git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@11408 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			197 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			197 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        app.h
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// Purpose:     wxApp class
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// Author:      AUTHOR
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// Modified by:
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// Created:     ??/??/98
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// RCS-ID:      $Id$
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// Copyright:   (c) AUTHOR
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_APP_H_
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#define _WX_APP_H_
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#ifdef __GNUG__
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#pragma interface "app.h"
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#endif
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#include "wx/defs.h"
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#include "wx/object.h"
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#include "wx/gdicmn.h"
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#include "wx/event.h"
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class WXDLLEXPORT wxFrame;
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class WXDLLEXPORT wxWindowMac;
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class WXDLLEXPORT wxApp ;
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class WXDLLEXPORT wxKeyEvent;
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class WXDLLEXPORT wxLog;
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#define wxPRINT_WINDOWS         1
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#define wxPRINT_POSTSCRIPT      2
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WXDLLEXPORT_DATA(extern wxApp*) wxTheApp;
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// Force an exit from main loop
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void WXDLLEXPORT wxExit();
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// Yield to other apps/messages
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bool WXDLLEXPORT wxYield();
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// Represents the application. Derive OnInit and declare
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// a new App object to start application
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class WXDLLEXPORT wxApp: public wxAppBase
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{
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  DECLARE_DYNAMIC_CLASS(wxApp)
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  wxApp();
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  virtual ~wxApp() {}
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  virtual int MainLoop();
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  virtual void ExitMainLoop();
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  virtual bool Initialized();
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  virtual bool Pending() ;
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  virtual void Dispatch() ;
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  virtual wxIcon GetStdIcon(int which) const;
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  virtual void SetPrintMode(int mode) { m_printMode = mode; }
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  virtual int GetPrintMode() const { return m_printMode; }
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  // implementation only
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  void OnIdle(wxIdleEvent& event);
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  void OnEndSession(wxCloseEvent& event);
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  void OnQueryEndSession(wxCloseEvent& event);
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  // Send idle event to all top-level windows.
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  // Returns TRUE if more idle time is requested.
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  bool SendIdleEvents();
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  // Send idle event to window and all subwindows
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  // Returns TRUE if more idle time is requested.
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  bool SendIdleEvents(wxWindowMac* win);
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  // Windows only, but for compatibility...
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  inline void SetAuto3D(bool flag) { m_auto3D = flag; }
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  inline bool GetAuto3D() const { return m_auto3D; }
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protected:
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  bool                  m_showOnInit;
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  int                   m_printMode; // wxPRINT_WINDOWS, wxPRINT_POSTSCRIPT
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  bool                  m_auto3D ;   // Always use 3D controls, except
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                                 // where overriden
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public:
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  // Implementation
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  static bool Initialize();
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  static void CleanUp();
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  void DeletePendingObjects();
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  bool ProcessIdle();
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  bool IsExiting() { return !m_keepGoing ; }
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public:
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  static long           sm_lastMessageTime;
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  static wxWindow*			s_captureWindow ;
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  static int						s_lastMouseDown ; // 0 = none , 1 = left , 2 = right
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  static RgnHandle			s_macCursorRgn ;
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	EventRecord*					m_macCurrentEvent ;
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  int                   m_nCmdShow;
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protected:
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  bool                  m_keepGoing ;
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// mac specifics
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public :
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	static bool						s_macDefaultEncodingIsPC ;
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	static bool						s_macSupportPCMenuShortcuts ;
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	static long						s_macAboutMenuItemId ;
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	static wxString				s_macHelpMenuTitleName ;
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  static bool						s_macHasAppearance ;
