Files
wxWidgets/src/ribbon/art_internal.cpp
Vadim Zeitlin b6cff426ce Merge branch 'remove-bcc-support'
Remove support for Borland C++ compiler, it wasn't tested since a long
time and probably didn't work anyhow and there was no interest in
keeping support for it since many years.

See https://github.com/wxWidgets/wxWidgets/pull/2087
2020-10-16 01:58:13 +02:00

256 lines
7.3 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: src/ribbon/art_internal.cpp
// Purpose: Helper functions & classes used by ribbon art providers
// Author: Peter Cawley
// Modified by:
// Created: 2009-08-04
// Copyright: (C) Peter Cawley
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#include "wx/wxprec.h"
#if wxUSE_RIBBON
#include "wx/ribbon/art.h"
#include "wx/ribbon/art_internal.h"
#include "wx/ribbon/bar.h"
#include "wx/ribbon/buttonbar.h"
#include "wx/ribbon/gallery.h"
#ifndef WX_PRECOMP
#include "wx/dc.h"
#endif
#ifdef __WXMSW__
#include "wx/msw/private.h"
#endif
wxRibbonArtProvider::wxRibbonArtProvider() {}
wxRibbonArtProvider::~wxRibbonArtProvider() {}
wxColour wxRibbonInterpolateColour(const wxColour& start_colour,
const wxColour& end_colour,
int position,
int start_position,
int end_position)
{
if(position <= start_position)
{
return start_colour;
}
if(position >= end_position)
{
return end_colour;
}
position -= start_position;
end_position -= start_position;
int r = end_colour.Red() - start_colour.Red();
int g = end_colour.Green() - start_colour.Green();
int b = end_colour.Blue() - start_colour.Blue();
r = start_colour.Red() + (((r * position * 100) / end_position) / 100);
g = start_colour.Green() + (((g * position * 100) / end_position) / 100);
b = start_colour.Blue() + (((b * position * 100) / end_position) / 100);
return wxColour(r, g, b);
}
bool wxRibbonCanLabelBreakAtPosition(const wxString& label, size_t pos)
{
return label[pos] == ' ';
}
void wxRibbonDrawParallelGradientLines(wxDC& dc,
int nlines,
const wxPoint* line_origins,
int stepx,
int stepy,
int numsteps,
int offset_x,
int offset_y,
const wxColour& start_colour,
const wxColour& end_colour)
{
int rd, gd, bd;
rd = end_colour.Red() - start_colour.Red();
gd = end_colour.Green() - start_colour.Green();
bd = end_colour.Blue() - start_colour.Blue();
for (int step = 0; step < numsteps; ++step)
{
int r,g,b;
r = start_colour.Red() + (((step*rd*100)/numsteps)/100);
g = start_colour.Green() + (((step*gd*100)/numsteps)/100);
b = start_colour.Blue() + (((step*bd*100)/numsteps)/100);
wxPen p(wxColour((unsigned char)r,
(unsigned char)g,
(unsigned char)b));
dc.SetPen(p);
for(int n = 0; n < nlines; ++n)
{
dc.DrawLine(offset_x + line_origins[n].x, offset_y + line_origins[n].y,
offset_x + line_origins[n].x + stepx, offset_y + line_origins[n].y + stepy);
}
offset_x += stepx;
offset_y += stepy;
}
}
wxRibbonHSLColour wxRibbonShiftLuminance(wxRibbonHSLColour colour,
float amount)
{
if(amount <= 1.0f)
return colour.Darker(colour.luminance * (1.0f - amount));
else
return colour.Lighter((1.0f - colour.luminance) * (amount - 1.0f));
}
wxBitmap wxRibbonLoadPixmap(const char* const* bits, wxColour fore)
