manage their own scrollbars with the help of a sizer or other user
clues (SetVirtualSizeHints) without the need for an ancillary container.
Added SetSizerAndFit convenience method.
SetSizer now enables/disables AutoLayout automagically.
Logic bugfix for scrollsub sample.
Syntax bugfix in parser.y.
Compiler warning fix in textctrl.cpp.
 Modified Files:
    docs/latex/wx/scrolwin.tex docs/latex/wx/sizer.tex
    docs/latex/wx/window.tex include/wx/scrolwin.h
    include/wx/sizer.h include/wx/window.h
    include/wx/generic/scrolwin.h include/wx/gtk/scrolwin.h
    samples/scrollsub/scrollsub.cpp src/common/parser.y
    src/common/sizer.cpp src/common/wincmn.cpp
    src/generic/scrlwing.cpp src/gtk/scrolwin.cpp
    src/msw/textctrl.cpp
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@15210 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
	
		
			
				
	
	
		
			1124 lines
		
	
	
		
			40 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1124 lines
		
	
	
		
			40 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////
 | 
						|
// Name:        wx/window.h
 | 
						|
// Purpose:     wxWindowBase class - the interface of wxWindow
 | 
						|
// Author:      Vadim Zeitlin
 | 
						|
// Modified by: Ron Lee
 | 
						|
// Created:     01/02/97
 | 
						|
// RCS-ID:      $Id$
 | 
						|
// Copyright:   (c) wxWindows team
 | 
						|
// Licence:     wxWindows licence
 | 
						|
///////////////////////////////////////////////////////////////////////////////
 | 
						|
 | 
						|
#ifndef _WX_WINDOW_H_BASE_
 | 
						|
#define _WX_WINDOW_H_BASE_
 | 
						|
 | 
						|
#ifdef __GNUG__
 | 
						|
    #pragma interface "windowbase.h"
 | 
						|
#endif
 | 
						|
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
// headers which we must include here
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
 | 
						|
#include "wx/event.h"           // the base class
 | 
						|
 | 
						|
#include "wx/list.h"            // defines wxWindowList
 | 
						|
 | 
						|
#include "wx/cursor.h"          // we have member variables of these classes
 | 
						|
#include "wx/font.h"            // so we can't do without them
 | 
						|
#include "wx/colour.h"
 | 
						|
#include "wx/region.h"
 | 
						|
#include "wx/utils.h"
 | 
						|
 | 
						|
#include "wx/validate.h"        // for wxDefaultValidator (always include it)
 | 
						|
 | 
						|
#if wxUSE_PALETTE
 | 
						|
	#include "wx/dcclient.h"
 | 
						|
	#include "wx/palette.h"
 | 
						|
#endif // wxUSE_PALETTE
 | 
						|
 | 
						|
#if wxUSE_ACCEL
 | 
						|
    #include "wx/accel.h"
 | 
						|
#endif // wxUSE_ACCEL
 | 
						|
 | 
						|
// when building wxUniv/Foo we don't want the code for native menu use to be
 | 
						|
// compiled in - it should only be used when building real wxFoo
 | 
						|
#ifdef __WXUNIVERSAL__
 | 
						|
    #define wxUSE_MENUS_NATIVE 0
 | 
						|
#else // __WXMSW__
 | 
						|
    #define wxUSE_MENUS_NATIVE wxUSE_MENUS
 | 
						|
#endif // __WXUNIVERSAL__/__WXMSW__
 | 
						|
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
// forward declarations
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
 | 
						|
class WXDLLEXPORT wxCaret;
 | 
						|
class WXDLLEXPORT wxControl;
 | 
						|
class WXDLLEXPORT wxCursor;
 | 
						|
class WXDLLEXPORT wxDC;
 | 
						|
class WXDLLEXPORT wxDropTarget;
 | 
						|
class WXDLLEXPORT wxItemResource;
 | 
						|
class WXDLLEXPORT wxLayoutConstraints;
 | 
						|
class WXDLLEXPORT wxResourceTable;
 | 
						|
class WXDLLEXPORT wxSizer;
 | 
						|
class WXDLLEXPORT wxToolTip;
 | 
						|
class WXDLLEXPORT wxWindowBase;
 | 
						|
class WXDLLEXPORT wxWindow;
 | 
						|
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
// (pseudo)template list classes
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
 | 
						|
WX_DECLARE_LIST_3(wxWindow, wxWindowBase, wxWindowList, wxWindowListNode, class WXDLLEXPORT);
 | 
						|
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
// global variables
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
 | 
						|
WXDLLEXPORT_DATA(extern wxWindowList) wxTopLevelWindows;
 | 
						|
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
// wxWindowBase is the base class for all GUI controls/widgets, this is the public
 | 
						|
// interface of this class.
 | 
						|
//
 | 
						|
// Event handler: windows have themselves as their event handlers by default,
 | 
						|
// but their event handlers could be set to another object entirely. This
 | 
						|
// separation can reduce the amount of derivation required, and allow
 | 
						|
// alteration of a window's functionality (e.g. by a resource editor that
 | 
						|
// temporarily switches event handlers).
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
 | 
						|
class WXDLLEXPORT wxWindowBase : public wxEvtHandler
 | 
						|
{
 | 
						|
public:
 | 
						|
    // creating the window
 | 
						|
    // -------------------
 | 
						|
 | 
						|
        // default ctor
 | 
						|
    wxWindowBase() { InitBase(); }
 | 
						|
 | 
						|
        // pseudo ctor (can't be virtual, called from ctor)
 | 
						|
    bool CreateBase(wxWindowBase *parent,
 | 
						|
                    wxWindowID id,
 | 
						|
                    const wxPoint& pos = wxDefaultPosition,
 | 
						|
                    const wxSize& size = wxDefaultSize,
 | 
						|
                    long style = 0,
 | 
						|
                    const wxValidator& validator = wxDefaultValidator,
 | 
						|
                    const wxString& name = wxPanelNameStr);
 | 
						|
 | 
						|
    virtual ~wxWindowBase();
 | 
						|
 | 
						|
#if wxUSE_WX_RESOURCES
 | 
						|
    // these functions are implemented in resource.cpp and resourc2.cpp
 | 
						|
    virtual bool LoadFromResource(wxWindow *parent,
 | 
						|
                                  const wxString& resourceName,
 | 
						|
                                  const wxResourceTable *table = (const wxResourceTable *) NULL);
 | 
						|
    virtual wxControl *CreateItem(const wxItemResource* childResource,
 | 
						|
                                  const wxItemResource* parentResource,
 | 
						|
                                  const wxResourceTable *table = (const wxResourceTable *) NULL);
 | 
						|
#endif // wxUSE_WX_RESOURCES
 | 
						|
 | 
						|
    // deleting the window
 | 
						|
    // -------------------
 | 
						|
 | 
						|
        // ask the window to close itself, return TRUE if the event handler
 | 
						|
        // honoured our request
 | 
						|
    bool Close( bool force = FALSE );
 | 
						|
 | 
						|
        // the following functions delete the C++ objects (the window itself
 | 
						|
        // or its children) as well as the GUI windows and normally should
 | 
						|
        // never be used directly
 | 
						|
 | 
						|
        // delete window unconditionally (dangerous!), returns TRUE if ok
 | 
						|
    virtual bool Destroy();
 | 
						|
        // delete all children of this window, returns TRUE if ok
 | 
						|
    bool DestroyChildren();
 | 
						|
 | 
						|
        // is the window being deleted?
