git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@39623 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
616 lines
18 KiB
C++
616 lines
18 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: src/msw/dialog.cpp
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// Purpose: wxDialog class
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// Author: Julian Smart
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// Modified by:
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// Created: 01/02/97
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#include "wx/dialog.h"
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#ifndef WX_PRECOMP
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#include "wx/utils.h"
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#include "wx/frame.h"
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#include "wx/app.h"
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#include "wx/button.h"
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#include "wx/settings.h"
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#include "wx/intl.h"
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#include "wx/log.h"
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#include "wx/toolbar.h"
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#endif
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#include "wx/msw/private.h"
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#include "wx/evtloop.h"
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#include "wx/ptr_scpd.h"
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#include "wx/msw/wrapcdlg.h"
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#if defined(__SMARTPHONE__) && defined(__WXWINCE__)
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#include "wx/msw/wince/resources.h"
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#endif // __SMARTPHONE__ && __WXWINCE__
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// ----------------------------------------------------------------------------
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// wxWin macros
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// ----------------------------------------------------------------------------
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#if wxUSE_EXTENDED_RTTI
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WX_DEFINE_FLAGS( wxDialogStyle )
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wxBEGIN_FLAGS( wxDialogStyle )
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// new style border flags, we put them first to
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// use them for streaming out
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wxFLAGS_MEMBER(wxBORDER_SIMPLE)
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wxFLAGS_MEMBER(wxBORDER_SUNKEN)
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wxFLAGS_MEMBER(wxBORDER_DOUBLE)
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wxFLAGS_MEMBER(wxBORDER_RAISED)
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wxFLAGS_MEMBER(wxBORDER_STATIC)
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wxFLAGS_MEMBER(wxBORDER_NONE)
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// old style border flags
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wxFLAGS_MEMBER(wxSIMPLE_BORDER)
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wxFLAGS_MEMBER(wxSUNKEN_BORDER)
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wxFLAGS_MEMBER(wxDOUBLE_BORDER)
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wxFLAGS_MEMBER(wxRAISED_BORDER)
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wxFLAGS_MEMBER(wxSTATIC_BORDER)
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wxFLAGS_MEMBER(wxNO_BORDER)
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// standard window styles
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wxFLAGS_MEMBER(wxTAB_TRAVERSAL)
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wxFLAGS_MEMBER(wxCLIP_CHILDREN)
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// dialog styles
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wxFLAGS_MEMBER(wxWS_EX_VALIDATE_RECURSIVELY)
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wxFLAGS_MEMBER(wxSTAY_ON_TOP)
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wxFLAGS_MEMBER(wxCAPTION)
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#if WXWIN_COMPATIBILITY_2_6
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wxFLAGS_MEMBER(wxTHICK_FRAME)
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#endif // WXWIN_COMPATIBILITY_2_6
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wxFLAGS_MEMBER(wxSYSTEM_MENU)
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wxFLAGS_MEMBER(wxRESIZE_BORDER)
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#if WXWIN_COMPATIBILITY_2_6
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wxFLAGS_MEMBER(wxRESIZE_BOX)
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#endif // WXWIN_COMPATIBILITY_2_6
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wxFLAGS_MEMBER(wxCLOSE_BOX)
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wxFLAGS_MEMBER(wxMAXIMIZE_BOX)
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wxFLAGS_MEMBER(wxMINIMIZE_BOX)
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wxEND_FLAGS( wxDialogStyle )
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IMPLEMENT_DYNAMIC_CLASS_XTI(wxDialog, wxTopLevelWindow,"wx/dialog.h")
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wxBEGIN_PROPERTIES_TABLE(wxDialog)
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wxPROPERTY( Title, wxString, SetTitle, GetTitle, wxString() , 0 /*flags*/ , wxT("Helpstring") , wxT("group"))
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wxPROPERTY_FLAGS( WindowStyle , wxDialogStyle , long , SetWindowStyleFlag , GetWindowStyleFlag , EMPTY_MACROVALUE , 0 /*flags*/ , wxT("Helpstring") , wxT("group")) // style
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wxEND_PROPERTIES_TABLE()
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wxBEGIN_HANDLERS_TABLE(wxDialog)
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wxEND_HANDLERS_TABLE()
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wxCONSTRUCTOR_6( wxDialog , wxWindow* , Parent , wxWindowID , Id , wxString , Title , wxPoint , Position , wxSize , Size , long , WindowStyle)
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#else
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IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxTopLevelWindow)
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#endif
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BEGIN_EVENT_TABLE(wxDialog, wxDialogBase)
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EVT_BUTTON(wxID_OK, wxDialog::OnOK)
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EVT_BUTTON(wxID_APPLY, wxDialog::OnApply)
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EVT_BUTTON(wxID_CANCEL, wxDialog::OnCancel)
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EVT_SYS_COLOUR_CHANGED(wxDialog::OnSysColourChanged)
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EVT_CLOSE(wxDialog::OnCloseWindow)
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END_EVENT_TABLE()
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// ----------------------------------------------------------------------------
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// wxDialogModalData
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// ----------------------------------------------------------------------------
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// this is simply a container for any data we need to implement modality which
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// allows us to avoid changing wxDialog each time the implementation changes
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class wxDialogModalData
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{
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public:
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wxDialogModalData(wxDialog *dialog) : m_evtLoop(dialog) { }
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void RunLoop()
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{
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m_evtLoop.Run();
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}
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void ExitLoop()
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{
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m_evtLoop.Exit();
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}
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private:
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wxModalEventLoop m_evtLoop;
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};
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wxDEFINE_TIED_SCOPED_PTR_TYPE(wxDialogModalData)
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// wxDialog construction
