git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@21374 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			635 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			635 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
 | ||
| // Name:        wx/app.h
 | ||
| // Purpose:     wxAppBase class and macros used for declaration of wxApp
 | ||
| //              derived class in the user code
 | ||
| // Author:      Julian Smart
 | ||
| // Modified by:
 | ||
| // Created:     01/02/97
 | ||
| // RCS-ID:      $Id$
 | ||
| // Copyright:   (c) Julian Smart
 | ||
| // Licence:     wxWindows licence
 | ||
| /////////////////////////////////////////////////////////////////////////////
 | ||
| 
 | ||
| #ifndef _WX_APP_H_BASE_
 | ||
| #define _WX_APP_H_BASE_
 | ||
| 
 | ||
| // ----------------------------------------------------------------------------
 | ||
| // headers we have to include here
 | ||
| // ----------------------------------------------------------------------------
 | ||
| 
 | ||
| #include "wx/event.h"       // for the base class
 | ||
| 
 | ||
| #if wxUSE_GUI
 | ||
|     #include "wx/window.h"  // for wxTopLevelWindows
 | ||
| #endif // wxUSE_GUI
 | ||
| 
 | ||
| #include "wx/build.h"
 | ||
| 
 | ||
| class WXDLLEXPORT wxApp;
 | ||
| class WXDLLEXPORT wxAppTraits;
 | ||
| class WXDLLEXPORT wxCmdLineParser;
 | ||
| class WXDLLEXPORT wxLog;
 | ||
| class WXDLLEXPORT wxMessageOutput;
 | ||
| 
 | ||
| // ----------------------------------------------------------------------------
 | ||
| // typedefs
 | ||
| // ----------------------------------------------------------------------------
 | ||
| 
 | ||
| // the type of the function used to create a wxApp object on program start up
 | ||
| typedef wxApp* (*wxAppInitializerFunction)();
 | ||
| 
 | ||
| // ----------------------------------------------------------------------------
 | ||
| // constants
 | ||
| // ----------------------------------------------------------------------------
 | ||
| 
 | ||
| enum
 | ||
| {
 | ||
|     wxPRINT_WINDOWS = 1,
 | ||
|     wxPRINT_POSTSCRIPT = 2
 | ||
| };
 | ||
| 
 | ||
| // ----------------------------------------------------------------------------
 | ||
| // support for framebuffer ports
 | ||
| // ----------------------------------------------------------------------------
 | ||
| 
 | ||
| #if wxUSE_GUI
 | ||
| // VS: Fullscreen/framebuffer application needs to choose display mode prior
 | ||
| //     to wxWindows initialization. This class holds information about display
 | ||
| //     mode. It is used by  wxApp::Set/GetDisplayMode.
 | ||
| class WXDLLEXPORT wxDisplayModeInfo
 | ||
| {
 | ||
| public:
 | ||
|     wxDisplayModeInfo() : m_ok(FALSE) {}
 | ||
|     wxDisplayModeInfo(unsigned width, unsigned height, unsigned depth)
 | ||
|         : m_width(width), m_height(height), m_depth(depth), m_ok(TRUE) {}
 | ||
| 
 | ||
|     unsigned GetWidth() const { return m_width; }
 | ||
|     unsigned GetHeight() const { return m_height; }
 | ||
|     unsigned GetDepth() const { return m_depth; }
 | ||
|     bool IsOk() const { return m_ok; }
 | ||
| 
 | ||
| private:
 | ||
|     unsigned m_width, m_height, m_depth;
 | ||
|     bool     m_ok;
 | ||
| };
 | ||
| #endif // wxUSE_GUI
 | ||
| 
 | ||
| // ----------------------------------------------------------------------------
 | ||
| // wxAppConsole: wxApp for non-GUI applications
 | ||
| // ----------------------------------------------------------------------------
 | ||
| 
 | ||
| class WXDLLEXPORT wxAppConsole : public wxEvtHandler
 | ||
| {
 | ||
| public:
 | ||
|     // ctor and dtor
 | ||
|     wxAppConsole();
 | ||
|     virtual ~wxAppConsole();
 | ||
| 
 | ||
| 
 | ||
|     // the virtual functions which may/must be overridden in the derived class
 | ||
|     // -----------------------------------------------------------------------
 | ||
| 
 | ||
|     // Called before OnRun(), this is a good place to do initialization -- if
 | ||
|     // anything fails, return false from here to prevent the program from
 | ||
|     // continuing. The command line is normally parsed here, call the base
 | ||
|     // class OnInit() to do it.
