git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3898 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1147 lines
36 KiB
C++
1147 lines
36 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: gauge.cpp
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// Purpose: wxGauge class
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// Author: David Webster
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// Modified by:
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// Created: 10/06/99
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// RCS-ID: $Id$
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// Copyright: (c) David Webster
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#include "wx/wxprec.h"
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#ifndef WX_PRECOMP
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#include "wx/defs.h"
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#include "wx/utils.h"
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#endif
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#include "wx/os2/private.h"
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#include "wx/gauge.h"
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/* gas gauge graph control messages--class "zYzGauge" */
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#define ZYZG_SETRANGE (WM_USER + 0)
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#define ZYZG_GETRANGE (WM_USER + 1)
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#define ZYZG_SETPOSITION (WM_USER + 2)
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#define ZYZG_GETPOSITION (WM_USER + 3)
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#define ZYZG_SETORIENTATION (WM_USER + 4)
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#define ZYZG_GETORIENTATION (WM_USER + 5)
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#define ZYZG_SETFGCOLOR (WM_USER + 6)
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#define ZYZG_GETFGCOLOR (WM_USER + 7)
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#define ZYZG_SETBKCOLOR (WM_USER + 8)
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#define ZYZG_GETBKCOLOR (WM_USER + 9)
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#define ZYZG_SETWIDTH3D (WM_USER + 10)
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#define ZYZG_GETWIDTH3D (WM_USER + 11)
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#define ZYZG_SETBEZELFACE (WM_USER + 12)
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#define ZYZG_GETBEZELFACE (WM_USER + 13)
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#define ZYZG_SETDELTAPOS (WM_USER + 14)
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/* orientations for ZYZG_WW_ORIENTATION */
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#define ZYZG_ORIENT_LEFTTORIGHT 0
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#define ZYZG_ORIENT_RIGHTTOLEFT 1
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#define ZYZG_ORIENT_BOTTOMTOTOP 2
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#define ZYZG_ORIENT_TOPTOBOTTOM 3
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/* gauge styles */
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#define ZYZGS_3D 0x8000L /* control will be 3D */
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/* public function prototypes */
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BOOL _Optlink gaugeInit(HINSTANCE hInstance);
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#if !USE_SHARED_LIBRARY
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IMPLEMENT_DYNAMIC_CLASS(wxGauge, wxControl)
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#endif
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bool wxGauge::Create(wxWindow *parent, wxWindowID id,
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int range,
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const wxPoint& pos,
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const wxSize& size,
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long style,
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const wxValidator& validator,
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const wxString& name)
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{
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static bool wxGaugeOS2Initialised = FALSE;
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if ( !wxGaugeOS2Initialised )
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{
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if (!gaugeInit((HINSTANCE) wxGetInstance()))
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wxFatalError("Cannot initalize Gauge library");
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wxGaugeOS2Initialised = TRUE;
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}
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SetName(name);
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SetValidator(validator);
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if (parent) parent->AddChild(this);
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m_rangeMax = range;
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m_gaugePos = 0;
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m_windowStyle = style;
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if ( id == -1 )
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m_windowId = (int)NewControlId();
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else
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m_windowId = id;
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int x = pos.x;
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int y = pos.y;
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int width = size.x;
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int height = size.y;
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// TODO
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/*
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int x = pos.x;
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int y = pos.y;
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int width = size.x;
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int height = size.y;
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long msFlags = WS_CHILD | WS_VISIBLE | WS_TABSTOP;
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msFlags |= ZYZGS_3D;
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HWND wx_button =
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CreateWindowEx(MakeExtendedStyle(m_windowStyle), wxT("zYzGauge"), NULL, msFlags,
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0, 0, 0, 0, (HWND) parent->GetHWND(), (HMENU)m_windowId,
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wxGetInstance(), NULL);
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m_hWnd = (WXHWND)wx_button;
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// Subclass again for purposes of dialog editing mode
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SubclassWin((WXHWND)wx_button);
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int wOrient = 0;
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if (m_windowStyle & wxGA_HORIZONTAL)
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wOrient = ZYZG_ORIENT_LEFTTORIGHT;
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else
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wOrient = ZYZG_ORIENT_BOTTOMTOTOP;
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SendMessage(wx_button, ZYZG_SETORIENTATION, wOrient, 0);
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SendMessage(wx_button, ZYZG_SETRANGE, range, 0);
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SendMessage(GetHwnd(), ZYZG_SETFGCOLOR, 0, RGB(GetForegroundColour().Red(), GetForegroundColour().Green(), GetForegroundColour().Blue()));
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SendMessage(GetHwnd(), ZYZG_SETBKCOLOR, 0, RGB(GetBackgroundColour().Red(), GetBackgroundColour().Green(), GetBackgroundColour().Blue()));
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SetFont(parent->GetFont());
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if (width == -1)
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width = 50;
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if (height == -1)
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height = 50;
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SetSize(x, y, width, height);
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ShowWindow(GetHwnd(), SW_SHOW);
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*/
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return TRUE;
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}
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void wxGauge::SetShadowWidth(int w)
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{
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// TODO optional ::SendMessage(GetHwnd(), ZYZG_SETWIDTH3D, w, 0);
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}
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void wxGauge::SetBezelFace(int w)
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{
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// TODO optional ::SendMessage(GetHwnd(), ZYZG_SETBEZELFACE, w, 0);
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}
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void wxGauge::SetRange(int r)
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{
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m_rangeMax = r;
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// TODO ::SendMessage(GetHwnd(), ZYZG_SETRANGE, r, 0);
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}
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void wxGauge::SetValue(int pos)
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{
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m_gaugePos = pos;
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// TODO ::SendMessage(GetHwnd(), ZYZG_SETPOSITION, pos, 0);
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}
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int wxGauge::GetShadowWidth() const
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{
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// TODO return (int) ::SendMessage(GetHwnd(), ZYZG_GETWIDTH3D, 0, 0);
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return 0;
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}
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int wxGauge::GetBezelFace() const
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{
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// TODO return (int) ::SendMessage(GetHwnd(), ZYZG_GETBEZELFACE, 0, 0);
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return 0;
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}
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int wxGauge::GetRange() const
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{
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// TODO return (int) ::SendMessage(GetHwnd(), ZYZG_GETRANGE, 0, 0);
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return m_rangeMax;
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}
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int wxGauge::GetValue() const
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{
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// TODO return (int) ::SendMessage(GetHwnd(), ZYZG_GETPOSITION, 0, 0);
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return m_gaugePos;
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}
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bool wxGauge::SetForegroundColour(const wxColour& col)
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{
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if ( !wxControl::SetForegroundColour(col) )
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return FALSE;
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// TODO ::SendMessage(GetHwnd(), ZYZG_SETFGCOLOR, 0, RGB(col.Red(), col.Green(), col.Blue()));
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return TRUE;
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}
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bool wxGauge::SetBackgroundColour(const wxColour& col)
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{
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if ( !wxControl::SetBackgroundColour(col) )
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return FALSE;
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// TODO ::SendMessage(GetHwnd(), ZYZG_SETBKCOLOR, 0, RGB(col.Red(), col.Green(), col.Blue()));
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return TRUE;
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}
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///** zyz3d.c
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// *
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// * DESCRIPTION:
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// * This module contains functions for creating nifty 3D borders
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// * around controls like zYzGauge.