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// ----------------------------------------------------------------------------
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void wxDialog::Init()
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{
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m_oldFocus = (wxWindow *)NULL;
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m_isShown = false;
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m_modalData = NULL;
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m_endModalCalled = false;
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#if wxUSE_TOOLBAR && defined(__POCKETPC__)
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m_dialogToolBar = NULL;
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#endif
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}
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bool wxDialog::Create(wxWindow *parent,
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wxWindowID id,
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const wxString& title,
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const wxPoint& pos,
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const wxSize& size,
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long style,
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const wxString& name)
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{
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SetExtraStyle(GetExtraStyle() | wxTOPLEVEL_EX_DIALOG);
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// save focus before doing anything which can potentially change it
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m_oldFocus = FindFocus();
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// All dialogs should really have this style
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style |= wxTAB_TRAVERSAL;
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if ( !wxTopLevelWindow::Create(parent, id, title, pos, size, style, name) )
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return false;
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if ( !m_hasFont )
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SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
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#if defined(__SMARTPHONE__) && defined(__WXWINCE__)
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SetLeftMenu(wxID_OK, _("OK"));
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#endif
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#if wxUSE_TOOLBAR && defined(__POCKETPC__)
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CreateToolBar();
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#endif
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return true;
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}
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#if WXWIN_COMPATIBILITY_2_6
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// deprecated ctor
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wxDialog::wxDialog(wxWindow *parent,
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const wxString& title,
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bool WXUNUSED(modal),
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int x,
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int y,
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int w,
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int h,
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long style,
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const wxString& name)
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{
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Init();
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Create(parent, wxID_ANY, title, wxPoint(x, y), wxSize(w, h), style, name);
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}
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void wxDialog::SetModal(bool WXUNUSED(flag))
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{
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// nothing to do, obsolete method
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}
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#endif // WXWIN_COMPATIBILITY_2_6
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wxDialog::~wxDialog()
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{
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m_isBeingDeleted = true;
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// this will also reenable all the other windows for a modal dialog
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Show(false);
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}
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// ----------------------------------------------------------------------------
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// showing the dialogs
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// ----------------------------------------------------------------------------
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#if WXWIN_COMPATIBILITY_2_6
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bool wxDialog::IsModalShowing() const
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{
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return IsModal();
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}
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#endif // WXWIN_COMPATIBILITY_2_6
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wxWindow *wxDialog::FindSuitableParent() const
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{
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// first try to use the currently active window
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HWND hwndFg = ::GetForegroundWindow();
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wxWindow *parent = hwndFg ? wxFindWinFromHandle((WXHWND)hwndFg)
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: NULL;
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if ( !parent )
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{
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// next try the main app window
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parent = wxTheApp->GetTopWindow();
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}
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// finally, check if the parent we found is really suitable
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if ( !parent || parent == (wxWindow *)this || !parent->IsShown() )
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{
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// don't use this one
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parent = NULL;
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}
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return parent;
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}
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bool wxDialog::Show(bool show)
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{
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if ( show == IsShown() )
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return false;
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if ( !show && m_modalData )
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{
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// we need to do this before calling wxDialogBase version because if we
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// had disabled other app windows, they must be reenabled right now as
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// if they stay disabled Windows will activate another window (one
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// which is enabled, anyhow) when we're hidden in the base class Show()
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// and we will lose activation
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m_modalData->ExitLoop();
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}
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if ( show )
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{
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// this usually will result in TransferDataToWindow() being called
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// which will change the controls values so do it before showing as
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// otherwise we could have some flicker
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InitDialog();
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}
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wxDialogBase::Show(show);
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if ( show )
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{
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// dialogs don't get WM_SIZE message after creation unlike most (all?)