 | ||
|     virtual bool OnInit();
 | ||
| 
 | ||
|     // This is the replacement for the normal main(): all program work should
 | ||
|     // be done here. When OnRun() returns, the programs starts shutting down.
 | ||
|     virtual int OnRun() = 0;
 | ||
| 
 | ||
|     // This is only called if OnInit() returned true so it's a good place to do
 | ||
|     // any cleanup matching the initializations done there.
 | ||
|     virtual int OnExit();
 | ||
| 
 | ||
|     // Called when a fatal exception occurs, this function should take care not
 | ||
|     // to do anything which might provoke a nested exception! It may be
 | ||
|     // overridden if you wish to react somehow in non-default way (core dump
 | ||
|     // under Unix, application crash under Windows) to fatal program errors,
 | ||
|     // however extreme care should be taken if you don't want this function to
 | ||
|     // crash.
 | ||
|     virtual void OnFatalException() { }
 | ||
| 
 | ||
|     // Called from wxExit() function, should terminate the application a.s.a.p.
 | ||
|     virtual void Exit();
 | ||
| 
 | ||
| 
 | ||
|     // application info: name, description, vendor
 | ||
|     // -------------------------------------------
 | ||
| 
 | ||
|     // NB: all these should be set by the application itself, there are no
 | ||
|     //     reasonable default except for the application name which is taken to
 | ||
|     //     be argv[0]
 | ||
| 
 | ||
|         // set/get the application name
 | ||
|     wxString GetAppName() const
 | ||
|     {
 | ||
|         return m_appName.empty() ? m_className : m_appName;
 | ||
|     }
 | ||
|     void SetAppName(const wxString& name) { m_appName = name; }
 | ||
| 
 | ||
|         // set/get the app class name
 | ||
|     wxString GetClassName() const { return m_className; }
 | ||
|     void SetClassName(const wxString& name) { m_className = name; }
 | ||
| 
 | ||
|         // set/get the vendor name
 | ||
|     const wxString& GetVendorName() const { return m_vendorName; }
 | ||
|     void SetVendorName(const wxString& name) { m_vendorName = name; }
 | ||
| 
 | ||
| 
 | ||
|     // cmd line parsing stuff
 | ||
|     // ----------------------
 | ||
| 
 | ||
|     // all of these methods may be overridden in the derived class to
 | ||
|     // customize the command line parsing (by default only a few standard
 | ||
|     // options are handled)
 | ||
|     //
 | ||
|     // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
 | ||
|     // this to work
 | ||
| 
 | ||
| #if wxUSE_CMDLINE_PARSER
 | ||
|     // this one is called from OnInit() to add all supported options
 | ||
|     // to the given parser
 | ||
|     virtual void OnInitCmdLine(wxCmdLineParser& parser);
 | ||
| 
 | ||
|     // called after successfully parsing the command line, return TRUE
 | ||
|     // to continue and FALSE to exit
 | ||
|     virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
 | ||
| 
 | ||
|     // called if "--help" option was specified, return TRUE to continue
 | ||
|     // and FALSE to exit
 | ||
|     virtual bool OnCmdLineHelp(wxCmdLineParser& parser);
 | ||
| 
 | ||
|     // called if incorrect command line options were given, return
 | ||
|     // FALSE to abort and TRUE to continue
 | ||
|     virtual bool OnCmdLineError(wxCmdLineParser& parser);
 | ||
| #endif // wxUSE_CMDLINE_PARSER
 | ||
| 
 | ||
| 
 | ||
|     // miscellaneous customization functions
 | ||
|     // -------------------------------------
 | ||
| 
 | ||