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// *
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// * HISTORY:
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// * 3/14/91 cjp put in this comment
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// * 6/19/92 cjp touched it a bit
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// *
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// ** cjp */
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// COPYRIGHT:
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//
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// (C) Copyright Microsoft Corp. 1992. All rights reserved.
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//
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// You have a royalty-free right to use, modify, reproduce and
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// distribute the Sample Files (and/or any modified version) in
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// any way you find useful, provided that you agree that
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// Microsoft has no warranty obligations or liability for any
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// Sample Application Files which are modified.
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//
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///* get the includes we need */
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//#define INCL_PM
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//#include <os2.h>
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///* misc. control flag defines */
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//#define DRAW3D_IN 0x0001
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//#define DRAW3D_OUT 0x0002
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//#define DRAW3D_TOPLINE 0x0004
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//#define DRAW3D_BOTTOMLINE 0x0008
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//#define DRAW3D_LEFTLINE 0x0010
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//#define DRAW3D_RIGHTLINE 0x0020
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///* public function prototypes */
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//void _Optlink Draw3DFaceFrame(HDC, LPRECT, WORD);
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//void _Optlink Draw3DRect(HDC, LPRECT, WORD, WORD);
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//void _Optlink Draw3DLine(HDC, WORD, WORD, WORD, WORD, WORD);
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///** void _Optlink Draw3DFaceFrame(HDC hdc, LPRECT rc, WORD wWidth)
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// *
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// * DESCRIPTION:
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// * This function draws a flat frame with the current button-face
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// * color.
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// *
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// * ARGUMENTS:
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// * HDC hdc : The DC to draw into.
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// *
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// * LPRECT rc : The containing rect for the new frame.
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// *
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// * WORD wWidth : The width of the frame to draw.
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// *
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// * RETURN (void _Optlink):
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// * The frame will have been drawn into the DC.
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// *
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// * NOTES:
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// *
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// ** cjp */
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//void _Optlink Draw3DFaceFrame(HDC hdc, RECTL* rc, WORD wWidth)
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//{
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// RECTL rc1;
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// DWORD rgbOld;
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// /* don't go through a bunch of work if we don't have to */
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// if (!wWidth)
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// return;
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// /* set up color to be button-face color--so it may not be gray */
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// rgbOld = SetBkColor(hdc, GetSysColor(COLOR_BTNFACE));
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// /* perform CopyRect w/o bloody windows style overhead */
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// rc1 = *rc;
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/* top */
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// rc1.top = rc->top;
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// rc1.left = rc->left;
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// rc1.bottom = rc->top + wWidth;
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// rc1.right = rc->right;
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/* blast it out */
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// ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL);
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/* right */
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// rc1.left = rc->right - wWidth;
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// rc1.bottom = rc->bottom;
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/* blast this part now */
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// ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL);
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/* left */
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// rc1.left = rc->left;
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// rc1.right = rc->left + wWidth;
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/* and another part */
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// ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL);
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/* bottom */
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// rc1.right = rc->right;
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// rc1.top = rc->bottom - wWidth;
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/* finish it off */
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// ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL);
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/* restore the old bk color */
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// SetBkColor(hdc, rgbOld);
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//} /* Draw3DFaceFrame() */
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///** void _Optlink Draw3DRect(HDC, LPRECT, WORD, WORD)
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// *
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// * DESCRIPTION:
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// * Draws a 3D rectangle that is shaded. wFlags can be used to
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// * control how the rectangle looks.
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// *
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// * ARGUMENTS:
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// * HDC hdc : Handle to the device context that will be
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// * used to display the rectangle.
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// *
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// * RECT rect : A rectangle describing the dimensions of
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// * the rectangle in device coordinates.
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// *
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// * WORD wShadowWidth : Width of the shadow in device coordinates.
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// *
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// * WORD wFlags : The following flags may be passed to describe
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// * the style of the rectangle:
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// *
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// * DRAW3D_IN : The shadow is drawn such that
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// * the box appears to be sunk in to the screen.
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// * This is default if 0 is passed.
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// *
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// * DRAW3D_OUT : The shadow is drawn such that
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// * the box appears to be sticking out of the
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// * screen.
