git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@10795 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
3239 lines
95 KiB
C++
3239 lines
95 KiB
C++
///////////////////////////////////////////////////////////////////////////////
|
|
// Name: univ/themes/win32.cpp
|
|
// Purpose: wxUniversal theme implementing Win32-like LNF
|
|
// Author: Vadim Zeitlin
|
|
// Modified by:
|
|
// Created: 06.08.00
|
|
// RCS-ID: $Id$
|
|
// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
|
|
// Licence: wxWindows license
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
// ===========================================================================
|
|
// declarations
|
|
// ===========================================================================
|
|
|
|
// ---------------------------------------------------------------------------
|
|
// headers
|
|
// ---------------------------------------------------------------------------
|
|
|
|
// For compilers that support precompilation, includes "wx.h".
|
|
#include "wx/wxprec.h"
|
|
|
|
#ifdef __BORLANDC__
|
|
#pragma hdrstop
|
|
#endif
|
|
|
|
#ifndef WX_PRECOMP
|
|
#include "wx/timer.h"
|
|
#include "wx/intl.h"
|
|
#include "wx/dc.h"
|
|
#include "wx/window.h"
|
|
|
|
#include "wx/dcmemory.h"
|
|
|
|
#include "wx/button.h"
|
|
#include "wx/listbox.h"
|
|
#include "wx/checklst.h"
|
|
#include "wx/combobox.h"
|
|
#include "wx/scrolbar.h"
|
|
#include "wx/slider.h"
|
|
#include "wx/textctrl.h"
|
|
#endif // WX_PRECOMP
|
|
|
|
#include "wx/notebook.h"
|
|
#include "wx/spinbutt.h"
|
|
#include "wx/settings.h"
|
|
|
|
#include "wx/univ/scrtimer.h"
|
|
|
|
#include "wx/univ/renderer.h"
|
|
#include "wx/univ/inphand.h"
|
|
#include "wx/univ/colschem.h"
|
|
#include "wx/univ/theme.h"
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// constants
|
|
// ----------------------------------------------------------------------------
|
|
|
|
static const int BORDER_THICKNESS = 2;
|
|
|
|
// the offset between the label and focus rect around it
|
|
static const int FOCUS_RECT_OFFSET_X = 1;
|
|
static const int FOCUS_RECT_OFFSET_Y = 1;
|
|
|
|
enum IndicatorType
|
|
{
|
|
IndicatorType_Check,
|
|
IndicatorType_Radio,
|
|
IndicatorType_Menu,
|
|
IndicatorType_Max
|
|
};
|
|
|
|
enum IndicatorState
|
|
{
|
|
IndicatorState_Normal,
|
|
IndicatorState_Pressed, // this one is for check/radioboxes
|
|
IndicatorState_Selected = IndicatorState_Pressed, // for menus
|
|
IndicatorState_Disabled,
|
|
IndicatorState_SelectedDisabled, // only for the menus
|
|
IndicatorState_Max
|
|
};
|
|
|
|
enum IndicatorStatus
|
|
{
|
|
IndicatorStatus_Checked,
|
|
IndicatorStatus_Unchecked,
|
|
IndicatorStatus_Max
|
|
};
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// wxWin32Renderer: draw the GUI elements in Win32 style
|
|
// ----------------------------------------------------------------------------
|
|
|
|
class wxWin32Renderer : public wxRenderer
|
|
{
|
|
public:
|
|
// constants
|
|
enum wxArrowDirection
|
|
{
|
|
Arrow_Left,
|
|
Arrow_Right,
|
|
Arrow_Up,
|
|
Arrow_Down,
|
|
Arrow_Max
|
|
};
|
|
|
|
enum wxArrowStyle
|
|
{
|
|
Arrow_Normal,
|
|
Arrow_Disabled,
|
|
Arrow_Pressed,
|
|
Arrow_Inversed,
|
|
Arrow_InversedDisabled,
|
|
Arrow_StateMax
|
|
};
|
|
|
|
// ctor
|
|
wxWin32Renderer(const wxColourScheme *scheme);
|
|
|
|
// implement the base class pure virtuals
|
|
virtual void DrawBackground(wxDC& dc,
|
|
const wxColour& col,
|
|
const wxRect& rect,
|
|
int flags = 0);
|
|
virtual void DrawLabel(wxDC& dc,
|
|
const wxString& label,
|
|
const wxRect& rect,
|
|
int flags = 0,
|
|
int alignment = wxALIGN_LEFT | wxALIGN_TOP,
|
|
int indexAccel = -1,
|
|
wxRect *rectBounds = NULL);
|
|
virtual void DrawButtonLabel(wxDC& dc,
|
|
const wxString& label,
|
|
const wxBitmap& image,
|
|
const wxRect& rect,
|
|
int flags = 0,
|
|
int alignment = wxALIGN_LEFT | wxALIGN_TOP,
|
|
int indexAccel = -1,
|
|
wxRect *rectBounds = NULL);
|
|
virtual void DrawBorder(wxDC& dc,
|
|
wxBorder border,
|
|
const wxRect& rect,
|
|
int flags = 0,
|
|
wxRect *rectIn = (wxRect *)NULL);
|
|
virtual void DrawHorizontalLine(wxDC& dc,
|
|
wxCoord y, wxCoord x1, wxCoord x2);
|
|
virtual void DrawVerticalLine(wxDC& dc,
|
|
wxCoord x, wxCoord y1, wxCoord y2);
|
|
virtual void DrawFrame(wxDC& dc,
|
|
const wxString& label,
|
|
const wxRect& rect,
|
|
int flags = 0,
|
|
int alignment = wxALIGN_LEFT,
|
|
int indexAccel = -1);
|
|
virtual void DrawTextBorder(wxDC& dc,
|
|
wxBorder border,
|
|
const wxRect& rect,
|
|
int flags = 0,
|
|
wxRect *rectIn = (wxRect *)NULL);
|
|
virtual void DrawButtonBorder(wxDC& dc,
|
|
const wxRect& rect,
|
|
int flags = 0,
|
|
wxRect *rectIn = (wxRect *)NULL);
|
|
virtual void DrawArrow(wxDC& dc,
|
|
wxDirection dir,
|
|
const wxRect& rect,
|
|
int flags = 0);
|
|
virtual void DrawScrollbarArrow(wxDC& dc,
|
|
wxDirection dir,
|
|
const wxRect& rect,
|
|
int flags = 0)
|
|
{ DrawArrow(dc, dir, rect, flags); }
|
|
virtual void DrawScrollbarThumb(wxDC& dc,
|
|
wxOrientation orient,
|
|
const wxRect& rect,
|
|
int flags = 0);
|
|
virtual void DrawScrollbarShaft(wxDC& dc,
|
|
wxOrientation orient,
|
|
const wxRect& rect,
|
|
int flags = 0);
|
|
virtual void DrawScrollCorner(wxDC& dc,
|
|
const wxRect& rect);
|
|
virtual void DrawItem(wxDC& dc,
|
|
const wxString& label,
|
|
const wxRect& rect,
|
|
int flags = 0);
|
|
virtual void DrawCheckItem(wxDC& dc,
|
|
const wxString& label,
|
|
const wxBitmap& bitmap,
|
|
const wxRect& rect,
|
|
int flags = 0);
|
|
virtual void DrawCheckButton(wxDC& dc,
|
|
const wxString& label,
|
|
const wxBitmap& bitmap,
|
|
const wxRect& rect,
|
|
int flags = 0,
|
|
wxAlignment align = wxALIGN_LEFT,
|
|
int indexAccel = -1);
|
|
virtual void DrawRadioButton(wxDC& dc,
|
|
const wxString& label,
|
|
const wxBitmap& bitmap,
|
|
const wxRect& rect,
|
|
int flags = 0,
|
|
wxAlignment align = wxALIGN_LEFT,
|
|
int indexAccel = -1);
|
|
virtual void DrawTextLine(wxDC& dc,
|
|
const wxString& text,
|
|
const wxRect& rect,
|
|
int selStart = -1,
|
|
int selEnd = -1,
|
|
int flags = 0);
|
|
virtual void DrawLineWrapMark(wxDC& dc, const wxRect& rect);
|
|
virtual void DrawTab(wxDC& dc,
|
|
const wxRect& rect,
|
|
wxDirection dir,
|
|
const wxString& label,
|
|
const wxBitmap& bitmap = wxNullBitmap,
|
|
int flags = 0,
|
|
int indexAccel = -1);
|
|
|
|
virtual void DrawSliderShaft(wxDC& dc,
|
|
const wxRect& rect,
|
|
wxOrientation orient,
|
|
int flags = 0,
|
|
wxRect *rectShaft = NULL);
|
|
virtual void DrawSliderThumb(wxDC& dc,
|
|
const wxRect& rect,
|
|
wxOrientation orient,
|
|
int flags = 0);
|
|
virtual void DrawSliderTicks(wxDC& dc,
|
|
const wxRect& rect,
|
|
const wxSize& sizeThumb,
|
|
wxOrientation orient,
|
|
int start,
|
|
int end,
|
|
int step = 1,
|
|
int flags = 0);
|
|
|
|
virtual void DrawMenuBarItem(wxDC& dc,
|
|
const wxRect& rect,
|
|
const wxString& label,
|
|
int flags = 0,
|
|
int indexAccel = -1);
|
|
virtual void DrawMenuItem(wxDC& dc,
|
|
wxCoord y,
|
|
const wxMenuGeometryInfo& geometryInfo,
|
|
const wxString& label,
|
|
const wxString& accel,
|
|
const wxBitmap& bitmap = wxNullBitmap,
|
|
int flags = 0,
|
|
int indexAccel = -1);
|
|
virtual void DrawMenuSeparator(wxDC& dc,
|
|
wxCoord y,
|
|
const wxMenuGeometryInfo& geomInfo);
|
|
|
|
virtual void GetComboBitmaps(wxBitmap *bmpNormal,
|
|
wxBitmap *bmpPressed,
|
|
wxBitmap *bmpDisabled);
|
|
|
|
virtual void AdjustSize(wxSize *size, const wxWindow *window);
|
|
virtual wxRect GetBorderDimensions(wxBorder border) const;
|
|
virtual bool AreScrollbarsInsideBorder() const;
|
|
|
|
virtual wxSize GetScrollbarArrowSize() const
|
|
{ return m_sizeScrollbarArrow; }
|
|
virtual wxRect GetScrollbarRect(const wxScrollBar *scrollbar,
|
|
wxScrollBar::Element elem,
|
|
int thumbPos = -1) const;
|
|
virtual wxCoord GetScrollbarSize(const wxScrollBar *scrollbar);
|
|
virtual wxHitTest HitTestScrollbar(const wxScrollBar *scrollbar,
|
|
const wxPoint& pt) const;
|
|
virtual wxCoord ScrollbarToPixel(const wxScrollBar *scrollbar,
|
|
int thumbPos = -1);
|
|
virtual int PixelToScrollbar(const wxScrollBar *scrollbar, wxCoord coord);
|
|
virtual wxCoord GetListboxItemHeight(wxCoord fontHeight)
|
|
{ return fontHeight + 2; }
|
|
virtual wxSize GetCheckBitmapSize() const
|
|
{ return wxSize(13, 13); }
|
|
virtual wxSize GetRadioBitmapSize() const
|
|
{ return wxSize(12, 12); }
|
|
virtual wxCoord GetCheckItemMargin() const
|
|
{ return 0; }
|
|
|
|
virtual wxRect GetTextTotalArea(const wxTextCtrl *text,
|
|
const wxRect& rect);
|
|
virtual wxRect GetTextClientArea(const wxTextCtrl *text,
|
|
const wxRect& rect,
|
|
wxCoord *extraSpaceBeyond);
|
|
|
|
virtual wxSize GetTabIndent() const { return wxSize(2, 2); }
|
|
virtual wxSize GetTabPadding() const { return wxSize(6, 5); }
|
|
|
|
virtual wxCoord GetSliderDim() const { return 20; }
|
|
virtual wxCoord GetSliderTickLen() const { return 4; }
|
|
virtual wxRect GetSliderShaftRect(const wxRect& rect,
|
|
wxOrientation orient) const;
|
|
virtual wxSize GetSliderThumbSize(const wxRect& rect,
|
|
wxOrientation orient) const;
|
|
virtual wxSize GetProgressBarStep() const { return wxSize(16, 32); }
|
|
|
|
virtual wxSize GetMenuBarItemSize(const wxSize& sizeText) const;
|
|
virtual wxMenuGeometryInfo *GetMenuGeometry(wxWindow *win,
|
|
const wxMenu& menu) const;
|
|
|
|
protected:
|
|
// helper of DrawLabel() and DrawCheckOrRadioButton()
|
|
void DoDrawLabel(wxDC& dc,
|
|
const wxString& label,
|
|
const wxRect& rect,
|
|
int flags = 0,
|
|
int alignment = wxALIGN_LEFT | wxALIGN_TOP,
|
|
int indexAccel = -1,
|
|
wxRect *rectBounds = NULL,
|
|
const wxPoint& focusOffset
|
|
= wxPoint(FOCUS_RECT_OFFSET_X, FOCUS_RECT_OFFSET_Y));
|
|
|
|
// common part of DrawLabel() and DrawItem()
|
|
void DrawFocusRect(wxDC& dc, const wxRect& rect);
|
|
|
|
// DrawLabel() and DrawButtonLabel() helper
|
|
void DrawLabelShadow(wxDC& dc,
|
|
const wxString& label,
|
|
const wxRect& rect,
|
|
int alignment,
|
|
int indexAccel);
|
|
|
|
// DrawButtonBorder() helper
|
|
void DoDrawBackground(wxDC& dc,
|
|
const wxColour& col,
|
|
const wxRect& rect);
|
|
|
|
// DrawBorder() helpers: all of them shift and clip the DC after drawing
|
|
// the border
|
|
|
|
// just draw a rectangle with the given pen
|
|
void DrawRect(wxDC& dc, wxRect *rect, const wxPen& pen);
|
|
|
|
// draw the lower left part of rectangle
|
|
void DrawHalfRect(wxDC& dc, wxRect *rect, const wxPen& pen);
|
|
|
|
// draw the rectange using the first brush for the left and top sides and
|
|
// the second one for the bottom and right ones
|
|
void DrawShadedRect(wxDC& dc, wxRect *rect,
|
|
const wxPen& pen1, const wxPen& pen2);
|
|
|
|
// draw the normal 3D border
|
|
void DrawRaisedBorder(wxDC& dc, wxRect *rect);
|
|
|
|
// draw the sunken 3D border
|
|
void DrawSunkenBorder(wxDC& dc, wxRect *rect);
|
|
|
|
// draw the border used for scrollbar arrows
|
|
void DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed = FALSE);
|
|
|
|
// public DrawArrow()s helper
|
|
void DrawArrow(wxDC& dc, const wxRect& rect,
|
|
wxArrowDirection arrowDir, wxArrowStyle arrowStyle);
|
|
|
|
// DrawArrowButton is used by DrawScrollbar and DrawComboButton
|
|
void DrawArrowButton(wxDC& dc, const wxRect& rect,
|
|
wxArrowDirection arrowDir,
|
|
wxArrowStyle arrowStyle);
|
|
|
|
// DrawCheckButton/DrawRadioButton helper
|
|
void DrawCheckOrRadioButton(wxDC& dc,
|
|
const wxString& label,
|
|
const wxBitmap& bitmap,
|
|
const wxRect& rect,
|
|
int flags,
|
|
wxAlignment align,
|
|
int indexAccel,
|
|
wxCoord focusOffsetY);
|
|
|
|
// draw a normal or transposed line (useful for using the same code fo both
|
|
// horizontal and vertical widgets)
|
|
void DrawLine(wxDC& dc,
|
|
wxCoord x1, wxCoord y1,
|
|
wxCoord x2, wxCoord y2,
|
|
bool transpose = FALSE)
|
|
{
|
|
if ( transpose )
|
|
dc.DrawLine(y1, x1, y2, x2);
|
|
else
|
|
dc.DrawLine(x1, y1, x2, y2);
|
|
}
|
|
|
|
// get the standard check/radio button bitmap
|
|
wxBitmap GetIndicator(IndicatorType indType, int flags);
|
|
wxBitmap GetCheckBitmap(int flags)
|
|
{ return GetIndicator(IndicatorType_Check, flags); }
|
|
wxBitmap GetRadioBitmap(int flags)
|
|
{ return GetIndicator(IndicatorType_Radio, flags); }
|
|
|
|
private:
|
|
const wxColourScheme *m_scheme;
|
|
|
|
// the sizing parameters (TODO make them changeable)
|
|
wxSize m_sizeScrollbarArrow;
|
|
|
|
// GDI objects we use for drawing
|
|
wxColour m_colDarkGrey,
|
|
m_colHighlight;
|
|
|
|
wxPen m_penBlack,
|
|
m_penDarkGrey,
|
|
m_penLightGrey,
|
|
m_penHighlight;
|
|
|
|
// first row is for the normal state, second - for the disabled
|
|
wxBitmap m_bmpArrows[Arrow_StateMax][Arrow_Max];
|
|
};
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// wxWin32InputHandler and derived classes: process the keyboard and mouse
|
|
// messages according to Windows standards
|
|
// ----------------------------------------------------------------------------
|
|
|
|
class wxWin32InputHandler : public wxInputHandler
|
|
{
|
|
public:
|
|
wxWin32InputHandler(wxWin32Renderer *renderer);
|
|
|
|
virtual bool HandleKey(wxControl *control,
|
|
const wxKeyEvent& event,
|
|
bool pressed);
|
|
virtual bool HandleMouse(wxControl *control,
|
|
const wxMouseEvent& event);
|
|
|
|
protected:
|
|
wxWin32Renderer *m_renderer;
|
|
};
|
|
|
|
class wxWin32ScrollBarInputHandler : public wxStdScrollBarInputHandler
|
|
{
|
|
public:
|
|
wxWin32ScrollBarInputHandler(wxWin32Renderer *renderer,
|
|
wxInputHandler *handler);
|
|
|
|
virtual bool HandleMouse(wxControl *control, const wxMouseEvent& event);
|
|
virtual bool HandleMouseMove(wxControl *control, const wxMouseEvent& event);
|
|
|
|
virtual bool OnScrollTimer(wxScrollBar *scrollbar,
|
|
const wxControlAction& action);
|
|
|
|
protected:
|
|
virtual bool IsAllowedButton(int button) { return button == 1; }
|
|
|
|
virtual void Highlight(wxScrollBar *scrollbar, bool doIt)
|
|
{
|
|
// we don't highlight anything
|
|
}
|
|
|
|
// the first and last event which caused the thumb to move
|
|
wxMouseEvent m_eventStartDrag,
|
|
m_eventLastDrag;
|
|
|
|
// have we paused the scrolling because the mouse moved?