|     // create the app traits object to which we delegate for everything which
 | ||
|     // either should be configurable by the user (then he can change the
 | ||
|     // default behaviour simply by overriding CreateTraits() and returning his
 | ||
|     // own traits object) or which is GUI/console dependent as then wxAppTraits
 | ||
|     // allows us to abstract the differences behind the common fa<66>ade
 | ||
|     wxAppTraits *GetTraits();
 | ||
| 
 | ||
|     // the functions below shouldn't be used now that we have wxAppTraits
 | ||
| #if WXWIN_COMPATIBILITY_2_4
 | ||
| 
 | ||
| #if wxUSE_LOG
 | ||
|         // override this function to create default log target of arbitrary
 | ||
|         // user-defined class (default implementation creates a wxLogGui
 | ||
|         // object) -- this log object is used by default by all wxLogXXX()
 | ||
|         // functions.
 | ||
|     virtual wxLog *CreateLogTarget();
 | ||
| #endif // wxUSE_LOG
 | ||
| 
 | ||
|         // similar to CreateLogTarget() but for the global wxMessageOutput
 | ||
|         // object
 | ||
|     virtual wxMessageOutput *CreateMessageOutput();
 | ||
| 
 | ||
| #endif // WXWIN_COMPATIBILITY_2_4
 | ||
| 
 | ||
| 
 | ||
|     // event processing functions
 | ||
|     // --------------------------
 | ||
| 
 | ||
|     // this method allows to filter all the events processed by the program, so
 | ||
|     // you should try to return quickly from it to avoid slowing down the
 | ||
|     // program to the crawl
 | ||
|     //
 | ||
|     // return value should be -1 to continue with the normal event processing,
 | ||
|     // or TRUE or FALSE to stop further processing and pretend that the event
 | ||
|     // had been already processed or won't be processed at all, respectively
 | ||
|     virtual int FilterEvent(wxEvent& event);
 | ||
| 
 | ||
|     // process all events in the wxPendingEvents list -- it is necessary to
 | ||
|     // call this function to process posted events. This happens during each
 | ||
|     // event loop iteration in GUI mode but if there is no main loop, it may be
 | ||
|     // also called directly.
 | ||
|     virtual void ProcessPendingEvents();
 | ||
| 
 | ||
|     // doesn't do anything in this class, just a hook for GUI wxApp
 | ||
|     virtual bool Yield(bool WXUNUSED(onlyIfNeeded) = false) { return true; }
 | ||
| 
 | ||
|     // make sure that idle events are sent again
 | ||
|     virtual void WakeUpIdle() { }
 | ||
| 
 | ||
| 
 | ||
|     // debugging support
 | ||
|     // -----------------
 | ||
| 
 | ||
|     // this function is called when an assert failure occurs, the base class
 | ||
|     // version does the normal processing (i.e. shows the usual assert failure
 | ||
|     // dialog box)
 | ||
|     //
 | ||
|     // the arguments are the place where the assert occured, the text of the
 | ||
|     // assert itself and the user-specified message
 | ||
| #ifdef __WXDEBUG__
 | ||
|     virtual void OnAssert(const wxChar *file,
 | ||
|                           int line,
 | ||
|                           const wxChar *cond,
 | ||
|                           const wxChar *msg);
 | ||
| #endif // __WXDEBUG__
 | ||
| 
 | ||
|     // check that the wxBuildOptions object (constructed in the application
 | ||
|     // itself, usually the one from IMPLEMENT_APP() macro) matches the build
 | ||
|     // options of the library and abort if it doesn't
 | ||
|     static bool CheckBuildOptions(const wxBuildOptions& buildOptions);
