton::ChangeBitmap(const wxBitmap& bmp)
{
wxBitmap bitmap = bmp.IsOk() ? bmp : GetBitmapLabel();
if ( bitmap.IsSameAs(m_bitmap) )
return false;
m_bitmap = bitmap;
SetInitialSize(bitmap.GetSize());
return true;
}
bool wxBitmapButton::Enable(bool enable)
{
if ( !wxButton::Enable(enable) )
return false;
if ( !enable && ChangeBitmap(GetBitmapDisabled()) )
Refresh();
return true;
}
bool wxBitmapButton::SetCurrent(bool doit)
{
ChangeBitmap(doit ? GetBitmapFocus() : GetBitmapLabel());
return wxButton::SetCurrent(doit);
}
void wxBitmapButton::OnSetFocus(wxFocusEvent& event)
{
if ( ChangeBitmap(GetBitmapFocus()) )
Refresh();
event.Skip();
}
void wxBitmapButton::OnKillFocus(wxFocusEvent& event)
{
if ( ChangeBitmap(GetBitmapLabel()) )
Refresh();
event.Skip();
}
void wxBitmapButton::Press()
{
ChangeBitmap(GetBitmapPressed());
wxButton::Press();
}
void wxBitmapButton::Release()
{
ChangeBitmap(IsFocused() ? GetBitmapFocus() : GetBitmapLabel());
wxButton::Release();
}
#endif // wxUSE_BMPBUTTON