|
|
bool m_scrollPaused;
|
|
|
|
// we remember the interval of the timer to be able to restart it
|
|
int m_interval;
|
|
};
|
|
|
|
class wxWin32CheckboxInputHandler : public wxStdCheckboxInputHandler
|
|
{
|
|
public:
|
|
wxWin32CheckboxInputHandler(wxInputHandler *handler)
|
|
: wxStdCheckboxInputHandler(handler) { }
|
|
|
|
virtual bool HandleKey(wxControl *control,
|
|
const wxKeyEvent& event,
|
|
bool pressed);
|
|
};
|
|
|
|
class wxWin32TextCtrlInputHandler : public wxStdTextCtrlInputHandler
|
|
{
|
|
public:
|
|
wxWin32TextCtrlInputHandler(wxInputHandler *handler)
|
|
: wxStdTextCtrlInputHandler(handler) { }
|
|
|
|
virtual bool HandleKey(wxControl *control,
|
|
const wxKeyEvent& event,
|
|
bool pressed);
|
|
};
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// wxWin32ColourScheme: uses (default) Win32 colours
|
|
// ----------------------------------------------------------------------------
|
|
|
|
class wxWin32ColourScheme : public wxColourScheme
|
|
{
|
|
public:
|
|
virtual wxColour Get(StdColour col) const;
|
|
virtual wxColour GetBackground(wxWindow *win) const;
|
|
};
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// wxWin32Theme
|
|
// ----------------------------------------------------------------------------
|
|
|
|
WX_DEFINE_ARRAY(wxInputHandler *, wxArrayHandlers);
|
|
|
|
class wxWin32Theme : public wxTheme
|
|
{
|
|
public:
|
|
wxWin32Theme();
|
|
virtual ~wxWin32Theme();
|
|
|
|
virtual wxRenderer *GetRenderer() { return m_renderer; }
|
|
virtual wxInputHandler *GetInputHandler(const wxString& control);
|
|
virtual wxColourScheme *GetColourScheme();
|
|
|
|
private:
|
|
// get the default input handler
|
|
wxInputHandler *GetDefaultInputHandler();
|
|
|
|
wxWin32Renderer *m_renderer;
|
|
|
|
// the names of the already created handlers and the handlers themselves
|
|
// (these arrays are synchronized)
|
|
wxSortedArrayString m_handlerNames;
|
|
wxArrayHandlers m_handlers;
|
|
|
|
wxWin32InputHandler *m_handlerDefault;
|
|
|
|
wxWin32ColourScheme *m_scheme;
|
|
|
|
WX_DECLARE_THEME(win32)
|
|
};
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// standard bitmaps
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// menu bitmaps
|
|
|
|
static const char *checked_menu_xpm[] = {
|
|
/* columns rows colors chars-per-pixel */
|
|
"9 9 2 1",
|
|
"w c None",
|
|
"b c black",
|
|
/* pixels */
|
|
"wwwwwwwww",
|
|
"wwwwwwwbw",
|
|
"wwwwwwbbw",
|
|
"wbwwwbbbw",
|
|
"wbbwbbbww",
|
|
"wbbbbbwww",
|
|
"wwbbbwwww",
|
|
"wwwbwwwww",
|
|
"wwwwwwwww"
|
|
};
|
|
|
|
static const char *selected_checked_menu_xpm[] = {
|
|
/* columns rows colors chars-per-pixel */
|
|
"9 9 2 1",
|
|
"w c None",
|
|
"b c white",
|
|
/* pixels */
|
|
"wwwwwwwww",
|
|
"wwwwwwwbw",
|
|
"wwwwwwbbw",
|
|
"wbwwwbbbw",
|
|
"wbbwbbbww",
|
|
"wbbbbbwww",
|
|
"wwbbbwwww",
|
|
"wwwbwwwww",
|
|
"wwwwwwwww"
|
|
};
|
|
|
|
static const char *disabled_checked_menu_xpm[] = {
|
|
/* columns rows colors chars-per-pixel */
|
|
"9 9 3 1",
|
|
"w c None",
|
|
"b c #7f7f7f",
|
|
"W c #e0e0e0",
|
|
/* pixels */
|
|
"wwwwwwwww",
|
|
"wwwwwwwbw",
|
|
"wwwwwwbbW",
|
|
"wbwwwbbbW",
|
|
"wbbwbbbWW",
|
|
"wbbbbbWWw",
|
|
"wwbbbWWww",
|
|
"wwwbWWwww",
|
|
"wwwwWwwww"
|
|
};
|
|
|
|
static const char *selected_disabled_checked_menu_xpm[] = {
|
|
/* columns rows colors chars-per-pixel */
|
|
"9 9 2 1",
|
|
"w c None",
|
|
"b c #7f7f7f",
|
|
/* pixels */
|
|
"wwwwwwwww",
|
|
"wwwwwwwbw",
|
|
"wwwwwwbbw",
|
|
"wbwwwbbbw",
|
|
"wbbwbbbww",
|
|
"wbbbbbwww",
|
|
"wwbbbwwww",
|
|
"wwwbwwwww",
|
|
"wwwwwwwww"
|
|
};
|
|
|
|
// checkbox and radiobox bitmaps below
|
|
|
|
static const char *checked_xpm[] = {
|
|
/* columns rows colors chars-per-pixel */
|
|
"13 13 5 1",
|
|
"w c white",
|
|
"b c black",
|
|
"d c #7f7f7f",
|
|
"g c #c0c0c0",
|
|
"h c #e0e0e0",
|
|
/* pixels */
|
|
"ddddddddddddh",
|
|
"dbbbbbbbbbbgh",
|
|
"dbwwwwwwwwwgh",
|
|
"dbwwwwwwwbwgh",
|
|
"dbwwwwwwbbwgh",
|
|
"dbwbwwwbbbwgh",
|
|
"dbwbbwbbbwwgh",
|
|
"dbwbbbbbwwwgh",
|
|
"dbwwbbbwwwwgh",
|
|
"dbwwwbwwwwwgh",
|
|
"dbwwwwwwwwwgh",
|
|
"dgggggggggggh",
|
|
"hhhhhhhhhhhhh"
|
|
};
|
|
|
|
static const char *pressed_checked_xpm[] = {
|
|
/* columns rows colors chars-per-pixel */
|
|
"13 13 4 1",
|
|
"b c black",
|
|
"d c #7f7f7f",
|
|
"g c #c0c0c0",
|
|
"h c #e0e0e0",
|
|
/* pixels */
|
|
"ddddddddddddh",
|
|
"dbbbbbbbbbbgh",
|
|
"dbggggggggggh",
|
|
"dbgggggggbggh",
|
|
"dbggggggbbggh",
|
|
"dbgbgggbbbggh",
|
|
"dbgbbgbbbgggh",
|
|
"dbgbbbbbggggh",
|
|
"dbggbbbgggggh",
|
|
"dbgggbggggggh",
|
|
"dbggggggggggh",
|
|
"dgggggggggggh",
|
|
"hhhhhhhhhhhhh"
|
|
};
|
|
|
|
static const char *pressed_disabled_checked_xpm[] = {
|
|
/* columns rows colors chars-per-pixel */
|
|
"13 13 4 1",
|
|
"b c black",
|
|
"d c #7f7f7f",
|
|
"g c #c0c0c0",
|
|
"h c #e0e0e0",
|
|
/* pixels */
|
|
"ddddddddddddh",
|
|
"dbbbbbbbbbbgh",
|
|
"dbggggggggggh",
|
|
"dbgggggggdggh",
|
|
"dbggggggddggh",
|
|
"dbgdgggdddggh",
|
|
"dbgddgdddgggh",
|
|
"dbgdddddggggh",
|
|
"dbggdddgggggh",
|
|
"dbgggdggggggh",
|
|
"dbggggggggggh",
|
|
"dgggggggggggh",
|
|
"hhhhhhhhhhhhh"
|
|
};
|
|
|
|
static const char *checked_item_xpm[] = {
|
|
/* columns rows colors chars-per-pixel */
|
|
"13 13 3 1",
|
|
"w c white",
|
|
"b c black",
|
|
"d c #808080",
|
|
/* pixels */
|
|
"wwwwwwwwwwwww",
|
|
"wdddddddddddw",
|
|
"wdwwwwwwwwwdw",
|
|
"wdwwwwwwwbwdw",
|
|
"wdwwwwwwbbwdw",
|
|
"wdwbwwwbbbwdw",
|
|
"wdwbbwbbbwwdw",
|
|
"wdwbbbbbwwwdw",
|
|
"wdwwbbbwwwwdw",
|
|
"wdwwwbwwwwwdw",
|
|
"wdwwwwwwwwwdw",
|
|
"wdddddddddddw",
|
|
"wwwwwwwwwwwww"
|
|
};
|
|
|
|
static const char *unchecked_xpm[] = {
|
|
/* columns rows colors chars-per-pixel */
|
|
"13 13 5 1",
|
|
"w c white",
|
|
"b c black",
|
|
"d c #7f7f7f",
|
|
"g c #c0c0c0",
|
|
"h c #e0e0e0",
|
|
/* pixels */
|
|
"ddddddddddddh",
|
|
"dbbbbbbbbbbgh",
|
|
"dbwwwwwwwwwgh",
|
|
"dbwwwwwwwwwgh",
|
|
"dbwwwwwwwwwgh",
|
|
"dbwwwwwwwwwgh",
|
|
"dbwwwwwwwwwgh",
|
|
"dbwwwwwwwwwgh",
|
|
"dbwwwwwwwwwgh",
|
|
"dbwwwwwwwwwgh",
|
|
"dbwwwwwwwwwgh",
|
|
"dgggggggggggh",
|
|
"hhhhhhhhhhhhh"
|
|
};
|
|
|
|
static const char *pressed_unchecked_xpm[] = {
|
|
/* columns rows colors chars-per-pixel */
|
|
"13 13 4 1",
|
|
"b c black",
|
|
"d c #7f7f7f",
|
|
"g c #c0c0c0",
|
|
"h c #e0e0e0",
|
|
/* pixels */
|
|
"ddddddddddddh",
|
|
"dbbbbbbbbbbgh",
|
|
"dbggggggggggh",
|
|
"dbggggggggggh",
|
|
"dbggggggggggh",
|
|
"dbggggggggggh",
|
|
"dbggggggggggh",
|
|
"dbggggggggggh",
|
|
"dbggggggggggh",
|
|
"dbggggggggggh",
|
|
"dbggggggggggh",
|
|
"dbggggggggggh",
|
|
"hhhhhhhhhhhhh"
|
|
};
|
|
|
|
static const char *unchecked_item_xpm[] = {
|
|
/* columns rows colors chars-per-pixel */
|
|
"13 13 2 1",
|
|
"w c white",
|
|
"d c #808080",
|
|
/* pixels */
|
|
"wwwwwwwwwwwww",
|
|
"wdddddddddddw",
|
|
"wdwwwwwwwwwdw",
|
|
"wdwwwwwwwwwdw",
|
|
"wdwwwwwwwwwdw",
|
|
"wdwwwwwwwwwdw",
|
|
"wdwwwwwwwwwdw",
|
|
"wdwwwwwwwwwdw",
|
|
"wdwwwwwwwwwdw",
|
|
"wdwwwwwwwwwdw",
|
|
"wdwwwwwwwwwdw",
|
|
"wdddddddddddw",
|
|
"wwwwwwwwwwwww"
|
|
};
|
|
|
|
static const char *checked_radio_xpm[] = {
|
|
/* columns rows colors chars-per-pixel */
|
|
"12 12 6 1",
|
|
" c None",
|
|
"w c white",
|
|
"b c black",
|
|
"d c #7f7f7f",
|
|
"g c #c0c0c0",
|
|
"h c #e0e0e0",
|
|
/* pixels */
|
|
" dddd ",
|
|
" ddbbbbdd ",
|
|
" dbbwwwwbbh ",
|
|
" dbwwwwwwgh ",
|
|
"dbwwwbbwwwgh",
|
|
"dbwwbbbbwwgh",
|
|
"dbwwbbbbwwgh",
|
|
"dbwwwbbwwwgh",
|
|
" dbwwwwwwgh ",
|
|
" dggwwwwggh ",
|
|
" hhgggghh ",
|
|
" hhhh "
|
|
};
|
|
|
|
static const char *pressed_checked_radio_xpm[] = {
|
|
/* columns rows colors chars-per-pixel */
|
|
"12 12 6 1",
|
|
" c None",
|
|
"w c white",
|
|
"b c black",
|
|
"d c #7f7f7f",
|
|
"g c #c0c0c0",
|
|
"h c #e0e0e0",
|
|
/* pixels */
|
|
" dddd ",
|
|
" ddbbbbdd ",
|
|
" dbbggggbbh ",
|
|
" dbgggggggh ",
|
|
"dbgggbbggggh",
|
|
"dbggbbbbgggh",
|
|
"dbggbbbbgggh",
|
|
"dbgggbbggggh",
|
|
" dbgggggggh ",
|
|
" dggggggggh ",
|
|
" hhgggghh ",
|
|
" hhhh "
|
|
};
|
|
|
|
static const char *pressed_disabled_checked_radio_xpm[] = {
|
|
/* columns rows colors chars-per-pixel */
|
|
"12 12 6 1",
|
|
" c None",
|
|
"w c white",
|
|
"b c black",
|
|
"d c #7f7f7f",
|
|
"g c #c0c0c0",
|
|
"h c #e0e0e0",
|
|
/* pixels */
|
|
" dddd ",
|
|
" ddbbbbdd ",
|
|
" dbbggggbbh ",
|
|
" dbgggggggh ",
|
|
"dbgggddggggh",
|
|
"dbggddddgggh",
|
|
"dbggddddgggh",
|
|
"dbgggddggggh",
|
|
" dbgggggggh ",
|
|
" dggggggggh ",
|
|
" hhgggghh ",
|
|
" hhhh ",
|
|
};
|
|
|
|
static const char *unchecked_radio_xpm[] = {
|
|
/* columns rows colors chars-per-pixel */
|
|
"12 12 6 1",
|
|
" c None",
|
|
"w c white",
|
|
"b c black",
|
|
"d c #7f7f7f",
|
|
"g c #c0c0c0",
|
|
"h c #e0e0e0",
|
|
/* pixels */
|
|
" dddd ",
|
|
" ddbbbbdd ",
|
|
" dbbwwwwbbh ",
|
|
" dbwwwwwwgh ",
|
|
"dbwwwwwwwwgh",
|
|
"dbwwwwwwwwgh",
|
|
"dbwwwwwwwwgh",
|
|
"dbwwwwwwwwgh",
|
|
" dbwwwwwwgh ",
|
|
" dggwwwwggh ",
|
|
" hhgggghh ",
|
|
" hhhh "
|
|
};
|
|
|
|
static const char *pressed_unchecked_radio_xpm[] = {
|
|
/* columns rows colors chars-per-pixel */
|
|
"12 12 6 1",
|
|
" c None",
|
|
"w c white",
|
|
"b c black",
|
|
"d c #7f7f7f",
|
|
"g c #c0c0c0",
|
|
"h c #e0e0e0",
|
|
/* pixels */
|
|
" dddd ",
|
|
" ddbbbbdd ",
|
|
" dbbggggbbh ",
|
|
" dbgggggggh ",
|
|
"dbgggggggggh",
|
|
"dbgggggggggh",
|
|
"dbgggggggggh",
|
|
"dbgggggggggh",
|
|
" dbgggggggh ",
|
|
" dggggggggh ",
|
|
" hhgggghh ",
|
|
" hhhh "
|
|
};
|
|
|
|
static const char **
|
|
bmpIndicators[IndicatorType_Max][IndicatorState_Max][IndicatorStatus_Max] =
|
|
{
|
|
// checkboxes first
|
|
{
|
|
// normal state
|
|
{ checked_xpm, unchecked_xpm },
|
|
|
|
// pressed state
|
|
{ pressed_checked_xpm, pressed_unchecked_xpm },
|
|
|
|
// disabled state
|
|
{ pressed_disabled_checked_xpm, pressed_unchecked_xpm },
|
|
},
|
|
|
|
// radio
|
|
{
|
|
// normal state
|
|
{ checked_radio_xpm, unchecked_radio_xpm },
|
|
|
|
// pressed state
|
|
{ pressed_checked_radio_xpm, pressed_unchecked_radio_xpm },
|
|
|
|
// disabled state
|
|
{ pressed_disabled_checked_radio_xpm, pressed_unchecked_radio_xpm },
|
|
},
|
|
|
|
// menu
|
|
{
|
|
// normal state
|
|
{ checked_menu_xpm, NULL },