 | ||
| 
 | ||
| 
 | ||
|     // implementation only from now on
 | ||
|     // -------------------------------
 | ||
| 
 | ||
|     // helpers for dynamic wxApp construction
 | ||
|     static void SetInitializerFunction(wxAppInitializerFunction fn)
 | ||
|         { ms_appInitFn = fn; }
 | ||
|     static wxAppInitializerFunction GetInitializerFunction()
 | ||
|         { return ms_appInitFn; }
 | ||
| 
 | ||
| 
 | ||
|     // command line arguments (public for backwards compatibility)
 | ||
|     int      argc;
 | ||
|     wxChar **argv;
 | ||
| 
 | ||
| protected:
 | ||
|     // the function which creates the traits object when GetTraits() needs it
 | ||
|     // for the first time
 | ||
|     virtual wxAppTraits *CreateTraits();
 | ||
| 
 | ||
| 
 | ||
|     // function used for dynamic wxApp creation
 | ||
|     static wxAppInitializerFunction ms_appInitFn;
 | ||
| 
 | ||
|     // application info (must be set from the user code)
 | ||
|     wxString m_vendorName,      // vendor name (ACME Inc)
 | ||
|              m_appName,         // app name
 | ||
|              m_className;       // class name
 | ||
| 
 | ||
|     // the class defining the application behaviour, NULL initially and created
 | ||
|     // by GetTraits() when first needed
 | ||
|     wxAppTraits *m_traits;
 | ||
| 
 | ||
| 
 | ||
|     // the application object is a singleton anyhow, there is no sense in
 | ||
|     // copying it
 | ||
|     DECLARE_NO_COPY_CLASS(wxAppConsole)
 | ||
| };
 | ||
| 
 | ||
| // ----------------------------------------------------------------------------
 | ||
| // wxAppBase: the common part of wxApp implementations for all platforms
 | ||
| // ----------------------------------------------------------------------------
 | ||
| 
 | ||
| #if wxUSE_GUI
 | ||
| 
 | ||
| class WXDLLEXPORT wxAppBase : public wxAppConsole
 | ||
| {
 | ||
| public:
 | ||
|     wxAppBase();
 | ||
|     virtual ~wxAppBase();
 | ||
| 
 | ||
|     // the virtual functions which may/must be overridden in the derived class
 | ||
|     // -----------------------------------------------------------------------
 | ||
| 
 | ||
|         // a platform-dependent version of OnInit(): the code here is likely to
 | ||
|         // depend on the toolkit. default version does nothing.
 | ||
|         //
 | ||
|         // Override: rarely.
 | ||
|     virtual bool OnInitGui();
 | ||
| 
 | ||
|         // called to start program execution - the default version just enters
 | ||
|         // the main GUI loop in which events are received and processed until
 | ||
|         // the last window is not deleted (if GetExitOnFrameDelete) or
 | ||
|         // ExitMainLoop() is called. In console mode programs, the execution
 | ||
|         // of the program really starts here
 | ||
|         //
 | ||
|         // Override: rarely in GUI applications, always in console ones.
 | ||
|     virtual int OnRun();
 | ||
| 
 | ||
|         // exit the main loop thus terminating the application
 | ||
|     virtual void Exit();
 | ||
| 
 | ||
| 
 | ||
|     // the worker functions - usually not used directly by the user code
 | ||
|     // -----------------------------------------------------------------
 | ||
| 
 | ||
|         // execute the main GUI loop, the function returns when the loop ends
 | ||
|     virtual int MainLoop() = 0;
 | ||
| 
 | ||
|         // exit the main GUI loop during the next iteration (i.e. it does not
 | ||
|         // stop the program immediately!)
