Files
wxWidgets/src/generic/scrlwing.cpp
Robert Roebling 4f0eda0e6e More RTL fixes.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@41172 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2006-09-12 09:48:27 +00:00

1397 lines
42 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: src/generic/scrlwing.cpp
// Purpose: wxScrolledWindow implementation
// Author: Julian Smart
// Modified by: Vadim Zeitlin on 31.08.00: wxScrollHelper allows to implement.
// Ron Lee on 10.4.02: virtual size / auto scrollbars et al.
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) wxWidgets team
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#ifdef __VMS
#define XtDisplay XTDISPLAY
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#include "wx/scrolwin.h"
#ifndef WX_PRECOMP
#include "wx/utils.h"
#include "wx/panel.h"
#include "wx/dcclient.h"
#if wxUSE_TIMER
#include "wx/timer.h"
#endif
#include "wx/sizer.h"
#endif
#include "wx/recguard.h"
#ifdef __WXMSW__
#include <windows.h> // for DLGC_WANTARROWS
#include "wx/msw/winundef.h"
#endif
#ifdef __WXMOTIF__
// For wxRETAINED implementation
#ifdef __VMS__ //VMS's Xm.h is not (yet) compatible with C++
//This code switches off the compiler warnings
# pragma message disable nosimpint
#endif
#include <Xm/Xm.h>
#ifdef __VMS__
# pragma message enable nosimpint
#endif
#endif
/*
TODO PROPERTIES
style wxHSCROLL | wxVSCROLL
*/
// ----------------------------------------------------------------------------
// wxScrollHelperEvtHandler: intercept the events from the window and forward
// them to wxScrollHelper
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxScrollHelperEvtHandler : public wxEvtHandler
{
public:
wxScrollHelperEvtHandler(wxScrollHelper *scrollHelper)
{
m_scrollHelper = scrollHelper;
}
virtual bool ProcessEvent(wxEvent& event);
void ResetDrawnFlag() { m_hasDrawnWindow = false; }
private:
wxScrollHelper *m_scrollHelper;
bool m_hasDrawnWindow;
DECLARE_NO_COPY_CLASS(wxScrollHelperEvtHandler)
};
#if wxUSE_TIMER
// ----------------------------------------------------------------------------
// wxAutoScrollTimer: the timer used to generate a stream of scroll events when
// a captured mouse is held outside the window
// ----------------------------------------------------------------------------
class wxAutoScrollTimer : public wxTimer
{
public:
wxAutoScrollTimer(wxWindow *winToScroll, wxScrollHelper *scroll,
wxEventType eventTypeToSend,
int pos, int orient);
virtual void Notify();
private:
wxWindow *m_win;
wxScrollHelper *m_scrollHelper;
wxEventType m_eventType;
int m_pos,
m_orient;
DECLARE_NO_COPY_CLASS(wxAutoScrollTimer)
};
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// wxAutoScrollTimer
// ----------------------------------------------------------------------------
wxAutoScrollTimer::wxAutoScrollTimer(wxWindow *winToScroll,
wxScrollHelper *scroll,
wxEventType eventTypeToSend,
int pos, int orient)
{
m_win = winToScroll;
m_scrollHelper = scroll;
m_eventType = eventTypeToSend;
m_pos = pos;
m_orient = orient;
}
void wxAutoScrollTimer::Notify()
{
// only do all this as long as the window is capturing the mouse
if ( wxWindow::GetCapture() != m_win )
{
Stop();
}
else // we still capture the mouse, continue generating events
{
// first scroll the window if we are allowed to do it
wxScrollWinEvent event1(m_eventType, m_pos, m_orient);
event1.SetEventObject(m_win);
if ( m_scrollHelper->SendAutoScrollEvents(event1) &&
m_win->GetEventHandler()->ProcessEvent(event1) )
{
// and then send a pseudo mouse-move event to refresh the selection
wxMouseEvent event2(wxEVT_MOTION);
wxGetMousePosition(&event2.m_x, &event2.m_y);
// the mouse event coordinates should be client, not screen as
// returned by wxGetMousePosition
wxWindow *parentTop = m_win;
while ( parentTop->GetParent() )
parentTop = parentTop->GetParent();
wxPoint ptOrig = parentTop->GetPosition();
event2.m_x -= ptOrig.x;
event2.m_y -= ptOrig.y;
event2.SetEventObject(m_win);
// FIXME: we don't fill in the other members - ok?
m_win->GetEventHandler()->ProcessEvent(event2);
}
else // can't scroll further, stop
{
Stop();
}
}
}
#endif
// ----------------------------------------------------------------------------
// wxScrollHelperEvtHandler
// ----------------------------------------------------------------------------
bool wxScrollHelperEvtHandler::ProcessEvent(wxEvent& event)
{
wxEventType evType = event.GetEventType();
// the explanation of wxEVT_PAINT processing hack: for historic reasons
// there are 2 ways to process this event in classes deriving from
// wxScrolledWindow. The user code may
//
// 1. override wxScrolledWindow::OnDraw(dc)
// 2. define its own OnPaint() handler
//
// In addition, in wxUniversal wxWindow defines OnPaint() itself and
// always processes the draw event, so we can't just try the window
// OnPaint() first and call our HandleOnPaint() if it doesn't process it
// (the latter would never be called in wxUniversal).