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// *
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// * RETURN (void _Optlink):
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// * The 3D looking rectangle will have been drawn into the DC.
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// *
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// * NOTES:
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// *
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// ** cjp */
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//void _Optlink Draw3DRect(HDC hdc, LPRECT lpRect,
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// WORD wShadowWidth, WORD wFlags)
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//{
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// /* sanity check--don't work if you don't have to! */
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// if (!wShadowWidth || !RectVisible(hdc, lpRect))
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// return;
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/* draw the top line */
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// Draw3DLine(hdc, lpRect->left, lpRect->top,
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// lpRect->right - lpRect->left,
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// wShadowWidth, DRAW3D_TOPLINE | wFlags);
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/* right line */
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// Draw3DLine(hdc, lpRect->right, lpRect->top,
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// lpRect->bottom - lpRect->top,
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// wShadowWidth, DRAW3D_RIGHTLINE | wFlags);
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/* bottom line */
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// Draw3DLine(hdc, lpRect->left, lpRect->bottom,
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// lpRect->right - lpRect->left,
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// wShadowWidth, DRAW3D_BOTTOMLINE | wFlags);
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/* left line */
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// Draw3DLine(hdc, lpRect->left, lpRect->top,
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// lpRect->bottom - lpRect->top,
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// wShadowWidth, DRAW3D_LEFTLINE | wFlags);
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//} /* Draw3DRect() */
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///** void _Optlink Draw3DLine(HDC hdc, WORD x, WORD y, WORD nLen,
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// *
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// * DESCRIPTION:
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// * Draws a 3D line that can be used to make a 3D box.
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// *
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// * ARGUMENTS:
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// * HDC hdc : Handle to the device context that will be
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// * used to display the 3D line.
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// *
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// * WORD x, y : Coordinates of the beginning of the line.
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// * These coordinates are in device units and
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// * represent the _outside_ most point. Horiz-
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// * ontal lines are drawn from left to right and
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// * vertical lines are drawn from top to bottom.
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// *
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// * WORD wShadowWidth : Width of the shadow in device coordinates.
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// *
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// * WORD wFlags : The following flags may be passed to
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// * describe the style of the 3D line:
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// *
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// * DRAW3D_IN : The shadow is drawn such that
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// * the box appears to be sunk in to the screen.
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// * This is default if 0 is passed.
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// *
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// * DRAW3D_OUT : The shadow is drawn such that
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// * the box appears to be sticking out of the
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// * screen.
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// *
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// * DRAW3D_TOPLINE, _BOTTOMLINE, _LEFTLINE, and
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// * _RIGHTLINE : Specifies that a "top",
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// * "Bottom", "Left", or"Right" line is to be
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// * drawn.
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// *
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// * RETURN (void _Optlink):
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// * The line will have been drawn into the DC.
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// *
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// * NOTES:
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// *
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// ** cjp */
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//void _Optlink Draw3DLine(HDC hdc, WORD x, WORD y, WORD nLen,
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// WORD wShadowWidth, WORD wFlags)
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//{
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// HBRUSH hOldBrush;
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// HPEN hOldPen;
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// BOOL fDark;
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// POINT Point[ 4 ]; /* define a polgon with 4 points */
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// /* if width is zero, don't do nothin'! */
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// if (!wShadowWidth)
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// return;
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/* define shape of polygon--origin is always the same */
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// Point[0].x = x;
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// Point[0].y = y;
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// /* To do this we'll simply draw a polygon with four sides, using
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// * the appropriate brush. I dare you to ask me why this isn't a
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// * switch/case!
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// */
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// if (wFlags & DRAW3D_TOPLINE)
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// {
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// /* across to right */
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// Point[1].x = x + nLen - (wShadowWidth == 1 ? 1 : 0);
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// Point[1].y = y;
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/* down/left */
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// Point[2].x = x + nLen - wShadowWidth;
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// Point[2].y = y + wShadowWidth;
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/* accross to left */
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// Point[3].x = x + wShadowWidth;
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// Point[3].y = y + wShadowWidth;
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/* select 'dark' brush if 'in'--'light' for 'out' */
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// fDark = (wFlags & DRAW3D_IN) ? TRUE : FALSE;
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// }
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/* possibly the bottom? */
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// else if (wFlags & DRAW3D_BOTTOMLINE)
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// {
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/* across to right */
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// Point[1].x = x + nLen;
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// Point[1].y = y;
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/* up/left */
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// Point[2].x = x + nLen - wShadowWidth;
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// Point[2].y = y - wShadowWidth;
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/* accross to left */
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// Point[3].x = x + wShadowWidth;
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// Point[3].y = y - wShadowWidth;
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/* select 'light' brush if 'in' */
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// fDark = (wFlags & DRAW3D_IN) ? FALSE : TRUE;
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// }
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/* ok, it's gotta be left? */
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// else if (wFlags & DRAW3D_LEFTLINE)
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// {
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/* down */
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// Point[1].x = x;
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// Point[1].y = y + nLen - (wShadowWidth == 1 ? 1 : 0);
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/* up/right */
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// Point[2].x = x + wShadowWidth;
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// Point[2].y = y + nLen - wShadowWidth;
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/* down */
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// Point[3].x = x + wShadowWidth;
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// Point[3].y = y + wShadowWidth;
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/* select 'dark' brush if 'in'--'light' for 'out' */
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// fDark = (wFlags & DRAW3D_IN) ? TRUE : FALSE;
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// }
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/* well maybe it's for the right side? */
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// else if (wFlags & DRAW3D_RIGHTLINE)
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// {
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/* down */
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// Point[1].x = x;
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// Point[1].y = y + nLen;
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/* up/left */
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// Point[2].x = x - wShadowWidth;
|
|
// Point[2].y = y + nLen - wShadowWidth;
|
|
|
|
/* up */
|
|
// Point[3].x = x - wShadowWidth;
|
|
// Point[3].y = y + wShadowWidth;
|
|
|
|
/* select 'light' brush if 'in' */
|
|
// fDark = (wFlags & DRAW3D_IN) ? FALSE : TRUE;
|
|
// }
|
|
|
|
/* bad drugs? */
|
|
// else return;
|
|
|
|
/* select NULL_PEN for no borders */
|
|
// hOldPen = (HPEN) SelectObject(hdc, GetStockObject(NULL_PEN));
|
|
|
|
/* select the appropriate color for the fill */
|
|
// if (fDark)
|
|
// hOldBrush = (HBRUSH) SelectObject(hdc, GetStockObject(GRAY_BRUSH));
|
|
// else
|
|
// hOldBrush = (HBRUSH) SelectObject(hdc, GetStockObject(WHITE_BRUSH));
|
|
|
|
/* finally, draw the dern thing */
|
|
// Polygon(hdc, (LPPOINT)&Point, 4);
|
|
|
|
/* restore what we killed */
|
|
// SelectObject(hdc, hOldBrush);
|
|
// SelectObject(hdc, hOldPen);
|
|
//} /* Draw3DLine() */
|
|
|
|
/** EOF: zyz3d.c **/
|
|
|
|
///** zyzgauge.c
|
|
// *
|
|
// * DESCRIPTION:
|
|
// * Yet another 'Gas Gauge Custom Control.' This control gives you
|
|
// * a 'progress bar' class (named zYzGauge) for use in your applications.