 | ||
|     virtual void ExitMainLoop() = 0;
 | ||
| 
 | ||
|         // returns TRUE if the program is initialized
 | ||
|     virtual bool Initialized() = 0;
 | ||
| 
 | ||
|         // returns TRUE if there are unprocessed events in the event queue
 | ||
|     virtual bool Pending() = 0;
 | ||
| 
 | ||
|         // process the first event in the event queue (blocks until an event
 | ||
|         // apperas if there are none currently)
 | ||
|     virtual void Dispatch() = 0;
 | ||
| 
 | ||
|         // process all currently pending events right now
 | ||
|         //
 | ||
|         // it is an error to call Yield() recursively unless the value of
 | ||
|         // onlyIfNeeded is TRUE
 | ||
|         //
 | ||
|         // WARNING: this function is dangerous as it can lead to unexpected
 | ||
|         //          reentrancies (i.e. when called from an event handler it
 | ||
|         //          may result in calling the same event handler again), use
 | ||
|         //          with _extreme_ care or, better, don't use at all!
 | ||
|     virtual bool Yield(bool onlyIfNeeded = FALSE) = 0;
 | ||
| 
 | ||
|         // this virtual function is called in the GUI mode when the application
 | ||
|         // becomes idle and normally just sends wxIdleEvent to all interested
 | ||
|         // parties
 | ||
|         //
 | ||
|         // it should return TRUE if more idle events are needed, FALSE if not
 | ||
|     virtual bool ProcessIdle() = 0;
 | ||
| 
 | ||
| 
 | ||
|     // top level window functions
 | ||
|     // --------------------------
 | ||
| 
 | ||
|         // return TRUE if our app has focus
 | ||
|     virtual bool IsActive() const { return m_isActive; }
 | ||
| 
 | ||
|         // set the "main" top level window
 | ||
|     void SetTopWindow(wxWindow *win) { m_topWindow = win; }
 | ||
| 
 | ||
|         // return the "main" top level window (if it hadn't been set previously
 | ||
|         // with SetTopWindow(), will return just some top level window and, if
 | ||
|         // there are none, will return NULL)
 | ||
|     virtual wxWindow *GetTopWindow() const
 | ||
|     {
 | ||
|         if (m_topWindow)
 | ||
|             return m_topWindow;
 | ||
|         else if (wxTopLevelWindows.GetCount() > 0)
 | ||
|             return wxTopLevelWindows.GetFirst()->GetData();
 | ||
|         else
 | ||
|             return (wxWindow *)NULL;
 | ||
|     }
 | ||
| 
 | ||
|         // control the exit behaviour: by default, the program will exit the
 | ||
|         // main loop (and so, usually, terminate) when the last top-level
 | ||
|         // program window is deleted. Beware that if you disable this behaviour
 | ||
|         // (with SetExitOnFrameDelete(FALSE)), you'll have to call
 | ||
|         // ExitMainLoop() explicitly from somewhere.
 | ||
|     void SetExitOnFrameDelete(bool flag)
 | ||
|         { m_exitOnFrameDelete = flag ? Yes : No; }
 | ||
|     bool GetExitOnFrameDelete() const
 | ||
|         { return m_exitOnFrameDelete == Yes; }
 | ||
| 
 | ||
| 
 | ||
|     // display mode, visual, printing mode, ...
 | ||
|     // ------------------------------------------------------------------------
 | ||
| 
 | ||
|         // Get display mode that is used use. This is only used in framebuffer
 | ||
|         // wxWin ports (such as wxMGL).
 | ||
|     virtual wxDisplayModeInfo GetDisplayMode() const { return wxDisplayModeInfo(); }
 | ||
|         // Set display mode to use. This is only used in framebuffer wxWin
 | ||
|         // ports (such as wxMGL). This method should be called from
 | ||
|         // wxApp::OnInitGui
 | ||
|     virtual bool SetDisplayMode(const wxDisplayModeInfo& WXUNUSED(info)) { return TRUE; }
 | ||
| 
 | ||
|         // set use of best visual flag (see below)
 | ||
|     void SetUseBestVisual( bool flag ) { m_useBestVisual = flag; }
 | ||
|     bool GetUseBestVisual() const { return m_useBestVisual; }
 | ||
| 
 | ||
|         // set/get printing mode: see wxPRINT_XXX constants.