//
// So the solution is to have a flag telling us whether the user code drew
// anything in the window. We set it to true here but reset it to false in
// wxScrolledWindow::OnPaint() handler (which wouldn't be called if the
// user code defined OnPaint() in the derived class)
m_hasDrawnWindow = true;
// pass it on to the real handler
bool processed = wxEvtHandler::ProcessEvent(event);
// always process the size events ourselves, even if the user code handles
// them as well, as we need to AdjustScrollbars()
//
// NB: it is important to do it after processing the event in the normal
// way as HandleOnSize() may generate a wxEVT_SIZE itself if the
// scrollbar[s] (dis)appear and it should be seen by the user code
// after this one
if ( evType == wxEVT_SIZE )
{
m_scrollHelper->HandleOnSize((wxSizeEvent &)event);
return true;
}
if ( processed )
{
// normally, nothing more to do here - except if it was a paint event
// which wasn't really processed, then we'll try to call our
// OnDraw() below (from HandleOnPaint)
if ( m_hasDrawnWindow || event.IsCommandEvent() )
{
return true;
}
}
// reset the skipped flag to false as it might have been set to true in
// ProcessEvent() above
event.Skip(false);
if ( evType == wxEVT_PAINT )
{
m_scrollHelper->HandleOnPaint((wxPaintEvent &)event);
return true;
}
if ( evType == wxEVT_SCROLLWIN_TOP ||
evType == wxEVT_SCROLLWIN_BOTTOM ||
evType == wxEVT_SCROLLWIN_LINEUP ||
evType == wxEVT_SCROLLWIN_LINEDOWN ||
evType == wxEVT_SCROLLWIN_PAGEUP ||
evType == wxEVT_SCROLLWIN_PAGEDOWN ||
evType == wxEVT_SCROLLWIN_THUMBTRACK ||
evType == wxEVT_SCROLLWIN_THUMBRELEASE )
{
m_scrollHelper->HandleOnScroll((wxScrollWinEvent &)event);
return !event.GetSkipped();
}
if ( evType == wxEVT_ENTER_WINDOW )
{
m_scrollHelper->HandleOnMouseEnter((wxMouseEvent &)event);
}
else if ( evType == wxEVT_LEAVE_WINDOW )
{
m_scrollHelper->HandleOnMouseLeave((wxMouseEvent &)event);
}
#if wxUSE_MOUSEWHEEL
else if ( evType == wxEVT_MOUSEWHEEL )
{
m_scrollHelper->HandleOnMouseWheel((wxMouseEvent &)event);
}
#endif // wxUSE_MOUSEWHEEL
else if ( evType == wxEVT_CHAR )
{
m_scrollHelper->HandleOnChar((wxKeyEvent &)event);
return !event.GetSkipped();
}
return false;
}
// ----------------------------------------------------------------------------
// wxScrollHelper construction
// ----------------------------------------------------------------------------
wxScrollHelper::wxScrollHelper(wxWindow *win)
{
wxASSERT_MSG( win, _T("associated window can't be NULL in wxScrollHelper") );
m_xScrollPixelsPerLine =
m_yScrollPixelsPerLine =
m_xScrollPosition =
m_yScrollPosition =
m_xScrollLines =
m_yScrollLines =
m_xScrollLinesPerPage =
m_yScrollLinesPerPage = 0;
m_xScrollingEnabled =
m_yScrollingEnabled = true;
m_scaleX =
m_scaleY = 1.0;
#if wxUSE_MOUSEWHEEL
m_wheelRotation = 0;
#endif
m_win =
m_targetWindow = (wxWindow *)NULL;
m_timerAutoScroll = (wxTimer *)NULL;
m_handler = NULL;
m_win = win;
// by default, the associated window is also the target window
DoSetTargetWindow(win);
}
wxScrollHelper::~wxScrollHelper()
{
StopAutoScrolling();
DeleteEvtHandler();
}
// ----------------------------------------------------------------------------
// setting scrolling parameters
// ----------------------------------------------------------------------------
void wxScrollHelper::SetScrollbars(int pixelsPerUnitX,
int pixelsPerUnitY,
int noUnitsX,
int noUnitsY,
int xPos,
int yPos,
bool noRefresh)
{
int xpos, ypos;
CalcUnscrolledPosition(xPos, yPos, &xpos, &ypos);
bool do_refresh =
(
(noUnitsX != 0 && m_xScrollLines == 0) ||
(noUnitsX < m_xScrollLines && xpos > pixelsPerUnitX * noUnitsX) ||
(noUnitsY != 0 && m_yScrollLines == 0) ||
(noUnitsY < m_yScrollLines && ypos > pixelsPerUnitY * noUnitsY) ||
(xPos != m_xScrollPosition) ||
(yPos != m_yScrollPosition)
);
m_xScrollPixelsPerLine = pixelsPerUnitX;
m_yScrollPixelsPerLine = pixelsPerUnitY;
m_xScrollPosition = xPos;
m_yScrollPosition = yPos;
int w = noUnitsX * pixelsPerUnitX;
int h = noUnitsY * pixelsPerUnitY;
// For better backward compatibility we set persisting limits
// here not just the size. It makes SetScrollbars 'sticky'
// emulating the old non-autoscroll behaviour.
