Files
wxWidgets/src/univ/themes/win32.cpp
Vadim Zeitlin 442b35b53b changed copyright to SciTech one
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@10795 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2001-07-02 19:42:27 +00:00

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95 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: univ/themes/win32.cpp
// Purpose: wxUniversal theme implementing Win32-like LNF
// Author: Vadim Zeitlin
// Modified by:
// Created: 06.08.00
// RCS-ID: $Id$
// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
// Licence: wxWindows license
///////////////////////////////////////////////////////////////////////////////
// ===========================================================================
// declarations
// ===========================================================================
// ---------------------------------------------------------------------------
// headers
// ---------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/timer.h"
#include "wx/intl.h"
#include "wx/dc.h"
#include "wx/window.h"
#include "wx/dcmemory.h"
#include "wx/button.h"
#include "wx/listbox.h"
#include "wx/checklst.h"
#include "wx/combobox.h"
#include "wx/scrolbar.h"
#include "wx/slider.h"
#include "wx/textctrl.h"
#endif // WX_PRECOMP
#include "wx/notebook.h"
#include "wx/spinbutt.h"
#include "wx/settings.h"
#include "wx/univ/scrtimer.h"
#include "wx/univ/renderer.h"
#include "wx/univ/inphand.h"
#include "wx/univ/colschem.h"
#include "wx/univ/theme.h"
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
static const int BORDER_THICKNESS = 2;
// the offset between the label and focus rect around it
static const int FOCUS_RECT_OFFSET_X = 1;
static const int FOCUS_RECT_OFFSET_Y = 1;
enum IndicatorType
{
IndicatorType_Check,
IndicatorType_Radio,
IndicatorType_Menu,
IndicatorType_Max
};
enum IndicatorState
{
IndicatorState_Normal,
IndicatorState_Pressed, // this one is for check/radioboxes
IndicatorState_Selected = IndicatorState_Pressed, // for menus
IndicatorState_Disabled,
IndicatorState_SelectedDisabled, // only for the menus
IndicatorState_Max
};
enum IndicatorStatus
{
IndicatorStatus_Checked,
IndicatorStatus_Unchecked,
IndicatorStatus_Max
};
// ----------------------------------------------------------------------------
// wxWin32Renderer: draw the GUI elements in Win32 style
// ----------------------------------------------------------------------------
class wxWin32Renderer : public wxRenderer
{
public:
// constants
enum wxArrowDirection
{
Arrow_Left,
Arrow_Right,
Arrow_Up,
Arrow_Down,
Arrow_Max
};
enum wxArrowStyle
{
Arrow_Normal,
Arrow_Disabled,
Arrow_Pressed,
Arrow_Inversed,
Arrow_InversedDisabled,
Arrow_StateMax
};
// ctor
wxWin32Renderer(const wxColourScheme *scheme);
// implement the base class pure virtuals
virtual void DrawBackground(wxDC& dc,
const wxColour& col,
const wxRect& rect,
int flags = 0);
virtual void DrawLabel(wxDC& dc,
const wxString& label,
const wxRect& rect,
int flags = 0,
int alignment = wxALIGN_LEFT | wxALIGN_TOP,
int indexAccel = -1,
wxRect *rectBounds = NULL);
virtual void DrawButtonLabel(wxDC& dc,
const wxString& label,
const wxBitmap& image,
const wxRect& rect,
int flags = 0,
int alignment = wxALIGN_LEFT | wxALIGN_TOP,
int indexAccel = -1,
wxRect *rectBounds = NULL);
virtual void DrawBorder(wxDC& dc,
wxBorder border,
const wxRect& rect,
int flags = 0,
wxRect *rectIn = (wxRect *)NULL);
virtual void DrawHorizontalLine(wxDC& dc,
wxCoord y, wxCoord x1, wxCoord x2);
virtual void DrawVerticalLine(wxDC& dc,
wxCoord x, wxCoord y1, wxCoord y2);
virtual void DrawFrame(wxDC& dc,
const wxString& label,
const wxRect& rect,
int flags = 0,
int alignment = wxALIGN_LEFT,
int indexAccel = -1);
virtual void DrawTextBorder(wxDC& dc,
wxBorder border,
const wxRect& rect,
int flags = 0,
wxRect *rectIn = (wxRect *)NULL);
virtual void DrawButtonBorder(wxDC& dc,
const wxRect& rect,
int flags = 0,
wxRect *rectIn = (wxRect *)NULL);
virtual void DrawArrow(wxDC& dc,
wxDirection dir,
const wxRect& rect,
int flags = 0);
virtual void DrawScrollbarArrow(wxDC& dc,
wxDirection dir,
const wxRect& rect,
int flags = 0)
{ DrawArrow(dc, dir, rect, flags); }
virtual void DrawScrollbarThumb(wxDC& dc,
wxOrientation orient,
const wxRect& rect,
int flags = 0);
virtual void DrawScrollbarShaft(wxDC& dc,
wxOrientation orient,
const wxRect& rect,
int flags = 0);
virtual void DrawScrollCorner(wxDC& dc,
const wxRect& rect);
virtual void DrawItem(wxDC& dc,
const wxString& label,
const wxRect& rect,
int flags = 0);
virtual void DrawCheckItem(wxDC& dc,
const wxString& label,
const wxBitmap& bitmap,
const wxRect& rect,
int flags = 0);
virtual void DrawCheckButton(wxDC& dc,
const wxString& label,
const wxBitmap& bitmap,
const wxRect& rect,
int flags = 0,
wxAlignment align = wxALIGN_LEFT,
int indexAccel = -1);
virtual void DrawRadioButton(wxDC& dc,
const wxString& label,
const wxBitmap& bitmap,
const wxRect& rect,
int flags = 0,
wxAlignment align = wxALIGN_LEFT,
int indexAccel = -1);
virtual void DrawTextLine(wxDC& dc,
const wxString& text,
const wxRect& rect,
int selStart = -1,
int selEnd = -1,
int flags = 0);
virtual void DrawLineWrapMark(wxDC& dc, const wxRect& rect);
virtual void DrawTab(wxDC& dc,
const wxRect& rect,
wxDirection dir,
const wxString& label,
const wxBitmap& bitmap = wxNullBitmap,
int flags = 0,
int indexAccel = -1);
virtual void DrawSliderShaft(wxDC& dc,
const wxRect& rect,
wxOrientation orient,
int flags = 0,
wxRect *rectShaft = NULL);
virtual void DrawSliderThumb(wxDC& dc,
const wxRect& rect,
wxOrientation orient,
int flags = 0);
virtual void DrawSliderTicks(wxDC& dc,
const wxRect& rect,
const wxSize& sizeThumb,
wxOrientation orient,
int start,
int end,
int step = 1,
int flags = 0);
virtual void DrawMenuBarItem(wxDC& dc,
const wxRect& rect,
const wxString& label,
int flags = 0,
int indexAccel = -1);
virtual void DrawMenuItem(wxDC& dc,
wxCoord y,
const wxMenuGeometryInfo& geometryInfo,
const wxString& label,
const wxString& accel,
const wxBitmap& bitmap = wxNullBitmap,
int flags = 0,
int indexAccel = -1);
virtual void DrawMenuSeparator(wxDC& dc,
wxCoord y,
const wxMenuGeometryInfo& geomInfo);
virtual void GetComboBitmaps(wxBitmap *bmpNormal,
wxBitmap *bmpPressed,
wxBitmap *bmpDisabled);
virtual void AdjustSize(wxSize *size, const wxWindow *window);
virtual wxRect GetBorderDimensions(wxBorder border) const;
virtual bool AreScrollbarsInsideBorder() const;
virtual wxSize GetScrollbarArrowSize() const
{ return m_sizeScrollbarArrow; }
virtual wxRect GetScrollbarRect(const wxScrollBar *scrollbar,
wxScrollBar::Element elem,
int thumbPos = -1) const;
virtual wxCoord GetScrollbarSize(const wxScrollBar *scrollbar);
virtual wxHitTest HitTestScrollbar(const wxScrollBar *scrollbar,
const wxPoint& pt) const;
virtual wxCoord ScrollbarToPixel(const wxScrollBar *scrollbar,
int thumbPos = -1);
virtual int PixelToScrollbar(const wxScrollBar *scrollbar, wxCoord coord);
virtual wxCoord GetListboxItemHeight(wxCoord fontHeight)
{ return fontHeight + 2; }
virtual wxSize GetCheckBitmapSize() const
{ return wxSize(13, 13); }
virtual wxSize GetRadioBitmapSize() const
{ return wxSize(12, 12); }
virtual wxCoord GetCheckItemMargin() const
{ return 0; }
virtual wxRect GetTextTotalArea(const wxTextCtrl *text,
const wxRect& rect);
virtual wxRect GetTextClientArea(const wxTextCtrl *text,
const wxRect& rect,
wxCoord *extraSpaceBeyond);
virtual wxSize GetTabIndent() const { return wxSize(2, 2); }
virtual wxSize GetTabPadding() const { return wxSize(6, 5); }
virtual wxCoord GetSliderDim() const { return 20; }
virtual wxCoord GetSliderTickLen() const { return 4; }
virtual wxRect GetSliderShaftRect(const wxRect& rect,
wxOrientation orient) const;
virtual wxSize GetSliderThumbSize(const wxRect& rect,
wxOrientation orient) const;
virtual wxSize GetProgressBarStep() const { return wxSize(16, 32); }
virtual wxSize GetMenuBarItemSize(const wxSize& sizeText) const;
virtual wxMenuGeometryInfo *GetMenuGeometry(wxWindow *win,
const wxMenu& menu) const;
protected:
// helper of DrawLabel() and DrawCheckOrRadioButton()
void DoDrawLabel(wxDC& dc,
const wxString& label,
const wxRect& rect,
int flags = 0,
int alignment = wxALIGN_LEFT | wxALIGN_TOP,
int indexAccel = -1,
wxRect *rectBounds = NULL,
const wxPoint& focusOffset
= wxPoint(FOCUS_RECT_OFFSET_X, FOCUS_RECT_OFFSET_Y));
// common part of DrawLabel() and DrawItem()
void DrawFocusRect(wxDC& dc, const wxRect& rect);
// DrawLabel() and DrawButtonLabel() helper
void DrawLabelShadow(wxDC& dc,
const wxString& label,
const wxRect& rect,
int alignment,
int indexAccel);
// DrawButtonBorder() helper
void DoDrawBackground(wxDC& dc,
const wxColour& col,
const wxRect& rect);
// DrawBorder() helpers: all of them shift and clip the DC after drawing
// the border
// just draw a rectangle with the given pen
void DrawRect(wxDC& dc, wxRect *rect, const wxPen& pen);
// draw the lower left part of rectangle
void DrawHalfRect(wxDC& dc, wxRect *rect, const wxPen& pen);
// draw the rectange using the first brush for the left and top sides and
// the second one for the bottom and right ones
void DrawShadedRect(wxDC& dc, wxRect *rect,
const wxPen& pen1, const wxPen& pen2);
// draw the normal 3D border
void DrawRaisedBorder(wxDC& dc, wxRect *rect);
// draw the sunken 3D border
void DrawSunkenBorder(wxDC& dc, wxRect *rect);
// draw the border used for scrollbar arrows
void DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed = FALSE);
// public DrawArrow()s helper
void DrawArrow(wxDC& dc, const wxRect& rect,
wxArrowDirection arrowDir, wxArrowStyle arrowStyle);
// DrawArrowButton is used by DrawScrollbar and DrawComboButton
void DrawArrowButton(wxDC& dc, const wxRect& rect,
wxArrowDirection arrowDir,
wxArrowStyle arrowStyle);
// DrawCheckButton/DrawRadioButton helper
void DrawCheckOrRadioButton(wxDC& dc,
const wxString& label,
const wxBitmap& bitmap,
const wxRect& rect,
int flags,
wxAlignment align,
int indexAccel,
wxCoord focusOffsetY);
// draw a normal or transposed line (useful for using the same code fo both
// horizontal and vertical widgets)
void DrawLine(wxDC& dc,
wxCoord x1, wxCoord y1,
wxCoord x2, wxCoord y2,
bool transpose = FALSE)
{
if ( transpose )
dc.DrawLine(y1, x1, y2, x2);
else
dc.DrawLine(x1, y1, x2, y2);
}
// get the standard check/radio button bitmap
wxBitmap GetIndicator(IndicatorType indType, int flags);
wxBitmap GetCheckBitmap(int flags)
{ return GetIndicator(IndicatorType_Check, flags); }
wxBitmap GetRadioBitmap(int flags)
{ return GetIndicator(IndicatorType_Radio, flags); }
private:
const wxColourScheme *m_scheme;
// the sizing parameters (TODO make them changeable)
wxSize m_sizeScrollbarArrow;
// GDI objects we use for drawing
wxColour m_colDarkGrey,
m_colHighlight;
wxPen m_penBlack,
m_penDarkGrey,
m_penLightGrey,
m_penHighlight;
// first row is for the normal state, second - for the disabled
wxBitmap m_bmpArrows[Arrow_StateMax][Arrow_Max];
};
// ----------------------------------------------------------------------------
// wxWin32InputHandler and derived classes: process the keyboard and mouse
// messages according to Windows standards
// ----------------------------------------------------------------------------
class wxWin32InputHandler : public wxInputHandler
{
public:
wxWin32InputHandler(wxWin32Renderer *renderer);
virtual bool HandleKey(wxControl *control,
const wxKeyEvent& event,
bool pressed);
virtual bool HandleMouse(wxControl *control,
const wxMouseEvent& event);
protected:
wxWin32Renderer *m_renderer;
};
class wxWin32ScrollBarInputHandler : public wxStdScrollBarInputHandler
{
public:
wxWin32ScrollBarInputHandler(wxWin32Renderer *renderer,
wxInputHandler *handler);
virtual bool HandleMouse(wxControl *control, const wxMouseEvent& event);
virtual bool HandleMouseMove(wxControl *control, const wxMouseEvent& event);
virtual bool OnScrollTimer(wxScrollBar *scrollbar,
const wxControlAction& action);
protected:
virtual bool IsAllowedButton(int button) { return button == 1; }
virtual void Highlight(wxScrollBar *scrollbar, bool doIt)
{
// we don't highlight anything
}
// the first and last event which caused the thumb to move
wxMouseEvent m_eventStartDrag,
m_eventLastDrag;
// have we paused the scrolling because the mouse moved?
