old code which didn't send them anyhow removed). It also allows to veto the changes, but this feature is not portable and as such is not documented. 2. wxBitmapBuuton doesn't lose its bitmap any more 3. wxImage::ConvertToBitmap() doesn't crash if image is !Ok() but just returns wxNullBitmap. 4. wxProgressDialog looks much nicer under Windows and its estimated/elapsed/ remaining time fields actually show some non random numbers now 5. MDI client window doesn't flicker because wxMDIParentFrame doesn't position it at (0, 0) first before moving it to correct location 6. other minor fixes... git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3181 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
110 lines
3.3 KiB
C++
110 lines
3.3 KiB
C++
////////////////////////////////////////////////////
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// Name: progdlgg.h
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// Purpose: wxProgressDialog class
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// Author: Karsten Ballüder
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// Modified by:
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// Created: 09.05.1999
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// RCS-ID: $Id$
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// Copyright: (c) Karsten Ballüder
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// Licence: wxWindows license
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////////////////////////////////////////////////////
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#ifndef __PROGDLGH_G__
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#define __PROGDLGH_G__
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#ifdef __GNUG__
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#pragma interface "progdlgg.h"
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#endif
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#include "wx/setup.h"
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#if wxUSE_PROGRESSDLG
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#include "wx/dialog.h"
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class WXDLLEXPORT wxButton;
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class WXDLLEXPORT wxStaticText;
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/* Progress dialog which shows a moving progress bar.
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Taken from the Mahogany project.*/
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class WXDLLEXPORT wxProgressDialog : public wxDialog
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{
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DECLARE_DYNAMIC_CLASS(wxProgressDialog)
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public:
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/* Creates and displays dialog, disables event handling for other
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frames or parent frame to avoid recursion problems.
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@param title title for window
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@param message message to display in window
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@param maximum value for status bar, if <= 0, no bar is shown
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@param parent window or NULL
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@param style is the bit mask of wxPD_XXX constants from wx/defs.h
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*/
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wxProgressDialog(const wxString &title, wxString const &message,
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int maximum = 100,
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wxWindow *parent = NULL,
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int style = wxPD_APP_MODAL | wxPD_AUTO_HIDE);
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/* Destructor.
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Re-enables event handling for other windows.
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*/
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~wxProgressDialog();
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/* Update the status bar to the new value.
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@param value new value
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@param newmsg if used, new message to display
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@returns true if ABORT button has not been pressed
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*/
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bool Update(int value = -1, const wxString& newmsg = _T(""));
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/* Can be called to continue after the cancel button has been pressed, but
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the program decided to continue the operation (e.g., user didn't
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confirm it)
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*/
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void Resume() { m_state = Continue; }
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// implementation from now on
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// callback for optional abort button
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void OnCancel(wxCommandEvent& event);
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// callback to disable "hard" window closing
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void OnClose(wxCloseEvent& event);
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private:
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// create the label with given text and another one to show the time nearby
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// under the lastWindow and modify it to be the same as the control created
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// (which is returned)
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wxStaticText *CreateLabel(const wxString& text, wxWindow **lastWindow);
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// the status bar
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class wxGauge *m_gauge;
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// the message displayed
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class wxStaticText *m_msg;
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// disable all or parent window only
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bool m_disableParentOnly;
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// displayed elapsed, estimated, remaining time
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class wxStaticText *m_elapsed,
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*m_estimated,
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*m_remaining;
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// time when the dialog was created
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unsigned long m_timeStart;
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// parent window
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wxWindow *m_parent;
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// continue processing or not (return value for Update())
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enum
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{
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Uncancelable = -1, // dialog can't be canceled
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Canceled, // can be cancelled and, in fact, was
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Continue, // can be cancelled but wasn't
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Finished // finished, waiting to be removed from screen
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} m_state;
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// the abort button (or NULL if none)
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wxButton *m_btnAbort;
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// the maximum value
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int m_maximum;
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DECLARE_EVENT_TABLE()
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};
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#endif
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#endif
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// __PROGDLGH_G__
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