// m_targetWindow->SetVirtualSizeHints( w, h );
// The above should arguably be deprecated, this however we still need.
// take care not to set 0 virtual size, 0 means that we don't have any
// scrollbars and hence we should use the real size instead of the virtual
// one which is indicated by using wxDefaultCoord
m_targetWindow->SetVirtualSize( w ? w : wxDefaultCoord,
h ? h : wxDefaultCoord);
if (do_refresh && !noRefresh)
m_targetWindow->Refresh(true, GetScrollRect());
#ifndef __WXUNIVERSAL__
// If the target is not the same as the window with the scrollbars,
// then we need to update the scrollbars here, since they won't have
// been updated by SetVirtualSize().
if ( m_targetWindow != m_win )
#endif // !__WXUNIVERSAL__
{
AdjustScrollbars();
}
#ifndef __WXUNIVERSAL__
else
{
// otherwise this has been done by AdjustScrollbars, above
}
#endif // !__WXUNIVERSAL__
}
// ----------------------------------------------------------------------------
// [target] window handling
// ----------------------------------------------------------------------------
void wxScrollHelper::DeleteEvtHandler()
{
// search for m_handler in the handler list
if ( m_win && m_handler )
{
if ( m_win->RemoveEventHandler(m_handler) )
{
delete m_handler;
}
//else: something is very wrong, so better [maybe] leak memory than
// risk a crash because of double deletion
m_handler = NULL;
}
}
void wxScrollHelper::DoSetTargetWindow(wxWindow *target)
{
m_targetWindow = target;
#ifdef __WXMAC__
target->MacSetClipChildren( true ) ;
#endif
// install the event handler which will intercept the events we're
// interested in (but only do it for our real window, not the target window
// which we scroll - we don't need to hijack its events)
if ( m_targetWindow == m_win )
{
// if we already have a handler, delete it first
DeleteEvtHandler();
m_handler = new wxScrollHelperEvtHandler(this);
m_targetWindow->PushEventHandler(m_handler);
}
}
void wxScrollHelper::SetTargetWindow(wxWindow *target)
{
wxCHECK_RET( target, wxT("target window must not be NULL") );
if ( target == m_targetWindow )
return;
DoSetTargetWindow(target);
}
wxWindow *wxScrollHelper::GetTargetWindow() const
{
return m_targetWindow;
}
// ----------------------------------------------------------------------------
// scrolling implementation itself
// ----------------------------------------------------------------------------
void wxScrollHelper::HandleOnScroll(wxScrollWinEvent& event)
{
int nScrollInc = CalcScrollInc(event);
if ( nScrollInc == 0 )
{
// can't scroll further
event.Skip();
return;
}
int orient = event.GetOrientation();
if (orient == wxHORIZONTAL)
{
m_xScrollPosition += nScrollInc;
m_win->SetScrollPos(wxHORIZONTAL, m_xScrollPosition);
}
else
{
m_yScrollPosition += nScrollInc;
m_win->SetScrollPos(wxVERTICAL, m_yScrollPosition);
}
bool needsRefresh = false;
int dx = 0,
dy = 0;
if (orient == wxHORIZONTAL)
{
if ( m_xScrollingEnabled )
{
dx = -m_xScrollPixelsPerLine * nScrollInc;
}
else
{
needsRefresh = true;
}
}
else
{
if ( m_yScrollingEnabled )
{
dy = -m_yScrollPixelsPerLine * nScrollInc;
}
else
{
needsRefresh = true;
}
}
if ( needsRefresh )
{
m_targetWindow->Refresh(true, GetScrollRect());
}
else
{
m_targetWindow->ScrollWindow(dx, dy, GetScrollRect());
}
}
int wxScrollHelper::CalcScrollInc(wxScrollWinEvent& event)
{
int pos = event.GetPosition();
int orient = event.GetOrientation();
int nScrollInc = 0;
if (event.GetEventType() == wxEVT_SCROLLWIN_TOP)
{
if (orient == wxHORIZONTAL)
nScrollInc = - m_xScrollPosition;
else
nScrollInc = - m_yScrollPosition;
} else
if (event.GetEventType() == wxEVT_SCROLLWIN_BOTTOM)
{
if (orient == wxHORIZONTAL)
nScrollInc = m_xScrollLines - m_xScrollPosition;
else
nScrollInc = m_yScrollLines - m_yScrollPosition;
} else
if (event.GetEventType() == wxEVT_SCROLLWIN_LINEUP)
{
nScrollInc = -1;
} else
if (event.GetEventType() == wxEVT_SCROLLWIN_LINEDOWN)
{
nScrollInc = 1;
} else
if (event.GetEventType() == wxEVT_SCROLLWIN_PAGEUP)
{
if (orient == wxHORIZONTAL)
nScrollInc = -GetScrollPageSize(wxHORIZONTAL);
else
nScrollInc = -GetScrollPageSize(wxVERTICAL);
} else
if (event.GetEventType() == wxEVT_SCROLLWIN_PAGEDOWN)
{
if (orient == wxHORIZONTAL)
nScrollInc = GetScrollPageSize(wxHORIZONTAL);
else
nScrollInc = GetScrollPageSize(wxVERTICAL);