|
|
|
|
// selected state
|
|
{ selected_checked_menu_xpm, NULL },
|
|
|
|
// disabled state
|
|
{ disabled_checked_menu_xpm, NULL },
|
|
|
|
// disabled selected state
|
|
{ selected_disabled_checked_menu_xpm, NULL },
|
|
}
|
|
};
|
|
|
|
// ============================================================================
|
|
// implementation
|
|
// ============================================================================
|
|
|
|
WX_IMPLEMENT_THEME(wxWin32Theme, win32, wxTRANSLATE("Win32 theme"));
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// wxWin32Theme
|
|
// ----------------------------------------------------------------------------
|
|
|
|
wxWin32Theme::wxWin32Theme()
|
|
{
|
|
m_scheme = new wxWin32ColourScheme;
|
|
m_renderer = new wxWin32Renderer(m_scheme);
|
|
m_handlerDefault = NULL;
|
|
}
|
|
|
|
wxWin32Theme::~wxWin32Theme()
|
|
{
|
|
size_t count = m_handlers.GetCount();
|
|
for ( size_t n = 0; n < count; n++ )
|
|
{
|
|
if ( m_handlers[n] != m_handlerDefault )
|
|
delete m_handlers[n];
|
|
}
|
|
|
|
delete m_handlerDefault;
|
|
|
|
delete m_renderer;
|
|
delete m_scheme;
|
|
}
|
|
|
|
wxInputHandler *wxWin32Theme::GetDefaultInputHandler()
|
|
{
|
|
if ( !m_handlerDefault )
|
|
{
|
|
m_handlerDefault = new wxWin32InputHandler(m_renderer);
|
|
}
|
|
|
|
return m_handlerDefault;
|
|
}
|
|
|
|
wxInputHandler *wxWin32Theme::GetInputHandler(const wxString& control)
|
|
{
|
|
wxInputHandler *handler;
|
|
int n = m_handlerNames.Index(control);
|
|
if ( n == wxNOT_FOUND )
|
|
{
|
|
// create a new handler
|
|
if ( control == wxINP_HANDLER_SCROLLBAR )
|
|
handler = new wxWin32ScrollBarInputHandler(m_renderer,
|
|
GetDefaultInputHandler());
|
|
#if wxUSE_BUTTON
|
|
else if ( control == wxINP_HANDLER_BUTTON )
|
|
handler = new wxStdButtonInputHandler(GetDefaultInputHandler());
|
|
#endif // wxUSE_BUTTON
|
|
#if wxUSE_CHECKBOX
|
|
else if ( control == wxINP_HANDLER_CHECKBOX )
|
|
handler = new wxWin32CheckboxInputHandler(GetDefaultInputHandler());
|
|
#endif // wxUSE_CHECKBOX
|
|
#if wxUSE_COMBOBOX
|
|
else if ( control == wxINP_HANDLER_COMBOBOX )
|
|
handler = new wxStdComboBoxInputHandler(GetDefaultInputHandler());
|
|
#endif // wxUSE_COMBOBOX
|
|
#if wxUSE_LISTBOX
|
|
else if ( control == wxINP_HANDLER_LISTBOX )
|
|
handler = new wxStdListboxInputHandler(GetDefaultInputHandler());
|
|
#endif // wxUSE_LISTBOX
|
|
#if wxUSE_CHECKLISTBOX
|
|
else if ( control == wxINP_HANDLER_CHECKLISTBOX )
|
|
handler = new wxStdCheckListboxInputHandler(GetDefaultInputHandler());
|
|
#endif // wxUSE_CHECKLISTBOX
|
|
#if wxUSE_TEXTCTRL
|
|
else if ( control == wxINP_HANDLER_TEXTCTRL )
|
|
handler = new wxWin32TextCtrlInputHandler(GetDefaultInputHandler());
|
|
#endif // wxUSE_TEXTCTRL
|
|
#if wxUSE_SLIDER
|
|
else if ( control == wxINP_HANDLER_SLIDER )
|
|
handler = new wxStdSliderButtonInputHandler(GetDefaultInputHandler());
|
|
#endif // wxUSE_SLIDER
|
|
#if wxUSE_SPINBTN
|
|
else if ( control == wxINP_HANDLER_SPINBTN )
|
|
handler = new wxStdSpinButtonInputHandler(GetDefaultInputHandler());
|
|
#endif // wxUSE_SPINBTN
|
|
#if wxUSE_NOTEBOOK
|
|
else if ( control == wxINP_HANDLER_NOTEBOOK )
|
|
handler = new wxStdNotebookInputHandler(GetDefaultInputHandler());
|
|
#endif // wxUSE_NOTEBOOK
|
|
else
|
|
handler = GetDefaultInputHandler();
|
|
|
|
n = m_handlerNames.Add(control);
|
|
m_handlers.Insert(handler, n);
|
|
}
|
|
else // we already have it
|
|
{
|
|
handler = m_handlers[n];
|
|
}
|
|
|
|
return handler;
|
|
}
|
|
|
|
wxColourScheme *wxWin32Theme::GetColourScheme()
|
|
{
|
|
return m_scheme;
|
|
}
|
|
|
|
// ============================================================================
|
|
// wxWin32ColourScheme
|
|
// ============================================================================
|
|
|
|
wxColour wxWin32ColourScheme::GetBackground(wxWindow *win) const
|
|
{
|
|
wxColour col;
|
|
if ( win->UseBgCol() )
|
|
{
|
|
// use the user specified colour
|
|
col = win->GetBackgroundColour();
|
|
}
|
|
|
|
if ( win->IsContainerWindow() )
|
|
{
|
|
wxTextCtrl *text = wxDynamicCast(win, wxTextCtrl);
|
|
if ( text )
|
|
{
|
|
if ( !text->IsEnabled() ) // not IsEditable()
|
|
col = Get(CONTROL);
|
|
//else: execute code below
|
|
}
|
|
|
|
if ( !col.Ok() )
|
|
{
|
|
// doesn't depend on the state
|
|
col = Get(WINDOW);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int flags = win->GetStateFlags();
|
|
|
|
// the colour set by the user should be used for the normal state
|
|
// and for the states for which we don't have any specific colours
|
|
if ( !col.Ok() || (flags != 0) )
|
|
{
|
|
if ( wxDynamicCast(win, wxScrollBar) )
|
|
col = Get(flags & wxCONTROL_PRESSED ? SCROLLBAR_PRESSED
|
|
: SCROLLBAR);
|
|
else
|
|
col = Get(CONTROL);
|
|
}
|
|
}
|
|
|
|
return col;
|
|
}
|
|
|
|
wxColour wxWin32ColourScheme::Get(wxWin32ColourScheme::StdColour col) const
|
|
{
|
|
switch ( col )
|
|
{
|
|
case WINDOW: return *wxWHITE;
|
|
|
|
case CONTROL_PRESSED:
|
|
case CONTROL_CURRENT:
|
|
case CONTROL: return wxColour(0xc0c0c0);
|
|
|
|
case CONTROL_TEXT: return *wxBLACK;
|
|
|
|
case SCROLLBAR: return wxColour(0xe0e0e0);
|
|
case SCROLLBAR_PRESSED: return *wxBLACK;
|
|
|
|
case HIGHLIGHT: return wxColour(0x800000);
|
|
case HIGHLIGHT_TEXT: return wxColour(0xffffff);
|
|
|
|
case SHADOW_DARK: return *wxBLACK;
|
|
|
|
case CONTROL_TEXT_DISABLED:
|
|
case SHADOW_HIGHLIGHT: return wxColour(0xe0e0e0);
|
|
|
|
case SHADOW_IN: return wxColour(0xc0c0c0);
|
|
|
|
case CONTROL_TEXT_DISABLED_SHADOW:
|
|
case SHADOW_OUT: return wxColour(0x7f7f7f);
|
|
|
|
case MAX:
|
|
default:
|
|
wxFAIL_MSG(_T("invalid standard colour"));
|
|
return *wxBLACK;
|
|
}
|
|
}
|
|
|
|
// ============================================================================
|
|
// wxWin32Renderer
|
|
// ============================================================================
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// construction
|
|
// ----------------------------------------------------------------------------
|
|
|
|
wxWin32Renderer::wxWin32Renderer(const wxColourScheme *scheme)
|
|
{
|
|
// init data
|
|
m_scheme = scheme;
|
|
m_sizeScrollbarArrow = wxSize(16, 16);
|
|
|
|
// init colours and pens
|
|
m_penBlack = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_DARK), 0, wxSOLID);
|
|
|
|
m_colDarkGrey = wxSCHEME_COLOUR(scheme, SHADOW_OUT);
|
|
m_penDarkGrey = wxPen(m_colDarkGrey, 0, wxSOLID);
|
|
|
|
m_penLightGrey = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_IN), 0, wxSOLID);
|
|
|
|
m_colHighlight = wxSCHEME_COLOUR(scheme, SHADOW_HIGHLIGHT);
|
|
m_penHighlight = wxPen(m_colHighlight, 0, wxSOLID);
|
|
|
|
// init the arrow bitmaps
|
|
static const size_t ARROW_WIDTH = 7;
|
|
static const size_t ARROW_LENGTH = 4;
|
|
|
|
wxMask *mask;
|
|
wxMemoryDC dcNormal,
|
|
dcDisabled,
|
|
dcInverse;
|
|
for ( size_t n = 0; n < Arrow_Max; n++ )
|
|
{
|
|
bool isVertical = n > Arrow_Right;
|
|
int w, h;
|
|
if ( isVertical )
|
|
{
|
|
w = ARROW_WIDTH;
|
|
h = ARROW_LENGTH;
|
|
}
|
|
else
|
|
{
|
|
h = ARROW_WIDTH;
|
|
w = ARROW_LENGTH;
|
|
}
|
|
|
|
// disabled arrow is larger because of the shadow
|
|
m_bmpArrows[Arrow_Normal][n].Create(w, h);
|
|
m_bmpArrows[Arrow_Disabled][n].Create(w + 1, h + 1);
|
|
|
|
dcNormal.SelectObject(m_bmpArrows[Arrow_Normal][n]);
|
|
dcDisabled.SelectObject(m_bmpArrows[Arrow_Disabled][n]);
|
|
|
|
dcNormal.SetBackground(*wxWHITE_BRUSH);
|
|
dcDisabled.SetBackground(*wxWHITE_BRUSH);
|
|
dcNormal.Clear();
|
|
dcDisabled.Clear();
|
|
|
|
dcNormal.SetPen(m_penBlack);
|
|
dcDisabled.SetPen(m_penDarkGrey);
|
|
|
|
// calculate the position of the point of the arrow
|
|
wxCoord x1, y1;
|
|
if ( isVertical )
|
|
{
|
|
x1 = (ARROW_WIDTH - 1)/2;
|
|
y1 = n == Arrow_Up ? 0 : ARROW_LENGTH - 1;
|
|
}
|
|
else // horizontal
|
|
{
|
|
x1 = n == Arrow_Left ? 0 : ARROW_LENGTH - 1;
|
|
y1 = (ARROW_WIDTH - 1)/2;
|
|
}
|
|
|
|
wxCoord x2 = x1,
|
|
y2 = y1;
|
|
|
|
if ( isVertical )
|
|
x2++;
|
|
else
|
|
y2++;
|
|
|
|
for ( size_t i = 0; i < ARROW_LENGTH; i++ )
|
|
{
|
|
dcNormal.DrawLine(x1, y1, x2, y2);
|
|
dcDisabled.DrawLine(x1, y1, x2, y2);
|
|
|
|
if ( isVertical )
|
|
{
|
|
x1--;
|
|
x2++;
|
|
|
|
if ( n == Arrow_Up )
|
|
{
|
|
y1++;
|
|
y2++;
|
|
}
|
|
else // down arrow
|
|
{
|
|
y1--;
|
|
y2--;
|
|
}
|
|
}
|
|
else // left or right arrow
|
|
{
|
|
y1--;
|
|
y2++;
|
|
|
|
if ( n == Arrow_Left )
|
|
{
|
|
x1++;
|
|
x2++;
|
|
}
|
|
else
|
|
{
|
|
x1--;
|
|
x2--;
|
|
}
|
|
}
|
|
}
|
|
|
|
// draw the shadow for the disabled one
|
|
dcDisabled.SetPen(m_penHighlight);
|
|
switch ( n )
|
|
{
|
|
case Arrow_Left:
|
|
y1 += 2;
|
|
dcDisabled.DrawLine(x1, y1, x2, y2);
|
|
break;
|
|
|
|
case Arrow_Right:
|
|
x1 = ARROW_LENGTH - 1;
|
|
y1 = (ARROW_WIDTH - 1)/2 + 1;
|
|
x2 = 0;
|
|
y2 = ARROW_WIDTH;
|
|
dcDisabled.DrawLine(x1, y1, x2, y2);
|
|
dcDisabled.DrawLine(++x1, y1, x2, ++y2);
|
|
break;
|
|
|
|
case Arrow_Up:
|
|
x1 += 2;
|
|
dcDisabled.DrawLine(x1, y1, x2, y2);
|
|
break;
|
|
|
|
case Arrow_Down:
|
|
x1 = ARROW_WIDTH - 1;
|
|
y1 = 1;
|
|
x2 = (ARROW_WIDTH - 1)/2;
|
|
y2 = ARROW_LENGTH;
|
|
dcDisabled.DrawLine(x1, y1, x2, y2);
|
|
dcDisabled.DrawLine(++x1, y1, x2, ++y2);
|
|
break;
|
|
|
|
}
|
|
|
|
// create the inversed bitmap but only for the right arrow as we only
|
|
// use it for the menus
|
|
if ( n == Arrow_Right )
|
|
{
|
|
m_bmpArrows[Arrow_Inversed][n].Create(w, h);
|
|
dcInverse.SelectObject(m_bmpArrows[Arrow_Inversed][n]);
|
|
dcInverse.Clear();
|
|
dcInverse.Blit(0, 0, w, h,
|
|
&dcNormal, 0, 0,
|
|
wxXOR);
|
|
dcInverse.SelectObject(wxNullBitmap);
|
|
|
|
mask = new wxMask(m_bmpArrows[Arrow_Inversed][n], *wxBLACK);
|
|
m_bmpArrows[Arrow_Inversed][n].SetMask(mask);
|
|
|
|
m_bmpArrows[Arrow_InversedDisabled][n].Create(w, h);
|
|
dcInverse.SelectObject(m_bmpArrows[Arrow_InversedDisabled][n]);
|
|
dcInverse.Clear();
|
|
dcInverse.Blit(0, 0, w, h,
|
|
&dcDisabled, 0, 0,
|
|
wxXOR);
|
|
dcInverse.SelectObject(wxNullBitmap);
|
|
|
|
mask = new wxMask(m_bmpArrows[Arrow_InversedDisabled][n], *wxBLACK);
|
|
m_bmpArrows[Arrow_InversedDisabled][n].SetMask(mask);
|
