git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52960 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			371 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
			
		
		
	
	
			371 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
 | 
						|
// Name:        renderer.h
 | 
						|
// Purpose:     interface of wxSplitterRenderParams
 | 
						|
// Author:      wxWidgets team
 | 
						|
// RCS-ID:      $Id$
 | 
						|
// Licence:     wxWindows license
 | 
						|
/////////////////////////////////////////////////////////////////////////////
 | 
						|
 | 
						|
/**
 | 
						|
    @class wxSplitterRenderParams
 | 
						|
    @wxheader{renderer.h}
 | 
						|
 | 
						|
    This is just a simple @c struct used as a return value of
 | 
						|
    wxRendererNative::GetSplitterParams.
 | 
						|
 | 
						|
    It doesn't have any methods and all of its fields are constant and so can be
 | 
						|
    only examined but not modified.
 | 
						|
 | 
						|
    @library{wxbase}
 | 
						|
    @category{FIXME}
 | 
						|
*/
 | 
						|
class wxSplitterRenderParams
 | 
						|
{
 | 
						|
public:
 | 
						|
    /**
 | 
						|
        const wxCoord border
 | 
						|
        The width of the border drawn by the splitter inside it, may be 0.
 | 
						|
    */
 | 
						|
 | 
						|
 | 
						|
    /**
 | 
						|
        const bool isHotSensitive
 | 
						|
        @true if the sash changes appearance when the mouse passes over it, @false
 | 
						|
        otherwise.
 | 
						|
    */
 | 
						|
 | 
						|
 | 
						|
    /**
 | 
						|
        const wxCoord widthSash
 | 
						|
        The width of the splitter sash.
 | 
						|
    */
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
    @class wxDelegateRendererNative
 | 
						|
    @wxheader{renderer.h}
 | 
						|
 | 
						|
    wxDelegateRendererNative allows reuse of renderers code by forwarding all the
 | 
						|
    wxRendererNative methods to the given object and
 | 
						|
    thus allowing you to only modify some of its methods -- without having to
 | 
						|
    reimplement all of them.
 | 
						|
 | 
						|
    Note that the "normal", inheritance-based approach, doesn't work with the
 | 
						|
    renderers as it is impossible to derive from a class unknown at compile-time
 | 
						|
    and the renderer is only chosen at run-time. So suppose that you want to only
 | 
						|
    add something to the drawing of the tree control buttons but leave all the
 | 
						|
    other methods unchanged -- the only way to do it, considering that the renderer
 | 
						|
    class which you want to customize might not even be written yet when you write
 | 
						|
    your code (it could be written later and loaded from a DLL during run-time), is
 | 
						|
    by using this class.
 | 
						|
 | 
						|
    Except for the constructor, it has exactly the same methods as
 | 
						|
    wxRendererNative and their implementation is
 | 
						|
    trivial: they are simply forwarded to the real renderer. Note that the "real"
 | 
						|
    renderer may, in turn, be a wxDelegateRendererNative as well and that there may
 | 
						|
    be arbitrarily many levels like this -- but at the end of the chain there must
 | 
						|
    be a real renderer which does the drawing.
 | 
						|
 | 
						|
    @library{wxcore}
 | 
						|
    @category{FIXME}
 | 
						|
*/
 | 
						|
class wxDelegateRendererNative : public wxRendererNative
 | 
						|
{
 | 
						|
public:
 | 
						|
    //@{
 | 
						|
    /**
 | 
						|
        The default constructor does the same thing as the other one except that it
 | 
						|
        uses the @ref wxRendererNative::getgeneric "generic renderer" instead of the
 | 
						|
        user-specified @e rendererNative.
 | 
						|
        In any case, this sets up the delegate renderer object to follow all calls to
 | 
						|
        the specified real renderer.
 | 
						|
        Note that this object does not take ownership of (i.e. won't delete)
 | 
						|
        @e rendererNative.
 | 
						|
    */
 | 
						|
    wxDelegateRendererNative();
 | 
						|
    wxDelegateRendererNative(wxRendererNative& rendererNative);
 | 
						|
    //@}
 | 
						|
 | 
						|
    /**
 | 
						|
        This class also provides all the virtual methods of
 | 
						|
        wxRendererNative, please refer to that class
 | 
						|
        documentation for the details.
 | 
						|
    */
 | 
						|
    DrawXXX(...);
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
    @class wxRendererNative
 | 
						|
    @wxheader{renderer.h}
 | 
						|
 | 
						|
    First, a brief introduction to wxRenderer and why it is needed.