bool m_scrollPaused;
// we remember the interval of the timer to be able to restart it
int m_interval;
};
class wxWin32CheckboxInputHandler : public wxStdCheckboxInputHandler
{
public:
wxWin32CheckboxInputHandler(wxInputHandler *handler)
: wxStdCheckboxInputHandler(handler) { }
virtual bool HandleKey(wxControl *control,
const wxKeyEvent& event,
bool pressed);
};
class wxWin32TextCtrlInputHandler : public wxStdTextCtrlInputHandler
{
public:
wxWin32TextCtrlInputHandler(wxInputHandler *handler)
: wxStdTextCtrlInputHandler(handler) { }
virtual bool HandleKey(wxControl *control,
const wxKeyEvent& event,
bool pressed);
};
// ----------------------------------------------------------------------------
// wxWin32ColourScheme: uses (default) Win32 colours
// ----------------------------------------------------------------------------
class wxWin32ColourScheme : public wxColourScheme
{
public:
virtual wxColour Get(StdColour col) const;
virtual wxColour GetBackground(wxWindow *win) const;
};
// ----------------------------------------------------------------------------
// wxWin32Theme
// ----------------------------------------------------------------------------
WX_DEFINE_ARRAY(wxInputHandler *, wxArrayHandlers);
class wxWin32Theme : public wxTheme
{
public:
wxWin32Theme();
virtual ~wxWin32Theme();
virtual wxRenderer *GetRenderer() { return m_renderer; }
virtual wxInputHandler *GetInputHandler(const wxString& control);
virtual wxColourScheme *GetColourScheme();
private:
// get the default input handler
wxInputHandler *GetDefaultInputHandler();
wxWin32Renderer *m_renderer;
// the names of the already created handlers and the handlers themselves
// (these arrays are synchronized)
wxSortedArrayString m_handlerNames;
wxArrayHandlers m_handlers;
wxWin32InputHandler *m_handlerDefault;
wxWin32ColourScheme *m_scheme;
WX_DECLARE_THEME(win32)
};
// ----------------------------------------------------------------------------
// standard bitmaps
// ----------------------------------------------------------------------------
// menu bitmaps
static const char *checked_menu_xpm[] = {
/* columns rows colors chars-per-pixel */
"9 9 2 1",
"w c None",
"b c black",
/* pixels */
"wwwwwwwww",
"wwwwwwwbw",
"wwwwwwbbw",
"wbwwwbbbw",
"wbbwbbbww",
"wbbbbbwww",
"wwbbbwwww",
"wwwbwwwww",
"wwwwwwwww"
};
static const char *selected_checked_menu_xpm[] = {
/* columns rows colors chars-per-pixel */
"9 9 2 1",
"w c None",
"b c white",
/* pixels */
"wwwwwwwww",
"wwwwwwwbw",
"wwwwwwbbw",
"wbwwwbbbw",
"wbbwbbbww",
"wbbbbbwww",
"wwbbbwwww",
"wwwbwwwww",
"wwwwwwwww"
};
static const char *disabled_checked_menu_xpm[] = {
/* columns rows colors chars-per-pixel */
"9 9 3 1",
"w c None",
"b c #7f7f7f",
"W c #e0e0e0",
/* pixels */
"wwwwwwwww",
"wwwwwwwbw",
"wwwwwwbbW",
"wbwwwbbbW",
"wbbwbbbWW",
"wbbbbbWWw",
"wwbbbWWww",
"wwwbWWwww",
"wwwwWwwww"
};
static const char *selected_disabled_checked_menu_xpm[] = {
/* columns rows colors chars-per-pixel */
"9 9 2 1",
"w c None",
"b c #7f7f7f",
/* pixels */
"wwwwwwwww",
"wwwwwwwbw",
"wwwwwwbbw",
"wbwwwbbbw",
"wbbwbbbww",
"wbbbbbwww",
"wwbbbwwww",
"wwwbwwwww",
"wwwwwwwww"
};
// checkbox and radiobox bitmaps below
static const char *checked_xpm[] = {
/* columns rows colors chars-per-pixel */
"13 13 5 1",
"w c white",
"b c black",
"d c #7f7f7f",
"g c #c0c0c0",
"h c #e0e0e0",
/* pixels */
"ddddddddddddh",
"dbbbbbbbbbbgh",
"dbwwwwwwwwwgh",
"dbwwwwwwwbwgh",
"dbwwwwwwbbwgh",
"dbwbwwwbbbwgh",
"dbwbbwbbbwwgh",
"dbwbbbbbwwwgh",
"dbwwbbbwwwwgh",
"dbwwwbwwwwwgh",
"dbwwwwwwwwwgh",
"dgggggggggggh",
"hhhhhhhhhhhhh"
};
static const char *pressed_checked_xpm[] = {
/* columns rows colors chars-per-pixel */
"13 13 4 1",
"b c black",
"d c #7f7f7f",
"g c #c0c0c0",
"h c #e0e0e0",
/* pixels */
"ddddddddddddh",
"dbbbbbbbbbbgh",
"dbggggggggggh",
"dbgggggggbggh",
"dbggggggbbggh",
"dbgbgggbbbggh",
"dbgbbgbbbgggh",
"dbgbbbbbggggh",
"dbggbbbgggggh",
"dbgggbggggggh",
"dbggggggggggh",
"dgggggggggggh",
"hhhhhhhhhhhhh"
};
static const char *pressed_disabled_checked_xpm[] = {
/* columns rows colors chars-per-pixel */
"13 13 4 1",
"b c black",
"d c #7f7f7f",
"g c #c0c0c0",
"h c #e0e0e0",
/* pixels */
"ddddddddddddh",
"dbbbbbbbbbbgh",
"dbggggggggggh",
"dbgggggggdggh",
"dbggggggddggh",
"dbgdgggdddggh",
"dbgddgdddgggh",
"dbgdddddggggh",
"dbggdddgggggh",
"dbgggdggggggh",
"dbggggggggggh",
"dgggggggggggh",
"hhhhhhhhhhhhh"
};
static const char *checked_item_xpm[] = {
/* columns rows colors chars-per-pixel */
"13 13 3 1",
"w c white",
"b c black",
"d c #808080",
/* pixels */
"wwwwwwwwwwwww",
"wdddddddddddw",
"wdwwwwwwwwwdw",
"wdwwwwwwwbwdw",
"wdwwwwwwbbwdw",
"wdwbwwwbbbwdw",
"wdwbbwbbbwwdw",
"wdwbbbbbwwwdw",
"wdwwbbbwwwwdw",
"wdwwwbwwwwwdw",
"wdwwwwwwwwwdw",
"wdddddddddddw",
"wwwwwwwwwwwww"
};
static const char *unchecked_xpm[] = {
/* columns rows colors chars-per-pixel */
"13 13 5 1",
"w c white",
"b c black",
"d c #7f7f7f",
"g c #c0c0c0",
"h c #e0e0e0",
/* pixels */
"ddddddddddddh",
"dbbbbbbbbbbgh",
"dbwwwwwwwwwgh",
"dbwwwwwwwwwgh",
"dbwwwwwwwwwgh",
"dbwwwwwwwwwgh",
"dbwwwwwwwwwgh",
"dbwwwwwwwwwgh",
"dbwwwwwwwwwgh",
"dbwwwwwwwwwgh",
"dbwwwwwwwwwgh",
"dgggggggggggh",
"hhhhhhhhhhhhh"
};
static const char *pressed_unchecked_xpm[] = {
/* columns rows colors chars-per-pixel */
"13 13 4 1",
"b c black",
"d c #7f7f7f",
"g c #c0c0c0",
"h c #e0e0e0",
/* pixels */
"ddddddddddddh",
"dbbbbbbbbbbgh",
"dbggggggggggh",
"dbggggggggggh",
"dbggggggggggh",
"dbggggggggggh",
"dbggggggggggh",
"dbggggggggggh",
"dbggggggggggh",
"dbggggggggggh",
"dbggggggggggh",
"dbggggggggggh",
"hhhhhhhhhhhhh"
};
static const char *unchecked_item_xpm[] = {
/* columns rows colors chars-per-pixel */
"13 13 2 1",
"w c white",
"d c #808080",
/* pixels */
"wwwwwwwwwwwww",
"wdddddddddddw",
"wdwwwwwwwwwdw",
"wdwwwwwwwwwdw",
"wdwwwwwwwwwdw",
"wdwwwwwwwwwdw",
"wdwwwwwwwwwdw",
"wdwwwwwwwwwdw",
"wdwwwwwwwwwdw",
"wdwwwwwwwwwdw",
"wdwwwwwwwwwdw",
"wdddddddddddw",
"wwwwwwwwwwwww"
};
static const char *checked_radio_xpm[] = {
/* columns rows colors chars-per-pixel */
"12 12 6 1",
" c None",
"w c white",
"b c black",
"d c #7f7f7f",
"g c #c0c0c0",
"h c #e0e0e0",
/* pixels */
" dddd ",
" ddbbbbdd ",
" dbbwwwwbbh ",
" dbwwwwwwgh ",
"dbwwwbbwwwgh",
"dbwwbbbbwwgh",
"dbwwbbbbwwgh",
"dbwwwbbwwwgh",
" dbwwwwwwgh ",
" dggwwwwggh ",
" hhgggghh ",
" hhhh "
};
static const char *pressed_checked_radio_xpm[] = {
/* columns rows colors chars-per-pixel */
"12 12 6 1",
" c None",
"w c white",
"b c black",
"d c #7f7f7f",
"g c #c0c0c0",
"h c #e0e0e0",
/* pixels */
" dddd ",
" ddbbbbdd ",
" dbbggggbbh ",
" dbgggggggh ",
"dbgggbbggggh",
"dbggbbbbgggh",
"dbggbbbbgggh",
"dbgggbbggggh",
" dbgggggggh ",
" dggggggggh ",
" hhgggghh ",
" hhhh "
};
static const char *pressed_disabled_checked_radio_xpm[] = {
/* columns rows colors chars-per-pixel */
"12 12 6 1",
" c None",
"w c white",
"b c black",
"d c #7f7f7f",
"g c #c0c0c0",
"h c #e0e0e0",
/* pixels */
" dddd ",
" ddbbbbdd ",
" dbbggggbbh ",
" dbgggggggh ",
"dbgggddggggh",
"dbggddddgggh",
"dbggddddgggh",
"dbgggddggggh",
" dbgggggggh ",
" dggggggggh ",
" hhgggghh ",
" hhhh ",
};
static const char *unchecked_radio_xpm[] = {
/* columns rows colors chars-per-pixel */
"12 12 6 1",
" c None",
"w c white",
"b c black",
"d c #7f7f7f",
"g c #c0c0c0",
"h c #e0e0e0",
/* pixels */
" dddd ",
" ddbbbbdd ",
" dbbwwwwbbh ",
" dbwwwwwwgh ",
"dbwwwwwwwwgh",
"dbwwwwwwwwgh",
"dbwwwwwwwwgh",
"dbwwwwwwwwgh",
" dbwwwwwwgh ",
" dggwwwwggh ",
" hhgggghh ",
" hhhh "
};
static const char *pressed_unchecked_radio_xpm[] = {
/* columns rows colors chars-per-pixel */
"12 12 6 1",
" c None",
"w c white",
"b c black",
"d c #7f7f7f",
"g c #c0c0c0",
"h c #e0e0e0",
/* pixels */
" dddd ",
" ddbbbbdd ",
" dbbggggbbh ",
" dbgggggggh ",
"dbgggggggggh",
"dbgggggggggh",
"dbgggggggggh",
"dbgggggggggh",
" dbgggggggh ",
" dggggggggh ",
" hhgggghh ",
" hhhh "
};
static const char **
bmpIndicators[IndicatorType_Max][IndicatorState_Max][IndicatorStatus_Max] =
{
// checkboxes first
{
// normal state
{ checked_xpm, unchecked_xpm },
// pressed state
{ pressed_checked_xpm, pressed_unchecked_xpm },
// disabled state
{ pressed_disabled_checked_xpm, pressed_unchecked_xpm },
},
// radio
{
// normal state
{ checked_radio_xpm, unchecked_radio_xpm },
// pressed state
{ pressed_checked_radio_xpm, pressed_unchecked_radio_xpm },
// disabled state
{ pressed_disabled_checked_radio_xpm, pressed_unchecked_radio_xpm },
},
// menu
{
// normal state
{ checked_menu_xpm, NULL },
// selected state
{ selected_checked_menu_xpm, NULL },
// disabled state
{ disabled_checked_menu_xpm, NULL },
// disabled selected state
{ selected_disabled_checked_menu_xpm, NULL },
}
};
// ============================================================================
