from Hugh Gibson. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@19879 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			1114 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1114 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
 | |
| // Name:        life.cpp
 | |
| // Purpose:     The game of Life, created by J. H. Conway
 | |
| // Author:      Guillermo Rodriguez Garcia, <guille@iies.es>
 | |
| // Modified by:
 | |
| // Created:     Jan/2000
 | |
| // RCS-ID:      $Id$
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| // Copyright:   (c) 2000, Guillermo Rodriguez Garcia
 | |
| // Licence:     wxWindows licence
 | |
| /////////////////////////////////////////////////////////////////////////////
 | |
| 
 | |
| // ==========================================================================
 | |
| // headers, declarations, constants
 | |
| // ==========================================================================
 | |
| 
 | |
| #ifdef __GNUG__
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|     #pragma implementation "life.h"
 | |
| #endif
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| 
 | |
| // For compilers that support precompilation, includes "wx/wx.h".
 | |
| #include "wx/wxprec.h"
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| 
 | |
| #ifdef __BORLANDC__
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|     #pragma hdrstop
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| #endif
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| 
 | |
| #ifndef WX_PRECOMP
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|     #include "wx/wx.h"
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| #endif
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| 
 | |
| #include "wx/statline.h"
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| #include "wx/wfstream.h"
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| #include "wx/filedlg.h"
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| 
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| #include "life.h"
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| #include "game.h"
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| #include "dialogs.h"
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| #include "reader.h"
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| 
 | |
| // --------------------------------------------------------------------------
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| // resources
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| // --------------------------------------------------------------------------
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| 
 | |
| #if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__)
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|     // application icon
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|     #include "mondrian.xpm"
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| 
 | |
|     // bitmap buttons for the toolbar
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|     #include "bitmaps/reset.xpm"
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|     #include "bitmaps/open.xpm"
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|     #include "bitmaps/play.xpm"
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|     #include "bitmaps/stop.xpm"
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|     #include "bitmaps/zoomin.xpm"
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|     #include "bitmaps/zoomout.xpm"
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|     #include "bitmaps/info.xpm"
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| 
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|     // navigator
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|     #include "bitmaps/north.xpm"
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|     #include "bitmaps/south.xpm"
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|     #include "bitmaps/east.xpm"
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|     #include "bitmaps/west.xpm"
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|     #include "bitmaps/center.xpm"
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| #endif
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| 
 | |
| // --------------------------------------------------------------------------
 | |
| // constants
 | |
| // --------------------------------------------------------------------------
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| 
 | |
| // IDs for the controls and the menu commands
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| enum
 | |
| {
 | |
|     // timer
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|     ID_TIMER = 1001,
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| 
 | |
|     // file menu
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|     ID_NEW,
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|     ID_OPEN,
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|     ID_SAMPLES,
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|     ID_ABOUT,
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|     ID_EXIT,
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| 
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|     // view menu
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|     ID_SHOWNAV,
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|     ID_ORIGIN,
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|     ID_CENTER,
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|     ID_NORTH,
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|     ID_SOUTH,
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|     ID_EAST,
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|     ID_WEST,
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|     ID_ZOOMIN,
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|     ID_ZOOMOUT,
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|     ID_INFO,
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| 
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|     // game menu
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|     ID_START,
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|     ID_STEP,
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|     ID_STOP,
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|     ID_TOPSPEED,
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| 
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|     // speed selection slider
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|     ID_SLIDER,
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| };
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| 
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| // --------------------------------------------------------------------------
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| // event tables and other macros for wxWindows
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| // --------------------------------------------------------------------------
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| 
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| // Event tables
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| BEGIN_EVENT_TABLE(LifeFrame, wxFrame)
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|     EVT_MENU            (ID_NEW,      LifeFrame::OnMenu)
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|     EVT_MENU            (ID_OPEN,     LifeFrame::OnOpen)
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|     EVT_MENU            (ID_SAMPLES,  LifeFrame::OnSamples)
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|     EVT_MENU            (ID_ABOUT,    LifeFrame::OnMenu)
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|     EVT_MENU            (ID_EXIT,     LifeFrame::OnMenu)
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|     EVT_MENU            (ID_SHOWNAV,  LifeFrame::OnMenu)
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|     EVT_MENU            (ID_ORIGIN,   LifeFrame::OnNavigate)
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|     EVT_BUTTON          (ID_CENTER,   LifeFrame::OnNavigate)
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|     EVT_BUTTON          (ID_NORTH,    LifeFrame::OnNavigate)
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|     EVT_BUTTON          (ID_SOUTH,    LifeFrame::OnNavigate)
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|     EVT_BUTTON          (ID_EAST,     LifeFrame::OnNavigate)
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|     EVT_BUTTON          (ID_WEST,     LifeFrame::OnNavigate)
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|     EVT_MENU            (ID_ZOOMIN,   LifeFrame::OnZoom)
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|     EVT_MENU            (ID_ZOOMOUT,  LifeFrame::OnZoom)
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|     EVT_MENU            (ID_INFO,     LifeFrame::OnMenu)
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|     EVT_MENU            (ID_START,    LifeFrame::OnMenu)
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|     EVT_MENU            (ID_STEP,     LifeFrame::OnMenu)
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|     EVT_MENU            (ID_STOP,     LifeFrame::OnMenu)
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|     EVT_MENU            (ID_TOPSPEED, LifeFrame::OnMenu)
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|     EVT_COMMAND_SCROLL  (ID_SLIDER,   LifeFrame::OnSlider)
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|     EVT_TIMER           (ID_TIMER,    LifeFrame::OnTimer)
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|     EVT_CLOSE           (             LifeFrame::OnClose)
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| END_EVENT_TABLE()
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| 
 | |
| BEGIN_EVENT_TABLE(LifeNavigator, wxMiniFrame)
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|     EVT_CLOSE           (             LifeNavigator::OnClose)
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| END_EVENT_TABLE()
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| 
 | |
| BEGIN_EVENT_TABLE(LifeCanvas, wxWindow)
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|     EVT_PAINT           (             LifeCanvas::OnPaint)