 | 
						|
 | 
						|
    Usually wxWidgets uses the underlying low level GUI system to draw all the
 | 
						|
    controls - this is what we mean when we say that it is a "native" framework.
 | 
						|
    However not all controls exist under all (or even any) platforms and in this
 | 
						|
    case wxWidgets provides a default, generic, implementation of them written in
 | 
						|
    wxWidgets itself.
 | 
						|
 | 
						|
    These controls don't have the native appearance if only the standard
 | 
						|
    line drawing and other graphics primitives are used, because the native
 | 
						|
    appearance is different under different platforms while the lines are always
 | 
						|
    drawn in the same way.
 | 
						|
 | 
						|
    This is why we have renderers: wxRenderer is a class which virtualizes the
 | 
						|
    drawing, i.e. it abstracts the drawing operations and allows you to draw say, a
 | 
						|
    button, without caring about exactly how this is done. Of course, as we
 | 
						|
    can draw the button differently in different renderers, this also allows us to
 | 
						|
    emulate the native look and feel.
 | 
						|
 | 
						|
    So the renderers work by exposing a large set of high-level drawing functions
 | 
						|
    which are used by the generic controls. There is always a default global
 | 
						|
    renderer but it may be changed or extended by the user, see
 | 
						|
    @ref overview_samplerender "Render sample".
 | 
						|
 | 
						|
    All drawing functions take some standard parameters:
 | 
						|
 | 
						|
     @e win is the window being drawn. It is normally not used and when
 | 
						|
    it is it should only be used as a generic wxWindow
 | 
						|
    (in order to get its low level handle, for example), but you should
 | 
						|
    not assume that it is of some given type as the same renderer
 | 
						|
    function may be reused for drawing different kinds of control.
 | 
						|
     @e dc is the wxDC to draw on. Only this device
 | 
						|
    context should be used for drawing. It is not necessary to restore
 | 
						|
    pens and brushes for it on function exit but, on the other hand, you
 | 
						|
    shouldn't assume that it is in any specific state on function entry:
 | 
						|
    the rendering functions should always prepare it.
 | 
						|
     @e rect the bounding rectangle for the element to be drawn.
 | 
						|
     @e flags the optional flags (none by default) which can be a
 | 
						|
    combination of the @c wxCONTROL_XXX constants below.
 | 
						|
 | 
						|
    Note that each drawing function restores the wxDC attributes if
 | 
						|
    it changes them, so it is safe to assume that the same pen, brush and colours
 | 
						|
    that were active before the call to this function are still in effect after it.
 | 
						|
 | 
						|
    @library{wxcore}
 | 
						|
    @category{gdi}
 | 
						|
*/
 | 
						|
class wxRendererNative
 | 
						|
{
 | 
						|
public:
 | 
						|
    /**
 | 
						|
        Virtual destructor as for any base class.
 | 
						|
    */
 | 
						|
    ~wxRendererNative();
 | 
						|
 | 
						|
    /**
 | 
						|
        Draw a check box (used by wxDataViewCtrl).
 | 
						|
        @a flags may have the @c wxCONTROL_CHECKED, @c wxCONTROL_CURRENT or
 | 
						|
        @c wxCONTROL_UNDETERMINED bit set.
 | 
						|
    */
 | 
						|
    void DrawCheckBox(wxWindow* win, wxDC& dc, const wxRect& rect,
 | 
						|
                      int flags);
 | 
						|
 | 
						|
    /**
 | 
						|
        Draw a button like the one used by wxComboBox to show a
 | 
						|
        drop down window. The usual appearance is a downwards pointing arrow.
 | 
						|
        @a flags may have the @c wxCONTROL_PRESSED or @c wxCONTROL_CURRENT bit set.
 | 
						|
    */
 | 
						|
    void DrawComboBoxDropButton(wxWindow* win, wxDC& dc,
 | 
						|
                                const wxRect& rect,
 | 
						|
                                int flags);
 | 
						|
 | 
						|
    /**
 | 
						|
        Draw a drop down arrow that is suitable for use outside a combo box. Arrow will
 | 
						|
        have
 | 
						|
        transparent background.
 | 
						|
        @a rect is not entirely filled by the arrow. Instead, you should use bounding
 | 
						|
        rectangle of a drop down button which arrow matches the size you need.
 | 
						|
        @a flags may have the @c wxCONTROL_PRESSED or @c wxCONTROL_CURRENT bit set.
 | 
						|
    */
 | 
						|
    void DrawDropArrow(wxWindow* win, wxDC& dc, const wxRect& rect,
 | 
						|
                       int flags);
 | 
						|
 | 
						|
    /**
 | 
						|
        Draw a focus rectangle using the specified rectangle.
