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wxWidgets/include/wx/univ/renderer.h
2000-09-02 20:16:04 +00:00

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///////////////////////////////////////////////////////////////////////////////
// Name: wx/univ/renderer.h
// Purpose: wxRenderer class declaration
// Author: Vadim Zeitlin
// Modified by:
// Created: 06.08.00
// RCS-ID: $Id$
// Copyright: (c) 2000 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Licence: wxWindows license
///////////////////////////////////////////////////////////////////////////////
/*
wxRenderer class is used to draw all wxWindows controls. This is an ABC and
the look of the application is determined by the concrete derivation of
wxRenderer used in the program.
It also contains a few static methods which may be used by the concrete
renderers and provide the functionality which is often similar or identical
in all renderers (using inheritance here would be more restrictive as the
given concrete renderer may need an arbitrary subset of the base class
methods)
*/
#ifdef __GNUG__
#pragma interface "renderer.h"
#endif
#ifndef _WX_UNIV_RENDERER_H_
#define _WX_UNIV_RENDERER_H_
class WXDLLEXPORT wxDC;
class WXDLLEXPORT wxListBox;
class WXDLLEXPORT wxScrollBar;
class WXDLLEXPORT wxWindow;
#include "wx/string.h"
#include "wx/gdicmn.h"
#include "wx/scrolbar.h" // for wxScrollBar::Element
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// hit test results
enum wxHitTest
{
wxHT_NOWHERE,
// scrollbar
wxHT_SCROLLBAR_FIRST = wxHT_NOWHERE,
wxHT_SCROLLBAR_ARROW_LINE_1, // left or upper arrow to scroll by line
wxHT_SCROLLBAR_ARROW_LINE_2, // right or down
wxHT_SCROLLBAR_ARROW_PAGE_1, // left or upper arrow to scroll by page
wxHT_SCROLLBAR_ARROW_PAGE_2, // right or down
wxHT_SCROLLBAR_THUMB, // on the thumb
wxHT_SCROLLBAR_BAR_1, // bar to the left/above the thumb
wxHT_SCROLLBAR_BAR_2, // bar to the right/below the thumb
wxHT_SCROLLBAR_LAST,
wxHT_MAX
};
// ----------------------------------------------------------------------------
// wxRenderer: abstract renderers interface
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxRenderer
{
public:
// drawing functions
// -----------------
// draw the controls background
virtual void DrawBackground(wxDC& dc,
const wxColour& col,
const wxRect& rect,
int flags) = 0;
// draw the label inside the given rectangle with the specified alignment
// and optionally emphasize the character with the given index
virtual void DrawLabel(wxDC& dc,
const wxString& label,
const wxBitmap& image,
const wxRect& rect,
int flags = 0,
int alignment = wxALIGN_LEFT | wxALIGN_TOP,
int indexAccel = -1,
wxRect *rectBounds = NULL) = 0;
// draw the border and optionally return the rectangle containing the
// region inside the border
virtual void DrawBorder(wxDC& dc,
wxBorder border,
const wxRect& rect,
int flags = 0,
wxRect *rectIn = (wxRect *)NULL) = 0;
// draw push button border and return the rectangle left for the label
virtual void DrawButtonBorder(wxDC& dc,
const wxRect& rect,
int flags = 0,
wxRect *rectIn = (wxRect *)NULL) = 0;
// draw a horizontal line
virtual void DrawHorizontalLine(wxDC& dc,
wxCoord y, wxCoord x1, wxCoord x2) = 0;
// draw a vertical line
virtual void DrawVerticalLine(wxDC& dc,
wxCoord x, wxCoord y1, wxCoord y2) = 0;
// draw a frame with the label (horizontal alignment can be specified)
virtual void DrawFrame(wxDC& dc,
const wxString& label,
const wxRect& rect,
int flags = 0,
int alignment = wxALIGN_LEFT,
int indexAccel = -1) = 0;
// draw an arrow in the given direction
virtual void DrawArrow(wxDC& dc,
wxDirection dir,