} else
if ((event.GetEventType() == wxEVT_SCROLLWIN_THUMBTRACK) ||
(event.GetEventType() == wxEVT_SCROLLWIN_THUMBRELEASE))
{
if (orient == wxHORIZONTAL)
nScrollInc = pos - m_xScrollPosition;
else
nScrollInc = pos - m_yScrollPosition;
}
if (orient == wxHORIZONTAL)
{
if (m_xScrollPixelsPerLine > 0)
{
if ( m_xScrollPosition + nScrollInc < 0 )
{
// As -ve as we can go
nScrollInc = -m_xScrollPosition;
}
else // check for the other bound
{
const int posMax = m_xScrollLines - m_xScrollLinesPerPage;
if ( m_xScrollPosition + nScrollInc > posMax )
{
// As +ve as we can go
nScrollInc = posMax - m_xScrollPosition;
}
}
}
else
m_targetWindow->Refresh(true, GetScrollRect());
}
else
{
if ( m_yScrollPixelsPerLine > 0 )
{
if ( m_yScrollPosition + nScrollInc < 0 )
{
// As -ve as we can go
nScrollInc = -m_yScrollPosition;
}
else // check for the other bound
{
const int posMax = m_yScrollLines - m_yScrollLinesPerPage;
if ( m_yScrollPosition + nScrollInc > posMax )
{
// As +ve as we can go
nScrollInc = posMax - m_yScrollPosition;
}
}
}
else
{
// VZ: why do we do this? (FIXME)
m_targetWindow->Refresh(true, GetScrollRect());
}
}
return nScrollInc;
}
// Adjust the scrollbars - new version.
void wxScrollHelper::AdjustScrollbars()
{
static wxRecursionGuardFlag s_flagReentrancy;
wxRecursionGuard guard(s_flagReentrancy);
if ( guard.IsInside() )
{
// don't reenter AdjustScrollbars() while another call to
// AdjustScrollbars() is in progress because this may lead to calling
// ScrollWindow() twice and this can really happen under MSW if
// SetScrollbar() call below adds or removes the scrollbar which
// changes the window size and hence results in another
// AdjustScrollbars() call
return;
}
int w = 0, h = 0;
int oldw, oldh;
int oldXScroll = m_xScrollPosition;
int oldYScroll = m_yScrollPosition;
// VZ: at least under Windows this loop is useless because when scrollbars
// [dis]appear we get a WM_SIZE resulting in another call to
// AdjustScrollbars() anyhow. As it doesn't seem to do any harm I leave
// it here for now but it would be better to ensure that all ports
// generate EVT_SIZE when scrollbars [dis]appear, emulating it if
// necessary, and remove it later
// JACS: Stop potential infinite loop by limiting number of iterations
int iterationCount = 0;
const int iterationMax = 5;
do
{
iterationCount ++;
GetTargetSize(&w, 0);
// scroll lines per page: if 0, no scrolling is needed
int linesPerPage;
if ( m_xScrollPixelsPerLine == 0 )
{
// scrolling is disabled
m_xScrollLines = 0;
m_xScrollPosition = 0;
linesPerPage = 0;
}
else // might need scrolling
{
// Round up integer division to catch any "leftover" client space.
const int wVirt = m_targetWindow->GetVirtualSize().GetWidth();
m_xScrollLines = (wVirt + m_xScrollPixelsPerLine - 1) / m_xScrollPixelsPerLine;
// Calculate page size i.e. number of scroll units you get on the
// current client window.
linesPerPage = w / m_xScrollPixelsPerLine;
// Special case. When client and virtual size are very close but
// the client is big enough, kill scrollbar.
if ((linesPerPage < m_xScrollLines) && (w >= wVirt)) ++linesPerPage;
if (linesPerPage >= m_xScrollLines)
{
// we're big enough to not need scrolling
linesPerPage =
m_xScrollLines =
m_xScrollPosition = 0;
}
else // we do need a scrollbar
{
if ( linesPerPage < 1 )
linesPerPage = 1;
// Correct position if greater than extent of canvas minus
// the visible portion of it or if below zero
const int posMax = m_xScrollLines - linesPerPage;
if ( m_xScrollPosition > posMax )
m_xScrollPosition = posMax;
else if ( m_xScrollPosition < 0 )
m_xScrollPosition = 0;
}
}
m_win->SetScrollbar(wxHORIZONTAL, m_xScrollPosition,
linesPerPage, m_xScrollLines);
// The amount by which we scroll when paging
SetScrollPageSize(wxHORIZONTAL, linesPerPage);
GetTargetSize(0, &h);
if ( m_yScrollPixelsPerLine == 0 )
{
// scrolling is disabled
m_yScrollLines = 0;
m_yScrollPosition = 0;
linesPerPage = 0;
}
else // might need scrolling
{
// Round up integer division to catch any "leftover" client space.
const int hVirt = m_targetWindow->GetVirtualSize().GetHeight();
m_yScrollLines = ( hVirt + m_yScrollPixelsPerLine - 1 ) / m_yScrollPixelsPerLine;
// Calculate page size i.e. number of scroll units you get on the
// current client window.