// implementation
// ============================================================================
WX_IMPLEMENT_THEME(wxWin32Theme, win32, wxTRANSLATE("Win32 theme"));
// ----------------------------------------------------------------------------
// wxWin32Theme
// ----------------------------------------------------------------------------
wxWin32Theme::wxWin32Theme()
{
m_scheme = new wxWin32ColourScheme;
m_renderer = new wxWin32Renderer(m_scheme);
m_handlerDefault = NULL;
}
wxWin32Theme::~wxWin32Theme()
{
size_t count = m_handlers.GetCount();
for ( size_t n = 0; n < count; n++ )
{
if ( m_handlers[n] != m_handlerDefault )
delete m_handlers[n];
}
delete m_handlerDefault;
delete m_renderer;
delete m_scheme;
}
wxInputHandler *wxWin32Theme::GetDefaultInputHandler()
{
if ( !m_handlerDefault )
{
m_handlerDefault = new wxWin32InputHandler(m_renderer);
}
return m_handlerDefault;
}
wxInputHandler *wxWin32Theme::GetInputHandler(const wxString& control)
{
wxInputHandler *handler;
int n = m_handlerNames.Index(control);
if ( n == wxNOT_FOUND )
{
// create a new handler
if ( control == wxINP_HANDLER_SCROLLBAR )
handler = new wxWin32ScrollBarInputHandler(m_renderer,
GetDefaultInputHandler());
#if wxUSE_BUTTON
else if ( control == wxINP_HANDLER_BUTTON )
handler = new wxStdButtonInputHandler(GetDefaultInputHandler());
#endif // wxUSE_BUTTON
#if wxUSE_CHECKBOX
else if ( control == wxINP_HANDLER_CHECKBOX )
handler = new wxWin32CheckboxInputHandler(GetDefaultInputHandler());
#endif // wxUSE_CHECKBOX
#if wxUSE_COMBOBOX
else if ( control == wxINP_HANDLER_COMBOBOX )
handler = new wxStdComboBoxInputHandler(GetDefaultInputHandler());
#endif // wxUSE_COMBOBOX
#if wxUSE_LISTBOX
else if ( control == wxINP_HANDLER_LISTBOX )
handler = new wxStdListboxInputHandler(GetDefaultInputHandler());
#endif // wxUSE_LISTBOX
#if wxUSE_CHECKLISTBOX
else if ( control == wxINP_HANDLER_CHECKLISTBOX )
handler = new wxStdCheckListboxInputHandler(GetDefaultInputHandler());
#endif // wxUSE_CHECKLISTBOX
#if wxUSE_TEXTCTRL
else if ( control == wxINP_HANDLER_TEXTCTRL )
handler = new wxWin32TextCtrlInputHandler(GetDefaultInputHandler());
#endif // wxUSE_TEXTCTRL
#if wxUSE_SLIDER
else if ( control == wxINP_HANDLER_SLIDER )
handler = new wxStdSliderButtonInputHandler(GetDefaultInputHandler());
#endif // wxUSE_SLIDER
#if wxUSE_SPINBTN
else if ( control == wxINP_HANDLER_SPINBTN )
handler = new wxStdSpinButtonInputHandler(GetDefaultInputHandler());
#endif // wxUSE_SPINBTN
#if wxUSE_NOTEBOOK
else if ( control == wxINP_HANDLER_NOTEBOOK )
handler = new wxStdNotebookInputHandler(GetDefaultInputHandler());
#endif // wxUSE_NOTEBOOK
else
handler = GetDefaultInputHandler();
n = m_handlerNames.Add(control);
m_handlers.Insert(handler, n);
}
else // we already have it
{
handler = m_handlers[n];
}
return handler;
}
wxColourScheme *wxWin32Theme::GetColourScheme()
{
return m_scheme;
}
// ============================================================================
// wxWin32ColourScheme
// ============================================================================
wxColour wxWin32ColourScheme::GetBackground(wxWindow *win) const
{
wxColour col;
if ( win->UseBgCol() )
{
// use the user specified colour
col = win->GetBackgroundColour();
}
if ( win->IsContainerWindow() )
{
wxTextCtrl *text = wxDynamicCast(win, wxTextCtrl);
if ( text )
{
if ( !text->IsEnabled() ) // not IsEditable()
col = Get(CONTROL);
//else: execute code below
}
if ( !col.Ok() )
{
// doesn't depend on the state
col = Get(WINDOW);
}
}
else
{
int flags = win->GetStateFlags();
// the colour set by the user should be used for the normal state
// and for the states for which we don't have any specific colours
if ( !col.Ok() || (flags != 0) )
{
if ( wxDynamicCast(win, wxScrollBar) )
col = Get(flags & wxCONTROL_PRESSED ? SCROLLBAR_PRESSED
: SCROLLBAR);
else
col = Get(CONTROL);
}
}
return col;
}
wxColour wxWin32ColourScheme::Get(wxWin32ColourScheme::StdColour col) const
{
switch ( col )
{
case WINDOW: return *wxWHITE;
case CONTROL_PRESSED:
case CONTROL_CURRENT:
case CONTROL: return wxColour(0xc0c0c0);
case CONTROL_TEXT: return *wxBLACK;
case SCROLLBAR: return wxColour(0xe0e0e0);
case SCROLLBAR_PRESSED: return *wxBLACK;
case HIGHLIGHT: return wxColour(0x800000);
case HIGHLIGHT_TEXT: return wxColour(0xffffff);
case SHADOW_DARK: return *wxBLACK;
case CONTROL_TEXT_DISABLED:
case SHADOW_HIGHLIGHT: return wxColour(0xe0e0e0);
case SHADOW_IN: return wxColour(0xc0c0c0);
case CONTROL_TEXT_DISABLED_SHADOW:
case SHADOW_OUT: return wxColour(0x7f7f7f);
case MAX:
default:
wxFAIL_MSG(_T("invalid standard colour"));
return *wxBLACK;
}
}
// ============================================================================
// wxWin32Renderer
// ============================================================================
// ----------------------------------------------------------------------------
// construction
// ----------------------------------------------------------------------------
wxWin32Renderer::wxWin32Renderer(const wxColourScheme *scheme)
{
// init data
m_scheme = scheme;
m_sizeScrollbarArrow = wxSize(16, 16);
// init colours and pens
m_penBlack = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_DARK), 0, wxSOLID);
m_colDarkGrey = wxSCHEME_COLOUR(scheme, SHADOW_OUT);
m_penDarkGrey = wxPen(m_colDarkGrey, 0, wxSOLID);
m_penLightGrey = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_IN), 0, wxSOLID);
m_colHighlight = wxSCHEME_COLOUR(scheme, SHADOW_HIGHLIGHT);
m_penHighlight = wxPen(m_colHighlight, 0, wxSOLID);
// init the arrow bitmaps
static const size_t ARROW_WIDTH = 7;
static const size_t ARROW_LENGTH = 4;
wxMask *mask;
wxMemoryDC dcNormal,
dcDisabled,
dcInverse;
for ( size_t n = 0; n < Arrow_Max; n++ )
{
bool isVertical = n > Arrow_Right;
int w, h;
if ( isVertical )
{
w = ARROW_WIDTH;
h = ARROW_LENGTH;
}
else
{
h = ARROW_WIDTH;
w = ARROW_LENGTH;
}
// disabled arrow is larger because of the shadow
m_bmpArrows[Arrow_Normal][n].Create(w, h);
m_bmpArrows[Arrow_Disabled][n].Create(w + 1, h + 1);
dcNormal.SelectObject(m_bmpArrows[Arrow_Normal][n]);
dcDisabled.SelectObject(m_bmpArrows[Arrow_Disabled][n]);
dcNormal.SetBackground(*wxWHITE_BRUSH);
dcDisabled.SetBackground(*wxWHITE_BRUSH);
dcNormal.Clear();
dcDisabled.Clear();
dcNormal.SetPen(m_penBlack);
dcDisabled.SetPen(m_penDarkGrey);
// calculate the position of the point of the arrow
wxCoord x1, y1;
if ( isVertical )
{
x1 = (ARROW_WIDTH - 1)/2;
y1 = n == Arrow_Up ? 0 : ARROW_LENGTH - 1;
}
else // horizontal
{
x1 = n == Arrow_Left ? 0 : ARROW_LENGTH - 1;
y1 = (ARROW_WIDTH - 1)/2;
}
wxCoord x2 = x1,
y2 = y1;
if ( isVertical )
x2++;
else
y2++;
for ( size_t i = 0; i < ARROW_LENGTH; i++ )
{
dcNormal.DrawLine(x1, y1, x2, y2);
dcDisabled.DrawLine(x1, y1, x2, y2);
if ( isVertical )
{
x1--;
x2++;
if ( n == Arrow_Up )
{
y1++;
y2++;
}
else // down arrow
{
y1--;
y2--;
}
}
else // left or right arrow
{
y1--;
y2++;
if ( n == Arrow_Left )
{
x1++;
x2++;
}
else
{
x1--;
x2--;
}
}
}
// draw the shadow for the disabled one
dcDisabled.SetPen(m_penHighlight);
switch ( n )
{
case Arrow_Left:
y1 += 2;
dcDisabled.DrawLine(x1, y1, x2, y2);
break;
case Arrow_Right:
x1 = ARROW_LENGTH - 1;
y1 = (ARROW_WIDTH - 1)/2 + 1;
x2 = 0;
y2 = ARROW_WIDTH;
dcDisabled.DrawLine(x1, y1, x2, y2);
dcDisabled.DrawLine(++x1, y1, x2, ++y2);
break;
case Arrow_Up:
x1 += 2;
dcDisabled.DrawLine(x1, y1, x2, y2);
break;
case Arrow_Down:
x1 = ARROW_WIDTH - 1;
y1 = 1;
x2 = (ARROW_WIDTH - 1)/2;
y2 = ARROW_LENGTH;
dcDisabled.DrawLine(x1, y1, x2, y2);
dcDisabled.DrawLine(++x1, y1, x2, ++y2);
break;
}
// create the inversed bitmap but only for the right arrow as we only
// use it for the menus
if ( n == Arrow_Right )
{
m_bmpArrows[Arrow_Inversed][n].Create(w, h);
dcInverse.SelectObject(m_bmpArrows[Arrow_Inversed][n]);
dcInverse.Clear();
dcInverse.Blit(0, 0, w, h,
&dcNormal, 0, 0,
wxXOR);
dcInverse.SelectObject(wxNullBitmap);
mask = new wxMask(m_bmpArrows[Arrow_Inversed][n], *wxBLACK);
m_bmpArrows[Arrow_Inversed][n].SetMask(mask);
m_bmpArrows[Arrow_InversedDisabled][n].Create(w, h);
dcInverse.SelectObject(m_bmpArrows[Arrow_InversedDisabled][n]);
dcInverse.Clear();
dcInverse.Blit(0, 0, w, h,
&dcDisabled, 0, 0,
wxXOR);
dcInverse.SelectObject(wxNullBitmap);
mask = new wxMask(m_bmpArrows[Arrow_InversedDisabled][n], *wxBLACK);
m_bmpArrows[Arrow_InversedDisabled][n].SetMask(mask);
}
dcNormal.SelectObject(wxNullBitmap);
dcDisabled.SelectObject(wxNullBitmap);
mask = new wxMask(m_bmpArrows[Arrow_Normal][n], *wxWHITE);
m_bmpArrows[Arrow_Normal][n].SetMask(mask);
mask = new wxMask(m_bmpArrows[Arrow_Disabled][n], *wxWHITE);
m_bmpArrows[Arrow_Disabled][n].SetMask(mask);
