Fixed commented names (path, filename, and extension) of files in include/ and src/. Prepended the names in src/ with "src/" everywhere, while starting those in include/wx/ with "wx/". git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@67254 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			170 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			170 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////
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// Name:        wx/msqqueue.h
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// Purpose:     Message queues for inter-thread communication
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// Author:      Evgeniy Tarassov
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// Created:     2007-10-31
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// RCS-ID:      $Id$
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// Copyright:   (C) 2007 TT-Solutions SARL
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// Licence:     wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_MSGQUEUE_H_
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#define _WX_MSGQUEUE_H_
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "wx/thread.h"
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#if wxUSE_THREADS
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#include "wx/stopwatch.h"
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#include "wx/beforestd.h"
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#include <queue>
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#include "wx/afterstd.h"
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enum wxMessageQueueError
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{
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    wxMSGQUEUE_NO_ERROR = 0, // operation completed successfully
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    wxMSGQUEUE_TIMEOUT,      // no messages received before timeout expired
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    wxMSGQUEUE_MISC_ERROR    // some unexpected (and fatal) error has occurred
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};
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// ---------------------------------------------------------------------------
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// Message queue allows passing message between threads.
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//
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// This class is typically used for communicating between the main and worker
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// threads. The main thread calls Post() and the worker thread calls Receive().
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//
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// For this class a message is an object of arbitrary type T. Notice that
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// typically there must be some special message indicating that the thread
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// should terminate as there is no other way to gracefully shutdown a thread
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// waiting on the message queue.
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// ---------------------------------------------------------------------------
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template <typename T>
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class wxMessageQueue
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{
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public:
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    // The type of the messages transported by this queue
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    typedef T Message;
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    // Default ctor creates an initially empty queue
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    wxMessageQueue()
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       : m_conditionNotEmpty(m_mutex)
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    {
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    }
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    // Add a message to this queue and signal the threads waiting for messages.
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    //
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    // This method is safe to call from multiple threads in parallel.
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    wxMessageQueueError Post(const Message& msg)
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    {
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        wxMutexLocker locker(m_mutex);
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        wxCHECK( locker.IsOk(), wxMSGQUEUE_MISC_ERROR );
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        m_messages.push(msg);
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        m_conditionNotEmpty.Signal();
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        return wxMSGQUEUE_NO_ERROR;
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    }
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    // Remove all messages from the queue.
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    //
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    // This method is meant to be called from the same thread(s) that call
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    // Post() to discard any still pending requests if they became unnecessary.
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    wxMessageQueueError Clear()
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    {
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        wxCHECK( IsOk(), wxMSGQUEUE_MISC_ERROR );
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        wxMutexLocker locker(m_mutex);
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        std::queue<T> empty;
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        std::swap(m_messages, empty);
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        return wxMSGQUEUE_NO_ERROR;
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    }
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    // Wait no more than timeout milliseconds until a message becomes available.
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    //
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    // Setting timeout to 0 is equivalent to an infinite timeout. See Receive().
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    wxMessageQueueError ReceiveTimeout(long timeout, T& msg)
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    {
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        wxCHECK( IsOk(), wxMSGQUEUE_MISC_ERROR );
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        wxMutexLocker locker(m_mutex);
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        wxCHECK( locker.IsOk(), wxMSGQUEUE_MISC_ERROR );
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        const wxMilliClock_t waitUntil = wxGetLocalTimeMillis() + timeout;
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        while ( m_messages.empty() )
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        {
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            wxCondError result = m_conditionNotEmpty.WaitTimeout(timeout);
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            if ( result == wxCOND_NO_ERROR )
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                continue;
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            wxCHECK( result == wxCOND_TIMEOUT, wxMSGQUEUE_MISC_ERROR );
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            const wxMilliClock_t now = wxGetLocalTimeMillis();
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            if ( now >= waitUntil )
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                return wxMSGQUEUE_TIMEOUT;
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            timeout = (waitUntil - now).ToLong();
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            wxASSERT(timeout > 0);
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        }
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        msg = m_messages.front();
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        m_messages.pop();
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        return wxMSGQUEUE_NO_ERROR;
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    }
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    // Same as ReceiveTimeout() but waits for as long as it takes for a message
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    // to become available (so it can't return wxMSGQUEUE_TIMEOUT)
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    wxMessageQueueError Receive(T& msg)
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    {
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        wxCHECK( IsOk(), wxMSGQUEUE_MISC_ERROR );
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        wxMutexLocker locker(m_mutex);
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        wxCHECK( locker.IsOk(), wxMSGQUEUE_MISC_ERROR );
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        while ( m_messages.empty() )
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        {
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            wxCondError result = m_conditionNotEmpty.Wait();
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            wxCHECK( result == wxCOND_NO_ERROR, wxMSGQUEUE_MISC_ERROR );
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        }
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        msg = m_messages.front();
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        m_messages.pop();
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        return wxMSGQUEUE_NO_ERROR;
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    }
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    // Return false only if there was a fatal error in ctor
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    bool IsOk() const
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    {
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        return m_conditionNotEmpty.IsOk();
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    }
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private:
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    // Disable copy ctor and assignment operator
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    wxMessageQueue(const wxMessageQueue<T>& rhs);
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    wxMessageQueue<T>& operator=(const wxMessageQueue<T>& rhs);
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    mutable wxMutex m_mutex;
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    wxCondition     m_conditionNotEmpty;
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    std::queue<T>   m_messages;
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};
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#endif // wxUSE_THREADS
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#endif // _WX_MSGQUEUE_H_
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