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|     EVT_SCROLLWIN       (             LifeCanvas::OnScroll)
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|     EVT_SIZE            (             LifeCanvas::OnSize)
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|     EVT_MOTION          (             LifeCanvas::OnMouse)
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|     EVT_LEFT_DOWN       (             LifeCanvas::OnMouse)
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|     EVT_LEFT_UP         (             LifeCanvas::OnMouse)
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|     EVT_LEFT_DCLICK     (             LifeCanvas::OnMouse)
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|     EVT_ERASE_BACKGROUND(             LifeCanvas::OnEraseBackground)
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| END_EVENT_TABLE()
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| 
 | |
| 
 | |
| // Create a new application object
 | |
| IMPLEMENT_APP(LifeApp)
 | |
| 
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| 
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| // ==========================================================================
 | |
| // implementation
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| // ==========================================================================
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| 
 | |
| // some shortcuts
 | |
| #define ADD_TOOL(id, bmp, tooltip, help) \
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|     toolBar->AddTool(id, bmp, wxNullBitmap, FALSE, -1, -1, (wxObject *)0, tooltip, help)
 | |
| 
 | |
| 
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| // --------------------------------------------------------------------------
 | |
| // LifeApp
 | |
| // --------------------------------------------------------------------------
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| 
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| // 'Main program' equivalent: the program execution "starts" here
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| bool LifeApp::OnInit()
 | |
| {
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|     // create the main application window
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|     LifeFrame *frame = new LifeFrame();
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| 
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|     // show it and tell the application that it's our main window
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|     frame->Show(TRUE);
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|     SetTopWindow(frame);
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| 
 | |
|     // just for Motif
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| #ifdef __WXMOTIF__
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|     frame->UpdateInfoText();
 | |
| #endif
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| 
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|     // enter the main message loop and run the app
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|     return TRUE;
 | |
| }
 | |
| 
 | |
| // --------------------------------------------------------------------------
 | |
| // LifeFrame
 | |
| // --------------------------------------------------------------------------
 | |
| 
 | |
| // frame constructor
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| LifeFrame::LifeFrame() : wxFrame((wxFrame *)0, -1, _("Life!"), wxPoint(200, 200))
 | |
| {
 | |
|     // frame icon
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|     SetIcon(wxICON(mondrian));
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| 
 | |
|     // menu bar
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|     wxMenu *menuFile = new wxMenu(_T(""), wxMENU_TEAROFF);
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|     wxMenu *menuView = new wxMenu(_T(""), wxMENU_TEAROFF);
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|     wxMenu *menuGame = new wxMenu(_T(""), wxMENU_TEAROFF);
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| 
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|     menuFile->Append(ID_NEW, _("&New"), _("Start a new game"));
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|     menuFile->Append(ID_OPEN, _("&Open..."), _("Open an existing Life pattern"));
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|     menuFile->Append(ID_SAMPLES, _("&Sample game..."), _("Select a sample configuration"));
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|     menuFile->AppendSeparator();
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|     menuFile->Append(ID_ABOUT, _("&About...\tCtrl-A"), _("Show about dialog"));
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|     menuFile->AppendSeparator();
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|     menuFile->Append(ID_EXIT, _("E&xit\tAlt-X"), _("Quit this program"));
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| 
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|     menuView->Append(ID_SHOWNAV, _("Navigation &toolbox"), _("Show or hide toolbox"), TRUE);
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|     menuView->Check (ID_SHOWNAV, TRUE);
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|     menuView->AppendSeparator();
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|     menuView->Append(ID_ORIGIN, _("&Absolute origin"), _("Go to (0, 0)"));
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|     menuView->Append(ID_CENTER, _("&Center of mass"), _("Find center of mass"));
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|     menuView->Append(ID_NORTH, _("&North"), _("Find northernmost cell"));
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|     menuView->Append(ID_SOUTH, _("&South"), _("Find southernmost cell"));
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|     menuView->Append(ID_EAST, _("&East"), _("Find easternmost cell"));
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|     menuView->Append(ID_WEST, _("&West"), _("Find westernmost cell"));
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|     menuView->AppendSeparator();
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|     menuView->Append(ID_ZOOMIN, _("Zoom &in\tCtrl-I"), _("Zoom in"));
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|     menuView->Append(ID_ZOOMOUT, _("Zoom &out\tCtrl-O"), _("Zoom out"));
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|     menuView->Append(ID_INFO, _("&Description...\tCtrl-D"), _("View pattern description"));
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| 
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|     menuGame->Append(ID_START, _("&Start\tCtrl-S"), _("Start"));
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|     menuGame->Append(ID_STEP, _("&Next\tCtrl-N"), _("Single step"));
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|     menuGame->Append(ID_STOP, _("S&top\tCtrl-T"), _("Stop"));
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|     menuGame->Enable(ID_STOP, FALSE);
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|     menuGame->AppendSeparator();
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|     menuGame->Append(ID_TOPSPEED, _("T&op speed!"), _("Go as fast as possible"));
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| 
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|     wxMenuBar *menuBar = new wxMenuBar();
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|     menuBar->Append(menuFile, _("&File"));
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|     menuBar->Append(menuView, _("&View"));
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|     menuBar->Append(menuGame, _("&Game"));
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|     SetMenuBar(menuBar);
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| 
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|     // tool bar
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|     wxBitmap tbBitmaps[7];
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| 
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|     tbBitmaps[0] = wxBITMAP(reset);
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|     tbBitmaps[1] = wxBITMAP(open);
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|     tbBitmaps[2] = wxBITMAP(zoomin);
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|     tbBitmaps[3] = wxBITMAP(zoomout);
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|     tbBitmaps[4] = wxBITMAP(info);
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|     tbBitmaps[5] = wxBITMAP(play);
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|     tbBitmaps[6] = wxBITMAP(stop);
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| 
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|     wxToolBar *toolBar = CreateToolBar();
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|     toolBar->SetMargins(5, 5);
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|     toolBar->SetToolBitmapSize(wxSize(16, 16));
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| 
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|     ADD_TOOL(ID_NEW, tbBitmaps[0], _("New"), _("Start a new game"));
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|     ADD_TOOL(ID_OPEN, tbBitmaps[1], _("Open"), _("Open an existing Life pattern"));
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|     toolBar->AddSeparator();
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|     ADD_TOOL(ID_ZOOMIN, tbBitmaps[2], _("Zoom in"), _("Zoom in"));
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|     ADD_TOOL(ID_ZOOMOUT, tbBitmaps[3], _("Zoom out"), _("Zoom out"));
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|     ADD_TOOL(ID_INFO, tbBitmaps[4], _("Description"), _("Show description"));
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|     toolBar->AddSeparator();
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|     ADD_TOOL(ID_START, tbBitmaps[5], _("Start"), _("Start"));
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|     ADD_TOOL(ID_STOP, tbBitmaps[6], _("Stop"), _("Stop"));
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| 
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|     toolBar->Realize();
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|     toolBar->EnableTool(ID_STOP, FALSE);    // must be after Realize() !
