git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@58757 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			130 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
			
		
		
	
	
			130 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/cocoa/scrollview.h
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// Purpose:     wxWindowCocoaScrollView
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// Author:      David Elliott
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// Modified by:
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// Created:     2008/02/14
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// RCS-ID:      $Id$
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// Copyright:   (c) 2003- David Elliott
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// Licence:     wxWidgets licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_COCOA_SCROLLVIEW_H__
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#define _WX_COCOA_SCROLLVIEW_H__
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@class NSScroller;
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// ========================================================================
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// wxWindowCocoaScrollView
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// ========================================================================
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class wxWindowCocoaScrollView: protected wxCocoaNSView
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{
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    wxDECLARE_NO_COPY_CLASS(wxWindowCocoaScrollView);
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public:
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    wxWindowCocoaScrollView(wxWindow *owner);
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    virtual ~wxWindowCocoaScrollView();
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    inline WX_NSScrollView GetNSScrollView() { return m_cocoaNSScrollView; }
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    void ClientSizeToSize(int &width, int &height);
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    void DoGetClientSize(int *x, int *y) const;
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    void Encapsulate();
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    void Unencapsulate();
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    // wxWindow calls this to do the work.  Note that we don't have the refresh parameter
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    // because wxWindow handles that itself.
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    void SetScrollbar(int orientation, int position, int thumbSize, int range);
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    int GetScrollPos(wxOrientation orient);
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    void SetScrollPos(wxOrientation orient, int position);
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    int GetScrollRange(wxOrientation orient);
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    int GetScrollThumb(wxOrientation orient);
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    void ScrollWindow(int dx, int dy, const wxRect*);
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    void UpdateSizes();
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    void _wx_doScroller(NSScroller *sender);
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protected:
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    wxWindowCocoa *m_owner;
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    WX_NSScrollView m_cocoaNSScrollView;
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    virtual void Cocoa_FrameChanged(void);
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    virtual void Cocoa_synthesizeMouseMoved(void) {}
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    /*!
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        Flag as to whether we're scrolling for a native view or a custom
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        wxWindow.  This controls the scrolling behavior.  When providing
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        scrolling for a native view we don't catch scroller action messages
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        and thus don't send scroll events and we don't actually scroll the
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        window when the application calls ScrollWindow.
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        When providing scrolling for a custom wxWindow, we make the NSScroller
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        send their action messages to us which we in turn package as wx window
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        scrolling events.  At this point, the window will not physically be
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        scrolled.  The application will most likely handle the event by calling
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        ScrollWindow which will do the real scrolling.  On the other hand,
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        the application may instead not call ScrollWindow until some threshold
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        is reached.  This causes the window to only scroll in steps which is
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        what, for instance, wxScrolledWindow does.
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     */
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    bool m_isNativeView;
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    /*!
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        The range as the application code wishes to see it.  That is, the
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        range from the last SetScrollbar call for the appropriate dimension.
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        The horizontal dimension is the first [0] element and the vertical
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        dimension the second [1] element.
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        In wxMSW, a SCROLLINFO with nMin=0 and nMax=range-1 is used which
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        gives exactly range possible positions so long as nPage (which is
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        the thumb size) is less than or equal to 1.
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     */
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    int m_scrollRange[2];
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    /*!
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        The thumb size is intended to reflect the size of the visible portion
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        of the scrolled document.  As the document size increases, the thumb
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        visible thumb size decreases.  As document size decreases, the visible
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        thumb size increases.  However, the thumb size on wx is defined in
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        terms of scroll units (which are effectively defined by the scroll
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        range) and so increasing the number of scroll units to reflect increased
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        document size will have the effect of decreasing the visible thumb
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        size even though the number doesn't change.
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        It's also important to note that subtracting the thumb size from the
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        full range gives you the real range that can be used.  Microsoft
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        defines nPos (the current scrolling position) to be within the range
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        from nMin to nMax - max(nPage - 1, 0).  We know that wxMSW code always
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        sets nMin = 0 and nMax = range -1.  So let's algebraically reduce the
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        definition of the maximum allowed position:
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        Begin:
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        = nMax - max(nPage - 1, 0)
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        Substitute (range - 1) for nMax and thumbSize for nPage:
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        = range - 1 - max(thumbSize - 1, 0)
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        Add one inside the max conditional and subtract one outside of it:
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        = range - 1 - (max(thumbSize - 1 + 1, 1) - 1)
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        Reduce some constants:
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        = range - 1 - (max(thumbSize, 1) - 1)
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        Distribute the negative across the parenthesis:
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        = range - 1 - max(thumbSize, 1) + 1
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        Reduce the constants:
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        = range - max(thumbSize, 1)
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        Also keep in mind that thumbSize may never be greater than range but
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        can be equal to it.  Thus for the smallest possible thumbSize there
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        are exactly range possible scroll positions (numbered from 0 to
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        range - 1) and for the largest possible thumbSize there is exactly
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        one possible scroll position (numbered 0).
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     */
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    int m_scrollThumb[2];
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    /*!
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        The origin of the virtual coordinate space expressed in terms of client
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        coordinates.  Starts at (0,0) and each call to ScrollWindow accumulates
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        into it.  Thus if the user scrolls the window right (thus causing the
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        contents to move left with respect to the client origin, the
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        application code (typically wxScrolledWindow) will be called with
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        dx of -something, for example -20.  This is added to m_virtualOrigin
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        and thus m_virtualOrigin will be (-20,0) in this example.
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     */
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    wxPoint m_virtualOrigin;
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private:
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    wxWindowCocoaScrollView();
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};
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#endif //ndef _WX_COCOA_SCROLLVIEW_H__
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