|
|
// * You can set the range, position, font, color, orientation, and 3d
|
|
// * effect of the gauge by sending messages to the control.
|
|
// *
|
|
// * Before you can use this control, you MUST first export the window
|
|
// * procedure for the control (or define it with the _export keyword):
|
|
// *
|
|
// * EXPORTS gaugeWndProc
|
|
// *
|
|
// * You then need initialize the class before you use it:
|
|
// *
|
|
// * if (!gaugeInit(hInstance))
|
|
// * die a horrible death
|
|
// * else
|
|
// * you are good to go
|
|
// *
|
|
// * The colors used by the control default to black and white if you
|
|
// * are running on a mono-display. They default to blue and white
|
|
// * if you are on a color display. You enable the 3D effect by setting
|
|
// * the ZYZGS_3D style flag in the styles field of the control (like
|
|
// * any other control).
|
|
// *
|
|
// * To select your own colors, you can send the ZYZG_SETFGCOLOR and
|
|
// * ZYZG_SETBKCOLOR messages to set the foreground (percent done) and
|
|
// * background (percent not done) colors. The lParam is the RGB()
|
|
// * value--wParam is ignored.
|
|
// *
|
|
// * In all of the following ZYZG_??? messages, the arguments are
|
|
// * WORDS. If you are setting parameters, the value is sent as
|
|
// * the wParam (lParam is ignored). If you are getting parameters,
|
|
// * the value is returned as a LONG and should be cast to a *signed*
|
|
// * integer.
|
|
// *
|
|
// * To set the depth of the 3D effect (if enabled), you can send the
|
|
// * ZYZG_SETBEZELFACE and ZYZG_SETWIDTH3D messages. The bezel face
|
|
// * is the flat top on the 3D border--its color will be that of the
|
|
// * button-face. The 3D width is the width of the bezel itself; inside
|
|
// * and outside. The light color is white, the dark color is gray.
|
|
// * Both widths *can* be zero--both default to 2 which looks to me.
|
|
// *
|
|
// * The range of the control can be set by sending the ZYZG_SETRANGE
|
|
// * message to the control. It can be any integer from 1 to 32767.
|
|
// * What this specifies is the number of pieces that create a whole.
|
|
// * The default is 100. You can get the current range setting by
|
|
// * sending the ZYZG_GETRANGE message to the control.
|
|
// *
|
|
// * The position (number of pieces out of the whole have been used) is
|
|
// * set with the ZYZG_SETPOSITION message. It can be any integer from
|
|
// * 0 to the current range setting of the control--it will be clipped
|
|
// * if the position is out of bounds. The default position is 0. You
|
|
// * can get the current position at any time with the ZYZG_GETPOSITION
|
|
// * message.
|
|
// *
|
|
// * You can also set the range using a delta from the current range.
|
|
// * This is done by sending the ZYZG_SETDELTAPOS message with wParam
|
|
// * set to a _signed_ integer value within the range of the control.
|
|
// *
|
|
// * The font used for the percentage text can be set using the standard
|
|
// * WM_SETFONT message. You can get the current font at any time with
|
|
// * the WM_GETFONT message.
|
|
// *
|
|
// * The orientation can be left to right, right to left, bottom to top,
|
|
// * or top to bottom. Whatever suits your needs. You set this by
|
|
// * sending the ZYZG_ORIENTATION message to the control with one of
|
|
// * the following values (default is ZYZG_ORIENT_LEFTTORIGHT):
|
|
// *
|
|
// * ZYZG_ORIENT_LEFTTORIGHT (0)
|
|
// * ZYZG_ORIENT_RIGHTTOLEFT (1)
|
|
// * ZYZG_ORIENT_BOTTOMTOTOP (2)
|
|
// * ZYZG_ORIENT_TOPTOBOTTOM (3)
|
|
// *
|
|
// * HISTORY:
|
|
// * 3/12/91 cjp put in this comment
|
|
// * 6/19/92 cjp touched it a bit
|
|
// *
|
|
// ** cjp */
|
|
// COPYRIGHT:
|
|
//
|
|
// (C) Copyright Microsoft Corp. 1992. All rights reserved.