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| 
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|     // status bar
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|     CreateStatusBar(2);
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|     SetStatusText(_("Welcome to Life!"));
 | |
| 
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|     // game and timer
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|     m_life     = new Life();
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|     m_timer    = new wxTimer(this, ID_TIMER);
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|     m_running  = FALSE;
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|     m_topspeed = FALSE;
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|     m_interval = 500;
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|     m_tics     = 0;
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| 
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|     // We use two different panels to reduce flicker in wxGTK, because
 | |
|     // some widgets (like wxStaticText) don't have their own X11 window,
 | |
|     // and thus updating the text would result in a refresh of the canvas
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|     // if they belong to the same parent.
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| 
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|     wxPanel *panel1 = new wxPanel(this, -1);
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|     wxPanel *panel2 = new wxPanel(this, -1);
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| 
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|     // canvas
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|     m_canvas = new LifeCanvas(panel1, m_life);
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| 
 | |
|     // info panel
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|     m_text = new wxStaticText(panel2, -1,
 | |
|         wxEmptyString,
 | |
|         wxDefaultPosition,
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|         wxDefaultSize,
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|         wxALIGN_CENTER | wxST_NO_AUTORESIZE);
 | |
| 
 | |
|     wxSlider *slider = new wxSlider(panel2, ID_SLIDER,
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|         5, 1, 10,
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|         wxDefaultPosition,
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|         wxSize(200, -1),
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|         wxSL_HORIZONTAL | wxSL_AUTOTICKS);
 | |
| 
 | |
|     UpdateInfoText();
 | |
| 
 | |
|     // component layout
 | |
|     wxBoxSizer *sizer1 = new wxBoxSizer(wxVERTICAL);
 | |
|     wxBoxSizer *sizer2 = new wxBoxSizer(wxVERTICAL);
 | |
|     wxBoxSizer *sizer3 = new wxBoxSizer(wxVERTICAL);
 | |
| 
 | |
|     sizer1->Add( new wxStaticLine(panel1, -1), 0, wxGROW );
 | |
|     sizer1->Add( m_canvas, 1, wxGROW | wxALL, 2 );
 | |
|     sizer1->Add( new wxStaticLine(panel1, -1), 0, wxGROW );
 | |
|     panel1->SetSizer( sizer1 );
 | |
|     panel1->SetAutoLayout( TRUE );
 | |
|     sizer1->Fit( panel1 );
 | |
| 
 | |
|     sizer2->Add( m_text, 0, wxGROW | wxTOP, 4 );
 | |
|     sizer2->Add( slider, 0, wxCENTRE | wxALL, 4 );
 | |
| 
 | |
|     panel2->SetSizer( sizer2 );
 | |
|     panel2->SetAutoLayout( TRUE );
 | |
|     sizer2->Fit( panel2 );
 | |
| 
 | |
|     sizer3->Add( panel1, 1, wxGROW );
 | |
|     sizer3->Add( panel2, 0, wxGROW );
 | |
|     SetSizer( sizer3 );
 | |
|     SetAutoLayout( TRUE );
 | |
|     sizer3->Fit( this );
 | |
| 
 | |
|     // set minimum frame size
 | |
|     sizer3->SetSizeHints( this );
 | |
| 
 | |
|     // navigator frame
 | |
|     m_navigator = new LifeNavigator(this);
 | |
| }
 | |
| 
 | |
| LifeFrame::~LifeFrame()
 | |
| {
 | |
|     delete m_timer;
 | |
| }
 | |
| 
 | |
| void LifeFrame::UpdateInfoText()
 | |
| {
 | |
|     wxString msg;
 | |
| 
 | |
|     msg.Printf(_(" Generation: %u (T: %u ms),  Population: %u "),
 | |
|                m_tics,
 | |
|                m_topspeed? 0 : m_interval,
 | |
|                m_life->GetNumCells());
 | |
|     m_text->SetLabel(msg);
 | |
| }
 | |
| 
 | |
| // Enable or disable tools and menu entries according to the current
 | |
| // state. See also wxEVT_UPDATE_UI events for a slightly different
 | |
| // way to do this.
 | |
| void LifeFrame::UpdateUI()
 | |
| {
 | |
|     // start / stop
 | |
|     GetToolBar()->EnableTool(ID_START, !m_running);
 | |
|     GetToolBar()->EnableTool(ID_STOP,  m_running);
 | |
|     GetMenuBar()->GetMenu(2)->Enable(ID_START, !m_running);
 | |
|     GetMenuBar()->GetMenu(2)->Enable(ID_STEP,  !m_running);
 | |
|     GetMenuBar()->GetMenu(2)->Enable(ID_STOP,  m_running);
 | |
| 
 | |
|     // zooming
 | |
|     int cellsize = m_canvas->GetCellSize();
 | |
|     GetToolBar()->EnableTool(ID_ZOOMIN,  cellsize < 32);
 | |
|     GetToolBar()->EnableTool(ID_ZOOMOUT, cellsize > 1);
 | |
|     GetMenuBar()->GetMenu(1)->Enable(ID_ZOOMIN,  cellsize < 32);
 | |
|     GetMenuBar()->GetMenu(1)->Enable(ID_ZOOMOUT, cellsize > 1);
 | |
| }
 | |
| 
 | |
| // Event handlers -----------------------------------------------------------
 | |
| 
 | |
| // OnMenu handles all events which don't have their own event handler
 | |
| void LifeFrame::OnMenu(wxCommandEvent& event)
 | |
| {
 | |
|     switch (event.GetId())
 | |
|     {
 | |
|         case ID_NEW:
 | |
|         {
 | |
|             // stop if it was running
 | |
|             OnStop();
 | |
|             m_life->Clear();
 | |
|             m_canvas->Recenter(0, 0);
 | |
|             m_tics = 0;
 | |
|             UpdateInfoText();
 | |
|             break;
 | |
|         }
 | |
|         case ID_ABOUT:
 | |
|         {
 | |
|             LifeAboutDialog dialog(this);
 | |
|             dialog.ShowModal();
 | |
|             break;
 | |
|         }
 | |
|         case ID_EXIT:
 | |
|         {
 | |
|             // TRUE is to force the frame to close
 | |
|             Close(TRUE);
 | |
|             break;
 | |
|         }
 | |
|         case ID_SHOWNAV :
 | |
|         {
 | |
|             bool checked = GetMenuBar()->GetMenu(1)->IsChecked(ID_SHOWNAV);
 | |
|             m_navigator->Show(checked);
 | |
|             break;
 | |
|         }
 | |
|         case ID_INFO:
 | |
|         {
 | |
|             wxString desc = m_life->GetDescription();
 | |
|             
 | |
|             if ( desc.IsEmpty() )
 | |
|                 desc = _("Not available");
 | |
| 
 | |
|             // should we make the description editable here?