const wxRect& rect,
int flags = 0) = 0;
// draw the scrollbar thumb
virtual void DrawScrollbarThumb(wxDC& dc,
wxOrientation orient,
const wxRect& rect,
int flags = 0) = 0;
// draw a (part of) scrollbar shaft
virtual void DrawScrollbarShaft(wxDC& dc,
wxOrientation orient,
const wxRect& rect,
int flags = 0) = 0;
// draw an item of a wxControlWithItems
virtual void DrawItem(wxDC& dc,
const wxString& label,
const wxRect& rect,
int flags = 0) = 0;
// geometry functions
// ------------------
// adjust the size of the control of the given class: for most controls,
// this just takes into account the border, but for some (buttons, for
// example) it is more complicated - the result being, in any case, that
// the control looks "nice" if it uses the adjusted rectangle
virtual void AdjustSize(wxSize *size, const wxWindow *window) = 0;
// gets the bounding box for a scrollbar element for the given (by default
// - current) thumb position
virtual wxRect GetScrollbarRect(const wxScrollBar *scrollbar,
wxScrollBar::Element elem,
int thumbPos = -1) const = 0;
// returns one of wxHT_SCROLLBAR_XXX constants
virtual wxHitTest HitTestScrollbar(const wxScrollBar *scrollbar,
const wxPoint& pt) const = 0;
// translate the scrollbar position (in logical units) into physical
// coordinate (in pixels) and the other way round
virtual wxCoord ScrollbarToPixel(const wxScrollBar *scrollbar,
int thumbPos = -1) = 0;
virtual int PixelToScrollbar(const wxScrollBar *scrollbar,
wxCoord coord) = 0;
// get the height of a listbox item from the base font height
virtual wxCoord GetListboxItemHeight(wxCoord fontHeight) = 0;
// virtual dtor for any base class
virtual ~wxRenderer();
protected:
// draw a frame around rectFrame rectangle but not touching the rectLabel
// one: this is used by DrawFrame()
void StandardDrawFrame(wxDC& dc,
const wxRect& rectFrame,
const wxRect& rectLabel);
// standard scrollbar hit testing: this assumes that it only has 2 arrows
// and a thumb, so the themes which have more complicated scrollbars (e.g.
// BeOS) can't use this method
static wxRect StandardGetScrollbarRect(const wxScrollBar *scrollbar,
wxScrollBar::Element elem,
int thumbPos,
const wxSize& sizeArrow);
static wxHitTest StandardHitTestScrollbar(const wxScrollBar *scrollbar,
const wxPoint& pt,
const wxSize& sizeArrow);
static wxCoord StandardScrollbarToPixel(const wxScrollBar *scrollbar,
int thumbPos,
const wxSize& sizeArrow);
static int StandardPixelToScrollbar(const wxScrollBar *scrollbar,
wxCoord coord,
const wxSize& sizeArrow);
static wxCoord StandardScrollBarSize(const wxScrollBar *scrollbar,
const wxSize& sizeArrow);
};
// ----------------------------------------------------------------------------
// wxDelegateRenderer: it is impossible to inherit from any of standard
// renderers as their declarations are in private code, but you can use this
// class to override only some of the Draw() functions - all the other ones
// will be left to the original renderer
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxDelegateRenderer : public wxRenderer
{
public:
wxDelegateRenderer(wxRenderer *renderer) : m_renderer(renderer) { }
virtual void DrawBackground(wxDC& dc,
const wxColour& col,
const wxRect& rect,
int flags)
{ m_renderer->DrawBackground(dc, col, rect, flags); }
virtual void DrawLabel(wxDC& dc,
const wxString& label,
const wxBitmap& image,
const wxRect& rect,
int flags = 0,
int align = wxALIGN_LEFT | wxALIGN_TOP,
int indexAccel = -1,
wxRect *rectBounds = NULL)
{ m_renderer->DrawLabel(dc, label, image, rect,
flags, align, indexAccel, rectBounds); }
virtual void DrawBorder(wxDC& dc,
wxBorder border,