|
|
//
|
|
// You have a royalty-free right to use, modify, reproduce and
|
|
// distribute the Sample Files (and/or any modified version) in
|
|
// any way you find useful, provided that you agree that
|
|
// Microsoft has no warranty obligations or liability for any
|
|
// Sample Application Files which are modified.
|
|
//
|
|
|
|
|
|
/* get the includes we need */
|
|
//#if !defined(__GNUWIN32__) && !defined(__SALFORDC__)
|
|
//#include <malloc.h>
|
|
//#endif
|
|
//#include <stdio.h>
|
|
//#include <string.h>
|
|
//#include <stdlib.h>
|
|
// #include "zyz3d.h"
|
|
// #include "zyzgauge.h"
|
|
|
|
|
|
/* static global variables */
|
|
//static wxChar gszzYzGaugeClass[] = wxT("zYzGauge");
|
|
|
|
|
|
/* window word position definitions */
|
|
//#define ZYZG_WW_PZYZGAUGE 0
|
|
/* #define ZYZG_WW_EXTRABYTES 2 */
|
|
//#define ZYZG_WW_EXTRABYTES 4
|
|
|
|
|
|
/* control block structure typedef */
|
|
//typedef struct tZYZGAUGE
|
|
//{
|
|
// WORD wRange;
|
|
// WORD wPosition;
|
|
// WORD wOrientation;
|
|
// WORD wWidth3D;
|
|
// WORD wWidthBezelFace;
|
|
// HFONT hFont;
|
|
// DWORD rgbTextColor;
|
|
// DWORD rgbBkColor;
|
|
|
|
//} ZYZGAUGE, *PZYZGAUGE, FAR *LPZYZGAUGE;
|
|
|
|
|
|
/* some default values for the control */
|
|
//#define ZYZG_DEF_RANGE 100
|
|
//#define ZYZG_DEF_POSITION 0
|
|
//#define ZYZG_DEF_ORIENTATION ZYZG_ORIENT_LEFTTORIGHT
|
|
//#define ZYZG_DEF_WIDTH3D 2
|
|
//#define ZYZG_DEF_BEZELFACE 2
|
|
|
|
|
|
|
|
/* the default settings for drawing colors--display dependent */
|
|
//static DWORD rgbDefTextColor;
|
|
//static DWORD rgbDefBkColor;
|
|
//static BOOL fSupport3D;
|
|
|
|
//#if !defined(APIENTRY) // NT defines APIENTRY, 3.x not
|
|
//#define APIENTRY _Optlink
|
|
//#endif
|
|
|
|
//#ifdef __WIN32__
|
|
//#define _EXPORT /**/
|
|
//#else
|
|
//#define _EXPORT _export
|
|
//typedef signed short int SHORT ;
|
|
//#endif
|
|
|
|
/* internal function prototypes */
|
|
//static void PASCAL gaugePaint(HWND, HDC);
|
|
/* LRESULT _Optlink */
|
|
//LRESULT APIENTRY _EXPORT gaugeWndProc(HWND, UINT, WPARAM, LPARAM);
|
|
|
|
|
|
|
|
///** BOOL _Optlink gaugeInit(HINSTANCE hInstance)
|
|
// *
|
|
// * DESCRIPTION:
|
|
// * Registers the window class for the zYzGauge control. Performs
|
|
// * other initialization for the zYzGauge text control. This must
|
|
// * be done before the zYzGauge control is used--or it will fail
|
|
// * and your dialog box will not open!
|
|
// *
|
|
// * ARGUMENTS:
|
|
// * HINSTANCE hInstance : Instance handle to register class with.
|
|
// *
|
|
// * RETURN (BOOL FAR):
|
|
// * The return value is TRUE if the zYzGauge class was successfully
|
|
// * registered. It is FALSE if the initialization fails.
|
|
// *
|
|
// * NOTES:
|
|
// *
|
|
// ** cjp */
|
|
|
|
//#pragma alloc_text(init, gaugeInit)
|
|
|
|
//BOOL _Optlink gaugeInit(HINSTANCE hInstance)
|
|
//{
|
|
// static BOOL fRegistered = FALSE;
|
|
// WNDCLASS wc;
|
|
// HDC hdc;
|
|
|
|
/* assume already registered if not first instance */
|
|
// if (fRegistered)
|
|
// return (TRUE);
|
|
|
|
/* fill in the class structure for the zyzgauge control */
|
|
// wc.hCursor = LoadCursor(NULL, IDC_ARROW);
|
|
// wc.hIcon = NULL;
|
|
// wc.lpszMenuName = NULL;
|
|
// wc.lpszClassName = gszzYzGaugeClass;
|
|
// wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
|
|
// wc.hInstance = hInstance;
|
|
|
|
//#ifdef ZYZGAUGE_DLL
|
|
// wc.style = CS_GLOBALCLASS | CS_HREDRAW | CS_VREDRAW;
|
|
//#else
|
|
// wc.style = CS_HREDRAW | CS_VREDRAW;
|
|
//#endif
|
|
|
|
// wc.lpfnWndProc = gaugeWndProc;
|
|
// wc.cbClsExtra = 0;
|
|
// wc.cbWndExtra = ZYZG_WW_EXTRABYTES;
|
|
|
|
/* attempt to register it--return FALSE if fail */
|
|
// if (!RegisterClass(&wc))
|
|
// return (FALSE);
|
|
|
|
/* Get a DC to determine whether device is mono or not, and set
|
|
* default foreground/background colors as appropriate.