 | 
						|
    bool IsBeingDeleted() const { return m_isBeingDeleted; }
 | 
						|
 | 
						|
    // window attributes
 | 
						|
    // -----------------
 | 
						|
 | 
						|
        // NB: in future versions of wxWindows Set/GetTitle() will only work
 | 
						|
        //     with the top level windows (such as dialogs and frames) and
 | 
						|
        //     Set/GetLabel() only with the other ones (i.e. all controls).
 | 
						|
 | 
						|
        // the title (or label, see below) of the window: the text which the
 | 
						|
        // window shows
 | 
						|
    virtual void SetTitle( const wxString& WXUNUSED(title) ) {}
 | 
						|
    virtual wxString GetTitle() const { return wxEmptyString; }
 | 
						|
 | 
						|
        // label is just the same as the title (but for, e.g., buttons it
 | 
						|
        // makes more sense to speak about labels)
 | 
						|
    virtual void SetLabel(const wxString& label) { SetTitle(label); }
 | 
						|
    virtual wxString GetLabel() const { return GetTitle(); }
 | 
						|
 | 
						|
        // the window name is used for ressource setting in X, it is not the
 | 
						|
        // same as the window title/label
 | 
						|
    virtual void SetName( const wxString &name ) { m_windowName = name; }
 | 
						|
    virtual wxString GetName() const { return m_windowName; }
 | 
						|
 | 
						|
        // window id uniquely identifies the window among its siblings unless
 | 
						|
        // it is -1 which means "don't care"
 | 
						|
    void SetId( wxWindowID id ) { m_windowId = id; }
 | 
						|
    wxWindowID GetId() const { return m_windowId; }
 | 
						|
 | 
						|
        // generate a control id for the controls which were not given one by
 | 
						|
        // user
 | 
						|
    static int NewControlId() { return --ms_lastControlId; }
 | 
						|
        // get the id of the control following the one with the given
 | 
						|
        // (autogenerated) id
 | 
						|
    static int NextControlId(int id) { return id - 1; }
 | 
						|
        // get the id of the control preceding the one with the given
 | 
						|
        // (autogenerated) id
 | 
						|
    static int PrevControlId(int id) { return id + 1; }
 | 
						|
 | 
						|
    // moving/resizing
 | 
						|
    // ---------------
 | 
						|
 | 
						|
        // set the window size and/or position
 | 
						|
    void SetSize( int x, int y, int width, int height,
 | 
						|
                  int sizeFlags = wxSIZE_AUTO )
 | 
						|
        {  DoSetSize(x, y, width, height, sizeFlags); }
 | 
						|
 | 
						|
    void SetSize( int width, int height )
 | 
						|
        { DoSetSize( -1, -1, width, height, wxSIZE_USE_EXISTING ); }
 | 
						|
 | 
						|
    void SetSize( const wxSize& size )
 | 
						|
        { SetSize( size.x, size.y); }
 | 
						|
 | 
						|
    void SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO)
 | 
						|
        { DoSetSize(rect.x, rect.y, rect.width, rect.height, sizeFlags); }
 | 
						|
 | 
						|
    void Move(int x, int y, int flags = wxSIZE_USE_EXISTING)
 | 
						|
        { DoSetSize(x, y, -1, -1, flags); }
 | 
						|
 | 
						|
    void Move(const wxPoint& pt, int flags = wxSIZE_USE_EXISTING)
 | 
						|
        { Move(pt.x, pt.y, flags); }
 | 
						|
 | 
						|
        // Z-order
 | 
						|
    virtual void Raise() = 0;
 | 
						|
    virtual void Lower() = 0;
 | 
						|
 | 
						|
        // client size is the size of area available for subwindows
 | 
						|
    void SetClientSize( int width, int height )
 | 
						|
        { DoSetClientSize(width, height); }
 | 
						|
 | 
						|
    void SetClientSize( const wxSize& size )
 | 
						|
        { DoSetClientSize(size.x, size.y); }
 | 
						|
 | 
						|
    void SetClientSize(const wxRect& rect)
 | 
						|
        { SetClientSize( rect.width, rect.height ); }
 | 
						|
 | 
						|
        // get the window position and/or size (pointers may be NULL)
 | 
						|
    void GetPosition( int *x, int *y ) const { DoGetPosition(x, y); }
 | 
						|
    wxPoint GetPosition() const
 | 
						|
    {
 | 
						|
        int w, h;
 | 
						|
        DoGetPosition(&w, &h);
 | 
						|
 | 
						|
        return wxPoint(w, h);
 | 
						|
    }
 | 
						|
 | 
						|
    void GetSize( int *w, int *h ) const { DoGetSize(w, h); }
 | 
						|
    wxSize GetSize() const
 | 
						|
    {
 | 
						|
        int w, h;
 | 
						|
        DoGetSize(& w, & h);
 | 
						|
        return wxSize(w, h);
 | 
						|
    }
 | 
						|
 | 
						|
    wxRect GetRect() const
 | 
						|
    {
 | 
						|
        int x, y, w, h;
 | 
						|
        GetPosition(& x, & y);
 | 
						|
        GetSize(& w, & h);
 | 
						|
 | 
						|
        return wxRect(x, y, w, h);
 | 
						|
    }
 | 
						|
 | 
						|
    void GetClientSize( int *w, int *h ) const { DoGetClientSize(w, h); }
 | 
						|
    wxSize GetClientSize() const
 | 
						|
    {
 | 
						|
        int w, h;
 | 
						|
        DoGetClientSize(& w, & h);
 | 
						|
 | 
						|
        return wxSize(w, h);
 | 
						|
    }
 | 
						|
 | 
						|
        // get the origin of the client area of the window relative to the
 | 
						|
        // window top left corner (the client area may be shifted because of
 | 
						|
        // the borders, scrollbars, other decorations...)
 | 
						|
    virtual wxPoint GetClientAreaOrigin() const;
 | 
						|
 | 
						|
        // get the client rectangle in window (i.e. client) coordinates
 | 
						|
    wxRect GetClientRect() const
 | 
						|
    {
 | 
						|
        return wxRect(GetClientAreaOrigin(), GetClientSize());
 | 
						|
    }
 | 
						|
 | 
						|
        // get the size best suited for the window (in fact, minimal
 | 
						|
        // acceptable size using which it will still look "nice")
 | 
						|
    wxSize GetBestSize() const { return DoGetBestSize(); }
 | 
						|
    void GetBestSize(int *w, int *h) const
 | 
						|
    {
 | 
						|
        wxSize s = DoGetBestSize();
 | 
						|
        if ( w )
 | 
						|
            *w = s.x;
 | 
						|
        if ( h )
 | 
						|
            *h = s.y;
 | 
						|
    }
 | 
						|
 | 
						|
        // the generic centre function - centers the window on parent by
 | 
						|
        // default or on screen if it doesn't have parent or
 | 
						|
        // wxCENTER_ON_SCREEN flag is given
 | 
						|
    void Centre( int direction = wxBOTH );
 | 
						|
    void Center( int direction = wxBOTH ) { Centre(direction); }
 | 
						|
 | 
						|
        // centre on screen (only works for top level windows)
 | 
						|
    void CentreOnScreen(int dir = wxBOTH) { Centre(dir | wxCENTER_ON_SCREEN); }
 | 
						|
    void CenterOnScreen(int dir = wxBOTH) { CentreOnScreen(dir); }
 | 
						|
 | 
						|
        // centre with respect to the the parent window
 | 
						|
    void CentreOnParent(int dir = wxBOTH) { Centre(dir | wxCENTER_FRAME); }
 | 
						|
    void CenterOnParent(int dir = wxBOTH) { CentreOnParent(dir); }
 | 
						|
 | 
						|
        // set window size to wrap around its children
 | 
						|
    virtual void Fit();
 | 
						|
 | 
						|
        // set min/max size of the window
 | 
						|
    virtual void SetSizeHints( int minW, int minH,
 | 
						|
                               int maxW = -1, int maxH = -1,
 | 
						|
                               int incW = -1, int incH = -1 );
 | 
						|
 | 
						|
    virtual void SetVirtualSizeHints( int minW, int minH,
 | 
						|
                                      int maxW = -1, int maxH = -1 );
 | 
						|
 | 
						|
    virtual int GetMinWidth() const { return m_minWidth; }
 | 
						|
    virtual int GetMinHeight() const { return m_minHeight; }
 | 
						|
    int GetMaxWidth() const { return m_maxWidth; }
 | 
						|
    int GetMaxHeight() const { return m_maxHeight; }
 | 
						|
 | 
						|
        // Override this method to control the values given to Sizers etc.