m_bmpArrows[Arrow_Pressed][n] = m_bmpArrows[Arrow_Normal][n];
}
}
// ----------------------------------------------------------------------------
// border stuff
// ----------------------------------------------------------------------------
/*
The raised border in Win32 looks like this:
IIIIIIIIIIIIIIIIIIIIIIB
I GB
I GB I = white (HILIGHT)
I GB H = light grey (LIGHT)
I GB G = dark grey (SHADOI)
I GB B = black (DKSHADOI)
I GB I = hIghlight (COLOR_3DHILIGHT)
I GB
IGGGGGGGGGGGGGGGGGGGGGB
BBBBBBBBBBBBBBBBBBBBBBB
The sunken border looks like this:
GGGGGGGGGGGGGGGGGGGGGGI
GBBBBBBBBBBBBBBBBBBBBHI
GB HI
GB HI
GB HI
GB HI
GB HI
GB HI
GHHHHHHHHHHHHHHHHHHHHHI
IIIIIIIIIIIIIIIIIIIIIII
The static border (used for the controls which don't get focus) is like
this:
GGGGGGGGGGGGGGGGGGGGGGW
G W
G W
G W
G W
G W
G W
G W
WWWWWWWWWWWWWWWWWWWWWWW
The most complicated is the double border:
HHHHHHHHHHHHHHHHHHHHHHB
HWWWWWWWWWWWWWWWWWWWWGB
HWHHHHHHHHHHHHHHHHHHHGB
HWH HGB
HWH HGB
HWH HGB
HWH HGB
HWHHHHHHHHHHHHHHHHHHHGB
HGGGGGGGGGGGGGGGGGGGGGB
BBBBBBBBBBBBBBBBBBBBBBB
And the simple border is, well, simple:
BBBBBBBBBBBBBBBBBBBBBBB
B B
B B
B B
B B
B B
B B
B B
B B
BBBBBBBBBBBBBBBBBBBBBBB
*/
void wxWin32Renderer::DrawRect(wxDC& dc, wxRect *rect, const wxPen& pen)
{
// draw
dc.SetPen(pen);
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.DrawRectangle(*rect);
// adjust the rect
rect->Inflate(-1);
}
void wxWin32Renderer::DrawHalfRect(wxDC& dc, wxRect *rect, const wxPen& pen)
{
// draw the bottom and right sides
dc.SetPen(pen);
dc.DrawLine(rect->GetLeft(), rect->GetBottom(),
rect->GetRight() + 1, rect->GetBottom());
dc.DrawLine(rect->GetRight(), rect->GetTop(),
rect->GetRight(), rect->GetBottom());
// adjust the rect
rect->width--;
rect->height--;
}
void wxWin32Renderer::DrawShadedRect(wxDC& dc, wxRect *rect,
const wxPen& pen1, const wxPen& pen2)
{
// draw the rectangle
dc.SetPen(pen1);
dc.DrawLine(rect->GetLeft(), rect->GetTop(),
rect->GetLeft(), rect->GetBottom());
dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(),
rect->GetRight(), rect->GetTop());
dc.SetPen(pen2);
dc.DrawLine(rect->GetRight(), rect->GetTop(),
rect->GetRight(), rect->GetBottom());
dc.DrawLine(rect->GetLeft(), rect->GetBottom(),
rect->GetRight() + 1, rect->GetBottom());
// adjust the rect
rect->Inflate(-1);
}
void wxWin32Renderer::DrawRaisedBorder(wxDC& dc, wxRect *rect)
{
DrawShadedRect(dc, rect, m_penHighlight, m_penBlack);
DrawShadedRect(dc, rect, m_penLightGrey, m_penDarkGrey);
}
void wxWin32Renderer::DrawSunkenBorder(wxDC& dc, wxRect *rect)
{
DrawShadedRect(dc, rect, m_penDarkGrey, m_penHighlight);
DrawShadedRect(dc, rect, m_penBlack, m_penLightGrey);
}
void wxWin32Renderer::DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed)
{
if ( isPressed )
{
DrawRect(dc, rect, m_penDarkGrey);
// the arrow is usually drawn inside border of width 2 and is offset by
// another pixel in both directions when it's pressed - as the border
// in this case is more narrow as well, we have to adjust rect like
// this:
rect->Inflate(-1);
rect->x++;
rect->y++;
}
else
{
DrawShadedRect(dc, rect, m_penLightGrey, m_penBlack);
DrawShadedRect(dc, rect, m_penHighlight, m_penDarkGrey);
}
}
void wxWin32Renderer::DrawBorder(wxDC& dc,
wxBorder border,
const wxRect& rectTotal,
int WXUNUSED(flags),
wxRect *rectIn)
{
int i;
wxRect rect = rectTotal;
switch ( border )
{
case wxBORDER_SUNKEN:
for ( i = 0; i < BORDER_THICKNESS / 2; i++ )
{
DrawSunkenBorder(dc, &rect);
}
break;
case wxBORDER_STATIC:
DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
break;
case wxBORDER_RAISED:
for ( i = 0; i < BORDER_THICKNESS / 2; i++ )
{
DrawRaisedBorder(dc, &rect);
}
break;
case wxBORDER_DOUBLE:
DrawArrowBorder(dc, &rect);
DrawRect(dc, &rect, m_penLightGrey);
break;
case wxBORDER_SIMPLE:
for ( i = 0; i < BORDER_THICKNESS / 2; i++ )
{
DrawRect(dc, &rect, m_penBlack);
}
break;
default:
wxFAIL_MSG(_T("unknown border type"));
// fall through
case wxBORDER_DEFAULT:
case wxBORDER_NONE:
break;
}
if ( rectIn )
*rectIn = rect;
}
wxRect wxWin32Renderer::GetBorderDimensions(wxBorder border) const
{
wxCoord width;
switch ( border )
{
case wxBORDER_RAISED:
case wxBORDER_SUNKEN:
width = BORDER_THICKNESS;
break;
case wxBORDER_SIMPLE:
case wxBORDER_STATIC:
width = 1;
break;
case wxBORDER_DOUBLE:
width = 3;
break;
default:
wxFAIL_MSG(_T("unknown border type"));
// fall through
case wxBORDER_DEFAULT:
case wxBORDER_NONE:
width = 0;
break;
}
wxRect rect;
rect.x =
rect.y =
rect.width =
rect.height = width;
return rect;
}
bool wxWin32Renderer::AreScrollbarsInsideBorder() const
{
return TRUE;
}
// ----------------------------------------------------------------------------
// borders
// ----------------------------------------------------------------------------
void wxWin32Renderer::DrawTextBorder(wxDC& dc,
wxBorder border,
const wxRect& rect,
int flags,
wxRect *rectIn)
{
// text controls are not special under windows
DrawBorder(dc, border, rect, flags, rectIn);
}
void wxWin32Renderer::DrawButtonBorder(wxDC& dc,
const wxRect& rectTotal,
int flags,
wxRect *rectIn)
{
wxRect rect = rectTotal;
if ( flags & wxCONTROL_PRESSED )
{
// button pressed: draw a double border around it
DrawRect(dc, &rect, m_penBlack);
DrawRect(dc, &rect, m_penDarkGrey);
}
else
{
// button not pressed
if ( flags & (wxCONTROL_FOCUSED | wxCONTROL_ISDEFAULT) )
{
// button either default or focused (or both): add an extra border around it
DrawRect(dc, &rect, m_penBlack);
}
// now draw a normal button
DrawShadedRect(dc, &rect, m_penHighlight, m_penBlack);
DrawHalfRect(dc, &rect, m_penDarkGrey);
}
if ( rectIn )
{
*rectIn = rect;
}
}
// ----------------------------------------------------------------------------
// lines and frame
// ----------------------------------------------------------------------------
void wxWin32Renderer::DrawHorizontalLine(wxDC& dc,
wxCoord y, wxCoord x1, wxCoord x2)
{
dc.SetPen(m_penDarkGrey);
dc.DrawLine(x1, y, x2 + 1, y);
dc.SetPen(m_penHighlight);
y++;
dc.DrawLine(x1, y, x2 + 1, y);
}
void wxWin32Renderer::DrawVerticalLine(wxDC& dc,
wxCoord x, wxCoord y1, wxCoord y2)
{
dc.SetPen(m_penDarkGrey);
dc.DrawLine(x, y1, x, y2 + 1);
dc.SetPen(m_penHighlight);
x++;
dc.DrawLine(x, y1, x, y2 + 1);
}
void wxWin32Renderer::DrawFrame(wxDC& dc,
const wxString& label,
const wxRect& rect,
int flags,
int alignment,
int indexAccel)
{
wxCoord height = 0; // of the label
wxRect rectFrame = rect;
if ( !label.empty() )
{
// the text should touch the top border of the rect, so the frame
// itself should be lower
dc.GetTextExtent(label, NULL, &height);
rectFrame.y += height / 2;
rectFrame.height -= height / 2;
// we have to draw each part of the frame individually as we can't
// erase the background beyond the label as it might contain some
// pixmap already, so drawing everything and then overwriting part of
// the frame with label doesn't work
// TODO: the +5 and space insertion should be customizable
wxRect rectText;
rectText.x = rectFrame.x + 5;
rectText.y = rect.y;
rectText.width = rectFrame.width - 7; // +2 border width
rectText.height = height;
wxString label2;
label2 << _T(' ') << label << _T(' ');
if ( indexAccel != -1 )
{
// adjust it as we prepended a space
indexAccel++;
}
wxRect rectLabel;
DrawLabel(dc, label2, rectText, flags, alignment, indexAccel, &rectLabel);
StandardDrawFrame(dc, rectFrame, rectLabel);
}
else
{
// just draw the complete frame
DrawShadedRect(dc, &rectFrame, m_penDarkGrey, m_penHighlight);
DrawShadedRect(dc, &rectFrame, m_penHighlight, m_penDarkGrey);
}
}
// ----------------------------------------------------------------------------
// label
// ----------------------------------------------------------------------------
void wxWin32Renderer::DrawFocusRect(wxDC& dc, const wxRect& rect)
{
// VZ: this doesn't work under Windows, the dotted pen has dots of 3
// pixels each while we really need dots here... PS_ALTERNATE might
// work, but it is for NT 5 only
#if 0
DrawRect(dc, &rect, wxPen(*wxBLACK, 0, wxDOT));
#else
// draw the pixels manually: note that to behave in the same manner as
// DrawRect(), we must exclude the bottom and right borders from the
// rectangle
wxCoord x1 = rect.GetLeft(),
y1 = rect.GetTop(),
x2 = rect.GetRight(),
y2 = rect.GetBottom();
dc.SetPen(wxPen(*wxBLACK, 0, wxSOLID));
// this seems to be closer than what Windows does than wxINVERT although
// I'm still not sure if it's correct
dc.SetLogicalFunction(wxAND_REVERSE);
wxCoord z;
for ( z = x1 + 1; z < x2; z += 2 )
dc.DrawPoint(z, rect.GetTop());
wxCoord shift = z == x2 ? 0 : 1;
for ( z = y1 + shift; z < y2; z += 2 )
dc.DrawPoint(x2, z);
shift = z == y2 ? 0 : 1;
for ( z = x2 - shift; z > x1; z -= 2 )
dc.DrawPoint(z, y2);