|
|
*/
|
|
// hdc = CreateIC(wxT("DISPLAY"), NULL, NULL, 0L) ;
|
|
// if (hdc)
|
|
// {
|
|
/* check for mono-display */
|
|
// if ((GetDeviceCaps(hdc, BITSPIXEL) == 1) &&
|
|
// (GetDeviceCaps(hdc, PLANES) == 1))
|
|
// {
|
|
/* using a mono DC--white foreground, black background */
|
|
// rgbDefTextColor = RGB(255, 255, 255);
|
|
// rgbDefBkColor = RGB(0, 0, 0);
|
|
// }
|
|
|
|
/* good! we have color: blue foreground, white background */
|
|
// else
|
|
// {
|
|
// rgbDefTextColor = RGB(0, 0, 255);
|
|
// rgbDefBkColor = RGB(255, 255, 255);
|
|
// }
|
|
|
|
/* need at _least_ 8 for two shades of gray (>=VGA) */
|
|
// fSupport3D = (GetDeviceCaps(hdc, NUMCOLORS) >= 8) ? TRUE : FALSE;
|
|
|
|
/* get rid of the DC (IC) */
|
|
// DeleteDC(hdc);
|
|
// }
|
|
|
|
/* uh-oh... can't get DC (IC)... fail */
|
|
// else
|
|
// {
|
|
/* unregister the class */
|
|
// UnregisterClass(gszzYzGaugeClass, hInstance);
|
|
// return (FALSE);
|
|
// }
|
|
|
|
/* return success */
|
|
// return (fRegistered = TRUE);
|
|
//} /* gaugeInit() */
|
|
|
|
|
|
/** static void PASCAL gaugePaint(HWND hwnd, HDC hdc)
|
|
// *
|
|
// * DESCRIPTION:
|
|
// * This function is responsible for painting the zYzGauge control.
|
|
// *
|
|
// * ARGUMENTS:
|
|
// * HWND hwnd : The window handle for the gauge.
|
|
// *
|
|
// * HDC hdc : The DC for the gauge's window.
|
|
// *
|
|
// * RETURN (void):
|
|
// * The control will have been painted.
|
|
// *
|
|
// * NOTES:
|
|
// *
|
|
// ** cjp */
|
|
|
|
//static void PASCAL gaugePaint(HWND hwnd, HDC hdc)
|
|
//{
|
|
// PZYZGAUGE pgauge;
|
|
// WORD iRange, iPos;
|
|
// WORD Offset = 1;
|
|
// DWORD dwExtent;
|
|
// RECT rc1, rc2;
|
|
// HFONT hFont;
|
|
// wxChar ach[ 6 ];
|
|
// WORD dx, dy, wGomerX, wGomerY;
|
|
///* Win32s has no GetTextExtent(); let's try GetTextExtentPoint() instead,
|
|
// * which needs a SIZE* parameter */
|
|
//#if defined(__WIN32__)
|
|
// SIZE size;
|
|
//#endif
|
|
|
|
// /* get pointer to the control's control block */
|
|
// pgauge = (PZYZGAUGE)GetWindowWord(hwnd, ZYZG_WW_PZYZGAUGE);
|
|
// pgauge = (PZYZGAUGE)GetWindowLong(hwnd, ZYZG_WW_PZYZGAUGE);
|
|
|
|
/* set the colors into for the gauge into the control */
|
|
// SetTextColor(hdc, pgauge->rgbTextColor);
|
|
// SetBkColor(hdc, pgauge->rgbBkColor);
|
|
|
|
/* draw black rectangle for gauge */
|
|
// GetClientRect(hwnd, &rc1);
|
|
|
|
/* draw a black border on the _outside_ */
|
|
// FrameRect(hdc, &rc1, (HBRUSH) GetStockObject(BLACK_BRUSH));
|
|
|
|
/* we want to draw _just inside_ the black border */
|
|
// InflateRect(&rc1, -1, -1);
|
|
|
|
/* one line thick so far... */
|
|
// Offset = (WORD) 1;
|
|
|
|
/* for 3D stuff, we need to have at least two shades of gray */
|
|
// if ((GetWindowLong(hwnd, GWL_STYLE) & ZYZGS_3D) && fSupport3D)
|
|
// {
|
|
// Draw3DRect(hdc, &rc1, pgauge->wWidth3D, DRAW3D_OUT);
|
|
// InflateRect(&rc1, ~(pgauge->wWidth3D), ~(pgauge->wWidth3D));
|
|
|
|
// Draw3DFaceFrame(hdc, &rc1, pgauge->wWidthBezelFace);
|
|
// InflateRect(&rc1, ~(pgauge->wWidthBezelFace), ~(pgauge->wWidthBezelFace));
|
|
|
|
// Draw3DRect(hdc, &rc1, pgauge->wWidth3D, DRAW3D_IN);
|
|
// InflateRect(&rc1, ~(pgauge->wWidth3D), ~(pgauge->wWidth3D));
|
|
|
|
/* draw a black border on the _inside_ */
|
|
// FrameRect(hdc, &rc1, (HBRUSH) GetStockObject(BLACK_BRUSH));
|
|
|
|
/* we want to draw _just inside_ the black border */
|
|
// InflateRect(&rc1, -1, -1);
|
|
|
|
/* add all the other pixels into the border width */
|
|
// Offset += (2 * pgauge->wWidth3D) + pgauge->wWidthBezelFace + 1;
|
|
// }
|
|
|
|
/* dup--one rc for 'how much filled', one rc for 'how much empty' */
|
|
// rc2 = rc1;
|
|
|
|
/* get the range--make sure it's a valid range */
|
|
// if ((iRange = pgauge->wRange) <= 0)
|
|
// iRange = 1;
|
|
|
|
/* get the position--greater than 100% would be bad */
|
|
// if ((iPos = pgauge->wPosition) > iRange)
|
|
// iPos = iRange;
|
|
|
|
/* compute the actual size of the gauge */
|
|
// dx = rc1.right - rc1.left;
|
|
// dy = rc1.bottom - rc1.top;
|
|
// wGomerX = (WORD)((DWORD)iPos * dx / iRange);
