git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27090 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			276 lines
		
	
	
		
			8.8 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
			
		
		
	
	
			276 lines
		
	
	
		
			8.8 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
\section{\class{wxDebugContext}}\label{wxdebugcontext}
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A class for performing various debugging and memory tracing
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operations. Full functionality (such as printing out objects
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currently allocated) is only present in a debugging build of wxWidgets,
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i.e. if the \_\_WXDEBUG\_\_ symbol is defined. wxDebugContext
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and related functions and macros can be compiled out by setting
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wxUSE\_DEBUG\_CONTEXT to 0 is setup.h
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\wxheading{Derived from}
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No parent class.
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\wxheading{Include files}
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<wx/memory.h>
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\wxheading{See also}
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\overview{Overview}{wxdebugcontextoverview}
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\latexignore{\rtfignore{\wxheading{Members}}}
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\membersection{wxDebugContext::Check}\label{wxdebugcontextcheck}
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\func{int}{Check}{\void}
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Checks the memory blocks for errors, starting from the currently set
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checkpoint.
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\wxheading{Return value}
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Returns the number of errors,
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so a value of zero represents success. Returns -1 if an error
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was detected that prevents further checking.
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\membersection{wxDebugContext::Dump}\label{wxdebugcontextdump}
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\func{bool}{Dump}{\void}
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Performs a memory dump from the currently set checkpoint, writing to the
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current debug stream. Calls the {\bf Dump} member function for each wxObject
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derived instance.
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\wxheading{Return value}
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true if the function succeeded, false otherwise.
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\membersection{wxDebugContext::GetCheckPrevious}\label{wxdebugcontextgetcheckprevious}
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\func{bool}{GetCheckPrevious}{\void}
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Returns true if the memory allocator checks all previous memory blocks for errors.
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By default, this is false since it slows down execution considerably.
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\wxheading{See also}
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\helpref{wxDebugContext::SetCheckPrevious}{wxdebugcontextsetcheckprevious}
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\membersection{wxDebugContext::GetDebugMode}\label{wxdebugcontextgetdebugmode}
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\func{bool}{GetDebugMode}{\void}
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Returns true if debug mode is on. If debug mode is on, the wxObject new and delete
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operators store or use information about memory allocation. Otherwise,
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a straight malloc and free will be performed by these operators.
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\wxheading{See also}
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\helpref{wxDebugContext::SetDebugMode}{wxdebugcontextsetdebugmode}
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\membersection{wxDebugContext::GetLevel}\label{wxdebugcontextgetlevel}
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\func{int}{GetLevel}{\void}
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Gets the debug level (default 1). The debug level is used by the wxTraceLevel function and
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the WXTRACELEVEL macro to specify how detailed the trace information is; setting
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a different level will only have an effect if trace statements in the application
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specify a value other than one.
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This is obsolete, replaced by \helpref{wxLog}{wxlog} functionality.
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\wxheading{See also}
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\helpref{wxDebugContext::SetLevel}{wxdebugcontextsetlevel}
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\membersection{wxDebugContext::GetStream}\label{wxdebugcontextgetstream}
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\func{ostream\&}{GetStream}{\void}
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Returns the output stream associated with the debug context.
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This is obsolete, replaced by \helpref{wxLog}{wxlog} functionality.
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\wxheading{See also}
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\helpref{wxDebugContext::SetStream}{wxdebugcontextsetstream}
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\membersection{wxDebugContext::GetStreamBuf}\label{wxdebugcontextgetstreambuf}
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\func{streambuf*}{GetStreamBuf}{\void}
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Returns a pointer to the output stream buffer associated with the debug context.
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There may not necessarily be a stream buffer if the stream has been set
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by the user.
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This is obsolete, replaced by \helpref{wxLog}{wxlog} functionality.
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\membersection{wxDebugContext::HasStream}\label{wxdebugcontexthasstream}
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\func{bool}{HasStream}{\void}
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Returns true if there is a stream currently associated
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with the debug context.
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This is obsolete, replaced by \helpref{wxLog}{wxlog} functionality.
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\wxheading{See also}
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\helpref{wxDebugContext::SetStream}{wxdebugcontextsetstream}, \helpref{wxDebugContext::GetStream}{wxdebugcontextgetstream}
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\membersection{wxDebugContext::PrintClasses}\label{wxdebugcontextprintclasses}
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\func{bool}{PrintClasses}{\void}
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Prints a list of the classes declared in this application, giving derivation
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and whether instances of this class can be dynamically created.
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\wxheading{See also}
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\helpref{wxDebugContext::PrintStatistics}{wxdebugcontextprintstatistics}
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\membersection{wxDebugContext::PrintStatistics}\label{wxdebugcontextprintstatistics}
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\func{bool}{PrintStatistics}{\param{bool}{ detailed = true}}
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Performs a statistics analysis from the currently set checkpoint, writing
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to the current debug stream. The number of object and non-object
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allocations is printed, together with the total size.