linesPerPage = h / m_yScrollPixelsPerLine;
// Special case. When client and virtual size are very close but
// the client is big enough, kill scrollbar.
if ((linesPerPage < m_yScrollLines) && (h >= hVirt)) ++linesPerPage;
if (linesPerPage >= m_yScrollLines)
{
// we're big enough to not need scrolling
linesPerPage =
m_yScrollLines =
m_yScrollPosition = 0;
}
else // we do need a scrollbar
{
if ( linesPerPage < 1 )
linesPerPage = 1;
// Correct position if greater than extent of canvas minus
// the visible portion of it or if below zero
const int posMax = m_yScrollLines - linesPerPage;
if ( m_yScrollPosition > posMax )
m_yScrollPosition = posMax;
else if ( m_yScrollPosition < 0 )
m_yScrollPosition = 0;
}
}
m_win->SetScrollbar(wxVERTICAL, m_yScrollPosition,
linesPerPage, m_yScrollLines);
// The amount by which we scroll when paging
SetScrollPageSize(wxVERTICAL, linesPerPage);
// If a scrollbar (dis)appeared as a result of this, adjust them again.
oldw = w;
oldh = h;
GetTargetSize( &w, &h );
} while ( (w != oldw || h != oldh) && (iterationCount < iterationMax) );
#ifdef __WXMOTIF__
// Sorry, some Motif-specific code to implement a backing pixmap
// for the wxRETAINED style. Implementing a backing store can't
// be entirely generic because it relies on the wxWindowDC implementation
// to duplicate X drawing calls for the backing pixmap.
if ( m_targetWindow->GetWindowStyle() & wxRETAINED )
{
Display* dpy = XtDisplay((Widget)m_targetWindow->GetMainWidget());
int totalPixelWidth = m_xScrollLines * m_xScrollPixelsPerLine;
int totalPixelHeight = m_yScrollLines * m_yScrollPixelsPerLine;
if (m_targetWindow->GetBackingPixmap() &&
!((m_targetWindow->GetPixmapWidth() == totalPixelWidth) &&
(m_targetWindow->GetPixmapHeight() == totalPixelHeight)))
{
XFreePixmap (dpy, (Pixmap) m_targetWindow->GetBackingPixmap());
m_targetWindow->SetBackingPixmap((WXPixmap) 0);
}
if (!m_targetWindow->GetBackingPixmap() &&
(m_xScrollLines != 0) && (m_yScrollLines != 0))
{
int depth = wxDisplayDepth();
m_targetWindow->SetPixmapWidth(totalPixelWidth);
m_targetWindow->SetPixmapHeight(totalPixelHeight);
m_targetWindow->SetBackingPixmap((WXPixmap) XCreatePixmap (dpy, RootWindow (dpy, DefaultScreen (dpy)),
m_targetWindow->GetPixmapWidth(), m_targetWindow->GetPixmapHeight(), depth));
}
}
#endif // Motif
if (oldXScroll != m_xScrollPosition)
{
if (m_xScrollingEnabled)
m_targetWindow->ScrollWindow( m_xScrollPixelsPerLine * (oldXScroll - m_xScrollPosition), 0,
GetScrollRect() );
else
m_targetWindow->Refresh(true, GetScrollRect());
}
if (oldYScroll != m_yScrollPosition)
{
if (m_yScrollingEnabled)
m_targetWindow->ScrollWindow( 0, m_yScrollPixelsPerLine * (oldYScroll-m_yScrollPosition),
GetScrollRect() );
else
m_targetWindow->Refresh(true, GetScrollRect());
}
}
void wxScrollHelper::DoPrepareDC(wxDC& dc)
{
wxPoint pt = dc.GetDeviceOrigin();
dc.SetDeviceOrigin( pt.x - m_xScrollPosition * m_xScrollPixelsPerLine,
pt.y - m_yScrollPosition * m_yScrollPixelsPerLine );
dc.SetUserScale( m_scaleX, m_scaleY );
}
void wxScrollHelper::SetScrollRate( int xstep, int ystep )
{
int old_x = m_xScrollPixelsPerLine * m_xScrollPosition;
int old_y = m_yScrollPixelsPerLine * m_yScrollPosition;
m_xScrollPixelsPerLine = xstep;
m_yScrollPixelsPerLine = ystep;
int new_x = m_xScrollPixelsPerLine * m_xScrollPosition;
int new_y = m_yScrollPixelsPerLine * m_yScrollPosition;
m_win->SetScrollPos( wxHORIZONTAL, m_xScrollPosition );
m_win->SetScrollPos( wxVERTICAL, m_yScrollPosition );
m_targetWindow->ScrollWindow( old_x - new_x, old_y - new_y );
AdjustScrollbars();
}
void wxScrollHelper::GetScrollPixelsPerUnit (int *x_unit, int *y_unit) const
{
if ( x_unit )
*x_unit = m_xScrollPixelsPerLine;
if ( y_unit )
*y_unit = m_yScrollPixelsPerLine;
}
int wxScrollHelper::GetScrollPageSize(int orient) const
{
if ( orient == wxHORIZONTAL )
return m_xScrollLinesPerPage;
else
return m_yScrollLinesPerPage;
}
void wxScrollHelper::SetScrollPageSize(int orient, int pageSize)
{
if ( orient == wxHORIZONTAL )
m_xScrollLinesPerPage = pageSize;
