Performance tweak for samples/display, resulting in a much faster application start, particularly when built in debug mode, when Windows messages are dumped to the system debug channel for inspection/diagnosis. Speed up the Append() loop below by foregoing the repeated resizing of the choice drop-down via repeated calls to GetBestSize() which happens deep inside the Append() call chain and executes another inner loop calling SendMessage() to get the control contents. (This exhibits 1/2*O(N^2) behaviour thanks to the linear growth of the length of the inner loop to the length of the outer loop (= number of items to add), while it is re-executed for every new added item.) With the 'display' sample, that's about 500+ rounds and about 500*500/2 SendMessage() calls less now on my dev/test rig, taking noticeable time to start the display application. --- Issue was found due to the barrage of '(winmsg)' Windows Message debug log lines zipping by in the monitor app when the sample was build in Debug Mode. Only significant difference with the Release Build is those debug lines being output, hence the performance gain is less, but still measurable, in a Release build. When the machine is otherwise severely loaded (UI render core maxing out), "measurable" becomes "obnoxiously noticeable" again on Win10/64. Closes #22049.
465 lines
15 KiB
C++
465 lines
15 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: display.cpp
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// Purpose: wxWidgets sample showing the features of wxDisplay class
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// Author: Vadim Zeitlin
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// Modified by: Ryan Norton & Brian Victor
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// Created: 23.02.03
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// Copyright: (c) Vadim Zeitlin <vadim@wxwidgets.org>
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// for compilers that support precompilation, includes "wx/wx.h"
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#include "wx/wxprec.h"
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// for all others, include the necessary headers explicitly
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#include "wx/artprov.h"
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#include "wx/bookctrl.h"
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#include "wx/sysopt.h"
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#include "wx/wupdlock.h"
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#include "wx/display.h"
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// the application icon (under Windows it is in resources)
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#ifndef wxHAS_IMAGES_IN_RESOURCES
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#include "../sample.xpm"
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#endif
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// ----------------------------------------------------------------------------
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// private classes
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// ----------------------------------------------------------------------------
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// Define a new application type, each program should derive a class from wxApp
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class MyApp : public wxApp
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{
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public:
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// override base class virtuals
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// ----------------------------
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// this one is called on application startup and is a good place for the app
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// initialization (doing it here and not in the ctor allows to have an error
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// return: if OnInit() returns false, the application terminates)
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virtual bool OnInit() wxOVERRIDE;
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};
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// Define a new frame type: this is going to be our main frame
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class MyFrame : public wxFrame
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{
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public:
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// ctor(s)
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MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size,
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long style = wxDEFAULT_FRAME_STYLE);
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// event handlers (these functions should _not_ be virtual)
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void OnQuit(wxCommandEvent& event);
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void OnFromPoint(wxCommandEvent& event);
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void OnFullScreen(wxCommandEvent& event);
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void OnAbout(wxCommandEvent& event);
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#if wxUSE_DISPLAY
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void OnChangeMode(wxCommandEvent& event);
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void OnResetMode(wxCommandEvent& event);
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void OnDisplayChanged(wxDisplayChangedEvent& event);
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#endif // wxUSE_DISPLAY
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void OnLeftClick(wxMouseEvent& event);
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private:
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// Fill m_book with the information about all the displays.