|
|
// wGomerY = (WORD)((DWORD)iPos * dy / iRange);
|
|
|
|
/* get the orientation and munge rects accordingly */
|
|
// switch (pgauge->wOrientation)
|
|
// {
|
|
// case ZYZG_ORIENT_RIGHTTOLEFT:
|
|
// rc1.left = rc2.right = rc1.right - wGomerX;
|
|
// break;
|
|
|
|
// case ZYZG_ORIENT_BOTTOMTOTOP:
|
|
// rc1.top = rc2.bottom = rc1.bottom - wGomerY;
|
|
// break;
|
|
|
|
// case ZYZG_ORIENT_TOPTOBOTTOM:
|
|
// rc1.bottom = rc2.top += wGomerY;
|
|
// break;
|
|
|
|
// default:
|
|
// rc1.right = rc2.left += wGomerX;
|
|
// break;
|
|
// } /* switch () */
|
|
|
|
/* select the correct font */
|
|
// hFont = (HFONT) SelectObject(hdc, pgauge->hFont);
|
|
|
|
/* build up a string to blit out--ie the meaning of life: "42%" */
|
|
// wsprintf(ach, wxT("%3d%%"), (WORD)((DWORD)iPos * 100 / iRange));
|
|
/* Win32s has no GetTextExtent(); let's try GetTextExtentPoint() instead */
|
|
//#if defined(__WIN32__)
|
|
// GetTextExtentPoint(hdc, ach, wGomerX = lstrlen(ach), &size);
|
|
// dwExtent = size.cx;
|
|
//#else
|
|
// dwExtent = GetTextExtent(hdc, ach, wGomerX = lstrlen(ach));
|
|
//#endif
|
|
|
|
|
|
/* Draw the finished (ie the percent done) side of box. If
|
|
* ZYZG_WW_POSITION is 42, (in range of 0 to 100) this ExtTextOut
|
|
* draws the meaning of life (42%) bar.
|
|
*/
|
|
// ExtTextOut(hdc, (dx - LOWORD(dwExtent)) / 2 + Offset,
|
|
// (dy - HIWORD(dwExtent)) / 2 + Offset,
|
|
// ETO_OPAQUE | ETO_CLIPPED, &rc2, ach, wGomerX, NULL);
|
|
|
|
/* Reverse fore and back colors for drawing the undone (ie the non-
|
|
* finished) side of the box.
|
|
*/
|
|
// SetBkColor(hdc, pgauge->rgbTextColor);
|
|
// SetTextColor(hdc, pgauge->rgbBkColor);
|
|
|
|
// ExtTextOut(hdc, (dx - LOWORD(dwExtent)) / 2 + Offset,
|
|
// (dy - HIWORD(dwExtent)) / 2 + Offset,
|
|
// ETO_OPAQUE | ETO_CLIPPED, &rc1, ach, wGomerX, NULL);
|
|
|
|
/* unselect the font */
|
|
// SelectObject(hdc, hFont);
|
|
//} /* gaugePaint() */
|
|
|
|
|
|
/** LRESULT _Optlink gaugeWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
|
// *
|
|
// * DESCRIPTION:
|
|
// * This is the control's window procedure. Its purpose is to handle
|
|
// * special messages for this custom control.
|
|
// *
|
|
// * The special control messages for the gauge control are:
|
|
// *
|
|
// * ZYZG_SETRANGE : Sets the range of the gauge. In other
|
|
// * words, the number of parts that make a
|
|
// * whole.
|
|
// *
|
|
// * ZYZG_GETRANGE : Returns the current range of the gauge.
|
|
// *
|
|
// * ZYZG_SETORIENTATION : Sets the orientation of the gauge. This
|
|
// * can be one of the ZYZG_ORIENT_?? msgs.
|
|
// *
|
|
// * ZYZG_GETORIENTATION : Gets the current orientation of the
|
|
// * gauge.
|
|
// *
|
|
// * ZYZG_SETPOSITION : Sets the current position of the gauge.
|
|
// * In other words, how many pieces of the
|
|
// * whole have been used.
|
|
// *
|
|
// * ZYZG_GETPOSITION : Gets the current position of the gauge.
|
|
// *
|
|
// * ZYZG_SETDELTAPOS : Sets the position of the gauge +/- the
|
|
// * specified amount.
|
|
// *
|
|
// * ZYZG_SETFGCOLOR : Sets the foreground (percent done) color.
|
|
// *
|
|
// * ZYZG_GETFGCOLOR : Gets the foreground (percent done) color.
|
|
// *
|
|
// * ZYZG_SETBKCOLOR : Sets the background (percent not done)
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// * color.
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// *
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// * ZYZG_GETBKCOLOR : Gets the background (percent not done)
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// * color.
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// *
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// * WM_SETFONT : Sets the font to use for the percentage
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// * text of the gauge.
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// *
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// * WM_GETFONT : Gets the current font in use by the
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// * gauge.