else
m_yScrollLinesPerPage = pageSize;
}
/*
* Scroll to given position (scroll position, not pixel position)
*/
void wxScrollHelper::Scroll( int x_pos, int y_pos )
{
if (!m_targetWindow)
return;
if (((x_pos == -1) || (x_pos == m_xScrollPosition)) &&
((y_pos == -1) || (y_pos == m_yScrollPosition))) return;
int w = 0, h = 0;
GetTargetSize(&w, &h);
if ((x_pos != -1) && (m_xScrollPixelsPerLine))
{
int old_x = m_xScrollPosition;
m_xScrollPosition = x_pos;
// Calculate page size i.e. number of scroll units you get on the
// current client window
int noPagePositions = (int) ( (w/(double)m_xScrollPixelsPerLine) + 0.5 );
if (noPagePositions < 1) noPagePositions = 1;
// Correct position if greater than extent of canvas minus
// the visible portion of it or if below zero
m_xScrollPosition = wxMin( m_xScrollLines-noPagePositions, m_xScrollPosition );
m_xScrollPosition = wxMax( 0, m_xScrollPosition );
if (old_x != m_xScrollPosition) {
m_win->SetScrollPos( wxHORIZONTAL, m_xScrollPosition );
m_targetWindow->ScrollWindow( (old_x-m_xScrollPosition)*m_xScrollPixelsPerLine, 0,
GetScrollRect() );
}
}
if ((y_pos != -1) && (m_yScrollPixelsPerLine))
{
int old_y = m_yScrollPosition;
m_yScrollPosition = y_pos;
// Calculate page size i.e. number of scroll units you get on the
// current client window
int noPagePositions = (int) ( (h/(double)m_yScrollPixelsPerLine) + 0.5 );
if (noPagePositions < 1) noPagePositions = 1;
// Correct position if greater than extent of canvas minus
// the visible portion of it or if below zero
m_yScrollPosition = wxMin( m_yScrollLines-noPagePositions, m_yScrollPosition );
m_yScrollPosition = wxMax( 0, m_yScrollPosition );
if (old_y != m_yScrollPosition) {
m_win->SetScrollPos( wxVERTICAL, m_yScrollPosition );
m_targetWindow->ScrollWindow( 0, (old_y-m_yScrollPosition)*m_yScrollPixelsPerLine,
GetScrollRect() );
}
}
}
void wxScrollHelper::EnableScrolling (bool x_scroll, bool y_scroll)
{
m_xScrollingEnabled = x_scroll;
m_yScrollingEnabled = y_scroll;
}
// Where the current view starts from
void wxScrollHelper::GetViewStart (int *x, int *y) const
{
if ( x )
*x = m_xScrollPosition;
if ( y )
*y = m_yScrollPosition;
}
void wxScrollHelper::DoCalcScrolledPosition(int x, int y, int *xx, int *yy) const
{
if ( xx )
{
if ((m_xScrollLines == 0) || (m_xScrollPixelsPerLine == 0))
{
// nothing to do
*xx = x;
}
else
{
#ifdef __WXGTK__
if (m_win->GetLayoutDirection() == wxLayout_RightToLeft)
{
int w = 0, h = 0;
GetTargetSize(&w, &h);
// Calculate page size i.e. number of scroll units you get on the
// current client window
int noPagePositions = w/m_xScrollPixelsPerLine;
if (noPagePositions < 1) noPagePositions = 1;
*xx = x - ((m_xScrollLines - noPagePositions - m_xScrollPosition) * m_xScrollPixelsPerLine);
}
else
#endif
{
*xx = x - m_xScrollPosition * m_xScrollPixelsPerLine;
}
}
}
if ( yy )
*yy = y - m_yScrollPosition * m_yScrollPixelsPerLine;
}
void wxScrollHelper::DoCalcUnscrolledPosition(int x, int y, int *xx, int *yy) const
{
if ( xx )
{
if ((m_xScrollLines == 0) || (m_xScrollPixelsPerLine == 0))
{
// nothing to do
*xx = x;
}
else
{
#ifdef __WXGTK__
if (m_win->GetLayoutDirection() == wxLayout_RightToLeft)
{
int w = 0, h = 0;
GetTargetSize(&w, &h);
// Calculate page size i.e. number of scroll units you get on the
// current client window
int noPagePositions = w/m_xScrollPixelsPerLine;
if (noPagePositions < 1) noPagePositions = 1;
*xx = x + ((m_xScrollLines - noPagePositions - m_xScrollPosition) * m_xScrollPixelsPerLine);
}
else
#endif
{
*xx = x + m_xScrollPosition * m_xScrollPixelsPerLine;
}
}
}
if ( yy )
*yy = y + m_yScrollPosition * m_yScrollPixelsPerLine;
}
// ----------------------------------------------------------------------------
// geometry
// ----------------------------------------------------------------------------
bool wxScrollHelper::ScrollLayout()
{
if ( m_win->GetSizer() && m_targetWindow == m_win )
{
// If we're the scroll target, take into account the
// virtual size and scrolled position of the window.