|
}
|
|
|
|
dcNormal.SelectObject(wxNullBitmap);
|
|
dcDisabled.SelectObject(wxNullBitmap);
|
|
|
|
mask = new wxMask(m_bmpArrows[Arrow_Normal][n], *wxWHITE);
|
|
m_bmpArrows[Arrow_Normal][n].SetMask(mask);
|
|
mask = new wxMask(m_bmpArrows[Arrow_Disabled][n], *wxWHITE);
|
|
m_bmpArrows[Arrow_Disabled][n].SetMask(mask);
|
|
|
|
m_bmpArrows[Arrow_Pressed][n] = m_bmpArrows[Arrow_Normal][n];
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// border stuff
|
|
// ----------------------------------------------------------------------------
|
|
|
|
/*
|
|
The raised border in Win32 looks like this:
|
|
|
|
IIIIIIIIIIIIIIIIIIIIIIB
|
|
I GB
|
|
I GB I = white (HILIGHT)
|
|
I GB H = light grey (LIGHT)
|
|
I GB G = dark grey (SHADOI)
|
|
I GB B = black (DKSHADOI)
|
|
I GB I = hIghlight (COLOR_3DHILIGHT)
|
|
I GB
|
|
IGGGGGGGGGGGGGGGGGGGGGB
|
|
BBBBBBBBBBBBBBBBBBBBBBB
|
|
|
|
The sunken border looks like this:
|
|
|
|
GGGGGGGGGGGGGGGGGGGGGGI
|
|
GBBBBBBBBBBBBBBBBBBBBHI
|
|
GB HI
|
|
GB HI
|
|
GB HI
|
|
GB HI
|
|
GB HI
|
|
GB HI
|
|
GHHHHHHHHHHHHHHHHHHHHHI
|
|
IIIIIIIIIIIIIIIIIIIIIII
|
|
|
|
The static border (used for the controls which don't get focus) is like
|
|
this:
|
|
|
|
GGGGGGGGGGGGGGGGGGGGGGW
|
|
G W
|
|
G W
|
|
G W
|
|
G W
|
|
G W
|
|
G W
|
|
G W
|
|
WWWWWWWWWWWWWWWWWWWWWWW
|
|
|
|
The most complicated is the double border:
|
|
|
|
HHHHHHHHHHHHHHHHHHHHHHB
|
|
HWWWWWWWWWWWWWWWWWWWWGB
|
|
HWHHHHHHHHHHHHHHHHHHHGB
|
|
HWH HGB
|
|
HWH HGB
|
|
HWH HGB
|
|
HWH HGB
|
|
HWHHHHHHHHHHHHHHHHHHHGB
|
|
HGGGGGGGGGGGGGGGGGGGGGB
|
|
BBBBBBBBBBBBBBBBBBBBBBB
|
|
|
|
And the simple border is, well, simple:
|
|
|
|
BBBBBBBBBBBBBBBBBBBBBBB
|
|
B B
|
|
B B
|
|
B B
|
|
B B
|
|
B B
|
|
B B
|
|
B B
|
|
B B
|
|
BBBBBBBBBBBBBBBBBBBBBBB
|
|
*/
|
|
|
|
void wxWin32Renderer::DrawRect(wxDC& dc, wxRect *rect, const wxPen& pen)
|
|
{
|
|
// draw
|
|
dc.SetPen(pen);
|
|
dc.SetBrush(*wxTRANSPARENT_BRUSH);
|
|
dc.DrawRectangle(*rect);
|
|
|
|
// adjust the rect
|
|
rect->Inflate(-1);
|
|
}
|
|
|
|
void wxWin32Renderer::DrawHalfRect(wxDC& dc, wxRect *rect, const wxPen& pen)
|
|
{
|
|
// draw the bottom and right sides
|
|
dc.SetPen(pen);
|
|
dc.DrawLine(rect->GetLeft(), rect->GetBottom(),
|
|
rect->GetRight() + 1, rect->GetBottom());
|
|
dc.DrawLine(rect->GetRight(), rect->GetTop(),
|
|
rect->GetRight(), rect->GetBottom());
|
|
|
|
// adjust the rect
|
|
rect->width--;
|
|
rect->height--;
|
|
}
|
|
|
|
void wxWin32Renderer::DrawShadedRect(wxDC& dc, wxRect *rect,
|
|
const wxPen& pen1, const wxPen& pen2)
|
|
{
|
|
// draw the rectangle
|
|
dc.SetPen(pen1);
|
|
dc.DrawLine(rect->GetLeft(), rect->GetTop(),
|
|
rect->GetLeft(), rect->GetBottom());
|
|
dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(),
|
|
rect->GetRight(), rect->GetTop());
|
|
dc.SetPen(pen2);
|
|
dc.DrawLine(rect->GetRight(), rect->GetTop(),
|
|
rect->GetRight(), rect->GetBottom());
|
|
dc.DrawLine(rect->GetLeft(), rect->GetBottom(),
|
|
rect->GetRight() + 1, rect->GetBottom());
|
|
|
|
// adjust the rect
|
|
rect->Inflate(-1);
|
|
}
|
|
|
|
void wxWin32Renderer::DrawRaisedBorder(wxDC& dc, wxRect *rect)
|
|
{
|
|
DrawShadedRect(dc, rect, m_penHighlight, m_penBlack);
|
|
DrawShadedRect(dc, rect, m_penLightGrey, m_penDarkGrey);
|
|
}
|
|
|
|
void wxWin32Renderer::DrawSunkenBorder(wxDC& dc, wxRect *rect)
|
|
{
|
|
DrawShadedRect(dc, rect, m_penDarkGrey, m_penHighlight);
|
|
DrawShadedRect(dc, rect, m_penBlack, m_penLightGrey);
|
|
}
|
|
|
|
void wxWin32Renderer::DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed)
|
|
{
|
|
if ( isPressed )
|
|
{
|
|
DrawRect(dc, rect, m_penDarkGrey);
|
|
|
|
// the arrow is usually drawn inside border of width 2 and is offset by
|
|
// another pixel in both directions when it's pressed - as the border
|
|
// in this case is more narrow as well, we have to adjust rect like
|
|
// this:
|
|
rect->Inflate(-1);
|
|
rect->x++;
|
|
rect->y++;
|
|
}
|
|
else
|
|
{
|
|
DrawShadedRect(dc, rect, m_penLightGrey, m_penBlack);
|
|
DrawShadedRect(dc, rect, m_penHighlight, m_penDarkGrey);
|
|
}
|
|
}
|
|
|
|
void wxWin32Renderer::DrawBorder(wxDC& dc,
|
|
wxBorder border,
|
|
const wxRect& rectTotal,
|
|
int WXUNUSED(flags),
|
|
wxRect *rectIn)
|
|
{
|
|
int i;
|
|
|
|
wxRect rect = rectTotal;
|
|
|
|
switch ( border )
|
|
{
|
|
case wxBORDER_SUNKEN:
|
|
for ( i = 0; i < BORDER_THICKNESS / 2; i++ )
|
|
{
|
|
DrawSunkenBorder(dc, &rect);
|
|
}
|
|
break;
|
|
|
|
case wxBORDER_STATIC:
|
|
DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
|
|
break;
|
|
|
|
case wxBORDER_RAISED:
|
|
for ( i = 0; i < BORDER_THICKNESS / 2; i++ )
|
|
{
|
|
DrawRaisedBorder(dc, &rect);
|
|
}
|
|
break;
|
|
|
|
case wxBORDER_DOUBLE:
|
|
DrawArrowBorder(dc, &rect);
|
|
DrawRect(dc, &rect, m_penLightGrey);
|
|
break;
|
|
|
|
case wxBORDER_SIMPLE:
|
|
for ( i = 0; i < BORDER_THICKNESS / 2; i++ )
|
|
{
|
|
DrawRect(dc, &rect, m_penBlack);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
wxFAIL_MSG(_T("unknown border type"));
|
|
// fall through
|
|
|
|
case wxBORDER_DEFAULT:
|
|
case wxBORDER_NONE:
|
|
break;
|
|
}
|
|
|
|
if ( rectIn )
|
|
*rectIn = rect;
|
|
}
|
|
|
|
wxRect wxWin32Renderer::GetBorderDimensions(wxBorder border) const
|
|
{
|
|
wxCoord width;
|
|
switch ( border )
|
|
{
|
|
case wxBORDER_RAISED:
|
|
case wxBORDER_SUNKEN:
|
|
width = BORDER_THICKNESS;
|
|
break;
|
|
|
|
case wxBORDER_SIMPLE:
|
|
case wxBORDER_STATIC:
|
|
width = 1;
|
|
break;
|
|
|
|
case wxBORDER_DOUBLE:
|
|
width = 3;
|
|
break;
|
|
|
|
default:
|
|
wxFAIL_MSG(_T("unknown border type"));
|
|
// fall through
|
|
|
|
case wxBORDER_DEFAULT:
|
|
case wxBORDER_NONE:
|
|
width = 0;
|
|
break;
|
|
}
|
|
|
|
wxRect rect;
|
|
rect.x =
|
|
rect.y =
|
|
rect.width =
|
|
rect.height = width;
|
|
|
|
return rect;
|
|
}
|
|
|
|
bool wxWin32Renderer::AreScrollbarsInsideBorder() const
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// borders
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void wxWin32Renderer::DrawTextBorder(wxDC& dc,
|
|
wxBorder border,
|
|
const wxRect& rect,
|
|
int flags,
|
|
wxRect *rectIn)
|
|
{
|
|
// text controls are not special under windows
|
|
DrawBorder(dc, border, rect, flags, rectIn);
|
|
}
|
|
|
|
void wxWin32Renderer::DrawButtonBorder(wxDC& dc,
|
|
const wxRect& rectTotal,
|
|
int flags,
|
|
wxRect *rectIn)
|
|
{
|
|
wxRect rect = rectTotal;
|
|
|
|
if ( flags & wxCONTROL_PRESSED )
|
|
{
|
|
// button pressed: draw a double border around it
|
|
DrawRect(dc, &rect, m_penBlack);
|
|
DrawRect(dc, &rect, m_penDarkGrey);
|
|
}
|
|
else
|
|
{
|
|
// button not pressed
|
|
|
|
if ( flags & (wxCONTROL_FOCUSED | wxCONTROL_ISDEFAULT) )
|
|
{
|
|
// button either default or focused (or both): add an extra border around it
|
|
DrawRect(dc, &rect, m_penBlack);
|
|
}
|
|
|
|
// now draw a normal button
|
|
DrawShadedRect(dc, &rect, m_penHighlight, m_penBlack);
|
|
DrawHalfRect(dc, &rect, m_penDarkGrey);
|
|
}
|
|
|
|
if ( rectIn )
|
|
{
|
|
*rectIn = rect;
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// lines and frame
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void wxWin32Renderer::DrawHorizontalLine(wxDC& dc,
|
|
wxCoord y, wxCoord x1, wxCoord x2)
|
|
{
|
|
dc.SetPen(m_penDarkGrey);
|
|
dc.DrawLine(x1, y, x2 + 1, y);
|
|
dc.SetPen(m_penHighlight);
|
|
y++;
|
|
dc.DrawLine(x1, y, x2 + 1, y);
|
|
}
|
|
|
|
void wxWin32Renderer::DrawVerticalLine(wxDC& dc,
|
|
wxCoord x, wxCoord y1, wxCoord y2)
|
|
{
|
|
dc.SetPen(m_penDarkGrey);
|
|
dc.DrawLine(x, y1, x, y2 + 1);
|
|
dc.SetPen(m_penHighlight);
|
|
x++;
|
|
dc.DrawLine(x, y1, x, y2 + 1);
|
|
}
|
|
|
|
void wxWin32Renderer::DrawFrame(wxDC& dc,
|
|
const wxString& label,
|
|
const wxRect& rect,
|
|
int flags,
|
|
int alignment,
|
|
int indexAccel)
|
|
{
|
|
wxCoord height = 0; // of the label
|
|
wxRect rectFrame = rect;
|
|
if ( !label.empty() )
|
|
{
|
|
// the text should touch the top border of the rect, so the frame
|
|
// itself should be lower
|
|
dc.GetTextExtent(label, NULL, &height);
|
|
rectFrame.y += height / 2;
|
|
rectFrame.height -= height / 2;
|
|
|
|
// we have to draw each part of the frame individually as we can't
|
|
// erase the background beyond the label as it might contain some
|
|
// pixmap already, so drawing everything and then overwriting part of
|
|
// the frame with label doesn't work
|
|
|
|
// TODO: the +5 and space insertion should be customizable
|
|
|
|
wxRect rectText;
|
|
rectText.x = rectFrame.x + 5;
|
|
rectText.y = rect.y;
|
|
rectText.width = rectFrame.width - 7; // +2 border width
|
|
rectText.height = height;
|
|
|
|
wxString label2;
|
|
label2 << _T(' ') << label << _T(' ');
|
|
if ( indexAccel != -1 )
|
|
{
|
|
// adjust it as we prepended a space
|
|
indexAccel++;
|
|
}
|
|
|
|
wxRect rectLabel;
|
|
DrawLabel(dc, label2, rectText, flags, alignment, indexAccel, &rectLabel);
|
|
|
|
StandardDrawFrame(dc, rectFrame, rectLabel);
|
|
}
|
|
else
|
|
{
|
|
// just draw the complete frame
|
|
DrawShadedRect(dc, &rectFrame, m_penDarkGrey, m_penHighlight);
|
|
DrawShadedRect(dc, &rectFrame, m_penHighlight, m_penDarkGrey);
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// label
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void wxWin32Renderer::DrawFocusRect(wxDC& dc, const wxRect& rect)
|
|
{
|
|
// VZ: this doesn't work under Windows, the dotted pen has dots of 3
|
|
// pixels each while we really need dots here... PS_ALTERNATE might
|
|
// work, but it is for NT 5 only
|
|
#if 0
|
|
DrawRect(dc, &rect, wxPen(*wxBLACK, 0, wxDOT));
|
|
#else
|
|
// draw the pixels manually: note that to behave in the same manner as
|
|
// DrawRect(), we must exclude the bottom and right borders from the
|
|
// rectangle
|
|
wxCoord x1 = rect.GetLeft(),
|
|
y1 = rect.GetTop(),
|
|
x2 = rect.GetRight(),
|
|
y2 = rect.GetBottom();
|
|
|
|
dc.SetPen(wxPen(*wxBLACK, 0, wxSOLID));
|
|
|
|
// this seems to be closer than what Windows does than wxINVERT although
|
|
// I'm still not sure if it's correct
|
|
dc.SetLogicalFunction(wxAND_REVERSE);
|
|
|
|
wxCoord z;
|
|
for ( z = x1 + 1; z < x2; z += 2 )
|
|
dc.DrawPoint(z, rect.GetTop());
|
|
|
