203 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			203 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////
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// Name:        tests/controls/listctrltest.cpp
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// Purpose:     wxListCtrl unit test
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// Author:      Vadim Zeitlin
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// Created:     2008-11-26
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// Copyright:   (c) 2008 Vadim Zeitlin <vadim@wxwidgets.org>
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//              (c) 2010 Steven Lamerton
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///////////////////////////////////////////////////////////////////////////////
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "testprec.h"
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#if wxUSE_LISTCTRL
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#ifndef WX_PRECOMP
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    #include "wx/app.h"
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#endif // WX_PRECOMP
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#include "wx/listctrl.h"
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#include "wx/artprov.h"
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#include "wx/imaglist.h"
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#include "listbasetest.h"
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#include "testableframe.h"
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#include "wx/uiaction.h"
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// ----------------------------------------------------------------------------
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// test class
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// ----------------------------------------------------------------------------
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class ListCtrlTestCase : public ListBaseTestCase, public CppUnit::TestCase
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{
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public:
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    ListCtrlTestCase() { }
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    virtual void setUp() wxOVERRIDE;
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    virtual void tearDown() wxOVERRIDE;
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    virtual wxListCtrl *GetList() const wxOVERRIDE { return m_list; }
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private:
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    CPPUNIT_TEST_SUITE( ListCtrlTestCase );
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        wxLIST_BASE_TESTS();
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        CPPUNIT_TEST( EditLabel );
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        WXUISIM_TEST( ColumnClick );
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        WXUISIM_TEST( ColumnDrag );
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        CPPUNIT_TEST( SubitemRect );
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    CPPUNIT_TEST_SUITE_END();
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    void EditLabel();
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    void SubitemRect();
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#if wxUSE_UIACTIONSIMULATOR
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    // Column events are only supported in wxListCtrl currently so we test them
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    // here rather than in ListBaseTest
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    void ColumnClick();
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    void ColumnDrag();
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#endif // wxUSE_UIACTIONSIMULATOR
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    wxListCtrl *m_list;
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    wxDECLARE_NO_COPY_CLASS(ListCtrlTestCase);
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};
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// register in the unnamed registry so that these tests are run by default
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CPPUNIT_TEST_SUITE_REGISTRATION( ListCtrlTestCase );
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// also include in its own registry so that these tests can be run alone
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CPPUNIT_TEST_SUITE_NAMED_REGISTRATION( ListCtrlTestCase, "ListCtrlTestCase" );
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// ----------------------------------------------------------------------------
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// test initialization
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// ----------------------------------------------------------------------------
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void ListCtrlTestCase::setUp()
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{
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    m_list = new wxListCtrl(wxTheApp->GetTopWindow());
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    m_list->SetWindowStyle(wxLC_REPORT);
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    m_list->SetSize(400, 200);
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}
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void ListCtrlTestCase::tearDown()
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{
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    DeleteTestWindow(m_list);
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    m_list = NULL;
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}
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void ListCtrlTestCase::EditLabel()
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{
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    m_list->InsertColumn(0, "Column 0");
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    m_list->InsertItem(0, "foo");
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    m_list->EditLabel(0);
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}
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void ListCtrlTestCase::SubitemRect()
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{
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    wxBitmap bmp = wxArtProvider::GetBitmap(wxART_ERROR);
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    wxImageList* const iml = new wxImageList(bmp.GetWidth(), bmp.GetHeight());
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    iml->Add(bmp);
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    m_list->AssignImageList(iml, wxIMAGE_LIST_SMALL);
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    m_list->InsertColumn(0, "Column 0");
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    m_list->InsertColumn(1, "Column 1");
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    m_list->InsertColumn(2, "Column 2");
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    for ( int i = 0; i < 3; i++ )
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    {
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        long index = m_list->InsertItem(i, wxString::Format("This is item %d", i), 0);
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        m_list->SetItem(index, 1, wxString::Format("Column 1 item %d", i));
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        m_list->SetItem(index, 2, wxString::Format("Column 2 item %d", i));
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    }
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    wxRect rectLabel, rectIcon, rectItem;
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    // First check a subitem with an icon: it should have a valid icon
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    // rectangle and the label rectangle should be adjacent to it.
