This flag allows to suppress the error message in case there are no currently running instances of this object and can be useful if the caller doesn't know in advance whether it's available or not. Closes #12734. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@66967 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
118 lines
4.6 KiB
C++
118 lines
4.6 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: automtn.h
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// Purpose: OLE automation utilities
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// Author: Julian Smart
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// Modified by:
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// Created: 11/6/98
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// RCS-ID: $Id$
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// Copyright: (c) 1998, Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_AUTOMTN_H_
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#define _WX_AUTOMTN_H_
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#include "wx/defs.h"
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#if wxUSE_OLE_AUTOMATION
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#include "wx/object.h"
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#include "wx/variant.h"
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typedef void WXIDISPATCH;
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typedef unsigned short* WXBSTR;
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#ifdef GetObject
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#undef GetObject
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#endif
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// Flags used with wxAutomationObject::GetInstance()
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enum wxAutomationInstanceFlags
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{
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// Only use the existing instance, never create a new one.
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wxAutomationInstance_UseExistingOnly = 0,
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// Create a new instance if there are no existing ones.
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wxAutomationInstance_CreateIfNeeded = 1,
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// Do not log errors if we failed to get the existing instance because none
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// is available.
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wxAutomationInstance_SilentIfNone = 2
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};
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/*
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* wxAutomationObject
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* Wraps up an IDispatch pointer and invocation; does variant conversion.
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*/
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class WXDLLIMPEXP_CORE wxAutomationObject: public wxObject
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{
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public:
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wxAutomationObject(WXIDISPATCH* dispatchPtr = NULL);
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virtual ~wxAutomationObject();
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// Set/get dispatch pointer
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void SetDispatchPtr(WXIDISPATCH* dispatchPtr) { m_dispatchPtr = dispatchPtr; }
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WXIDISPATCH* GetDispatchPtr() const { return m_dispatchPtr; }
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bool IsOk() const { return m_dispatchPtr != NULL; }
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// Get a dispatch pointer from the current object associated
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// with a ProgID, such as "Excel.Application"
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bool GetInstance(const wxString& progId,
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int flags = wxAutomationInstance_CreateIfNeeded) const;
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// Get a dispatch pointer from a new instance of the class
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bool CreateInstance(const wxString& progId) const;
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// Low-level invocation function. Pass either an array of variants,
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// or an array of pointers to variants.
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bool Invoke(const wxString& member, int action,
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wxVariant& retValue, int noArgs, wxVariant args[], const wxVariant* ptrArgs[] = 0) const;
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// Invoke a member function
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wxVariant CallMethod(const wxString& method, int noArgs, wxVariant args[]);
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wxVariant CallMethodArray(const wxString& method, int noArgs, const wxVariant **args);
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// Convenience function
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wxVariant CallMethod(const wxString& method,
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const wxVariant& arg1 = wxNullVariant, const wxVariant& arg2 = wxNullVariant,
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const wxVariant& arg3 = wxNullVariant, const wxVariant& arg4 = wxNullVariant,
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const wxVariant& arg5 = wxNullVariant, const wxVariant& arg6 = wxNullVariant);
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// Get/Put property
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wxVariant GetProperty(const wxString& property, int noArgs = 0, wxVariant args[] = NULL) const;
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wxVariant GetPropertyArray(const wxString& property, int noArgs, const wxVariant **args) const;
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wxVariant GetProperty(const wxString& property,
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const wxVariant& arg1, const wxVariant& arg2 = wxNullVariant,
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const wxVariant& arg3 = wxNullVariant, const wxVariant& arg4 = wxNullVariant,
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const wxVariant& arg5 = wxNullVariant, const wxVariant& arg6 = wxNullVariant);
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bool PutPropertyArray(const wxString& property, int noArgs, const wxVariant **args);
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bool PutProperty(const wxString& property, int noArgs, wxVariant args[]) ;
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bool PutProperty(const wxString& property,
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const wxVariant& arg1, const wxVariant& arg2 = wxNullVariant,
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const wxVariant& arg3 = wxNullVariant, const wxVariant& arg4 = wxNullVariant,
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const wxVariant& arg5 = wxNullVariant, const wxVariant& arg6 = wxNullVariant);
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// Uses DISPATCH_PROPERTYGET
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// and returns a dispatch pointer. The calling code should call Release
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// on the pointer, though this could be implicit by constructing an wxAutomationObject
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// with it and letting the destructor call Release.
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WXIDISPATCH* GetDispatchProperty(const wxString& property, int noArgs, wxVariant args[]) const;
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WXIDISPATCH* GetDispatchProperty(const wxString& property, int noArgs, const wxVariant **args) const;
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// A way of initialising another wxAutomationObject with a dispatch object,
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// without having to deal with nasty IDispatch pointers.
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bool GetObject(wxAutomationObject& obj, const wxString& property, int noArgs = 0, wxVariant args[] = NULL) const;
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bool GetObject(wxAutomationObject& obj, const wxString& property, int noArgs, const wxVariant **args) const;
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public:
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WXIDISPATCH* m_dispatchPtr;
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wxDECLARE_NO_COPY_CLASS(wxAutomationObject);
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};
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#endif // wxUSE_OLE_AUTOMATION
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#endif // _WX_AUTOMTN_H_
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