int x = 0, y = 0, w = 0, h = 0;
CalcScrolledPosition(0,0, &x,&y);
m_win->GetVirtualSize(&w, &h);
m_win->GetSizer()->SetDimension(x, y, w, h);
return true;
}
// fall back to default for LayoutConstraints
return m_win->wxWindow::Layout();
}
void wxScrollHelper::ScrollDoSetVirtualSize(int x, int y)
{
m_win->wxWindow::DoSetVirtualSize( x, y );
AdjustScrollbars();
if (m_win->GetAutoLayout())
m_win->Layout();
}
// wxWindow's GetBestVirtualSize returns the actual window size,
// whereas we want to return the virtual size
wxSize wxScrollHelper::ScrollGetBestVirtualSize() const
{
wxSize clientSize(m_win->GetClientSize());
if ( m_win->GetSizer() )
clientSize.IncTo(m_win->GetSizer()->CalcMin());
return clientSize;
}
// return the window best size from the given best virtual size
wxSize
wxScrollHelper::ScrollGetWindowSizeForVirtualSize(const wxSize& size) const
{
// Only use the content to set the window size in the direction
// where there's no scrolling; otherwise we're going to get a huge
// window in the direction in which scrolling is enabled
int ppuX, ppuY;
GetScrollPixelsPerUnit(&ppuX, &ppuY);
wxSize minSize = m_win->GetMinSize();
if ( !minSize.IsFullySpecified() )
minSize = m_win->GetSize();
wxSize best(size);
if (ppuX > 0)
best.x = minSize.x;
if (ppuY > 0)
best.y = minSize.y;
return best;
}
// ----------------------------------------------------------------------------
// event handlers
// ----------------------------------------------------------------------------
// Default OnSize resets scrollbars, if any
void wxScrollHelper::HandleOnSize(wxSizeEvent& WXUNUSED(event))
{
if ( m_targetWindow->GetAutoLayout() )
{
wxSize size = m_targetWindow->GetBestVirtualSize();
// This will call ::Layout() and ::AdjustScrollbars()
m_win->SetVirtualSize( size );
}
else
{
AdjustScrollbars();
}
}
// This calls OnDraw, having adjusted the origin according to the current
// scroll position
void wxScrollHelper::HandleOnPaint(wxPaintEvent& WXUNUSED(event))
{
// don't use m_targetWindow here, this is always called for ourselves
wxPaintDC dc(m_win);
DoPrepareDC(dc);
OnDraw(dc);
}
// kbd handling: notice that we use OnChar() and not OnKeyDown() for
// compatibility here - if we used OnKeyDown(), the programs which process
// arrows themselves in their OnChar() would never get the message and like
// this they always have the priority
void wxScrollHelper::HandleOnChar(wxKeyEvent& event)
{
int stx = 0, sty = 0, // view origin
szx = 0, szy = 0, // view size (total)
clix = 0, cliy = 0; // view size (on screen)
GetViewStart(&stx, &sty);
GetTargetSize(&clix, &cliy);
m_targetWindow->GetVirtualSize(&szx, &szy);
if( m_xScrollPixelsPerLine )
{
clix /= m_xScrollPixelsPerLine;
szx /= m_xScrollPixelsPerLine;
}
else
{
clix = 0;
szx = -1;
}
if( m_yScrollPixelsPerLine )
{
cliy /= m_yScrollPixelsPerLine;
szy /= m_yScrollPixelsPerLine;
}
else
{
cliy = 0;
szy = -1;
}
int xScrollOld = m_xScrollPosition,
yScrollOld = m_yScrollPosition;
int dsty;
switch ( event.GetKeyCode() )
{
case WXK_PAGEUP:
dsty = sty - (5 * cliy / 6);
Scroll(-1, (dsty == -1) ? 0 : dsty);
break;
case WXK_PAGEDOWN:
Scroll(-1, sty + (5 * cliy / 6));
break;
case WXK_HOME:
Scroll(0, event.ControlDown() ? 0 : -1);
break;
case WXK_END:
Scroll(szx - clix, event.ControlDown() ? szy - cliy : -1);
break;
case WXK_UP:
Scroll(-1, sty - 1);
break;
case WXK_DOWN:
Scroll(-1, sty + 1);
break;
case WXK_LEFT:
Scroll(stx - 1, -1);
break;
case WXK_RIGHT:
Scroll(stx + 1, -1);
break;
default:
// not for us
event.Skip();
}
if ( m_xScrollPosition != xScrollOld )
{
wxScrollWinEvent event(wxEVT_SCROLLWIN_THUMBTRACK, m_xScrollPosition,
wxHORIZONTAL);
event.SetEventObject(m_win);
m_win->GetEventHandler()->ProcessEvent(event);
}
if ( m_yScrollPosition != yScrollOld )
{
wxScrollWinEvent event(wxEVT_SCROLLWIN_THUMBTRACK, m_yScrollPosition,
wxVERTICAL);
event.SetEventObject(m_win);
m_win->GetEventHandler()->ProcessEvent(event);
}
}
// ----------------------------------------------------------------------------
// autoscroll stuff: these functions deal with sending fake scroll events when
// a captured mouse is being held outside the window
// ----------------------------------------------------------------------------
bool wxScrollHelper::SendAutoScrollEvents(wxScrollWinEvent& event) const
{
// only send the event if the window is scrollable in this direction
wxWindow *win = (wxWindow *)event.GetEventObject();
return win->HasScrollbar(event.GetOrientation());
}
void wxScrollHelper::StopAutoScrolling()
{
#if wxUSE_TIMER
if ( m_timerAutoScroll )
{
delete m_timerAutoScroll;
m_timerAutoScroll = (wxTimer *)NULL;
}
#endif
}
void wxScrollHelper::HandleOnMouseEnter(wxMouseEvent& event)
{
StopAutoScrolling();
event.Skip();
}
void wxScrollHelper::HandleOnMouseLeave(wxMouseEvent& event)
{
// don't prevent the usual processing of the event from taking place
event.Skip();
// when a captured mouse leave a scrolled window we start generate
// scrolling events to allow, for example, extending selection beyond the
// visible area in some controls
if ( wxWindow::GetCapture() == m_targetWindow )
{
// where is the mouse leaving?
