Base class SetTitle() implementation didnd't work for this class as it used the (invalid) HWND of not yet existing dialog, so add a hook procedure for the common font dialog, similar to the existing one for wxColourDialog, which allows us to set the dialog title when the dialog is really created. Closes https://github.com/wxWidgets/wxWidgets/pull/865 Closes #18177.
173 lines
4.9 KiB
C++
173 lines
4.9 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: src/msw/fontdlg.cpp
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// Purpose: wxFontDialog class
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// Author: Julian Smart
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// Modified by:
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// Created: 01/02/97
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#if wxUSE_FONTDLG
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#include "wx/fontdlg.h"
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#include "wx/modalhook.h"
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#ifndef WX_PRECOMP
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#include "wx/msw/wrapcdlg.h"
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#include "wx/utils.h"
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#include "wx/dialog.h"
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#include "wx/log.h"
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#include "wx/math.h"
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#endif
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#include <stdlib.h>
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#include <string.h>
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// ----------------------------------------------------------------------------
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// wxWin macros
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// ----------------------------------------------------------------------------
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wxIMPLEMENT_DYNAMIC_CLASS(wxFontDialog, wxDialog);
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// font dialog hook proc used for setting the dialog title if necessary
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// ----------------------------------------------------------------------------
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static
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UINT_PTR CALLBACK
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wxFontDialogHookProc(HWND hwnd,
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UINT uiMsg,
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WPARAM WXUNUSED(wParam),
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LPARAM lParam)
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{
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if ( uiMsg == WM_INITDIALOG )
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{
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CHOOSEFONT *pCH = (CHOOSEFONT *)lParam;
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wxFontDialog * const
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dialog = reinterpret_cast<wxFontDialog *>(pCH->lCustData);
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::SetWindowText(hwnd, dialog->GetTitle().t_str());
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}
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return 0;
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}
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// ----------------------------------------------------------------------------
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// wxFontDialog
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// ----------------------------------------------------------------------------
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void wxFontDialog::SetTitle(const wxString& title)
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{
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// Just store the title here, we can't set it right now because the dialog
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// doesn't exist yet -- it will be created only when ShowModal() is called.
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m_title = title;
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}
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wxString wxFontDialog::GetTitle() const
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{
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return m_title;
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}
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int wxFontDialog::ShowModal()
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{
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WX_HOOK_MODAL_DIALOG();
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wxWindow* const parent = GetParentForModalDialog(m_parent, GetWindowStyle());
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WXHWND hWndParent = parent ? GetHwndOf(parent) : NULL;
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// It should be OK to always use GDI simulations
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DWORD flags = CF_SCREENFONTS /* | CF_NOSIMULATIONS */ ;
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LOGFONT logFont;
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CHOOSEFONT chooseFontStruct;
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wxZeroMemory(chooseFontStruct);
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chooseFontStruct.lStructSize = sizeof(CHOOSEFONT);
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chooseFontStruct.hwndOwner = hWndParent;
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chooseFontStruct.lpLogFont = &logFont;
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// Currently we only use the hook to set the title, so only set it up if
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// we really need to do this.
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if ( !m_title.empty() )
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{
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flags |= CF_ENABLEHOOK;
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chooseFontStruct.lCustData = (LPARAM)this;
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chooseFontStruct.lpfnHook = wxFontDialogHookProc;
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}
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if ( m_fontData.m_initialFont.IsOk() )
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{
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flags |= CF_INITTOLOGFONTSTRUCT;
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wxFillLogFont(&logFont, &m_fontData.m_initialFont);
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}
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if ( m_fontData.m_fontColour.IsOk() )
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{
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chooseFontStruct.rgbColors = wxColourToRGB(m_fontData.m_fontColour);
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}
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// CF_ANSIONLY flag is obsolete for Win32
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if ( !m_fontData.GetAllowSymbols() )
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{
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flags |= CF_SELECTSCRIPT;
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logFont.lfCharSet = ANSI_CHARSET;
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}
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if ( m_fontData.GetEnableEffects() )
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flags |= CF_EFFECTS;
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if ( m_fontData.GetShowHelp() )
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flags |= CF_SHOWHELP;
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if ( m_fontData.m_minSize != 0 || m_fontData.m_maxSize != 0 )
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{
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chooseFontStruct.nSizeMin = m_fontData.m_minSize;
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chooseFontStruct.nSizeMax = m_fontData.m_maxSize;
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flags |= CF_LIMITSIZE;
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}
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chooseFontStruct.Flags = flags;
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if ( ChooseFont(&chooseFontStruct) != 0 )
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{
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wxRGBToColour(m_fontData.m_fontColour, chooseFontStruct.rgbColors);
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m_fontData.m_chosenFont = wxCreateFontFromLogFont(&logFont);
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m_fontData.EncodingInfo().facename = logFont.lfFaceName;
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m_fontData.EncodingInfo().charset = logFont.lfCharSet;
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return wxID_OK;
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}
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else
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{
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DWORD dwErr = CommDlgExtendedError();
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if ( dwErr != 0 )
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{
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wxLogError(_("Common dialog failed with error code %0lx."), dwErr);
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}
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//else: it was just cancelled
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return wxID_CANCEL;
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}
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}
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#endif // wxUSE_FONTDLG
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