 | ||
|         //
 | ||
|         // default behaviour is the normal one for Unix: always use PostScript
 | ||
|         // printing.
 | ||
|     virtual void SetPrintMode(int WXUNUSED(mode)) { }
 | ||
|     int GetPrintMode() const { return wxPRINT_POSTSCRIPT; }
 | ||
| 
 | ||
| 
 | ||
|     // miscellaneous other stuff
 | ||
|     // ------------------------------------------------------------------------
 | ||
| 
 | ||
|     // called by toolkit-specific code to set the app status: active (we have
 | ||
|     // focus) or not and also the last window which had focus before we were
 | ||
|     // deactivated
 | ||
|     virtual void SetActive(bool isActive, wxWindow *lastFocus);
 | ||
| 
 | ||
| 
 | ||
| protected:
 | ||
|     // override base class method to use GUI traits
 | ||
|     virtual wxAppTraits *CreateTraits();
 | ||
| 
 | ||
| 
 | ||
|     // the main top level window (may be NULL)
 | ||
|     wxWindow *m_topWindow;
 | ||
| 
 | ||
|     // if Yes, exit the main loop when the last top level window is deleted, if
 | ||
|     // No don't do it and if Later -- only do it once we reach our OnRun()
 | ||
|     //
 | ||
|     // the explanation for using this strange scheme is given in appcmn.cpp
 | ||
|     enum
 | ||
|     {
 | ||
|         Later = -1,
 | ||
|         No,
 | ||
|         Yes
 | ||
|     } m_exitOnFrameDelete;
 | ||
| 
 | ||
|     // TRUE if the apps whats to use the best visual on systems where
 | ||
|     // more than one are available (Sun, SGI, XFree86 4.0 ?)
 | ||
|     bool m_useBestVisual;
 | ||
| 
 | ||
|     // does any of our windows has focus?
 | ||
|     bool m_isActive;
 | ||
| 
 | ||
| 
 | ||
|     DECLARE_NO_COPY_CLASS(wxAppBase)
 | ||
| };
 | ||
| 
 | ||
| #endif // wxUSE_GUI
 | ||
| 
 | ||
| // ----------------------------------------------------------------------------
 | ||
| // now include the declaration of the real class
 | ||
| // ----------------------------------------------------------------------------
 | ||
| 
 | ||
| #if wxUSE_GUI
 | ||
|     #if defined(__WXMSW__)
 | ||
|         #include "wx/msw/app.h"
 | ||
|     #elif defined(__WXMOTIF__)
 | ||
|         #include "wx/motif/app.h"
 | ||
|     #elif defined(__WXMGL__)
 | ||
|         #include "wx/mgl/app.h"
 | ||
|     #elif defined(__WXGTK__)
 | ||
|         #include "wx/gtk/app.h"
 | ||
|     #elif defined(__WXX11__)
 | ||
|         #include "wx/x11/app.h"
 | ||
|     #elif defined(__WXMAC__)
 | ||
|         #include "wx/mac/app.h"
 | ||
|     #elif defined(__WXCOCOA__)
 | ||
|         #include "wx/cocoa/app.h"
 | ||
|     #elif defined(__WXPM__)
 | ||
|         #include "wx/os2/app.h"
 | ||
|     #endif
 | ||
| #else // !GUI
 | ||
|     // can't use typedef because wxApp forward declared as a class
 | ||
|     class WXDLLEXPORT wxApp : public wxAppConsole
 | ||
|     {
 | ||
|     };
 | ||
| #endif // GUI/!GUI
 | ||
| 
 | ||
| // ----------------------------------------------------------------------------
 | ||
| // the global data
 | ||
| // ----------------------------------------------------------------------------
 | ||
| 
 | ||
| // the one and only application object - use of wxTheApp in application code
 | ||