 | 
						|
        wxListCtrl. The only supported flags is
 | 
						|
        @c wxCONTROL_SELECTED for items which are selected.
 | 
						|
    */
 | 
						|
    void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect,
 | 
						|
                       int flags = 0);
 | 
						|
 | 
						|
    /**
 | 
						|
        Draw the header control button (used, for example, by
 | 
						|
        wxListCtrl).  Depending on platforms the
 | 
						|
        @a flags parameter may support the @c wxCONTROL_SELECTED
 | 
						|
        @c wxCONTROL_DISABLED and @c wxCONTROL_CURRENT bits.
 | 
						|
        The @a sortArrow parameter can be one of
 | 
						|
        @c wxHDR_SORT_ICON_NONE, @c wxHDR_SORT_ICON_UP, or
 | 
						|
        @c wxHDR_SORT_ICON_DOWN.  Additional values controlling the
 | 
						|
        drawing of a text or bitmap label can be passed in @e params.  The
 | 
						|
        value returned is the optimal width to contain the the unabreviated
 | 
						|
        label text or bitmap, the sort arrow if present, and internal margins.
 | 
						|
    */
 | 
						|
    int DrawHeaderButton(wxWindow* win, wxDC& dc, const wxRect& rect,
 | 
						|
                         int flags = 0,
 | 
						|
                         wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
 | 
						|
                         wxHeaderButtonParams* params = NULL);
 | 
						|
 | 
						|
    /**
 | 
						|
        Draw a selection rectangle underneath the text as used e.g. in a
 | 
						|
        wxListCtrl. The supported @a flags are
 | 
						|
        @c wxCONTROL_SELECTED for items which are selected (e.g. often a blue
 | 
						|
        rectangle) and @c wxCONTROL_CURRENT for the item that has the focus
 | 
						|
        (often a dotted line around the item's text). @c wxCONTROL_FOCUSED may
 | 
						|
        be used to indicate if the control has the focus (othewise the the selection
 | 
						|
        rectangle is e.g. often grey and not blue). This may be ignored by the renderer
 | 
						|
        or deduced by the code directly from the @e win.
 | 
						|
    */
 | 
						|
    void DrawItemSelectionRect(wxWindow* win, wxDC& dc,
 | 
						|
                               const wxRect& rect,
 | 
						|
                               int flags = 0);
 | 
						|
 | 
						|
    /**
 | 
						|
        Draw a blank push button that looks very similar to wxButton.
 | 
						|
        @a flags may have the @c wxCONTROL_PRESSED, @c wxCONTROL_CURRENT or
 | 
						|
        @c wxCONTROL_ISDEFAULT bit set.
 | 
						|
    */
 | 
						|
    void DrawPushButton(wxWindow* win, wxDC& dc, const wxRect& rect,
 | 
						|
                        int flags);
 | 
						|
 | 
						|
    /**
 | 
						|
        Draw the border for sash window: this border must be such that the sash
 | 
						|
        drawn by @ref drawsplittersash() DrawSash blends into it
 | 
						|
        well.
 | 
						|
    */
 | 
						|
    void DrawSplitterBorder(wxWindow* win, wxDC& dc,
 | 
						|
                            const wxRect& rect,
 | 
						|
                            int flags = 0);
 | 
						|
 | 
						|
    /**
 | 
						|
        Draw a sash. The @a orient parameter defines whether the sash should be
 | 
						|
        vertical or horizontal and how the @a position should be interpreted.
 | 
						|
    */
 | 
						|
    void DrawSplitterSash(wxWindow* win, wxDC& dc,
 | 
						|
                          const wxSize& size,
 | 
						|
                          wxCoord position,
 | 
						|
                          wxOrientation orient,
 | 
						|
                          int flags = 0);
 | 
						|
 | 
						|
    /**
 | 
						|
        Draw the expanded/collapsed icon for a tree control item. To draw an expanded
 | 
						|
        button the @a flags parameter must contain @c wxCONTROL_EXPANDED bit.
 | 
						|
    */
 | 
						|
    void DrawTreeItemButton(wxWindow* win, wxDC& dc,
 | 
						|
                            const wxRect& rect,
 | 
						|
                            int flags = 0);
 | 
						|
 | 
						|
    /**
 | 
						|
        Return the currently used renderer.