shift = z == x1 ? 0 : 1;
for ( z = y2 - shift; z > y1; z -= 2 )
dc.DrawPoint(x1, z);
dc.SetLogicalFunction(wxCOPY);
#endif // 0/1
}
void wxWin32Renderer::DrawLabelShadow(wxDC& dc,
const wxString& label,
const wxRect& rect,
int alignment,
int indexAccel)
{
// draw shadow of the text
dc.SetTextForeground(m_colHighlight);
wxRect rectShadow = rect;
rectShadow.x++;
rectShadow.y++;
dc.DrawLabel(label, rectShadow, alignment, indexAccel);
// make the text grey
dc.SetTextForeground(m_colDarkGrey);
}
void wxWin32Renderer::DrawLabel(wxDC& dc,
const wxString& label,
const wxRect& rect,
int flags,
int alignment,
int indexAccel,
wxRect *rectBounds)
{
DoDrawLabel(dc, label, rect, flags, alignment, indexAccel, rectBounds);
}
void wxWin32Renderer::DoDrawLabel(wxDC& dc,
const wxString& label,
const wxRect& rect,
int flags,
int alignment,
int indexAccel,
wxRect *rectBounds,
const wxPoint& focusOffset)
{
// the underscores are not drawn for focused controls in wxMSW
if ( flags & wxCONTROL_FOCUSED )
{
indexAccel = -1;
}
if ( flags & wxCONTROL_DISABLED )
{
// the combination of wxCONTROL_SELECTED and wxCONTROL_DISABLED
// currently only can happen for a menu item and it seems that Windows
// doesn't draw the shadow in this case, so we don't do it neither
if ( flags & wxCONTROL_SELECTED )
{
// just make the label text greyed out
dc.SetTextForeground(m_colDarkGrey);
}
else // draw normal disabled label
{
DrawLabelShadow(dc, label, rect, alignment, indexAccel);
}
}
wxRect rectLabel;
dc.DrawLabel(label, wxNullBitmap, rect, alignment, indexAccel, &rectLabel);
if ( flags & wxCONTROL_DISABLED )
{
// restore the fg colour
dc.SetTextForeground(*wxBLACK);
}
if ( flags & wxCONTROL_FOCUSED )
{
if ( focusOffset.x || focusOffset.y )
{
// before calling Inflate(), ensure that we will have a valid rect
// afterwards
if ( rectLabel.x < focusOffset.x )
rectLabel.x = focusOffset.x;
if ( rectLabel.y < focusOffset.y )
rectLabel.y = focusOffset.y;
rectLabel.Inflate(focusOffset.x, focusOffset.y);
}
DrawFocusRect(dc, rectLabel);
}
if ( rectBounds )
*rectBounds = rectLabel;
}
void wxWin32Renderer::DrawButtonLabel(wxDC& dc,
const wxString& label,
const wxBitmap& image,
const wxRect& rect,
int flags,
int alignment,
int indexAccel,
wxRect *rectBounds)
{
// the underscores are not drawn for focused controls in wxMSW
if ( flags & wxCONTROL_PRESSED )
{
indexAccel = -1;
}
wxRect rectLabel = rect;
if ( !label.empty() )
{
// shift the label if a button is pressed
if ( flags & wxCONTROL_PRESSED )
{
rectLabel.x++;
rectLabel.y++;
}
if ( flags & wxCONTROL_DISABLED )
{
DrawLabelShadow(dc, label, rectLabel, alignment, indexAccel);
}
// leave enough space for the focus rectangle
if ( flags & wxCONTROL_FOCUSED )
{
rectLabel.Inflate(-2);
}
}
dc.DrawLabel(label, image, rectLabel, alignment, indexAccel, rectBounds);
if ( !label.empty() && (flags & wxCONTROL_FOCUSED) )
{
if ( flags & wxCONTROL_PRESSED )
{
// the focus rectangle is never pressed, so undo the shift done
// above
rectLabel.x--;
rectLabel.y--;
rectLabel.width--;
rectLabel.height--;
}
DrawFocusRect(dc, rectLabel);
}
}
// ----------------------------------------------------------------------------
// (check)listbox items
// ----------------------------------------------------------------------------
void wxWin32Renderer::DrawItem(wxDC& dc,
const wxString& label,
const wxRect& rect,
int flags)
{
wxDCTextColourChanger colChanger(dc);
if ( flags & wxCONTROL_SELECTED )
{
colChanger.Set(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT_TEXT));
wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT);
dc.SetBrush(wxBrush(colBg, wxSOLID));
dc.SetPen(wxPen(colBg, 0, wxSOLID));
dc.DrawRectangle(rect);
}
wxRect rectText = rect;
rectText.x += 2;
rectText.width -= 2;
dc.DrawLabel(label, wxNullBitmap, rectText);
if ( flags & wxCONTROL_FOCUSED )
{
DrawFocusRect(dc, rect);
}
}
void wxWin32Renderer::DrawCheckItem(wxDC& dc,
const wxString& label,
const wxBitmap& bitmap,
const wxRect& rect,
int flags)
{
wxBitmap bmp;
if ( bitmap.Ok() )
{
bmp = bitmap;
}
else // use default bitmap
{
bmp = wxBitmap(flags & wxCONTROL_CHECKED ? checked_item_xpm
: unchecked_item_xpm);
}
dc.DrawBitmap(bmp, rect.x, rect.y + (rect.height - bmp.GetHeight()) / 2 - 1,
TRUE /* use mask */);
wxRect rectLabel = rect;
int bmpWidth = bmp.GetWidth();
rectLabel.x += bmpWidth;
rectLabel.width -= bmpWidth;
DrawItem(dc, label, rectLabel, flags);
}
// ----------------------------------------------------------------------------
// check/radio buttons
// ----------------------------------------------------------------------------
wxBitmap wxWin32Renderer::GetIndicator(IndicatorType indType, int flags)
{
IndicatorState indState;
if ( flags & wxCONTROL_SELECTED )
indState = flags & wxCONTROL_DISABLED ? IndicatorState_SelectedDisabled
: IndicatorState_Selected;
else if ( flags & wxCONTROL_DISABLED )
indState = IndicatorState_Disabled;
else if ( flags & wxCONTROL_PRESSED )
indState = IndicatorState_Pressed;
else
indState = IndicatorState_Normal;
IndicatorStatus indStatus = flags & wxCONTROL_CHECKED
? IndicatorStatus_Checked
: IndicatorStatus_Unchecked;
const char **xpm = bmpIndicators[indType][indState][indStatus];
return xpm ? wxBitmap(xpm) : wxNullBitmap;
}
void wxWin32Renderer::DrawCheckOrRadioButton(wxDC& dc,
const wxString& label,
const wxBitmap& bitmap,
const wxRect& rect,
int flags,
wxAlignment align,
int indexAccel,
wxCoord focusOffsetY)
{
// calculate the position of the bitmap and of the label
wxCoord heightBmp = bitmap.GetHeight();
wxCoord xBmp,
yBmp = rect.y + (rect.height - heightBmp) / 2;
wxRect rectLabel;
dc.GetMultiLineTextExtent(label, NULL, &rectLabel.height);
rectLabel.y = rect.y + (rect.height - rectLabel.height) / 2;
// align label vertically with the bitmap - looks nicer like this
rectLabel.y -= (rectLabel.height - heightBmp) % 2;
// calc horz position
if ( align == wxALIGN_RIGHT )
{
xBmp = rect.GetRight() - bitmap.GetWidth();
rectLabel.x = rect.x + 3;
rectLabel.SetRight(xBmp);
}
else // normal (checkbox to the left of the text) case
{
xBmp = rect.x;
rectLabel.x = xBmp + bitmap.GetWidth() + 5;
rectLabel.SetRight(rect.GetRight());
}
dc.DrawBitmap(bitmap, xBmp, yBmp, TRUE /* use mask */);
DoDrawLabel(
dc, label, rectLabel,
flags,
wxALIGN_LEFT | wxALIGN_TOP,
indexAccel,
NULL, // we don't need bounding rect
// use custom vert focus rect offset
wxPoint(FOCUS_RECT_OFFSET_X, focusOffsetY)
);
}
void wxWin32Renderer::DrawRadioButton(wxDC& dc,
const wxString& label,
const wxBitmap& bitmap,
const wxRect& rect,
int flags,
wxAlignment align,
int indexAccel)
{
DrawCheckOrRadioButton(dc, label,
bitmap.Ok() ? bitmap : GetRadioBitmap(flags),
rect, flags, align, indexAccel,
FOCUS_RECT_OFFSET_Y); // default focus rect offset
}
void wxWin32Renderer::DrawCheckButton(wxDC& dc,
const wxString& label,
const wxBitmap& bitmap,
const wxRect& rect,
int flags,
wxAlignment align,
int indexAccel)
{
DrawCheckOrRadioButton(dc, label,
bitmap.Ok() ? bitmap : GetCheckBitmap(flags),
rect, flags, align, indexAccel,
0); // no focus rect offset for checkboxes
}
// ----------------------------------------------------------------------------
// text control
// ----------------------------------------------------------------------------
void wxWin32Renderer::DrawTextLine(wxDC& dc,
const wxString& text,
const wxRect& rect,
int selStart,
int selEnd,
int flags)
{
// nothing special to do here
StandardDrawTextLine(dc, text, rect, selStart, selEnd, flags);
}
void wxWin32Renderer::DrawLineWrapMark(wxDC& dc, const wxRect& rect)
{
// we don't draw them
}
// ----------------------------------------------------------------------------
// notebook
// ----------------------------------------------------------------------------
void wxWin32Renderer::DrawTab(wxDC& dc,
const wxRect& rectOrig,
wxDirection dir,
const wxString& label,
const wxBitmap& bitmap,
int flags,
int indexAccel)
{
wxRect rect = rectOrig;
// the current tab is drawn indented (to the top for default case) and
// bigger than the other ones
const wxSize indent = GetTabIndent();
if ( flags & wxCONTROL_SELECTED )
{
switch ( dir )
{
default:
wxFAIL_MSG(_T("invaild notebook tab orientation"));
// fall through
case wxTOP:
rect.Inflate(indent.x, 0);
rect.y -= indent.y;
rect.height += indent.y;
break;
case wxBOTTOM:
rect.Inflate(indent.x, 0);
rect.height += indent.y;
break;
case wxLEFT:
case wxRIGHT:
wxFAIL_MSG(_T("TODO"));
break;
}
}
// draw the text, image and the focus around them (if necessary)
wxRect rectLabel = rect;
rectLabel.Deflate(1, 1);
DrawButtonLabel(dc, label, bitmap, rectLabel,
flags, wxALIGN_CENTRE, indexAccel);
// now draw the tab border itself (maybe use DrawRoundedRectangle()?)
