git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@25182 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			169 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			169 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////
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// Name:        wx/univ/checkbox.h
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// Purpose:     wxCheckBox declaration
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// Author:      Vadim Zeitlin
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// Modified by:
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// Created:     07.09.00
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// RCS-ID:      $Id$
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// Copyright:   (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
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// Licence:     wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_UNIV_CHECKBOX_H_
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#define _WX_UNIV_CHECKBOX_H_
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#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
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    #pragma interface "univcheckbox.h"
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#endif
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#include "wx/button.h" // for wxStdButtonInputHandler
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// ----------------------------------------------------------------------------
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// the actions supported by wxCheckBox
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// ----------------------------------------------------------------------------
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#define wxACTION_CHECKBOX_CHECK   _T("check")   // SetValue(TRUE)
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#define wxACTION_CHECKBOX_CLEAR   _T("clear")   // SetValue(FALSE)
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#define wxACTION_CHECKBOX_TOGGLE  _T("toggle")  // toggle the check state
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// additionally it accepts wxACTION_BUTTON_PRESS and RELEASE
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// ----------------------------------------------------------------------------
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// wxCheckBox
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// ----------------------------------------------------------------------------
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// X11 headers may define this
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#ifdef Status
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#undef Status
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#endif
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class WXDLLEXPORT wxCheckBox : public wxCheckBoxBase
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{
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public:
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    // checkbox constants
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    enum State
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    {
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        State_Normal,
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        State_Pressed,
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        State_Disabled,
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        State_Current,
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        State_Max
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    };
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    enum Status
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    {
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        Status_Checked,
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        Status_Unchecked,
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        Status_Unknown,
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        Status_Max
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    };
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    // constructors
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    wxCheckBox() { Init(); }
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    wxCheckBox(wxWindow *parent,
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               wxWindowID id,
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               const wxString& label,
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               const wxPoint& pos = wxDefaultPosition,
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               const wxSize& size = wxDefaultSize,
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               long style = 0,
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               const wxValidator& validator = wxDefaultValidator,
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               const wxString& name = wxCheckBoxNameStr)
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    {
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        Init();
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        Create(parent, id, label, pos, size, style, validator, name);
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    }
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    bool Create(wxWindow *parent,
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                wxWindowID id,
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                const wxString& label,
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                const wxPoint& pos = wxDefaultPosition,
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                const wxSize& size = wxDefaultSize,
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                long style = 0,
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                const wxValidator& validator = wxDefaultValidator,
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                const wxString& name = wxCheckBoxNameStr);
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    // implement the checkbox interface
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    virtual void SetValue(bool value);
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    virtual bool GetValue() const;
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    // set/get the bitmaps to use for the checkbox indicator
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    void SetBitmap(const wxBitmap& bmp, State state, Status status);
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    virtual wxBitmap GetBitmap(State state, Status status) const;
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    // wxCheckBox actions
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    void Toggle();
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    virtual void Press();
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    virtual void Release();
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    virtual void ChangeValue(bool value);
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    // overridden base class virtuals
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    virtual bool IsPressed() const { return m_isPressed; }
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    virtual bool HasTransparentBackground() { return TRUE; }
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protected:
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    virtual bool PerformAction(const wxControlAction& action,
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                               long numArg = -1,
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                               const wxString& strArg = wxEmptyString);
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    virtual void DoDraw(wxControlRenderer *renderer);
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    virtual wxSize DoGetBestClientSize() const;
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    virtual bool CanBeHighlighted() const { return TRUE; }
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    // get the size of the bitmap using either the current one or the default
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    // one (query renderer then)
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    virtual wxSize GetBitmapSize() const;
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    // common part of all ctors
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    void Init();
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    // send command event notifying about the checkbox state change
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    virtual void SendEvent();
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    // called when the checkbox becomes checked - radio button hook
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    virtual void OnCheck();
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    // get the state corresponding to the flags (combination of wxCONTROL_XXX)
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    wxCheckBox::State GetState(int flags) const;
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    // directly access the bitmaps array without trying to find a valid bitmap
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    // to use as GetBitmap() does
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    wxBitmap DoGetBitmap(State state, Status status) const
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        { return m_bitmaps[state][status]; }
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    // get the current status
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    Status GetStatus() const { return m_status; }
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private:
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    // the current check status
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    Status m_status;
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    // the bitmaps to use for the different states
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    wxBitmap m_bitmaps[State_Max][Status_Max];
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    // is the checkbox currently pressed?
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    bool m_isPressed;
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    DECLARE_DYNAMIC_CLASS(wxCheckBox)
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};
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// ----------------------------------------------------------------------------
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// wxStdCheckboxInputHandler: handles the mouse events for the check and radio
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// boxes (handling the keyboard input is simple, but its handling differs a
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// lot between GTK and MSW, so a new class should be derived for this)
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxStdCheckboxInputHandler : public wxStdButtonInputHandler
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{
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public:
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    wxStdCheckboxInputHandler(wxInputHandler *inphand);
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    // we have to override this one as wxStdButtonInputHandler version works
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    // only with the buttons
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    virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
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};
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#endif // _WX_UNIV_CHECKBOX_H_
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