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// other windows and so could start their life non laid out correctly
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// if we didn't call Layout() from here
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//
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// NB: normally we should call it just the first time but doing it
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// every time is simpler than keeping a flag
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Layout();
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}
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return true;
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}
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void wxDialog::Raise()
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{
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::SetForegroundWindow(GetHwnd());
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}
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// show dialog modally
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int wxDialog::ShowModal()
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{
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wxASSERT_MSG( !IsModal(), _T("wxDialog::ShowModal() reentered?") );
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m_endModalCalled = false;
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Show();
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// EndModal may have been called from InitDialog handler (called from
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// inside Show()), which would cause an infinite loop if we didn't take it
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// into account
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if ( !m_endModalCalled )
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{
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// modal dialog needs a parent window, so try to find one
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wxWindow *parent = GetParent();
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if ( !parent )
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{
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parent = FindSuitableParent();
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}
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// remember where the focus was
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wxWindow *oldFocus = m_oldFocus;
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if ( !oldFocus )
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{
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// VZ: do we really want to do this?
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oldFocus = parent;
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}
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// We have to remember the HWND because we need to check
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// the HWND still exists (oldFocus can be garbage when the dialog
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// exits, if it has been destroyed)
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HWND hwndOldFocus = oldFocus ? GetHwndOf(oldFocus) : NULL;
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// enter and run the modal loop
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{
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wxDialogModalDataTiedPtr modalData(&m_modalData,
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new wxDialogModalData(this));
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modalData->RunLoop();
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}
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// and restore focus
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// Note that this code MUST NOT access the dialog object's data
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// in case the object has been deleted (which will be the case
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// for a modal dialog that has been destroyed before calling EndModal).
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if ( oldFocus && (oldFocus != this) && ::IsWindow(hwndOldFocus))
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{
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// This is likely to prove that the object still exists
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if (wxFindWinFromHandle((WXHWND) hwndOldFocus) == oldFocus)
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oldFocus->SetFocus();
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}
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}
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return GetReturnCode();
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}
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void wxDialog::EndModal(int retCode)
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{
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wxASSERT_MSG( IsModal(), _T("EndModal() called for non modal dialog") );
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m_endModalCalled = true;
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SetReturnCode(retCode);
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Hide();
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}
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void wxDialog::EndDialog(int rc)
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{
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if ( IsModal() )
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EndModal(rc);
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else
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Hide();
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}
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// ----------------------------------------------------------------------------
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// wxWin event handlers
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// ----------------------------------------------------------------------------
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bool wxDialog::EmulateButtonClickIfPresent(int id)
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{
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wxButton *btn = wxDynamicCast(FindWindow(id), wxButton);
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if ( !btn || !btn->IsEnabled() || !btn->IsShown() )
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return false;
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btn->MSWCommand(BN_CLICKED, 0 /* unused */);
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return true;
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}
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// Standard buttons
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void wxDialog::OnOK(wxCommandEvent& WXUNUSED(event))
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{
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if ( Validate() && TransferDataFromWindow() )
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{
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EndDialog(wxID_OK);
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}
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}
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void wxDialog::OnApply(wxCommandEvent& WXUNUSED(event))
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{
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if ( Validate() )
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TransferDataFromWindow();
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// TODO probably need to disable the Apply button until things change again
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}
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void wxDialog::OnCancel(wxCommandEvent& WXUNUSED(event))
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{
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EndDialog(wxID_CANCEL);
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}
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void wxDialog::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
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{
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// We'll send a Cancel message by default, which may close the dialog.
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// Check for looping if the Cancel event handler calls Close().
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// Note that if a cancel button and handler aren't present in the dialog,
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// nothing will happen when you close the dialog via the window manager, or
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// via Close(). We wouldn't want to destroy the dialog by default, since
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// the dialog may have been created on the stack. However, this does mean
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// that calling dialog->Close() won't delete the dialog unless the handler
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// for wxID_CANCEL does so. So use Destroy() if you want to be sure to
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// destroy the dialog. The default OnCancel (above) simply ends a modal
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// dialog, and hides a modeless dialog.
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// VZ: this is horrible and MT-unsafe. Can't we reuse some of these global
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// lists here? don't dare to change it now, but should be done later!
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static wxList closing;
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if ( closing.Member(this) )
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return;
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closing.Append(this);
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wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
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cancelEvent.SetEventObject( this );
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GetEventHandler()->ProcessEvent(cancelEvent); // This may close the dialog
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closing.DeleteObject(this);
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}
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void wxDialog::OnSysColourChanged(wxSysColourChangedEvent& WXUNUSED(event))
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{
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SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
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Refresh();
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}
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#ifdef __POCKETPC__
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// Responds to the OK button in a PocketPC titlebar. This
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// can be overridden, or you can change the id used for
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// sending the event, by calling SetAffirmativeId.