static const wxCoord CUTOFF = 2; // radius of the rounded corner
wxCoord x = rect.x,
y = rect.y,
x2 = rect.GetRight(),
y2 = rect.GetBottom();
// FIXME: all this code will break if the tab indent or the border width,
// it is tied to the fact that both of them are equal to 2
switch ( dir )
{
default:
case wxTOP:
dc.SetPen(m_penHighlight);
dc.DrawLine(x, y2, x, y + CUTOFF);
dc.DrawLine(x, y + CUTOFF, x + CUTOFF, y);
dc.DrawLine(x + CUTOFF, y, x2 - CUTOFF + 1, y);
dc.SetPen(m_penBlack);
dc.DrawLine(x2, y2, x2, y + CUTOFF);
dc.DrawLine(x2, y + CUTOFF, x2 - CUTOFF, y);
dc.SetPen(m_penDarkGrey);
dc.DrawLine(x2 - 1, y2, x2 - 1, y + CUTOFF - 1);
if ( flags & wxCONTROL_SELECTED )
{
dc.SetPen(m_penLightGrey);
// overwrite the part of the border below this tab
dc.DrawLine(x + 1, y2 + 1, x2 - 1, y2 + 1);
// and the shadow of the tab to the left of us
dc.DrawLine(x + 1, y + CUTOFF + 1, x + 1, y2 + 1);
}
break;
case wxBOTTOM:
dc.SetPen(m_penHighlight);
// we need to continue one pixel further to overwrite the corner of
// the border for the selected tab
dc.DrawLine(x, y - (flags & wxCONTROL_SELECTED ? 1 : 0),
x, y2 - CUTOFF);
dc.DrawLine(x, y2 - CUTOFF, x + CUTOFF, y2);
dc.SetPen(m_penBlack);
dc.DrawLine(x + CUTOFF, y2, x2 - CUTOFF + 1, y2);
dc.DrawLine(x2, y, x2, y2 - CUTOFF);
dc.DrawLine(x2, y2 - CUTOFF, x2 - CUTOFF, y2);
dc.SetPen(m_penDarkGrey);
dc.DrawLine(x + CUTOFF, y2 - 1, x2 - CUTOFF + 1, y2 - 1);
dc.DrawLine(x2 - 1, y, x2 - 1, y2 - CUTOFF + 1);
if ( flags & wxCONTROL_SELECTED )
{
dc.SetPen(m_penLightGrey);
// overwrite the part of the (double!) border above this tab
dc.DrawLine(x + 1, y - 1, x2 - 1, y - 1);
dc.DrawLine(x + 1, y - 2, x2 - 1, y - 2);
// and the shadow of the tab to the left of us
dc.DrawLine(x + 1, y2 - CUTOFF, x + 1, y - 1);
}
break;
case wxLEFT:
case wxRIGHT:
wxFAIL_MSG(_T("TODO"));
}
}
// ----------------------------------------------------------------------------
// slider
// ----------------------------------------------------------------------------
wxSize wxWin32Renderer::GetSliderThumbSize(const wxRect& rect,
wxOrientation orient) const
{
wxSize size;
wxRect rectShaft = GetSliderShaftRect(rect, orient);
if ( orient == wxHORIZONTAL )
{
size.y = rect.height - 6;
size.x = wxMin(size.y / 2, rectShaft.width);
}
else // vertical
{
size.x = rect.width - 6;
size.y = wxMin(size.x / 2, rectShaft.height);
}
return size;
}
wxRect wxWin32Renderer::GetSliderShaftRect(const wxRect& rectOrig,
wxOrientation orient) const
{
static const wxCoord SLIDER_MARGIN = 6;
wxRect rect = rectOrig;
if ( orient == wxHORIZONTAL )
{
// make the rect of minimal width and centre it
rect.height = 2*BORDER_THICKNESS;
rect.y = rectOrig.y + (rectOrig.height - rect.height) / 2;
if ( rect.y < 0 )
rect.y = 0;
// leave margins on the sides
rect.Deflate(SLIDER_MARGIN, 0);
}
else // vertical
{
// same as above but in other direction
rect.width = 2*BORDER_THICKNESS;
rect.x = rectOrig.x + (rectOrig.width - rect.width) / 2;
if ( rect.x < 0 )
rect.x = 0;
rect.Deflate(0, SLIDER_MARGIN);
}
return rect;
}
void wxWin32Renderer::DrawSliderShaft(wxDC& dc,
const wxRect& rectOrig,
wxOrientation orient,
int flags,
wxRect *rectShaft)
{
if ( flags & wxCONTROL_FOCUSED )
{
DrawFocusRect(dc, rectOrig);
}
wxRect rect = GetSliderShaftRect(rectOrig, orient);
if ( rectShaft )
*rectShaft = rect;
DrawSunkenBorder(dc, &rect);
}
void wxWin32Renderer::DrawSliderThumb(wxDC& dc,
const wxRect& rect,
wxOrientation orient,
int flags)
{
/*
we are drawing a shape of this form
HHHHHHB <--- y
H DB
H DB
H DB where H is hightlight colour
H DB D dark grey
H DB B black
H DB
H DB <--- y3
H DB
HDB
B <--- y2
^ ^ ^
| | |
x x3 x2
The interior of this shape is filled with the hatched brush if the thumb
is pressed.
*/
DrawBackground(dc, wxNullColour, rect, flags);
bool transpose = orient == wxVERTICAL;
wxCoord x, y, x2, y2;
if ( transpose )
{
x = rect.y;
y = rect.x;
x2 = rect.GetBottom();
y2 = rect.GetRight();
}
else
{
x = rect.x;
y = rect.y;
x2 = rect.GetRight();
y2 = rect.GetBottom();
}
// the size of the pointed part of the thumb
wxCoord sizeArrow = (transpose ? rect.height : rect.width) / 2;
wxCoord x3 = x + sizeArrow,
y3 = y2 - sizeArrow;
dc.SetPen(m_penHighlight);
DrawLine(dc, x, y, x2, y, transpose);
DrawLine(dc, x, y + 1, x, y2 - sizeArrow, transpose);
DrawLine(dc, x, y3, x3, y2, transpose);
dc.SetPen(m_penBlack);
DrawLine(dc, x3, y2, x2, y3, transpose);
DrawLine(dc, x2, y3, x2, y - 1, transpose);
dc.SetPen(m_penDarkGrey);
DrawLine(dc, x3, y2 - 1, x2 - 1, y3, transpose);
DrawLine(dc, x2 - 1, y3, x2 - 1, y, transpose);
if ( flags & wxCONTROL_PRESSED )
{
// TODO: MSW fills the entire area inside, not just the rect
wxRect rectInt = rect;
if ( transpose )
rectInt.SetRight(y3);
else
rectInt.SetBottom(y3);
rectInt.Deflate(2);
static const char *stipple_xpm[] = {
/* columns rows colors chars-per-pixel */
"2 2 2 1",
" c None",
"w c white",
/* pixels */
"w ",
" w",
};
dc.SetBrush(wxBrush(stipple_xpm));
dc.SetTextForeground(wxSCHEME_COLOUR(m_scheme, SHADOW_HIGHLIGHT));
dc.SetTextBackground(wxSCHEME_COLOUR(m_scheme, CONTROL));
dc.SetPen(*wxTRANSPARENT_PEN);
dc.DrawRectangle(rectInt);
}
}
void wxWin32Renderer::DrawSliderTicks(wxDC& dc,
const wxRect& rect,
const wxSize& sizeThumb,
wxOrientation orient,
int start,
int end,
int step,
int flags)
{
if ( end == start )
{
// empty slider?