const wxRect& rect,
int flags = 0,
wxRect *rectIn = (wxRect *)NULL)
{ m_renderer->DrawBorder(dc, border, rect, flags, rectIn); }
virtual void DrawFrame(wxDC& dc,
const wxString& label,
const wxRect& rect,
int flags = 0,
int align = wxALIGN_LEFT,
int indexAccel = -1)
{ m_renderer->DrawFrame(dc, label, rect, flags, align, indexAccel); }
virtual void DrawHorizontalLine(wxDC& dc,
wxCoord y, wxCoord x1, wxCoord x2)
{ m_renderer->DrawHorizontalLine(dc, y, x1, x2); }
virtual void DrawVerticalLine(wxDC& dc,
wxCoord x, wxCoord y1, wxCoord y2)
{ m_renderer->DrawVerticalLine(dc, x, y1, y2); }
virtual void DrawButtonBorder(wxDC& dc,
const wxRect& rect,
int flags = 0,
wxRect *rectIn = (wxRect *)NULL)
{ m_renderer->DrawButtonBorder(dc, rect, flags, rectIn); }
virtual void DrawArrow(wxDC& dc,
wxDirection dir,
const wxRect& rect,
int flags = 0)
{ m_renderer->DrawArrow(dc, dir, rect, flags); }
virtual void DrawScrollbarThumb(wxDC& dc,
wxOrientation orient,
const wxRect& rect,
int flags = 0)
{ m_renderer->DrawScrollbarThumb(dc, orient, rect, flags); }
virtual void DrawScrollbarShaft(wxDC& dc,
wxOrientation orient,
const wxRect& rect,
int flags = 0)
{ m_renderer->DrawScrollbarShaft(dc, orient, rect, flags); }
virtual void DrawItem(wxDC& dc,
const wxString& label,
const wxRect& rect,
int flags = 0)
{ m_renderer->DrawItem(dc, label, rect, flags); }
virtual void AdjustSize(wxSize *size, const wxWindow *window)
{ m_renderer->AdjustSize(size, window); }
virtual wxRect GetScrollbarRect(const wxScrollBar *scrollbar,
wxScrollBar::Element elem,
int thumbPos = -1) const
{ return m_renderer->GetScrollbarRect(scrollbar, elem, thumbPos); }
virtual wxHitTest HitTestScrollbar(const wxScrollBar *scrollbar,
const wxPoint& pt) const
{ return m_renderer->HitTestScrollbar(scrollbar, pt); }
virtual wxCoord ScrollbarToPixel(const wxScrollBar *scrollbar,
int thumbPos = -1)
{ return m_renderer->ScrollbarToPixel(scrollbar, thumbPos); }
virtual int PixelToScrollbar(const wxScrollBar *scrollbar,
wxCoord coord)
{ return m_renderer->PixelToScrollbar(scrollbar, coord); }
virtual wxCoord GetListboxItemHeight(wxCoord fontHeight)
{ return m_renderer->GetListboxItemHeight(fontHeight); }
protected:
wxRenderer *m_renderer;
};
// ----------------------------------------------------------------------------
// wxControlRenderer: wraps the wxRenderer functions in a form easy to use from
// OnPaint()
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxControlRenderer
{
public:
// create a renderer for this dc with this "fundamental" renderer
wxControlRenderer(wxWindow *control, wxDC& dc, wxRenderer *renderer);
// operations
void DrawLabel(const wxBitmap& bitmap = wxNullBitmap,
wxCoord marginX = 0, wxCoord marginY = 0);
void DrawItems(const wxListBox *listbox,
size_t itemFirst, size_t itemLast);
void DrawBorder();
void DrawButtonBorder();
// the line must be either horizontal or vertical
void DrawLine(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2);
void DrawFrame();
void DrawBitmap(const wxBitmap& bitmap);
void DrawBitmap(const wxBitmap& bitmap,
const wxRect& rect,
int alignment = wxALIGN_CENTRE | wxALIGN_CENTRE_VERTICAL,
wxStretch stretch = wxSTRETCH_NOT);
void DrawBackgroundBitmap();
void DrawScrollbar(const wxScrollBar *scrollbar, int thumbPosOld);
// accessors
wxWindow *GetWindow() const { return m_window; }
wxRenderer *GetRenderer() const { return m_renderer; }
wxDC& GetDC() { return m_dc; }
const wxRect& GetRect() const { return m_rect; }
wxRect& GetRect() { return m_rect; }
private:
wxWindow *m_window;
wxRenderer *m_renderer;
wxDC& m_dc;
wxRect m_rect;
};
#endif // _WX_UNIV_RENDERER_H_