{
wxImage xpm = wxBitmap(bits).ConvertToImage();
xpm.Replace(255, 0, 255, fore.Red(), fore.Green(), fore.Blue());
return wxBitmap(xpm);
}
wxRibbonHSLColour::wxRibbonHSLColour(const wxColour& col)
{
float red = col.Red() / 255.0f;
float green = col.Green() / 255.0f;
float blue = col.Blue() / 255.0f;
float Min = wxMin(red, wxMin(green, blue));
float Max = wxMax(red, wxMax(green, blue));
luminance = 0.5f * (Max + Min);
if (Min == Max)
{
// colour is a shade of grey
hue = 0;
saturation = 0;
}
else
{
if (luminance <= 0.5f)
saturation = (Max - Min) / (Max + Min);
else
saturation = (Max - Min) / (2.0f - (Max + Min));
if(Max == red)
{
hue = 60.0f * (green - blue) / (Max - Min);
if (hue < 0)
hue += 360.0f;
}
else if(Max == green)
{
hue = 60.0f * (blue - red) / (Max - Min);
hue += 120.0f;
}
else // Max == blue
{
hue = 60.0f * (red - green) / (Max - Min);
hue += 240.0f;
}
}
}
wxColour wxRibbonHSLColour::ToRGB() const
{
float _hue = (hue - float(floor(hue / 360.0f)) * 360.0f);
float _saturation = saturation;
float _luminance = luminance;
if (_saturation > 1) _saturation = 1;
if (_saturation < 0) _saturation = 0;
if (_luminance > 1) _luminance = 1;
if (_luminance < 0) _luminance = 0;
float red, blue, green;
if (_saturation == 0)
{
// colour is a shade of grey
red = blue = green = _luminance;
}
else
{
float tmp2 = (_luminance < 0.5f)
? _luminance * (1.0f + _saturation)
: (_luminance + _saturation) - (_luminance * _saturation);
float tmp1 = 2.0f * _luminance - tmp2;
float tmp3R = _hue + 120.0f;
if (tmp3R > 360)
tmp3R -= 360.0f;
if (tmp3R < 60)
red = tmp1 + (tmp2 - tmp1) * tmp3R / 60.0f;
else if (tmp3R < 180)
red = tmp2;
else if (tmp3R < 240)
red = tmp1 + (tmp2 - tmp1) * (240.0f - tmp3R) / 60.0f;
else
red = tmp1;
float tmp3G = _hue;
if (tmp3G > 360)
tmp3G -= 360.0f;
if (tmp3G < 60)
green = tmp1 + (tmp2 - tmp1) * tmp3G / 60.0f;
else if (tmp3G < 180)
green = tmp2;
else if (tmp3G < 240)
green = tmp1 + (tmp2 - tmp1) * (240.0f - tmp3G) / 60.0f;
else
green = tmp1;
float tmp3B = _hue + 240.0f;
if (tmp3B > 360)
tmp3B -= 360.0f;
if (tmp3B < 60)
blue = tmp1 + (tmp2 - tmp1) * tmp3B / 60.0f;
else if (tmp3B < 180)
blue = tmp2;
else if (tmp3B < 240)
blue = tmp1 + (tmp2 - tmp1) * (240.0f - tmp3B) / 60.0f;
else
blue = tmp1;
}
return wxColour(
(unsigned char)(red * 255.0f),
(unsigned char)(green * 255.0f),
(unsigned char)(blue * 255.0f));
}
wxRibbonHSLColour wxRibbonHSLColour::Darker(float delta) const
{
return Lighter(-delta);
}
wxRibbonHSLColour& wxRibbonHSLColour::MakeDarker(float delta)
{
luminance -= delta;
return *this;
}
wxRibbonHSLColour wxRibbonHSLColour::Lighter(float delta) const
{
return wxRibbonHSLColour(hue, saturation, luminance + delta);
}
wxRibbonHSLColour wxRibbonHSLColour::Saturated(float delta) const
{
return wxRibbonHSLColour(hue, saturation + delta, luminance);
}
wxRibbonHSLColour wxRibbonHSLColour::Desaturated(float delta) const
{
return Saturated(-delta);
}
wxRibbonHSLColour wxRibbonHSLColour::ShiftHue(float delta) const
{
return wxRibbonHSLColour(hue + delta, saturation, luminance);
}
#endif // wxUSE_RIBBON