| // is discouraged, consider using DECLARE_APP() after which you may call
 | ||
| // wxGetApp() which will return the object of the correct type (i.e. MyApp and
 | ||
| // not wxApp)
 | ||
| WXDLLEXPORT_DATA(extern wxApp*) wxTheApp;
 | ||
| 
 | ||
| // ----------------------------------------------------------------------------
 | ||
| // global functions
 | ||
| // ----------------------------------------------------------------------------
 | ||
| 
 | ||
| // event loop related functions only work in GUI programs
 | ||
| // ------------------------------------------------------
 | ||
| 
 | ||
| // Force an exit from main loop
 | ||
| extern void WXDLLEXPORT wxExit();
 | ||
| 
 | ||
| // Yield to other apps/messages
 | ||
| extern bool WXDLLEXPORT wxYield();
 | ||
| 
 | ||
| // Yield to other apps/messages
 | ||
| extern void WXDLLEXPORT wxWakeUpIdle();
 | ||
| 
 | ||
| 
 | ||
| // console applications may avoid using DECLARE_APP and IMPLEMENT_APP macros
 | ||
| // and call these functions instead at the program startup and termination
 | ||
| // -------------------------------------------------------------------------
 | ||
| 
 | ||
| #if !wxUSE_GUI
 | ||
| 
 | ||
| // initialize the library (may be called as many times as needed, but each
 | ||
| // call to wxInitialize() must be matched by wxUninitialize())
 | ||
| extern bool WXDLLEXPORT wxInitialize();
 | ||
| 
 | ||
| // clean up - the library can't be used any more after the last call to
 | ||
| // wxUninitialize()
 | ||
| extern void WXDLLEXPORT wxUninitialize();
 | ||
| 
 | ||
| // create an object of this class on stack to initialize/cleanup thel ibrary
 | ||
| // automatically
 | ||
| class WXDLLEXPORT wxInitializer
 | ||
| {
 | ||
| public:
 | ||
|     // initialize the library
 | ||
|     wxInitializer() { m_ok = wxInitialize(); }
 | ||
| 
 | ||
|     // has the initialization been successful? (explicit test)
 | ||
|     bool IsOk() const { return m_ok; }
 | ||
| 
 | ||
|     // has the initialization been successful? (implicit test)
 | ||
|     operator bool() const { return m_ok; }
 | ||
| 
 | ||
|     // dtor only does clean up if we initialized the library properly
 | ||
|     ~wxInitializer() { if ( m_ok ) wxUninitialize(); }
 | ||
| 
 | ||
| private:
 | ||
|     bool m_ok;
 | ||
| };
 | ||
| 
 | ||
| #endif // !wxUSE_GUI
 | ||
| 
 | ||
| // ----------------------------------------------------------------------------
 | ||
| // macros for dynamic creation of the application object
 | ||
| // ----------------------------------------------------------------------------
 | ||
| 
 | ||
| // Having a global instance of this class allows wxApp to be aware of the app
 | ||
| // creator function. wxApp can then call this function to create a new app
 | ||
| // object. Convoluted, but necessary.
 | ||
| 
 | ||
| class WXDLLEXPORT wxAppInitializer
 | ||
| {
 | ||
| public:
 | ||
|     wxAppInitializer(wxAppInitializerFunction fn)
 | ||
|         { wxApp::SetInitializerFunction(fn); }
 | ||
| };
 | ||
| 
 | ||
| // Here's a macro you can use if your compiler really, really wants main() to
 | ||
| // be in your main program (e.g. hello.cpp). Now IMPLEMENT_APP should add this
 | ||
| // code if required.