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  static long						s_macAppearanceVersion ;
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  static bool						s_macHasNavigation ;
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  static bool						s_macNavigationVersion ;
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  static bool						s_macHasWindowManager ;
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  static long						s_macWindowManagerVersion ;
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  static bool						s_macHasMenuManager ;
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  static long						s_macMenuManagerVersion ;
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  static bool						s_macHasDialogManager ;
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  static long						s_macDialogManagerVersion ;
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	RgnHandle							m_macCursorRgn ;
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	RgnHandle							m_macSleepRgn ;
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	RgnHandle							m_macHelpRgn ;
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  virtual void          MacSuspend( bool convertClipboard ) ;
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  virtual void          MacResume( bool convertClipboard ) ;
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	virtual void					MacConvertPrivateToPublicScrap() ;
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	virtual void					MacConvertPublicToPrivateScrap() ;
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	// event main methods
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	void									MacDoOneEvent() ;	
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	void									MacHandleOneEvent( EventRecord *ev ) ;
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	EventRecord*					MacGetCurrentEvent() { return m_macCurrentEvent ; }
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	// primary events
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  virtual void          MacHandleMouseDownEvent( EventRecord *ev ) ;
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  virtual void          MacHandleMouseUpEvent( EventRecord *ev ) ;
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 	virtual void          MacHandleActivateEvent( EventRecord *ev ) ;
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  virtual void          MacHandleUpdateEvent( EventRecord *ev ) ;
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  virtual void          MacHandleKeyDownEvent( EventRecord *ev ) ;
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  virtual void          MacHandleKeyUpEvent( EventRecord *ev ) ;
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  virtual void          MacHandleDiskEvent( EventRecord *ev ) ;
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  virtual void          MacHandleOSEvent( EventRecord *ev ) ;
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  virtual void   				MacHandleHighLevelEvent( EventRecord *ev ) ;
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 	virtual void					MacHandleMenuSelect( int menuid , int menuitem ) ;
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	virtual OSErr					MacHandleAEODoc(const AppleEvent *event , AppleEvent *reply) ;
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	virtual OSErr					MacHandleAEPDoc(const AppleEvent *event , AppleEvent *reply) ;
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	virtual OSErr					MacHandleAEOApp(const AppleEvent *event , AppleEvent *reply) ;
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	virtual OSErr					MacHandleAEQuit(const AppleEvent *event , AppleEvent *reply) ;
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DECLARE_EVENT_TABLE()
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};
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// TODO: add platform-specific arguments
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int WXDLLEXPORT wxEntry( int argc, char *argv[] , bool enterLoop = TRUE);
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void wxMacConvertFromPCForControls( char * p ) ;
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void wxMacConvertToPC( const char *from , char *to , int len ) ;
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void wxMacConvertFromPC( const char *from , char *to , int len ) ;
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void wxMacConvertToPC( const char *from , char *to , int len ) ;
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void wxMacConvertFromPC( char * p ) ;
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void wxMacConvertFromPC( unsigned char *p ) ;
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wxString wxMacMakeMacStringFromPC( const char * p ) ;
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void wxMacConvertToPC( char * p ) ;
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void wxMacConvertToPC( unsigned char *p ) ;
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wxString wxMacMakePCStringFromMac( const char * p ) ;
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// converts this string into a pascal with optional pc 2 mac encoding
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void wxMacStringToPascal( const char * from , StringPtr to , bool pc2macEncoding ) ;
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// converts this string into a pascal with pc 2 mac encoding if s_macDefaultEncodingIsPC
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inline void wxMacStringToPascal( const char * from , StringPtr to ) 
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  { wxMacStringToPascal( from , to , wxApp::s_macDefaultEncodingIsPC ) ; }
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// converts this string into a pascal with optional mac 2 pc encoding
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wxString wxMacMakeStringFromPascal( StringPtr from , bool mac2pcEncoding ) ;
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// converts this pascal string into a wxString with pc 2 mac encoding if s_macDefaultEncodingIsPC
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inline wxString wxMacMakeStringFromPascal( StringPtr from  ) 
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  { return wxMacMakeStringFromPascal( from , wxApp::s_macDefaultEncodingIsPC ) ; }
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// converts this c string into a wxString with optional mac 2 pc encoding
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wxString wxMacMakeStringFromMacString( const char* from , bool mac2pcEncoding ) ;
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// converts this c string into a wxString with pc 2 mac encoding if s_macDefaultEncodingIsPC
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inline wxString wxMacMakeStringFromMacString( const char* from  ) 
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  { return wxMacMakeStringFromMacString( from , wxApp::s_macDefaultEncodingIsPC ) ; }
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#endif
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    // _WX_APP_H_
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