int pos, orient;
wxPoint pt = event.GetPosition();
if ( pt.x < 0 )
{
orient = wxHORIZONTAL;
pos = 0;
}
else if ( pt.y < 0 )
{
orient = wxVERTICAL;
pos = 0;
}
else // we're lower or to the right of the window
{
wxSize size = m_targetWindow->GetClientSize();
if ( pt.x > size.x )
{
orient = wxHORIZONTAL;
pos = m_xScrollLines;
}
else if ( pt.y > size.y )
{
orient = wxVERTICAL;
pos = m_yScrollLines;
}
else // this should be impossible
{
// but seems to happen sometimes under wxMSW - maybe it's a bug
// there but for now just ignore it
//wxFAIL_MSG( _T("can't understand where has mouse gone") );
return;
}
}
// only start the auto scroll timer if the window can be scrolled in
// this direction
if ( !m_targetWindow->HasScrollbar(orient) )
return;
#if wxUSE_TIMER
delete m_timerAutoScroll;
m_timerAutoScroll = new wxAutoScrollTimer
(
m_targetWindow, this,
pos == 0 ? wxEVT_SCROLLWIN_LINEUP
: wxEVT_SCROLLWIN_LINEDOWN,
pos,
orient
);
m_timerAutoScroll->Start(50); // FIXME: make configurable
#else
wxUnusedVar(pos);
#endif
}
}
#if wxUSE_MOUSEWHEEL
void wxScrollHelper::HandleOnMouseWheel(wxMouseEvent& event)
{
m_wheelRotation += event.GetWheelRotation();
int lines = m_wheelRotation / event.GetWheelDelta();
m_wheelRotation -= lines * event.GetWheelDelta();
if (lines != 0)
{
wxScrollWinEvent newEvent;
newEvent.SetPosition(0);
newEvent.SetOrientation(wxVERTICAL);
newEvent.SetEventObject(m_win);
if (event.IsPageScroll())
{
if (lines > 0)
newEvent.SetEventType(wxEVT_SCROLLWIN_PAGEUP);
else
newEvent.SetEventType(wxEVT_SCROLLWIN_PAGEDOWN);
m_win->GetEventHandler()->ProcessEvent(newEvent);
}
else
{
lines *= event.GetLinesPerAction();
if (lines > 0)
newEvent.SetEventType(wxEVT_SCROLLWIN_LINEUP);
else
newEvent.SetEventType(wxEVT_SCROLLWIN_LINEDOWN);
int times = abs(lines);
for (; times > 0; times--)
m_win->GetEventHandler()->ProcessEvent(newEvent);
}
}
}
#endif // wxUSE_MOUSEWHEEL
// ----------------------------------------------------------------------------
// wxScrolledWindow implementation
// ----------------------------------------------------------------------------
IMPLEMENT_DYNAMIC_CLASS(wxScrolledWindow, wxPanel)
BEGIN_EVENT_TABLE(wxScrolledWindow, wxPanel)
EVT_PAINT(wxScrolledWindow::OnPaint)
END_EVENT_TABLE()
bool wxScrolledWindow::Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos,
const wxSize& size,
long style,
const wxString& name)
{
m_targetWindow = this;
#ifdef __WXMAC__
MacSetClipChildren( true ) ;
#endif
bool ok = wxPanel::Create(parent, id, pos, size, style|wxHSCROLL|wxVSCROLL, name);
return ok;
}
wxScrolledWindow::~wxScrolledWindow()
{
}
void wxScrolledWindow::OnPaint(wxPaintEvent& event)
{
// the user code didn't really draw the window if we got here, so set this
// flag to try to call OnDraw() later
m_handler->ResetDrawnFlag();
event.Skip();
}
#ifdef __WXMSW__
WXLRESULT wxScrolledWindow::MSWWindowProc(WXUINT nMsg,
WXWPARAM wParam,
WXLPARAM lParam)
{
WXLRESULT rc = wxPanel::MSWWindowProc(nMsg, wParam, lParam);
#ifndef __WXWINCE__
// we need to process arrows ourselves for scrolling
if ( nMsg == WM_GETDLGCODE )
{
rc |= DLGC_WANTARROWS;
}
#endif
return rc;
}
#endif // __WXMSW__