 | ||
| 
 | ||
| #if !wxUSE_GUI || defined(__WXMOTIF__) || defined(__WXGTK__) || defined(__WXPM__) || defined(__WXMGL__) || defined(__WXCOCOA__)
 | ||
|     #define IMPLEMENT_WXWIN_MAIN \
 | ||
|         extern int wxEntry( int argc, char **argv ); \
 | ||
|         int main(int argc, char **argv) { return wxEntry(argc, argv); }
 | ||
| #elif defined(__WXMAC__)
 | ||
|     // wxMac seems to have a specific wxEntry prototype
 | ||
|     #define IMPLEMENT_WXWIN_MAIN \
 | ||
|         extern int wxEntry( int argc, char **argv, bool enterLoop = TRUE ); \
 | ||
|         int main(int argc, char **argv) { return wxEntry(argc, argv); }
 | ||
| #elif defined(__WXMSW__) && defined(WXUSINGDLL)
 | ||
|     // NT defines APIENTRY, 3.x not
 | ||
|     #if !defined(WXAPIENTRY)
 | ||
|         #define WXAPIENTRY WXFAR wxSTDCALL
 | ||
|     #endif
 | ||
| 
 | ||
|     #include <windows.h>
 | ||
|     #include "wx/msw/winundef.h"
 | ||
| 
 | ||
|     #define IMPLEMENT_WXWIN_MAIN \
 | ||
|         extern "C" int WXAPIENTRY WinMain(HINSTANCE hInstance,\
 | ||
|                                           HINSTANCE hPrevInstance,\
 | ||
|                                           LPSTR m_lpCmdLine, int nCmdShow)\
 | ||
|         {\
 | ||
|             return wxEntry((WXHINSTANCE) hInstance,\
 | ||
|                            (WXHINSTANCE) hPrevInstance,\
 | ||
|                            m_lpCmdLine, nCmdShow);\
 | ||
|         }
 | ||
| #else
 | ||
|     #define IMPLEMENT_WXWIN_MAIN
 | ||
| #endif
 | ||
| 
 | ||
| #ifdef __WXUNIVERSAL__
 | ||
|     #include "wx/univ/theme.h"
 | ||
| 
 | ||
|     #define IMPLEMENT_WX_THEME_SUPPORT \
 | ||
|         WX_USE_THEME(win32); \
 | ||
|         WX_USE_THEME(gtk);
 | ||
| #else
 | ||
|     #define IMPLEMENT_WX_THEME_SUPPORT
 | ||
| #endif
 | ||
| 
 | ||
| // Use this macro if you want to define your own main() or WinMain() function
 | ||
| // and call wxEntry() from there.
 | ||
| #define IMPLEMENT_APP_NO_MAIN(appname)                   \
 | ||
|     wxApp *wxCreateApp()                                 \
 | ||
|     {                                                    \
 | ||
|         wxApp::CheckBuildOptions(wxBuildOptions());      \
 | ||
|         return new appname;                              \
 | ||
|     }                                                    \
 | ||
|     wxAppInitializer wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
 | ||
|     appname& wxGetApp() { return *(appname *)wxTheApp; }
 | ||
| 
 | ||
| // Same as IMPLEMENT_APP() normally but doesn't include themes support in
 | ||
| // wxUniversal builds
 | ||
| #define IMPLEMENT_APP_NO_THEMES(appname)    \
 | ||
|     IMPLEMENT_APP_NO_MAIN(appname)          \
 | ||
|     IMPLEMENT_WXWIN_MAIN
 | ||
| 
 | ||
| // Use this macro exactly once, the argument is the name of the wxApp-derived
 | ||
| // class which is the class of your application.
 | ||
| #define IMPLEMENT_APP(appname)              \
 | ||
|     IMPLEMENT_APP_NO_THEMES(appname)        \
 | ||
|     IMPLEMENT_WX_THEME_SUPPORT
 | ||
| 
 | ||
| // this macro can be used multiple times and just allows you to use wxGetApp()
 | ||
| // function
 | ||
| #define DECLARE_APP(appname) extern appname& wxGetApp();
 | ||
| 
 | ||
| #endif
 | ||
|     // _WX_APP_H_BASE_
 |