Files
wxWidgets/src/palmos/nativdlg.cpp

85 lines
2.4 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: src/palmos/nativdlg.cpp
// Purpose: Native dialog loading code (part of wxWindow)
// Author: William Osborne - minimal working wxPalmOS port
// Modified by:
// Created: 10/13/04
// RCS-ID: $Id$
// Copyright: (c) William Osborne
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ===========================================================================
// declarations
// ===========================================================================
// ---------------------------------------------------------------------------
// headers
// ---------------------------------------------------------------------------
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include <stdio.h>
#include "wx/wx.h"
#endif
#include "wx/spinbutt.h"
// ---------------------------------------------------------------------------
// global functions
// ---------------------------------------------------------------------------
// ===========================================================================
// implementation
// ===========================================================================
bool wxWindow::LoadNativeDialog(wxWindow* parent, wxWindowID& id)
{
return false;
}
bool wxWindow::LoadNativeDialog(wxWindow* parent, const wxString& name)
{
return false;
}
// ---------------------------------------------------------------------------
// look for child by id
// ---------------------------------------------------------------------------
wxWindow* wxWindow::GetWindowChild1(wxWindowID id)
{
return NULL;
}
wxWindow* wxWindow::GetWindowChild(wxWindowID id)
{
return NULL;
}
// ---------------------------------------------------------------------------
// create wxWin window from a native HWND
// ---------------------------------------------------------------------------
wxWindow* wxWindow::CreateWindowFromWinHandle(wxWindow* parent, WXWINHANDLE handle)
{
return NULL;
}
// Make sure the window style (etc.) reflects the WinHandle style (roughly)
void wxWindow::AdoptAttributesFromWinHandle(void)
{
}