 | 
						|
    virtual wxSize GetMaxSize() const { return wxSize( m_maxWidth, m_maxHeight ); }
 | 
						|
 | 
						|
        // Methods for accessing the virtual size of a window.  For most
 | 
						|
        // windows this is just the client area of the window, but for
 | 
						|
        // some like scrolled windows it is more or less independent of
 | 
						|
        // the screen window size.  You may override the DoXXXVirtual
 | 
						|
        // methods below for classes where that is is the case.
 | 
						|
 | 
						|
    void SetVirtualSize( const wxSize &size ) { DoSetVirtualSize( size.x, size.y ); }
 | 
						|
    void SetVirtualSize( int x, int y ) { DoSetVirtualSize( x, y ); }
 | 
						|
 | 
						|
    wxSize GetVirtualSize() const { return DoGetVirtualSize(); }
 | 
						|
    void GetVirtualSize( int *x, int *y ) const
 | 
						|
    {
 | 
						|
        wxSize s( DoGetVirtualSize() );
 | 
						|
 | 
						|
        if( x )
 | 
						|
            *x = s.GetWidth();
 | 
						|
        if( y )
 | 
						|
            *y = s.GetHeight();
 | 
						|
    }
 | 
						|
 | 
						|
        // Override these methods for windows that have a virtual size
 | 
						|
        // independent of their client size.  eg. the virtual area of a
 | 
						|
        // wxScrolledWindow.  Default is to alias VirtualSize to ClientSize.
 | 
						|
 | 
						|
    virtual void DoSetVirtualSize( int x, int y );
 | 
						|
    virtual wxSize DoGetVirtualSize() const; // { return m_virtualSize; }
 | 
						|
 | 
						|
    // window state
 | 
						|
    // ------------
 | 
						|
 | 
						|
        // returns TRUE if window was shown/hidden, FALSE if the nothing was
 | 
						|
        // done (window was already shown/hidden)
 | 
						|
    virtual bool Show( bool show = TRUE );
 | 
						|
    bool Hide() { return Show(FALSE); }
 | 
						|
 | 
						|
        // returns TRUE if window was enabled/disabled, FALSE if nothing done
 | 
						|
    virtual bool Enable( bool enable = TRUE );
 | 
						|
    bool Disable() { return Enable(FALSE); }
 | 
						|
 | 
						|
    bool IsShown() const { return m_isShown; }
 | 
						|
    bool IsEnabled() const { return m_isEnabled; }
 | 
						|
 | 
						|
        // get/set window style (setting style won't update the window and so
 | 
						|
        // is only useful for internal usage)
 | 
						|
    virtual void SetWindowStyleFlag( long style ) { m_windowStyle = style; }
 | 
						|
    virtual long GetWindowStyleFlag() const { return m_windowStyle; }
 | 
						|
 | 
						|
        // just some (somewhat shorter) synonims
 | 
						|
    void SetWindowStyle( long style ) { SetWindowStyleFlag(style); }
 | 
						|
    long GetWindowStyle() const { return GetWindowStyleFlag(); }
 | 
						|
 | 
						|
    bool HasFlag(int flag) const { return (m_windowStyle & flag) != 0; }
 | 
						|
    virtual bool IsRetained() const { return HasFlag(wxRETAINED); }
 | 
						|
 | 
						|
        // extra style: the less often used style bits which can't be set with
 | 
						|
        // SetWindowStyleFlag()
 | 
						|
    virtual void SetExtraStyle(long exStyle) { m_exStyle = exStyle; }
 | 
						|
    long GetExtraStyle() const { return m_exStyle; }
 | 
						|
 | 
						|
        // make the window modal (all other windows unresponsive)
 | 
						|
    virtual void MakeModal(bool modal = TRUE);
 | 
						|
 | 
						|
    virtual void SetThemeEnabled(bool enableTheme) { m_themeEnabled = enableTheme; }
 | 
						|
    virtual bool GetThemeEnabled() const { return m_themeEnabled; }
 | 
						|
 | 
						|
    // focus and keyboard handling
 | 
						|
    // ---------------------------
 | 
						|
 | 
						|
        // set focus to this window
 | 
						|
    virtual void SetFocus() = 0;
 | 
						|
 | 
						|
        // return the window which currently has the focus or NULL
 | 
						|
    static wxWindow *FindFocus() /* = 0: implement in derived classes */;
 | 
						|
 | 
						|
        // can this window have focus?
 | 
						|
    virtual bool AcceptsFocus() const { return IsShown() && IsEnabled(); }
 | 
						|
 | 
						|
        // can this window be given focus by keyboard navigation? if not, the
 | 
						|
        // only way to give it focus (provided it accepts it at all) is to
 | 
						|
        // click it
 | 
						|
    virtual bool AcceptsFocusFromKeyboard() const { return AcceptsFocus(); }
 | 
						|
 | 
						|
        // NB: these methods really don't belong here but with the current
 | 
						|
        //     class hierarchy there is no other place for them :-(
 | 
						|
 | 
						|
        // get the default child of this parent, i.e. the one which is
 | 
						|
        // activated by pressing <Enter>
 | 
						|
    virtual wxWindow *GetDefaultItem() const { return NULL; }
 | 
						|
 | 
						|
        // set this child as default, return the old default
 | 
						|
    virtual wxWindow *SetDefaultItem(wxWindow * WXUNUSED(child))
 | 
						|
        { return NULL; }
 | 
						|
 | 
						|
    // parent/children relations
 | 
						|
    // -------------------------
 | 
						|
 | 
						|
        // get the list of children
 | 
						|
    const wxWindowList& GetChildren() const { return m_children; }
 | 
						|
    wxWindowList& GetChildren() { return m_children; }
 | 
						|
 | 
						|
        // get the parent or the parent of the parent
 | 
						|
    wxWindow *GetParent() const { return m_parent; }
 | 
						|
    inline wxWindow *GetGrandParent() const;
 | 
						|
 | 
						|
        // is this window a top level one?