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void PopuplateWithDisplayInfo();
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#if wxUSE_DISPLAY
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// convert video mode to textual description
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wxString VideoModeToText(const wxVideoMode& mode);
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#endif // wxUSE_DISPLAY
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// GUI controls
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wxBookCtrl *m_book;
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// any class wishing to process wxWidgets events must use this macro
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wxDECLARE_EVENT_TABLE();
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};
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#if wxUSE_DISPLAY
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// Client data class for the choice control containing the video modes
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class MyVideoModeClientData : public wxClientData
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{
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public:
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MyVideoModeClientData(const wxVideoMode& m) : mode(m) { }
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const wxVideoMode mode;
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};
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#endif // wxUSE_DISPLAY
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// IDs for the controls and the menu commands
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enum
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{
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// menu items
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Display_FromPoint = wxID_HIGHEST + 1,
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Display_FullScreen,
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// controls
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Display_ChangeMode,
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Display_ResetMode,
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Display_CurrentMode,
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// it is important for the id corresponding to the "About" command to have
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// this standard value as otherwise it won't be handled properly under Mac
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// (where it is special and put into the "Apple" menu)
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Display_Quit = wxID_EXIT,
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Display_About = wxID_ABOUT
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};
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// ----------------------------------------------------------------------------
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// event tables and other macros for wxWidgets
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// ----------------------------------------------------------------------------
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// the event tables connect the wxWidgets events with the functions (event
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// handlers) which process them. It can be also done at run-time, but for the
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// simple menu events like this the static method is much simpler.
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wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(Display_Quit, MyFrame::OnQuit)
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EVT_MENU(Display_FromPoint, MyFrame::OnFromPoint)
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EVT_MENU(Display_FullScreen, MyFrame::OnFullScreen)
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EVT_MENU(Display_About, MyFrame::OnAbout)
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#if wxUSE_DISPLAY
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EVT_CHOICE(Display_ChangeMode, MyFrame::OnChangeMode)
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EVT_BUTTON(Display_ResetMode, MyFrame::OnResetMode)
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EVT_DISPLAY_CHANGED(MyFrame::OnDisplayChanged)
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#endif // wxUSE_DISPLAY
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EVT_LEFT_UP(MyFrame::OnLeftClick)
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wxEND_EVENT_TABLE()
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// Create a new application object: this macro will allow wxWidgets to create
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// the application object during program execution (it's better than using a
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// static object for many reasons) and also declares the accessor function
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// wxGetApp() which will return the reference of the right type (i.e. MyApp and
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// not wxApp)
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wxIMPLEMENT_APP(MyApp);
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// the application class
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// ----------------------------------------------------------------------------
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// 'Main program' equivalent: the program execution "starts" here
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bool MyApp::OnInit()
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{
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if ( !wxApp::OnInit() )
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return false;
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// create the main application window
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MyFrame *frame = new MyFrame(_("Display wxWidgets Sample"),
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wxDefaultPosition, wxDefaultSize);
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// and show it (the frames, unlike simple controls, are not shown when
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// created initially)
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frame->Show();
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// success: wxApp::OnRun() will be called which will enter the main message
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// loop and the application will run. If we returned false here, the
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// application would exit immediately.
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return true;
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}
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// ----------------------------------------------------------------------------
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// main frame
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// ----------------------------------------------------------------------------
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// frame constructor
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MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size, long style)
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: wxFrame(NULL, wxID_ANY, title, pos, size, style)
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{
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// set the frame icon
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SetIcon(wxICON(sample));
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#if wxUSE_MENUS
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// create a menu bar
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wxMenu *menuDisplay = new wxMenu;
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menuDisplay->Append(Display_FromPoint, _("Find from &point..."));
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menuDisplay->AppendSeparator();
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wxMenuItem* const
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itemFullScreen = new wxMenuItem(menuDisplay,
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Display_FullScreen,
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_("Full &screen\tF12"));
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itemFullScreen->SetBitmap(
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wxArtProvider::GetBitmap(wxART_FULL_SCREEN, wxART_MENU)
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);
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menuDisplay->Append(itemFullScreen);
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menuDisplay->AppendSeparator();
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menuDisplay->Append(Display_Quit, _("E&xit\tAlt-X"), _("Quit this program"));
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// the "About" item should be in the help menu
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wxMenu *helpMenu = new wxMenu;
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helpMenu->Append(Display_About, _("&About\tF1"), _("Show about dialog"));
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// now append the freshly created menu to the menu bar...