 | |
|             wxMessageBox(desc, _("Description"), wxOK | wxICON_INFORMATION);
 | |
| 
 | |
|             break;
 | |
|         }
 | |
|         case ID_START   : OnStart(); break;
 | |
|         case ID_STEP    : OnStep(); break;
 | |
|         case ID_STOP    : OnStop(); break;
 | |
|         case ID_TOPSPEED:
 | |
|         {
 | |
|             m_running = TRUE;
 | |
|             m_topspeed = TRUE;
 | |
|             UpdateUI();
 | |
|             while (m_running && m_topspeed)           
 | |
|             {
 | |
|                 OnStep();
 | |
|                 wxYield();
 | |
|             }
 | |
|             break;
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| void LifeFrame::OnOpen(wxCommandEvent& WXUNUSED(event))
 | |
| {
 | |
|     wxFileDialog filedlg(this,
 | |
|                          _("Choose a file to open"),
 | |
|                          _(""),
 | |
|                          _(""),
 | |
|                          _("Life patterns (*.lif)|*.lif|All files (*.*)|*.*"),
 | |
|                          wxOPEN | wxFILE_MUST_EXIST);
 | |
| 
 | |
|     if (filedlg.ShowModal() == wxID_OK)
 | |
|     {
 | |
|         wxFileInputStream stream(filedlg.GetPath());
 | |
|         LifeReader reader(stream);
 | |
| 
 | |
|         // the reader handles errors itself, no need to do anything here
 | |
|         if (reader.IsOk())
 | |
|         {
 | |
|             // stop if running and put the pattern
 | |
|             OnStop();
 | |
|             m_life->Clear();
 | |
|             m_life->SetPattern(reader.GetPattern());
 | |
| 
 | |
|             // recenter canvas
 | |
|             m_canvas->Recenter(0, 0);
 | |
|             m_tics = 0;
 | |
|             UpdateInfoText();
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| void LifeFrame::OnSamples(wxCommandEvent& WXUNUSED(event))
 | |
| {
 | |
|     // stop if it was running
 | |
|     OnStop();
 | |
| 
 | |
|     // dialog box
 | |
|     LifeSamplesDialog dialog(this);
 | |
| 
 | |
|     if (dialog.ShowModal() == wxID_OK)
 | |
|     {
 | |
|         const LifePattern pattern = dialog.GetPattern();
 | |
| 
 | |
|         // put the pattern
 | |
|         m_life->Clear();
 | |
|         m_life->SetPattern(pattern);
 | |
| 
 | |
|         // recenter canvas
 | |
|         m_canvas->Recenter(0, 0);
 | |
|         m_tics = 0;
 | |
|         UpdateInfoText();
 | |
|     }
 | |
| }
 | |
| 
 | |
| void LifeFrame::OnZoom(wxCommandEvent& event)
 | |
| {
 | |
|     int cellsize = m_canvas->GetCellSize();
 | |
| 
 | |
|     if ((event.GetId() == ID_ZOOMIN) && cellsize < 32)
 | |
|     {
 | |
|         m_canvas->SetCellSize(cellsize * 2);
 | |
|         UpdateUI();
 | |
|     }
 | |
|     else if ((event.GetId() == ID_ZOOMOUT) && cellsize > 1)
 | |
|     {
 | |
|         m_canvas->SetCellSize(cellsize / 2);
 | |
|         UpdateUI();
 | |
|     }
 | |
| }
 | |
| 
 | |
| void LifeFrame::OnNavigate(wxCommandEvent& event)
 | |
| {
 | |
|     LifeCell c;
 | |
| 
 | |
|     switch (event.GetId())
 | |
|     {
 | |
| 		case ID_NORTH:  c = m_life->FindNorth(); break;
 | |
|         case ID_SOUTH:  c = m_life->FindSouth(); break;
 | |
|         case ID_WEST:   c = m_life->FindWest(); break;
 | |
|         case ID_EAST:   c = m_life->FindEast(); break;
 | |
|         case ID_CENTER: c = m_life->FindCenter(); break;
 | |
|         case ID_ORIGIN: c.i = c.j = 0; break;
 | |
|     }
 | |
| 
 | |
|     m_canvas->Recenter(c.i, c.j);
 | |
| }
 | |
| 
 | |
| void LifeFrame::OnSlider(wxScrollEvent& event)
 | |
| {
 | |
|     m_interval = event.GetPosition() * 100;
 | |
| 
 | |
|     if (m_running)
 | |
|     {
 | |
|         OnStop();
 | |
|         OnStart();
 | |
|     }
 | |
|     
 | |
|     UpdateInfoText();
 | |
| }
 | |
| 
 | |
| void LifeFrame::OnTimer(wxTimerEvent& WXUNUSED(event))
 | |
| {
 | |
|     OnStep();
 | |
| }
 | |
| 
 | |
| void LifeFrame::OnClose(wxCloseEvent& WXUNUSED(event))
 | |
| {
 | |
|     // Stop if it was running; this is absolutely needed because
 | |
|     // the frame won't be actually destroyed until there are no
 | |
|     // more pending events, and this in turn won't ever happen
 | |
|     // if the timer is running faster than the window can redraw.