 | 
						|
    virtual bool IsTopLevel() const;
 | 
						|
 | 
						|
        // it doesn't really change parent, use ReParent() instead
 | 
						|
    void SetParent( wxWindowBase *parent ) { m_parent = (wxWindow *)parent; }
 | 
						|
        // change the real parent of this window, return TRUE if the parent
 | 
						|
        // was changed, FALSE otherwise (error or newParent == oldParent)
 | 
						|
    virtual bool Reparent( wxWindowBase *newParent );
 | 
						|
 | 
						|
        // find window among the descendants of this one either by id or by
 | 
						|
        // name (return NULL if not found)
 | 
						|
    wxWindow *FindWindow( long id );
 | 
						|
    wxWindow *FindWindow( const wxString& name );
 | 
						|
 | 
						|
        // implementation mostly
 | 
						|
    virtual void AddChild( wxWindowBase *child );
 | 
						|
    virtual void RemoveChild( wxWindowBase *child );
 | 
						|
 | 
						|
    // event handler stuff
 | 
						|
    // -------------------
 | 
						|
 | 
						|
        // get the current event handler
 | 
						|
    wxEvtHandler *GetEventHandler() const { return m_eventHandler; }
 | 
						|
 | 
						|
        // replace the event handler (allows to completely subclass the
 | 
						|
        // window)
 | 
						|
    void SetEventHandler( wxEvtHandler *handler ) { m_eventHandler = handler; }
 | 
						|
 | 
						|
        // push/pop event handler: allows to chain a custom event handler to
 | 
						|
        // alreasy existing ones
 | 
						|
    void PushEventHandler( wxEvtHandler *handler );
 | 
						|
    wxEvtHandler *PopEventHandler( bool deleteHandler = FALSE );
 | 
						|
 | 
						|
        // find the given handler in the event handler chain and remove (but
 | 
						|
        // not delete) it from the event handler chain, return TRUE if it was
 | 
						|
        // found and FALSE otherwise (this also results in an assert failure so
 | 
						|
        // this function should only be called when the handler is supposed to
 | 
						|
        // be there)
 | 
						|
    bool RemoveEventHandler(wxEvtHandler *handler);
 | 
						|
 | 
						|
    // validators
 | 
						|
    // ----------
 | 
						|
 | 
						|
#if wxUSE_VALIDATORS
 | 
						|
        // a window may have an associated validator which is used to control
 | 
						|
        // user input
 | 
						|
    virtual void SetValidator( const wxValidator &validator );
 | 
						|
    virtual wxValidator *GetValidator() { return m_windowValidator; }
 | 
						|
#endif // wxUSE_VALIDATORS
 | 
						|
 | 
						|
 | 
						|
    // dialog oriented functions
 | 
						|
    // -------------------------
 | 
						|
 | 
						|
        // validate the correctness of input, return TRUE if ok
 | 
						|
    virtual bool Validate();
 | 
						|
 | 
						|
        // transfer data between internal and GUI representations
 | 
						|
    virtual bool TransferDataToWindow();
 | 
						|
    virtual bool TransferDataFromWindow();
 | 
						|
 | 
						|
    virtual void InitDialog();
 | 
						|
 | 
						|
#if wxUSE_ACCEL
 | 
						|
    // accelerators
 | 
						|
    // ------------
 | 
						|
    virtual void SetAcceleratorTable( const wxAcceleratorTable& accel )
 | 
						|
        { m_acceleratorTable = accel; }
 | 
						|
    wxAcceleratorTable *GetAcceleratorTable()
 | 
						|
        { return &m_acceleratorTable; }
 | 
						|
#endif // wxUSE_ACCEL
 | 
						|
 | 
						|
    // dialog units translations
 | 
						|
    // -------------------------
 | 
						|
 | 
						|
    wxPoint ConvertPixelsToDialog( const wxPoint& pt );
 | 
						|
    wxPoint ConvertDialogToPixels( const wxPoint& pt );
 | 
						|
    wxSize ConvertPixelsToDialog( const wxSize& sz )
 | 
						|
    {
 | 
						|
        wxPoint pt(ConvertPixelsToDialog(wxPoint(sz.x, sz.y)));
 | 
						|
 | 
						|
        return wxSize(pt.x, pt.y);
 | 
						|
    }
 | 
						|
 | 
						|
    wxSize ConvertDialogToPixels( const wxSize& sz )
 | 
						|
    {
 | 
						|
        wxPoint pt(ConvertDialogToPixels(wxPoint(sz.x, sz.y)));
 | 
						|
 | 
						|
        return wxSize(pt.x, pt.y);
 | 
						|
    }
 | 
						|
 | 
						|
    // mouse functions
 | 
						|
    // ---------------
 | 
						|
 | 
						|
        // move the mouse to the specified position
 | 
						|
    virtual void WarpPointer(int x, int y) = 0;
 | 
						|
 | 
						|
        // start or end mouse capture, these functions maintain the stack of
 | 
						|
        // windows having captured the mouse and after calling ReleaseMouse()
 | 
						|
        // the mouse is not released but returns to the window which had had
 | 
						|
        // captured it previously (if any)
 | 
						|
    void CaptureMouse();
 | 
						|
    void ReleaseMouse();
 | 
						|
 | 
						|
        // get the window which currently captures the mouse or NULL
 | 
						|
    static wxWindow *GetCapture();
 | 
						|
 | 
						|
        // does this window have the capture?