|
wxCoord shift = z == x2 ? 0 : 1;
|
|
for ( z = y1 + shift; z < y2; z += 2 )
|
|
dc.DrawPoint(x2, z);
|
|
|
|
shift = z == y2 ? 0 : 1;
|
|
for ( z = x2 - shift; z > x1; z -= 2 )
|
|
dc.DrawPoint(z, y2);
|
|
|
|
shift = z == x1 ? 0 : 1;
|
|
for ( z = y2 - shift; z > y1; z -= 2 )
|
|
dc.DrawPoint(x1, z);
|
|
|
|
dc.SetLogicalFunction(wxCOPY);
|
|
#endif // 0/1
|
|
}
|
|
|
|
void wxWin32Renderer::DrawLabelShadow(wxDC& dc,
|
|
const wxString& label,
|
|
const wxRect& rect,
|
|
int alignment,
|
|
int indexAccel)
|
|
{
|
|
// draw shadow of the text
|
|
dc.SetTextForeground(m_colHighlight);
|
|
wxRect rectShadow = rect;
|
|
rectShadow.x++;
|
|
rectShadow.y++;
|
|
dc.DrawLabel(label, rectShadow, alignment, indexAccel);
|
|
|
|
// make the text grey
|
|
dc.SetTextForeground(m_colDarkGrey);
|
|
}
|
|
|
|
void wxWin32Renderer::DrawLabel(wxDC& dc,
|
|
const wxString& label,
|
|
const wxRect& rect,
|
|
int flags,
|
|
int alignment,
|
|
int indexAccel,
|
|
wxRect *rectBounds)
|
|
{
|
|
DoDrawLabel(dc, label, rect, flags, alignment, indexAccel, rectBounds);
|
|
}
|
|
|
|
void wxWin32Renderer::DoDrawLabel(wxDC& dc,
|
|
const wxString& label,
|
|
const wxRect& rect,
|
|
int flags,
|
|
int alignment,
|
|
int indexAccel,
|
|
wxRect *rectBounds,
|
|
const wxPoint& focusOffset)
|
|
{
|
|
// the underscores are not drawn for focused controls in wxMSW
|
|
if ( flags & wxCONTROL_FOCUSED )
|
|
{
|
|
indexAccel = -1;
|
|
}
|
|
|
|
if ( flags & wxCONTROL_DISABLED )
|
|
{
|
|
// the combination of wxCONTROL_SELECTED and wxCONTROL_DISABLED
|
|
// currently only can happen for a menu item and it seems that Windows
|
|
// doesn't draw the shadow in this case, so we don't do it neither
|
|
if ( flags & wxCONTROL_SELECTED )
|
|
{
|
|
// just make the label text greyed out
|
|
dc.SetTextForeground(m_colDarkGrey);
|
|
}
|
|
else // draw normal disabled label
|
|
{
|
|
DrawLabelShadow(dc, label, rect, alignment, indexAccel);
|
|
}
|
|
}
|
|
|
|
wxRect rectLabel;
|
|
dc.DrawLabel(label, wxNullBitmap, rect, alignment, indexAccel, &rectLabel);
|
|
|
|
if ( flags & wxCONTROL_DISABLED )
|
|
{
|
|
// restore the fg colour
|
|
dc.SetTextForeground(*wxBLACK);
|
|
}
|
|
|
|
if ( flags & wxCONTROL_FOCUSED )
|
|
{
|
|
if ( focusOffset.x || focusOffset.y )
|
|
{
|
|
// before calling Inflate(), ensure that we will have a valid rect
|
|
// afterwards
|
|
if ( rectLabel.x < focusOffset.x )
|
|
rectLabel.x = focusOffset.x;
|
|
|
|
if ( rectLabel.y < focusOffset.y )
|
|
rectLabel.y = focusOffset.y;
|
|
|
|
rectLabel.Inflate(focusOffset.x, focusOffset.y);
|
|
}
|
|
|
|
DrawFocusRect(dc, rectLabel);
|
|
}
|
|
|
|
if ( rectBounds )
|
|
*rectBounds = rectLabel;
|
|
}
|
|
|
|
void wxWin32Renderer::DrawButtonLabel(wxDC& dc,
|
|
const wxString& label,
|
|
const wxBitmap& image,
|
|
const wxRect& rect,
|
|
int flags,
|
|
int alignment,
|
|
int indexAccel,
|
|
wxRect *rectBounds)
|
|
{
|
|
// the underscores are not drawn for focused controls in wxMSW
|
|
if ( flags & wxCONTROL_PRESSED )
|
|
{
|
|
indexAccel = -1;
|
|
}
|
|
|
|
wxRect rectLabel = rect;
|
|
if ( !label.empty() )
|
|
{
|
|
// shift the label if a button is pressed
|
|
if ( flags & wxCONTROL_PRESSED )
|
|
{
|
|
rectLabel.x++;
|
|
rectLabel.y++;
|
|
}
|
|
|
|
if ( flags & wxCONTROL_DISABLED )
|
|
{
|
|
DrawLabelShadow(dc, label, rectLabel, alignment, indexAccel);
|
|
}
|
|
|
|
// leave enough space for the focus rectangle
|
|
if ( flags & wxCONTROL_FOCUSED )
|
|
{
|
|
rectLabel.Inflate(-2);
|
|
}
|
|
}
|
|
|
|
dc.DrawLabel(label, image, rectLabel, alignment, indexAccel, rectBounds);
|
|
|
|
if ( !label.empty() && (flags & wxCONTROL_FOCUSED) )
|
|
{
|
|
if ( flags & wxCONTROL_PRESSED )
|
|
{
|
|
// the focus rectangle is never pressed, so undo the shift done
|
|
// above
|
|
rectLabel.x--;
|
|
rectLabel.y--;
|
|
rectLabel.width--;
|
|
rectLabel.height--;
|
|
}
|
|
|
|
DrawFocusRect(dc, rectLabel);
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// (check)listbox items
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void wxWin32Renderer::DrawItem(wxDC& dc,
|
|
const wxString& label,
|
|
const wxRect& rect,
|
|
int flags)
|
|
{
|
|
wxDCTextColourChanger colChanger(dc);
|
|
|
|
if ( flags & wxCONTROL_SELECTED )
|
|
{
|
|
colChanger.Set(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT_TEXT));
|
|
|
|
wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT);
|
|
dc.SetBrush(wxBrush(colBg, wxSOLID));
|
|
dc.SetPen(wxPen(colBg, 0, wxSOLID));
|
|
dc.DrawRectangle(rect);
|
|
}
|
|
|
|
wxRect rectText = rect;
|
|
rectText.x += 2;
|
|
rectText.width -= 2;
|
|
dc.DrawLabel(label, wxNullBitmap, rectText);
|
|
|
|
if ( flags & wxCONTROL_FOCUSED )
|
|
{
|
|
DrawFocusRect(dc, rect);
|
|
}
|
|
}
|
|
|
|
void wxWin32Renderer::DrawCheckItem(wxDC& dc,
|
|
const wxString& label,
|
|
const wxBitmap& bitmap,
|
|
const wxRect& rect,
|
|
int flags)
|
|
{
|
|
wxBitmap bmp;
|
|
if ( bitmap.Ok() )
|
|
{
|
|
bmp = bitmap;
|
|
}
|
|
else // use default bitmap
|
|
{
|
|
bmp = wxBitmap(flags & wxCONTROL_CHECKED ? checked_item_xpm
|
|
: unchecked_item_xpm);
|
|
}
|
|
|
|
dc.DrawBitmap(bmp, rect.x, rect.y + (rect.height - bmp.GetHeight()) / 2 - 1,
|
|
TRUE /* use mask */);
|
|
|
|
wxRect rectLabel = rect;
|
|
int bmpWidth = bmp.GetWidth();
|
|
rectLabel.x += bmpWidth;
|
|
rectLabel.width -= bmpWidth;
|
|
|
|
DrawItem(dc, label, rectLabel, flags);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// check/radio buttons
|
|
// ----------------------------------------------------------------------------
|
|
|
|
wxBitmap wxWin32Renderer::GetIndicator(IndicatorType indType, int flags)
|
|
{
|
|
IndicatorState indState;
|
|
if ( flags & wxCONTROL_SELECTED )
|
|
indState = flags & wxCONTROL_DISABLED ? IndicatorState_SelectedDisabled
|
|
: IndicatorState_Selected;
|
|
else if ( flags & wxCONTROL_DISABLED )
|
|
indState = IndicatorState_Disabled;
|
|
else if ( flags & wxCONTROL_PRESSED )
|
|
indState = IndicatorState_Pressed;
|
|
else
|
|
indState = IndicatorState_Normal;
|
|
|
|
IndicatorStatus indStatus = flags & wxCONTROL_CHECKED
|
|
? IndicatorStatus_Checked
|
|
: IndicatorStatus_Unchecked;
|
|
|
|
const char **xpm = bmpIndicators[indType][indState][indStatus];
|
|
return xpm ? wxBitmap(xpm) : wxNullBitmap;
|
|
}
|
|
|
|
void wxWin32Renderer::DrawCheckOrRadioButton(wxDC& dc,
|
|
const wxString& label,
|
|
const wxBitmap& bitmap,
|
|
const wxRect& rect,
|
|
int flags,
|
|
wxAlignment align,
|
|
int indexAccel,
|
|
wxCoord focusOffsetY)
|
|
{
|
|
// calculate the position of the bitmap and of the label
|
|
wxCoord heightBmp = bitmap.GetHeight();
|
|
wxCoord xBmp,
|
|
yBmp = rect.y + (rect.height - heightBmp) / 2;
|
|
|
|
wxRect rectLabel;
|
|
dc.GetMultiLineTextExtent(label, NULL, &rectLabel.height);
|
|
rectLabel.y = rect.y + (rect.height - rectLabel.height) / 2;
|
|
|
|
// align label vertically with the bitmap - looks nicer like this
|
|
rectLabel.y -= (rectLabel.height - heightBmp) % 2;
|
|
|
|
// calc horz position
|
|
if ( align == wxALIGN_RIGHT )
|
|
{
|
|
xBmp = rect.GetRight() - bitmap.GetWidth();
|
|
rectLabel.x = rect.x + 3;
|
|
rectLabel.SetRight(xBmp);
|
|
}
|
|
else // normal (checkbox to the left of the text) case
|
|
{
|
|
xBmp = rect.x;
|
|
rectLabel.x = xBmp + bitmap.GetWidth() + 5;
|
|
rectLabel.SetRight(rect.GetRight());
|
|
}
|
|
|
|
dc.DrawBitmap(bitmap, xBmp, yBmp, TRUE /* use mask */);
|
|
|
|
DoDrawLabel(
|
|
dc, label, rectLabel,
|
|
flags,
|
|
wxALIGN_LEFT | wxALIGN_TOP,
|
|
indexAccel,
|
|
NULL, // we don't need bounding rect
|
|
// use custom vert focus rect offset
|
|
wxPoint(FOCUS_RECT_OFFSET_X, focusOffsetY)
|
|
);
|
|
}
|
|
|
|
void wxWin32Renderer::DrawRadioButton(wxDC& dc,
|
|
const wxString& label,
|
|
const wxBitmap& bitmap,
|
|
const wxRect& rect,
|
|
int flags,
|
|
wxAlignment align,
|
|
int indexAccel)
|
|
{
|
|
DrawCheckOrRadioButton(dc, label,
|
|
bitmap.Ok() ? bitmap : GetRadioBitmap(flags),
|
|
rect, flags, align, indexAccel,
|
|
FOCUS_RECT_OFFSET_Y); // default focus rect offset
|
|
}
|
|
|
|
void wxWin32Renderer::DrawCheckButton(wxDC& dc,
|
|
const wxString& label,
|
|
const wxBitmap& bitmap,
|
|
const wxRect& rect,
|
|
int flags,
|
|
wxAlignment align,
|
|
int indexAccel)
|
|
{
|
|
DrawCheckOrRadioButton(dc, label,
|
|
bitmap.Ok() ? bitmap : GetCheckBitmap(flags),
|
|
rect, flags, align, indexAccel,
|
|
0); // no focus rect offset for checkboxes
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// text control
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void wxWin32Renderer::DrawTextLine(wxDC& dc,
|
|
const wxString& text,
|
|
const wxRect& rect,
|
|
int selStart,
|
|
int selEnd,
|
|
int flags)
|
|
{
|
|
// nothing special to do here
|
|
StandardDrawTextLine(dc, text, rect, selStart, selEnd, flags);
|
|
}
|
|
|
|
void wxWin32Renderer::DrawLineWrapMark(wxDC& dc, const wxRect& rect)
|
|
{
|
|
// we don't draw them
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// notebook
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void wxWin32Renderer::DrawTab(wxDC& dc,
|
|
const wxRect& rectOrig,
|
|
wxDirection dir,
|
|
const wxString& label,
|
|
const wxBitmap& bitmap,
|
|
int flags,
|
|
int indexAccel)
|
|
{
|
|
wxRect rect = rectOrig;
|
|
|
|
// the current tab is drawn indented (to the top for default case) and
|
|
// bigger than the other ones
|
|
const wxSize indent = GetTabIndent();
|
|
if ( flags & wxCONTROL_SELECTED )
|
|
{
|
|
switch ( dir )
|
|
{
|
|
default:
|
|
wxFAIL_MSG(_T("invaild notebook tab orientation"));
|
|
// fall through
|
|
|
|
case wxTOP:
|
|
rect.Inflate(indent.x, 0);
|
|
rect.y -= indent.y;
|
|
rect.height += indent.y;
|
|
break;
|
|
|
|
case wxBOTTOM:
|
|
rect.Inflate(indent.x, 0);
|
|
rect.height += indent.y;
|
|
break;
|
|
|
|
case wxLEFT:
|
|
case wxRIGHT:
|
|
wxFAIL_MSG(_T("TODO"));
|
|
break;
|
|
}
|
|
}
|
|
|
|
// draw the text, image and the focus around them (if necessary)
|
|
wxRect rectLabel = rect;
|
|
rectLabel.Deflate(1, 1);
|
|
DrawButtonLabel(dc, label, bitmap, rectLabel,
|
|
flags, wxALIGN_CENTRE, indexAccel);
|
|
|
|
// now draw the tab border itself (maybe use DrawRoundedRectangle()?)