return;
}
// the variable names correspond to horizontal case, but they can be used
// for both orientations
wxCoord x1, x2, y1, y2, len, widthThumb;
if ( orient == wxHORIZONTAL )
{
x1 = rect.GetLeft();
x2 = rect.GetRight();
// draw from bottom to top to leave one pixel space between the ticks
// and the slider as Windows do
y1 = rect.GetBottom();
y2 = rect.GetTop();
len = rect.width;
widthThumb = sizeThumb.x;
}
else // vertical
{
x1 = rect.GetTop();
x2 = rect.GetBottom();
y1 = rect.GetRight();
y2 = rect.GetLeft();
len = rect.height;
widthThumb = sizeThumb.y;
}
// the first tick should be positioned in such way that a thumb drawn in
// the first position points down directly to it
x1 += widthThumb / 2;
x2 -= widthThumb / 2;
// this also means that we have slightly less space for the ticks in
// between the first and the last
len -= widthThumb;
dc.SetPen(m_penBlack);
int range = end - start;
for ( int n = 0; n < range; n += step )
{
wxCoord x = x1 + (len*n) / range;
DrawLine(dc, x, y1, x, y2, orient == wxVERTICAL);
}
// always draw the line at the end position
DrawLine(dc, x2, y1, x2, y2, orient == wxVERTICAL);
}
// ----------------------------------------------------------------------------
// menu and menubar
// ----------------------------------------------------------------------------
// wxWin32MenuGeometryInfo: the wxMenuGeometryInfo used by wxWin32Renderer
class WXDLLEXPORT wxWin32MenuGeometryInfo : public wxMenuGeometryInfo
{
public:
virtual wxSize GetSize() const { return m_size; }
wxCoord GetLabelOffset() const { return m_ofsLabel; }
wxCoord GetAccelOffset() const { return m_ofsAccel; }
wxCoord GetItemHeight() const { return m_heightItem; }
private:
// the total size of the menu
wxSize m_size;
// the offset of the start of the menu item label
wxCoord m_ofsLabel;
// the offset of the start of the accel label
wxCoord m_ofsAccel;
// the height of a normal (not separator) item
wxCoord m_heightItem;
friend wxMenuGeometryInfo *wxWin32Renderer::
GetMenuGeometry(wxWindow *, const wxMenu&) const;
};
// FIXME: all constants are hardcoded but shouldn't be
static const wxCoord MENU_LEFT_MARGIN = 9;
static const wxCoord MENU_RIGHT_MARGIN = 18;
static const wxCoord MENU_VERT_MARGIN = 3;
// the margin around bitmap/check marks (on each side)
static const wxCoord MENU_BMP_MARGIN = 2;
// the margin between the labels and accel strings
static const wxCoord MENU_ACCEL_MARGIN = 8;
// the separator height in pixels: in fact, strangely enough, the real height
// is 2 but Windows adds one extra pixel in the bottom margin, so take it into
// account here
static const wxCoord MENU_SEPARATOR_HEIGHT = 3;
// the size of the standard checkmark bitmap
static const wxCoord MENU_CHECK_SIZE = 9;
void wxWin32Renderer::DrawMenuBarItem(wxDC& dc,
const wxRect& rectOrig,
const wxString& label,
int flags,
int indexAccel)
{
wxRect rect = rectOrig;
rect.height--;
wxDCTextColourChanger colChanger(dc);
if ( flags & wxCONTROL_SELECTED )
{
colChanger.Set(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT_TEXT));
wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT);
dc.SetBrush(wxBrush(colBg, wxSOLID));
dc.SetPen(wxPen(colBg, 0, wxSOLID));
dc.DrawRectangle(rect);
}
// don't draw the focus rect around menu bar items
DrawLabel(dc, label, rect, flags & ~wxCONTROL_FOCUSED,
wxALIGN_CENTRE, indexAccel);
}
void wxWin32Renderer::DrawMenuItem(wxDC& dc,
wxCoord y,
const wxMenuGeometryInfo& gi,
const wxString& label,
const wxString& accel,
const wxBitmap& bitmap,
int flags,
int indexAccel)
{
const wxWin32MenuGeometryInfo& geometryInfo =
(const wxWin32MenuGeometryInfo&)gi;
wxRect rect;
rect.x = 0;
rect.y = y;
rect.width = geometryInfo.GetSize().x;
rect.height = geometryInfo.GetItemHeight();
// draw the selected item specially
wxDCTextColourChanger colChanger(dc);
if ( flags & wxCONTROL_SELECTED )
{
colChanger.Set(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT_TEXT));
wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT);
dc.SetBrush(wxBrush(colBg, wxSOLID));
dc.SetPen(wxPen(colBg, 0, wxSOLID));
dc.DrawRectangle(rect);
}
// draw the bitmap: use the bitmap provided or the standard checkmark for
// the checkable items
wxBitmap bmp = bitmap;
if ( !bmp.Ok() && (flags & wxCONTROL_CHECKED) )
{
bmp = GetIndicator(IndicatorType_Menu, flags);
}
if ( bmp.Ok() )
{
rect.SetRight(geometryInfo.GetLabelOffset());
wxControlRenderer::DrawBitmap(dc, bmp, rect);
}
// draw the label
rect.x = geometryInfo.GetLabelOffset();
rect.SetRight(geometryInfo.GetAccelOffset());
DrawLabel(dc, label, rect, flags, wxALIGN_CENTRE_VERTICAL, indexAccel);
// draw the accel string
rect.x = geometryInfo.GetAccelOffset();
rect.SetRight(geometryInfo.GetSize().x);
// NB: no accel index here
DrawLabel(dc, accel, rect, flags, wxALIGN_CENTRE_VERTICAL);
// draw the submenu indicator
if ( flags & wxCONTROL_ISSUBMENU )
{
rect.x = geometryInfo.GetSize().x - MENU_RIGHT_MARGIN;
rect.width = MENU_RIGHT_MARGIN;
wxArrowStyle arrowStyle;
if ( flags & wxCONTROL_DISABLED )
arrowStyle = flags & wxCONTROL_SELECTED ? Arrow_InversedDisabled
: Arrow_Disabled;
else if ( flags & wxCONTROL_SELECTED )
arrowStyle = Arrow_Inversed;
else
arrowStyle = Arrow_Normal;
DrawArrow(dc, rect, Arrow_Right, arrowStyle);
}
}
void wxWin32Renderer::DrawMenuSeparator(wxDC& dc,
wxCoord y,
const wxMenuGeometryInfo& geomInfo)
{
DrawHorizontalLine(dc, y + MENU_VERT_MARGIN, 0, geomInfo.GetSize().x);
}
wxSize wxWin32Renderer::GetMenuBarItemSize(const wxSize& sizeText) const
{
wxSize size = sizeText;
// FIXME: menubar height is configurable under Windows
size.x += 12;
size.y += 6;
return size;
}
wxMenuGeometryInfo *wxWin32Renderer::GetMenuGeometry(wxWindow *win,
const wxMenu& menu) const
{
// prepare the dc: for now we draw all the items with the system font
wxClientDC dc(win);
dc.SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
// the height of a normal item
wxCoord heightText = dc.GetCharHeight();
// the total height
wxCoord height = 0;
// the max length of label and accel strings: the menu width is the sum of
// them, even if they're for different items (as the accels should be
// aligned)
//
// the max length of the bitmap is never 0 as Windows always leaves enough
// space for a check mark indicator
wxCoord widthLabelMax = 0,
widthAccelMax = 0,
widthBmpMax = MENU_LEFT_MARGIN;
for ( wxMenuItemList::Node *node = menu.GetMenuItems().GetFirst();
node;
node = node->GetNext() )
{
// height of this item
wxCoord h;
wxMenuItem *item = node->GetData();
if ( item->IsSeparator() )
{
h = MENU_SEPARATOR_HEIGHT;
}
else // not separator
{
h = heightText;
wxCoord widthLabel;
dc.GetTextExtent(item->GetLabel(), &widthLabel, NULL);
if ( widthLabel > widthLabelMax )
{
widthLabelMax = widthLabel;
}
wxCoord widthAccel;
dc.GetTextExtent(item->GetAccelString(), &widthAccel, NULL);
if ( widthAccel > widthAccelMax )
{
widthAccelMax = widthAccel;
}
const wxBitmap& bmp = item->GetBitmap();
if ( bmp.Ok() )
{
wxCoord widthBmp = bmp.GetWidth();
if ( widthBmp > widthBmpMax )
widthBmpMax = widthBmp;
}
//else if ( item->IsCheckable() ): no need to check for this as
// MENU_LEFT_MARGIN is big enough to show the check mark
}
h += 2*MENU_VERT_MARGIN;
// remember the item position and height
item->SetGeometry(height, h);
height += h;
}
// bundle the metrics into a struct and return it
wxWin32MenuGeometryInfo *gi = new wxWin32MenuGeometryInfo;
gi->m_ofsLabel = widthBmpMax + 2*MENU_BMP_MARGIN;
gi->m_ofsAccel = gi->m_ofsLabel + widthLabelMax;
if ( widthAccelMax > 0 )
{
// if we actually have any accesl, add a margin
gi->m_ofsAccel += MENU_ACCEL_MARGIN;
}
gi->m_heightItem = heightText + 2*MENU_VERT_MARGIN;
gi->m_size.x = gi->m_ofsAccel + widthAccelMax + MENU_RIGHT_MARGIN;
gi->m_size.y = height;
return gi;
}
// ----------------------------------------------------------------------------
// combobox
// ----------------------------------------------------------------------------
void wxWin32Renderer::GetComboBitmaps(wxBitmap *bmpNormal,
wxBitmap *bmpPressed,
wxBitmap *bmpDisabled)
{
static const wxCoord widthCombo = 16;
static const wxCoord heightCombo = 17;
wxMemoryDC dcMem;
if ( bmpNormal )
{
bmpNormal->Create(widthCombo, heightCombo);
dcMem.SelectObject(*bmpNormal);
DrawArrowButton(dcMem, wxRect(0, 0, widthCombo, heightCombo),
Arrow_Down, Arrow_Normal);
}
if ( bmpPressed )
{
bmpPressed->Create(widthCombo, heightCombo);
dcMem.SelectObject(*bmpPressed);
DrawArrowButton(dcMem, wxRect(0, 0, widthCombo, heightCombo),
Arrow_Down, Arrow_Pressed);
}
if ( bmpDisabled )
{
bmpDisabled->Create(widthCombo, heightCombo);
dcMem.SelectObject(*bmpDisabled);
DrawArrowButton(dcMem, wxRect(0, 0, widthCombo, heightCombo),
Arrow_Down, Arrow_Disabled);
}
}
// ----------------------------------------------------------------------------
// background
// ----------------------------------------------------------------------------
void wxWin32Renderer::DoDrawBackground(wxDC& dc,
const wxColour& col,
const wxRect& rect)
{
wxBrush brush(col, wxSOLID);
dc.SetBrush(brush);
dc.SetPen(*wxTRANSPARENT_PEN);
dc.DrawRectangle(rect);
}
void wxWin32Renderer::DrawBackground(wxDC& dc,
const wxColour& col,
const wxRect& rect,
int flags)
{
// just fill it with the given or default bg colour
wxColour colBg = col.Ok() ? col : wxSCHEME_COLOUR(m_scheme, CONTROL);
DoDrawBackground(dc, colBg, rect);
}
// ----------------------------------------------------------------------------
// scrollbar
// ----------------------------------------------------------------------------
void wxWin32Renderer::DrawArrow(wxDC& dc,
wxDirection dir,
const wxRect& rect,
int flags)
{
// get the bitmap for this arrow
wxArrowDirection arrowDir;
switch ( dir )
{
case wxLEFT: arrowDir = Arrow_Left; break;
case wxRIGHT: arrowDir = Arrow_Right; break;
case wxUP: arrowDir = Arrow_Up; break;
case wxDOWN: arrowDir = Arrow_Down; break;
default:
wxFAIL_MSG(_T("unknown arrow direction"));
return;
}
wxArrowStyle arrowStyle;
if ( flags & wxCONTROL_PRESSED )
{
// can't be pressed and disabled
arrowStyle = Arrow_Pressed;
}
else
{
arrowStyle = flags & wxCONTROL_DISABLED ? Arrow_Disabled : Arrow_Normal;
}
DrawArrowButton(dc, rect, arrowDir, arrowStyle);
}
void wxWin32Renderer::DrawArrow(wxDC& dc,
const wxRect& rect,
wxArrowDirection arrowDir,
wxArrowStyle arrowStyle)
{
const wxBitmap& bmp = m_bmpArrows[arrowStyle][arrowDir];
// under Windows the arrows always have the same size so just centre it in
// the provided rectangle
wxCoord x = rect.x + (rect.width - bmp.GetWidth()) / 2,
y = rect.y + (rect.height - bmp.GetHeight()) / 2;
// Windows does it like this...