 | 
						|
    virtual bool HasCapture() const
 | 
						|
        { return (wxWindow *)this == GetCapture(); }
 | 
						|
 | 
						|
    // painting the window
 | 
						|
    // -------------------
 | 
						|
 | 
						|
        // mark the specified rectangle (or the whole window) as "dirty" so it
 | 
						|
        // will be repainted
 | 
						|
    virtual void Refresh( bool eraseBackground = TRUE,
 | 
						|
                          const wxRect *rect = (const wxRect *) NULL ) = 0;
 | 
						|
 | 
						|
        // a less awkward wrapper for Refresh
 | 
						|
    void RefreshRect(const wxRect& rect) { Refresh(TRUE, &rect); }
 | 
						|
 | 
						|
        // repaint all invalid areas of the window immediately
 | 
						|
    virtual void Update() { }
 | 
						|
 | 
						|
        // clear the window entirely
 | 
						|
    virtual void Clear() = 0;
 | 
						|
 | 
						|
        // freeze the window: don't redraw it until it is thawed
 | 
						|
    virtual void Freeze() { }
 | 
						|
 | 
						|
        // thaw the window: redraw it after it had been frozen
 | 
						|
    virtual void Thaw() { }
 | 
						|
 | 
						|
        // adjust DC for drawing on this window
 | 
						|
    virtual void PrepareDC( wxDC & WXUNUSED(dc) ) { }
 | 
						|
 | 
						|
        // the update region of the window contains the areas which must be
 | 
						|
        // repainted by the program
 | 
						|
    const wxRegion& GetUpdateRegion() const { return m_updateRegion; }
 | 
						|
    wxRegion& GetUpdateRegion() { return m_updateRegion; }
 | 
						|
 | 
						|
        // get the update rectangleregion bounding box in client coords
 | 
						|
    wxRect GetUpdateClientRect() const;
 | 
						|
 | 
						|
        // these functions verify whether the given point/rectangle belongs to
 | 
						|
        // (or at least intersects with) the update region
 | 
						|
    bool IsExposed( int x, int y ) const;
 | 
						|
    bool IsExposed( int x, int y, int w, int h ) const;
 | 
						|
 | 
						|
    bool IsExposed( const wxPoint& pt ) const
 | 
						|
        { return IsExposed(pt.x, pt.y); }
 | 
						|
    bool IsExposed( const wxRect& rect ) const
 | 
						|
        { return IsExposed(rect.x, rect.y, rect.width, rect.height); }
 | 
						|
 | 
						|
    // colours, fonts and cursors
 | 
						|
    // --------------------------
 | 
						|
 | 
						|
        // set/retrieve the window colours (system defaults are used by
 | 
						|
        // default): Set functions return TRUE if colour was changed
 | 
						|
    virtual bool SetBackgroundColour( const wxColour &colour );
 | 
						|
    virtual bool SetForegroundColour( const wxColour &colour );
 | 
						|
 | 
						|
    wxColour GetBackgroundColour() const { return m_backgroundColour; }
 | 
						|
    wxColour GetForegroundColour() const { return m_foregroundColour; }
 | 
						|
 | 
						|
        // set/retrieve the cursor for this window (SetCursor() returns TRUE
 | 
						|
        // if the cursor was really changed)
 | 
						|
    virtual bool SetCursor( const wxCursor &cursor );
 | 
						|
    const wxCursor& GetCursor() const { return m_cursor; }
 | 
						|
    wxCursor& GetCursor() { return m_cursor; }
 | 
						|
 | 
						|
        // set/retrieve the font for the window (SetFont() returns TRUE if the
 | 
						|
        // font really changed)
 | 
						|
    virtual bool SetFont( const wxFont &font ) = 0;
 | 
						|
    const wxFont& GetFont() const { return m_font; }
 | 
						|
    wxFont& GetFont() { return m_font; }
 | 
						|
 | 
						|
#if wxUSE_CARET
 | 
						|
        // associate a caret with the window
 | 
						|
    void SetCaret(wxCaret *caret);
 | 
						|
        // get the current caret (may be NULL)
 | 
						|
    wxCaret *GetCaret() const { return m_caret; }
 | 
						|
#endif // wxUSE_CARET
 | 
						|
 | 
						|
        // get the (average) character size for the current font
 | 
						|
    virtual int GetCharHeight() const = 0;
 | 
						|
    virtual int GetCharWidth() const = 0;
 | 
						|
 | 
						|
        // get the width/height/... of the text using current or specified
 | 
						|
        // font
 | 
						|
    virtual void GetTextExtent(const wxString& string,
 | 
						|
                               int *x, int *y,
 | 
						|
                               int *descent = (int *) NULL,
 | 
						|
                               int *externalLeading = (int *) NULL,
 | 
						|
                               const wxFont *theFont = (const wxFont *) NULL)
 | 
						|
                               const = 0;
 | 
						|
 | 
						|
    // client <-> screen coords
 | 
						|
    // ------------------------
 | 
						|
 | 
						|
        // translate to/from screen/client coordinates (pointers may be NULL)
 | 
						|
    void ClientToScreen( int *x, int *y ) const
 | 
						|
        { DoClientToScreen(x, y); }
 | 
						|
    void ScreenToClient( int *x, int *y ) const
 | 
						|
        { DoScreenToClient(x, y); }
 | 
						|
 | 
						|
        // wxPoint interface to do the same thing
 | 
						|
    wxPoint ClientToScreen(const wxPoint& pt) const
 | 
						|
    {
 | 
						|
        int x = pt.x, y = pt.y;
 | 
						|
        DoClientToScreen(&x, &y);
 | 
						|
 | 
						|
        return wxPoint(x, y);
 | 
						|
    }
 | 
						|
 | 
						|
    wxPoint ScreenToClient(const wxPoint& pt) const
 | 
						|
    {
 | 
						|
        int x = pt.x, y = pt.y;
 | 
						|
        DoScreenToClient(&x, &y);
 | 
						|
 | 
						|
        return wxPoint(x, y);
 | 
						|
    }
 | 
						|
 | 
						|
        // test where the given (in client coords) point lies
 | 
						|
    wxHitTest HitTest(wxCoord x, wxCoord y) const
 | 
						|
        { return DoHitTest(x, y); }
 | 
						|
 | 
						|
    wxHitTest HitTest(const wxPoint& pt) const
 | 
						|
        { return DoHitTest(pt.x, pt.y); }
 | 
						|
 | 
						|
    // misc
 | 
						|
    // ----
 | 
						|
 | 
						|
    // get the window border style: uses the current style and falls back to
 | 
						|
    // the default style for this class otherwise (see GetDefaultBorder())
 | 
						|
    wxBorder GetBorder() const;
 | 
						|
 | 
						|
    void UpdateWindowUI();
 | 
						|
 | 
						|
#if wxUSE_MENUS
 | 
						|
    bool PopupMenu( wxMenu *menu, const wxPoint& pos )
 | 
						|
        { return DoPopupMenu(menu, pos.x, pos.y); }
 | 
						|
    bool PopupMenu( wxMenu *menu, int x, int y )
 | 
						|
        { return DoPopupMenu(menu, x, y); }
 | 
						|
#endif // wxUSE_MENUS
 | 
						|
 | 
						|
    // scrollbars
 | 
						|
    // ----------
 | 
						|
 | 
						|
        // does the window have the scrollbar for this orientation?