|
|
static const wxCoord CUTOFF = 2; // radius of the rounded corner
|
|
wxCoord x = rect.x,
|
|
y = rect.y,
|
|
x2 = rect.GetRight(),
|
|
y2 = rect.GetBottom();
|
|
|
|
// FIXME: all this code will break if the tab indent or the border width,
|
|
// it is tied to the fact that both of them are equal to 2
|
|
switch ( dir )
|
|
{
|
|
default:
|
|
case wxTOP:
|
|
dc.SetPen(m_penHighlight);
|
|
dc.DrawLine(x, y2, x, y + CUTOFF);
|
|
dc.DrawLine(x, y + CUTOFF, x + CUTOFF, y);
|
|
dc.DrawLine(x + CUTOFF, y, x2 - CUTOFF + 1, y);
|
|
|
|
dc.SetPen(m_penBlack);
|
|
dc.DrawLine(x2, y2, x2, y + CUTOFF);
|
|
dc.DrawLine(x2, y + CUTOFF, x2 - CUTOFF, y);
|
|
|
|
dc.SetPen(m_penDarkGrey);
|
|
dc.DrawLine(x2 - 1, y2, x2 - 1, y + CUTOFF - 1);
|
|
|
|
if ( flags & wxCONTROL_SELECTED )
|
|
{
|
|
dc.SetPen(m_penLightGrey);
|
|
|
|
// overwrite the part of the border below this tab
|
|
dc.DrawLine(x + 1, y2 + 1, x2 - 1, y2 + 1);
|
|
|
|
// and the shadow of the tab to the left of us
|
|
dc.DrawLine(x + 1, y + CUTOFF + 1, x + 1, y2 + 1);
|
|
}
|
|
break;
|
|
|
|
case wxBOTTOM:
|
|
dc.SetPen(m_penHighlight);
|
|
// we need to continue one pixel further to overwrite the corner of
|
|
// the border for the selected tab
|
|
dc.DrawLine(x, y - (flags & wxCONTROL_SELECTED ? 1 : 0),
|
|
x, y2 - CUTOFF);
|
|
dc.DrawLine(x, y2 - CUTOFF, x + CUTOFF, y2);
|
|
|
|
dc.SetPen(m_penBlack);
|
|
dc.DrawLine(x + CUTOFF, y2, x2 - CUTOFF + 1, y2);
|
|
dc.DrawLine(x2, y, x2, y2 - CUTOFF);
|
|
dc.DrawLine(x2, y2 - CUTOFF, x2 - CUTOFF, y2);
|
|
|
|
dc.SetPen(m_penDarkGrey);
|
|
dc.DrawLine(x + CUTOFF, y2 - 1, x2 - CUTOFF + 1, y2 - 1);
|
|
dc.DrawLine(x2 - 1, y, x2 - 1, y2 - CUTOFF + 1);
|
|
|
|
if ( flags & wxCONTROL_SELECTED )
|
|
{
|
|
dc.SetPen(m_penLightGrey);
|
|
|
|
// overwrite the part of the (double!) border above this tab
|
|
dc.DrawLine(x + 1, y - 1, x2 - 1, y - 1);
|
|
dc.DrawLine(x + 1, y - 2, x2 - 1, y - 2);
|
|
|
|
// and the shadow of the tab to the left of us
|
|
dc.DrawLine(x + 1, y2 - CUTOFF, x + 1, y - 1);
|
|
}
|
|
break;
|
|
|
|
case wxLEFT:
|
|
case wxRIGHT:
|
|
wxFAIL_MSG(_T("TODO"));
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// slider
|
|
// ----------------------------------------------------------------------------
|
|
|
|
wxSize wxWin32Renderer::GetSliderThumbSize(const wxRect& rect,
|
|
wxOrientation orient) const
|
|
{
|
|
wxSize size;
|
|
|
|
wxRect rectShaft = GetSliderShaftRect(rect, orient);
|
|
if ( orient == wxHORIZONTAL )
|
|
{
|
|
size.y = rect.height - 6;
|
|
size.x = wxMin(size.y / 2, rectShaft.width);
|
|
}
|
|
else // vertical
|
|
{
|
|
size.x = rect.width - 6;
|
|
size.y = wxMin(size.x / 2, rectShaft.height);
|
|
}
|
|
|
|
return size;
|
|
}
|
|
|
|
wxRect wxWin32Renderer::GetSliderShaftRect(const wxRect& rectOrig,
|
|
wxOrientation orient) const
|
|
{
|
|
static const wxCoord SLIDER_MARGIN = 6;
|
|
|
|
wxRect rect = rectOrig;
|
|
|
|
if ( orient == wxHORIZONTAL )
|
|
{
|
|
// make the rect of minimal width and centre it
|
|
rect.height = 2*BORDER_THICKNESS;
|
|
rect.y = rectOrig.y + (rectOrig.height - rect.height) / 2;
|
|
if ( rect.y < 0 )
|
|
rect.y = 0;
|
|
|
|
// leave margins on the sides
|
|
rect.Deflate(SLIDER_MARGIN, 0);
|
|
}
|
|
else // vertical
|
|
{
|
|
// same as above but in other direction
|
|
rect.width = 2*BORDER_THICKNESS;
|
|
rect.x = rectOrig.x + (rectOrig.width - rect.width) / 2;
|
|
if ( rect.x < 0 )
|
|
rect.x = 0;
|
|
|
|
rect.Deflate(0, SLIDER_MARGIN);
|
|
}
|
|
|
|
return rect;
|
|
}
|
|
|
|
void wxWin32Renderer::DrawSliderShaft(wxDC& dc,
|
|
const wxRect& rectOrig,
|
|
wxOrientation orient,
|
|
int flags,
|
|
wxRect *rectShaft)
|
|
{
|
|
if ( flags & wxCONTROL_FOCUSED )
|
|
{
|
|
DrawFocusRect(dc, rectOrig);
|
|
}
|
|
|
|
wxRect rect = GetSliderShaftRect(rectOrig, orient);
|
|
|
|
if ( rectShaft )
|
|
*rectShaft = rect;
|
|
|
|
DrawSunkenBorder(dc, &rect);
|
|
}
|
|
|
|
void wxWin32Renderer::DrawSliderThumb(wxDC& dc,
|
|
const wxRect& rect,
|
|
wxOrientation orient,
|
|
int flags)
|
|
{
|
|
/*
|
|
we are drawing a shape of this form
|
|
|
|
HHHHHHB <--- y
|
|
H DB
|
|
H DB
|
|
H DB where H is hightlight colour
|
|
H DB D dark grey
|
|
H DB B black
|
|
H DB
|
|
H DB <--- y3
|
|
H DB
|
|
HDB
|
|
B <--- y2
|
|
|
|
^ ^ ^
|
|
| | |
|
|
x x3 x2
|
|
|
|
The interior of this shape is filled with the hatched brush if the thumb
|
|
is pressed.
|
|
*/
|
|
|
|
DrawBackground(dc, wxNullColour, rect, flags);
|
|
|
|
bool transpose = orient == wxVERTICAL;
|
|
|
|
wxCoord x, y, x2, y2;
|
|
if ( transpose )
|
|
{
|
|
x = rect.y;
|
|
y = rect.x;
|
|
x2 = rect.GetBottom();
|
|
y2 = rect.GetRight();
|
|
}
|
|
else
|
|
{
|
|
x = rect.x;
|
|
y = rect.y;
|
|
x2 = rect.GetRight();
|
|
y2 = rect.GetBottom();
|
|
}
|
|
|
|
// the size of the pointed part of the thumb
|
|
wxCoord sizeArrow = (transpose ? rect.height : rect.width) / 2;
|
|
|
|
wxCoord x3 = x + sizeArrow,
|
|
y3 = y2 - sizeArrow;
|
|
|
|
dc.SetPen(m_penHighlight);
|
|
DrawLine(dc, x, y, x2, y, transpose);
|
|
DrawLine(dc, x, y + 1, x, y2 - sizeArrow, transpose);
|
|
DrawLine(dc, x, y3, x3, y2, transpose);
|
|
|
|
dc.SetPen(m_penBlack);
|
|
DrawLine(dc, x3, y2, x2, y3, transpose);
|
|
DrawLine(dc, x2, y3, x2, y - 1, transpose);
|
|
|
|
dc.SetPen(m_penDarkGrey);
|
|
DrawLine(dc, x3, y2 - 1, x2 - 1, y3, transpose);
|
|
DrawLine(dc, x2 - 1, y3, x2 - 1, y, transpose);
|
|
|
|
if ( flags & wxCONTROL_PRESSED )
|
|
{
|
|
// TODO: MSW fills the entire area inside, not just the rect
|
|
wxRect rectInt = rect;
|
|
if ( transpose )
|
|
rectInt.SetRight(y3);
|
|
else
|
|
rectInt.SetBottom(y3);
|
|
rectInt.Deflate(2);
|
|
|
|
static const char *stipple_xpm[] = {
|
|
/* columns rows colors chars-per-pixel */
|
|
"2 2 2 1",
|
|
" c None",
|
|
"w c white",
|
|
/* pixels */
|
|
"w ",
|
|
" w",
|
|
};
|
|
dc.SetBrush(wxBrush(stipple_xpm));
|
|
|
|
dc.SetTextForeground(wxSCHEME_COLOUR(m_scheme, SHADOW_HIGHLIGHT));
|
|
dc.SetTextBackground(wxSCHEME_COLOUR(m_scheme, CONTROL));
|
|
dc.SetPen(*wxTRANSPARENT_PEN);
|
|
dc.DrawRectangle(rectInt);
|
|
}
|
|
}
|
|
|
|
void wxWin32Renderer::DrawSliderTicks(wxDC& dc,
|
|
const wxRect& rect,
|
|
const wxSize& sizeThumb,
|
|
wxOrientation orient,
|
|
int start,
|
|
int end,
|
|
int step,
|
|
int flags)
|
|
{
|
|
if ( end == start )
|
|
{
|
|
// empty slider?