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    m_list->GetSubItemRect(1, 0, rectItem, wxLIST_RECT_BOUNDS);
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    m_list->GetSubItemRect(1, 0, rectIcon, wxLIST_RECT_ICON);
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    m_list->GetSubItemRect(1, 0, rectLabel, wxLIST_RECT_LABEL);
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    CHECK(!rectIcon.IsEmpty());
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    // Note that we can't use "==" here, in the native MSW version there is a
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    // gap between the item rectangle and the icon one.
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    CHECK(rectIcon.GetLeft() >= rectItem.GetLeft());
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    CHECK(rectLabel.GetLeft() == rectIcon.GetRight() + 1);
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    CHECK(rectLabel.GetRight() == rectItem.GetRight());
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    // For a subitem without an icon, label rectangle is the same one as the
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    // entire item one and the icon rectangle should be empty.
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    m_list->GetSubItemRect(1, 1, rectItem, wxLIST_RECT_BOUNDS);
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    m_list->GetSubItemRect(1, 1, rectIcon, wxLIST_RECT_ICON);
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    m_list->GetSubItemRect(1, 1, rectLabel, wxLIST_RECT_LABEL);
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    CHECK(rectIcon.IsEmpty());
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    // Here we can't check for exact equality neither as there can be a margin.
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    CHECK(rectLabel.GetLeft() >= rectItem.GetLeft());
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    CHECK(rectLabel.GetRight() == rectItem.GetRight());
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}
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#if wxUSE_UIACTIONSIMULATOR
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void ListCtrlTestCase::ColumnDrag()
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{
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    EventCounter begindrag(m_list, wxEVT_LIST_COL_BEGIN_DRAG);
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    EventCounter dragging(m_list, wxEVT_LIST_COL_DRAGGING);
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    EventCounter enddrag(m_list, wxEVT_LIST_COL_END_DRAG);
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    m_list->InsertColumn(0, "Column 0");
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    m_list->InsertColumn(1, "Column 1");
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    m_list->InsertColumn(2, "Column 2");
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    m_list->Update();
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    m_list->SetFocus();
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    wxUIActionSimulator sim;
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    wxPoint pt = m_list->ClientToScreen(wxPoint(m_list->GetColumnWidth(0), 5));
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    sim.MouseMove(pt);
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    wxYield();
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    sim.MouseDown();
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    wxYield();
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    sim.MouseMove(pt.x + 50, pt.y);
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    wxYield();
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    sim.MouseUp();
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    wxYield();
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    CPPUNIT_ASSERT_EQUAL(1, begindrag.GetCount());
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    CPPUNIT_ASSERT(dragging.GetCount() > 0);
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    CPPUNIT_ASSERT_EQUAL(1, enddrag.GetCount());
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    m_list->ClearAll();
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}
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void ListCtrlTestCase::ColumnClick()
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{
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    EventCounter colclick(m_list, wxEVT_LIST_COL_CLICK);
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    EventCounter colrclick(m_list, wxEVT_LIST_COL_RIGHT_CLICK);
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    m_list->InsertColumn(0, "Column 0", wxLIST_FORMAT_LEFT, 60);
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    wxUIActionSimulator sim;
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    sim.MouseMove(m_list->ClientToScreen(wxPoint(4, 4)));
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    wxYield();
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    sim.MouseClick();
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    sim.MouseClick(wxMOUSE_BTN_RIGHT);
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    wxYield();
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    CPPUNIT_ASSERT_EQUAL(1, colclick.GetCount());
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    CPPUNIT_ASSERT_EQUAL(1, colrclick.GetCount());
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    m_list->ClearAll();
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}
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#endif // wxUSE_UIACTIONSIMULATOR
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#endif // wxUSE_LISTCTRL
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