 | 
						|
    bool HasScrollbar(int orient) const
 | 
						|
    {
 | 
						|
        return (m_windowStyle &
 | 
						|
                (orient == wxHORIZONTAL ? wxHSCROLL : wxVSCROLL)) != 0;
 | 
						|
    }
 | 
						|
 | 
						|
        // configure the window scrollbars
 | 
						|
    virtual void SetScrollbar( int orient,
 | 
						|
                               int pos,
 | 
						|
                               int thumbvisible,
 | 
						|
                               int range,
 | 
						|
                               bool refresh = TRUE ) = 0;
 | 
						|
    virtual void SetScrollPos( int orient, int pos, bool refresh = TRUE ) = 0;
 | 
						|
    virtual int GetScrollPos( int orient ) const = 0;
 | 
						|
    virtual int GetScrollThumb( int orient ) const = 0;
 | 
						|
    virtual int GetScrollRange( int orient ) const = 0;
 | 
						|
 | 
						|
        // scroll window to the specified position
 | 
						|
    virtual void ScrollWindow( int dx, int dy,
 | 
						|
                               const wxRect* rect = (wxRect *) NULL ) = 0;
 | 
						|
 | 
						|
        // scrolls window by line/page: note that not all controls support this
 | 
						|
        //
 | 
						|
        // return TRUE if the position changed, FALSE otherwise
 | 
						|
    virtual bool ScrollLines(int WXUNUSED(lines)) { return FALSE; }
 | 
						|
    virtual bool ScrollPages(int WXUNUSED(pages)) { return FALSE; }
 | 
						|
 | 
						|
        // convenient wrappers for ScrollLines/Pages
 | 
						|
    bool LineUp() { return ScrollLines(-1); }
 | 
						|
    bool LineDown() { return ScrollLines(1); }
 | 
						|
    bool PageUp() { return ScrollPages(-1); }
 | 
						|
    bool PageDown() { return ScrollPages(1); }
 | 
						|
 | 
						|
    // context-sensitive help
 | 
						|
    // ----------------------
 | 
						|
 | 
						|
    // these are the convenience functions wrapping wxHelpProvider methods
 | 
						|
 | 
						|
#if wxUSE_HELP
 | 
						|
        // associate this help text with this window
 | 
						|
    void SetHelpText(const wxString& text);
 | 
						|
        // associate this help text with all windows with the same id as this
 | 
						|
        // one
 | 
						|
    void SetHelpTextForId(const wxString& text);
 | 
						|
        // get the help string associated with this window (may be empty)
 | 
						|
    wxString GetHelpText() const;
 | 
						|
#endif // wxUSE_HELP
 | 
						|
 | 
						|
    // tooltips
 | 
						|
    // --------
 | 
						|
 | 
						|
#if wxUSE_TOOLTIPS
 | 
						|
        // the easiest way to set a tooltip for a window is to use this method
 | 
						|
    void SetToolTip( const wxString &tip );
 | 
						|
        // attach a tooltip to the window
 | 
						|
    void SetToolTip( wxToolTip *tip ) { DoSetToolTip(tip); }
 | 
						|
        // get the associated tooltip or NULL if none
 | 
						|
    wxToolTip* GetToolTip() const { return m_tooltip; }
 | 
						|
#endif // wxUSE_TOOLTIPS
 | 
						|
 | 
						|
    // drag and drop
 | 
						|
    // -------------
 | 
						|
#if wxUSE_DRAG_AND_DROP
 | 
						|
        // set/retrieve the drop target associated with this window (may be
 | 
						|
        // NULL; it's owned by the window and will be deleted by it)
 | 
						|
    virtual void SetDropTarget( wxDropTarget *dropTarget ) = 0;
 | 
						|
    virtual wxDropTarget *GetDropTarget() const { return m_dropTarget; }
 | 
						|
#endif // wxUSE_DRAG_AND_DROP
 | 
						|
 | 
						|
    // constraints and sizers
 | 
						|
    // ----------------------
 | 
						|
#if wxUSE_CONSTRAINTS
 | 
						|
        // set the constraints for this window or retrieve them (may be NULL)
 | 
						|
    void SetConstraints( wxLayoutConstraints *constraints );
 | 
						|
    wxLayoutConstraints *GetConstraints() const { return m_constraints; }
 | 
						|
 | 
						|
        // implementation only
 | 
						|
    void UnsetConstraints(wxLayoutConstraints *c);
 | 
						|
    wxWindowList *GetConstraintsInvolvedIn() const
 | 
						|
        { return m_constraintsInvolvedIn; }
 | 
						|
    void AddConstraintReference(wxWindowBase *otherWin);
 | 
						|
    void RemoveConstraintReference(wxWindowBase *otherWin);
 | 
						|
    void DeleteRelatedConstraints();
 | 
						|
    void ResetConstraints();
 | 
						|
 | 
						|
        // these methods may be overriden for special layout algorithms
 | 
						|
    virtual void SetConstraintSizes(bool recurse = TRUE);
 | 
						|
    virtual bool LayoutPhase1(int *noChanges);
 | 
						|
    virtual bool LayoutPhase2(int *noChanges);
 | 
						|
    virtual bool DoPhase(int phase);
 | 
						|
 | 
						|
        // these methods are virtual but normally won't be overridden
 | 
						|
    virtual void SetSizeConstraint(int x, int y, int w, int h);
 | 
						|
    virtual void MoveConstraint(int x, int y);
 | 
						|
    virtual void GetSizeConstraint(int *w, int *h) const ;
 | 
						|
    virtual void GetClientSizeConstraint(int *w, int *h) const ;
 | 
						|
    virtual void GetPositionConstraint(int *x, int *y) const ;
 | 
						|
 | 
						|
#endif // wxUSE_CONSTRAINTS
 | 
						|
 | 
						|
        // when using constraints or sizers, it makes sense to update
 | 
						|
        // children positions automatically whenever the window is resized
 | 
						|
        // - this is done if autoLayout is on
 | 
						|
    void SetAutoLayout( bool autoLayout ) { m_autoLayout = autoLayout; }
 | 
						|
    bool GetAutoLayout() const { return m_autoLayout; }
 | 
						|
 | 
						|
        // lay out the window and its children
 | 
						|
    virtual bool Layout();
 | 
						|
 | 
						|
        // sizers
 | 
						|
    void SetSizer(wxSizer *sizer, bool deleteOld = TRUE );
 | 
						|
    void SetSizerAndFit( wxSizer *sizer, bool deleteOld = TRUE );
 | 
						|
 | 
						|
    wxSizer *GetSizer() const { return m_windowSizer; }
 | 
						|
 | 
						|
    // Track if this window is a member of a sizer
 | 
						|
    void SetContainingSizer(wxSizer* sizer) { m_containingSizer = sizer; }
 | 
						|
    wxSizer *GetContainingSizer() const { return m_containingSizer; }
 | 
						|
 | 
						|
    // backward compatibility
 | 
						|
    // ----------------------
 | 
						|
#if WXWIN_COMPATIBILITY
 | 
						|
    bool Enabled() const { return IsEnabled(); }
 | 
						|
 | 
						|
    void SetButtonFont(const wxFont& font) { SetFont(font); }
 | 
						|
    void SetLabelFont(const wxFont& font) { SetFont(font); }
 | 
						|
    wxFont& GetLabelFont() { return GetFont(); };
 | 
						|
    wxFont& GetButtonFont() { return GetFont(); };
 | 
						|
#endif // WXWIN_COMPATIBILITY
 | 
						|
 | 
						|
    // implementation
 | 
						|
    // --------------
 | 
						|
 | 
						|
        // event handlers
 | 
						|
    void OnSysColourChanged( wxSysColourChangedEvent& event );
 | 
						|
    void OnInitDialog( wxInitDialogEvent &event );
 | 
						|
    void OnMiddleClick( wxMouseEvent& event );
 | 
						|
#if wxUSE_HELP
 | 
						|
    void OnHelp(wxHelpEvent& event);
 | 
						|
#endif // wxUSE_HELP
 | 
						|
 | 
						|
        // get the haqndle of the window for the underlying window system: this
 | 
						|
        // is only used for wxWin itself or for user code which wants to call
 | 
						|
        // platform-specific APIs
 | 
						|
    virtual WXWidget GetHandle() const = 0;
 | 
						|
 | 
						|
#if wxUSE_PALETTE
 | 
						|
        // Store the palette used by DCs in wxWindow so that the dcs can share
 | 
						|
        // a palette. And we can respond to palette messages.
 | 
						|
    wxPalette GetPalette() const { return m_palette; }
 | 
						|
 | 
						|
        // When palette is changed tell the DC to set the system palette to the
 | 
						|
        // new one.