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wxMenuBar *menuBar = new wxMenuBar();
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menuBar->Append(menuDisplay, _("&Display"));
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menuBar->Append(helpMenu, _("&Help"));
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EnableFullScreenView();
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// ... and attach this menu bar to the frame
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SetMenuBar(menuBar);
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#endif // wxUSE_MENUS
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#if wxUSE_STATUSBAR
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// create status bar
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CreateStatusBar();
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#endif // wxUSE_STATUSBAR
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// create child controls
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m_book = new wxBookCtrl(this, wxID_ANY);
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PopuplateWithDisplayInfo();
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}
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void MyFrame::PopuplateWithDisplayInfo()
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{
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const size_t countDpy = wxDisplay::GetCount();
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for ( size_t nDpy = 0; nDpy < countDpy; nDpy++ )
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{
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wxDisplay display(nDpy);
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wxWindow *page = new wxPanel(m_book, wxID_ANY);
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// create 2 column flex grid sizer with growable 2nd column
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wxFlexGridSizer *sizer = new wxFlexGridSizer(2, 10, 20);
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sizer->AddGrowableCol(1);
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const wxRect r(display.GetGeometry());
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sizer->Add(new wxStaticText(page, wxID_ANY, "Origin: "));
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sizer->Add(new wxStaticText
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(
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page,
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wxID_ANY,
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wxString::Format("(%d, %d)",
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r.x, r.y)
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));
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sizer->Add(new wxStaticText(page, wxID_ANY, "Size: "));
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sizer->Add(new wxStaticText
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(
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page,
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wxID_ANY,
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wxString::Format("(%d, %d)",
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r.width, r.height)
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));
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const wxRect rc(display.GetClientArea());
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sizer->Add(new wxStaticText(page, wxID_ANY, "Client area: "));
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sizer->Add(new wxStaticText
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(
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page,
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wxID_ANY,
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wxString::Format("(%d, %d)-(%d, %d)",
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rc.x, rc.y, rc.width, rc.height)
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));
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sizer->Add(new wxStaticText(page, wxID_ANY, "Resolution: "));
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const wxSize ppi = display.GetPPI();
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sizer->Add(new wxStaticText(page, wxID_ANY,
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wxString::Format("%d*%d", ppi.x, ppi.y)));
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sizer->Add(new wxStaticText(page, wxID_ANY, "Depth: "));
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sizer->Add(new wxStaticText(page, wxID_ANY,
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wxString::Format("%d", display.GetDepth())));
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sizer->Add(new wxStaticText(page, wxID_ANY, "Scaling: "));
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sizer->Add(new wxStaticText(page, wxID_ANY,
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wxString::Format("%.2f",
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display.GetScaleFactor())));
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sizer->Add(new wxStaticText(page, wxID_ANY, "Name: "));
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sizer->Add(new wxStaticText(page, wxID_ANY, display.GetName()));
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sizer->Add(new wxStaticText(page, wxID_ANY, "Primary: "));
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sizer->Add(new wxStaticText(page, wxID_ANY,
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display.IsPrimary() ? "yes" : "no"));
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// add it to another sizer to have borders around it and button below
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wxSizer *sizerTop = new wxBoxSizer(wxVERTICAL);
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sizerTop->Add(sizer, wxSizerFlags(1).Expand().DoubleBorder());
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#if wxUSE_DISPLAY
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wxChoice *choiceModes = new wxChoice(page, Display_ChangeMode);
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{
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// Speed up the Append() loop below by foregoing the repeated resizing
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// of the choice dropdown via repeated calls to GetBestSize() which
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// happens deep inside the Append() call chain and executes another
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// inner loop calling SendMessage() to get the control contents.
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//
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// As there can be a couple of hundreds of video modes, this saves
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// many thousands of such calls and so has a very noticeable effect.
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wxWindowUpdateLocker lockUpdates(choiceModes);
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const wxArrayVideoModes modes = display.GetModes();
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const size_t countModes = modes.GetCount();
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for ( size_t nMode = 0; nMode < countModes; nMode++ )
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{
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const wxVideoMode& mode = modes[nMode];
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choiceModes->Append(VideoModeToText(mode),
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new MyVideoModeClientData(mode));
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}
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} // Destroy wxWindowUpdateLocker to finally resize the window now.