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bool wxDialog::DoOK()
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{
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const int idOk = GetAffirmativeId();
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if ( EmulateButtonClickIfPresent(idOk) )
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return true;
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wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetAffirmativeId());
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event.SetEventObject(this);
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return GetEventHandler()->ProcessEvent(event);
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}
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#endif // __POCKETPC__
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#if wxUSE_TOOLBAR && defined(__POCKETPC__)
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// create main toolbar by calling OnCreateToolBar()
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wxToolBar* wxDialog::CreateToolBar(long style, wxWindowID winid, const wxString& name)
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{
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m_dialogToolBar = OnCreateToolBar(style, winid, name);
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return m_dialogToolBar;
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}
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// return a new toolbar
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wxToolBar *wxDialog::OnCreateToolBar(long style,
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wxWindowID winid,
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const wxString& name)
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{
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return new wxToolMenuBar(this, winid,
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wxDefaultPosition, wxDefaultSize,
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style, name);
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}
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#endif
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// ---------------------------------------------------------------------------
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// dialog Windows messages processing
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// ---------------------------------------------------------------------------
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bool wxDialog::MSWProcessMessage(WXMSG* pMsg)
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{
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const MSG * const msg = wx_reinterpret_cast(MSG *, pMsg);
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if ( msg->message == WM_KEYDOWN && msg->wParam == VK_ESCAPE )
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{
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int idCancel = GetEscapeId();
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switch ( idCancel )
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{
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case wxID_NONE:
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// don't handle Esc specially at all
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break;
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case wxID_ANY:
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// this value is special: it means translate Esc to wxID_CANCEL
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// but if there is no such button, then fall back to wxID_OK
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if ( EmulateButtonClickIfPresent(wxID_CANCEL) )
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return true;
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idCancel = wxID_OK;
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// fall through
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default:
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// translate Esc to button press for the button with given id
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if ( EmulateButtonClickIfPresent(idCancel) )
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return true;
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}
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}
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return wxDialogBase::MSWProcessMessage(pMsg);
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}
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WXLRESULT wxDialog::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam)
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{
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WXLRESULT rc = 0;
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bool processed = false;
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switch ( message )
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{
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#ifdef __WXWINCE__
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// react to pressing the OK button in the title
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case WM_COMMAND:
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{
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switch ( LOWORD(wParam) )
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{
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#ifdef __POCKETPC__
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case IDOK:
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processed = DoOK();
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if (!processed)
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processed = !Close();
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#endif
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#ifdef __SMARTPHONE__
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case IDM_LEFT:
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case IDM_RIGHT:
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processed = HandleCommand( LOWORD(wParam) , 0 , NULL );
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break;
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#endif // __SMARTPHONE__
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}
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break;
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}
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#endif
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case WM_CLOSE:
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|
// if we can't close, tell the system that we processed the
|
|
// message - otherwise it would close us
|
|
processed = !Close();
|
|
break;
|
|
|
|
case WM_SIZE:
|
|
// the Windows dialogs unfortunately are not meant to be resizeable
|
|
// at all and their standard class doesn't include CS_[VH]REDRAW
|
|
// styles which means that the window is not refreshed properly
|
|
// after the resize and no amount of WS_CLIPCHILDREN/SIBLINGS can
|
|
// help with it - so we have to refresh it manually which certainly
|
|
// creates flicker but at least doesn't show garbage on the screen
|
|
rc = wxWindow::MSWWindowProc(message, wParam, lParam);
|
|
processed = true;
|
|
if ( HasFlag(wxFULL_REPAINT_ON_RESIZE) )
|
|
{
|
|
::InvalidateRect(GetHwnd(), NULL, false /* erase bg */);
|
|
}
|
|
break;
|
|
|
|
#ifndef __WXMICROWIN__
|
|
case WM_SETCURSOR:
|
|
// we want to override the busy cursor for modal dialogs:
|
|
// typically, wxBeginBusyCursor() is called and then a modal dialog
|
|
// is shown, but the modal dialog shouldn't have hourglass cursor
|
|
if ( IsModal() && wxIsBusy() )
|
|
{
|
|
// set our cursor for all windows (but see below)
|
|
wxCursor cursor = m_cursor;
|
|
if ( !cursor.Ok() )
|
|
cursor = wxCURSOR_ARROW;
|
|
|
|
::SetCursor(GetHcursorOf(cursor));
|
|
|
|
// in any case, stop here and don't let wxWindow process this
|
|
// message (it would set the busy cursor)
|
|
processed = true;
|
|
|
|
// but return false to tell the child window (if the event
|
|
// comes from one of them and not from ourselves) that it can
|
|
// set its own cursor if it has one: thus, standard controls
|
|
// (e.g. text ctrl) still have correct cursors in a dialog
|
|
// invoked while wxIsBusy()
|
|
rc = false;
|
|
}
|
|
break;
|
|
#endif // __WXMICROWIN__
|
|
}
|
|
|
|
if ( !processed )
|
|
rc = wxWindow::MSWWindowProc(message, wParam, lParam);
|
|
|
|
return rc;
|
|
}
|