 | |
|     OnStop();
 | |
|     Destroy();   
 | |
| }
 | |
| 
 | |
| void LifeFrame::OnStart()
 | |
| {
 | |
|     if (!m_running)
 | |
|     {
 | |
|         m_timer->Start(m_interval);
 | |
|         m_running = TRUE;
 | |
|         UpdateUI();
 | |
|     }
 | |
| }
 | |
| 
 | |
| void LifeFrame::OnStop()
 | |
| {
 | |
|     if (m_running)
 | |
|     {
 | |
|         m_timer->Stop();
 | |
|         m_running = FALSE;
 | |
|         m_topspeed = FALSE;
 | |
|         UpdateUI();
 | |
|     }
 | |
| }
 | |
| 
 | |
| void LifeFrame::OnStep()
 | |
| {
 | |
|     if (m_life->NextTic())
 | |
|         m_tics++;
 | |
|     else
 | |
|         OnStop();
 | |
| 
 | |
|     m_canvas->DrawChanged();
 | |
|     UpdateInfoText();
 | |
| }
 | |
| 
 | |
| 
 | |
| // --------------------------------------------------------------------------
 | |
| // LifeNavigator miniframe
 | |
| // --------------------------------------------------------------------------
 | |
| 
 | |
| LifeNavigator::LifeNavigator(wxWindow *parent)
 | |
|              : wxMiniFrame(parent, -1,
 | |
|                            _("Navigation"),
 | |
|                            wxDefaultPosition,
 | |
|                            wxDefaultSize,
 | |
|                            wxCAPTION | wxSIMPLE_BORDER)
 | |
| {
 | |
|     wxPanel    *panel  = new wxPanel(this, -1);
 | |
|     wxBoxSizer *sizer1 = new wxBoxSizer(wxVERTICAL);
 | |
|     wxBoxSizer *sizer2 = new wxBoxSizer(wxHORIZONTAL);
 | |
| 
 | |
|     // create bitmaps and masks for the buttons
 | |
|     wxBitmap
 | |
|         bmpn = wxBITMAP(north),
 | |
|         bmpw = wxBITMAP(west),  
 | |
|         bmpc = wxBITMAP(center),
 | |
|         bmpe = wxBITMAP(east),  
 | |
|         bmps = wxBITMAP(south);
 | |
| 
 | |
| #if !defined(__WXGTK__) && !defined(__WXMOTIF__) && !defined(__WXMAC__)
 | |
|     bmpn.SetMask(new wxMask(bmpn, *wxLIGHT_GREY));
 | |
|     bmpw.SetMask(new wxMask(bmpw, *wxLIGHT_GREY));
 | |
|     bmpc.SetMask(new wxMask(bmpc, *wxLIGHT_GREY));
 | |
|     bmpe.SetMask(new wxMask(bmpe, *wxLIGHT_GREY)); 
 | |
|     bmps.SetMask(new wxMask(bmps, *wxLIGHT_GREY));
 | |
| #endif
 | |
| 
 | |
|     // create the buttons and attach tooltips to them
 | |
|     wxBitmapButton
 | |
|         *bn = new wxBitmapButton(panel, ID_NORTH,  bmpn),
 | |
|         *bw = new wxBitmapButton(panel, ID_WEST ,  bmpw),
 | |
|         *bc = new wxBitmapButton(panel, ID_CENTER, bmpc),
 | |
|         *be = new wxBitmapButton(panel, ID_EAST ,  bmpe),
 | |
|         *bs = new wxBitmapButton(panel, ID_SOUTH,  bmps);
 | |
| 
 | |
| #if wxUSE_TOOLTIPS
 | |
|     bn->SetToolTip(_("Find northernmost cell"));
 | |
|     bw->SetToolTip(_("Find westernmost cell"));
 | |
|     bc->SetToolTip(_("Find center of mass"));
 | |
|     be->SetToolTip(_("Find easternmost cell"));
 | |
|     bs->SetToolTip(_("Find southernmost cell"));
 | |
| #endif
 | |
| 
 | |
|     // add buttons to sizers
 | |
|     sizer2->Add( bw, 0, wxCENTRE | wxWEST,  4 );
 | |
|     sizer2->Add( bc, 0, wxCENTRE);
 | |
|     sizer2->Add( be, 0, wxCENTRE | wxEAST,  4 );
 | |
|     sizer1->Add( bn, 0, wxCENTRE | wxNORTH, 4 );
 | |
|     sizer1->Add( sizer2 );
 | |
|     sizer1->Add( bs, 0, wxCENTRE | wxSOUTH, 4 );
 | |
| 
 | |
|     // set the panel and miniframe size
 | |
|     panel->SetSizer(sizer1);
 | |
|     panel->SetAutoLayout(TRUE);
 | |
| 
 | |
|     sizer1->Fit(panel);
 | |
|     SetClientSize(panel->GetSize());
 | |
|     wxSize sz = GetSize();
 | |
|     SetSizeHints(sz.x, sz.y, sz.x, sz.y);
 | |
| 
 | |
|     // move it to a sensible position
 | |
|     wxRect parentRect = parent->GetRect();
 | |
|     wxSize childSize  = GetSize();
 | |
|     int x = parentRect.GetX() +
 | |
|             parentRect.GetWidth();
 | |
|     int y = parentRect.GetY() +
 | |
|             (parentRect.GetHeight() - childSize.GetHeight()) / 4;
 | |
|     Move(x, y);
 | |
| 
 | |
|     // done
 | |
|     Show(TRUE);
 | |
| }
 | |
| 
 | |
| void LifeNavigator::OnClose(wxCloseEvent& event)
 | |
| {
 | |
|     // avoid if we can
 | |
|     if (event.CanVeto())
 | |
|         event.Veto();
 | |
|     else
 | |
|         Destroy();
 | |
| }
 | |
| 
 | |
| 
 | |
| // --------------------------------------------------------------------------
 | |
| // LifeCanvas
 | |
| // --------------------------------------------------------------------------
 | |
| 
 | |
| // canvas constructor
 | |
| LifeCanvas::LifeCanvas(wxWindow *parent, Life *life, bool interactive)
 | |
|           : wxWindow(parent, -1, wxPoint(0, 0), wxSize(100, 100),
 | |
|             wxSUNKEN_BORDER)
 | |
| {
 | |
