Files
wxWidgets/include/wx/univ/listbox.h
2000-09-02 20:16:04 +00:00

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7.1 KiB
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///////////////////////////////////////////////////////////////////////////////
// Name: wx/univ/listbox.h
// Purpose: the universal listbox
// Author: Vadim Zeitlin
// Modified by:
// Created: 30.08.00
// RCS-ID: $Id$
// Copyright: (c) 2000 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_UNIV_LISTBOX_H_
#define _WX_UNIV_LISTBOX_H_
#ifdef __GNUG__
#pragma implementation "univlistbox.h"
#endif
#include "wx/scrolwin.h" // for wxScrollHelper
// ----------------------------------------------------------------------------
// the actions supported by this control
// ----------------------------------------------------------------------------
// change the current item
#define wxACTION_LISTBOX_SETFOCUS _T("setfocus") // select the item
#define wxACTION_LISTBOX_MOVEDOWN _T("down") // select item below
#define wxACTION_LISTBOX_MOVEUP _T("up") // select item above
#define wxACTION_LISTBOX_PAGEDOWN _T("pagedown") // go page down
#define wxACTION_LISTBOX_PAGEUP _T("pageup") // go page up
#define wxACTION_LISTBOX_START _T("start") // go to first item
#define wxACTION_LISTBOX_END _T("end") // go to last item
// do something with the current item
#define wxACTION_LISTBOX_ACTIVATE _T("activate") // activate (choose)
#define wxACTION_LISTBOX_TOGGLE _T("toggle") // togglee selected state
#define wxACTION_LISTBOX_SELECT _T("select") // select/focus
#define wxACTION_LISTBOX_UNSELECT _T("unselect") // unselect/unfocus
// ----------------------------------------------------------------------------
// wxListBox: a list of selectable items
// ----------------------------------------------------------------------------
class wxListBox : public wxListBoxBase, public wxScrollHelper
{
public:
// ctors and such
wxListBox() { Init(); }
wxListBox(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
int n = 0, const wxString choices[] = (const wxString *) NULL,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxListBoxNameStr )
{
Init();
Create(parent, id, pos, size, n, choices, style, validator, name);
}
virtual ~wxListBox();
bool Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
int n = 0, const wxString choices[] = (const wxString *) NULL,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxListBoxNameStr);
// implement the listbox interface defined by wxListBoxBase
virtual void Clear();
virtual void Delete(int n);
virtual int GetCount() const
{ return (int)m_strings.GetCount(); }
virtual wxString GetString(int n) const
{ return m_strings[n]; }
virtual void SetString(int n, const wxString& s)
{ m_strings[n] = s; RefreshItem(n); }
virtual int FindString(const wxString& s) const
{ return m_strings.Index(s); }
virtual bool IsSelected(int n) const
{ return m_selections.Index(n) != wxNOT_FOUND; }
virtual void SetSelection(int n, bool select = TRUE);
virtual int GetSelection() const;
virtual int GetSelections(wxArrayInt& aSelections) const;
protected:
virtual int DoAppend(const wxString& item);
virtual void DoInsertItems(const wxArrayString& items, int pos);
virtual void DoSetItems(const wxArrayString& items, void **clientData);
virtual void DoSetFirstItem(int n);
virtual void DoSetItemClientData(int n, void* clientData);
virtual void* DoGetItemClientData(int n) const;
virtual void DoSetItemClientObject(int n, wxClientData* clientData);
virtual wxClientData* DoGetItemClientObject(int n) const;
public:
// override some more base class methods
virtual bool SetFont(const wxFont& font);
virtual void Refresh( bool eraseBackground = TRUE,
const wxRect *rect = (const wxRect *) NULL );
// the wxUniversal-specific additions
// the current item is the same as the selected one for wxLB_SINGLE
// listboxes but for the other ones it is just the focused item which may
// be selected or not
int GetCurrentItem() const { return m_current; }
void SetCurrentItem(int n);
// select the item which is diff items below the current one
void ChangeCurrent(int diff);
// actions
void Activate();
void Select(bool sel = TRUE);
void EnsureVisible();
// get, calculating it if necessary, the number of items per page and the
// height of each line
int GetItemsPerPage() const;
wxCoord GetLineHeight() const;
// override the wxControl virtual methods
virtual bool PerformAction(const wxControlAction& action,
long numArg = 0l,
const wxString& strArg = wxEmptyString);
protected:
virtual wxSize DoGetBestClientSize() const;
virtual void DoDraw(wxControlRenderer *renderer);
// common part of all ctors
void Init();
// event handlers
void OnIdle(wxIdleEvent& event);
void OnSize(wxSizeEvent& event);
// common part of Clear() and DoSetItems(): clears everything
void DoClear();
// refresh the given item(s) or everything
void RefreshItems(int from, int count);
void RefreshItem(int n);
void RefreshAll();
// send an event of the given type
bool SendEvent(int item, wxEventType type);
// calculate the number of items per page using our current size
void CalcItemsPerPage();
// the array containing all items (it is sorted if the listbox has
// wxLB_SORT style)
wxArrayString m_strings;
// this array contains the indices of the selected items (for the single
// selection listboxes only the first element of it is used and contains
// the current selection)
wxArrayInt m_selections;
// and this one the client data (either void or wxClientData)
wxArrayPtrVoid m_clientData;
// the current item
int m_current;
private:
// the range of elements which must be updated: if m_updateCount is 0 no
// update is needed, if it is -1 everything must be updated, otherwise
// m_updateCount items starting from m_updateFrom have to be redrawn
int m_updateFrom,
m_updateCount;
// the height of one line in the listbox (all lines have the same height)
wxCoord m_lineHeight;
// the number of items per page
size_t m_itemsPerPage;
// if the number of items has changed we may need to show/hide the
// scrollbar
bool m_updateScrollbar,
m_showScrollbar;
// if the current item has changed, we might need to scroll if it went out
// of the window
bool m_currentChanged;
DECLARE_EVENT_TABLE()
DECLARE_DYNAMIC_CLASS(wxListBox)
};
#endif // _WX_UNIV_LISTBOX_H_