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const wxString currentMode = VideoModeToText(display.GetCurrentMode());
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choiceModes->SetStringSelection(currentMode);
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sizer->Add(new wxStaticText(page, wxID_ANY, "&Modes: "),
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wxSizerFlags().CentreVertical());
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sizer->Add(choiceModes, wxSizerFlags().Expand());
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sizer->Add(new wxStaticText(page, wxID_ANY, "Current: "));
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sizer->Add(new wxStaticText(page, Display_CurrentMode, currentMode));
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sizerTop->Add(new wxButton(page, Display_ResetMode, "&Reset mode"),
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wxSizerFlags().Centre().Border());
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#endif // wxUSE_DISPLAY
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page->SetSizer(sizerTop);
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page->Layout();
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m_book->AddPage(page, wxString::Format("Display %zu", nDpy + 1));
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}
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SetClientSize(m_book->GetBestSize());
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SetMinSize(GetSize());
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}
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#if wxUSE_DISPLAY
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wxString MyFrame::VideoModeToText(const wxVideoMode& mode)
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{
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wxString s;
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s.Printf("%dx%d", mode.w, mode.h);
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if ( mode.bpp )
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{
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s += wxString::Format(", %dbpp", mode.bpp);
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}
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if ( mode.refresh )
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{
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s += wxString::Format(", %dHz", mode.refresh);
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}
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return s;
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}
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#endif // wxUSE_DISPLAY
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// event handlers
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void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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{
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// true is to force the frame to close
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Close(true);
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}
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void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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{
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wxMessageBox("Demo program for wxDisplay class.\n\n(c) 2003-2006 Vadim Zeitlin",
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"About Display Sample",
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wxOK | wxICON_INFORMATION,
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this);
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}
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void MyFrame::OnFromPoint(wxCommandEvent& WXUNUSED(event))
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{
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#if wxUSE_STATUSBAR
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SetStatusText("Press the mouse anywhere...");
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#endif // wxUSE_STATUSBAR
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CaptureMouse();
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}
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void MyFrame::OnFullScreen(wxCommandEvent& WXUNUSED(event))
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{
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ShowFullScreen(!IsFullScreen());
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}
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#if wxUSE_DISPLAY
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void MyFrame::OnChangeMode(wxCommandEvent& event)
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{
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wxDisplay dpy(m_book->GetSelection());
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// you wouldn't write this in real code, would you?
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if ( !dpy.ChangeMode(((MyVideoModeClientData *)
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wxDynamicCast(event.GetEventObject(), wxChoice)->
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GetClientObject(event.GetInt()))->mode) )
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{
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wxLogError("Changing video mode failed!");
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}
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}
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void MyFrame::OnResetMode(wxCommandEvent& WXUNUSED(event))
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{
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wxDisplay dpy(m_book->GetSelection());
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dpy.ResetMode();
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}
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#endif // wxUSE_DISPLAY
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void MyFrame::OnLeftClick(wxMouseEvent& event)
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{
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if ( HasCapture() )
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{
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// mouse events are in client coords, wxDisplay works in screen ones
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const wxPoint ptScreen = ClientToScreen(event.GetPosition());
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int dpy = wxDisplay::GetFromPoint(ptScreen);
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if ( dpy == wxNOT_FOUND )
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{
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wxLogError("Mouse clicked outside of display!?");
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}
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wxLogStatus(this, "Mouse clicked in display %d (at (%d, %d))",
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dpy, ptScreen.x, ptScreen.y);
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ReleaseMouse();
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}
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}
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#if wxUSE_DISPLAY
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void MyFrame::OnDisplayChanged(wxDisplayChangedEvent& event)
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{
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m_book->DeleteAllPages();
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PopuplateWithDisplayInfo();
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wxLogStatus(this, "Display resolution was changed.");
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event.Skip();
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}
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#endif // wxUSE_DISPLAY
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