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// *
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// * NOTES:
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// *
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// ** cjp */
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/* LRESULT _Optlink */
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//LRESULT APIENTRY _EXPORT gaugeWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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//{
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// HFONT hFont;
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// PAINTSTRUCT ps;
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// PZYZGAUGE pgauge;
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// RECT rc;
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// pgauge = (PZYZGAUGE)GetWindowWord(hwnd, ZYZG_WW_PZYZGAUGE);
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// pgauge = (PZYZGAUGE)GetWindowLong(hwnd, ZYZG_WW_PZYZGAUGE);
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/* break to get DefWindowProc() */
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// switch (uMsg)
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// {
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// case WM_CREATE:
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/* need to allocate a control block */
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// pgauge = (PZYZGAUGE)LocalAlloc(LPTR, sizeof(ZYZGAUGE));
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// pgauge = (PZYZGAUGE)malloc(sizeof(ZYZGAUGE));
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// if (!pgauge)
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// return (0L);
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/* hang on to this control block */
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// SetWindowWord(hwnd, ZYZG_WW_PZYZGAUGE, (WORD)pgauge);
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// SetWindowLong(hwnd, ZYZG_WW_PZYZGAUGE, (LONG)pgauge);
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/* fill control block with defaults */
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// pgauge->wRange = ZYZG_DEF_RANGE;
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// pgauge->wPosition = ZYZG_DEF_POSITION;
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// pgauge->wOrientation = ZYZG_DEF_ORIENTATION;
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// pgauge->wWidth3D = ZYZG_DEF_WIDTH3D;
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// pgauge->wWidthBezelFace = ZYZG_DEF_BEZELFACE;
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// pgauge->rgbTextColor = rgbDefTextColor;
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// pgauge->rgbBkColor = rgbDefBkColor;
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/* use system font */
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// SendMessage(hwnd, WM_SETFONT, (WPARAM)NULL, 0L);
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|
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/* go to DefWindowProc() to finish the job */
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// break;
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// case WM_DESTROY:
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/* get rid of the control's memory */
|
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// if (pgauge)
|
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// LocalFree((HANDLE)pgauge);
|
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// free(pgauge);
|
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// break;
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|
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// case ZYZG_GETPOSITION:
|
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// return (pgauge->wPosition);
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|
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// case ZYZG_GETRANGE:
|
|
// return (pgauge->wRange);
|
|
|
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// case ZYZG_GETORIENTATION:
|
|
// return (pgauge->wOrientation);
|
|
|
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// case ZYZG_GETWIDTH3D:
|
|
// return (pgauge->wWidth3D);
|
|
|
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// case ZYZG_GETBEZELFACE:
|
|
// return (pgauge->wWidthBezelFace);
|
|
|
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// case ZYZG_GETBKCOLOR:
|
|
// return (pgauge->rgbTextColor);
|
|
|
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// case ZYZG_GETFGCOLOR:
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// return (pgauge->rgbBkColor);
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|
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// case ZYZG_SETBKCOLOR:
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// pgauge->rgbBkColor = lParam;
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// return (0L);
|
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|
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// case ZYZG_SETFGCOLOR:
|
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// pgauge->rgbTextColor = lParam;
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// return (0L);
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|
|
|
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// case ZYZG_SETPOSITION:
|
|
// pgauge->wPosition = wParam;
|
|
|
|
//zyzgForceRepaint:
|
|
// GetClientRect(hwnd, &rc);
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|
// if ((GetWindowLong(hwnd, GWL_STYLE) & ZYZGS_3D) && fSupport3D)
|
|
// {
|
|
// wParam = (2 * pgauge->wWidth3D) +
|
|
// pgauge->wWidthBezelFace + 2;
|
|
// }
|
|
|
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// else
|
|
// wParam = 1;
|
|
|
|
// InflateRect(&rc, ~(wParam), ~(wParam));
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|
// InvalidateRect(hwnd, &rc, FALSE);
|
|
// UpdateWindow(hwnd);
|
|
// return (0L);
|
|
|
|
// case ZYZG_SETRANGE:
|
|
// pgauge->wRange = wParam;
|
|
// goto zyzgForceRepaint;
|
|
|
|
// case ZYZG_SETORIENTATION:
|
|
// pgauge->wOrientation = wParam;
|
|
// goto zyzgForceRepaint;
|
|
|
|
// case ZYZG_SETWIDTH3D:
|
|
// pgauge->wWidth3D = wParam;
|
|
|
|
//zyzgForceRepaint3D:
|
|
// InvalidateRect(hwnd, NULL, FALSE);
|
|
// UpdateWindow(hwnd);
|
|
// return (0L);
|
|
|
|
// case ZYZG_SETBEZELFACE:
|
|
// pgauge->wWidthBezelFace = wParam;
|
|
// goto zyzgForceRepaint3D;
|
|
|
|
// case ZYZG_SETDELTAPOS:
|
|
///* Watcom doesn't like the following line so removing typecasts */
|
|
///* (int)pgauge->wPosition += (int)wParam; */
|
|
// pgauge->wPosition += wParam;
|
|
// goto zyzgForceRepaint;
|
|
|
|
// case WM_PAINT:
|
|
// BeginPaint(hwnd, &ps);
|
|
// gaugePaint(hwnd, ps.hdc);
|
|
// EndPaint(hwnd, &ps);
|
|
// return (0L);
|
|
|
|
// case WM_GETFONT:
|
|
// hFont = pgauge->hFont;
|
|
|
|
// /* if system font, then return NULL handle */
|
|
// return (long)((hFont == GetStockObject(SYSTEM_FONT)) ? NULL : hFont);
|
|
|
|
// case WM_SETFONT:
|
|
/* if NULL hFont, use system font */
|
|
// hFont = (HFONT)wParam ;
|
|
// if (!hFont)
|
|
// hFont = (HFONT) GetStockObject(SYSTEM_FONT);
|
|
|
|
// pgauge->hFont = hFont;
|
|
|
|
/* redraw if indicated in message */
|
|
// if ((BOOL)lParam)
|
|
// {
|
|
// InvalidateRect(hwnd, NULL, TRUE);
|
|
// UpdateWindow(hwnd);
|
|
// }
|
|
// return (0L);
|
|
// } /* switch () */
|
|
|
|
/* let the dialog mangler take care of this message */
|
|
// return (DefWindowProc(hwnd, uMsg, wParam, lParam));
|
|
//} /* gaugeWndProc() */
|
|
|
|
|
|
/** EOF: zyzgauge.c **/
|
|
|
|
|