|     m_life        = life;
 | |
|     m_interactive = interactive;
 | |
|     m_cellsize    = 8;
 | |
|     m_status      = MOUSE_NOACTION;
 | |
|     m_viewportX   = 0;
 | |
|     m_viewportY   = 0;
 | |
|     m_viewportH   = 0;
 | |
|     m_viewportW   = 0;
 | |
| 
 | |
|     if (m_interactive)
 | |
|         SetCursor(*wxCROSS_CURSOR);
 | |
| 
 | |
|     // reduce flicker if wxEVT_ERASE_BACKGROUND is not available
 | |
|     SetBackgroundColour(*wxWHITE);       
 | |
| }
 | |
| 
 | |
| LifeCanvas::~LifeCanvas()
 | |
| {
 | |
|     delete m_life;   
 | |
| }
 | |
| 
 | |
| // recenter at the given position
 | |
| void LifeCanvas::Recenter(wxInt32 i, wxInt32 j)
 | |
| {
 | |
|     m_viewportX = i - m_viewportW / 2;
 | |
|     m_viewportY = j - m_viewportH / 2;
 | |
| 
 | |
|     // redraw everything
 | |
|     Refresh(FALSE);
 | |
| }
 | |
| 
 | |
| // set the cell size and refresh display
 | |
| void LifeCanvas::SetCellSize(int cellsize)
 | |
| {
 | |
|     m_cellsize = cellsize;
 | |
| 
 | |
|     // find current center
 | |
|     wxInt32 cx = m_viewportX + m_viewportW / 2;
 | |
|     wxInt32 cy = m_viewportY + m_viewportH / 2;
 | |
| 
 | |
|     // get current canvas size and adjust viewport accordingly
 | |
|     int w, h;
 | |
|     GetClientSize(&w, &h);
 | |
|     m_viewportW = (w + m_cellsize - 1) / m_cellsize;
 | |
|     m_viewportH = (h + m_cellsize - 1) / m_cellsize;
 | |
|     
 | |
|     // recenter
 | |
|     m_viewportX = cx - m_viewportW / 2;
 | |
|     m_viewportY = cy - m_viewportH / 2;
 | |
| 
 | |
|     // adjust scrollbars
 | |
|     if (m_interactive)
 | |
|     {
 | |
|         SetScrollbar(wxHORIZONTAL, m_viewportW, m_viewportW, 3 * m_viewportW);
 | |
|         SetScrollbar(wxVERTICAL,   m_viewportH, m_viewportH, 3 * m_viewportH);
 | |
|         m_thumbX = m_viewportW;
 | |
|         m_thumbY = m_viewportH;
 | |
|     }
 | |
|     
 | |
|     Refresh(FALSE);
 | |
| }
 | |
| 
 | |
| // draw a cell
 | |
| void LifeCanvas::DrawCell(wxInt32 i, wxInt32 j, bool alive)
 | |
| {
 | |
|     wxClientDC dc(this);
 | |
| 
 | |
|     dc.SetPen(alive? *wxBLACK_PEN : *wxWHITE_PEN);
 | |
|     dc.SetBrush(alive? *wxBLACK_BRUSH : *wxWHITE_BRUSH);
 | |
| 
 | |
|     dc.BeginDrawing();
 | |
|     DrawCell(i, j, dc);
 | |
|     dc.EndDrawing();
 | |
| }
 | |
| 
 | |
| void LifeCanvas::DrawCell(wxInt32 i, wxInt32 j, wxDC &dc)
 | |
| {
 | |
|     wxCoord x = CellToX(i);
 | |
|     wxCoord y = CellToY(j);
 | |
| 
 | |
|     // if cellsize is 1 or 2, there will be no grid
 | |
|     switch (m_cellsize)
 | |
|     {
 | |
|         case 1:
 | |
|             dc.DrawPoint(x, y);
 | |
|             break;
 | |
|         case 2:
 | |
|             dc.DrawRectangle(x, y, 2, 2);
 | |
|             break;
 | |
|         default:
 | |
|             dc.DrawRectangle(x + 1, y + 1, m_cellsize - 1, m_cellsize - 1);
 | |
|     }
 | |
| }
 | |
| 
 | |
| // draw all changed cells
 | |
| void LifeCanvas::DrawChanged()
 | |
| {
 | |
|     wxClientDC dc(this);
 | |
| 
 | |
|     size_t ncells;
 | |
|     LifeCell *cells;
 | |
|     bool done = FALSE;
 | |
| 
 | |
|     m_life->BeginFind(m_viewportX,
 | |
|                       m_viewportY,
 | |
|                       m_viewportX + m_viewportW,
 | |
|                       m_viewportY + m_viewportH,
 | |
|                       TRUE);
 | |
|    
 | |
|     dc.BeginDrawing();
 | |
| 
 | |
|     if (m_cellsize == 1)
 | |
|     {
 | |
|         dc.SetPen(*wxBLACK_PEN);
 | |
|     }
 | |
|     else
 | |
|     {
 | |
|         dc.SetPen(*wxTRANSPARENT_PEN);
 | |
|         dc.SetBrush(*wxBLACK_BRUSH);
 | |
|     }
 | |
|     dc.SetLogicalFunction(wxINVERT);
 | |
| 
 | |
|     while (!done)
 | |
|     {
 | |
|         done = m_life->FindMore(&cells, &ncells);
 | |
| 
 | |
|         for (size_t m = 0; m < ncells; m++)
 | |
|             DrawCell(cells[m].i, cells[m].j, dc);
 | |
|     }
 | |
|     dc.EndDrawing();
 | |
| }
 | |
| 
 | |
| // event handlers
 | |
| void LifeCanvas::OnPaint(wxPaintEvent& event)
 | |
| {
 | |
|     wxPaintDC dc(this);
 | |
|     wxRect  rect = GetUpdateRegion().GetBox();
 | |
|     wxCoord x, y, w, h;
 | |
|     wxInt32 i0, j0, i1, j1;
 | |
| 
 | |
|     // find damaged area
 | |
|     x = rect.GetX();
 | |
|     y = rect.GetY();
 | |
|     w = rect.GetWidth();
 | |
|     h = rect.GetHeight();
 | |
| 
 | |
|     i0 = XToCell(x);
 | |
|     j0 = YToCell(y);
 | |
|     i1 = XToCell(x + w - 1);
 | |
|     j1 = YToCell(y + h - 1);
 | |
| 
 | |
|     size_t ncells;
 | |
|     LifeCell *cells;
 | |
|     bool done = FALSE;
 | |
| 
 | |
|     m_life->BeginFind(i0, j0, i1, j1, FALSE);
 | |