 | 
						|
    void SetPalette(const wxPalette& pal);
 | 
						|
 | 
						|
        // return true if we have a specific palette
 | 
						|
    bool HasCustomPalette() const { return m_hasCustomPalette; }
 | 
						|
 | 
						|
        // return the first parent window with a custom palette or NULL
 | 
						|
    wxWindow *GetAncestorWithCustomPalette() const;
 | 
						|
#endif // wxUSE_PALETTE
 | 
						|
 | 
						|
protected:
 | 
						|
 | 
						|
    // the window id - a number which uniquely identifies a window among
 | 
						|
    // its siblings unless it is -1
 | 
						|
    wxWindowID           m_windowId;
 | 
						|
 | 
						|
    // the parent window of this window (or NULL) and the list of the children
 | 
						|
    // of this window
 | 
						|
    wxWindow            *m_parent;
 | 
						|
    wxWindowList         m_children;
 | 
						|
 | 
						|
    // the minimal allowed size for the window (no minimal size if variable(s)
 | 
						|
    // contain(s) -1)
 | 
						|
    int                  m_minWidth, m_minHeight, m_maxWidth, m_maxHeight;
 | 
						|
 | 
						|
    // event handler for this window: usually is just 'this' but may be
 | 
						|
    // changed with SetEventHandler()
 | 
						|
    wxEvtHandler        *m_eventHandler;
 | 
						|
 | 
						|
#if wxUSE_VALIDATORS
 | 
						|
    // associated validator or NULL if none
 | 
						|
    wxValidator         *m_windowValidator;
 | 
						|
#endif // wxUSE_VALIDATORS
 | 
						|
 | 
						|
#if wxUSE_DRAG_AND_DROP
 | 
						|
    wxDropTarget        *m_dropTarget;
 | 
						|
#endif // wxUSE_DRAG_AND_DROP
 | 
						|
 | 
						|
    // visual window attributes
 | 
						|
    wxCursor             m_cursor;
 | 
						|
    wxFont               m_font;
 | 
						|
    wxColour             m_backgroundColour, m_foregroundColour;
 | 
						|
 | 
						|
#if wxUSE_CARET
 | 
						|
    wxCaret             *m_caret;
 | 
						|
#endif // wxUSE_CARET
 | 
						|
 | 
						|
    // the region which should be repainted in response to paint event
 | 
						|
    wxRegion             m_updateRegion;
 | 
						|
 | 
						|
#if wxUSE_ACCEL
 | 
						|
    // the accelerator table for the window which translates key strokes into
 | 
						|
    // command events
 | 
						|
    wxAcceleratorTable   m_acceleratorTable;
 | 
						|
#endif // wxUSE_ACCEL
 | 
						|
 | 
						|
    // the tooltip for this window (may be NULL)
 | 
						|
#if wxUSE_TOOLTIPS
 | 
						|
    wxToolTip           *m_tooltip;
 | 
						|
#endif // wxUSE_TOOLTIPS
 | 
						|
 | 
						|
    // constraints and sizers
 | 
						|
#if wxUSE_CONSTRAINTS
 | 
						|
    // the constraints for this window or NULL
 | 
						|
    wxLayoutConstraints *m_constraints;
 | 
						|
 | 
						|
    // constraints this window is involved in
 | 
						|
    wxWindowList        *m_constraintsInvolvedIn;
 | 
						|
#endif // wxUSE_CONSTRAINTS
 | 
						|
 | 
						|
    // this window's sizer
 | 
						|
    wxSizer             *m_windowSizer;
 | 
						|
 | 
						|
    // The sizer this window is a member of, if any
 | 
						|
    wxSizer             *m_containingSizer;
 | 
						|
 | 
						|
    // Layout() window automatically when its size changes?
 | 
						|
    bool                 m_autoLayout:1;
 | 
						|
 | 
						|
    // window state
 | 
						|
    bool                 m_isShown:1;
 | 
						|
    bool                 m_isEnabled:1;
 | 
						|
    bool                 m_isBeingDeleted:1;
 | 
						|
 | 
						|
    // was the window colours/font explicitly changed by user?
 | 
						|
    bool                 m_hasBgCol:1;
 | 
						|
    bool                 m_hasFgCol:1;
 | 
						|
    bool                 m_hasFont:1;
 | 
						|
 | 
						|
    // window attributes
 | 
						|
    long                 m_windowStyle,
 | 
						|
                         m_exStyle;
 | 
						|
    wxString             m_windowName;
 | 
						|
    bool                 m_themeEnabled;
 | 
						|
 | 
						|
#if wxUSE_PALETTE
 | 
						|
    wxPalette            m_palette;
 | 
						|
    bool                 m_hasCustomPalette;
 | 
						|
#endif // wxUSE_PALETTE
 | 
						|
 | 
						|
    // Virtual size (scrolling)
 | 
						|
    wxSize                m_virtualSize;
 | 
						|
 | 
						|
    int                   m_minVirtualWidth;    // VirtualSizeHints
 | 
						|
    int                   m_minVirtualHeight;
 | 
						|
    int                   m_maxVirtualWidth;
 | 
						|
    int                   m_maxVirtualHeight;
 | 
						|
 | 
						|
    // common part of all ctors: it is not virtual because it is called from
 | 
						|
    // ctor
 | 
						|
    void InitBase();
 | 
						|
 | 
						|
    // override this to change the default (i.e. used when no style is
 | 
						|
    // specified) border for the window class
 | 
						|
    virtual wxBorder GetDefaultBorder() const;
 | 
						|
 | 
						|
    // get the default size for the new window if no explicit size given
 | 
						|
    // FIXME why 20 and not 30, 10 or ...?
 | 
						|
    static int WidthDefault(int w) { return w == -1 ? 20 : w; }
 | 
						|
    static int HeightDefault(int h) { return h == -1 ? 20 : h; }
 | 
						|
 | 
						|
    // set the best size for the control if the default size was given:
 | 
						|
    // replaces the fields of size == -1 with the best values for them and
 | 
						|
    // calls SetSize() if needed
 | 
						|
    void SetBestSize(const wxSize& size)
 | 
						|
    {
 | 
						|
        if ( size.x == -1 || size.y == -1 )
 | 
						|
        {
 | 
						|
            wxSize sizeBest = DoGetBestSize();
 | 
						|
            if ( size.x != -1 )
 | 
						|
                sizeBest.x = size.x;
 | 
						|
            if ( size.y != -1 )
 | 
						|
                sizeBest.y = size.y;
 | 
						|
 | 
						|
            SetSize(sizeBest);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    // more pure virtual functions
 | 
						|
    // ---------------------------
 | 
						|
 | 
						|
    // NB: we must have DoSomething() function when Something() is an overloaded
 | 
						|
    //     method: indeed, we can't just have "virtual Something()" in case when
 | 
						|
    //     the function is overloaded because then we'd have to make virtual all
 | 
						|
    //     the variants (otherwise only the virtual function may be called on a
 | 
						|
    //     pointer to derived class according to C++ rules) which is, in
 | 
						|
    //     general, absolutely not needed. So instead we implement all
 | 
						|
    //     overloaded Something()s in terms of DoSomething() which will be the
 | 
						|
    //     only one to be virtual.