|
|
return;
|
|
}
|
|
|
|
// the variable names correspond to horizontal case, but they can be used
|
|
// for both orientations
|
|
wxCoord x1, x2, y1, y2, len, widthThumb;
|
|
if ( orient == wxHORIZONTAL )
|
|
{
|
|
x1 = rect.GetLeft();
|
|
x2 = rect.GetRight();
|
|
|
|
// draw from bottom to top to leave one pixel space between the ticks
|
|
// and the slider as Windows do
|
|
y1 = rect.GetBottom();
|
|
y2 = rect.GetTop();
|
|
|
|
len = rect.width;
|
|
|
|
widthThumb = sizeThumb.x;
|
|
}
|
|
else // vertical
|
|
{
|
|
x1 = rect.GetTop();
|
|
x2 = rect.GetBottom();
|
|
|
|
y1 = rect.GetRight();
|
|
y2 = rect.GetLeft();
|
|
|
|
len = rect.height;
|
|
|
|
widthThumb = sizeThumb.y;
|
|
}
|
|
|
|
// the first tick should be positioned in such way that a thumb drawn in
|
|
// the first position points down directly to it
|
|
x1 += widthThumb / 2;
|
|
x2 -= widthThumb / 2;
|
|
|
|
// this also means that we have slightly less space for the ticks in
|
|
// between the first and the last
|
|
len -= widthThumb;
|
|
|
|
dc.SetPen(m_penBlack);
|
|
|
|
int range = end - start;
|
|
for ( int n = 0; n < range; n += step )
|
|
{
|
|
wxCoord x = x1 + (len*n) / range;
|
|
|
|
DrawLine(dc, x, y1, x, y2, orient == wxVERTICAL);
|
|
}
|
|
|
|
// always draw the line at the end position
|
|
DrawLine(dc, x2, y1, x2, y2, orient == wxVERTICAL);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// menu and menubar
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// wxWin32MenuGeometryInfo: the wxMenuGeometryInfo used by wxWin32Renderer
|
|
class WXDLLEXPORT wxWin32MenuGeometryInfo : public wxMenuGeometryInfo
|
|
{
|
|
public:
|
|
virtual wxSize GetSize() const { return m_size; }
|
|
|
|
wxCoord GetLabelOffset() const { return m_ofsLabel; }
|
|
wxCoord GetAccelOffset() const { return m_ofsAccel; }
|
|
|
|
wxCoord GetItemHeight() const { return m_heightItem; }
|
|
|
|
private:
|
|
// the total size of the menu
|
|
wxSize m_size;
|
|
|
|
// the offset of the start of the menu item label
|
|
wxCoord m_ofsLabel;
|
|
|
|
// the offset of the start of the accel label
|
|
wxCoord m_ofsAccel;
|
|
|
|
// the height of a normal (not separator) item
|
|
wxCoord m_heightItem;
|
|
|
|
friend wxMenuGeometryInfo *wxWin32Renderer::
|
|
GetMenuGeometry(wxWindow *, const wxMenu&) const;
|
|
};
|
|
|
|
// FIXME: all constants are hardcoded but shouldn't be
|
|
static const wxCoord MENU_LEFT_MARGIN = 9;
|
|
static const wxCoord MENU_RIGHT_MARGIN = 18;
|
|
static const wxCoord MENU_VERT_MARGIN = 3;
|
|
|
|
// the margin around bitmap/check marks (on each side)
|
|
static const wxCoord MENU_BMP_MARGIN = 2;
|
|
|
|
// the margin between the labels and accel strings
|
|
static const wxCoord MENU_ACCEL_MARGIN = 8;
|
|
|
|
// the separator height in pixels: in fact, strangely enough, the real height
|
|
// is 2 but Windows adds one extra pixel in the bottom margin, so take it into
|
|
// account here
|
|
static const wxCoord MENU_SEPARATOR_HEIGHT = 3;
|
|
|
|
// the size of the standard checkmark bitmap
|
|
static const wxCoord MENU_CHECK_SIZE = 9;
|
|
|
|
void wxWin32Renderer::DrawMenuBarItem(wxDC& dc,
|
|
const wxRect& rectOrig,
|
|
const wxString& label,
|
|
int flags,
|
|
int indexAccel)
|
|
{
|
|
wxRect rect = rectOrig;
|
|
rect.height--;
|
|
|
|
wxDCTextColourChanger colChanger(dc);
|
|
|
|
if ( flags & wxCONTROL_SELECTED )
|
|
{
|
|
colChanger.Set(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT_TEXT));
|
|
|
|
wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT);
|
|
dc.SetBrush(wxBrush(colBg, wxSOLID));
|
|
dc.SetPen(wxPen(colBg, 0, wxSOLID));
|
|
dc.DrawRectangle(rect);
|
|
}
|
|
|
|
// don't draw the focus rect around menu bar items
|
|
DrawLabel(dc, label, rect, flags & ~wxCONTROL_FOCUSED,
|
|
wxALIGN_CENTRE, indexAccel);
|
|
}
|
|
|
|
void wxWin32Renderer::DrawMenuItem(wxDC& dc,
|
|
wxCoord y,
|
|
const wxMenuGeometryInfo& gi,
|
|
const wxString& label,
|
|
const wxString& accel,
|
|
const wxBitmap& bitmap,
|
|
int flags,
|
|
int indexAccel)
|
|
{
|
|
const wxWin32MenuGeometryInfo& geometryInfo =
|
|
(const wxWin32MenuGeometryInfo&)gi;
|
|
|
|
wxRect rect;
|
|
rect.x = 0;
|
|
rect.y = y;
|
|
rect.width = geometryInfo.GetSize().x;
|
|
rect.height = geometryInfo.GetItemHeight();
|
|
|
|
// draw the selected item specially
|
|
wxDCTextColourChanger colChanger(dc);
|
|
if ( flags & wxCONTROL_SELECTED )
|
|
{
|
|
colChanger.Set(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT_TEXT));
|
|
|
|
wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT);
|
|
dc.SetBrush(wxBrush(colBg, wxSOLID));
|
|
dc.SetPen(wxPen(colBg, 0, wxSOLID));
|
|
dc.DrawRectangle(rect);
|
|
}
|
|
|
|
// draw the bitmap: use the bitmap provided or the standard checkmark for
|
|
// the checkable items
|
|
wxBitmap bmp = bitmap;
|
|
if ( !bmp.Ok() && (flags & wxCONTROL_CHECKED) )
|
|
{
|
|
bmp = GetIndicator(IndicatorType_Menu, flags);
|
|
}
|
|
|
|
if ( bmp.Ok() )
|
|
{
|
|
rect.SetRight(geometryInfo.GetLabelOffset());
|
|
wxControlRenderer::DrawBitmap(dc, bmp, rect);
|
|
}
|
|
|
|
// draw the label
|
|
rect.x = geometryInfo.GetLabelOffset();
|
|
rect.SetRight(geometryInfo.GetAccelOffset());
|
|
|
|
DrawLabel(dc, label, rect, flags, wxALIGN_CENTRE_VERTICAL, indexAccel);
|
|
|
|
// draw the accel string
|
|
rect.x = geometryInfo.GetAccelOffset();
|
|
rect.SetRight(geometryInfo.GetSize().x);
|
|
|
|
// NB: no accel index here
|
|
DrawLabel(dc, accel, rect, flags, wxALIGN_CENTRE_VERTICAL);
|
|
|
|
// draw the submenu indicator
|
|
if ( flags & wxCONTROL_ISSUBMENU )
|
|
{
|
|
rect.x = geometryInfo.GetSize().x - MENU_RIGHT_MARGIN;
|
|
rect.width = MENU_RIGHT_MARGIN;
|
|
|
|
wxArrowStyle arrowStyle;
|
|
if ( flags & wxCONTROL_DISABLED )
|
|
arrowStyle = flags & wxCONTROL_SELECTED ? Arrow_InversedDisabled
|
|
: Arrow_Disabled;
|
|
else if ( flags & wxCONTROL_SELECTED )
|
|
arrowStyle = Arrow_Inversed;
|
|
else
|
|
arrowStyle = Arrow_Normal;
|
|
|
|
DrawArrow(dc, rect, Arrow_Right, arrowStyle);
|
|
}
|
|
}
|
|
|
|
void wxWin32Renderer::DrawMenuSeparator(wxDC& dc,
|
|
wxCoord y,
|
|
const wxMenuGeometryInfo& geomInfo)
|
|
{
|
|
DrawHorizontalLine(dc, y + MENU_VERT_MARGIN, 0, geomInfo.GetSize().x);
|
|
}
|
|
|
|
wxSize wxWin32Renderer::GetMenuBarItemSize(const wxSize& sizeText) const
|
|
{
|
|
wxSize size = sizeText;
|
|
|
|
// FIXME: menubar height is configurable under Windows
|
|
size.x += 12;
|
|
size.y += 6;
|
|
|
|
return size;
|
|
}
|
|
|
|
wxMenuGeometryInfo *wxWin32Renderer::GetMenuGeometry(wxWindow *win,
|
|
const wxMenu& menu) const
|
|
{
|
|
// prepare the dc: for now we draw all the items with the system font
|
|
wxClientDC dc(win);
|
|
dc.SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
|
|
|
|
// the height of a normal item
|
|
wxCoord heightText = dc.GetCharHeight();
|
|
|
|
// the total height
|
|
wxCoord height = 0;
|
|
|
|
// the max length of label and accel strings: the menu width is the sum of
|
|
// them, even if they're for different items (as the accels should be
|
|
// aligned)
|
|
//
|
|
// the max length of the bitmap is never 0 as Windows always leaves enough
|
|
// space for a check mark indicator
|
|
wxCoord widthLabelMax = 0,
|
|
widthAccelMax = 0,
|
|
widthBmpMax = MENU_LEFT_MARGIN;
|
|
|
|
for ( wxMenuItemList::Node *node = menu.GetMenuItems().GetFirst();
|
|
node;
|
|
node = node->GetNext() )
|
|
{
|
|
// height of this item
|
|
wxCoord h;
|
|
|
|
wxMenuItem *item = node->GetData();
|
|
if ( item->IsSeparator() )
|
|
{
|
|
h = MENU_SEPARATOR_HEIGHT;
|
|
}
|
|
else // not separator
|
|
{
|
|
h = heightText;
|
|
|
|
wxCoord widthLabel;
|
|
dc.GetTextExtent(item->GetLabel(), &widthLabel, NULL);
|
|
if ( widthLabel > widthLabelMax )
|
|
{
|
|
widthLabelMax = widthLabel;
|
|
}
|
|
|
|
wxCoord widthAccel;
|
|
dc.GetTextExtent(item->GetAccelString(), &widthAccel, NULL);
|
|
if ( widthAccel > widthAccelMax )
|
|
{
|
|
widthAccelMax = widthAccel;
|
|
}
|
|
|
|
const wxBitmap& bmp = item->GetBitmap();
|
|
if ( bmp.Ok() )
|
|
{
|
|
wxCoord widthBmp = bmp.GetWidth();
|
|
if ( widthBmp > widthBmpMax )
|
|
widthBmpMax = widthBmp;
|
|
}
|
|
//else if ( item->IsCheckable() ): no need to check for this as
|
|
// MENU_LEFT_MARGIN is big enough to show the check mark
|
|
}
|
|
|
|
h += 2*MENU_VERT_MARGIN;
|
|
|
|
// remember the item position and height
|
|
item->SetGeometry(height, h);
|
|
|
|
height += h;
|
|
}
|
|
|
|
// bundle the metrics into a struct and return it
|
|
wxWin32MenuGeometryInfo *gi = new wxWin32MenuGeometryInfo;
|
|
|
|
gi->m_ofsLabel = widthBmpMax + 2*MENU_BMP_MARGIN;
|
|
gi->m_ofsAccel = gi->m_ofsLabel + widthLabelMax;
|
|
if ( widthAccelMax > 0 )
|
|
{
|
|
// if we actually have any accesl, add a margin
|
|
gi->m_ofsAccel += MENU_ACCEL_MARGIN;
|
|
}
|
|
|
|
gi->m_heightItem = heightText + 2*MENU_VERT_MARGIN;
|
|
|
|
gi->m_size.x = gi->m_ofsAccel + widthAccelMax + MENU_RIGHT_MARGIN;
|
|
gi->m_size.y = height;
|
|
|
|
return gi;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// combobox
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void wxWin32Renderer::GetComboBitmaps(wxBitmap *bmpNormal,
|
|
wxBitmap *bmpPressed,
|
|
wxBitmap *bmpDisabled)
|
|
{
|
|
static const wxCoord widthCombo = 16;
|
|
static const wxCoord heightCombo = 17;
|
|
|
|
wxMemoryDC dcMem;
|
|
|
|
if ( bmpNormal )
|
|
{
|
|
bmpNormal->Create(widthCombo, heightCombo);
|
|
dcMem.SelectObject(*bmpNormal);
|
|
DrawArrowButton(dcMem, wxRect(0, 0, widthCombo, heightCombo),
|
|
Arrow_Down, Arrow_Normal);
|
|
}
|
|
|
|
if ( bmpPressed )
|
|
{
|
|
bmpPressed->Create(widthCombo, heightCombo);
|
|
dcMem.SelectObject(*bmpPressed);
|
|
DrawArrowButton(dcMem, wxRect(0, 0, widthCombo, heightCombo),
|
|
Arrow_Down, Arrow_Pressed);
|
|
}
|
|
|
|
if ( bmpDisabled )
|
|
{
|
|
bmpDisabled->Create(widthCombo, heightCombo);
|
|
dcMem.SelectObject(*bmpDisabled);
|
|
DrawArrowButton(dcMem, wxRect(0, 0, widthCombo, heightCombo),
|
|
Arrow_Down, Arrow_Disabled);
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// background
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void wxWin32Renderer::DoDrawBackground(wxDC& dc,
|
|
const wxColour& col,
|
|
const wxRect& rect)
|
|
{
|
|
wxBrush brush(col, wxSOLID);
|
|
dc.SetBrush(brush);
|
|
dc.SetPen(*wxTRANSPARENT_PEN);
|
|
dc.DrawRectangle(rect);
|
|
}
|
|
|
|
void wxWin32Renderer::DrawBackground(wxDC& dc,
|
|
const wxColour& col,
|
|
const wxRect& rect,
|
|
int flags)
|
|
{
|
|
// just fill it with the given or default bg colour
|
|
wxColour colBg = col.Ok() ? col : wxSCHEME_COLOUR(m_scheme, CONTROL);
|
|
DoDrawBackground(dc, colBg, rect);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// scrollbar
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void wxWin32Renderer::DrawArrow(wxDC& dc,
|
|
wxDirection dir,
|
|
const wxRect& rect,
|
|
int flags)
|
|
{
|
|
// get the bitmap for this arrow
|
|
wxArrowDirection arrowDir;
|
|
switch ( dir )
|
|
{
|
|
case wxLEFT: arrowDir = Arrow_Left; break;
|
|
case wxRIGHT: arrowDir = Arrow_Right; break;
|
|
case wxUP: arrowDir = Arrow_Up; break;
|
|
case wxDOWN: arrowDir = Arrow_Down; break;
|
|
|
|
default:
|
|
wxFAIL_MSG(_T("unknown arrow direction"));
|
|
return;
|
|
}
|
|
|
|
wxArrowStyle arrowStyle;
|
|
if ( flags & wxCONTROL_PRESSED )
|
|
{
|
|
// can't be pressed and disabled
|
|
arrowStyle = Arrow_Pressed;
|
|
}
|
|
else
|
|
{
|
|
arrowStyle = flags & wxCONTROL_DISABLED ? Arrow_Disabled : Arrow_Normal;
|
|
}
|
|
|
|
DrawArrowButton(dc, rect, arrowDir, arrowStyle);
|
|
}
|
|
|
|
void wxWin32Renderer::DrawArrow(wxDC& dc,
|
|
const wxRect& rect,
|
|
wxArrowDirection arrowDir,
|
|
wxArrowStyle arrowStyle)
|
|
{
|
|
const wxBitmap& bmp = m_bmpArrows[arrowStyle][arrowDir];
|
|
|
|
// under Windows the arrows always have the same size so just centre it in
|
|
// the provided rectangle
|
|
wxCoord x = rect.x + (rect.width - bmp.GetWidth()) / 2,
|
|
y = rect.y + (rect.height - bmp.GetHeight()) / 2;
|
|
|
|
// Windows does it like this...
