git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@21612 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			97 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			97 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        colour.h
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// Purpose:     wxColour class
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// Author:      David Elliott
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// Modified by:
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// Created:     2003/06/17
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// RCS-ID:      $Id$
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// Copyright:   (c) 2003 David Elliott
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef __WX_COCOA_COLOUR_H__
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#define __WX_COCOA_COLOUR_H__
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#include "wx/object.h"
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#include "wx/string.h"
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// ========================================================================
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// wxColour
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// ========================================================================
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class WXDLLEXPORT wxColour: public wxObject
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{
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public:
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    DECLARE_DYNAMIC_CLASS(wxColour)
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// ------------------------------------------------------------------------
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// initialization
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// ------------------------------------------------------------------------
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    wxColour();
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    // from RGB
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    wxColour( unsigned char red, unsigned char green, unsigned char blue )
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    :   m_cocoaNSColor(NULL)
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    {   Set(red,green,blue); }
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    wxColour( unsigned long colRGB )
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    :   m_cocoaNSColor(NULL)
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    {   Set(colRGB); }
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    // implicit conversion from the colour name
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    wxColour( const wxString &colourName )
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    :   m_cocoaNSColor(NULL)
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    {   InitFromName(colourName); }
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    wxColour( const char *colourName )
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    :   m_cocoaNSColor(NULL)
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    {   InitFromName(wxString::FromAscii(colourName)); }
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    // copy ctors and assignment operators
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    wxColour( const wxColour& col );
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    wxColour& operator = ( const wxColour& col );
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    ~wxColour();
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// ------------------------------------------------------------------------
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// Implementation
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// ------------------------------------------------------------------------
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    // accessors
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    bool Ok() const { return m_cocoaNSColor; }
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    inline WX_NSColor GetNSColor() { return m_cocoaNSColor; }
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    unsigned char Red() const { return m_red; }
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    unsigned char Green() const { return m_green; }
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    unsigned char Blue() const { return m_blue; }
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    // comparison
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    bool operator == (const wxColour& colour) const
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    {
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        return (m_cocoaNSColor == colour.m_cocoaNSColor &&
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            m_red == colour.m_red && 
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            m_green == colour.m_green && 
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            m_blue == colour.m_blue);
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    }
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    bool operator != (const wxColour& colour) const
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    {   return !(*this == colour); }
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//  const WXCOLORREF& GetPixel() const { return m_pixel; };
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    // Set() functions
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    void Set( unsigned char red, unsigned char green, unsigned char blue );
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    void Set( unsigned long colRGB )
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    {
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        // we don't need to know sizeof(long) here because we assume that the three
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        // least significant bytes contain the R, G and B values
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        Set((unsigned char)colRGB,
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            (unsigned char)(colRGB >> 8),
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            (unsigned char)(colRGB >> 16));
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    }
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protected:
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    void InitFromName(const wxString& col);
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private:
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    WX_NSColor m_cocoaNSColor;
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    unsigned char m_red;
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    unsigned char m_green;
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    unsigned char m_blue;
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};
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#endif // __WX_COCOA_COLOUR_H__
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