|     done = m_life->FindMore(&cells, &ncells);
 | |
| 
 | |
|     // erase all damaged cells and draw the grid
 | |
|     dc.BeginDrawing();
 | |
|     dc.SetBrush(*wxWHITE_BRUSH);
 | |
| 
 | |
|     if (m_cellsize <= 2)
 | |
|     {
 | |
|        // no grid
 | |
|        dc.SetPen(*wxWHITE_PEN);
 | |
|        dc.DrawRectangle(x, y, w, h);
 | |
|     }
 | |
|     else
 | |
|     {
 | |
|         x = CellToX(i0);
 | |
|         y = CellToY(j0);
 | |
|         w = CellToX(i1 + 1) - x + 1;
 | |
|         h = CellToY(j1 + 1) - y + 1;
 | |
| 
 | |
|         dc.SetPen(*wxLIGHT_GREY_PEN);
 | |
|         for (wxInt32 yy = y; yy <= (y + h - m_cellsize); yy += m_cellsize)
 | |
|             dc.DrawRectangle(x, yy, w, m_cellsize + 1);
 | |
|         for (wxInt32 xx = x; xx <= (x + w - m_cellsize); xx += m_cellsize)
 | |
|             dc.DrawLine(xx, y, xx, y + h);
 | |
|     }
 | |
| 
 | |
|     // draw all alive cells
 | |
|     dc.SetPen(*wxBLACK_PEN);
 | |
|     dc.SetBrush(*wxBLACK_BRUSH);
 | |
| 
 | |
|     while (!done)
 | |
|     {
 | |
|         for (size_t m = 0; m < ncells; m++)
 | |
|             DrawCell(cells[m].i, cells[m].j, dc);
 | |
| 
 | |
|         done = m_life->FindMore(&cells, &ncells);
 | |
|     }
 | |
| 
 | |
|     // last set
 | |
|     for (size_t m = 0; m < ncells; m++)
 | |
|         DrawCell(cells[m].i, cells[m].j, dc);
 | |
| 
 | |
|     dc.EndDrawing();
 | |
| }
 | |
| 
 | |
| void LifeCanvas::OnMouse(wxMouseEvent& event)
 | |
| {
 | |
|     if (!m_interactive)
 | |
|         return;
 | |
| 
 | |
|     // which cell are we pointing at?
 | |
|     wxInt32 i = XToCell( event.GetX() );
 | |
|     wxInt32 j = YToCell( event.GetY() );
 | |
| 
 | |
|     // set statusbar text
 | |
|     wxString msg;
 | |
|     msg.Printf(_("Cell: (%d, %d)"), i, j);
 | |
|     ((LifeFrame *) wxGetApp().GetTopWindow())->SetStatusText(msg, 1);
 | |
| 
 | |
|     // NOTE that wxMouseEvent::LeftDown() and wxMouseEvent::LeftIsDown()
 | |
|     // have different semantics. The first one is used to signal that the
 | |
|     // button was just pressed (i.e., in "button down" events); the second
 | |
|     // one just describes the current status of the button, independently
 | |
|     // of the mouse event type. LeftIsDown is typically used in "mouse
 | |
|     // move" events, to test if the button is _still_ pressed.
 | |
| 
 | |
|     // is the button down?
 | |
|     if (!event.LeftIsDown())
 | |
|     {
 | |
|         m_status = MOUSE_NOACTION;
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     // was it pressed just now?
 | |
|     if (event.LeftDown())
 | |
|     {
 | |
|         // yes: start a new action and toggle this cell
 | |
|         m_status = (m_life->IsAlive(i, j)? MOUSE_ERASING : MOUSE_DRAWING);
 | |
|             
 | |
|         m_mi = i;
 | |
|         m_mj = j;
 | |
|         m_life->SetCell(i, j, m_status == MOUSE_DRAWING);
 | |
|         DrawCell(i, j, m_status == MOUSE_DRAWING);
 | |
|     }
 | |
|     else if ((m_mi != i) || (m_mj != j))
 | |
|     {
 | |
|         // no: continue ongoing action
 | |
|         bool alive = (m_status == MOUSE_DRAWING);
 | |
| 
 | |
|         // prepare DC and pen + brush to optimize drawing
 | |
|         wxClientDC dc(this);
 | |
|         dc.SetPen(alive? *wxBLACK_PEN : *wxWHITE_PEN);
 | |
|         dc.SetBrush(alive? *wxBLACK_BRUSH : *wxWHITE_BRUSH);
 | |
|         dc.BeginDrawing();
 | |
| 
 | |
|         // draw a line of cells using Bresenham's algorithm
 | |
|         wxInt32 d, ii, jj, di, ai, si, dj, aj, sj;
 | |
|         di = i - m_mi;
 | |
|         ai = abs(di) << 1;
 | |
|         si = (di < 0)? -1 : 1;
 | |
|         dj = j - m_mj;
 | |
|         aj = abs(dj) << 1;
 | |
|         sj = (dj < 0)? -1 : 1;
 | |
| 
 | |
|         ii = m_mi;
 | |
|         jj = m_mj;
 | |
|   
 | |
|         if (ai > aj)
 | |
|         {
 | |
|             // iterate over i
 | |
|             d = aj - (ai >> 1);        
 | |
|                
 | |
|             while (ii != i)
 | |
|             {
 | |
|                 m_life->SetCell(ii, jj, alive);
 | |
|                 DrawCell(ii, jj, dc);
 | |
|                 if (d >= 0)
 | |
|                 {
 | |
|                     jj += sj;
 | |
|                     d  -= ai;   
 | |
|                 }
 | |
|                 ii += si;
 | |
|                 d  += aj;
 | |
|             }
 | |
|         }
 | |
|         else
 | |
|         {
 | |
|             // iterate over j
 | |
|             d = ai - (aj >> 1);
 | |
| 
 | |
|             while (jj != j)
 | |
|             {
 | |
|                 m_life->SetCell(ii, jj, alive);
 | |