|
|
if ( arrowDir == Arrow_Left )
|
|
x--;
|
|
|
|
// draw it
|
|
dc.DrawBitmap(bmp, x, y, TRUE /* use mask */);
|
|
}
|
|
|
|
void wxWin32Renderer::DrawArrowButton(wxDC& dc,
|
|
const wxRect& rectAll,
|
|
wxArrowDirection arrowDir,
|
|
wxArrowStyle arrowStyle)
|
|
{
|
|
wxRect rect = rectAll;
|
|
DoDrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), rect);
|
|
DrawArrowBorder(dc, &rect, arrowStyle == Arrow_Pressed);
|
|
DrawArrow(dc, rect, arrowDir, arrowStyle);
|
|
}
|
|
|
|
void wxWin32Renderer::DrawScrollbarThumb(wxDC& dc,
|
|
wxOrientation orient,
|
|
const wxRect& rect,
|
|
int flags)
|
|
{
|
|
// we don't use the flags, the thumb never changes appearance
|
|
wxRect rectThumb = rect;
|
|
DrawArrowBorder(dc, &rectThumb);
|
|
DrawBackground(dc, wxNullColour, rectThumb);
|
|
}
|
|
|
|
void wxWin32Renderer::DrawScrollbarShaft(wxDC& dc,
|
|
wxOrientation orient,
|
|
const wxRect& rectBar,
|
|
int flags)
|
|
{
|
|
wxColourScheme::StdColour col = flags & wxCONTROL_PRESSED
|
|
? wxColourScheme::SCROLLBAR_PRESSED
|
|
: wxColourScheme::SCROLLBAR;
|
|
DoDrawBackground(dc, m_scheme->Get(col), rectBar);
|
|
}
|
|
|
|
void wxWin32Renderer::DrawScrollCorner(wxDC& dc, const wxRect& rect)
|
|
{
|
|
DoDrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), rect);
|
|
}
|
|
|
|
wxRect wxWin32Renderer::GetScrollbarRect(const wxScrollBar *scrollbar,
|
|
wxScrollBar::Element elem,
|
|
int thumbPos) const
|
|
{
|
|
return StandardGetScrollbarRect(scrollbar, elem,
|
|
thumbPos, m_sizeScrollbarArrow);
|
|
}
|
|
|
|
wxCoord wxWin32Renderer::GetScrollbarSize(const wxScrollBar *scrollbar)
|
|
{
|
|
return StandardScrollBarSize(scrollbar, m_sizeScrollbarArrow);
|
|
}
|
|
|
|
wxHitTest wxWin32Renderer::HitTestScrollbar(const wxScrollBar *scrollbar,
|
|
const wxPoint& pt) const
|
|
{
|
|
return StandardHitTestScrollbar(scrollbar, pt, m_sizeScrollbarArrow);
|
|
}
|
|
|
|
wxCoord wxWin32Renderer::ScrollbarToPixel(const wxScrollBar *scrollbar,
|
|
int thumbPos)
|
|
{
|
|
return StandardScrollbarToPixel(scrollbar, thumbPos, m_sizeScrollbarArrow);
|
|
}
|
|
|
|
int wxWin32Renderer::PixelToScrollbar(const wxScrollBar *scrollbar,
|
|
wxCoord coord)
|
|
{
|
|
return StandardPixelToScrollbar(scrollbar, coord, m_sizeScrollbarArrow);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// text control geometry
|
|
// ----------------------------------------------------------------------------
|
|
|
|
static inline int GetTextBorderWidth()
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
wxRect wxWin32Renderer::GetTextTotalArea(const wxTextCtrl *text,
|
|
const wxRect& rect)
|
|
{
|
|
wxRect rectTotal = rect;
|
|
|
|
wxCoord widthBorder = GetTextBorderWidth();
|
|
if ( rectTotal.x < widthBorder )
|
|
rectTotal.x = widthBorder;
|
|
if ( rectTotal.y < widthBorder )
|
|
rectTotal.y = widthBorder;
|
|
|
|
rectTotal.Inflate(widthBorder);
|
|
|
|
// this is what Windows does
|
|
rectTotal.height++;
|
|
|
|
return rectTotal;
|
|
}
|
|
|
|
wxRect wxWin32Renderer::GetTextClientArea(const wxTextCtrl *text,
|
|
const wxRect& rect,
|
|
wxCoord *extraSpaceBeyond)
|
|
{
|
|
wxRect rectText = rect;
|
|
|
|
// undo GetTextTotalArea()
|
|
if ( rectText.height > 0 )
|
|
rectText.height--;
|
|
|
|
wxCoord widthBorder = GetTextBorderWidth();
|
|
if ( rectText.width < 2*widthBorder )
|
|
rectText.width = 2*widthBorder;
|
|
if ( rectText.height < 2*widthBorder )
|
|
rectText.height = 2*widthBorder;
|
|
|
|
rectText.Inflate(-widthBorder);
|
|
|
|
if ( extraSpaceBeyond )
|
|
*extraSpaceBeyond = 0;
|
|
|
|
return rectText;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// size adjustments
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void wxWin32Renderer::AdjustSize(wxSize *size, const wxWindow *window)
|
|
{
|
|
#if wxUSE_SCROLLBAR
|
|
if ( wxDynamicCast(window, wxScrollBar) )
|
|
{
|
|
// we only set the width of vert scrollbars and height of the
|
|
// horizontal ones
|
|
if ( window->GetWindowStyle() & wxSB_HORIZONTAL )
|
|
size->y = m_sizeScrollbarArrow.y;
|
|
else
|
|
size->x = m_sizeScrollbarArrow.x;
|
|
|
|
// skip border width adjustments, they don't make sense for us
|
|
return;
|
|
}
|
|
#endif // wxUSE_SCROLLBAR/!wxUSE_SCROLLBAR
|
|
|
|
#if wxUSE_BUTTON
|
|
if ( wxDynamicCast(window, wxButton) )
|
|
{
|
|
// TODO
|
|
size->x += 3*window->GetCharWidth();
|
|
#if 0 // do allow creating small buttons if wanted
|
|
wxSize sizeDef = wxButton::GetDefaultSize();
|
|
if ( size->x < sizeDef.x )
|
|
size->x = sizeDef.x;
|
|
#endif // 0
|
|
|
|
wxCoord heightBtn = (11*(window->GetCharHeight() + 8))/10;
|
|
if ( size->y < heightBtn - 8 )
|
|
size->y = heightBtn;
|
|
else
|
|
size->y += 9;
|
|
|
|
// no border width adjustments for buttons
|
|
return;
|
|
}
|
|
#endif // wxUSE_BUTTON
|
|
|
|
// take into account the border width
|
|
wxRect rectBorder = GetBorderDimensions(window->GetBorder());
|
|
size->x += rectBorder.x + rectBorder.width;
|
|
size->y += rectBorder.y + rectBorder.height;
|
|
}
|
|
|
|
// ============================================================================
|
|
// wxInputHandler
|
|
// ============================================================================
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// wxWin32InputHandler
|
|
// ----------------------------------------------------------------------------
|
|
|
|
wxWin32InputHandler::wxWin32InputHandler(wxWin32Renderer *renderer)
|
|
{
|
|
m_renderer = renderer;
|
|
}
|
|
|
|
bool wxWin32InputHandler::HandleKey(wxControl *control,
|
|
const wxKeyEvent& event,
|
|
bool pressed)
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
bool wxWin32InputHandler::HandleMouse(wxControl *control,
|
|
const wxMouseEvent& event)
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// wxWin32ScrollBarInputHandler
|
|
// ----------------------------------------------------------------------------
|
|
|
|
wxWin32ScrollBarInputHandler::
|
|
wxWin32ScrollBarInputHandler(wxWin32Renderer *renderer,
|
|
wxInputHandler *handler)
|
|
: wxStdScrollBarInputHandler(renderer, handler)
|
|
{
|
|
m_scrollPaused = FALSE;
|
|
m_interval = 0;
|
|
}
|
|
|
|
bool wxWin32ScrollBarInputHandler::OnScrollTimer(wxScrollBar *scrollbar,
|
|
const wxControlAction& action)
|
|
{
|
|
// stop if went beyond the position of the original click (this can only
|
|
// happen when we scroll by pages)
|
|
bool stop = FALSE;
|
|
if ( action == wxACTION_SCROLL_PAGE_DOWN )
|
|
{
|
|
stop = m_renderer->HitTestScrollbar(scrollbar, m_ptStartScrolling)
|
|
!= wxHT_SCROLLBAR_BAR_2;
|
|
}
|
|
else if ( action == wxACTION_SCROLL_PAGE_UP )
|
|
{
|
|
stop = m_renderer->HitTestScrollbar(scrollbar, m_ptStartScrolling)
|
|
!= wxHT_SCROLLBAR_BAR_1;
|
|
}
|
|
|
|
if ( stop )
|
|
{
|
|
StopScrolling(scrollbar);
|
|
|
|
scrollbar->Refresh();
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
return wxStdScrollBarInputHandler::OnScrollTimer(scrollbar, action);
|
|
}
|
|
|
|
bool wxWin32ScrollBarInputHandler::HandleMouse(wxControl *control,
|
|
const wxMouseEvent& event)
|
|
{
|
|
// remember the current state
|
|
bool wasDraggingThumb = m_htLast == wxHT_SCROLLBAR_THUMB;
|
|
|
|
// do process the message
|
|
bool rc = wxStdScrollBarInputHandler::HandleMouse(control, event);
|
|
|
|
// analyse the changes
|
|
if ( !wasDraggingThumb && (m_htLast == wxHT_SCROLLBAR_THUMB) )
|
|
{
|
|
// we just started dragging the thumb, remember its initial position to
|
|
// be able to restore it if the drag is cancelled later
|
|
m_eventStartDrag = event;
|
|
}
|
|
|
|
return rc;
|
|
}
|
|
|
|
bool wxWin32ScrollBarInputHandler::HandleMouseMove(wxControl *control,
|
|
const wxMouseEvent& event)
|
|
{
|
|
// we don't highlight scrollbar elements, so there is no need to process
|
|
// mouse move events normally - only do it while mouse is captured (i.e.
|
|
// when we're dragging the thumb or pressing on something)
|
|
if ( !m_winCapture )
|
|
return FALSE;
|
|
|
|
if ( event.Entering() )
|
|
{
|
|
// we're not interested in this at all
|
|
return FALSE;
|
|
}
|
|
|
|
wxScrollBar *scrollbar = wxStaticCast(control, wxScrollBar);
|
|
wxHitTest ht;
|
|
if ( m_scrollPaused )
|
|
{
|
|
// check if the mouse returned to its original location
|
|
|
|
if ( event.Leaving() )
|
|
{
|
|
// it surely didn't
|
|
return FALSE;
|
|
}
|
|
|
|
ht = m_renderer->HitTestScrollbar(scrollbar, event.GetPosition());
|
|
if ( ht == m_htLast )
|
|
{
|
|
// yes it did, resume scrolling
|
|
m_scrollPaused = FALSE;
|
|
if ( m_timerScroll )
|
|
{
|
|
// we were scrolling by line/page, restart timer
|
|
m_timerScroll->Start(m_interval);
|
|
|
|
Press(scrollbar, TRUE);
|
|
}
|
|
else // we were dragging the thumb
|
|
{
|
|
// restore its last location
|
|
HandleThumbMove(scrollbar, m_eventLastDrag);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
}
|
|
else // normal case, scrolling hasn't been paused
|
|
{
|
|
// if we're scrolling the scrollbar because the arrow or the shaft was
|
|
// pressed, check that the mouse stays on the same scrollbar element
|
|
|
|
if ( event.Moving() )
|
|
{
|
|
ht = m_renderer->HitTestScrollbar(scrollbar, event.GetPosition());
|
|
}
|
|
else // event.Leaving()
|
|
{
|
|
ht = wxHT_NOWHERE;
|
|
}
|
|
|
|
// if we're dragging the thumb and the mouse stays in the scrollbar, it
|
|
// is still ok - we only want to catch the case when the mouse leaves
|
|
// the scrollbar here
|
|
if ( m_htLast == wxHT_SCROLLBAR_THUMB && ht != wxHT_NOWHERE )
|
|
{
|
|
ht = wxHT_SCROLLBAR_THUMB;
|
|
}
|
|
|
|
if ( ht != m_htLast )
|
|
{
|
|
// what were we doing? 2 possibilities: either an arrow/shaft was
|
|
// pressed in which case we have a timer and so we just stop it or
|
|
// we were dragging the thumb
|
|
if ( m_timerScroll )
|
|
{
|
|
// pause scrolling
|
|
m_interval = m_timerScroll->GetInterval();
|
|
m_timerScroll->Stop();
|
|
m_scrollPaused = TRUE;
|
|
|
|
// unpress the arrow
|
|
Press(scrollbar, FALSE);
|
|
}
|
|
else // we were dragging the thumb
|
|
{
|
|
// remember the current thumb position to be able to restore it
|
|
// if the mouse returns to it later
|
|
m_eventLastDrag = event;
|
|
|
|
// and restore the original position (before dragging) of the
|
|
// thumb for now
|
|
HandleThumbMove(scrollbar, m_eventStartDrag);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
return wxStdScrollBarInputHandler::HandleMouseMove(control, event);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// wxWin32CheckboxInputHandler
|
|
// ----------------------------------------------------------------------------
|
|
|
|
bool wxWin32CheckboxInputHandler::HandleKey(wxControl *control,
|
|
const wxKeyEvent& event,
|
|
bool pressed)
|
|
{
|
|
if ( pressed )
|
|
{
|
|
wxControlAction action;
|
|
int keycode = event.GetKeyCode();
|
|
switch ( keycode )
|
|
{
|
|
case WXK_SPACE:
|
|
action = wxACTION_CHECKBOX_TOGGLE;
|
|
break;
|
|
|
|
case WXK_SUBTRACT:
|
|
case WXK_NUMPAD_SUBTRACT:
|
|
action = wxACTION_CHECKBOX_CHECK;
|
|
break;
|
|
|
|
case WXK_ADD:
|
|
case WXK_NUMPAD_ADD:
|
|
case WXK_NUMPAD_EQUAL:
|
|
action = wxACTION_CHECKBOX_CLEAR;
|
|
break;
|
|
}
|
|
|
|
if ( !!action )
|
|
{
|
|
control->PerformAction(action);
|
|
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// wxWin32TextCtrlInputHandler
|
|
// ----------------------------------------------------------------------------
|
|
|
|
bool wxWin32TextCtrlInputHandler::HandleKey(wxControl *control,
|
|
const wxKeyEvent& event,
|
|
bool pressed)
|
|
{
|
|
// handle only MSW-specific text bindings here, the others are handled in
|
|
// the base class
|
|
if ( pressed )
|
|
{
|
|
int keycode = event.GetKeyCode();
|
|
|
|
wxControlAction action;
|
|
if ( keycode == WXK_DELETE && event.ShiftDown() )
|
|
{
|
|
action = wxACTION_TEXT_CUT;
|
|
}
|
|
else if ( keycode == WXK_INSERT )
|
|
{
|
|
if ( event.ControlDown() )
|
|
action = wxACTION_TEXT_COPY;
|
|
else if ( event.ShiftDown() )
|
|
action = wxACTION_TEXT_PASTE;
|
|
}
|
|
|
|
if ( action != wxACTION_NONE )
|
|
{
|
|
control->PerformAction(action);
|
|
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
return wxStdTextCtrlInputHandler::HandleKey(control, event, pressed);
|
|
}
|
|
|