 | 
						|
 | 
						|
    // coordinates translation
 | 
						|
    virtual void DoClientToScreen( int *x, int *y ) const = 0;
 | 
						|
    virtual void DoScreenToClient( int *x, int *y ) const = 0;
 | 
						|
 | 
						|
    virtual wxHitTest DoHitTest(wxCoord x, wxCoord y) const;
 | 
						|
 | 
						|
    // capture/release the mouse, used by Capture/ReleaseMouse()
 | 
						|
    virtual void DoCaptureMouse() = 0;
 | 
						|
    virtual void DoReleaseMouse() = 0;
 | 
						|
 | 
						|
    // retrieve the position/size of the window
 | 
						|
    virtual void DoGetPosition( int *x, int *y ) const = 0;
 | 
						|
    virtual void DoGetSize( int *width, int *height ) const = 0;
 | 
						|
    virtual void DoGetClientSize( int *width, int *height ) const = 0;
 | 
						|
 | 
						|
    // get the size which best suits the window: for a control, it would be
 | 
						|
    // the minimal size which doesn't truncate the control, for a panel - the
 | 
						|
    // same size as it would have after a call to Fit()
 | 
						|
    virtual wxSize DoGetBestSize() const;
 | 
						|
 | 
						|
    // this is the virtual function to be overriden in any derived class which
 | 
						|
    // wants to change how SetSize() or Move() works - it is called by all
 | 
						|
    // versions of these functions in the base class
 | 
						|
    virtual void DoSetSize(int x, int y,
 | 
						|
                           int width, int height,
 | 
						|
                           int sizeFlags = wxSIZE_AUTO) = 0;
 | 
						|
 | 
						|
    // same as DoSetSize() for the client size
 | 
						|
    virtual void DoSetClientSize(int width, int height) = 0;
 | 
						|
 | 
						|
    // move the window to the specified location and resize it: this is called
 | 
						|
    // from both DoSetSize() and DoSetClientSize() and would usually just
 | 
						|
    // reposition this window except for composite controls which will want to
 | 
						|
    // arrange themselves inside the given rectangle
 | 
						|
    virtual void DoMoveWindow(int x, int y, int width, int height) = 0;
 | 
						|
 | 
						|
#if wxUSE_TOOLTIPS
 | 
						|
    virtual void DoSetToolTip( wxToolTip *tip );
 | 
						|
#endif // wxUSE_TOOLTIPS
 | 
						|
 | 
						|
#if wxUSE_MENUS
 | 
						|
    virtual bool DoPopupMenu( wxMenu *menu, int x, int y ) = 0;
 | 
						|
#endif // wxUSE_MENUS
 | 
						|
 | 
						|
    // Makes an adjustment to the window position (for example, a frame that has
 | 
						|
    // a toolbar that it manages itself).
 | 
						|
    virtual void AdjustForParentClientOrigin(int& x, int& y, int sizeFlags) const;
 | 
						|
 | 
						|
 | 
						|
private:
 | 
						|
 | 
						|
    // contains the last id generated by NewControlId
 | 
						|
    static int ms_lastControlId;
 | 
						|
 | 
						|
    // the stack of windows which have captured the mouse
 | 
						|
    static struct WXDLLEXPORT wxWindowNext *ms_winCaptureNext;
 | 
						|
 | 
						|
    DECLARE_ABSTRACT_CLASS(wxWindowBase)
 | 
						|
    DECLARE_NO_COPY_CLASS(wxWindowBase)
 | 
						|
    DECLARE_EVENT_TABLE()
 | 
						|
};
 | 
						|
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
// now include the declaration of wxWindow class
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
 | 
						|
// include the declaration of the platform-specific class
 | 
						|
#if defined(__WXMSW__)
 | 
						|
    #ifdef __WXUNIVERSAL__
 | 
						|
        #define wxWindowNative wxWindowMSW
 | 
						|
    #else // !wxUniv
 | 
						|
        #define wxWindowMSW wxWindow
 | 
						|
        #define sm_classwxWindowMSW sm_classwxWindow
 | 
						|
    #endif // wxUniv/!wxUniv
 | 
						|
    #include "wx/msw/window.h"
 | 
						|
#elif defined(__WXMOTIF__)
 | 
						|
    #include "wx/motif/window.h"
 | 
						|
#elif defined(__WXGTK__)
 | 
						|
    #ifdef __WXUNIVERSAL__
 | 
						|
        #define wxWindowNative wxWindowGTK
 | 
						|
    #else // !wxUniv
 | 
						|
        #define wxWindowGTK wxWindow
 | 
						|
        #define sm_classwxWindowGTK sm_classwxWindow
 | 
						|
    #endif // wxUniv
 | 
						|
    #include "wx/gtk/window.h"
 | 
						|
#elif defined(__WXX11__)
 | 
						|
    #ifdef __WXUNIVERSAL__
 | 
						|
        #define wxWindowNative wxWindowX11
 | 
						|
    #else // !wxUniv
 | 
						|
        #define wxWindowX11 wxWindow
 | 
						|
        #define sm_classwxWindowX11 sm_classwxWindow
 | 
						|
    #endif // wxUniv
 | 
						|
    #include "wx/x11/window.h"
 | 
						|
#elif defined(__WXMGL__)
 | 
						|
    #ifdef __WXUNIVERSAL__
 | 
						|
        #define wxWindowNative wxWindowMGL
 | 
						|
    #else // !wxUniv
 | 
						|
        #define wxWindowMGL wxWindow
 | 
						|
        #define sm_classwxWindowMGL sm_classwxWindow
 | 
						|
    #endif // wxUniv
 | 
						|
    #include "wx/mgl/window.h"
 | 
						|
#elif defined(__WXMAC__)
 | 
						|
    #ifdef __WXUNIVERSAL__
 | 
						|
        #define wxWindowNative wxWindowMac
 | 
						|
    #else // !wxUniv
 | 
						|
        #define wxWindowMac wxWindow
 | 
						|
        #define sm_classwxWindowMac sm_classwxWindow
 | 
						|
    #endif // wxUniv
 | 
						|
    #include "wx/mac/window.h"
 | 
						|
#elif defined(__WXPM__)
 | 
						|
    #ifdef __WXUNIVERSAL__
 | 
						|
        #define wxWindowNative wxWindowOS2
 | 
						|
    #else // !wxUniv
 | 
						|
        #define wxWindowOS2 wxWindow
 | 
						|
        #define sm_classwxWindowOS2 sm_classwxWindow
 | 
						|
    #endif // wxUniv/!wxUniv
 | 
						|
    #include "wx/os2/window.h"
 | 
						|
#endif
 | 
						|
 | 
						|
// for wxUniversal, we now derive the real wxWindow from wxWindow<platform>,
 | 
						|
// for the native ports we already have defined it above
 | 
						|
#if defined(__WXUNIVERSAL__)
 | 
						|
    #ifndef wxWindowNative
 | 
						|
        #error "wxWindowNative must be defined above!"
 | 
						|
    #endif
 | 
						|
 | 
						|
    #include "wx/univ/window.h"
 | 
						|
#endif // wxUniv
 | 
						|
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
// inline functions which couldn't be declared in the class body because of
 | 
						|
// forward dependencies
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
 | 
						|
inline wxWindow *wxWindowBase::GetGrandParent() const
 | 
						|
{
 | 
						|
    return m_parent ? m_parent->GetParent() : (wxWindow *)NULL;
 | 
						|
}
 | 
						|
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
// global functions
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
 | 
						|
// Find the wxWindow at the current mouse position, also returning the mouse
 | 
						|
// position.
 | 
						|
WXDLLEXPORT extern wxWindow* wxFindWindowAtPointer(wxPoint& pt);
 | 
						|
 | 
						|
// Get the current mouse position.
 | 
						|
WXDLLEXPORT extern wxPoint wxGetMousePosition();
 | 
						|
 | 
						|
// get the currently active window of this application or NULL
 | 
						|
WXDLLEXPORT extern wxWindow *wxGetActiveWindow();
 | 
						|
 | 
						|
// deprecated (doesn't start with 'wx' prefix), use wxWindow::NewControlId()
 | 
						|
inline int NewControlId() { return wxWindowBase::NewControlId(); }
 | 
						|
 | 
						|
#endif
 | 
						|
    // _WX_WINDOW_H_BASE_
 | 
						|
 | 
						|
// vi:sts=4:sw=4:et
 |