|                 DrawCell(ii, jj, dc);
 | |
|                 if (d >= 0)
 | |
|                 {
 | |
|                     ii += si;
 | |
|                     d  -= aj;   
 | |
|                 }
 | |
|                 jj += sj;
 | |
|                 d  += ai;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         // last cell
 | |
|         m_life->SetCell(ii, jj, alive);
 | |
|         DrawCell(ii, jj, dc);
 | |
|         m_mi = ii;
 | |
|         m_mj = jj;
 | |
| 
 | |
|         dc.EndDrawing();
 | |
|     }
 | |
| 
 | |
|     ((LifeFrame *) wxGetApp().GetTopWindow())->UpdateInfoText();
 | |
| }
 | |
| 
 | |
| void LifeCanvas::OnSize(wxSizeEvent& event)
 | |
| {
 | |
|     // find center
 | |
|     wxInt32 cx = m_viewportX + m_viewportW / 2;
 | |
|     wxInt32 cy = m_viewportY + m_viewportH / 2;
 | |
| 
 | |
|     // get new size
 | |
|     wxCoord w = event.GetSize().GetX();
 | |
|     wxCoord h = event.GetSize().GetY();
 | |
|     m_viewportW = (w + m_cellsize - 1) / m_cellsize;
 | |
|     m_viewportH = (h + m_cellsize - 1) / m_cellsize;
 | |
| 
 | |
|     // recenter
 | |
|     m_viewportX = cx - m_viewportW / 2;
 | |
|     m_viewportY = cy - m_viewportH / 2;
 | |
| 
 | |
|     // scrollbars
 | |
|     if (m_interactive)
 | |
|     {
 | |
|         SetScrollbar(wxHORIZONTAL, m_viewportW, m_viewportW, 3 * m_viewportW);
 | |
|         SetScrollbar(wxVERTICAL,   m_viewportH, m_viewportH, 3 * m_viewportH);
 | |
|         m_thumbX = m_viewportW;
 | |
|         m_thumbY = m_viewportH;
 | |
|     }
 | |
| 
 | |
|     // allow default processing
 | |
|     event.Skip();
 | |
| }
 | |
| 
 | |
| void LifeCanvas::OnScroll(wxScrollWinEvent& event)
 | |
| {
 | |
|     WXTYPE type = event.GetEventType();
 | |
|     int pos     = event.GetPosition();
 | |
|     int orient  = event.GetOrientation();
 | |
| 
 | |
|     // calculate scroll increment
 | |
|     int scrollinc = 0;
 | |
|     if (type == wxEVT_SCROLLWIN_TOP)
 | |
|     {
 | |
|         if (orient == wxHORIZONTAL)
 | |
|             scrollinc = -m_viewportW;
 | |
|         else
 | |
|             scrollinc = -m_viewportH;
 | |
|     }
 | |
|     else
 | |
|     if (type == wxEVT_SCROLLWIN_BOTTOM)
 | |
|     {
 | |
|         if (orient == wxHORIZONTAL)
 | |
|             scrollinc = m_viewportW;
 | |
|         else
 | |
|             scrollinc = m_viewportH;
 | |
|     }
 | |
|     else
 | |
|     if (type == wxEVT_SCROLLWIN_LINEUP)
 | |
|     {
 | |
|         scrollinc = -1;
 | |
|     }
 | |
|     else
 | |
|     if (type == wxEVT_SCROLLWIN_LINEDOWN)
 | |
|     {
 | |
|         scrollinc = +1;
 | |
|     }
 | |
|     else
 | |
|     if (type == wxEVT_SCROLLWIN_PAGEUP)
 | |
|     {
 | |
|         scrollinc = -10;
 | |
|     }
 | |
|     else
 | |
|     if (type == wxEVT_SCROLLWIN_PAGEDOWN)
 | |
|     {
 | |
|         scrollinc = +10;
 | |
|     }
 | |
|     else
 | |
|     if (type == wxEVT_SCROLLWIN_THUMBTRACK)
 | |
|     {
 | |
|         if (orient == wxHORIZONTAL)
 | |
|         {
 | |
|             scrollinc = pos - m_thumbX;
 | |
|             m_thumbX = pos;
 | |
|         }
 | |
|         else
 | |
|         {
 | |
|             scrollinc = pos - m_thumbY;
 | |
|             m_thumbY = pos;
 | |
|         }
 | |
|     }
 | |
|     else
 | |
|     if (type == wxEVT_SCROLLWIN_THUMBRELEASE)
 | |
|     {
 | |
|         m_thumbX = m_viewportW;
 | |
|         m_thumbY = m_viewportH;
 | |
|     }
 | |
| 
 | |
| #if defined(__WXGTK__) || defined(__WXMOTIF__)
 | |
|     // wxGTK and wxMotif update the thumb automatically (wxMSW doesn't);
 | |
|     // so reset it back as we always want it to be in the same position.
 | |
|     if (type != wxEVT_SCROLLWIN_THUMBTRACK)
 | |
|     {
 | |
|         SetScrollbar(wxHORIZONTAL, m_viewportW, m_viewportW, 3 * m_viewportW);
 | |
|         SetScrollbar(wxVERTICAL,   m_viewportH, m_viewportH, 3 * m_viewportH);
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     if (scrollinc == 0) return;
 | |
|     
 | |
|     // scroll the window and adjust the viewport
 | |
|     if (orient == wxHORIZONTAL)
 | |
|     {
 | |
|         m_viewportX += scrollinc;
 | |
|         ScrollWindow( -m_cellsize * scrollinc, 0, (const wxRect *) NULL);
 | |
|     }
 | |
|     else
 | |
|     {
 | |
|         m_viewportY += scrollinc;    
 | |
|         ScrollWindow( 0, -m_cellsize * scrollinc, (const wxRect *) NULL);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void LifeCanvas::OnEraseBackground(wxEraseEvent& WXUNUSED(event))
 | |
| {
 | |
|     // do nothing. I just don't want the background to be erased, you know.
 | |
| }
 | |
| 
 | |
| 
 |