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\wxheading{Parameters}
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\docparam{detailed}{If true, the function will also print how many
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objects of each class have been allocated, and the space taken by
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these class instances.}
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\wxheading{See also}
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\helpref{wxDebugContext::PrintStatistics}{wxdebugcontextprintstatistics}
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\membersection{wxDebugContext::SetCheckpoint}\label{wxdebugcontextsetcheckpoint}
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\func{void}{SetCheckpoint}{\param{bool}{ all = false}}
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Sets the current checkpoint: Dump and PrintStatistics operations will
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be performed from this point on. This allows you to ignore allocations
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that have been performed up to this point.
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\wxheading{Parameters}
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\docparam{all}{If true, the checkpoint is reset to include all
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memory allocations since the program started.}
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\membersection{wxDebugContext::SetCheckPrevious}\label{wxdebugcontextsetcheckprevious}
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\func{void}{SetCheckPrevious}{\param{bool}{ check}}
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Tells the memory allocator to check all previous memory blocks for errors.
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By default, this is false since it slows down execution considerably.
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\wxheading{See also}
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\helpref{wxDebugContext::GetCheckPrevious}{wxdebugcontextgetcheckprevious}
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\membersection{wxDebugContext::SetDebugMode}\label{wxdebugcontextsetdebugmode}
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\func{void}{SetDebugMode}{\param{bool}{ debug}}
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Sets the debug mode on or off. If debug mode is on, the wxObject new and delete
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operators store or use information about memory allocation. Otherwise,
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a straight malloc and free will be performed by these operators.
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By default, debug mode is on if \_\_WXDEBUG\_\_ is defined. If the application
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uses this function, it should make sure that all object memory allocated
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is deallocated with the same value of debug mode. Otherwise, the
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delete operator might try to look for memory information that does not
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exist.
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\wxheading{See also}
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\helpref{wxDebugContext::GetDebugMode}{wxdebugcontextgetdebugmode}
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\membersection{wxDebugContext::SetFile}\label{wxdebugcontextsetfile}
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\func{bool}{SetFile}{\param{const wxString\& }{filename}}
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Sets the current debug file and creates a stream. This will delete any existing
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stream and stream buffer. By default, the debug context stream
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outputs to the debugger (Windows) or standard error (other platforms).
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\membersection{wxDebugContext::SetLevel}\label{wxdebugcontextsetlevel}
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\func{void}{SetLevel}{\param{int}{ level}}
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Sets the debug level (default 1). The debug level is used by the wxTraceLevel function and
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the WXTRACELEVEL macro to specify how detailed the trace information is; setting
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a different level will only have an effect if trace statements in the application
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specify a value other than one.
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This is obsolete, replaced by \helpref{wxLog}{wxlog} functionality.
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\wxheading{See also}
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\helpref{wxDebugContext::GetLevel}{wxdebugcontextgetlevel}
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\membersection{wxDebugContext::SetStandardError}\label{wxdebugcontextsetstandarderror}
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\func{bool}{SetStandardError}{\void}
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Sets the debugging stream to be the debugger (Windows) or standard error (other platforms).
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This is the default setting. The existing stream will be flushed and deleted.
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This is obsolete, replaced by \helpref{wxLog}{wxlog} functionality.
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\membersection{wxDebugContext::SetStream}\label{wxdebugcontextsetstream}
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\func{void}{SetStream}{\param{ostream* }{stream}, \param{streambuf* }{streamBuf = NULL}}
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Sets the stream and optionally, stream buffer associated with the debug context.
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This operation flushes and deletes the existing stream (and stream buffer if any).
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This is obsolete, replaced by \helpref{wxLog}{wxlog} functionality.
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\wxheading{Parameters}
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\docparam{stream}{Stream to associate with the debug context. Do not set this to NULL.}
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\docparam{streamBuf}{Stream buffer to associate with the debug context.}
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\wxheading{See also}
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\helpref{wxDebugContext::GetStream}{wxdebugcontextgetstream}, \helpref{wxDebugContext::HasStream}{wxdebugcontexthasstream}
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\section{\class{wxDebugStreamBuf}}\label{wxdebugstreambuf}
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This class allows you to treat debugging output in a similar
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(stream-based) fashion on different platforms. Under
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Windows, an ostream constructed with this buffer outputs
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to the debugger, or other program that intercepts debugging
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output. On other platforms, the output goes to standard error (cerr).
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This is soon to be obsolete, replaced by \helpref{wxLog}{wxlog} functionality.
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\wxheading{Derived from}
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streambuf
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\wxheading{Include files}
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<wx/memory.h>
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\wxheading{Example}
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\begin{verbatim}
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  wxDebugStreamBuf streamBuf;
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  ostream stream(&streamBuf);
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  stream << "Hello world!" << endl;
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\end{verbatim}
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\wxheading{See also}
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\overview{Overview}{wxdebugcontextoverview}
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