 | 
						|
    */
 | 
						|
    wxRendererNative Get();
 | 
						|
 | 
						|
    /**
 | 
						|
        Return the default (native) implementation for this platform -- this is also
 | 
						|
        the one used by default but this may be changed by calling
 | 
						|
        Set() in which case the return value of this
 | 
						|
        method may be different from the return value of Get().
 | 
						|
    */
 | 
						|
    wxRendererNative GetDefault();
 | 
						|
 | 
						|
    /**
 | 
						|
        Return the generic implementation of the renderer. Under some platforms, this
 | 
						|
        is the default renderer implementation, others have platform-specific default
 | 
						|
        renderer which can be retrieved by calling GetDefault().
 | 
						|
    */
 | 
						|
    wxRendererNative GetGeneric();
 | 
						|
 | 
						|
    /**
 | 
						|
        Returns the height of a header button, either a fixed platform height if
 | 
						|
        available, or a
 | 
						|
        generic height based on the window's font.
 | 
						|
    */
 | 
						|
    int GetHeaderButtonHeight(const wxWindow* win);
 | 
						|
 | 
						|
    /**
 | 
						|
        Get the splitter parameters, see
 | 
						|
        wxSplitterRenderParams.
 | 
						|
    */
 | 
						|
    wxSplitterRenderParams GetSplitterParams(const wxWindow* win);
 | 
						|
 | 
						|
    /**
 | 
						|
        This function is used for version checking: Load()
 | 
						|
        refuses to load any shared libraries implementing an older or incompatible
 | 
						|
        version.
 | 
						|
        The implementation of this method is always the same in all renderers (simply
 | 
						|
        construct wxRendererVersion using the
 | 
						|
        @c wxRendererVersion::Current_XXX values), but it has to be in the derived,
 | 
						|
        not base, class, to detect mismatches between the renderers versions and so you
 | 
						|
        have to implement it anew in all renderers.
 | 
						|
    */
 | 
						|
    wxRendererVersion GetVersion() const;
 | 
						|
 | 
						|
    /**
 | 
						|
        Load the renderer from the specified DLL, the returned pointer must be
 | 
						|
        deleted by caller if not @NULL when it is not used any more.
 | 
						|
        The @a name should be just the base name of the renderer and not the full
 | 
						|
        name of the DLL file which is constructed differently (using
 | 
						|
        wxDynamicLibrary::CanonicalizePluginName)
 | 
						|
        on different systems.
 | 
						|
    */
 | 
						|
    wxRendererNative* Load(const wxString& name);
 | 
						|
 | 
						|
    /**
 | 
						|
        Set the renderer to use, passing @NULL reverts to using the default
 | 
						|
        renderer (the global renderer must always exist).
 | 
						|
        Return the previous renderer used with Set() or @NULL if none.
 | 
						|
    */
 | 
						|
    wxRendererNative* Set(wxRendererNative* renderer);
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
    @class wxRendererVersion
 | 
						|
    @wxheader{renderer.h}
 | 
						|
 | 
						|
    This simple struct represents the wxRendererNative
 | 
						|
    interface version and is only used as the return value of
 | 
						|
    wxRendererNative::GetVersion.
 | 
						|
 | 
						|
    The version has two components: the version itself and the age. If the main
 | 
						|
    program and the renderer have different versions they are never compatible with
 | 
						|
    each other because the version is only changed when an existing virtual
 | 
						|
    function is modified or removed. The age, on the other hand, is incremented
 | 
						|
    each time a new virtual method is added and so, at least for the compilers
 | 
						|
    using a common C++ object model, the calling program is compatible with any
 | 
						|
    renderer which has the age greater or equal to its age. This verification is
 | 
						|
    done by IsCompatible() method.
 | 
						|
 | 
						|
    @library{wxbase}
 | 
						|
    @category{FIXME}
 | 
						|
*/
 | 
						|
class wxRendererVersion
 | 
						|
{
 | 
						|
public:
 | 
						|
    /**
 | 
						|
        Checks if the main program is compatible with the renderer having the version
 | 
						|
        @e ver, returns @true if it is and @false otherwise.
 | 
						|
        This method is used by
 | 
						|
        wxRendererNative::Load to determine whether a
 | 
						|
        renderer can be used.
 | 
						|
    */
 | 
						|
    static bool IsCompatible(const wxRendererVersion& ver);
 | 
						|
 | 
						|
    /**
 | 
						|
        const int age
 | 
						|
        The age component.
 | 
						|
    */
 | 
						|
 | 
						|
 | 
						|
    /**
 | 
						|
        const int version
 | 
						|
        The version component.
 | 
						|
    */
 | 
						|
};
 | 
						|
 |