if ( arrowDir == Arrow_Left )
x--;
// draw it
dc.DrawBitmap(bmp, x, y, TRUE /* use mask */);
}
void wxWin32Renderer::DrawArrowButton(wxDC& dc,
const wxRect& rectAll,
wxArrowDirection arrowDir,
wxArrowStyle arrowStyle)
{
wxRect rect = rectAll;
DoDrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), rect);
DrawArrowBorder(dc, &rect, arrowStyle == Arrow_Pressed);
DrawArrow(dc, rect, arrowDir, arrowStyle);
}
void wxWin32Renderer::DrawScrollbarThumb(wxDC& dc,
wxOrientation orient,
const wxRect& rect,
int flags)
{
// we don't use the flags, the thumb never changes appearance
wxRect rectThumb = rect;
DrawArrowBorder(dc, &rectThumb);
DrawBackground(dc, wxNullColour, rectThumb);
}
void wxWin32Renderer::DrawScrollbarShaft(wxDC& dc,
wxOrientation orient,
const wxRect& rectBar,
int flags)
{
wxColourScheme::StdColour col = flags & wxCONTROL_PRESSED
? wxColourScheme::SCROLLBAR_PRESSED
: wxColourScheme::SCROLLBAR;
DoDrawBackground(dc, m_scheme->Get(col), rectBar);
}
void wxWin32Renderer::DrawScrollCorner(wxDC& dc, const wxRect& rect)
{
DoDrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), rect);
}
wxRect wxWin32Renderer::GetScrollbarRect(const wxScrollBar *scrollbar,
wxScrollBar::Element elem,
int thumbPos) const
{
return StandardGetScrollbarRect(scrollbar, elem,
thumbPos, m_sizeScrollbarArrow);
}
wxCoord wxWin32Renderer::GetScrollbarSize(const wxScrollBar *scrollbar)
{
return StandardScrollBarSize(scrollbar, m_sizeScrollbarArrow);
}
wxHitTest wxWin32Renderer::HitTestScrollbar(const wxScrollBar *scrollbar,
const wxPoint& pt) const
{
return StandardHitTestScrollbar(scrollbar, pt, m_sizeScrollbarArrow);
}
wxCoord wxWin32Renderer::ScrollbarToPixel(const wxScrollBar *scrollbar,
int thumbPos)
{
return StandardScrollbarToPixel(scrollbar, thumbPos, m_sizeScrollbarArrow);
}
int wxWin32Renderer::PixelToScrollbar(const wxScrollBar *scrollbar,
wxCoord coord)
{
return StandardPixelToScrollbar(scrollbar, coord, m_sizeScrollbarArrow);
}
// ----------------------------------------------------------------------------
// text control geometry
// ----------------------------------------------------------------------------
static inline int GetTextBorderWidth()
{
return 1;
}
wxRect wxWin32Renderer::GetTextTotalArea(const wxTextCtrl *text,
const wxRect& rect)
{
wxRect rectTotal = rect;
wxCoord widthBorder = GetTextBorderWidth();
if ( rectTotal.x < widthBorder )
rectTotal.x = widthBorder;
if ( rectTotal.y < widthBorder )
rectTotal.y = widthBorder;
rectTotal.Inflate(widthBorder);
// this is what Windows does
rectTotal.height++;
return rectTotal;
}
wxRect wxWin32Renderer::GetTextClientArea(const wxTextCtrl *text,
const wxRect& rect,
wxCoord *extraSpaceBeyond)
{
wxRect rectText = rect;
// undo GetTextTotalArea()
if ( rectText.height > 0 )
rectText.height--;
wxCoord widthBorder = GetTextBorderWidth();
if ( rectText.width < 2*widthBorder )
rectText.width = 2*widthBorder;
if ( rectText.height < 2*widthBorder )
rectText.height = 2*widthBorder;
rectText.Inflate(-widthBorder);
if ( extraSpaceBeyond )
*extraSpaceBeyond = 0;
return rectText;
}
// ----------------------------------------------------------------------------
// size adjustments
// ----------------------------------------------------------------------------
void wxWin32Renderer::AdjustSize(wxSize *size, const wxWindow *window)
{
#if wxUSE_SCROLLBAR
if ( wxDynamicCast(window, wxScrollBar) )
{
// we only set the width of vert scrollbars and height of the
// horizontal ones
if ( window->GetWindowStyle() & wxSB_HORIZONTAL )
size->y = m_sizeScrollbarArrow.y;
else
size->x = m_sizeScrollbarArrow.x;
// skip border width adjustments, they don't make sense for us
return;
}
#endif // wxUSE_SCROLLBAR/!wxUSE_SCROLLBAR
#if wxUSE_BUTTON
if ( wxDynamicCast(window, wxButton) )
{
// TODO
size->x += 3*window->GetCharWidth();
#if 0 // do allow creating small buttons if wanted
wxSize sizeDef = wxButton::GetDefaultSize();
if ( size->x < sizeDef.x )
size->x = sizeDef.x;
#endif // 0
wxCoord heightBtn = (11*(window->GetCharHeight() + 8))/10;
if ( size->y < heightBtn - 8 )
size->y = heightBtn;
else
size->y += 9;
// no border width adjustments for buttons
return;
}
#endif // wxUSE_BUTTON
// take into account the border width
wxRect rectBorder = GetBorderDimensions(window->GetBorder());
size->x += rectBorder.x + rectBorder.width;
size->y += rectBorder.y + rectBorder.height;
}
// ============================================================================
// wxInputHandler
// ============================================================================
// ----------------------------------------------------------------------------
// wxWin32InputHandler
// ----------------------------------------------------------------------------
wxWin32InputHandler::wxWin32InputHandler(wxWin32Renderer *renderer)
{
m_renderer = renderer;
}
bool wxWin32InputHandler::HandleKey(wxControl *control,
const wxKeyEvent& event,
bool pressed)
{
return FALSE;
}
bool wxWin32InputHandler::HandleMouse(wxControl *control,
const wxMouseEvent& event)
{
return FALSE;
}
// ----------------------------------------------------------------------------
// wxWin32ScrollBarInputHandler
// ----------------------------------------------------------------------------
wxWin32ScrollBarInputHandler::
wxWin32ScrollBarInputHandler(wxWin32Renderer *renderer,
wxInputHandler *handler)
: wxStdScrollBarInputHandler(renderer, handler)
{
m_scrollPaused = FALSE;
m_interval = 0;
}
bool wxWin32ScrollBarInputHandler::OnScrollTimer(wxScrollBar *scrollbar,
const wxControlAction& action)
{
// stop if went beyond the position of the original click (this can only
// happen when we scroll by pages)
bool stop = FALSE;
if ( action == wxACTION_SCROLL_PAGE_DOWN )
{
stop = m_renderer->HitTestScrollbar(scrollbar, m_ptStartScrolling)
!= wxHT_SCROLLBAR_BAR_2;
}
else if ( action == wxACTION_SCROLL_PAGE_UP )
{
stop = m_renderer->HitTestScrollbar(scrollbar, m_ptStartScrolling)
!= wxHT_SCROLLBAR_BAR_1;
}
if ( stop )
{
StopScrolling(scrollbar);
scrollbar->Refresh();
return FALSE;
}
return wxStdScrollBarInputHandler::OnScrollTimer(scrollbar, action);
}
bool wxWin32ScrollBarInputHandler::HandleMouse(wxControl *control,
const wxMouseEvent& event)
{
// remember the current state
bool wasDraggingThumb = m_htLast == wxHT_SCROLLBAR_THUMB;
// do process the message
bool rc = wxStdScrollBarInputHandler::HandleMouse(control, event);
// analyse the changes
if ( !wasDraggingThumb && (m_htLast == wxHT_SCROLLBAR_THUMB) )
{
// we just started dragging the thumb, remember its initial position to
// be able to restore it if the drag is cancelled later
m_eventStartDrag = event;
}
return rc;
}
bool wxWin32ScrollBarInputHandler::HandleMouseMove(wxControl *control,
const wxMouseEvent& event)
{
// we don't highlight scrollbar elements, so there is no need to process
// mouse move events normally - only do it while mouse is captured (i.e.
// when we're dragging the thumb or pressing on something)
if ( !m_winCapture )
return FALSE;
if ( event.Entering() )
{
// we're not interested in this at all
return FALSE;
}
wxScrollBar *scrollbar = wxStaticCast(control, wxScrollBar);
wxHitTest ht;
if ( m_scrollPaused )
{
// check if the mouse returned to its original location
if ( event.Leaving() )
{
// it surely didn't
return FALSE;
}
ht = m_renderer->HitTestScrollbar(scrollbar, event.GetPosition());
if ( ht == m_htLast )
{
// yes it did, resume scrolling
m_scrollPaused = FALSE;
if ( m_timerScroll )
{
// we were scrolling by line/page, restart timer
m_timerScroll->Start(m_interval);
Press(scrollbar, TRUE);
}
else // we were dragging the thumb
{
// restore its last location
HandleThumbMove(scrollbar, m_eventLastDrag);
}
return TRUE;
}
}
else // normal case, scrolling hasn't been paused
{
// if we're scrolling the scrollbar because the arrow or the shaft was
// pressed, check that the mouse stays on the same scrollbar element
if ( event.Moving() )
{
ht = m_renderer->HitTestScrollbar(scrollbar, event.GetPosition());
}
else // event.Leaving()
{
ht = wxHT_NOWHERE;
}
// if we're dragging the thumb and the mouse stays in the scrollbar, it
// is still ok - we only want to catch the case when the mouse leaves
// the scrollbar here
if ( m_htLast == wxHT_SCROLLBAR_THUMB && ht != wxHT_NOWHERE )
{
ht = wxHT_SCROLLBAR_THUMB;
}
if ( ht != m_htLast )
{
// what were we doing? 2 possibilities: either an arrow/shaft was
// pressed in which case we have a timer and so we just stop it or
// we were dragging the thumb
if ( m_timerScroll )
{
// pause scrolling
m_interval = m_timerScroll->GetInterval();
m_timerScroll->Stop();
m_scrollPaused = TRUE;
// unpress the arrow
Press(scrollbar, FALSE);
}
else // we were dragging the thumb
{
// remember the current thumb position to be able to restore it
// if the mouse returns to it later
m_eventLastDrag = event;
// and restore the original position (before dragging) of the
// thumb for now
HandleThumbMove(scrollbar, m_eventStartDrag);
}
return TRUE;
}
}
return wxStdScrollBarInputHandler::HandleMouseMove(control, event);
}
// ----------------------------------------------------------------------------
// wxWin32CheckboxInputHandler
// ----------------------------------------------------------------------------
bool wxWin32CheckboxInputHandler::HandleKey(wxControl *control,
const wxKeyEvent& event,
bool pressed)
{
if ( pressed )
{
wxControlAction action;
int keycode = event.GetKeyCode();
switch ( keycode )
{
case WXK_SPACE:
action = wxACTION_CHECKBOX_TOGGLE;
break;
case WXK_SUBTRACT:
case WXK_NUMPAD_SUBTRACT:
action = wxACTION_CHECKBOX_CHECK;
break;
case WXK_ADD:
case WXK_NUMPAD_ADD:
case WXK_NUMPAD_EQUAL:
action = wxACTION_CHECKBOX_CLEAR;
break;
}
if ( !!action )
{
control->PerformAction(action);
return TRUE;
}
}
return FALSE;
}
// ----------------------------------------------------------------------------
// wxWin32TextCtrlInputHandler
// ----------------------------------------------------------------------------
bool wxWin32TextCtrlInputHandler::HandleKey(wxControl *control,
const wxKeyEvent& event,
bool pressed)
{
// handle only MSW-specific text bindings here, the others are handled in
// the base class
if ( pressed )
{
int keycode = event.GetKeyCode();
wxControlAction action;
if ( keycode == WXK_DELETE && event.ShiftDown() )
{
action = wxACTION_TEXT_CUT;
}
else if ( keycode == WXK_INSERT )
{
if ( event.ControlDown() )
action = wxACTION_TEXT_COPY;
else if ( event.ShiftDown() )
action = wxACTION_TEXT_PASTE;
}
if ( action != wxACTION_NONE )
{
control->PerformAction(action);
return TRUE;
}
}
return wxStdTextCtrlInputHandler::HandleKey(control, event, pressed);
}